Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.01 @ 14:15:59

Player: Demise

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (126)     630
Value Destroyed (2466)     2466
Prototype IDs (49)         980
Alien Tech Used (0)        0
Bonus (-962)               -962
              TOTAL SCORE: 4814

 Bonus
-------
High Alert Combat Kills    257
Aligned with FarCom        300
Friendly Fire              -1519

 Cogmind 
---------
Core Integrity             0/400
Matter                     248/300
Energy                     198/200
System Corruption          0%
Temperature                Cool (36)
Movement                   Rolling (145) Ox4
Location                   -8/Mines

 Parts 
-------
>              --- POWER (1) --------
               Cold Fusion Reactor
>              --- PROPULSION (2) ---
               Wheel
       Armored Wheel
>              --- UTILITY (4) ------
               Huge Storage Unit
               Seismic Detector
      Hardened Light Armor Plating
      Hardened Light Armor Plating
>              --- WEAPON (2) -------
         Heavy Assault Rifle
      Improved Assault Rifle
>              --- INVENTORY (25) ---
     Makeshift Power Source
               Potential Leg
               Potential Leg
               Cooling System
               Cooling System
  Experimental Sensor Array
      Advanced Launcher Guidance Computer
      Improved Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
      Advanced Weapon Cycler
      Hardened Light Armor Plating
               Hacking Suite
               EX Chip 2
      Advanced Component Analysis Suite
               System Purifier
    Long-range Tractor Beam
               Bomb Drone Bay (15/16)
         Heavy Assault Rifle
      Improved Assault Rifle
               YI-UF0's Doublenader
               Katana
               Katana

 Peak State 
------------
>              --- POWER ------------
               Cold Fusion Reactor
>              --- PROPULSION -------
               Potential Leg
               Potential Leg
>              --- UTILITY ----------
               Huge Storage Unit
      Improved Targeting Computer
      Hardened Light Armor Plating
               System Purifier
>              --- WEAPON -----------
      Improved Assault Rifle
      Improved Assault Rifle
>              --- INVENTORY --------
               Wheel
               Wheel
       Armored Wheel
               Cooling System
               Cooling System
  Experimental Sensor Array
               Seismic Detector
      Advanced Launcher Guidance Computer
      Improved Target Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
      Hardened Light Armor Plating
      Hardened Light Armor Plating
               EX Chip 2
      Advanced Component Analysis Suite
    Long-range Tractor Beam
               Bomb Drone Bay
         Heavy Assault Rifle
         Heavy Assault Rifle
               YI-UF0's Doublenader
               Datajack
               Katana
               Katana
               Deploy-a-Sentry
[Rating: 56]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Wheel
  Leg                      Potential Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Utility Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 YI-UF0's Doublenader
  Impact Weapon            Flail
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             138  | 8   33  7   46  14  30  .   
  Power                    8    | 1   1   .   5   .   1   .   
    Engine                 6    | 1   .   .   5   .   .   .   
    Core                   1    | .   1   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   1   .   
  Propulsion               30   | 2   9   1   11  2   5   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   .   
    Wheel                  28   | 2   9   1   11  2   3   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  64   | 2   11  6   21  12  12  .   
    Device                 27   | 1   3   3   7   9   4   .   
    Storage                5    | 1   4   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             30   | .   4   3   13  3   7   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   36   | 3   12  .   9   .   12  .   
    Energy Gun             4    | 2   1   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          23   | 1   10  .   6   .   6   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   2   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   
  Unidentified Prototypes  6    | .   2   .   3   1   .   .   
Parts Lost                 10   | .   1   .   3   1   5   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   1   .   2   1   .   .   
  Utility                  5    | .   .   .   1   .   4   .   
  Weapon                   1    | .   .   .   .   .   1   .   
  Highest Loss Streak      3    | .   1   .   1   1   3   .   
  To Critical Strikes      1    | .   .   .   .   .   1   .   
Average Slot Usage (%)     99   | .   99  100 99  99  98  .   
  Engine                   7    | .   4   .   10  11  9   .   
  Core                     3    | .   9   14  .   .   .   .   
  Leg                      1    | .   .   .   .   .   7   .   
  Wheel                    22   | .   27  28  21  21  14  .   
  Device                   6    | .   3   11  4   10  9   .   
  Storage                  11   | .   14  14  11  11  11  .   
  Protection               19   | .   10  2   28  22  19  .   
  Ballistic Gun            21   | .   26  28  21  22  14  .   
  Special Melee Weapon     1    | .   .   .   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             112  | 13  94  94  103 103 112 109 
  Greatest Support         60   | 20  26  20  29  22  60  22  
  Greatest Overweight (x)  10   | .   4   4   10  4   5   4   
  Average Overweight (x)   3    | .   1   4   4   4   3   4   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         23   | 7   19  25  25  25  25  25  
  Most Carried             25   | 5   23  25  25  25  25  24  
  Average Carried          22   | 1   17  24  24  24  21  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            25   | 5   23  25  25  25  25  24  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           3663 | 328  658  203  1347 263  864  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4368 | 197  869  186  2248 351  517  .    
  Parts                    339  | 17   52   10   173  29   58   .    
Haulers Intercepted        8    | .    2    .    6    .    .    .    
Recyclers Shooed           4    | 1    3    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  76   | .   15  3   43  13  2   .   
  Guns                     67   | .   15  3   35  13  1   .   
  AOE                      9    | .   .   .   8   .   1   .   
Classes Destroyed          15   | 3   6   .   4   .   2   .   
  Worker                   8    | 1   3   .   3   1   .   .   
  Builder                  5    | .   1   .   3   1   .   .   
  Tunneler                 6    | 4   .   1   .   1   .   .   
  Hauler                   8    | .   2   .   6   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   
  Mechanic                 2    | .   1   .   1   .   .   .   
  Operator                 3    | .   .   .   3   .   .   .   
  Watcher                  7    | .   3   .   4   .   .   .   
  Swarmer                  22   | .   3   3   6   10  .   .   
  Grunt                    40   | .   12  .   25  3   .   .   
  Brawler                  3    | .   .   .   3   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   
  Sentry                   8    | .   .   .   8   .   .   .   
  Zionite                  8    | .   .   .   .   .   8   .   
  Assembled                1    | .   .   .   .   .   1   .   
Best Kill Streak           7    | 5   6   2   7   6   6   .   
  Combat Bots Only         5    | .   5   2   5   4   1   .   
Max Kills in Single Turn   5    | 1   2   1   5   2   1   .   
  Gunslinging              1    | .   1   .   1   1   .   .   
  Exploded                 4    | .   .   .   4   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   1   .   .   4   .   
  YI-UF0 (-10/Mines)
  8R-AWN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               3430 | .    591  32   1239 227  1271 70   
  Core                     479  | .    47   26   219  7    165  15   
  Absorbed by Shields      178  | .    .    .    .    40   138  .    
  Redirected to Shielding  112  | .    .    .    70   2    40   .    
  Regen/Repaired (Parts)   567  | .    331  .    236  .    .    .    
Core Remaining (%)         85   | 100  .    70   .    .    .    .    
Volleys Fired              347  | 16   61   21   132  28   88   1    
  Largest                  2    | 1    2    2    2    2    2    2    
  Hottest                  93   | 20   46   46   93   46   70   46   
Shots Fired                640  | 16   122  42   263  56   139  2    
  Gun                      631  | 16   122  42   260  56   133  2    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 9    | .    .    .    3    .    6    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  631  | 16   122  42   260  56   133  2    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                9    | .    .    .    3    .    6    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         26   | 6    14   10   26   8    21   3    
  Robot Miss Streak        4    | 2    3    3    4    4    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        7    | .    2    .    4    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    
Shots Hit Robots           491  | 11   92   31   186  31   138  2    
  Core Hits                209  | 7    34   9    99   18   41   1    
  Critical Kills           2    | .    1    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    .    .    1    .    
  Critical Strikes         4    | .    1    1    1    .    1    .    
    Destroy                3    | .    .    1    1    .    1    .    
    Smash                  1    | .    1    .    .    .    .    .    
Melee Attacks              37   | .    6    .    .    .    31   .    
  Impact                   6    | .    6    .    .    .    .    .    
  Slashing                 27   | .    .    .    .    .    27   .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    1    .    
Damage Inflicted           9316 | 123  1502 465  3498 499  3204 25   
  Guns                     7220 | 123  1457 465  2993 499  1658 25   
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               876  | .    .    .    505  .    371  .    
  Melee                    1210 | .    35   .    .    .    1175 .    
  Ramming                  10   | .    10   .    .    .    .    .    
  Kinetic                  7220 | 123  1457 465  2993 499  1658 25   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                876  | .    .    .    505  .    371  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   35   | .    35   .    .    .    .    .    
  Slashing                 1175 | .    .    .    .    .    1175 .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    1    .    
  Average Corruption       1    | .    .    .    1    1    1    .    
  Corruption Purged        1    | .    .    .    .    .    1    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    19   8    12   .    
    Message Errors         12   | .    .    .    7    2    3    .    
    Matter Fused           9    | .    .    .    3    1    5    .    
    Heat Flow Errors       7    | .    .    .    3    1    3    .    
    Energy Discharges      5    | .    .    .    3    2    .    .    
    Data Loss (minor)      2    | .    .    .    .    1    1    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    1    .    .    .    
    Alerts                 2    | .    .    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            115  | .    .    .    5    .    110  .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               5    | .    .    .    5    .    .    .    
  Melee                    110  | .    .    .    .    .    110  .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      52   | .    5    .    13   .    34   .    
  Shots                    3    | .    .    .    1    .    2    .    
  Rammed                   1    | .    1    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        271  | .    30   .    262  179  271  .    
  Average Temperature      34   | .    14   .    30   93   57   .    
  Received Heat Transfer   903  | .    270  .    579  .    .    54   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             899  | 30  285 85  899 619 .   .   
  Initial                  334  | .   19  65  .   334 .   .   
  Average                  291  | 10  177 42  384 464 .   .   
Maximum Alert Level        3    | .   1   .   3   2   .   .   
  Low Security (%)         46   | 100 66  100 30  .   .   100 
  Level 1                  27   | .   33  .   35  22  .   .   
  Level 2                  16   | .   .   .   11  77  .   .   
  Level 3                  9    | .   .   .   21  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   5   1   9   .   .   .   
  Investigation            10   | .   5   1   4   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   .   .   
  Assault                  2    | .   .   .   2   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              133  | .   24  4   61  15  26  3   
  Peak Tracking Total      9    | .   5   3   7   4   9   3   
  Tactical Retreats        7    | .   1   1   1   1   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            6    | .   4   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          10   | .   .   .   1   .   9   .   
  Max in Single Turn       3    | .   .   .   1   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          28   | .   10  1   14  1   2   .   
  Terminals                17   | .   8   .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                95   | .   39  1   52  1   2   .   
  Successful               61   | .   26  1   31  1   2   .   
  Failed                   33   | .   13  .   20  .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   
  Manual                   57   | .   29  .   27  .   1   .   
  Terminals                66   | .   29  .   37  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          15   | .   8   .   7   .   .   .   
  Recycling Units          8    | .   2   .   6   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             25   | .   8   1   13  1   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Robot Analysis           7    | .   5   .   2   .   .   .   
  Prototype ID Bank        4    | .   1   .   3   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   
  Zone Layout              3    | .   .   .   3   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   8   .   6   .   .   .   
  Scan Component           7    | .   4   .   3   .   .   .   
  Repair                   7    | .   4   .   3   .   .   .   
Recycling Unit Hacks       3    | .   1   .   2   .   .   .   
  Retrieve Components      3    | .   1   .   2   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   9   .   8   .   .   .   
  Terminals                14   | .   8   .   6   .   .   .   
    Assimilate             2    | .   2   .   .   .   .   .   
    Botnet                 11   | .   5   .   6   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   
    Tunnel                 3    | .   1   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         22   | .   10  .   12  .   .   .   
  Full Trace Events        7    | .   5   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             7    | .   4   .   3   .   .   .   
  Time                     282  | .   154 .   128 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     18   | .   1   .   17  .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   4   .   
  Non-combat               3    | .   .   .   .   .   3   .   
  Combat                   1    | .   .   .   .   .   1   .   
Robot Hacks Applied        4    | .   .   .   .   .   4   .   
  parse_system             4    | .   .   .   .   .   4   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               4    | .   1   .   .   3   .   .   
  Largest Group            3    | .   1   1   1   3   3   .   
  Highest-Rated Group      40   | .   10  10  10  40  40  .   
  Highest-Rated Ally       16   | .   10  10  10  16  16  .   
Total Orders               15   | .   2   6   2   .   5   .   
  STAY                     7    | .   1   3   1   .   2   .   
  FOLLOW                   6    | .   1   3   1   .   1   .   
  RETURN                   2    | .   .   .   .   .   2   .   
Ally Attacks               6    | .   .   .   .   .   5   1   
  Total Damage             57   | .   .   .   .   .   15  42  
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       7    | .   5   .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             4    | .   .   .   .   .   4   .   
  Drone Recoveries         3    | .   .   .   .   .   3   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               7664 | 107  1425 838  2684 869  1739 2    
Spaces Moved               4052 | 74   816  534  1228 515  884  1    
  Core                     2    | 2    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     159  | .    .    .    .    .    159  .    
  Wheels                   3891 | 72   816  534  1228 515  725  1    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   140  125  145  145  145  
  Average Speed            139  | 79   109  140  151  145  150  145  
  Slowest Speed            230  | 80   140  140  230  145  170  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       66   | 5    87   82   98   98   86   6    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     6    | .    1    1    2    1    1    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 16   | .    2    .    14   .    .    .    
Terrain Destroyed          39   | .    2    .    27   .    10   .    
  Melee                    2    | .    2    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      37   | .    .    .    27   .    10   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Total                      5391 | 102  1213 582  1802 578  1111 3    
  Wait                     661  | .    244  12   348  14   43   .    
  Move                     4046 | 73   815  533  1227 514  883  1    
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  74   | 4    29   5    17   2    17   .    
  Fast Attach              35   | 8    13   .    8    3    3    .    
  Attach                   22   | .    3    .    7    1    11   .    
  Detach                   12   | 1    3    .    2    .    6    .    
  Swap                     81   | .    17   7    31   10   16   .    
  Drop                     76   | .    21   4    30   6    14   1    
  Fire                     347  | 16   61   21   132  28   88   1    
  Melee                    36   | .    6    .    .    .    30   .    
  Ram                      1    | .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
  108 | -11/Scrapyard | Entered Materials
  165 | -10/Materials | Discovered new exit (range 8)
  345 | -10/Materials | Build established: Mutant
  661 | -10/Materials | Identified exit to Mines
  686 | -10/Materials | Discovered new exit (range 7)
  965 | -10/Materials | Discovered new exit (range 16)
 1397 | -10/Materials | Repaired Imp. Assault Rifle
 1450 | -10/Materials | Repaired Imp. Assault Rifle
 1482 | -10/Materials | Repaired Lgt. Armor Plating
 1509 | -10/Materials | Repaired Signal Interpreter
 1533 | -10/Materials | Entered Mines
 1533 | -10/Mines     | Accompanied by 1 ally
 1575 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1597 | -10/Mines     | Discovered new exit (range 13)
 1639 | -10/Mines     | Destroyed YI-UF0
 1647 | -10/Mines     | Found Prototype Launcher
 1835 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1846 | -10/Mines     | Learned location of Zion (-7)
 1982 | -10/Mines     | Discovered new exit (range 8)
 2059 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2371 | -10/Mines     | Entered Materials
 2371 | -9/Materials  | Accompanied by 1 ally
 2371 | -9/Materials  | Evolved 2 slots: Utility x2
 2633 | -9/Materials  | Discovered new exit (range 6)
 2641 | -9/Materials  | Identified exit to Materials
 2707 | -9/Materials  | Repaired Weapon Shielding
 2768 | -9/Materials  | Identified exit to Mines
 3367 | -9/Materials  | Central database locked down
 4045 | -9/Materials  | Discovered exit to Materials (range 4)
 4315 | -9/Materials  | Build established: Scavenger-Mutant
 4371 | -9/Materials  | First assault squad dispatched
 4377 | -9/Materials  | Repaired Imp. Assault Rifle
 4392 | -9/Materials  | Identified YI-UF0's Doublenader
 4398 | -9/Materials  | Core integrity fell below 50%
 4486 | -9/Materials  | Discovered exit to Materials (range 11)
 4939 | -9/Materials  | Repaired Imp. Assault Rifle
 5055 | -9/Materials  | Entered Mines
 5078 | -9/Mines      | Build established: Mutant
 5112 | -9/Mines      | Learned location of Storage (-7)
 5191 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 5194 | -9/Mines      | Found Prototype Device
 5248 | -9/Mines      | Discovered exit to Materials (range 4)
 5661 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 5772 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5810 | -9/Mines      | Found the Drone Emporium
 5818 | -9/Mines      | Found Prototype Device
 5818 | -9/Mines      | Identified Bomb Drone Bay
 5862 | -9/Mines      | Discovered exit to Materials (range 3)
 5873 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 5914 | -9/Mines      | Discovered new exit (range 5)
 5924 | -9/Mines      | Entered Exiles
 5924 | -9/Exiles     | Accompanied by 3 allies
 5948 | -9/Exiles     | Discovered new exit (range 15)
 5965 | -9/Exiles     | Met 8R-AWN
 5987 | -9/Exiles     | Met EX-HEX
 6062 | -9/Exiles     | Met EX-DEC
 6128 | -9/Exiles     | Met EX-BIN
 6149 | -9/Exiles     | Aligned with FarCom system
 6151 | -9/Exiles     | Given EX-Vault access code
 6184 | -9/Exiles     | Opened EX-Vault
 6221 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 6338 | -9/Exiles     | Discovered new exit (range 14)
 6520 | -9/Exiles     | Found Potential Leg
 6523 | -9/Exiles     | Found Potential Leg
 6778 | -9/Exiles     | Attacked by the Exiles
 6950 | -9/Exiles     | Core integrity fell below 20%
 7034 | -9/Exiles     | Destroyed 8R-AWN
 7055 | -9/Exiles     | Lost 3 parts (2u1w)
 7330 | -9/Exiles     | Destroyed EX-DEC
 7336 | -9/Exiles     | Destroyed EX-BIN
 7377 | -9/Exiles     | Destroyed EX-HEX
 7383 | -9/Exiles     | Found Deploy-a-Sentry
 7387 | -9/Exiles     | Found Exp. Core Analyzer
 7443 | -9/Exiles     | Found System Purifier
 7663 | -9/Exiles     | Stole two prototypes: Potential Leg, Deploy-a-Sentry
 7663 | -9/Exiles     | Entered Mines
 7665 | -8/Mines      | DAS Turret deployed
 7665 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
07452_ Acquired 30 matter.
07460_ Dropped Potential Leg. <x2>
07463_ Acquired Potential Leg. <x2>
07471_ Acquired 29 matter.
07473_ Acquired 14 matter.
07477_ Discarded Imp. Targeting Computer.
07478_ System corrupted: Component data lost.
07480_ Acquired Mak. Power Source.
07483_ Acquired 4 matter.
07511_ System Purifier purges 1% system corruption (0%).
07594_ Dropped Wheel.
07599_ Dropped Datajack.
07600_ Acquired Hacking Suite.
07633_ Acquired Adv. Weapon Cycler.
LOCATION=UNKNOWN
GOAL=ESCAPE
07663_ Dropped Deploy-a-Sentry.
07665_ DAS Turret deployed.
07665_ G-47 Trooper knocked back.
07665_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#        ???????????????????      |
| ?????????????????# %      ???????????????????      |
| ????????????????## g     #???????????????????      |
| ????????????????#    gg  #???????????????????      |
| ??????????????????       ##??????????????????      |
| ???????????????????       ##?????????????????      |
| ????????????????????#      ##???  ##?????????      |
| ?????????????????????#      ##     #?????????      |
| ?????????????????????#             #?????????      |
| ?????????????????????#  t@         #?????????      |
| ?????????????????????##  ####     #??????????      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Utility Shielding          33
Weapon Shielding           33
Evasion (%)                44
Targeting Accuracy         6

 Item Schematics 
-----------------
 Hacking Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumHellfireThermoblaster
  Manual?         0
Play Time         01:02:27
  Cumulative      545.4 hours
  Start           2022.06.01 @ 13:12:52
  End             2022.06.01 @ 14:15:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          439
  Rogue           439
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          83
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 345e7edc-27ca-434b-9c55-201338c4278d