Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 14:06:04 Player: MKultra Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2266) 2266 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (396) 396 TOTAL SCORE: 7102 Bonus ------- High Alert Combat Kills 96 Aligned with FarCom 300 Cogmind --------- Core Integrity 729/850 Matter 14/300 Energy 500/500 System Corruption 1% Temperature Cool (1) Movement Rolling (93) Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY (10) --- Angular Momentum Engine Medium Matter Pod (0) System Restoration Module Improved System Restoration Module Improved Spread Laser Latent Energy Streamer Flak Cannon Advanced Assault Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Armored Wheel Armored Wheel System Restoration Module Improved Spread Laser Latent Energy Streamer Flak Cannon Flak Cannon Improved Grenade Launcher [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 1 1 . Utility 4 | . . . . . 2 1 1 Weapon 1 | . . . . . 1 . . Parts Attached 58 | . 9 . . 4 25 16 4 Power 10 | . . . . 2 4 2 2 Engine 8 | . . . . 2 2 2 2 Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 15 | . 2 . . 1 8 3 1 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 15 | . 2 . . 1 8 3 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | . 2 . . . 5 4 1 Device 7 | . . . . . 3 3 1 Storage 2 | . 1 . . . . 1 . Processor 3 | . 1 . . . 2 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 21 | . 5 . . 1 8 7 . Energy Gun 9 | . 3 . . . 5 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | . 1 . . . 1 2 . Ballistic Cannon 5 | . . . . . 1 4 . Launcher 3 | . 1 . . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . . . 6 3 . Parts Lost 14 | . . . . 3 4 1 6 Power 3 | . . . . 2 . . 1 Propulsion 4 | . . . . 1 2 . 1 Utility 3 | . . . . . . 1 2 Weapon 4 | . . . . . 2 . 2 Highest Loss Streak 5 | . . . . 3 1 1 5 To Critical Strikes . | . . . . . . . . Average Backups 8 | 6 8 10 10 7 9 9 7 Power 1 | 1 1 2 2 . . 1 . Propulsion 2 | 4 3 4 4 3 1 2 . Utility 2 | . . 1 1 1 3 2 1 Weapon 3 | 1 2 3 3 3 3 3 4 Tool/Special . | . . . . . . . . Unused Backups 30 | . 9 . 1 1 8 3 8 Power 6 | . 1 . . 1 1 2 1 Propulsion 6 | . 5 . . . 1 . . Utility 9 | . 1 . . . 4 1 3 Weapon 9 | . 2 . 1 . 2 . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 91 100 100 98 98 87 77 Engine 8 | . 14 14 14 13 4 6 9 Core 1 | . . . . . 4 . . Wheel 23 | . 19 28 28 27 26 19 19 Device 12 | . . . . . 15 22 14 Storage 9 | . 14 14 14 14 9 7 6 Processor 9 | . 6 14 14 14 10 7 6 Energy Gun 15 | . 20 28 28 27 23 4 . Ballistic Gun 1 | . 7 . . . 3 . . Ballistic Cannon 7 | . . . . . . 17 20 Peak Build Rating 57 | 6 11 11 12 12 31 50 57 Average Rating 28 | 6 8 11 11 11 25 42 46 On Entrance 17 | 6 6 11 11 12 11 30 50 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 56 | 13 21 21 21 21 31 47 56 Greatest Support 56 | 20 26 26 26 26 36 56 56 Greatest Overweight (x) 1 | . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 9 Average Carried 8 | 6 8 10 9 7 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 7 10 10 9 Class Distribution -------------------- 65% | Skirmisher 27% | Mutant 3% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1914 | 200 85 124 . 63 613 621 208 Remotely . | . . . . . . . . Salvage Created 2158 | . 134 27 . 49 1030 736 182 Parts 116 | . 11 4 . 3 62 34 2 Haulers Intercepted 9 | . 1 . . . 5 1 2 Recyclers Shooed 3 | . . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 51 | . 5 2 . 8 21 13 2 Guns 30 | . 3 2 . 2 21 2 . Cannons 13 | . . . . . . 11 2 AOE 8 | . 2 . . 6 . . . Classes Destroyed 15 | . 4 . . 2 5 4 . Worker 6 | . . . . . 3 3 . Builder 3 | . . . . . . 3 . Tunneler 2 | . . . . 1 1 . . Hauler 9 | . 1 . . . 5 1 2 Recycler 4 | . . . . . . 4 . Operator 1 | . . . . . 1 . . Watcher 4 | . 1 . . . 2 . 1 Swarmer 8 | . 3 2 . . 3 . . Grunt 17 | . 2 . . . 8 7 . Brawler 1 | . . . . . . 1 . Duelist 2 | . . . . . 1 1 . Sentry 9 | . . . . . 7 2 . Hunter 4 | . . . . . 2 . 2 Programmer 2 | . . . . . . 2 . Assembled 8 | . . . . 8 . . . Best Kill Streak 12 | . 3 2 . 9 7 12 2 Combat Bots Only 7 | . 3 2 . 7 4 3 2 Max Kills in Single Turn 6 | . 2 1 . 5 2 6 1 Gunslinging 1 | . . . . . 1 . . Exploded 5 | . 2 . . 5 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 267 | . 10 3 . 26 68 70 90 Missed 79 | . 1 2 . 8 20 26 22 Hits 188 | . 9 1 . 18 48 44 68 Melee 7 | . . . . 4 2 . 1 Projectile 181 | . 9 1 . 14 46 44 67 Critical Strikes 4 | . . . . . . . 4 Part Disruptions 1 | . . . . . . 1 . Damage Taken 3395 | . 164 6 . 455 776 820 1174 Core 533 | . 59 . . 156 149 48 121 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 102 | . . . . . 102 . . Core Remaining (%) 69 | 100 . . . 14 72 93 . Volleys Fired 138 | . 12 2 . 10 52 29 33 Largest 3 | . 2 2 . 2 3 3 3 Hottest 195 | . 130 130 . 130 195 154 120 Shots Fired 352 | . 22 4 . 17 156 86 67 Gun 207 | . 20 4 . 14 149 20 . Cannon 140 | . . . . . 7 66 67 Launcher 5 | . 2 . . 3 . . . Special . | . . . . . . . . Kinetic 168 | . 5 . . . 26 70 67 Thermal 155 | . 15 4 . 14 106 16 . Explosive 5 | . 2 . . 3 . . . Electromagnetic 24 | . . . . . 24 . . Robot Hit Streak 22 | . 4 4 . 7 22 7 9 Robot Miss Streak 10 | . 5 6 . 8 7 10 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . . 1 . . 3 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 256 | . 14 4 . 15 120 65 38 Core Hits 294 | . 25 4 . 32 138 80 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 10 | . . . . . 1 4 5 Burn 1 | . . . . . 1 . . Blast 9 | . . . . . . 4 5 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6590 | . 293 32 . 721 2219 2368 957 Guns 2591 | . 151 32 . 157 1987 264 . Cannons 2064 | . . . . . 82 1029 953 Explosions 1872 | . 134 . . 544 119 1075 . Melee . | . . . . . . . . Ramming 63 | . 8 . . 20 31 . 4 Kinetic 2553 | . 22 . . . 465 1113 953 Thermal 1907 | . 129 32 . 157 1409 180 . Explosive 1753 | . 134 . . 544 . 1075 . Electromagnetic 314 | . . . . . 314 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . 4 . Message Errors 2 | . . . . . . 2 . Matter Fused 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 261 | . . . . 67 18 155 21 Projectiles 21 | . . . . . . . 21 Explosions 240 | . . . . 67 18 155 . Melee . | . . . . . . . . Knockbacks 37 | . . . . . 2 30 5 Impact . | . . . . . . . . Kinetic 37 | . . . . . 2 30 5 Secondary . | . . . . . . . . Self-Inflicted Damage 527 | . 79 . . 145 49 252 2 Shots 10 | . 2 . . 3 1 4 . Rammed 8 | . . . . 3 3 . 2 Targets Rammed 11 | . 3 . . 3 3 . 2 Kicked 3 | . 3 . . . . . . Crushed . | . . . . . . . . Highest Temperature 228 | . 228 138 . 158 126 . 1 Average Temperature 67 | . 75 74 . 70 54 . 1 Received Heat Transfer 771 | . 21 . . 138 198 216 198 Effects 1 | . 1 . . . . . . Energy Bleed 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2654 | . 187 40 . 195 1918 314 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Maximum Alert Level 2 | . . . . . 1 2 1 Low Security (%) 76 | 100 100 100 . 100 97 17 73 Level 1 13 | . . . . . 2 35 26 Level 2 10 | . . . . . . 47 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 528 | . 86 50 . 14 207 528 246 Initial 244 | . . 15 . . . 89 244 Average 139 | . 27 8 . 1 88 351 143 Influence Increases 1947 | . 166 50 . 29 686 812 204 Destroy 0b10 Robot/C 860 | . 100 40 . . 420 260 40 Destroy 0b10 Robot/NC 145 | . 10 . . 5 60 55 15 Destroy Leader 266 | . 24 10 . . 134 82 16 Successful Hack 75 | . 16 . . . 12 47 . Disable Machine 390 | . . . . . 15 330 45 Destroy Structure 106 | . 16 . . 24 15 38 13 Lose Combat Pursuer 105 | . . . . . 30 . 75 Influence Decreases 1915 | . 125 71 20 29 488 511 671 Entered New Map 410 | . . 26 20 . . 109 255 Time Decay 1390 | . 125 45 . 14 458 392 356 Lost Part 115 | . . . . 15 30 10 60 Squads Dispatched 17 | . . . . . 6 7 4 Investigation 1 | . . . . . . 1 . Extermination 3 | . . . . . . 2 1 Reinforcement 6 | . . . . . 2 1 3 Assault . | . . . . . . . . Garrison 7 | . . . . . 4 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 4 | . 1 . . . 3 . . Communications Jammed 10 | . . . . . . . 10 Distress Signals 10 | . . . . . . . 10 Times Spotted 93 | . 7 3 . 16 33 14 20 Peak Tracking Total 10 | . 5 3 . 10 6 3 9 Tactical Retreats 6 | . . . . 3 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . . . . . 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 26 | . . . . . 1 22 3 Max in Single Turn 12 | . . . . . 1 12 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 23 | . 4 . 1 . 4 11 3 Terminals 15 | . 3 . . . 2 8 2 Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 1 . Total Hacks 61 | . 14 . 1 . 15 24 7 Successful 26 | . 8 . 1 . 11 6 . Failed 35 | . 6 . . . 4 18 7 Catastrophic 3 | . . . . . . 3 . Database Lockouts . | . . . . . . . . Manual 31 | . 8 . 2 . 3 13 5 Terminals 38 | . 10 . . . 5 18 5 Fabricators 5 | . . . . . . 5 . Repair Stations 8 | . . . . . 8 . . Recycling Units 6 | . 4 . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 2 1 . Terminal Hacks 7 | . 3 . 1 . 2 1 . Robot Analysis 2 | . 1 . . . 1 . . Prototype ID Bank 1 | . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 7 | . . . . . 7 . . Scan Component 4 | . . . . . 4 . . Repair 3 | . . . . . 3 . . Recycling Unit Hacks 2 | . 2 . . . . . . Retrieve Matter 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . 3 . . . 2 4 . Terminals 9 | . 3 . . . 2 4 . Botnet 9 | . 3 . . . 2 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 22 | . 4 . . . 4 11 3 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 28 | . . . . . . 28 . Total Part Build Rating 8 | . . . . . . 8 . Part Studies Acquired . | . . . . . . . . Parts Repaired 3 | . . . . . 3 . . Time 84 | . . . . . 84 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 2061 | . 151 298 293 238 272 . 809 Optics 1252 | . 151 298 293 238 272 . . Jamming 809 | . . . . . . . 809 Robot Analysis Total 2 | . 1 . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 4632 | 2 337 298 293 251 1714 927 810 Spaces Moved 3760 | 2 277 324 324 222 1240 740 631 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 58 | 2 56 . . . . . . Wheels 3702 | . 221 324 324 222 1240 740 631 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 83 | 120 90 90 90 90 83 90 93 Average Speed 92 | 120 96 90 90 90 86 96 100 Slowest Speed 120 | 120 120 90 90 115 90 100 108 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 2 52 64 44 52 63 18 18 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 7 | . . . . . . . 7 Terrain Destroyed 117 | . 26 . . 36 10 34 11 Melee . | . . . . . . . . Projectile 17 | . . . . . . 6 11 AOE 100 | . 26 . . 36 10 28 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 4669 | 1 329 327 325 254 1782 898 753 Wait 513 | . . . . 15 376 49 73 Move 3753 | 1 276 323 323 221 1239 739 631 Hop . | . . . . . . . . Pick Up 99 | . 17 1 1 . 46 28 6 Fast Attach . | . . . . . . . . Attach 38 | . 4 . . 3 17 8 6 Detach . | . . . . . . . . Swap 44 | . 5 . . 2 18 18 1 Drop 73 | . 12 1 1 . 31 27 1 Fire 138 | . 12 2 . 10 52 29 33 Melee . | . . . . . . . . Ram 8 | . . . . 3 3 . 2 Kick 3 | . 3 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 11) 135 | -10/Materials | Discovered new exit (range 13) 194 | -10/Materials | Discovered new exit (range 15) 205 | -10/Materials | Identified exit to Mines 270 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 340 | -10/Materials | Entered Mines 347 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 378 | -10/Mines | Met a Derelict bent on vengeance 391 | -10/Mines | Learned location of Storage (-7) 464 | -10/Mines | Learned location of Zion (-6) 516 | -10/Mines | Discovered new exit (range 18) 634 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 634 | -10/Mines | Discovered new exit (range 5) 638 | -10/Mines | Entered Exiles 653 | -10/Exiles | Discovered new exit (range 16) 664 | -10/Exiles | Met 8R-AWN 677 | -10/Exiles | Met EX-HEX 708 | -10/Exiles | Met EX-BIN 781 | -10/Exiles | Aligned with FarCom system 782 | -10/Exiles | Given EX-Vault access code 805 | -10/Exiles | Opened EX-Vault 813 | -10/Exiles | Found Latent Energy Streamer 833 | -10/Exiles | Warned to stay clear of 0b10 Research branches 931 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 931 | -10/Exiles | Entered Mines 932 | -9/Mines | Assembled infested the area 937 | -9/Mines | Assisted by a Guerilla fighting off Assembled 986 | -9/Mines | Core integrity fell below 50% 997 | -9/Mines | Core integrity fell below 20% 1025 | -9/Mines | Lost 3 parts (2p1n) 1030 | -9/Mines | Destroyed 7 combat bots 1172 | -9/Mines | Discovered new exit (range 12) 1182 | -9/Mines | Entered Materials 1182 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1251 | -8/Materials | Garrison activated, responded to threat 1522 | -8/Materials | Repaired Spread Laser 1549 | -8/Materials | Repaired Wheel 1576 | -8/Materials | Repaired Com. Wheel 1586 | -8/Materials | Discovered new exit (range 14) 1750 | -8/Materials | Build established: Skirmisher 1869 | -8/Materials | Discovered new exit (range 6) 2896 | -8/Materials | Entered Factory 2896 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3537 | -7/Factory | Discovered new exit (range 16) 3567 | -7/Factory | Garrison activated, responded to threat 3775 | -7/Factory | Fabricated Transmission Jammer? 3823 | -7/Factory | Entered another Factory area 3823 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3948 | -6/Factory | Lost 5 parts (1p1n2u1w) 4633 | -6/Factory | Self-destructed Last Messages --------------- 04575_ G-50 Soldier emerges from a hatch in the floor. 04575_ U-05 Engineer destroyed. 04577_ K-01 Serf collects debris. 04579_ Critical hit (Burn: +37). 04581_ K-01 Serf collects debris. 04581_ W-25 Informer distress signal jammed. 04583_ Slammed into R-10 Processor. 04583_ R-10 Processor distress signal jammed. 04584_ W-25 Informer distress signal jammed. 04584_ Slammed into K-01 Serf. 04584_ K-01 Serf distress signal jammed. 04585_ K-01 Serf collects debris. 04585_ W-25 Informer distress signal jammed. 04598_ Critical hit (Burn: +37). 04601_ W-25 Informer distress signal jammed. 04607_ Fabricator completes G-50 Soldier. 04630_ Terminal disabled. 04632_ Critical hit (Burn: +37). 04633_ Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????#?#????????????????? | | ?????????????????????????# ?"" 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""" """ # !#???????????? | | ????????" """ """ # #???????????? | | ????????" """ """ # #???????????? | | ???? ###+###############???????????? | | ????? """ """ ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Evasion (%) 55 Targeting Accuracy 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Transmission Jammer | x2 | -7/Factory | Preloaded Repaired ---------- Spread Laser | 26% | -8/Materials Wheel | 32% | -8/Materials Com. Wheel | 46% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sixth Sense Challenges ------------ None Game ------ Seed AssembledProcessingCompactor Manual? 0 Play Time 00:48:07 Cumulative 41.4 hours Start 2026.01.10 @ 12:45:45 End 2026.01.11 @ 14:06:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 6 Adventurer 0 Explorer 18 Win Type - Total 5 Types 2/0/1/0/0/0/1/0/1/0 Lore% 35 Gallery% 39 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68bd79e3-032e-4e20-ab19-78389d9e9d7b