Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.21 @ 18:56:37 Player: Jordan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1863) 1863 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (902) 902 TOTAL SCORE: 4685 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 376 Met Imprinter 300 Was Imprinted 300 Friendly Fire -76 Cogmind --------- Core Integrity 0/400 Matter 190/300 Energy 97/290 System Corruption 0% Temperature Cool (188) Movement Treading (200) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Improved Medium Treads > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Utility Shielding > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (18) --- Improved Terrain Scan Processor Hacking Drone Bay (1/1) Heavy EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Barrage Gun Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Layered Medium Armor Plating > --- WEAPON ----------- Heavy Riot Gun Heavy Machine Gun > --- INVENTORY -------- Reinforced Deuterium Engine Improved Medium Treads Improved Terrain Scan Processor Utility Shielding Hacking Drone Bay Heavy EM Pulse Gun Heavy Riot Gun Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Barrage Gun [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . 1 2 . . . Weapon . | . . . . . . Parts Attached 61 | 2 7 20 . 10 22 Power 9 | . 1 3 . 1 4 Engine 6 | . 1 3 . . 2 Core . | . . . . . . Reactor 3 | . . . . 1 2 Propulsion 11 | . 2 3 . 2 4 Treads 3 | . . . . . 3 Leg 8 | . 2 3 . 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 1 7 . 6 5 Device 8 | . 1 1 . 4 2 Storage 3 | . . 1 . 2 . Processor 2 | 1 . 1 . . . Hackware . | . . . . . . Protection 7 | . . 4 . . 3 Artifact . | . . . . . . Weapon 21 | 1 3 7 . 1 9 Energy Gun 10 | 1 1 4 . . 4 Energy Cannon 1 | . . 1 . . . Ballistic Gun 9 | . 1 2 . 1 5 Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . Parts Lost 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 4 | . . . . . 4 Weapon 3 | . . . . . 3 Highest Loss Streak 8 | . . . . . 8 Average Slot Usage (%) 99 | . 96 99 100 99 99 Engine 7 | . 12 10 10 9 . Reactor 2 | . . . . . 9 Treads 2 | . . . . . 12 Leg 17 | . 25 20 20 20 7 Device 18 | . 8 19 20 19 19 Storage 14 | . 12 10 10 17 20 Processor 2 | . 12 5 . . . Protection 11 | . . 14 20 12 9 Energy Gun 8 | . 18 7 10 10 3 Ballistic Gun 11 | . 3 12 10 10 16 Naked Turns . | . . . . . . Heaviest Build 81 | 14 19 39 39 75 81 Greatest Support 60 | 20 20 20 20 45 60 Greatest Overweight (x) 3 | . . 1 1 3 2 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 18 | 8 8 10 10 18 18 Average Capacity 12 | 8 8 8 10 14 18 Most Carried 15 | 7 8 9 10 14 15 Average Carried 10 | 7 7 8 9 11 12 Final Capacity 18 | 8 8 10 10 18 18 Final Carried 13 | 7 8 9 10 13 6 Class Distribution -------------------- 83% | Hacker-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1260 | 222 69 461 51 90 367 Remotely . | . . . . . . Salvage Created 2498 | 96 418 1044 306 . 634 Parts 139 | 2 25 73 12 . 27 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 50 | . 7 23 8 . 12 Guns 47 | . 6 23 8 . 10 AOE 3 | . 1 . . . 2 Classes Destroyed 7 | 1 4 1 . . 1 Hauler 2 | . 1 1 . . . Recycler 2 | 1 1 . . . . Watcher 6 | . 2 4 . . . Swarmer 14 | . 2 6 3 . 3 Grunt 27 | . 5 11 5 . 6 Duelist 2 | . . . . . 2 Sentry 7 | . . 6 . . 1 Best Kill Streak 4 | 1 3 4 2 . 4 Combat Bots Only 4 | . 2 4 2 . 4 Max Kills in Single Turn 2 | 1 1 2 1 . 2 Gunslinging 1 | . . 1 . . 1 Exploded 1 | . 1 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2608 | . 207 417 61 . 1923 Core 443 | . 35 48 16 . 344 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 161 | 2 36 58 17 . 48 Largest 2 | 2 2 2 2 . 2 Hottest 90 | 70 90 68 68 . 90 Shots Fired 311 | 4 64 116 34 . 93 Gun 307 | 4 60 116 34 . 93 Cannon 4 | . 4 . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 183 | 2 7 82 17 . 75 Thermal 26 | 2 24 . . . . Explosive . | . . . . . . Electromagnetic 102 | . 33 34 17 . 18 Robot Hit Streak 27 | 4 27 23 15 . 25 Robot Miss Streak 5 | . 2 3 5 . 2 Penetration Max . | . . . . . . Secondary Targets 8 | . 2 3 1 . 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 256 | 4 54 90 23 . 85 Core Hits 121 | 2 21 42 14 . 42 Critical Hits 3 | . . 2 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 2 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4662 | 42 789 1312 365 . 2154 Guns 3933 | 42 661 1312 362 . 1556 Cannons 35 | . 35 . . . . Explosions 685 | . 87 . . . 598 Melee . | . . . . . . Ramming 9 | . 6 . 3 . . Kinetic 2341 | 16 64 853 174 . 1234 Thermal 926 | 26 302 . . . 598 Explosive . | . . . . . . Electromagnetic 1386 | . 417 459 188 . 322 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Effects 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 13 | . . . . . 13 Projectiles . | . . . . . . Explosions 13 | . . . . . 13 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 98 | . 1 . . . 97 Shots 3 | . . . . . 3 Rammed 1 | . 1 . . . . Targets Rammed 3 | . 2 . 1 . . Kicked 2 | . 1 . 1 . . Crushed . | . . . . . . Highest Temperature 307 | 40 307 105 36 . 208 Average Temperature 48 | 20 76 27 12 . 58 Received Heat Transfer 1161 | . 114 279 18 . 750 Effects 2 | . 2 . . . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 2 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1503 | 74 779 . . . 650 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 2 . . . 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 416 | 5 220 416 160 . . Initial 66 | . 2 66 . . . Average 111 | 3 94 164 59 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 80 | 100 74 68 100 . . Level 1 18 | . 25 27 . . . Level 2 1 | . . 4 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 3 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 78 | . 13 28 10 . 27 Peak Tracking Total 9 | . 3 4 3 . 9 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 17 | . 7 8 1 1 . Terminals 12 | . 7 4 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 63 | . 22 36 3 2 . Successful 46 | . 13 29 2 2 . Failed 17 | . 9 7 1 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 38 | . 18 17 2 1 . Terminals 45 | . 22 20 3 . . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 1 | . . 1 . . . Scanalyzers 11 | . . 11 . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 7 9 1 2 . Part Schematic 6 | . . 4 . 2 . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Machine Index 2 | . 1 1 . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Patrol Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Coupling Status 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 11 | . . 11 . . . Insert Component 4 | . . 4 . . . Analyze 7 | . . 7 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 6 4 1 . . Terminals 11 | . 6 4 1 . . Botnet 10 | . 5 4 1 . . Detonate 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 7 5 1 . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 10 | . . 8 . 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 64 | . . 64 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 9 | . . . 5 4 . Largest Group 7 | . . . 5 7 4 Highest-Rated Group 192 | . . . 75 192 79 Highest-Rated Ally 39 | . . . 31 39 39 Total Orders 3 | . . . 3 . . GUARD 3 | . . . 3 . . Ally Attacks 73 | . . . 16 . 57 Total Damage 1306 | . . . 167 . 1139 Kills 9 | . . . 1 . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 6492 | 21 734 1213 925 2046 1553 Spaces Moved 3600 | 11 507 614 534 1140 794 Core . | . . . . . . Treads 474 | . . . . . 474 Legs 3126 | 11 507 614 534 1140 320 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 150 150 150 Average Speed 158 | 120 120 148 150 175 171 Slowest Speed 210 | 120 120 150 150 210 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 67 | 3 82 55 87 90 88 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 2 1 Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 9 | . . . 1 5 3 Spaces Dug . | . . . . . . Terrain Destroyed 21 | . 4 . . . 17 Melee . | . . . . . . Projectile . | . . . . . . AOE 21 | . 4 . . . 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4093 | 14 570 799 624 1185 901 Wait 194 | . 6 79 72 21 16 Move 3595 | 10 506 613 533 1139 794 Hop . | . . . . . . Pick Up 22 | . 4 8 1 3 6 Fast Attach 34 | . 5 15 . 6 8 Attach 11 | . . 3 . . 8 Detach 7 | . 1 2 . 3 1 Swap 16 | 2 2 2 . 4 6 Drop 50 | . 8 19 . 9 14 Fire 161 | 2 36 58 17 . 48 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . 2 . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 3) 22 | -11/Scrapyard | Entered Materials 22 | -10/Materials | Evolved 1 slot: Utility x1 129 | -10/Materials | Identified exit to Materials 140 | -10/Materials | Identified exit to Mines 140 | -10/Materials | Discovered exit to Mines (range 16) 300 | -10/Materials | Build established: Hacker-Mutant 756 | -10/Materials | Entered another Materials area 756 | -9/Materials | Evolved 2 slots: Utility x2 1105 | -9/Materials | Identified exit to Materials 1105 | -9/Materials | Discovered exit to Materials (range 7) 1198 | -9/Materials | Identified exit to Mines 1501 | -9/Materials | Repaired Hvy. Assault Rifle 1534 | -9/Materials | Repaired Med. Armor Plating 1969 | -9/Materials | Entered Mines 2204 | -9/Mines | Discovered exit to Materials (range 14) 2333 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2359 | -9/Mines | Learned location of Storage (-7) 2424 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2531 | -9/Mines | Found a hidden stash of uninstalled traps 2894 | -9/Mines | Entered Zion 2894 | -7/Zion | Accompanied by 3 allies 2953 | -7/Zion | Given the Hacking Drone Bay 2954 | -7/Zion | Found Prototype Device 2954 | -7/Zion | Identified Hacking Drone Bay 3033 | -7/Zion | Found Prototype Device 3033 | -7/Zion | Identified Phasing AFG 3083 | -7/Zion | Identified exit to Proximity Caves 3083 | -7/Zion | Discovered exit to Proximity Caves (range 14) 3595 | -7/Zion | Learned Factory emergency access door positions 3793 | -7/Zion | Imprinted 3795 | -7/Zion | Declared Zion's savior 4491 | -7/Zion | Learned location of Armory (-3) 4940 | -7/Zion | Entered Proximity Caves 4940 | -6/Proximity Caves | Accompanied by 4 allies 5078 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5456 | -6/Proximity Caves | Spotted B-75 Beast 5497 | -6/Proximity Caves | Allies destroyed B-75 Beast 5728 | -6/Proximity Caves | Build established: Scavenger-Mutant 6400 | -6/Proximity Caves | Identified exit to Factory 6400 | -6/Proximity Caves | Discovered exit to Factory (range 15) 6435 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6471 | -6/Proximity Caves | Core integrity fell below 50% 6480 | -6/Proximity Caves | Core integrity fell below 20% 6493 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06475_ Penetrated by Slug. 06475_ L-41 Fighter destroyed. 06477_ Penetrated by Slug. 06478_ Chain reaction triggered in Lgt. Angular Momentum Engine. 06478_ Destroyed Adv. Heat Sink. 06478_ Machine disabled. 06478_ Imp. Medium Treads destroyed. 06478_ Destroyed Imp. Medium Treads. 06479_ Lyr. Medium Armor Plating destroyed. 06480_ G-50 Soldier destroyed. 06480_ Slug penetrates Wall. 06481_ Imp. Medium Treads destroyed. 06483_ Penetrated by Slug. 06483_ G-67 Veteran destroyed. 06483_ Lgt. Antimatter Reactor destroyed. 06486_ Adv. Heat Sink destroyed. 06486_ Penetrated by Slug. 06486_ Hvy. Machine Gun destroyed. 06489_ Hvy. Riot Gun destroyed. 06491_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##????????????????????###????????????????????????? | | #####??????????????## ######??????????????????? | | #??????????????# #??????????????????? | | #??????????????# #??????????????????? | | ?# ##??????????????# ####???????????????? | | ?# ##??????????????# i ##??????????????? | | ## ##????????????## ???????????????? | | # ##????####??## ?????????????????? | | ##??## ##?# % #?????#????????????? | | ### #?## ### g=gY ##### #????????????? | | #?# ### #? [%%% #?????????????? | | ##?## ## ##?#;!%!%;= ### #?????????????? | | #?### ### #?# @ !%= #???????????????? | | ### [ ### # #?# ; [ #???????????????? | | ## = ## ## #?### #" # #?????????????? | | **=%* ## ## ### #" ## #????????????? | | %## ## ## #"g # #??????????? | | ##### g#""""""# # ?????????? | | #???## #### ###?####?## ????????? | | #???## ##??# ?????# ???????? | | ##??## ##??# # ##### < ?????# ???????? | | ????# ## #??### ####??????? ??????????????? | | ????# ## #????# #??????????????????????????? | | ##### #????# #??????????????????????????? | | #????# ??????????????????????????? | | #???? ?????????????????????????? | | ######## ##???? ????????????????????????? | | ???????## ##????# ????????????????????????? | | ???????## #?????## ???????????????????????? | | ???????# #??????# ??????????????????????? | | ???????# ##??????# ???????????????????????? | | ???????# #???????? ?????????????????????????? | | ???????## ##??????? ??????????????????????????? | | ????????## #????????????????????????????????????? | | ?????????# ##???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Hacked Imp. Sensor Array | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Assault Rifle | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteDeliveryTrap Manual? 0 Play Time 01:01:45 Cumulative 44.9 hours Start 2021.07.21 @ 09:09:18 End 2021.07.21 @ 18:56:37 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 0 Adventurer 10 Explorer 17 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec8e2e06-8bcc-4cc2-8769-c3525d877868