Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.18 @ 19:31:25

Player: Cassie Rose

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (15)      75
Value Destroyed (249)      249
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 564

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     230/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -10/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
   Light Assault Rifle
>        --- INVENTORY (8) ----
   Light Ion Engine
   Small Storage Unit
         Seismic Analyzer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           EM Pulse Gun
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Seismic Analyzer
     Light Assault Rifle
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Datajack
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             13   | 7   6   
  Power                    2    | 1   1   
    Engine                 2    | 1   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               2    | 2   .   
    Treads                 2    | 2   .   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  3    | 2   1   
    Device                 1    | 1   .   
    Storage                2    | 1   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   6    | 2   4   
    Energy Gun             1    | 1   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          4    | 1   3   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   1    | .   1   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 9    | .   9   
  Power                    2    | .   2   
  Propulsion               2    | .   2   
  Utility                  1    | .   1   
  Weapon                   4    | .   4   
  Highest Loss Streak      7    | .   7   
Average Slot Usage (%)     98   | .   98  
  Engine                   13   | .   13  
  Treads                   26   | .   26  
  Device                   13   | .   13  
  Storage                  14   | .   14  
  Energy Gun               9    | .   9   
  Ballistic Gun            6    | .   6   
  Special Melee Weapon     11   | .   11  
Naked Turns                .    | .   .   
Heaviest Build             17   | 12  17  
  Greatest Support         40   | 40  40  
  Greatest Overweight (x)  4    | 2   4   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 8    | 6   8   
  Average Capacity         6    | 5   6   
  Most Carried             5    | 5   5   
  Average Carried          3    | 2   4   
  Final Capacity           8    | 6   8   
  Final Carried            3    | 3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           364  | 269 95  
  Remotely                 .    | .   .   
Salvage Created            395  | 96  299 
  Parts                    32   | 11  21  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  9    | .   9   
  Guns                     7    | .   7   
  AOE                      2    | .   2   
Classes Destroyed          7    | 2   5   
  Worker                   1    | .   1   
  Tunneler                 2    | 2   .   
  Recycler                 1    | 1   .   
  Operator                 1    | .   1   
  Watcher                  1    | .   1   
  Swarmer                  5    | .   5   
  Grunt                    4    | .   4   
Best Kill Streak           6    | 2   6   
  Combat Bots Only         6    | .   6   
Max Kills in Single Turn   2    | 1   2   
  Gunslinging              .    | .   .   
  Exploded                 2    | .   2   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               1000 | .    1000 
  Core                     255  | .    255  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              88   | 7    81   
  Largest                  2    | 2    1    
  Hottest                  60   | 60   40   
Shots Fired                95   | 14   81   
  Gun                      95   | 14   81   
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  56   | 7    49   
  Thermal                  .    | .    .    
  Explosive                .    | .    .    
  Electromagnetic          39   | 7    32   
  Robot Hit Streak         7    | 6    7    
  Robot Miss Streak        7    | 2    7    
  Penetration Max          .    | .    .    
  Secondary Targets        .    | .    .    
Shots Hit Robots           57   | 10   47   
  Core Hits                22   | 4    18   
  Critical Hits            .    | .    .    
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
Melee Attacks              2    | .    2    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            2    | .    2    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           1052 | 155  897  
  Guns                     809  | 116  693  
  Cannons                  .    | .    .    
  Explosions               243  | 39   204  
  Melee                    .    | .    .    
  Ramming                  .    | .    .    
  Kinetic                  396  | 35   361  
  Thermal                  243  | 39   204  
  Explosive                .    | .    .    
  Electromagnetic          413  | 81   332  
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         .    | .    .    
  Average Corruption       .    | .    .    
  Corruption Purged        .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            29   | .    29   
  Projectiles              .    | .    .    
  Explosions               29   | .    29   
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      39   | .    39   
  Shots                    1    | .    1    
  Rammed                   .    | .    .    
Targets Rammed             .    | .    .    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        66   | .    66   
  Average Temperature      33   | .    33   
  Received Heat Transfer   345  | .    345  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              2    | .    2    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         400  | .    400  
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      4    | 1    3    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             160  | 15  160 
  Average Influence        35   | 8   39  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              16   | .   16  
  Peak Tracking Total      7    | .   7   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          2    | .   2   
  Max in Single Turn       1    | .   1   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          3    | .   3   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                15   | .   15  
  Successful               8    | .   8   
  Failed                   7    | .   7   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   12   | .   12  
  Terminals                15   | .   15  
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             3    | .   3   
  Prototype ID Bank        1    | .   1   
  Zone Layout              2    | .   2   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         15   | .   15  
  Terminals                5    | .   5   
    Assimilate             1    | .   1   
    Botnet                 3    | .   3   
    Operators              1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         3    | .   3   
  Full Trace Events        2    | .   2   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              1    | .   1   
  Non-combat               1    | .   1   
  Combat                   .    | .   .   
Robot Hacks Applied        2    | .   2   
  parse_system             1    | .   1   
  no_distress              1    | .   1   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Scr  Mat  
Turns Passed               1153 | 133  1020 
Spaces Moved               591  | 67   524  
  Core                     24   | 23   1    
  Treads                   567  | 44   523  
  Legs                     .    | .    .    
  Wheels                   .    | .    .    
  Hover                    .    | .    .    
  Flight                   .    | .    .    
  Fastest Speed            50   | 50   160  
  Average Speed            157  | 136  160  
  Slowest Speed            250  | 160  250  
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Cave-ins Triggered       .    | .    .    
Exploration Rate (%)       30   | 5    55   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 .    | .    .    
Terrain Destroyed          5    | 3    2    
  Melee                    .    | .    .    
  Projectile               .    | .    .    
  AOE                      5    | 3    2    

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      718  | 95  623 
  Wait                     11   | 5   6   
  Move                     590  | 66  524 
  Hop                      .    | .   .   
  Pick Up                  14   | 10  4   
  Fast Attach              .    | .   .   
  Attach                   11   | 7   4   
  Detach                   .    | .   .   
  Swap                     2    | .   2   
  Drop                     .    | .   .   
  Fire                     88   | 7   81  
  Melee                    2    | .   2   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  134 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  458 | -10/Materials | Discovered new exit (range 10)
  564 | -10/Materials | Discovered new exit (range 16)
  815 | -10/Materials | Core integrity fell below 50%
  876 | -10/Materials | Discovered new exit (range 11)
 1131 | -10/Materials | Core integrity fell below 20%
 1154 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00861_ K-01 Serf collects debris.
00862_ Acquired Lgt. Ion Engine.
00865_ K-01 Serf collects debris. <x6>
00876_ EXIT=FOUND
00877_ K-01 Serf collects debris. <x2>
00893_ Acquired Med. Storage Unit.
01065_ K-01 Serf cleans the Fusion Modulator.
01108_ Lgt. Treads destroyed.
01113_ K-01 Serf destroyed.
01122_ Imp. Terrain Scanner destroyed.
01125_ R-06 Scavenger collects Wheel.
01126_ Lgt. Treads destroyed.
01128_ R-06 Scavenger collects Sml. Matter Pod.
01128_ Assault Rifle destroyed.
01131_ Datajack destroyed.
01138_ U-05 Engineer repairs door.
01142_ Lgt. Assault Rifle destroyed.
01146_ Ion Engine destroyed.
01147_ G-34 Mercenary destroyed.
01149_ R-06 Scavenger collects Ion Engine.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumXenonBay
  Manual?         0
Play Time         00:13:44
  Cumulative      19.1 hours
  Start           2019.11.18 @ 19:20:42
  End             2019.11.18 @ 19:31:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             20
Gallery%          15
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: d0658acd-5112-47df-a9a3-70d4ace705cd