Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.09 @ 20:58:45 Player: Lolterzard Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (179) 895 Value Destroyed (4860) 4860 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (431) 431 TOTAL SCORE: 8646 Bonus ------- High Alert Combat Kills 431 Cogmind --------- Core Integrity 0/700 Matter 21/300 Energy 100/100 System Corruption 3% Temperature Cool (12) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Improved Deuterium Engine Heavy EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Faulty Enhanced Autogun Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Medium Matter Pod Target Analyzer Core Shielding Hardened Light Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Heavy Ion Engine Improved Deuterium Engine Heavy EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Flak Cannon Grenade Launcher Grenade Launcher Remote Datajack Maul [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Tractor Beam Storage Huge Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 93 | 8 11 24 29 21 Power 12 | 2 1 3 3 3 Engine 12 | 2 1 3 3 3 Core . | . . . . . Reactor . | . . . . . Propulsion 26 | 2 4 7 8 5 Treads 4 | . . . . 4 Leg 4 | . . . 4 . Wheel 18 | 2 4 7 4 1 Hover . | . . . . . Flight . | . . . . . Utility 26 | 2 2 8 7 7 Device 6 | 1 . 3 2 . Storage 7 | 1 1 1 2 2 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 11 | . . 4 3 4 Artifact . | . . . . . Weapon 29 | 2 4 6 11 6 Energy Gun 6 | 1 4 1 . . Energy Cannon 1 | . . 1 . . Ballistic Gun 12 | 1 . 3 7 1 Ballistic Cannon 4 | . . . . 4 Launcher 5 | . . 1 4 . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 2 . Parts Lost 65 | . 7 11 16 31 Power 12 | . 1 2 3 6 Propulsion 17 | . 2 5 4 6 Utility 17 | . 1 1 5 10 Weapon 19 | . 3 3 4 9 Highest Loss Streak 10 | . 4 4 4 10 To Critical Strikes . | . . . . . Average Backups 20 | 3 12 21 23 17 Power 4 | . 1 3 5 4 Propulsion 1 | 1 4 2 . . Utility 3 | . 3 5 4 . Weapon 10 | 1 3 9 12 11 Tool/Special . | . . . . . Unused Backups 17 | 1 . 11 1 4 Power 3 | . . 1 . 2 Propulsion 3 | 1 . 2 . . Utility 6 | . . 6 . . Weapon 5 | . . 2 1 2 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 94 94 93 76 Engine 17 | . 13 21 17 12 Treads 2 | . . . . 14 Leg 5 | . . . 11 . Wheel 10 | . 25 18 4 1 Device 3 | . 10 4 2 1 Storage 17 | . 14 17 17 15 Protection 10 | . . 10 13 5 Energy Gun 3 | . 16 4 . . Energy Cannon 1 | . . 3 . . Ballistic Gun 14 | . 10 13 20 4 Ballistic Cannon 2 | . . . . 14 Launcher 2 | . . . 4 1 Peak Build Rating 34 | 7 10 21 28 34 Average Rating 20 | 4 8 18 23 25 On Entrance 10 | . 7 10 21 15 Avg Prop Armor Cover (%) 7 | 21 . 3 4 . Naked Turns . | . . . . . Heaviest Build 120 | 11 91 112 115 120 Greatest Support 66 | 26 26 28 20 66 Greatest Overweight (x) 38 | 2 29 10 38 37 Average Overweight (x) 5 | . 3 5 6 4 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 Most Carried 25 | 7 18 25 25 22 Average Carried 20 | 3 13 21 23 17 Final Capacity 25 | 8 25 25 25 25 Final Carried 24 | 5 11 24 21 9 Class Distribution -------------------- 49% | Mutant 20% | Tank 18% | Scavenger-Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3914 | 213 256 1246 1456 743 Remotely 667 | . . . 667 . Salvage Created 5080 | 81 509 1869 1785 836 Parts 347 | 10 36 136 108 57 Haulers Intercepted 7 | . 1 2 3 1 Recyclers Shooed 4 | . . 3 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 112 | . 6 35 45 26 Guns 56 | . 5 23 23 5 Cannons 28 | . . 7 . 21 AOE 28 | . 1 5 22 . Classes Destroyed 14 | 1 6 3 2 2 Worker 26 | . 3 12 9 2 Builder 12 | . 1 2 6 3 Tunneler 7 | 3 2 1 1 . Hauler 7 | . 1 2 3 1 Recycler 1 | . 1 . . . Mechanic 1 | . . . 1 . Operator 3 | . . 2 1 . Watcher 10 | . 1 4 4 1 Swarmer 22 | . . 9 6 7 Grunt 68 | . 6 17 32 13 Brawler 1 | . . . . 1 Duelist 4 | . . . 2 2 Sentry 16 | . . 9 5 2 Programmer 1 | . . . . 1 Best Kill Streak 10 | 2 3 7 10 10 Combat Bots Only 6 | . 2 6 6 6 Max Kills in Single Turn 3 | 1 2 2 3 2 Gunslinging 1 | . . 1 1 . Exploded 2 | . 1 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 1057 | . 67 206 201 583 Missed 395 | . 22 66 60 247 Hits 662 | . 45 140 141 336 Melee 15 | . . . 3 12 Projectile 647 | . 45 140 138 324 AOE 1 | . . . . 1 Critical Strikes 15 | . . 4 5 6 Damage Taken 8413 | . 650 1716 2158 3889 Core 1413 | . 222 227 261 703 Absorbed by Shields . | . . . . . Redirected to Shielding 36 | . . . . 36 Regen/Repaired (Parts) 98 | . . . 98 . Core Remaining (%) 51 | 100 11 43 52 . Volleys Fired 391 | 5 49 136 128 73 Largest 3 | 2 2 2 3 3 Hottest 113 | 60 90 113 93 111 Shots Fired 878 | 10 97 263 319 189 Gun 639 | 10 97 207 260 65 Cannon 172 | . . 52 . 120 Launcher 67 | . . 4 59 4 Special . | . . . . . Kinetic 623 | 5 44 131 259 184 Thermal 63 | 5 6 52 . . Explosive 67 | . . 4 59 4 Electromagnetic 125 | . 47 76 1 1 Robot Hit Streak 16 | 4 8 16 12 8 Robot Miss Streak 12 | 1 6 4 6 12 Penetration Max . | . . . . . Secondary Targets 11 | . . 3 6 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 518 | 6 51 161 175 125 Core Hits 395 | 3 26 71 152 143 Critical Kills 3 | . 2 1 . . Critical Parts Destroyed 4 | . . 1 3 . Critical Strikes 8 | . 3 2 3 . Destroy 7 | . 2 2 3 . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 12108 | 64 745 3052 5868 2379 Guns 5705 | 64 624 2134 2373 510 Cannons 2397 | . . 596 . 1801 Explosions 3998 | . 121 322 3495 60 Melee . | . . . . . Ramming 8 | . . . . 8 Kinetic 6258 | 20 208 1346 2373 2311 Thermal 908 | 44 143 721 . . Explosive 3752 | . . 197 3495 60 Electromagnetic 1182 | . 394 788 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 2 1 . 3 Average Corruption 1 | . 2 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . 12 19 . 4 Message Errors 8 | . 5 3 . . Matter Fused 11 | . 2 8 . 1 Heat Flow Errors 2 | . 1 1 . . Energy Discharges 3 | . 1 2 . . Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . 1 . 2 Data Loss (major) 2 | . . 2 . . Misfires 2 | . 1 1 . . Alerts 3 | . 2 1 . . Overload Shots . | . . . . . Overflow Damage 77 | . 5 37 35 . Projectiles 15 | . . 15 . . Explosions 62 | . 5 22 35 . Melee . | . . . . . Knockbacks 37 | . . . . 37 Impact . | . . . . . Kinetic 35 | . . . . 35 Secondary 2 | . . . . 2 Self-Inflicted Damage 171 | . . 48 123 . Shots 8 | . . 2 6 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 387 | 40 130 160 289 387 Average Temperature 51 | 19 35 28 55 71 Received Heat Transfer 3114 | . 324 654 963 1173 Effects 4 | . . . . 4 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 1523 | 100 150 1273 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 3 3 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . 2 3 2 Low Security (%) 44 | 100 100 12 69 . Level 1 33 | . . 58 11 68 Level 2 14 | . . 28 1 31 Level 3 7 | . . . 17 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 935 | 5 50 483 935 519 Initial 417 | . . . 203 417 Average 259 | . 13 308 238 377 Influence Increases 3747 | 15 262 1218 1548 704 Destroy 0b10 Robot/C 2240 | . 120 700 900 520 Destroy 0b10 Robot/NC 335 | 15 45 115 125 35 Destroy Leader 564 | . 44 202 204 114 Successful Hack 51 | . 10 20 17 4 Disable Machine 150 | . . 30 120 . Destroy Structure 227 | . 13 31 167 16 Lose Combat Pursuer 180 | . 30 120 15 15 Influence Decreases 3462 | 15 259 738 1113 1337 Entered New Map 784 | . . 3 280 501 Time Decay 2064 | 15 225 625 673 526 Lost Part 614 | . 34 110 160 310 Squads Dispatched 29 | . 2 6 9 12 Investigation 8 | . . 4 4 . Extermination 2 | . . . . 2 Reinforcement 12 | . 2 2 5 3 Assault . | . . . . . Garrison 7 | . . . . 7 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 1 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 172 | . 16 58 62 36 Peak Tracking Total 6 | . 3 6 5 5 Tactical Retreats 10 | . 2 6 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 1 3 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . 2 8 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 24 | . 5 8 8 3 Terminals 17 | . 5 6 6 . Fabricators 1 | . . . . 1 Repair Stations 3 | . . 1 1 1 Recycling Units . | . . . . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . . 1 Total Hacks 54 | . 12 19 18 5 Successful 17 | . 4 5 7 1 Failed 37 | . 8 14 11 4 Catastrophic 5 | . . 4 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 38 | . 12 13 13 . Fabricators 1 | . . . . 1 Repair Stations 11 | . . 5 4 2 Recycling Units . | . . . . . Scanalyzers 2 | . . 1 1 . Garrison Access 2 | . . . . 2 Terminal Hacks 10 | . 4 3 3 . Prototype ID Bank 2 | . . . 2 . Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . 1 . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . . 2 . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 4 | . . 1 3 . Scan Component 3 | . . 1 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 1 1 . Retrieve Study 2 | . . 1 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 17 | . 5 5 5 2 Full Trace Events 8 | . 1 3 4 . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 106 | . . . . 106 Total Part Build Rating 12 | . . . . 12 Part Studies Acquired 2 | . . 1 1 . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 610 | 43 567 . . . Seismic 610 | 43 567 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 8553 | 112 774 2492 3700 1475 Spaces Moved 3049 | 81 422 1154 949 443 Core 52 | 24 4 . 10 14 Treads 316 | . . . . 316 Legs 389 | . . . 389 . Wheels 2292 | 57 418 1154 550 113 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 130 155 215 Average Speed 234 | 95 144 173 342 274 Slowest Speed 1950 | 150 1500 230 1950 1900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 3 85 81 78 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 8 | . . 8 . . Terrain Destroyed 250 | . 12 31 191 16 Melee . | . . . . . Projectile . | . . . . . AOE 250 | . 12 31 191 16 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3691 | 103 495 1392 1136 565 Wait 6 | . 1 2 1 2 Move 3045 | 80 421 1153 948 443 Hop . | . . . . . Pick Up 83 | 8 10 46 12 7 Fast Attach 25 | 5 . 3 10 7 Attach 63 | 2 7 15 15 24 Detach 10 | . . 3 2 5 Swap 31 | 2 6 9 11 3 Drop 36 | 1 1 25 9 . Fire 391 | 5 49 136 128 73 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 541 | -10/Materials | Discovered new exit (range 14) 603 | -10/Materials | Discovered new exit (range 5) 651 | -10/Materials | Lost 3 parts (2n1w) 687 | -10/Materials | Core integrity fell below 50% 692 | -10/Materials | Core integrity fell below 20% 715 | -10/Materials | Lost 4 parts (1p1u2w) 887 | -10/Materials | Entered another Materials area 887 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1157 | -9/Materials | Discovered new exit (range 16) 1379 | -9/Materials | Identified exit to Mines 1388 | -9/Materials | Discovered new exit (range 16) 1523 | -9/Materials | Discovered new exit (range 12) 1620 | -9/Materials | Lost 4 parts (2p1n1w) 3046 | -9/Materials | Core integrity fell below 50% 3379 | -9/Materials | Entered another Materials area 3379 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3688 | -8/Materials | Build established: Tank 4115 | -8/Materials | Discovered new exit (range 11) 4584 | -8/Materials | Repaired Hvy. Assault Rifle 4712 | -8/Materials | Lost 3 parts (1p1n1w) 5140 | -8/Materials | Build established: Scavenger-Tank 5858 | -8/Materials | Lost 3 parts (3u) 6064 | -8/Materials | Discovered new exit (range 14) 6668 | -8/Materials | Lost 4 parts (1p2n1w) 6919 | -8/Materials | Build established: Mutant 7079 | -8/Materials | Entered Factory 7079 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7286 | -7/Factory | Garrison activated, responded to threat 7393 | -7/Factory | Lost 4 parts (1p1n2u) 7422 | -7/Factory | Garrison activated, responded to threat 7443 | -7/Factory | Lost 3 parts (1p1u1w) 7724 | -7/Factory | Build established: Gunner 7835 | -7/Factory | Fabricated Variable Charge Gun? 8019 | -7/Factory | Garrison activated, responded to threat 8405 | -7/Factory | Cargo convoy interrupted 8486 | -7/Factory | Core integrity fell below 50% 8527 | -7/Factory | Lost 10 parts (2p3n2u3w) 8549 | -7/Factory | Core integrity fell below 20% 8554 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- U-05 Engineer builds a Wall. K-01 Serf collects debris. Enh. Autogun destroyed. Ion Engine destroyed. Core Shielding destroyed. U-05 Engineer builds a Door. System corrupted: Component data lost. K-01 Serf collects debris. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+1). Wheel destroyed. Imp. Ion Engine+ destroyed. Hrd. Medium Armor Plating destroyed. Grenade Launcher destroyed. [Achievement: Hydra] System corrupted: Component data lost. Grenade Launcher destroyed. Remote Datajack destroyed. Med. Matter Pod destroyed. 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""" | | """# # ""???????????? ???????# "T | | """# # ""???????????? ?????? + """ | | ""# """ # "????????????? ?????### | | ""# """"" # ???????????????????????# | | # ????? * # ???????????????????????? ] ] | | ] #??????? # ???????????????????????? | | #???????#?# ?????????????????????????### | | #########?????????????????????????????????????? # | | ???????????????????????????????????????????????##? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ! #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 460 Matter Stores 500 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Core Shielding 20 Evasion (%) 42 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Variable Charge Gun | x2 | -7/Factory | Preloaded Repaired ---------- Hvy. Assault Rifle | 14% | -8/Materials Studied --------- Imp. Ion Engine | -9/Materials | Hacked Flak Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Hydra Just What I Needed Party Time Use The Force Challenges ------------ None Game ------ Seed ChromaticAssembledClaw Manual? 0 Play Time 00:52:08 Cumulative 6.2 hours Start 2026.06.09 @ 20:09:35 End 2026.06.09 @ 20:58:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b98cfd70-fce8-4d51-bff0-df308480cc4b