Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.07 @ 22:24:55 Player: ChromeKnight Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (177) 885 Value Destroyed (5886) 5886 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2917) 2917 TOTAL SCORE: 16168 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 1985 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -77 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Advanced Cooling System Advanced Cooling System Advanced Cooling System Medium Storage Unit Peak State ------------ > --- POWER ------------ Hybrid Fission Core > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Medium Storage Unit 0b10 Decoder Chip [Scout] Improved Targeting Computer Advanced Targeting Computer Improved Utility Shielding Zionite Weapon Casing Layered Heavy Armor Plating > --- WEAPON ----------- Zionite Laser-S Wave Gun Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Advanced Cooling System Advanced Cooling System Advanced Cooling System Zionite Biocell Improved Signal Interpreter Improved Target Analyzer Layered Medium Armor Plating [Rating: 92] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Hybrid Fission Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Hypervelocity Coil Gun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 8 | . . . 2 . 2 2 . . . . 2 . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . 2 . Parts Attached 190 | 8 10 3 11 14 9 39 . 10 2 1 26 . 2 . 7 41 7 Power 17 | 1 2 . 1 2 2 2 . 1 . . 1 . . . 1 2 2 Engine 15 | 1 2 . 1 2 2 2 . 1 . . 1 . . . . 1 2 Core 1 | . . . . . . . . . . . . . . . . 1 . Reactor 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 40 | 3 5 2 1 5 2 5 . 3 1 1 5 . . . 1 5 1 Treads 17 | 2 5 2 1 5 2 . . . . . . . . . . . . Leg 22 | . . . . . . 5 . 3 1 1 5 . . . 1 5 1 Wheel 1 | 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 86 | 2 1 . 5 4 5 19 . 6 1 . 13 . 2 . 4 22 2 Device 31 | 1 1 . 1 3 3 7 . 3 . . 3 . 1 . . 7 1 Storage 11 | 1 . . 2 . . 4 . 1 . . 1 . . . . 2 . Processor 12 | . . . 1 1 . 4 . . 1 . 3 . . . . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 32 | . . . 1 . 2 4 . 2 . . 6 . 1 . 4 12 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 47 | 2 2 1 4 3 . 13 . . . . 7 . . . 1 12 2 Energy Gun 30 | 1 2 1 1 1 . 8 . . . . 2 . . . 1 11 2 Energy Cannon 7 | . . . 3 1 . 3 . . . . . . . . . . . Ballistic Gun 9 | 1 . . . 1 . 2 . . . . 4 . . . . 1 . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 1 3 1 3 . . . . 3 . . . . 7 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . System Corruption 5 | . . . . . . . . . . . . . . . . 5 . Parts Lost 46 | . 1 . . 2 . 3 . 1 . 1 6 1 . . 6 15 10 Power 3 | . . . . . . . . . . . . . . . . 2 1 Propulsion 2 | . . . . . . . . . . . . . . . . 1 1 Utility 29 | . 1 . . 2 . 2 . 1 . 1 3 1 . . 5 9 4 Weapon 12 | . . . . . . 1 . . . . 3 . . . 1 3 4 Highest Loss Streak 9 | . 1 . . 1 . 1 . 1 . 1 2 1 . . 3 7 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 72 100 97 99 93 96 100 99 98 97 90 97 99 100 93 81 60 Engine 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 . . 2 Treads 5 | . 27 28 22 22 18 . . . . . . . . . . . . Leg 10 | . . . . . . 14 15 14 15 15 13 13 13 13 13 11 7 Device 16 | . 3 14 11 20 22 21 15 15 15 15 17 20 25 26 19 9 7 Storage 10 | . 14 14 11 11 9 13 15 14 15 12 6 6 6 6 6 5 3 Processor 16 | . . . 9 11 9 17 23 23 21 23 22 20 20 20 20 17 19 Protection 8 | . . . 10 . 8 5 7 7 7 7 11 17 13 13 14 12 2 Energy Gun 8 | . 7 28 12 9 . 6 . . . . 3 13 13 13 13 14 13 Energy Cannon 2 | . . . 9 10 9 6 . . . . . . . . . . . Ballistic Gun 4 | . 4 . . 1 9 . 15 15 15 15 8 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 77 | 13 14 14 40 40 44 45 42 54 47 47 49 43 42 42 64 77 50 Greatest Support 52 | 40 40 40 40 46 52 49 49 49 49 49 49 40 40 40 48 48 44 Greatest Overweight (x) 6 | . 2 . . . 1 3 . 1 . . 1 1 1 1 1 1 6 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 7 8 8 13 15 15 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 15 | 1 8 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 7 Average Carried 10 | . 6 6 12 14 14 9 10 9 9 10 9 10 10 10 9 9 4 Final Capacity 15 | 8 8 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 1 6 8 15 15 15 10 10 10 10 10 10 10 10 10 10 7 5 Class Distribution -------------------- 50% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Matter Collected 3778 | 316 172 40 110 140 187 480 86 277 34 285 1006 23 33 . 116 429 44 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8626 | 146 436 112 689 1231 404 1560 115 30 . 456 1415 81 32 . 485 1346 88 Parts 432 | 12 20 12 43 74 17 78 9 3 . 22 78 3 2 . 10 47 2 Haulers Intercepted 15 | . 1 . 3 6 . 3 . . . . 1 . . . . 1 . Recyclers Shooed 10 | . 2 1 3 . . 1 . . . . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 123 | . . . . . . . . 23 2 36 . 9 4 . 44 . 5 Prevented 5 | . . . . . . . . . . 5 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Combat Hostiles Destroyed 117 | . 8 3 4 22 7 21 . 1 . 6 17 2 2 . 9 14 1 Melee 1 | . . . . 1 . . . . . . . . . . . . . Guns 82 | . 6 3 1 9 4 8 . 1 . 6 16 2 2 . 9 14 1 Cannons 29 | . . . 3 10 3 13 . . . . . . . . . . . AOE 2 | . 1 . . . . . . . . . 1 . . . . . . Classes Destroyed 17 | 2 4 . 3 3 1 2 1 . . . 1 . . . . . . Worker 9 | . . . 4 1 . 3 . . . . 1 . . . . . . Builder 5 | . . . 1 . . 3 . . . . 1 . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . Hauler 15 | . 1 . 3 6 . 3 . . . . 1 . . . . 1 . Recycler 14 | 1 1 1 3 . . 3 . . . . 1 . . . . 4 . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . Watcher 12 | . 1 . 2 1 1 3 . . . . 3 . . . . 1 . Swarmer 24 | . 3 3 1 4 . 3 . 1 . 2 2 2 2 . 1 . . Grunt 45 | . 5 . 1 9 6 6 . . . 2 8 . . . 6 2 . Brawler 5 | . . . . 2 . . . . . . 1 . . . 1 . 1 Duelist 2 | . . . . . . . . . . . 1 . . . 1 . . Protector 1 | . . . . 1 . . . . . . . . . . . . . Sentry 18 | . . . 2 6 1 5 . . . . 1 . . . . 3 . Hunter 10 | . . . . . . 2 . . . 2 3 . . . . 3 . Programmer 12 | . . . . . . 5 . . . . 1 . . . . 6 . Packrat 1 | . . . . . . . . . . . . 1 . . . . . Samaritan 2 | . . . . . . . 2 . . . . . . . . . . Best Kill Streak 5 | 3 4 3 4 5 3 5 . 1 . 2 5 2 2 . 4 3 1 Combat Bots Only 5 | . 3 3 1 4 3 4 . 1 . 2 5 2 2 . 4 3 1 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 1 1 . 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . 1 . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Damage Taken 12847 | . 521 55 291 814 450 1365 . 789 . 610 1917 287 25 . 913 3544 1266 Core 2327 | . 140 19 65 160 49 197 . 138 . 82 296 17 . . 147 361 656 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 514 | . . . . . . . . . . . 19 16 . . 91 388 . Regen/Repaired (Parts) 463 | . . . . 61 . . . . 402 . . . . . . . . Core Remaining (%) 59 | 100 . 36 . 43 91 . . . . 40 . . . . 45 . . Volleys Fired 580 | 12 53 8 37 69 29 139 6 17 . 28 93 10 3 . 25 44 7 Largest 4 | 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . 2 4 2 Hottest 320 | 60 60 90 118 124 83 124 70 70 . 70 155 155 155 . 160 320 120 Shots Fired 1102 | 24 82 16 73 133 58 233 12 35 . 56 169 17 6 1 50 128 9 Gun 836 | 24 82 16 43 69 29 94 12 35 . 56 165 17 6 1 50 128 9 Cannon 266 | . . . 30 64 29 139 . . . . 4 . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 328 | 12 29 . . . 29 . 12 35 . 56 150 . . . . 5 . Thermal 702 | . 24 16 73 133 29 233 . . . . 19 17 6 1 50 99 2 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 41 | 12 29 . . . . . . . . . . . . . . . . Phasic 31 | . . . . . . . . . . . . . . . . 24 7 Robot Hit Streak 24 | 4 13 6 12 22 8 16 5 9 . 8 24 13 5 1 13 24 6 Robot Miss Streak 9 | 3 4 3 4 3 3 3 1 2 . 5 9 6 4 1 4 3 2 Penetration Max 2 | . . . . . . . . . . 1 2 . . . . 1 . Secondary Targets 8 | . 2 . 1 . . . . 1 . . 2 . . . . 2 . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . . 1 . . . . 1 . Shots Hit Robots 758 | 12 55 10 46 93 38 131 9 26 . 33 119 17 5 1 48 110 5 Core Hits 419 | 5 19 5 23 36 16 67 7 6 . 19 77 14 5 . 52 63 5 Critical Kills 26 | . . . . 1 1 . 1 1 . 4 17 . . . . 1 . Critical Parts Destroyed 37 | . . . . . . . 1 4 . 6 26 . . . . . . Critical Strikes 82 | . 4 . 2 8 1 1 2 7 . 10 44 . . . . 2 1 Burn 14 | . 4 . 2 7 . 1 . . . . . . . . . . . Meltdown 2 | . . . . 1 1 . . . . . . . . . . . . Destroy 64 | . . . . . . . 2 7 . 10 44 . . . . 1 . Intensify 2 | . . . . . . . . . . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 14012 | 166 782 120 748 1674 838 3139 67 201 . 295 1480 302 81 8 1125 2787 199 Guns 10365 | 166 706 120 324 800 426 1512 67 201 . 295 1256 302 81 8 1125 2787 189 Cannons 3244 | . . . 401 870 412 1561 . . . . . . . . . . . Explosions 366 | . 76 . . . . 66 . . . . 224 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 37 | . . . 23 4 . . . . . . . . . . . . 10 Kinetic 2397 | 75 254 . . . 426 . 67 201 . 295 926 . . . . 153 . Thermal 10478 | . 278 120 725 1670 412 3073 . . . . 554 302 81 8 1125 2106 24 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 407 | 91 250 . . . . 66 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Phasic 693 | . . . . . . . . . . . . . . . . 528 165 Highest Corruption 19 | . . . . . 4 5 5 5 5 . 2 2 2 2 2 8 19 Average Corruption 3 | . . . . . 4 4 5 5 5 . 1 2 2 2 2 5 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 161 | . . . . . 6 20 19 20 2 . 5 9 13 3 28 27 9 Message Errors 43 | . . . . . 1 5 8 6 . . . 4 4 . 4 8 3 Matter Fused 38 | . . . . . 2 7 4 2 1 . 2 4 4 1 4 7 . Heat Flow Errors 19 | . . . . . . 2 3 2 . . 2 . 1 1 2 5 1 Energy Discharges 19 | . . . . . 2 2 1 3 . . . 1 2 . 6 2 . Parts Rejected 3 | . . . . . . . . 1 . . . . . . . . 2 Data Loss (minor) 21 | . . . . . . 3 3 4 1 . . . 1 . 4 3 2 Data Loss (major) 8 | . . . . . . 1 . 1 . . 1 . 1 . 4 . . Misfires 4 | . . . . . . . . 1 . . . . . 1 1 . 1 Alerts 5 | . . . . . 1 . . . . . . . . . 2 2 . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 65 | . . . 22 12 . 26 . . . . 5 . . . . . . Projectiles 55 | . . . 17 12 . 26 . . . . . . . . . . . Explosions 5 | . . . . . . . . . . . 5 . . . . . . Melee 5 | . . . 5 . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 40 | . 35 . . . . . . . . . . . . . . . 5 Shots 1 | . 1 . . . . . . . . . . . . . . . . Rammed 8 | . . . 2 . . . . . . . . . . . . . 6 Targets Rammed 9 | . . . 2 1 . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . Highest Temperature 389 | . 210 . 327 315 25 209 216 186 . . 198 . 151 54 180 389 209 Average Temperature 102 | . 72 . 94 123 8 87 92 96 . . 83 . 98 54 71 130 56 Received Heat Transfer 3412 | . 225 . 153 330 288 252 . 111 . 84 357 36 . . 355 681 540 Effects 13 | . . . 1 3 . . . . . . . . . . . 9 . Shutdowns 2 | . . . . 1 . . . . . . . . . . . 1 . Energy Bleed 3 | . . . 1 1 . . . . . . . . . . . 1 . Interference 8 | . . . . 1 . . . . . . . . . . . 7 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . . . Robots Melted 6 | . 1 . . 3 1 1 . . . . . . . . . . . Combat Hostiles 3 | . 1 . . 2 . . . . . . . . . . . . . Parts Melted 59 | . 3 . 9 9 2 20 . . . . 1 . . . 3 12 . Heat Transferred 20685 | . 938 334 1863 3920 740 5491 . . . . 425 515 145 25 2186 4066 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Peak Influence 594 | 20 202 103 262 348 364 428 . . . . 594 . . . . 332 . Initial 141 | . 13 28 . 59 141 91 . . . . 43 . . . . 44 . Average 181 | 9 90 42 139 243 210 172 . . . . 391 . . . . 100 . Maximum Alert Level 2 | . 1 . 1 1 1 2 . . . . 2 . . . . 1 . Low Security (%) 60 | 100 79 100 82 25 58 62 . . . . 12 . . . . 87 . Level 1 29 | . 20 . 17 74 41 34 . . . . 25 . . . . 12 . Level 2 9 | . . . . . . 2 . . . . 62 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 . . 3 . 6 . . . . 10 . . . 1 9 . Investigation 6 | . 1 . . 1 . . . . . . 3 . . . . 1 . Extermination 9 | . . . . . . 4 . . . . 2 . . . . 3 . Reinforcement 7 | . 1 . . . . 2 . . . . 1 . . . . 3 . Assault 4 | . . . . 2 . . . . . . 1 . . . 1 . . Garrison 5 | . . . . . . . . . . . 3 . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 . Haulers Reinforced 3 | . . . . . . 2 . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Distress Signals 12 | . . . 3 2 . 1 . . . . 1 . . . . 5 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 256 | . 14 3 24 30 11 32 . 6 . 15 45 8 2 . 26 32 8 Peak Tracking Total 10 | . 4 3 7 7 3 4 . 4 . 5 4 4 2 . 8 10 4 Tactical Retreats 11 | . . . 1 1 1 1 . 1 . . 3 . . . . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Traps Triggered 2 | . 1 . . 1 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Machines Disabled 17 | . 1 . 2 3 . 3 . . . . 6 . . . . 2 . Max in Single Turn 2 | . 1 . 1 1 . 2 . . . . 2 . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Machines Accessed 17 | . 2 . . 5 . 3 . . . 1 1 . . 4 . 1 . Terminals 5 | . 2 . . 2 . . . . . 1 . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 . Repair Stations 3 | . . . . 2 . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . 1 . . . . . . Total Hacks 55 | . 5 . . 8 . 6 . . . 1 3 . . 31 . 1 . Successful 46 | . 3 . . 7 . 3 . . . 1 . . . 31 . 1 . Failed 9 | . 2 . . 1 . 3 . . . . 3 . . . . . . Catastrophic 2 | . . . . . . 1 . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 27 | . 5 . . . . 1 . . . . 12 . . . . 9 . Terminals 8 | . 5 . . 2 . . . . . 1 . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . . . . 1 . Repair Stations 7 | . . . . 5 . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 2 . . . . 3 . . . . . . Terminal Hacks 34 | . . . . 2 . . . . . 1 . . . 31 . . . Record 12 | . . . . . . . . . . 1 . . . 11 . . . Part Schematic 12 | . . . . . . . . . . . . . . 12 . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . Open Door 2 | . . . . 2 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 5 | . . . . 4 . 1 . . . . . . . . . . . Scan Component 3 | . . . . 2 . 1 . . . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . . . . . . . Unauthorized Hacks 4 | . 3 . . . . . . . . . . . . . . 1 . Terminals 3 | . 3 . . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . 1 . 2 . . . . 1 . . . . 1 . Full Trace Events 2 | . . . . 1 . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 2 . . . . 5 . . . Robots Built 2 | . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 49 | . . . . . . 49 . . . . . . . . . . . Total Robot Build Rating 4 | . . . . . . 4 . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . 15 . . . . 12 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . . . . Time 77 | . . . . 77 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Total Allies 33 | . . 3 . 2 . 2 . . 9 . 5 . . . 3 8 1 Largest Group 11 | . . 3 3 2 . 2 2 2 11 11 5 2 2 2 3 6 1 Highest-Rated Group 323 | . . 40 40 62 . 30 30 30 323 323 210 192 192 192 192 284 135 Highest-Rated Ally 135 | . . 16 16 31 . 15 15 15 42 42 96 96 96 96 96 85 135 Zionite Dispatches 4 | . . . . . . . . . . . 1 . . . . 3 . Heavy 2 | . . . . . . . . . . . . . . . . 2 . Light 1 | . . . . . . . . . . . 1 . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . . . . 2 . STAY 1 | . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . 1 . Ally Attacks 367 | . . . 46 15 . . . 23 . 64 92 22 8 . 54 43 . Total Damage 9486 | . . . 496 249 . . . 534 . 1305 2204 906 143 . 1657 1992 . Kills 72 | . . . 8 1 . . . 5 . 12 17 6 1 . 12 10 . Allies Corrupted 3 | . . . . 1 . . . . . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . . . . 2 1 3 1 . 1 1 . 3 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 38 | . . . . . . . . . . . 12 . . . . 26 . Traps 26 | . . . . . . . . . . . . . . . . 26 . Emergency Access 10 | . . . . . . . . . . . 10 . . . . . . Garrisons 2 | . . . . . . . . . . . 2 . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Turns Passed 19437 | 142 793 864 668 1518 645 2552 715 812 1773 1314 1541 741 853 155 1962 2077 312 Spaces Moved 10077 | 61 391 515 253 671 304 1386 525 421 1307 915 778 412 464 80 629 775 190 Core 143 | 3 1 . . . . 2 . . . . . . . . . . 137 Treads 2190 | 57 390 515 253 671 304 . . . . . . . . . . . . Legs 7743 | . . . . . . 1384 525 421 1307 915 778 412 464 80 629 775 53 Wheels 1 | 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 150 160 160 160 160 120 130 130 125 125 120 125 125 195 120 110 50 Average Speed 148 | 153 159 160 160 160 175 128 130 132 128 125 149 163 181 195 177 189 95 Slowest Speed 350 | 160 160 160 160 160 240 200 130 200 130 125 195 195 195 195 195 210 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 59 96 26 91 30 29 67 58 88 94 21 62 63 68 71 14 22 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 7 | . . . . 1 . . 1 1 3 . . . . 1 . . . Known Exits Taken 13 | . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . . Scrap Searched 20 | . . 1 . . . . 2 3 3 5 . 3 2 . 1 . . Spaces Dug 11 | . . . . . . 10 . . . . 1 . . . . . . Terrain Destroyed 137 | . 3 . . . 1 21 . 1 . 2 100 . . . . 7 2 Melee . | . . . . . . . . . . . . . . . . . . Projectile 33 | . . . . . 1 21 . . . . 2 . . . . 7 2 AOE 94 | . 3 . . . . . . . . . 91 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Total 13460 | 82 478 540 443 986 365 1937 545 640 1405 1030 988 462 469 79 1419 1283 309 Wait 2326 | . 3 12 123 206 10 303 15 182 90 86 70 41 . . 715 377 93 Move 10060 | 60 390 514 252 670 303 1385 524 420 1306 914 777 411 463 79 628 774 190 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 89 | 1 11 1 8 10 5 25 . 3 2 . 6 . . . 3 14 . Fast Attach 93 | 8 3 . 6 7 4 15 . 5 2 . 15 . 1 . 4 22 1 Attach 42 | . 2 . . 2 1 13 . . . . 4 . . . 2 12 6 Detach 8 | . . . . . . . . . 1 . . . . . . 2 5 Swap 56 | . 5 3 5 5 4 12 . 5 . 1 7 . 1 . 1 7 . Drop 159 | 1 11 2 10 16 9 45 . 8 4 1 16 . 1 . 3 31 1 Fire 580 | 12 53 8 37 69 29 139 6 17 . 28 93 10 3 . 25 44 7 Melee . | . . . . . . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . Crush 3 | . . . 2 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 38 | . . . . . . . . . . . . . . . 38 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 3 exits: Mat / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 143 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 713 | -10/Materials | Discovered new exit (range 6) 755 | -10/Materials | Core integrity fell below 50% 840 | -10/Materials | Discovered new exit (range 14) 936 | -10/Materials | Entered Mines 980 | -10/Mines | Discovered new exit (range 9) 1127 | -10/Mines | Discovered new exit (range 9) 1258 | -10/Mines | Learned location of 1 exit from Materials 1314 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1529 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1800 | -10/Mines | Entered Materials 1800 | -9/Materials | Accompanied by 3 allies 1800 | -9/Materials | Evolved 2 slots: Utility x2 1801 | -9/Materials | Identified exit to Storage 1802 | -9/Materials | Identified exit to Materials 2149 | -9/Materials | Discovered new exit (range 9) 2468 | -9/Materials | Entered Storage 2486 | -9/Storage | Met a pair of Derelict thieves 2536 | -9/Storage | Build established: Scavenger-Mutant 2893 | -9/Storage | Repaired Heat Sink 2924 | -9/Storage | Repaired Adv. Beam Cannon 2958 | -9/Storage | Build established: Mutant 3302 | -9/Storage | Discovered exit to Materials (range 15) 3495 | -9/Storage | Core integrity fell below 50% 3719 | -9/Storage | Learned location of Armory (-3) 3986 | -9/Storage | Entered Materials 3986 | -8/Materials | Evolved 2 slots: Utility x2 4363 | -8/Materials | Build established: Scavenger-Mutant 4607 | -8/Materials | Discovered new exit (range 16) 4631 | -8/Materials | Entered Factory 4631 | -7/Factory | Evolved 2 slots: Utility x2 5314 | -7/Factory | Build established: Mutant 5961 | -7/Factory | Discovered new exit (range 16) 5990 | -7/Factory | Build established: Scavenger-Mutant 6021 | -7/Factory | Identified exit to Factory 6837 | -7/Factory | Discovered new exit (range 6) 6843 | -7/Factory | Identified exit to Lower Caves 6943 | -7/Factory | Build established: Mutant 7097 | -7/Factory | Fabricated Y-45 Defender (x2) 7183 | -7/Factory | Entered Lower Caves 7183 | -7/Lower Caves | Accompanied by 2 allies 7217 | -7/Lower Caves | Encountered a Warlord checkpoint 7228 | -7/Lower Caves | Learned location of Zion (-7) 7364 | -7/Lower Caves | Learned Factory trap positions 7567 | -7/Lower Caves | Discovered new exit (range 6) 7577 | -7/Lower Caves | Identified exit to Lower Caves 7898 | -7/Lower Caves | Entered another Lower Caves area 7898 | -7/Lower Caves | Accompanied by 2 allies 7902 | -7/Lower Caves | Discovered exit to Factory (range 7) 8048 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8373 | -7/Lower Caves | Spotted B-75 Beast 8394 | -7/Lower Caves | Allies destroyed B-75 Beast 8639 | -7/Lower Caves | Discovered new exit (range 7) 8645 | -7/Lower Caves | Identified exit to Zion 8691 | -7/Lower Caves | Build established: Scavenger-Mutant 8710 | -7/Lower Caves | Entered Zion 8710 | -7/Zion | Accompanied by 2 allies 8783 | -7/Zion | Given A8's code to call for help 8822 | -7/Zion | System corruption cleaned by Quarantine Array 8917 | -7/Zion | Discovered new exit (range 9) 9012 | -7/Zion | Found GAL Module 9321 | -7/Zion | Learned location of Extension (-4) 9345 | -7/Zion | Gained Derelict followers 9813 | -7/Zion | Learned 4 Factory zone layouts 9824 | -7/Zion | Learned 8 Factory zone layouts 10003 | -7/Zion | Visited the Megawrench Repair Shop 10003 | -7/Zion | Megawrench repaired 10 parts 10154 | -7/Zion | Imprinted 10156 | -7/Zion | Declared Zion's savior 10439 | -7/Zion | Identified exit to Proximity Caves 10483 | -7/Zion | Entered Proximity Caves 10483 | -6/Proximity Caves | Accompanied by 11 allies 11168 | -6/Proximity Caves | Discovered exit to Factory (range 11) 11352 | -6/Proximity Caves | Core integrity fell below 50% 11431 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11797 | -6/Proximity Caves | Entered Factory 11797 | -6/Factory | Accompanied by 5 allies 11797 | -6/Factory | Evolved 2 slots: Utility x2 11798 | -6/Factory | Identified exit to Factory 11798 | -6/Factory | Identified exit to Lower Caves 11799 | -6/Factory | Loaded intel: 118 trap records 12135 | -6/Factory | Garrison activated, responded to threat 12386 | -6/Factory | Zion Light squad teleported in 12847 | -6/Factory | First assault squad dispatched 12951 | -6/Factory | Retrieved Zion intel report: Guard Positions 12955 | -6/Factory | Enhanced Grunt warped into view, answering call for help 12960 | -6/Factory | Enhanced Grunt warped into view, answering call for help 13153 | -6/Factory | Terminal network hard line cut 13235 | -6/Factory | Discovered exit to Factory (range 10) 13338 | -6/Factory | Entered Lower Caves 13338 | -6/Lower Caves | Accompanied by 2 allies 13511 | -6/Lower Caves | Learned Factory emergency access door positions 13576 | -6/Lower Caves | Build established: Mutant 14058 | -6/Lower Caves | Discovered new exit (range 14) 14074 | -6/Lower Caves | Identified exit to Lower Caves 14079 | -6/Lower Caves | Entered another Lower Caves area 14079 | -6/Lower Caves | Accompanied by 2 allies 14085 | -6/Lower Caves | Encountered a Warlord checkpoint 14138 | -6/Lower Caves | Discovered exit to Factory (range 9) 14667 | -6/Lower Caves | Discovered new exit (range 12) 14686 | -6/Lower Caves | Identified exit to Data Miner 14712 | -6/Lower Caves | Learned 4 Factory zone layouts 14932 | -6/Lower Caves | Entered Data Miner 14932 | -6/Data Miner | Accompanied by 2 allies 14932 | -6/Data Miner | Discovered new exit (range 6) 14970 | -6/Data Miner | Met Data Miner 15005 | -6/Data Miner | Learned location of Section 7 (-2) 15005 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15034 | -6/Data Miner | Received God Mode back door access code from Data Miner 15083 | -6/Data Miner | Identified exit to Proximity Caves 15087 | -6/Data Miner | Entered Proximity Caves 15087 | -5/Proximity Caves | Accompanied by 2 allies 15228 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15229 | -5/Proximity Caves | Escorted by Enhanced Grunt 15290 | -5/Proximity Caves | Lost 3 parts (2u1w) 15402 | -5/Proximity Caves | Build established: Scavenger-Mutant 15850 | -5/Proximity Caves | Learned 12 Factory zone layouts 16766 | -5/Proximity Caves | Core integrity fell below 50% 16967 | -5/Proximity Caves | Learned Factory garrison access intel 17043 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17049 | -5/Proximity Caves | Entered Factory 17049 | -5/Factory | Evolved 2 slots: Weapon x2 17050 | -5/Factory | Identified exit to Upper Caves 17051 | -5/Factory | Identified exit to Factory 17053 | -5/Factory | Loaded intel: 4 garrison access locations 17151 | -5/Factory | Zion Heavy Resupply teleported in 17423 | -5/Factory | Spotted B-75 Beast 17513 | -5/Factory | Lost 3 parts (2u1w) 17744 | -5/Factory | Build established: Mutant 18210 | -5/Factory | Build established: Scavenger-Tank 18307 | -5/Factory | Zion Heavy squad teleported in 18367 | -5/Factory | Found Prototype Protection 18367 | -5/Factory | Identified Zio. Weapon Casing 18372 | -5/Factory | Found Prototype Protection 18372 | -5/Factory | Identified Zio. Heavy Carapace 18428 | -5/Factory | Zion Heavy squad teleported in 18502 | -5/Factory | Terminal network hard line cut 18660 | -5/Factory | Build established: Scavenger-Gunner 18878 | -5/Factory | Found Zio. Weapon Casing 19015 | -5/Factory | Garrison activated, responded to threat 19086 | -5/Factory | Lost 7 parts (1p1n4u1w) 19126 | -5/Factory | Entered Upper Caves 19305 | -5/Upper Caves | System corruption reached 10% 19318 | -5/Upper Caves | Core integrity fell below 50% 19370 | -5/Upper Caves | Lost 9 parts (1p1n3u4w) 19406 | -5/Upper Caves | Core integrity fell below 20% 19438 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 19322_ Carbon-fiber Leg fries itself beyond repair. 19325_ Acquired Lgt. Angular Momentum Engine. 19325_ Lgt. Angular Momentum Engine destroyed. 19326_ Imp. Treads fries itself beyond repair. 19326_ Acquired 5 matter. 19332_ Imp. Titanium Leg destroyed. 19336_ Wave Gun destroyed. 19339_ Adv. Cooling System destroyed. 19340_ System corrupted: Zio. Composite Leg I rejected. 19351_ Slammed into G-50 Soldier. 19364_ Acquired 2 matter. 19364_ Dropped Flexi-carbon Leg. 19366_ Acquired 4 matter. 19366_ Acquired 3 matter. 19376_ I2Y6BDMH1|M6QBIX#W: <64L5J=PASR#I 19393_ System corrupted: Component data lost. A strange signal echoes through the caves. 19414_ Critical hit (Burn: +37). 19426_ AGWYDUFJTS#EDWD:JDE68RK2WMZ T58 19434_ Imp. Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? #??????????? | | ????????????????????????????????????? #?????????? | | ?????????????????????????????????????? ###??????? | | ?????????????????????????????????????? ##?????? | | ?????????????????????????????????????? ##????? | | ?????????????????????????????????????? ##???? | | ??????????????????????????????????????? ####? | | ??????????????????????????????????????? #? | | ??????????????????????????????????????? #? | | ??????????????????????????????????????? #? | | ???????????????????????????????????????# #? | | ???????????????????????????????????????# #? | | ??????????????????????????????????????## ## | | ??????????????????????????????????????# ## # | | ????????????????????????????????????### ## # | | ??????????????###??????????????????## | | ??????????????# ##???????????????## ### | | ???????????????# ######?????????## ##?? | | ???????????????# ##????##### ####??? | | ???????????????# ###### ## ##?????? | | ???????????????# @ ## ###### | | ???????????????# | | ???????????????# g ## ### #? | | ???????????????## p ### ##?# ## ###? | | ????????????????# #?####??## #?# #?? | | ????????????????# #????????# #?? #?? | | ??????????????### ## g ##?####??# #?## #?? | | ??????????????# ##p #?# ##?# ### #?? | | ??????????????## ### #?# %##? | | ???????????????### #?# # ## | | ?????????????????## #?###### #%=# | | ??????????????????## ### ##??????#####% | | ???????????????????#########?########???????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 24 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 1150 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 18 Target Analysis 6 Recoil Reduction 2 Particle Charging 25 Item Schematics ----------------- Imp. Target Analyzer | -7/Zion | Archive Energy Filter | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Matter Filter | -7/Zion | Archive Remote Shield | -7/Zion | Archive Recalibrator | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Railgun | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Tesla Rifle | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Y-54 Guardian | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free X-77 Beamer | -6/Data Miner | Free Fabricated ------------ Y-45 Defender | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileRecyclingBattery Manual? 0 Play Time 01:46:10 Cumulative 311.5 hours Start 2022.06.06 @ 22:57:03 End 2022.06.07 @ 22:24:55 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 551 Rogue 396 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 73 Gallery% 86 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c7ac75e-3b82-498c-b116-1a1707462ff1