Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.08 @ 15:14:38 Player: Chair Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (133) 665 Value Destroyed (3059) 3059 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3044) 3044 TOTAL SCORE: 13448 Bonus ------- High Alert Combat Kills 94 Win 3000 Friendly Fire -50 Cogmind --------- Core Integrity 1506/1600 Matter 177/300 Energy 474/480 System Corruption 13% Temperature Cool (12) Movement Hovering (126) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Particle Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION (6) --- Linear Gravjet Combat Gravmag System Improved Linear Gravjet Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Large Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Seismic Detector Advanced ECM Suite Experimental Reaction Control System Improved Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (3) ------- Improved Plasma Cutter Lance Lance > --- INVENTORY (15) --- Quantum Reactor Improved Linear Gravjet Improved Linear Gravjet Combat Linear Gravjet Improved Actuator Array Cloaking Device Improved Heavy Armor Plating Advanced Thermal Shield Thermal Barrier Advanced Shield Generator Enhanced Nova Cannon Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Linear Gravjet Combat Gravmag System Improved Linear Gravjet Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Seismic Detector Advanced Melee Analysis Suite Experimental Reaction Control System Advanced Cloaking Device Improved Hacking Suite Improved Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Lance Lance Lance > --- INVENTORY -------- Light Angular Momentum Engine Quantum Reactor Improved Linear Gravjet Improved Linear Gravjet Combat Linear Gravjet Improved Actuator Array Cloaking Device Improved Heavy Armor Plating Advanced Thermal Shield Thermal Barrier Advanced Shield Generator Enhanced Nova Cannon Neutron Missile Launcher Improved Plasma Cutter [Rating: 165] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Utility Machine Analyzer Device Seismic Detector Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Advanced System Shield Protection Insulated Plating Weapon Lance Energy Cannon Compact HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 4 | . . . 2 . . . . 1 . 1 Utility 11 | . . 1 . 2 2 1 2 1 2 . Weapon 1 | . . 1 . . . . . . . . Parts Attached 221 | 7 9 17 10 26 33 50 3 6 31 29 Power 28 | 1 . 2 . 2 1 4 . . 6 12 Engine 8 | 1 . 2 . 2 1 . . . . 2 Core 5 | . . . . . . 4 . . 1 . Reactor 15 | . . . . . . . . . 5 10 Propulsion 44 | 2 2 3 4 5 3 8 1 1 7 8 Treads 20 | . 2 3 4 5 3 3 . . . . Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 22 | . . . . . . 5 1 1 7 8 Flight . | . . . . . . . . . . . Utility 103 | 2 5 5 4 13 20 26 2 5 16 5 Device 56 | 1 1 1 . 7 10 16 . 2 14 4 Storage 3 | 1 1 . . . . . . . 1 . Processor 13 | . 1 2 2 2 2 2 . 1 1 . Hackware 5 | . . . . . . 1 1 2 . 1 Protection 26 | . 2 2 2 4 8 7 1 . . . Artifact . | . . . . . . . . . . . Weapon 46 | 2 2 7 2 6 9 12 . . 2 4 Energy Gun . | . . . . . . . . . . . Energy Cannon 2 | . . . . . . 1 . . . 1 Ballistic Gun 19 | 2 2 6 1 4 3 1 . . . . Ballistic Cannon 4 | . . . . 1 2 1 . . . . Launcher 6 | . . 1 1 1 1 1 . . 1 . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . . . 3 4 . . . . Piercing Weapon 7 | . . . . . . 4 . . 1 2 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . 1 . . . . 2 . . 6 . Parts Lost 7 | . . . . . 1 1 . . . 5 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 4 | . . . . . 1 . . . . 3 Weapon 2 | . . . . . . 1 . . . 1 Highest Loss Streak 4 | . . . . . 1 1 . . . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 99 99 99 90 88 93 97 98 Engine 5 | . 14 11 9 7 5 1 . . . 2 Core 2 | . . . . . . 9 10 9 3 . Reactor 1 | . . . . . . . . . 4 9 Treads 16 | . 21 22 35 30 26 6 . . . . Hover 6 | . . . . . . 8 15 19 19 23 Device 10 | . 2 1 . 5 12 15 15 13 15 17 Storage 5 | . 14 11 9 7 6 1 . . 2 4 Processor 15 | . 3 8 9 15 20 21 15 17 15 11 Hackware 3 | . . . . . . . 9 13 17 15 Protection 6 | . 6 11 9 8 5 3 5 4 4 2 Ballistic Gun 13 | . 28 33 26 22 13 2 . . . . Ballistic Cannon 1 | . . . . . 5 1 . . . . Piercing Weapon 5 | . . . . . . 11 15 14 13 11 Peak Build Rating 165 | 7 13 20 26 33 54 95 103 110 145 165 Average Rating 65 | 4 12 18 23 31 47 77 101 107 130 156 On Entrance 54 | . 7 13 20 26 33 54 93 103 107 143 Naked Turns . | . . . . . . . . . . . Heaviest Build 95 | 14 54 60 59 64 75 95 40 41 59 79 Greatest Support 92 | 20 40 40 80 80 82 92 46 58 64 78 Greatest Overweight (x) 2 | . 1 1 . . . 2 . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 5 15 15 Average Capacity 15 | 6 16 20 20 20 20 9 5 5 10 15 Most Carried 20 | 5 14 20 20 20 20 20 5 5 15 15 Average Carried 14 | 2 10 17 19 19 19 9 4 4 10 14 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 15 15 Final Carried 20 | 5 14 20 20 20 20 5 5 5 15 13 Class Distribution -------------------- 18% | Scavenger-Skirmisher 16% | Hacker-Ninja 14% | Scavenger-Gunner 11% | Scavenger-Scout 9% | Scavenger-Tank 9% | Tank 7% | Mutant 6% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4441 | 298 418 631 373 541 879 759 30 40 259 213 Remotely 240 | . . . . . 240 . . . . . Salvage Created 4719 | 130 439 970 426 511 594 965 31 151 289 213 Parts 312 | 12 27 73 26 37 28 69 6 7 17 10 Haulers Intercepted 6 | . . 3 . 3 . . . . . . Recyclers Shooed 3 | . . . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 66 | . 8 20 11 7 10 10 . . . . Melee 3 | . . . . . . 3 . . . . Guns 44 | . 8 17 8 4 4 3 . . . . Cannons 3 | . . . . . 3 . . . . . AOE 16 | . . 3 3 3 3 4 . . . . Classes Destroyed 13 | 2 4 5 . 1 1 . . . . . Worker 15 | . . 2 . 1 2 7 . . 2 1 Builder 14 | . 1 2 . 1 2 5 1 . 2 . Tunneler 7 | 2 . . 1 . . 1 . 2 1 . Hauler 6 | . . 3 . 3 . . . . . . Recycler 10 | 1 . 1 . . 2 3 . 1 1 1 Mechanic 3 | . 1 . . . . . . . 1 1 Operator 4 | . 1 . . . 2 . 1 . . . Watcher 8 | . . 4 . 1 2 1 . . . . Swarmer 23 | . . 7 4 4 3 5 . . . . Grunt 24 | . 8 9 5 . 2 . . . . . Sentry 11 | . . 4 2 2 2 1 . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 7 | . . . . . 3 4 . . . . Best Kill Streak 9 | 3 2 4 5 6 9 7 1 2 2 1 Combat Bots Only 5 | . 2 4 4 5 4 4 . . . . Max Kills in Single Turn 4 | 1 1 3 2 3 4 3 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . . 3 2 3 2 2 . . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 485 | . 26 38 60 126 87 83 . 10 10 45 Missed 184 | . 10 13 25 47 33 29 . 1 6 20 Damage Taken 4927 | . 215 276 489 739 812 1096 . 242 143 915 Core 674 | . 34 22 66 102 147 158 . 28 23 94 Absorbed by Shields 80 | . . . . 43 . 37 . . . . Redirected to Shielding 115 | . . . . . . . . . . 115 Ignored by Resistances 49 | . . . . . 24 25 . . . . Regen/Repaired (Parts) 203 | . . . 41 86 76 . . . . . Core Remaining (%) 91 | 100 86 94 88 85 82 84 100 97 98 94 Volleys Fired 181 | 7 25 43 25 28 33 14 . . . 6 Largest 3 | 2 2 3 3 3 3 3 . . . 1 Hottest 120 | 40 46 69 69 69 106 106 . . . 120 Shots Fired 469 | 14 50 125 69 80 93 32 . . . 6 Gun 409 | 14 50 123 66 78 60 18 . . . . Cannon 45 | . . . . . 30 9 . . . 6 Launcher 15 | . . 2 3 2 3 5 . . . . Special . | . . . . . . . . . . . Kinetic 448 | 14 50 123 66 78 90 27 . . . . Thermal 6 | . . . . . . . . . . 6 Explosive 13 | . . 2 3 . 3 5 . . . . Electromagnetic 2 | . . . . 2 . . . . . . Robot Hit Streak 21 | 6 14 13 14 21 17 11 . . . . Robot Miss Streak 4 | 1 3 4 2 2 4 3 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 4 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 376 | 9 34 79 40 68 72 52 2 6 9 5 Core Hits 250 | 6 17 38 24 29 84 41 . 3 5 3 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . . . Critical Strikes 11 | . 1 1 . . . 7 1 1 . . Destroy 2 | . 1 1 . . . . . . . . Sever 1 | . . . . . . 1 . . . . Impale 8 | . . . . . . 6 1 1 . . Melee Attacks 220 | . . . . . 6 96 8 27 32 51 Impact . | . . . . . . . . . . . Slashing 12 | . . . . . 6 6 . . . . Piercing 208 | . . . . . . 90 8 27 32 51 Sneak Attacks 32 | . . . . . . 14 2 3 8 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . 5 . . 2 1 Damage Inflicted 10186 | 105 557 1486 870 1174 1768 2647 108 377 680 414 Guns 4883 | 102 533 1273 654 982 978 361 . . . . Cannons 677 | . . . . . 551 126 . . . . Explosions 1253 | . . 208 216 169 222 438 . . . . Melee 3301 | . . . . . . 1722 108 377 680 414 Ramming 72 | 3 24 5 . 23 17 . . . . . Kinetic 5560 | 102 533 1273 654 982 1529 487 . . . . Thermal . | . . . . . . . . . . . Explosive 1084 | . . 208 216 . 222 438 . . . . Electromagnetic 169 | . . . . 169 . . . . . . Impact . | . . . . . . . . . . . Slashing 311 | . . . . . . 311 . . . . Piercing 2990 | . . . . . . 1411 108 377 680 414 Highest Corruption 13 | . . . . . 1 6 . . . 13 Average Corruption 3 | . . . . . 1 3 . . . 13 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 21 | . . . . . 4 13 . . . 4 Message Errors 7 | . . . . . . 5 . . . 2 Matter Fused 4 | . . . . . 2 2 . . . . Heat Flow Errors 7 | . . . . . . 6 . . . 1 Energy Discharges 1 | . . . . . 1 . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1018 | . . . 8 . . 538 92 136 165 79 Projectiles . | . . . . . . . . . . . Explosions 8 | . . . 8 . . . . . . . Melee 1010 | . . . . . . 538 92 136 165 79 Knockbacks 18 | . . . . . 14 4 . . . . Impact 1 | . . . . . 1 . . . . . Kinetic 17 | . . . . . 13 4 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 4 | . . . 4 . . . . . . . Shots 1 | . . . 1 . . . . . . . Rammed 10 | . 4 1 . 2 3 . . . . . Targets Rammed 11 | 1 4 1 . 2 3 . . . . . Kicked 1 | 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 412 | . 17 67 187 102 176 278 . . 149 412 Average Temperature 80 | . 6 18 66 24 49 117 . . 33 123 Received Heat Transfer 781 | . 117 66 225 162 135 4 . 36 . 36 Effects 5 | . . . . . . 1 . . . 4 Shutdowns 3 | . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . 1 . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 548 | 15 193 548 477 369 217 359 194 172 184 253 Initial 211 | . 9 29 211 178 42 70 134 101 96 23 Average 150 | 5 78 369 370 216 57 107 169 123 96 101 Maximum Alert Level 2 | . . 2 2 1 1 1 . . . 1 Low Security (%) 74 | 100 100 11 . 64 99 86 100 100 100 78 Level 1 16 | . . 38 47 35 . 14 . . . 21 Level 2 9 | . . 50 52 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 1 2 2 . 4 4 1 1 2 1 Investigation 3 | . . . 2 . . . . . 1 . Extermination 8 | . . . . . 3 3 . . 1 1 Reinforcement 7 | . 1 2 . . 1 1 1 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 8 | . . 5 . . 1 . . 1 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 134 | . 12 31 15 9 13 26 2 5 5 16 Peak Tracking Total 9 | . 3 6 4 5 3 5 2 4 5 9 Tactical Retreats 17 | . . 5 1 . . 4 . . 1 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 13 | . . . . 2 . 5 . . 2 4 Indirectly 2 | . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 3 | . . . . 3 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 7 | . . 2 2 . . 1 . . . 2 Max in Single Turn 1 | . . 1 1 . . 1 . . . 1 Garrison Access 3 | . . . . . . . . . 1 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 62 | . 3 4 5 5 8 11 2 4 9 11 Terminals 37 | . 2 2 3 2 3 9 1 4 5 6 Fabricators 8 | . . . . . 3 1 1 . 2 1 Repair Stations 5 | . . 1 1 2 1 . . . . . Recycling Units 3 | . 1 . . 1 . . . . 1 . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 8 | . . . 1 . 1 1 . . 1 4 Total Hacks 196 | . 9 8 15 10 20 28 7 24 32 43 Successful 87 | . 5 6 4 6 9 9 4 10 12 22 Failed 109 | . 4 2 11 4 11 19 3 14 20 21 Catastrophic 19 | . . . 4 . 1 4 1 3 3 3 Database Lockouts . | . . . . . . . . . . . Manual 70 | . 4 3 8 1 4 8 5 15 16 6 Terminals 127 | . 8 3 11 4 7 22 2 24 17 29 Fabricators 31 | . . . . . 10 3 5 . 9 4 Repair Stations 11 | . . 1 3 5 2 . . . . . Recycling Units 7 | . 1 . . 1 . . . . 5 . Scanalyzers 4 | . . 4 . . . . . . . . Garrison Access 16 | . . . 1 . 1 3 . . 1 10 Terminal Hacks 42 | . 3 1 1 2 1 7 . 7 4 16 Record 3 | . . . . . . . . . 1 2 Robot Analysis 5 | . 1 1 1 . . 1 . . . 1 Level Access Points 3 | . . . . . . 1 . 1 . 1 Branch Access Points 2 | . . . . . . 1 . 1 . . Emergency Access Points 5 | . . . . . . 1 . 2 . 2 Machine Index 2 | . . . . . . . . . 1 1 Terminal Index 4 | . . . . . 1 1 . 1 1 . Alert Level 3 | . . . . . . 1 . . . 2 Unreport Threat 3 | . . . . . . . . . 1 2 Locate Traps 7 | . 2 . . . . 1 . 1 . 3 Disarm Traps 1 | . . . . 1 . . . . . . Security Status 1 | . . . . . . . . . . 1 Surveillance Status 1 | . . . . . . . . . . 1 Patrol Status 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . 1 . . Fabricator Hacks 8 | . . . . . 3 . 2 . 2 1 Network Status 4 | . . . . . 1 . 1 . 1 1 Load Schematic 2 | . . . . . . . 1 . 1 . Build 2 | . . . . . 2 . . . . . Repair Station Hacks 7 | . . . 2 3 2 . . . . . Scan Component 4 | . . . 1 2 1 . . . . . Repair 3 | . . . 1 1 1 . . . . . Recycling Unit Hacks 3 | . 1 . . 1 . . . . 1 . Retrieve Components 3 | . 1 . . 1 . . . . 1 . Scanalyzer 4 | . . 4 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Analyze 2 | . . 2 . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 2 Seal Access 3 | . . . . . . . . . 1 2 Unauthorized Hacks 20 | . 1 1 1 . 3 2 2 3 4 3 Terminals 11 | . 1 1 1 . . 2 . 3 1 2 Assimilate 2 | . . . 1 . . . . 1 . . Botnet 9 | . 1 1 . . . 2 . 2 1 2 Fabricators 7 | . . . . . 3 . 2 . 1 1 Report 2 | . . . . . 1 . 1 . . . Fabnet 5 | . . . . . 2 . 1 . 1 1 Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . Reject 1 | . . . . . . . . . 1 . Recyclers 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 56 | . 3 3 5 4 7 10 2 4 8 10 Full Trace Events 3 | . . . 2 . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Built 3 | . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . Time 245 | . . . . . 245 . . . . . Total Part Build Rating 22 | . . . . . 22 . . . . . Parts Repaired 3 | . . . 1 1 1 . . . . . Time 102 | . . . 26 38 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 11 | . 7 . . 3 . . . . 1 . Parts Scanalyzed 2 | . . 2 . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . 6 2 3 1 3 Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . 1 . . . . 1 . . Largest Group 1 | . . . 1 1 1 . . 1 . . Highest-Rated Group 10 | . . . 10 10 10 . . 10 . . Highest-Rated Ally 10 | . . . 10 10 10 . . 10 . . Total Orders 4 | . . . . . 1 . 2 1 . . STAY 1 | . . . . . 1 . . . . . EXPLORE 2 | . . . . . . . 1 1 . . RETURN 1 | . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 5 | . 1 1 1 . . 1 . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 4 | . . . . . . . 2 2 . . Drone Recoveries 2 | . . . . . . . 2 . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 8342 | 109 554 1035 448 828 1773 1600 110 230 739 916 Spaces Moved 6407 | 65 204 339 192 410 923 1710 119 256 1159 1030 Core 13 | 13 . . . . . . . . . . Treads 2204 | . 137 339 192 410 923 203 . . . . Legs 119 | 52 67 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 4071 | . . . . . . 1507 119 256 1159 1030 Flight . | . . . . . . . . . . . Fastest Speed 39 | 50 120 240 160 160 156 56 58 53 42 39 Average Speed 95 | 106 200 240 160 160 158 70 58 53 47 41 Slowest Speed 312 | 120 240 240 160 160 160 312 58 53 59 137 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 23 | 4 36 42 18 11 28 40 4 10 37 30 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 113 | . . 11 . . 6 32 4 13 16 31 Terrain Destroyed 168 | . . 16 25 . 17 42 4 13 16 35 Melee 96 | . . . . . 6 28 4 13 16 29 Projectile 6 | . . . . . . . . . . 6 AOE 66 | . . 16 25 . 11 14 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7969 | 88 297 469 282 519 1144 1968 148 317 1313 1424 Wait 729 | 4 31 39 41 34 117 64 18 34 67 280 Move 6396 | 65 203 338 191 409 922 1709 118 255 1158 1028 Hop . | . . . . . . . . . . . Pick Up 84 | 5 14 14 7 7 15 8 2 1 10 1 Fast Attach 75 | 7 3 3 3 3 3 25 . 3 13 12 Attach 39 | . 3 2 2 3 5 6 2 2 8 6 Detach 28 | . 4 3 1 . 1 7 . 1 9 2 Swap 108 | . 3 12 5 20 25 20 1 1 10 11 Drop 120 | . 7 14 7 13 14 45 1 1 14 4 Fire 181 | 7 25 43 25 28 33 14 . . . 6 Melee 163 | . . . . . 6 70 6 19 24 38 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 10 | . 4 1 . 2 3 . . . . . Escape Stasis 14 | . . . . . . . . . . 14 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 22 | . . . . . . . . . . 22 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory -3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2) -2/Research (discovered 3 exits: *Acc / *Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 16) 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1222 | -9/Materials | Build established: Tank 1629 | -9/Materials | Discovered new exit (range 13) 1699 | -9/Materials | Entered another Materials area 1699 | -8/Materials | Evolved 2 slots: Propulsion x2 1760 | -8/Materials | Repaired Lgt. Treads 2047 | -8/Materials | Build established: Scavenger-Tank 2139 | -8/Materials | Discovered new exit (range 5) 2147 | -8/Materials | Entered Factory 2147 | -7/Factory | Accompanied by 1 ally 2147 | -7/Factory | Evolved 2 slots: Utility x2 2456 | -7/Factory | Repaired Insulated Plating 2843 | -7/Factory | Build established: Scavenger-Gunner 2919 | -7/Factory | Discovered new exit (range 15) 2974 | -7/Factory | Identified exit to Factory 2975 | -7/Factory | Entered another Factory area 2975 | -6/Factory | Accompanied by 1 ally 2975 | -6/Factory | Evolved 2 slots: Utility x2 3153 | -6/Factory | Fabricated Com. HERF Cannon? 3358 | -6/Factory | Repaired Insulated Plating 3750 | -6/Factory | Fabricated Imp. Fusion Compressor (x2) 3776 | -6/Factory | Build established: Scavenger-Skirmisher 4674 | -6/Factory | Discovered new exit (range 13) 4692 | -6/Factory | Identified exit to Factory 4748 | -6/Factory | Entered another Factory area 4748 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5513 | -5/Factory | Build established: Scavenger-Scout 5677 | -5/Factory | Identified exit to Upper Caves 5677 | -5/Factory | Identified exit to Extension 6176 | -5/Factory | Identified exit to Factory 6348 | -5/Factory | Entered another Factory area 6348 | -4/Factory | Evolved 2 slots: Utility x2 6395 | -4/Factory | Discovered new exit (range 15) 6457 | -4/Factory | Identified exit to Research 6458 | -4/Factory | Entered Research 6458 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6611 | -3/Research | Identified exit to Armory 6611 | -3/Research | Identified exit to Quarantine 6611 | -3/Research | Identified exit to Research 6647 | -3/Research | Build established: Hacker-Scout 6688 | -3/Research | Entered another Research area 6688 | -2/Research | Evolved 2 slots: Utility x2 6963 | -2/Research | Found Prototype Device 6971 | -2/Research | Identified Exp. EM Disruption Field 7021 | -2/Research | Found Prototype Device 7022 | -2/Research | Identified Adv. EM Disruption Field 7038 | -2/Research | Found Prototype Device 7038 | -2/Research | Identified Thermal Barrier 7157 | -2/Research | Build established: Hacker-Ninja 7198 | -2/Research | Discovered new exit (range 15) 7218 | -2/Research | Identified exit to Testing 7248 | -2/Research | Discovered exit to Testing (range 9) 7415 | -2/Research | Discovered new exit (range 16) 7421 | -2/Research | Identified exit to Access 7427 | -2/Research | Entered Access 7427 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 7549 | -1/Access | Identified exit to Surface 8018 | -1/Access | Spotted B-99 Colossus 8253 | -1/Access | Crushed by falling debris 8254 | -1/Access | System corruption reached 10% 8284 | -1/Access | Lost 4 parts (1p2u1w) 8343 | *** | Escaped! Last Messages --------------- 08253_ System corrupted by crushing effect (+3). 08253_ Adv. Cloaking Device destroyed. 08253_ System corrupted by crushing effect (+4). 08253_ Imp. Hacking Suite destroyed. 08253_ System corrupted by crushing effect (+3). 08253_ Lance destroyed. 08253_ System corrupted by crushing effect (+3). 08257_ U-05 Engineer builds a Wall. 08262_ PZ3=0ZDS|70:W2VWZHVRFI0 S>,MJJ 08283_ M/CHYLPIVSYY:5BH J3OW,TZE:GJ 08292_ U-05 Engineer builds a Wall. 08293_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 08299_ System corrupted: Heat flow error (+294). 08299_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 08322_ System corrupted: IFF burst signal emitted. 08323_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 08323_ Sealed Barrier dismantled. 08329_ Dismantling Main Access Shell with Imp. Plasma Cutter. 08339_ Main Access Shell dismantled. [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ??? + ????????????????????????????????????? | | """"" #??????#???????#??????????????????????? | | """""""" #??????????????#??????????????????????? | | """""""" #??????????????+? ????????????????????? | | """"" #??? ???? ???? ????????? ?????????????? | | ????#? ???????? ???????????????????????? | | # ?#????? ??? ????????????????????????? | | ############???????????? ???????#?#??????????????? | | #??###???????? ? ?? ?#????#????????????????? | | #??#?? ???????????????#????????????????????? | | * ##??????#??#?#?###########???#?#???????????? | | *###??#?? ????? g k????? ??????????? | | ####### #??#? ? ? ??? u ??????? ??????????? | | ????### #######+###?# ""??????????????????? | | ##?#?### # #?# ""??????????????????? | | ???###?##" #?# ""#?????????????????? | | ?#???##?## [ " #?# T#?????????????????? | | #?###??### """ #?# ""####??????????????? | | ?#??#????# """#?# "??#????????? ??????? | | ##??#?#?## " ### ?? ???????#????????????? | | #???????## ## """"""""""?????????????????? | | #???#???## #"# #?????????????????? | | #####????# ### #?????????????????? | | ###??????############ """" #???????? ????????? | | #???????##?#????????# "????????????????????? | | #????#???#??????????# " @" "????????????????????? | | ???????#?#??????????# " "" "???#????????????????? | | ??##?#?##???#??????## " "????????? ??????????? | | #??###??????#??#????# """""" ?#????? ???????????? | | #?#???###???????????# ? ??????????????????????? | | ?#???????????#???####"""?????????????#???#???????? | | ####?????#?#??????#??????????????????????????????? | | ???????#?????#??#??????"???"?????????????????????? | | ####?#???#??????#???#?????""?????????????????????? | | #???????#?????#???????????????#?????#?????????? | | #?#??#??#??????????????? 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" | | #?????????????????????? | | %! #?????????#????????????? | | ######???????????????#######+########### | | ################# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 59 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 12 Cloak Strength 4 Armor Coverage 300 Resistance: TH 50 Resistance: EM 15 Utility Shielding 66 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 50 Salvage Targeting 1 Offensive Hacking 24 Defensive Hacking 26 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Com. HERF Cannon | x1 | -6/Factory | Preloaded Imp. Fusion Compressor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None Game ------ Seed TransmissionPowerCorpse Manual? 0 Play Time 02:03:03 Cumulative 183.9 hours Start 2025.04.08 @ 12:53:43 End 2025.04.08 @ 15:14:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 143 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 67 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: feb13261-1c30-4b7a-9f05-ac262544aac9