Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 00:59:43

Player: lrwhittaker

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (90)      450
Value Destroyed (3142)     3142
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (2495)               2495
              TOTAL SCORE: 12747

 Bonus
-------
High Alert Combat Kills    187
Follower Combat Kills      1350
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
MAIN.C Attacked Warlord    500
Friendly Fire              -642

 Cogmind 
---------
Core Integrity             0/1300
Matter                     65/300
Energy                     85/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Cooling System
  Advanced Thermal Shield
           Antimissile System
           GAL Module

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
    Reinforced Fission Core
>              --- PROPULSION -------
      Improved Medium Treads
      Improved Medium Treads
      Improved Medium Treads
       Armored Medium Treads
>              --- UTILITY ----------
  Experimental System Shield
               Wardrone Bay
>              --- WEAPON -----------
               Hardcell Cannon
         Heavy Gauss Cannon
      Improved Proton Missile Launcher
>              --- INVENTORY --------
       Armored Treads
               Myomer Leg
      Advanced Cooling System
        Medium Storage Unit
               GAL Module
[Rating: 166]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gyrokinetic Inverter
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Experimental Armor Integrity Analyzer
  Hackware                 Experimental System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Improved Proton Missile Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            HERF Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Proton Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res 
Slots Evolved              14   | .   .   .   2   .   .   .   6   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Utility                  8    | .   .   .   2   .   .   .   2   .   1   .   .   .   .   2   1   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Parts Attached             127  | 6   6   6   8   7   5   2   6   13  7   8   4   4   8   15  22  
  Power                    15   | 1   .   1   1   .   .   .   1   3   .   .   2   1   2   2   1   
    Engine                 6    | 1   .   1   1   .   .   .   1   .   .   .   2   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   .   3   .   .   .   1   1   2   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               31   | 2   2   2   1   .   1   .   2   5   1   2   1   .   .   3   9   
    Treads                 13   | .   2   .   .   .   .   .   .   4   1   2   1   .   .   3   .   
    Leg                    9    | 2   .   2   1   .   1   .   2   1   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  46   | 1   2   2   2   1   4   1   2   2   3   3   1   1   2   9   10  
    Device                 25   | .   .   1   2   .   .   .   1   .   2   2   .   .   2   7   8   
    Storage                5    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Processor              10   | .   .   1   .   1   3   1   .   .   1   1   .   1   .   1   .   
    Hackware               3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   
    Protection             3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   2   1   4   6   .   1   1   3   3   3   .   2   4   1   2   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   .   1   .   .   .   2   .   2   .   2   1   1   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       16   | .   2   1   2   3   .   1   1   1   1   .   .   .   2   .   2   
    Launcher               8    | .   .   .   2   2   .   .   .   .   2   1   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   .   4   .   .   .   .   .   .   1   .   2   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    System Corruption      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   
Parts Lost                 29   | .   .   2   .   1   .   .   .   .   .   2   1   .   4   3   16  
  Power                    5    | .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   2   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   3   
  Utility                  12   | .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   8   
  Weapon                   6    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Highest Loss Streak      12   | .   .   1   .   1   .   .   .   .   .   2   1   .   4   2   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  99  98  99  100 100 91  99  99  99  100 100 93  63  63  
  Engine                   5    | .   14  14  11  11  11  11  13  6   .   .   3   4   .   .   .   
  Core                     5    | .   .   .   .   .   .   .   .   5   11  11  6   5   5   9   7   
  Treads                   14   | .   3   9   .   .   .   .   .   20  23  23  23  23  23  16  .   
  Leg                      7    | .   24  18  20  22  22  22  24  5   .   .   .   .   .   .   .   
  Device                   5    | .   .   4   22  11  10  .   4   .   7   5   .   .   4   10  11  
  Storage                  7    | .   25  18  11  11  11  11  6   6   5   5   5   5   5   2   3   
  Processor                13   | .   .   4   11  21  21  22  13  13  13  16  17  22  15  2   4   
  Hackware                 4    | .   .   .   .   .   .   11  10  13  6   5   5   5   5   5   3   
  Protection               2    | .   .   .   .   .   .   .   .   5   5   5   10  5   5   .   .   
  Energy Cannon            6    | .   .   .   .   1   11  11  6   3   11  11  11  11  5   2   2   
  Ballistic Cannon         9    | .   25  27  18  19  11  11  10  16  4   .   .   .   5   10  6   
  Launcher                 4    | .   .   .   3   .   .   .   .   .   5   11  11  11  8   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             122  | 13  25  25  26  29  29  33  45  66  79  96  96  94  94  122 101 
  Greatest Support         110  | 20  40  40  30  30  37  37  57  110 110 110 110 110 110 104 72  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  10  10  10  10  10  10  10  10  7   9   
  Most Carried             10   | 3   8   10  8   9   10  10  8   10  10  10  9   10  10  10  7   
  Average Carried          8    | 1   6   7   6   7   9   9   3   8   8   9   8   9   9   5   5   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 3   6   8   7   9   10  9   3   10  9   9   9   10  9   7   4   

 Class Distribution 
--------------------
 38% | Mutant
 21% | Bomber
 19% | Gunner
  9% | Scavenger-Gunner
  5% | Hacker-Gunner
  5% | Scavenger-Bomber

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
    Hacker-Gunner | -6/DSF
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
           Gunner | -5/Upper Caves
           Gunner | -5/Warlord
           Bomber | -4/Proximity Caves
           Bomber | -4/Factory
           Mutant | -3/Research

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res 
Matter Collected           3353 | 242 233 416 162 65  62  236 .   342 186 197 158 45  171 660 178 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3575 | .   190 28  74  87  .   151 .   187 851 445 486 .   226 578 272 
  Parts                    181  | .   14  .   9   10  .   14  .   8   52  13  20  .   9   23  9   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           10   | .   2   .   .   .   .   .   .   .   7   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      41   | .   .   .   .   .   .   18  .   .   .   11  9   .   3   .   .   
  Prevented                25   | .   .   .   .   .   .   4   .   .   .   5   11  .   5   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res 
Combat Hostiles Destroyed  80   | .   3   5   6   5   .   8   .   4   14  9   10  .   7   7   2   
  Cannons                  42   | .   3   5   2   5   .   8   .   4   5   1   1   .   1   6   1   
  AOE                      30   | .   .   .   4   .   .   .   .   .   8   8   4   .   6   .   .   
Classes Destroyed          17   | .   4   1   2   .   .   2   .   2   2   .   1   .   1   1   1   
  Worker                   4    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 4    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  38   | .   .   .   5   3   .   5   .   .   11  5   5   .   4   .   .   
  Grunt                    17   | .   3   .   1   2   .   .   .   2   .   2   3   .   .   3   1   
  Brawler                  3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   7    | .   .   .   .   .   .   .   .   1   1   .   1   .   2   2   .   
  Programmer               5    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   4   5   3   .   3   .   3   9   5   5   .   4   2   1   
  Combat Bots Only         8    | .   2   4   4   3   .   3   .   3   8   5   5   .   4   2   1   
Max Kills in Single Turn   5    | .   2   1   2   1   .   1   .   1   5   3   4   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   .   .   .   .   .   4   3   4   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Res  
Hostile Shots Fired        592  | .    22   26   27   24   .    48   .    17   52   27   18   4    57   89   181  
  Missed                   191  | .    8    7    15   12   .    21   .    5    15   12   5    3    16   17   55   
Damage Taken               8293 | .    211  324  122  193  .    480  .    204  607  365  206  19   928  1740 2894 
  Core                     1933 | .    31   11   6    58   .    87   .    18   .    39   8    .    130  243  1302 
  Absorbed by Shields      283  | .    .    .    .    .    .    .    .    .    .    15   35   .    .    78   155  
  Regen/Repaired (Parts)   251  | .    .    .    162  .    .    .    .    .    .    .    .    89   .    .    .    
Core Remaining (%)         83   | 100  .    83   .    .    .    62   .    97   .    .    .    .    82   78   .    
Volleys Fired              210  | .    21   20   10   17   2    19   .    14   21   11   10   .    15   35   15   
  Largest                  4    | .    2    2    2    2    1    2    .    3    4    4    4    .    4    3    3    
  Hottest                  286  | .    70   70   70   70   35   133  .    168  236  236  262  .    286  236  236  
Shots Fired                437  | .    42   40   16   28   2    32   .    40   48   26   22   .    38   75   28   
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   389  | .    42   40   13   26   2    32   .    40   38   12   15   .    27   74   28   
  Launcher                 48   | .    .    .    3    2    .    .    .    .    10   14   7    .    11   1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  256  | .    42   40   13   26   2    19   .    32   .    .    .    .    7    58   17   
  Thermal                  71   | .    .    .    .    .    .    13   .    8    38   12   .    .    .    .    .    
  Explosive                5    | .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          85   | .    .    .    .    .    .    .    .    .    10   14   22   .    11   17   11   
  Entropic                 20   | .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    
  Robot Hit Streak         12   | .    6    6    5    4    .    5    .    9    7    12   3    .    6    6    4    
  Robot Miss Streak        6    | .    3    5    6    4    .    3    .    2    5    2    2    .    3    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           221  | .    25   18   8    12   .    17   .    23   20   13   12   .    22   40   11   
  Core Hits                146  | .    9    10   8    6    .    7    .    13   28   17   11   .    13   16   8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         24   | .    1    .    1    2    .    1    .    2    .    .    2    .    5    8    2    
    Blast                  17   | .    1    .    1    2    .    1    .    2    .    .    .    .    .    8    2    
    Corrupt                2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Sunder                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9636 | .    491  342  414  267  .    435  .    525  1403 1002 805  .    1669 1737 546  
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  6660 | .    491  339  168  267  .    435  .    525  698  175  251  .    1088 1731 492  
  Explosions               2913 | .    .    .    246  .    .    .    .    .    705  827  554  .    581  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  63   | .    .    3    .    .    .    .    .    .    .    .    .    .    .    6    54   
  Kinetic                  3888 | .    491  339  168  267  .    255  .    450  .    .    .    .    162  1365 391  
  Thermal                  1259 | .    .    .    .    .    .    180  .    75   745  175  .    .    84   .    .    
  Explosive                246  | .    .    .    246  .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3254 | .    .    .    .    .    .    .    .    .    658  827  805  .    497  366  101  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 926  | .    .    .    .    .    .    .    .    .    .    .    .    .    926  .    .    
Highest Corruption         17   | .    .    .    .    .    .    1    .    .    2    4    4    4    17   12   4    
  Average Corruption       7    | .    .    .    .    .    .    1    .    .    1    3    4    4    16   9    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  86   | .    .    .    .    .    .    .    .    .    1    21   12   .    26   21   5    
    Message Errors         20   | .    .    .    .    .    .    .    .    .    1    4    3    .    4    7    1    
    Matter Fused           23   | .    .    .    .    .    .    .    .    .    .    6    2    .    7    6    2    
    Heat Flow Errors       8    | .    .    .    .    .    .    .    .    .    .    1    1    .    5    1    .    
    Energy Discharges      9    | .    .    .    .    .    .    .    .    .    .    4    1    .    3    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      13   | .    .    .    .    .    .    .    .    .    .    3    4    .    1    3    2    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    
    Misfires               3    | .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    
    Alerts                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            151  | .    .    9    .    .    .    37   .    .    44   36   .    .    19   4    2    
  Projectiles              102  | .    .    9    .    .    .    37   .    .    44   .    .    .    6    4    2    
  Explosions               49   | .    .    .    .    .    .    .    .    .    .    36   .    .    13   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 36   | .    12   5    .    9    .    .    .    .    .    .    .    .    .    8    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33   | .    10   5    .    8    .    .    .    .    .    .    .    .    .    8    2    
  Secondary                3    | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      107  | .    .    .    30   30   .    .    .    .    .    8    13   .    .    .    26   
  Shots                    6    | .    .    .    1    2    .    .    .    .    .    2    1    .    .    .    .    
  Rammed                   11   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    7    
Targets Rammed             11   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        837  | .    219  161  .    8    .    207  .    54   616  330  503  .    837  453  681  
  Average Temperature      174  | .    79   69   .    4    .    63   .    18   215  133  210  .    276  116  250  
  Received Heat Transfer   1231 | .    138  114  .    42   .    66   .    18   .    90   72   9    54   72   556  
  Effects                  103  | .    1    .    .    .    .    .    .    .    24   1    13   .    28   5    31   
    Shutdowns              26   | .    .    .    .    .    .    .    .    .    4    .    3    .    7    4    8    
    Energy Bleed           7    | .    1    .    .    .    .    .    .    .    3    1    .    .    2    .    .    
    Interference           31   | .    .    .    .    .    .    .    .    .    11   .    6    .    6    .    8    
    Matter Decay           10   | .    .    .    .    .    .    .    .    .    2    .    1    .    4    .    3    
    Short Circuit          5    | .    .    .    .    .    .    .    .    .    1    .    .    .    4    .    .    
    Damage (minor)         6    | .    .    .    .    .    .    .    .    .    1    .    1    .    3    1    .    
    Damage (major)         15   | .    .    .    .    .    .    .    .    .    2    .    2    .    1    .    10   
    Damage (core)          3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8    | .    .    .    .    .    .    .    .    .    1    .    5    .    .    1    1    
  Combat Hostiles          8    | .    .    .    .    .    .    .    .    .    1    .    5    .    .    1    1    
  Parts Fried              17   | .    .    .    .    .    .    .    .    .    2    4    10   .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Heat Transferred         1684 | .    .    .    .    .    .    300  .    137  938  259  .    .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res 
Peak Influence             722  | .   157 87  348 298 .   .   260 391 722 .   .   .   .   467 485 
  Initial                  260  | .   .   61  13  135 .   .   260 185 205 .   .   .   .   .   180 
  Average                  219  | .   70  37  143 198 .   .   260 282 416 .   .   .   .   303 262 
Maximum Alert Level        3    | .   .   .   1   1   .   .   1   1   3   .   .   .   .   2   2   
  Low Security (%)         46   | 100 100 100 77  53  .   .   .   12  .   .   .   .   .   19  36  
  Level 1                  38   | .   .   .   22  46  .   .   100 87  55  .   .   .   .   48  48  
  Level 2                  13   | .   .   .   .   .   .   .   .   .   31  .   .   .   .   31  15  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   2   1   .   .   .   2   3   .   .   .   .   5   3   
  Investigation            3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Extermination            4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   
  Reinforcement            8    | .   .   .   2   .   .   .   .   2   2   .   .   .   .   2   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res 
Distress Signals           7    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              177  | .   6   8   13  7   .   14  .   11  14  11  11  9   8   28  37  
  Peak Tracking Total      20   | .   2   4   7   3   .   4   .   3   5   5   5   5   4   5   20  
  Tactical Retreats        16   | .   1   .   .   2   .   .   .   1   .   3   1   .   1   2   5   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   2   .   .   .   .   .   .   .   9   .   .   1   
Most Traps Carried         3    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res 
Machines Disabled          10   | .   .   .   1   1   .   .   .   .   4   1   .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   1   1   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res 
Machines Accessed          21   | .   5   .   2   1   1   .   1   .   2   2   .   4   1   1   1   
  Terminals                8    | .   3   .   1   .   .   .   1   .   1   .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                50   | .   14  .   9   1   2   .   1   .   4   4   .   8   2   4   1   
  Successful               38   | .   10  .   4   1   2   .   1   .   3   4   .   8   2   2   1   
  Failed                   12   | .   4   .   5   .   .   .   .   .   1   .   .   .   .   2   .   
    Catastrophic           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   2   .   4   .   1   .   .   .   .   .   .   .   1   3   4   
  Terminals                18   | .   9   .   3   .   .   .   1   .   2   .   .   .   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   5   .   .   .   .   .   .   .   2   .   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   5   .   .   1   2   .   1   .   1   4   .   8   2   .   1   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   3   .   7   2   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   5   .   .   .   .   .   .   .   2   .   .   .   .   2   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         4    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Retrieve Matter          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   .   .   52  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Res  
Total Allies               7    | .    .    3    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Largest Group            4    | .    .    3    1    1    4    3    3    3    3    .    .    .    .    .    .    
  Highest-Rated Group      153  | .    .    40   16   16   153  117  111  111  111  .    .    .    .    .    .    
  Highest-Rated Ally       40   | .    .    16   16   16   40   40   40   40   40   .    .    .    .    .    .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  RETURN                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Ally Attacks               113  | .    .    11   13   4    .    22   .    13   10   .    .    .    .    40   .    
  Total Damage             5636 | .    .    146  163  13   .    764  .    248  151  .    .    .    .    4151 .    
  Kills                    45   | .    .    4    6    .    .    6    .    2    3    .    .    .    .    24   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   1   .   .   2   2   .   .   .   2   1   .   2   .   .   
Drone Launches             14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   10  
  Drone Recoveries         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   
Decoded 0b10 Intel         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Items                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Res  
Turns Passed               10438 | 98   390  739  228  515  1245 522  22   412  465  1104 487  991  1570 1287 363  
Spaces Moved               5991  | 74   247  491  100  373  959  356  14   216  228  646  279  600  665  421  322  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3143  | .    33   105  .    .    .    .    .    166  228  646  279  600  665  421  .    
  Legs                     2523  | 71   214  386  100  373  959  356  14   50   .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    322   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    322  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  125  122  122  162  162  162  162  162  166  55   
  Average Speed            154   | 117  125  128  120  120  120  125  122  153  163  163  162  162  224  262  80   
  Slowest Speed            325   | 120  160  160  120  120  125  125  122  240  165  165  162  162  245  325  108  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       50    | 4    48   82   18   65   90   57   .    94   8    67   49   73   76   13   11   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    .    .    .    2    1    .    .    .    .    1    .    1    .    .    
  Known Exits Taken        8     | .    1    1    1    1    1    .    1    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      6     | 1    .    .    .    .    .    1    .    .    1    .    1    1    1    .    .    
Scrap Searched             15    | .    .    2    .    .    3    1    .    .    .    2    3    .    4    .    .    
Spaces Dug                 25    | .    .    .    .    18   .    .    .    .    .    .    .    .    .    2    5    
Terrain Destroyed          98    | .    .    .    15   18   .    3    .    .    8    .    .    .    22   27   5    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               54    | .    .    .    .    .    .    3    .    .    3    .    .    .    16   27   5    
  AOE                      44    | .    .    .    15   18   .    .    .    .    5    .    .    .    6    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Res  
Total                      6769 | 82   285  558  190  411  1050 400  19   267  274  669  293  623  708  535  405  
  Wait                     283  | .    6    31   69   3    70   22   .    1    11   .    .    5    17   35   13   
  Move                     5976 | 73   246  490  99   372  958  355  13   215  227  645  278  599  664  420  322  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 3    2    6    1    4    9    1    .    11   4    3    1    3    1    13   6    
  Fast Attach              50   | 6    3    1    3    2    .    .    .    4    3    2    .    3    4    7    12   
  Attach                   33   | .    .    2    2    1    .    .    6    1    2    3    1    .    1    5    9    
  Detach                   14   | .    2    1    2    1    .    .    .    1    .    .    .    .    .    2    5    
  Swap                     44   | .    3    3    3    4    5    2    .    8    2    3    3    1    3    3    1    
  Drop                     75   | .    2    3    1    2    6    1    .    12   4    2    .    12   3    12   15   
  Fire                     210  | .    21   20   10   17   2    19   .    14   21   11   10   .    15   35   15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Escape Stasis            3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res x2)
-3/Research (discovered 3 exits: Res x3)

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
    99 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   439 | -10/Materials      | Identified exit to Mines
   489 | -10/Materials      | Entered Mines
   528 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
   643 | -10/Mines          | Assembled infested the area
   648 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   744 | -10/Mines          | Learned Materials interactive machine intel
   784 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   941 | -10/Mines          | Discovered new exit (range 6)
   958 | -10/Mines          | Discovered new exit (range 10)
   976 | -10/Mines          | Identified exit to Materials
  1149 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1228 | -10/Mines          | Entered Materials
  1228 | -9/Materials       | Accompanied by 1 ally
  1228 | -9/Materials       | Evolved 2 slots: Utility x2
  1229 | -9/Materials       | Loaded intel: 18 interactive machine locations
  1354 | -9/Materials       | Repaired Lgt. Cannon
  1382 | -9/Materials       | Repaired Aluminum Leg
  1447 | -9/Materials       | Discovered new exit (range 8)
  1455 | -9/Materials       | Identified exit to Mines
  1456 | -9/Materials       | Entered Mines
  1456 | -9/Mines           | Accompanied by 1 ally
  1474 | -9/Mines           | Met a Derelict bent on vengeance
  1522 | -9/Mines           | Found a hidden stash of uninstalled traps
  1774 | -9/Mines           | Discovered new exit (range 15)
  1790 | -9/Mines           | Identified exit to Materials
  1875 | -9/Mines           | Met a Derelict shopkeep closing up shop
  1968 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1971 | -9/Mines           | Identified exit to Zion
  1971 | -9/Mines           | Entered Zion
  2019 | -7/Zion            | Learned location of Warlord (-5)
  2201 | -7/Zion            | Learned 4 Factory zone layouts
  2418 | -7/Zion            | Found CR-A16's Pointy Stick
  2521 | -7/Zion            | Imprinted
  2523 | -7/Zion            | Declared Zion's savior
  2653 | -7/Zion            | Found GAL Module
  3127 | -7/Zion            | Found Prototype Hackware
  3128 | -7/Zion            | Identified Exp. System Shield
  3131 | -7/Zion            | Found Prototype Processor
  3132 | -7/Zion            | Identified Exp. Core Analyzer
  3141 | -7/Zion            | Found Prototype Processor
  3142 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
  3197 | -7/Zion            | Discovered new exit (range 15)
  3215 | -7/Zion            | Identified exit to Proximity Caves
  3216 | -7/Zion            | Entered Proximity Caves
  3216 | -6/Proximity Caves | Accompanied by 3 allies
  3320 | -6/Proximity Caves | Learned Factory interactive machine intel
  3389 | -6/Proximity Caves | Spotter reported a threat
  3547 | -6/Proximity Caves | Spotted B-75 Beast
  3723 | -6/Proximity Caves | Discovered new exit (range 9)
  3738 | -6/Proximity Caves | Entered Factory
  3738 | -6/Factory         | Accompanied by 3 allies
  3738 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
  3740 | -6/Factory         | Loaded intel: 51 interactive machine locations
  3760 | -6/Factory         | Identified exit to DSF
  3760 | -6/Factory         | Entered DSF
  3760 | -6/DSF             | Accompanied by 3 allies
  3761 | -6/DSF             | Joined Warlord attack on 0b10 via DSF
  3784 | -6/DSF             | Additional patrols routed to DSF
  3796 | -6/DSF             | Discovered new exit (range 16)
  3841 | -6/DSF             | Lost 7 allies
  4040 | -6/DSF             | Build established: Hacker-Gunner
  4172 | -6/DSF             | Entered Factory
  4172 | -5/Factory         | Accompanied by 3 allies
  4172 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4352 | -5/Factory         | Lost 3 allies
  4494 | -5/Factory         | Destroyed 8 combat bots
  4616 | -5/Factory         | Build established: Scavenger-Gunner
  4618 | -5/Factory         | Discovered new exit (range 12)
  4637 | -5/Factory         | Entered Upper Caves
  4733 | -5/Upper Caves     | Learned 8 Research zone layouts
  4733 | -5/Upper Caves     | Learned Factory terminal intel
  5060 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  5506 | -5/Upper Caves     | Learned 8 Factory zone layouts
  5513 | -5/Upper Caves     | Identified exit to Upper Caves
  5584 | -5/Upper Caves     | Build established: Gunner
  5741 | -5/Upper Caves     | Entered another Upper Caves area
  6210 | -5/Upper Caves     | Discovered new exit (range 9)
  6228 | -5/Upper Caves     | Entered Warlord
  6285 | -5/Warlord         | System corruption cleaned by Quarantine Array
  6491 | -5/Warlord         | Found Prototype Device
  6696 | -5/Warlord         | Visited the Vortex Lab
  6706 | -5/Warlord         | Warlord's base attacked by MAIN.C
  6718 | -5/Warlord         | Found Prototype Energy Cannon
  6718 | -5/Warlord         | Identified Vortex Driver
  6721 | -5/Warlord         | Found Vortex Driver
  7056 | -5/Warlord         | Warlord forces counterattacked
  7175 | -5/Warlord         | Lost 5 allies
  7201 | -5/Warlord         | Discovered new exit (range 14)
  7219 | -5/Warlord         | Entered Proximity Caves
  7244 | -4/Proximity Caves | Lost 3 allies
  7343 | -4/Proximity Caves | Learned location of Testing (-3)
  7510 | -4/Proximity Caves | Build established: Bomber
  8063 | -4/Proximity Caves | Spotted B-86 Titan
  8127 | -4/Proximity Caves | Lost 4 parts (1p1u2w)
  8127 | -4/Proximity Caves | Destroyed B-86 Titan
  8172 | -4/Proximity Caves | System corruption reached 10%
  8329 | -4/Proximity Caves | Learned Research security intel
  8775 | -4/Proximity Caves | Discovered new exit (range 7)
  8789 | -4/Proximity Caves | Entered Factory
  8789 | -4/Factory         | Evolved 2 slots: Utility x2
  8790 | -4/Factory         | Identified exit to Research
  8791 | -4/Factory         | Loaded intel: 26 terminal locations
  8803 | -4/Factory         | Identified Wardrone Bay
  9395 | -4/Factory         | System corruption reached 10%
  9885 | -4/Factory         | Build established: Scavenger-Bomber
  9945 | -4/Factory         | Crushed by falling debris
 10026 | -4/Factory         | Discovered exit to Research (range 16)
 10035 | -4/Factory         | Terminal network hard line cut
 10076 | -4/Factory         | Entered Research
 10076 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10087 | -3/Research        | Identified exit to DSF
 10294 | -3/Research        | Lost 3 allies
 10347 | -3/Research        | Lost 4 parts (1p2u1w)
 10360 | -3/Research        | Retrieved Zion intel report: Main Access
 10360 | -3/Research        | Identified exit to Research
 10431 | -3/Research        | Core integrity fell below 50%
 10438 | -3/Research        | Core integrity fell below 20%
 10439 | -3/Research        | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
10419_ System corrupted: Component data lost.
[Achievement: Hunted]
10421_ Imp. Antigrav System destroyed.
10427_ Hardcell Cannon destroyed.
10427_ Imp. Remote Shield destroyed.
10429_ Imp. Gyrokinetic Inverter destroyed.
10432_ Rnf. Fission Core destroyed.
10433_ Med. Storage Unit destroyed.
10433_ Adv. Recalibrator destroyed.
10434_ System corrupted: Matter fused (-7).
10434_ Slammed into G-67 Veteran.
10435_ Antigrav Array destroyed.
10435_ Slammed into G-67 Veteran.
10436_ Critical hit (Burn: +50).
10437_ Hardlight Generator destroyed.
10437_ Hacking Suite destroyed.
10437_ Slammed into G-67 Veteran.
10437_ Destabilizing: Core damaged (-39).
10438_ Adv. Gravity Neutralizer destroyed.
10438_ Slammed into G-67 Veteran.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????# #?????????? |
| ??????????????????????????????????######?????????? |
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|         #  """ ??????#    #???????#   ! #????????? |
|         #  """ ??????# gg #???????? =   ?????????? |
|   """   #  """ ??????#gg g#????????#%! #?????????? |
|   """   #      ??????#gggg#????????#   #?????????? |
|   """   #      ??????# gg@#????????#   #?????????? |
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|         +      ??????# pg g       %    #?????????? |
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|  ###    #   """??????###### ##            #??????? |
|  #?#    #   """???????????  ##           =#??????? |
| +###    ########?????????## ##          = #??????? |
|    +           #??????????# ##            #??????? |
|    #           ############  /            #??????? |
|    #           #         ##  ########+#####??????? |
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| ??????????#    #       #            #  "????#????? |
| ??????????#    #       #            #   ?????????? |
| ??????????#    #      "#   """"""   #   ?????????? |
| ??????????#    /      "#   """"""   #+##?????????? |
| ??????????#    #      "#   """"""   #   ?????????? |
| ??????????#    #      T#            +   ?????????? |
| ??????????#    #      "#            #   ?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          35
Energy Capacity            530
Matter Stores              371
Matter Capacity            500
Sight Range                23
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    16
EM Shielding               2
Armor Coverage             450
Resistance: TH             30
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         8
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           4
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          27

 Item Schematics 
-----------------
  Component Analysis Suite | -7/Zion | Archive
          Flexi-carbon Leg | -7/Zion | Archive
               Force Field | -7/Zion | Archive
          Coolant Injector | -7/Zion | Archive
         Fusion Compressor | -7/Zion | Archive
 Imp. Medium Armor Plating | -7/Zion | Archive
       Adv. Cooling System | -7/Zion | Archive
           Mak. Hover Unit | -7/Zion | Archive
           Remote Datajack | -7/Zion | Archive
  Lyr. Light Armor Plating | -7/Zion | Archive
     Lrn. Missile Launcher | -7/Zion | Archive
             Gatling Laser | -7/Zion | Archive
         Matter Compressor | -7/Zion | Archive
               Mak. Hammer | -7/Zion | Archive
 Adv. Field Recycling Unit | -7/Zion | Archive
                  Riot Gun | -7/Zion | Free
               Bore Cannon | -7/Zion | Free

 Robot Schematics 
------------------
       G-47 Trooper | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive
       L-41 Fighter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Charge!!!
Dangerous Findings
Dynamic Key
Hunted
I Survived The Infestation
I'm Back, Baby!
Release The Drones!
Respectable Loadout
Robot Respite
Rockin' Loadout
System Compromised
The One
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              MicroDecoyAirjet
  Manual?         0
Play Time         02:55:46
  Cumulative      9.8 hours
  Start           2024.04.06 @ 21:52:59
  End             2024.04.07 @ 00:59:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          14
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2eb9db75-fc34-46f1-a745-51655138b336