Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 17:03:57 Player: profwumbo Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (2811) 2811 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6721 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 100/100 System Corruption 0% Temperature Critical (1237) Movement Core (1000) Ox19 Location -7/DSF Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (6) ------ High-capacity Storage Unit Improved Terrain Scan Processor Armor Integrity Analyzer > --- WEAPON (3) ------- Autogun Advanced Assault Cannon > --- INVENTORY (20) --- Deuterium Engine Light Deuterium Engine High-capacity Storage Unit High-capacity Matter Pod (200) Compact Matter Pod (150) Compact Matter Pod (150) Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Armor Integrity Analyzer Advanced ECM Suite Insulated Plating Authchip [Power] Authchip [Propulsion] Authchip [Device] Authchip [Armor] Authchip [Weapon] Tractor Beam Pulse Rifle Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scan Processor Armor Integrity Analyzer Hardened Heavy Armor Plating Reactive Plating > --- WEAPON ----------- Autogun Advanced Assault Cannon Improved Concussive RPG > --- INVENTORY -------- Deuterium Engine Light Deuterium Engine High-capacity Storage Unit High-capacity Matter Pod Compact Matter Pod Compact Matter Pod Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Armor Integrity Analyzer Advanced ECM Suite Insulated Plating Authchip [Power] Authchip [Propulsion] Authchip [Device] Authchip [Armor] Authchip [Weapon] Tractor Beam Pulse Rifle Katana [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Reactive Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 2 . . 2 . Weapon 1 | . . . . . 1 . . Parts Attached 88 | 5 9 2 16 1 48 4 3 Power 7 | 1 2 . 1 . 2 1 . Engine 6 | 1 1 . 1 . 2 1 . Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 27 | 2 3 . 3 . 19 . . Treads 9 | . . . . . 9 . . Leg 6 | . . . . . 6 . . Wheel 12 | 2 3 . 3 . 4 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 1 3 1 7 . 16 3 . Device 9 | . . . 2 . 5 2 . Storage 7 | 1 3 1 1 . 1 . . Processor 4 | . . . 1 . 3 . . Hackware . | . . . . . . . . Protection 11 | . . . 3 . 7 1 . Artifact . | . . . . . . . . Weapon 23 | 1 1 1 5 1 11 . 3 Energy Gun 5 | . . . 2 . 3 . . Energy Cannon 3 | . . . . 1 2 . . Ballistic Gun 10 | 1 1 1 2 . 5 . . Ballistic Cannon 2 | . . . 1 . . . 1 Launcher 3 | . . . . . 1 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 3 | . . . . . 3 . . Parts Lost 25 | . 2 . 1 1 16 . 5 Power 2 | . 1 . . . 1 . . Propulsion 10 | . . . 1 . 7 . 2 Utility 6 | . . . . 1 3 . 2 Weapon 7 | . 1 . . . 5 . 1 Highest Loss Streak 6 | . 1 . 1 1 6 . 4 To Critical Strikes . | . . . . . . . . Average Backups 15 | . 8 11 14 14 17 17 19 Power 1 | . 1 2 2 2 1 1 1 Propulsion 1 | . 2 3 2 1 . 2 1 Utility 9 | . 3 6 7 7 12 12 15 Weapon 2 | . . . 2 4 3 2 1 Tool/Special . | . . . . . . . . Unused Backups 25 | . . . 2 . 4 1 18 Power 4 | . . . . . 2 . 2 Propulsion 1 | . . . . . . . 1 Utility 17 | . . . 1 . 1 1 14 Weapon 3 | . . . 1 . 1 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 86 85 93 100 97 96 85 Engine 9 | . 11 14 11 11 9 7 7 Treads 12 | . . . . . 16 23 20 Leg 1 | . . . . . 3 . . Wheel 10 | . 28 28 21 22 4 . . Device 4 | . . . 7 11 4 11 . Storage 13 | . 26 28 16 11 9 7 7 Processor 10 | . . . 5 11 14 15 15 Protection 6 | . . . 8 11 7 7 12 Energy Gun 6 | . . . 3 . 8 15 6 Energy Cannon 2 | . . . . . 3 . . Ballistic Gun 13 | . 16 14 16 19 13 7 7 Peak Build Rating 45 | 5 9 8 17 17 31 39 45 Average Rating 22 | 3 7 7 15 16 26 37 38 On Entrance 15 | . 5 7 8 17 17 31 39 Avg Prop Armor Cover (%) 8 | . . . . . 7 . 15 Naked Turns . | . . . . . . . . Heaviest Build 92 | 10 27 29 51 44 67 89 92 Greatest Support 60 | 20 26 26 32 20 60 60 60 Greatest Overweight (x) 26 | . 1 1 2 2 11 1 26 Average Overweight (x) 1 | . . 1 1 2 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 Average Capacity 17 | 7 10 15 15 15 19 20 20 Most Carried 20 | 1 10 13 15 14 20 20 20 Average Carried 15 | . 8 11 14 13 18 18 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 Final Carried 20 | 1 9 13 14 13 20 18 20 Class Distribution -------------------- 35% | Mutant 31% | Scavenger-Gunner 15% | Scavenger-Tank 7% | Scavenger-Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Matter Collected 3507 | 250 196 137 597 6 2210 . 111 Remotely 1158 | . . . . . 1158 . . Salvage Created 3710 | . 239 . 548 . 2190 . 733 Parts 232 | . 18 . 58 . 129 . 27 Haulers Intercepted 7 | . . . 2 . 4 . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Combat Hostiles Destroyed 67 | . 7 . 13 . 33 . 14 Guns 51 | . 7 . 9 . 28 . 7 Cannons 13 | . . . 4 . 5 . 4 AOE 2 | . . . . . . . 2 Classes Destroyed 13 | . 2 . 4 . 7 . . Worker 8 | . . . 2 . 6 . . Builder 5 | . . . 3 . 2 . . Tunneler 1 | . . . . . 1 . . Hauler 7 | . . . 2 . 4 . 1 Recycler 2 | . . . . . 2 . . Mechanic 1 | . . . . . 1 . . Watcher 3 | . . . . . 3 . . Swarmer 17 | . 3 . 6 . 4 . 4 Grunt 32 | . 4 . 4 . 18 . 6 Sentry 10 | . . . 3 . 7 . . Specialist 5 | . . . . . 2 . 3 Hunter 1 | . . . . . 1 . . Heavy 2 | . . . . . 1 . 1 Best Kill Streak 12 | . 2 . 7 . 12 . 4 Combat Bots Only 5 | . 2 . 5 . 5 . 4 Max Kills in Single Turn 2 | . 1 . 2 . 2 . 2 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Hostile Shots Fired 446 | . 59 . 53 5 232 . 97 Missed 103 | . 12 . 14 . 59 . 18 Hits 343 | . 47 . 39 5 173 . 79 Projectile 343 | . 47 . 39 5 173 . 79 AOE 5 | . . . . 5 . . . Critical Strikes 10 | . . . . . 9 . 1 Damage Taken 6214 | . 540 . 408 180 3034 . 2052 Core 1463 | . 128 . 86 63 457 . 729 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 34 | . . . . . 34 . . Ignored by Resistances 238 | . . . . . 11 . 227 Core Remaining (%) 56 | 100 . 48 . 62 16 . . Volleys Fired 258 | . 40 . 40 9 135 . 34 Largest 3 | . 2 . 2 2 3 . 3 Hottest 149 | . 40 . 78 101 149 . 149 Shots Fired 594 | . 55 . 76 18 365 . 80 Gun 476 | . 55 . 65 9 300 . 47 Cannon 105 | . . . 11 9 58 . 27 Launcher 13 | . . . . . 7 . 6 Special . | . . . . . . . . Kinetic 433 | . 55 . 69 16 240 . 53 Thermal 137 | . . . . 2 114 . 21 Explosive 6 | . . . . . . . 6 Electromagnetic 18 | . . . 7 . 11 . . Robot Hit Streak 10 | . 9 . 5 2 10 . 8 Robot Miss Streak 6 | . 4 . 5 2 6 . 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . 2 . 3 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 333 | . 34 . 44 2 212 . 41 Core Hits 167 | . 16 . 23 . 94 . 34 Critical Kills 2 | . . . 2 . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . Critical Strikes 8 | . 1 . 3 . 2 . 2 Burn 3 | . . . . . 1 . 2 Destroy 4 | . 1 . 2 . 1 . . Blast 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6249 | . 295 . 741 39 3768 . 1406 Guns 4154 | . 295 . 614 . 2776 . 469 Cannons 1196 | . . . 127 39 783 . 247 Explosions 899 | . . . . . 209 . 690 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3534 | . 295 . 666 19 2065 . 489 Thermal 1722 | . . . . 20 1475 . 227 Explosive 690 | . . . . . . . 690 Electromagnetic 303 | . . . 75 . 228 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 5 . . Average Corruption 2 | . . . . . 2 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . . . 32 . . Message Errors 14 | . . . . . 14 . . Matter Fused 8 | . . . . . 8 . . Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 2 | . . . . . 2 . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . 2 . . Data Loss (major) 1 | . . . . . 1 . . Alerts 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 44 | . . . 18 . 2 . 24 Projectiles 44 | . . . 18 . 2 . 24 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 81 | . . . . . 50 . 31 Shots 4 | . . . . . 3 . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1237 | . 33 . 21 46 507 . 1237 Average Temperature 139 | . 8 . 4 13 90 . 442 Received Heat Transfer 1677 | . 243 . 102 . 999 . 333 Effects 54 | . . . . . 13 . 41 Shutdowns 1 | . . . . . 1 . . Energy Bleed 4 | . . . . . . . 4 Interference 13 | . . . . . 8 . 5 Matter Decay 8 | . . . . . 2 . 6 Short Circuit 4 | . . . . . . . 4 Damage (minor) 6 | . . . . . . . 6 Damage (major) 12 | . . . . . 2 . 10 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . . . 4 . 4 Heat Transferred 3589 | . . . . 37 2923 . 629 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Maximum Alert Level 1 | . . . 1 . 1 . 1 Low Security (%) 65 | 100 100 100 70 100 40 100 47 Level 1 34 | . . . 29 . 59 . 52 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 371 | . 90 . 284 106 371 166 360 Initial 166 | . . . . 106 2 166 . Average 132 | . 19 . 111 61 203 51 190 Influence Increases 2251 | . 258 . 424 1 1158 . 410 Destroy 0b10 Robot/C 1340 | . 140 . 260 . 660 . 280 Destroy 0b10 Robot/NC 150 | . . . 35 . 95 . 20 Destroy Leader 318 | . 30 . 54 . 194 . 40 Successful Hack 50 | . 13 . 14 . 23 . . Disable Machine 90 | . . . . . 90 . . Destroy Structure 33 | . . . 1 1 6 . 25 Lose Combat Pursuer 270 | . 75 . 60 . 90 . 45 Influence Decreases 1891 | . 258 . 150 268 798 367 50 Entered New Map 374 | . . . . 168 5 201 . Time Decay 1277 | . 238 . 140 90 643 166 . Lost Part 240 | . 20 . 10 10 150 . 50 Squads Dispatched 17 | . 2 . . . 12 1 2 Investigation 4 | . 2 . . . 2 . . Extermination 1 | . . . . . . 1 . Reinforcement 7 | . . . . . 5 . 2 Assault . | . . . . . . . . Garrison 5 | . . . . . 5 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 11 . 17 1 55 . 17 Peak Tracking Total 8 | . 4 . 6 1 8 . 6 Tactical Retreats 13 | . 5 . 1 . 4 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Traps Triggered 3 | . 2 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Disabled 7 | . . . . . 6 . 1 Max in Single Turn 1 | . . . . . 1 . 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Accessed 11 | . 2 . 1 . 7 1 . Terminals 9 | . 2 . 1 . 5 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 33 | . 4 . 6 . 22 1 . Successful 16 | . 2 . 2 . 11 1 . Failed 17 | . 2 . 4 . 11 . . Catastrophic 5 | . . . . . 5 . . Database Lockouts . | . . . . . . . . Manual 21 | . 4 . 6 . 11 . . Terminals 26 | . 4 . 6 . 15 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . 5 . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 12 | . 2 . 2 . 7 1 . Open DSF 1 | . . . . . . 1 . Branch Access Points 3 | . 1 . 1 . 1 . . Alert Level 2 | . . . . . 2 . . Zone Layout 6 | . 1 . 1 . 4 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . 3 . . Insert Component 2 | . . . . . 2 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . 1 . 6 . . Full Trace Events 3 | . . . . . 3 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Active Infowar (turns) 982 | . . . 188 195 146 453 . Terrain 870 | . . . 188 195 68 419 . ECM 112 | . . . . . 78 34 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Turns Passed 5410 | 56 947 243 335 195 2715 565 354 Spaces Moved 2201 | 61 419 183 169 108 1102 74 85 Core 9 | 3 . . . . 2 . 4 Treads 760 | . . . . . 605 74 81 Legs 149 | . . . . . 149 . . Wheels 1283 | 58 419 183 169 108 346 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 105 95 110 95 243 243 Average Speed 157 | 78 90 105 106 110 193 243 283 Slowest Speed 1350 | 80 105 105 110 110 600 243 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 55 40 15 24 74 2 63 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 . 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 3 | . . . . 3 . . . Terrain Destroyed 31 | . . . 1 3 2 . 25 Melee . | . . . . . . . . Projectile 6 | . . . 1 3 2 . . AOE 25 | . . . . . . . 25 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total 3704 | 66 934 233 261 166 1441 462 141 Wait 1023 | . 456 44 11 46 81 381 4 Move 2194 | 60 418 182 168 107 1101 73 85 Hop . | . . . . . . . . Pick Up 65 | 1 6 4 13 . 32 . 9 Fast Attach 25 | 5 3 1 3 . 12 1 . Attach 17 | . 1 . 1 1 11 2 1 Detach 3 | . 1 . . . . 2 . Swap 62 | . 7 1 12 3 36 1 2 Drop 57 | . 2 1 13 . 33 2 6 Fire 258 | . 40 . 40 9 135 . 34 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Identified exit to Mines 190 | -10/Materials | Discovered new exit (range 15) 322 | -10/Materials | Build established: Mutant 323 | -10/Materials | Core integrity fell below 50% 898 | -10/Materials | Discovered new exit (range 16) 1004 | -10/Materials | Entered Mines 1025 | -10/Mines | Met a Derelict bent on vengeance 1116 | -10/Mines | Learned 2 Materials zone layouts 1226 | -10/Mines | Discovered new exit (range 5) 1247 | -10/Mines | Entered Materials 1247 | -9/Materials | Evolved 2 slots: Utility x2 1394 | -9/Materials | Identified exit to Mines 1394 | -9/Materials | Identified exit to Storage 1582 | -9/Materials | Entered Mines 1587 | -9/Mines | Learned Materials emergency access door positions 1608 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1608 | -9/Mines | Learned location of 1 exit from Materials 1634 | -9/Mines | Discovered new exit (range 14) 1699 | -9/Mines | Assembled infested the area 1704 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1777 | -9/Mines | Entered Materials 1777 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1778 | -8/Materials | Identified exit to Factory 1906 | -8/Materials | Lost 5 parts (3n1u1w) 2498 | -8/Materials | Build established: Scavenger-Tank 2696 | -8/Materials | Core integrity fell below 50% 2702 | -8/Materials | Garrison activated, responded to threat 2730 | -8/Materials | Lost 5 parts (2n1u2w) 3115 | -8/Materials | Build established: Scavenger-Gunner 3401 | -8/Materials | Garrison activated, responded to threat 3460 | -8/Materials | Core integrity fell below 20% 3488 | -8/Materials | Lost 6 parts (1p2n1u2w) 4246 | -8/Materials | Discovered exit to Factory (range 16) 4492 | -8/Materials | Entered Factory 4492 | -7/Factory | Evolved 2 slots: Utility x2 4597 | -7/Factory | Build established: Gunner 4943 | -7/Factory | Build established: Scavenger-Skirmisher 5055 | -7/Factory | Identified exit to DSF 5057 | -7/Factory | Entered DSF 5085 | -7/DSF | Additional patrols routed to DSF 5300 | -7/DSF | Sterilization system engaged 5308 | -7/DSF | Discovered new exit (range 14) 5320 | -7/DSF | Ambient heat levels rising (+10) 5335 | -7/DSF | Ambient heat levels rising (+10) 5350 | -7/DSF | Ambient heat levels rising (+10) 5365 | -7/DSF | Ambient heat levels rising (+10) 5380 | -7/DSF | Ambient heat levels rising (+10) 5380 | -7/DSF | Core integrity fell below 50% 5395 | -7/DSF | Ambient heat levels rising (+10) 5397 | -7/DSF | Lost 4 parts (2n2u) 5397 | -7/DSF | Core integrity fell below 20% 5410 | -7/DSF | Ambient heat levels rising (+10) 5412 | -7/DSF | Core melted Last Messages --------------- G-47 Trooper heat damages Lgt. Nuclear Core, Imp. Heat Sink. G-47 Trooper overheating. G-47 Trooper heat damages Imp. Heat Sink, Particle Gun, Aluminum Leg. G-47 Trooper overheating. G-47 Trooper heat damages core (-11). Overheating: Autogun damaged (-24). Overheating: Armor Integrity Analyzer damaged (-3). ALERT: Ambient heat levels +10. Overheating: Core damaged (-98). Overheating: Broken Arm. Treads damaged (-57). Overheating: Matter decay (-1). Overheating: Energy bleed (-15). Overheating: Broken Arm. Treads damaged (-34). Overheating: Energy bleed (-12). Overheating: Adv. Assault Cannon damaged (-7). ALERT: Ambient heat levels +10. Overheating: Core damaged (-84). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ##??????????????????????????????????????? | | ""#?????????????????????????????????????? | | #"#??????????#####??#???????????????????? | | #"##???????### # ####?######??##????????? | | """#########]] !### %#?""""#??????? | | """##!!# # ]%%! / # #"""""#??????? | | =%//! ! %% %<%%#??????? | | ///! !@%% %%%""""????? | | ## !#!!!### # [! !# ## !%"##?????? | | ###!!#!!!### * ###!!!# #???%###??????? | | #########" = **########?????????????? | | !!#?????## %!**#????????????????????? | | !!#??????# [ *#????????????????????? | | ###??????###! ###????????????????????? | | !!#??????#] = ! #????????????????????? | | !!#??????#]] !=#????????????????????? | | !!#??????#]] ^![!#????????????????????? | | ############ ###????????????????????? | | %## #!!!# #????????????????????? | | % ## # !!# % #!!!#????????????????? | | % *%!= ???????????? | | %! =%[% ??????????? | | = *=[%= ???????????? | | ## #!!!## = ##!!!#!!!##???????????? | | ## #!!!## #!!!#??!#????????????? | | ############## ###?###????????????????? | | ?????????????! ==?????????????????????? | | ?????????????! ==#????????????????????? | | ?????????????! ==#????????????????????? | | ????????????## ^###????????????????????? | | ?????????????! ^ ??????????????????????? | | ?????????????! ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 16 Energy Capacity 290 Matter Stores 450 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Additional Mass Support 6 Armor Coverage 750 Resistance: KI 20 Propulsion Shielding 33 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 3 Authchip Count 5 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed CouplerRapidInverter Manual? 0 Play Time 01:23:36 Cumulative 29.9 hours Start 2026.09.13 @ 15:33:53 End 2026.09.13 @ 17:03:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 21 Adventurer 5 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ef80abaa-f690-462f-ae28-d95ca22c33da