Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 00:59:43 Player: lrwhittaker Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (90) 450 Value Destroyed (3142) 3142 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2495) 2495 TOTAL SCORE: 12747 Bonus ------- High Alert Combat Kills 187 Follower Combat Kills 1350 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Friendly Fire -642 Cogmind --------- Core Integrity 0/1300 Matter 65/300 Energy 85/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Advanced Thermal Shield Antimissile System GAL Module Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Experimental System Shield Wardrone Bay > --- WEAPON ----------- Hardcell Cannon Heavy Gauss Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Armored Treads Myomer Leg Advanced Cooling System Medium Storage Unit GAL Module [Rating: 166] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Experimental System Shield Protection Layered Medium Armor Plating Weapon Improved Proton Missile Launcher Energy Gun EM Pulse Gun Energy Cannon HERF Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Slots Evolved 14 | . . . 2 . . . 6 . 2 . . . . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 3 | . . . . . . . 2 . . . . . . . 1 Utility 8 | . . . 2 . . . 2 . 1 . . . . 2 1 Weapon 2 | . . . . . . . 1 . 1 . . . . . . Parts Attached 127 | 6 6 6 8 7 5 2 6 13 7 8 4 4 8 15 22 Power 15 | 1 . 1 1 . . . 1 3 . . 2 1 2 2 1 Engine 6 | 1 . 1 1 . . . 1 . . . 2 . . . . Core 8 | . . . . . . . . 3 . . . 1 1 2 1 Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 31 | 2 2 2 1 . 1 . 2 5 1 2 1 . . 3 9 Treads 13 | . 2 . . . . . . 4 1 2 1 . . 3 . Leg 9 | 2 . 2 1 . 1 . 2 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . 9 Flight . | . . . . . . . . . . . . . . . . Utility 46 | 1 2 2 2 1 4 1 2 2 3 3 1 1 2 9 10 Device 25 | . . 1 2 . . . 1 . 2 2 . . 2 7 8 Storage 5 | 1 2 . . . . . . . . . . . . 1 1 Processor 10 | . . 1 . 1 3 1 . . 1 1 . 1 . 1 . Hackware 3 | . . . . . 1 . 1 . . . . . . . 1 Protection 3 | . . . . . . . . 2 . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 35 | 2 2 1 4 6 . 1 1 3 3 3 . 2 4 1 2 Energy Gun 1 | 1 . . . . . . . . . . . . . . . Energy Cannon 9 | . . . . 1 . . . 2 . 2 . 2 1 1 . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . Ballistic Cannon 16 | . 2 1 2 3 . 1 1 1 1 . . . 2 . 2 Launcher 8 | . . . 2 2 . . . . 2 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 4 . . . . . . 1 . 2 . Corrupted Parts 3 | . . . . . . . . . . . . . 3 . . System Corruption 17 | . . . . . . . . . . . . . 17 . . Parts Lost 29 | . . 2 . 1 . . . . . 2 1 . 4 3 16 Power 5 | . . 1 . . . . . . . . 1 . 1 . 2 Propulsion 6 | . . . . . . . . . . 1 . . . 2 3 Utility 12 | . . . . 1 . . . . . 1 . . 1 1 8 Weapon 6 | . . 1 . . . . . . . . . . 2 . 3 Highest Loss Streak 12 | . . 1 . 1 . . . . . 2 1 . 4 2 12 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 99 98 99 100 100 91 99 99 99 100 100 93 63 63 Engine 5 | . 14 14 11 11 11 11 13 6 . . 3 4 . . . Core 5 | . . . . . . . . 5 11 11 6 5 5 9 7 Treads 14 | . 3 9 . . . . . 20 23 23 23 23 23 16 . Leg 7 | . 24 18 20 22 22 22 24 5 . . . . . . . Device 5 | . . 4 22 11 10 . 4 . 7 5 . . 4 10 11 Storage 7 | . 25 18 11 11 11 11 6 6 5 5 5 5 5 2 3 Processor 13 | . . 4 11 21 21 22 13 13 13 16 17 22 15 2 4 Hackware 4 | . . . . . . 11 10 13 6 5 5 5 5 5 3 Protection 2 | . . . . . . . . 5 5 5 10 5 5 . . Energy Cannon 6 | . . . . 1 11 11 6 3 11 11 11 11 5 2 2 Ballistic Cannon 9 | . 25 27 18 19 11 11 10 16 4 . . . 5 10 6 Launcher 4 | . . . 3 . . . . . 5 11 11 11 8 2 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 122 | 13 25 25 26 29 29 33 45 66 79 96 96 94 94 122 101 Greatest Support 110 | 20 40 40 30 30 37 37 57 110 110 110 110 110 110 104 72 Greatest Overweight (x) 2 | . . . . . . . . 1 . . . . 1 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 10 10 10 10 7 9 Most Carried 10 | 3 8 10 8 9 10 10 8 10 10 10 9 10 10 10 7 Average Carried 8 | 1 6 7 6 7 9 9 3 8 8 9 8 9 9 5 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 6 8 7 9 10 9 3 10 9 9 9 10 9 7 4 Class Distribution -------------------- 38% | Mutant 21% | Bomber 19% | Gunner 9% | Scavenger-Gunner 5% | Hacker-Gunner 5% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Bomber | -4/Proximity Caves Bomber | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Matter Collected 3353 | 242 233 416 162 65 62 236 . 342 186 197 158 45 171 660 178 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3575 | . 190 28 74 87 . 151 . 187 851 445 486 . 226 578 272 Parts 181 | . 14 . 9 10 . 14 . 8 52 13 20 . 9 23 9 Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 . Recyclers Shooed 10 | . 2 . . . . . . . 7 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 18 . . . 11 9 . 3 . . Prevented 25 | . . . . . . 4 . . . 5 11 . 5 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 80 | . 3 5 6 5 . 8 . 4 14 9 10 . 7 7 2 Cannons 42 | . 3 5 2 5 . 8 . 4 5 1 1 . 1 6 1 AOE 30 | . . . 4 . . . . . 8 8 4 . 6 . . Classes Destroyed 17 | . 4 1 2 . . 2 . 2 2 . 1 . 1 1 1 Worker 4 | . 1 . . . . . . . 2 . . . . 1 . Builder 2 | . . . . . . . . . 2 . . . . . . Hauler 1 | . . . . . . . . . . . . . . 1 . Recycler 4 | . 1 . . . . . . . 1 . . . . 1 1 Operator 1 | . 1 . . . . . . . . . . . . . . Drone 2 | . . . . . . 2 . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . Swarmer 38 | . . . 5 3 . 5 . . 11 5 5 . 4 . . Grunt 17 | . 3 . 1 2 . . . 2 . 2 3 . . 3 1 Brawler 3 | . . . . . . . . 1 . 2 . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . Sentry 1 | . . . . . . . . . . . . . . . 1 Hunter 7 | . . . . . . . . 1 1 . 1 . 2 2 . Programmer 5 | . . . . . . 1 . . 2 . . . . 2 . Behemoth 1 | . . . . . . . . . . . . . 1 . . Assembled 5 | . . 5 . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . 2 . . . . . . Best Kill Streak 9 | . 3 4 5 3 . 3 . 3 9 5 5 . 4 2 1 Combat Bots Only 8 | . 2 4 4 3 . 3 . 3 8 5 5 . 4 2 1 Max Kills in Single Turn 5 | . 2 1 2 1 . 1 . 1 5 3 4 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . . . 4 3 4 . 2 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Hostile Shots Fired 592 | . 22 26 27 24 . 48 . 17 52 27 18 4 57 89 181 Missed 191 | . 8 7 15 12 . 21 . 5 15 12 5 3 16 17 55 Damage Taken 8293 | . 211 324 122 193 . 480 . 204 607 365 206 19 928 1740 2894 Core 1933 | . 31 11 6 58 . 87 . 18 . 39 8 . 130 243 1302 Absorbed by Shields 283 | . . . . . . . . . . 15 35 . . 78 155 Regen/Repaired (Parts) 251 | . . . 162 . . . . . . . . 89 . . . Core Remaining (%) 83 | 100 . 83 . . . 62 . 97 . . . . 82 78 . Volleys Fired 210 | . 21 20 10 17 2 19 . 14 21 11 10 . 15 35 15 Largest 4 | . 2 2 2 2 1 2 . 3 4 4 4 . 4 3 3 Hottest 286 | . 70 70 70 70 35 133 . 168 236 236 262 . 286 236 236 Shots Fired 437 | . 42 40 16 28 2 32 . 40 48 26 22 . 38 75 28 Gun . | . . . . . . . . . . . . . . . . Cannon 389 | . 42 40 13 26 2 32 . 40 38 12 15 . 27 74 28 Launcher 48 | . . . 3 2 . . . . 10 14 7 . 11 1 . Special . | . . . . . . . . . . . . . . . . Kinetic 256 | . 42 40 13 26 2 19 . 32 . . . . 7 58 17 Thermal 71 | . . . . . . 13 . 8 38 12 . . . . . Explosive 5 | . . . 3 2 . . . . . . . . . . . Electromagnetic 85 | . . . . . . . . . 10 14 22 . 11 17 11 Entropic 20 | . . . . . . . . . . . . . 20 . . Robot Hit Streak 12 | . 6 6 5 4 . 5 . 9 7 12 3 . 6 6 4 Robot Miss Streak 6 | . 3 5 6 4 . 3 . 2 5 2 2 . 3 4 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 221 | . 25 18 8 12 . 17 . 23 20 13 12 . 22 40 11 Core Hits 146 | . 9 10 8 6 . 7 . 13 28 17 11 . 13 16 8 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 24 | . 1 . 1 2 . 1 . 2 . . 2 . 5 8 2 Blast 17 | . 1 . 1 2 . 1 . 2 . . . . . 8 2 Corrupt 2 | . . . . . . . . . . . 2 . . . . Sunder 5 | . . . . . . . . . . . . . 5 . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9636 | . 491 342 414 267 . 435 . 525 1403 1002 805 . 1669 1737 546 Guns . | . . . . . . . . . . . . . . . . Cannons 6660 | . 491 339 168 267 . 435 . 525 698 175 251 . 1088 1731 492 Explosions 2913 | . . . 246 . . . . . 705 827 554 . 581 . . Melee . | . . . . . . . . . . . . . . . . Ramming 63 | . . 3 . . . . . . . . . . . 6 54 Kinetic 3888 | . 491 339 168 267 . 255 . 450 . . . . 162 1365 391 Thermal 1259 | . . . . . . 180 . 75 745 175 . . 84 . . Explosive 246 | . . . 246 . . . . . . . . . . . . Electromagnetic 3254 | . . . . . . . . . 658 827 805 . 497 366 101 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Entropic 926 | . . . . . . . . . . . . . 926 . . Highest Corruption 17 | . . . . . . 1 . . 2 4 4 4 17 12 4 Average Corruption 7 | . . . . . . 1 . . 1 3 4 4 16 9 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 86 | . . . . . . . . . 1 21 12 . 26 21 5 Message Errors 20 | . . . . . . . . . 1 4 3 . 4 7 1 Matter Fused 23 | . . . . . . . . . . 6 2 . 7 6 2 Heat Flow Errors 8 | . . . . . . . . . . 1 1 . 5 1 . Energy Discharges 9 | . . . . . . . . . . 4 1 . 3 1 . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . 1 . . . . . Data Loss (minor) 13 | . . . . . . . . . . 3 4 . 1 3 2 Data Loss (major) 4 | . . . . . . . . . . . . . 3 1 . Misfires 3 | . . . . . . . . . . 1 1 . 1 . . Alerts 3 | . . . . . . . . . . . . . 2 1 . Weapon Failures 1 | . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 151 | . . 9 . . . 37 . . 44 36 . . 19 4 2 Projectiles 102 | . . 9 . . . 37 . . 44 . . . 6 4 2 Explosions 49 | . . . . . . . . . . 36 . . 13 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 36 | . 12 5 . 9 . . . . . . . . . 8 2 Impact . | . . . . . . . . . . . . . . . . Kinetic 33 | . 10 5 . 8 . . . . . . . . . 8 2 Secondary 3 | . 2 . . 1 . . . . . . . . . . . Self-Inflicted Damage 107 | . . . 30 30 . . . . . 8 13 . . . 26 Shots 6 | . . . 1 2 . . . . . 2 1 . . . . Rammed 11 | . . 1 . . . . . . . . . . . 3 7 Targets Rammed 11 | . . 1 . . . . . . . . . . . 3 7 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 837 | . 219 161 . 8 . 207 . 54 616 330 503 . 837 453 681 Average Temperature 174 | . 79 69 . 4 . 63 . 18 215 133 210 . 276 116 250 Received Heat Transfer 1231 | . 138 114 . 42 . 66 . 18 . 90 72 9 54 72 556 Effects 103 | . 1 . . . . . . . 24 1 13 . 28 5 31 Shutdowns 26 | . . . . . . . . . 4 . 3 . 7 4 8 Energy Bleed 7 | . 1 . . . . . . . 3 1 . . 2 . . Interference 31 | . . . . . . . . . 11 . 6 . 6 . 8 Matter Decay 10 | . . . . . . . . . 2 . 1 . 4 . 3 Short Circuit 5 | . . . . . . . . . 1 . . . 4 . . Damage (minor) 6 | . . . . . . . . . 1 . 1 . 3 1 . Damage (major) 15 | . . . . . . . . . 2 . 2 . 1 . 10 Damage (core) 3 | . . . . . . . . . . . . . 1 . 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . 1 . 5 . . 1 1 Combat Hostiles 8 | . . . . . . . . . 1 . 5 . . 1 1 Parts Fried 17 | . . . . . . . . . 2 4 10 . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 1 . . 1 . . . . . . Heat Transferred 1684 | . . . . . . 300 . 137 938 259 . . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 2 . . . 1 . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Peak Influence 722 | . 157 87 348 298 . . 260 391 722 . . . . 467 485 Initial 260 | . . 61 13 135 . . 260 185 205 . . . . . 180 Average 219 | . 70 37 143 198 . . 260 282 416 . . . . 303 262 Maximum Alert Level 3 | . . . 1 1 . . 1 1 3 . . . . 2 2 Low Security (%) 46 | 100 100 100 77 53 . . . 12 . . . . . 19 36 Level 1 38 | . . . 22 46 . . 100 87 55 . . . . 48 48 Level 2 13 | . . . . . . . . . 31 . . . . 31 15 Level 3 1 | . . . . . . . . . 12 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . 2 1 . . . 2 3 . . . . 5 3 Investigation 3 | . . . . 1 . . . . . . . . . . 2 Extermination 4 | . . . . . . . . . 1 . . . . 2 1 Reinforcement 8 | . . . 2 . . . . 2 2 . . . . 2 . Assault 1 | . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Distress Signals 7 | . . . 2 . . . . . . . . 1 . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 177 | . 6 8 13 7 . 14 . 11 14 11 11 9 8 28 37 Peak Tracking Total 20 | . 2 4 7 3 . 4 . 3 5 5 5 5 4 5 20 Tactical Retreats 16 | . 1 . . 2 . . . 1 . 3 1 . 1 2 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Traps Triggered 2 | . . . . . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 2 | . . . . 2 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 2 | . . . . 2 . . . . . . . . . . . Triggered 12 | . . . . 2 . . . . . . . 9 . . 1 Most Traps Carried 3 | . . . . 3 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Machines Disabled 10 | . . . 1 1 . . . . 4 1 . . . 3 . Max in Single Turn 1 | . . . 1 1 . . . . 1 1 . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Machines Accessed 21 | . 5 . 2 1 1 . 1 . 2 2 . 4 1 1 1 Terminals 8 | . 3 . 1 . . . 1 . 1 . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . 1 . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 50 | . 14 . 9 1 2 . 1 . 4 4 . 8 2 4 1 Successful 38 | . 10 . 4 1 2 . 1 . 3 4 . 8 2 2 1 Failed 12 | . 4 . 5 . . . . . 1 . . . . 2 . Catastrophic 2 | . . . 2 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 15 | . 2 . 4 . 1 . . . . . . . 1 3 4 Terminals 18 | . 9 . 3 . . . 1 . 2 . . . 2 . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 6 | . . . 6 . . . . . . . . . . . . Recycling Units 11 | . 5 . . . . . . . 2 . . . . 4 . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 25 | . 5 . . 1 2 . 1 . 1 4 . 8 2 . 1 Record 12 | . . . . . . . . . . 3 . 7 2 . . Part Schematic 2 | . . . . . 2 . . . . . . . . . . Open Door 3 | . . . . 1 . . . . . 1 . 1 . . . Open DSF 3 | . . . . . . . 1 . 1 . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . Recycling Unit Hacks 9 | . 5 . . . . . . . 2 . . . . 2 . Process 1 | . 1 . . . . . . . . . . . . . . Report Inventory 4 | . 2 . . . . . . . 1 . . . . 1 . Retrieve Matter 2 | . 2 . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . 1 . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . Hacking Detections 7 | . 5 . 2 . . . . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 17 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . Time 52 | . . . 52 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 3 | . 3 . . . . . . . . . . . . . . Retrieved Matter 3 | . 3 . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . 1 . . . . 5 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . 5 . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . Programmers 4 | . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Total Allies 7 | . . 3 . . 4 . . . . . . . . . . Largest Group 4 | . . 3 1 1 4 3 3 3 3 . . . . . . Highest-Rated Group 153 | . . 40 16 16 153 117 111 111 111 . . . . . . Highest-Rated Ally 40 | . . 16 16 16 40 40 40 40 40 . . . . . . Total Orders 3 | . . . . . . . . . . . . . . 3 . RETURN 3 | . . . . . . . . . . . . . . 3 . Ally Attacks 113 | . . 11 13 4 . 22 . 13 10 . . . . 40 . Total Damage 5636 | . . 146 163 13 . 764 . 248 151 . . . . 4151 . Kills 45 | . . 4 6 . . 6 . 2 3 . . . . 24 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . 2 2 . . . 2 1 . 2 . . Drone Launches 14 | . . . . . . . . . . . . . . 4 10 Drone Recoveries 9 | . . . . . . . . . . . . . . 3 6 Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . 1 . Items 1 | . . . . . . . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 Main Access 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Turns Passed 10438 | 98 390 739 228 515 1245 522 22 412 465 1104 487 991 1570 1287 363 Spaces Moved 5991 | 74 247 491 100 373 959 356 14 216 228 646 279 600 665 421 322 Core 3 | 3 . . . . . . . . . . . . . . . Treads 3143 | . 33 105 . . . . . 166 228 646 279 600 665 421 . Legs 2523 | 71 214 386 100 373 959 356 14 50 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 322 | . . . . . . . . . . . . . . . 322 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 125 122 122 162 162 162 162 162 166 55 Average Speed 154 | 117 125 128 120 120 120 125 122 153 163 163 162 162 224 262 80 Slowest Speed 325 | 120 160 160 120 120 125 125 122 240 165 165 162 162 245 325 108 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 50 | 4 48 82 18 65 90 57 . 94 8 67 49 73 76 13 11 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 2 1 . . . . 1 . 1 . . Known Exits Taken 8 | . 1 1 1 1 1 . 1 . . 1 . . . 1 . Unknown Exits Taken 6 | 1 . . . . . 1 . . 1 . 1 1 1 . . Scrap Searched 15 | . . 2 . . 3 1 . . . 2 3 . 4 . . Spaces Dug 25 | . . . . 18 . . . . . . . . . 2 5 Terrain Destroyed 98 | . . . 15 18 . 3 . . 8 . . . 22 27 5 Melee . | . . . . . . . . . . . . . . . . Projectile 54 | . . . . . . 3 . . 3 . . . 16 27 5 AOE 44 | . . . 15 18 . . . . 5 . . . 6 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Upp Upp War Pro Fac Res Total 6769 | 82 285 558 190 411 1050 400 19 267 274 669 293 623 708 535 405 Wait 283 | . 6 31 69 3 70 22 . 1 11 . . 5 17 35 13 Move 5976 | 73 246 490 99 372 958 355 13 215 227 645 278 599 664 420 322 Hop . | . . . . . . . . . . . . . . . . Pick Up 68 | 3 2 6 1 4 9 1 . 11 4 3 1 3 1 13 6 Fast Attach 50 | 6 3 1 3 2 . . . 4 3 2 . 3 4 7 12 Attach 33 | . . 2 2 1 . . 6 1 2 3 1 . 1 5 9 Detach 14 | . 2 1 2 1 . . . 1 . . . . . 2 5 Swap 44 | . 3 3 3 4 5 2 . 8 2 3 3 1 3 3 1 Drop 75 | . 2 3 1 2 6 1 . 12 4 2 . 12 3 12 15 Fire 210 | . 21 20 10 17 2 19 . 14 21 11 10 . 15 35 15 Melee . | . . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . Crush 4 | . . 1 . . . . . . . . . . . 3 . Escape Stasis 3 | . . . . 3 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 2 | . . . . 2 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 439 | -10/Materials | Identified exit to Mines 489 | -10/Materials | Entered Mines 528 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 643 | -10/Mines | Assembled infested the area 648 | -10/Mines | Assisted by a Guerilla fighting off Assembled 744 | -10/Mines | Learned Materials interactive machine intel 784 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 941 | -10/Mines | Discovered new exit (range 6) 958 | -10/Mines | Discovered new exit (range 10) 976 | -10/Mines | Identified exit to Materials 1149 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1228 | -10/Mines | Entered Materials 1228 | -9/Materials | Accompanied by 1 ally 1228 | -9/Materials | Evolved 2 slots: Utility x2 1229 | -9/Materials | Loaded intel: 18 interactive machine locations 1354 | -9/Materials | Repaired Lgt. Cannon 1382 | -9/Materials | Repaired Aluminum Leg 1447 | -9/Materials | Discovered new exit (range 8) 1455 | -9/Materials | Identified exit to Mines 1456 | -9/Materials | Entered Mines 1456 | -9/Mines | Accompanied by 1 ally 1474 | -9/Mines | Met a Derelict bent on vengeance 1522 | -9/Mines | Found a hidden stash of uninstalled traps 1774 | -9/Mines | Discovered new exit (range 15) 1790 | -9/Mines | Identified exit to Materials 1875 | -9/Mines | Met a Derelict shopkeep closing up shop 1968 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1971 | -9/Mines | Identified exit to Zion 1971 | -9/Mines | Entered Zion 2019 | -7/Zion | Learned location of Warlord (-5) 2201 | -7/Zion | Learned 4 Factory zone layouts 2418 | -7/Zion | Found CR-A16's Pointy Stick 2521 | -7/Zion | Imprinted 2523 | -7/Zion | Declared Zion's savior 2653 | -7/Zion | Found GAL Module 3127 | -7/Zion | Found Prototype Hackware 3128 | -7/Zion | Identified Exp. System Shield 3131 | -7/Zion | Found Prototype Processor 3132 | -7/Zion | Identified Exp. Core Analyzer 3141 | -7/Zion | Found Prototype Processor 3142 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3197 | -7/Zion | Discovered new exit (range 15) 3215 | -7/Zion | Identified exit to Proximity Caves 3216 | -7/Zion | Entered Proximity Caves 3216 | -6/Proximity Caves | Accompanied by 3 allies 3320 | -6/Proximity Caves | Learned Factory interactive machine intel 3389 | -6/Proximity Caves | Spotter reported a threat 3547 | -6/Proximity Caves | Spotted B-75 Beast 3723 | -6/Proximity Caves | Discovered new exit (range 9) 3738 | -6/Proximity Caves | Entered Factory 3738 | -6/Factory | Accompanied by 3 allies 3738 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3740 | -6/Factory | Loaded intel: 51 interactive machine locations 3760 | -6/Factory | Identified exit to DSF 3760 | -6/Factory | Entered DSF 3760 | -6/DSF | Accompanied by 3 allies 3761 | -6/DSF | Joined Warlord attack on 0b10 via DSF 3784 | -6/DSF | Additional patrols routed to DSF 3796 | -6/DSF | Discovered new exit (range 16) 3841 | -6/DSF | Lost 7 allies 4040 | -6/DSF | Build established: Hacker-Gunner 4172 | -6/DSF | Entered Factory 4172 | -5/Factory | Accompanied by 3 allies 4172 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4352 | -5/Factory | Lost 3 allies 4494 | -5/Factory | Destroyed 8 combat bots 4616 | -5/Factory | Build established: Scavenger-Gunner 4618 | -5/Factory | Discovered new exit (range 12) 4637 | -5/Factory | Entered Upper Caves 4733 | -5/Upper Caves | Learned 8 Research zone layouts 4733 | -5/Upper Caves | Learned Factory terminal intel 5060 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5506 | -5/Upper Caves | Learned 8 Factory zone layouts 5513 | -5/Upper Caves | Identified exit to Upper Caves 5584 | -5/Upper Caves | Build established: Gunner 5741 | -5/Upper Caves | Entered another Upper Caves area 6210 | -5/Upper Caves | Discovered new exit (range 9) 6228 | -5/Upper Caves | Entered Warlord 6285 | -5/Warlord | System corruption cleaned by Quarantine Array 6491 | -5/Warlord | Found Prototype Device 6696 | -5/Warlord | Visited the Vortex Lab 6706 | -5/Warlord | Warlord's base attacked by MAIN.C 6718 | -5/Warlord | Found Prototype Energy Cannon 6718 | -5/Warlord | Identified Vortex Driver 6721 | -5/Warlord | Found Vortex Driver 7056 | -5/Warlord | Warlord forces counterattacked 7175 | -5/Warlord | Lost 5 allies 7201 | -5/Warlord | Discovered new exit (range 14) 7219 | -5/Warlord | Entered Proximity Caves 7244 | -4/Proximity Caves | Lost 3 allies 7343 | -4/Proximity Caves | Learned location of Testing (-3) 7510 | -4/Proximity Caves | Build established: Bomber 8063 | -4/Proximity Caves | Spotted B-86 Titan 8127 | -4/Proximity Caves | Lost 4 parts (1p1u2w) 8127 | -4/Proximity Caves | Destroyed B-86 Titan 8172 | -4/Proximity Caves | System corruption reached 10% 8329 | -4/Proximity Caves | Learned Research security intel 8775 | -4/Proximity Caves | Discovered new exit (range 7) 8789 | -4/Proximity Caves | Entered Factory 8789 | -4/Factory | Evolved 2 slots: Utility x2 8790 | -4/Factory | Identified exit to Research 8791 | -4/Factory | Loaded intel: 26 terminal locations 8803 | -4/Factory | Identified Wardrone Bay 9395 | -4/Factory | System corruption reached 10% 9885 | -4/Factory | Build established: Scavenger-Bomber 9945 | -4/Factory | Crushed by falling debris 10026 | -4/Factory | Discovered exit to Research (range 16) 10035 | -4/Factory | Terminal network hard line cut 10076 | -4/Factory | Entered Research 10076 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10087 | -3/Research | Identified exit to DSF 10294 | -3/Research | Lost 3 allies 10347 | -3/Research | Lost 4 parts (1p2u1w) 10360 | -3/Research | Retrieved Zion intel report: Main Access 10360 | -3/Research | Identified exit to Research 10431 | -3/Research | Core integrity fell below 50% 10438 | -3/Research | Core integrity fell below 20% 10439 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10419_ System corrupted: Component data lost. [Achievement: Hunted] 10421_ Imp. Antigrav System destroyed. 10427_ Hardcell Cannon destroyed. 10427_ Imp. Remote Shield destroyed. 10429_ Imp. Gyrokinetic Inverter destroyed. 10432_ Rnf. Fission Core destroyed. 10433_ Med. Storage Unit destroyed. 10433_ Adv. Recalibrator destroyed. 10434_ System corrupted: Matter fused (-7). 10434_ Slammed into G-67 Veteran. 10435_ Antigrav Array destroyed. 10435_ Slammed into G-67 Veteran. 10436_ Critical hit (Burn: +50). 10437_ Hardlight Generator destroyed. 10437_ Hacking Suite destroyed. 10437_ Slammed into G-67 Veteran. 10437_ Destabilizing: Core damaged (-39). 10438_ Adv. Gravity Neutralizer destroyed. 10438_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# #?????????? | | ??????????????????????????????????######?????????? | | ??????????????????????????????????# ?????????? | | ???????????????####???????????????# ?????????? | | ??????????????? #???????????????# ?????????? | | ??????????????? #???????????????# ?????????? | | ??????????????? #???????????????# ?????????? | | ??????????????? #???????????????# ?????????? | | ??????????????? #???????????????######?????????? | | ??????????????? #????????????????# ?????????? | | ??????????????? #????????????????# ?????????? | | ??????????????? #????????????????# ?????????? | | ???????????????####????????????????# ?????????? | | ???????????????????????????????????# ?????????? | | ???????????????????????????????????# ?????????? | | ???????????????????????????????????##+##?????????? | | ????????????????????????????????????# #??????????? | | ???????????????????????????########## ###????????? | | """ #######???????????????????# #????????? | | """ # ??????######???????# ##???????? | | # ??????# #???????+ ????????? | | # """ ??????# #???????# ! #????????? | | # """ ??????# gg #???????? = ?????????? | | """ # """ ??????#gg g#????????#%! #?????????? | | """ # ??????#gggg#????????# #?????????? | | """ # ??????# gg@#????????# #?????????? | | # ??????# sY########## #?????????? | | + ??????# pg g % #?????????? | | # ??????# p # #########+#####??????? | | ### # """??????###### ## #??????? | | #?# # """??????????? ## =#??????? | | +### ########?????????## ## = #??????? | | + #??????????# ## #??????? | | # ############ / #??????? | | # # ## ########+#####??????? | | # # ## ######## ?????????? | | ######## # + + ??????? | | #??????# # """"" ## ###### ???????? | | #??????# # """"" ## #????# ??????? | | #??????# + """"" ## #????# "" ?????? | | #??????# # ## #????# """ #????? | | ####??????# # ## #????# T" #????? | | ??????????# ############+##+#????? "??? #????? | | ??????????# # # # "????#????? | | ??????????# # # # ?????????? | | ??????????# # "# """""" # ?????????? | | ??????????# / "# """""" #+##?????????? | | ??????????# # "# """""" # ?????????? | | ??????????# # T# + ?????????? | | ??????????# # "# # ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 35 Energy Capacity 530 Matter Stores 371 Matter Capacity 500 Sight Range 23 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 16 EM Shielding 2 Armor Coverage 450 Resistance: TH 30 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 27 Item Schematics ----------------- Component Analysis Suite | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Force Field | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Riot Gun | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Charge!!! Dangerous Findings Dynamic Key Hunted I Survived The Infestation I'm Back, Baby! Release The Drones! Respectable Loadout Robot Respite Rockin' Loadout System Compromised The One Unlikely Earthworm Challenges ------------ None Game ------ Seed MicroDecoyAirjet Manual? 0 Play Time 02:55:46 Cumulative 9.8 hours Start 2024.04.06 @ 21:52:59 End 2024.04.07 @ 00:59:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2eb9db75-fc34-46f1-a745-51655138b336