Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 21:57:43 Player: aloola Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (71) 355 Value Destroyed (2444) 2444 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (4103) 4103 TOTAL SCORE: 15842 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 196 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/850 Matter 291/300 Energy 90/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -6/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Makeshift Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Phase Shifter Improved Propulsion Shielding Hardened Light Armor Plating > --- WEAPON ----------- Gatling Laser Plasma Rifle > --- INVENTORY -------- Improved Flight Unit Structural Scanner Machine Analyzer Improved Sensor Array Improved Terrain Scanner Weapon Cycler Makeshift Hacking Suite System Shield EM Pulse Cannon Improved Proton Missile Launcher [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Tearclaws Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Slots Evolved 8 | . . 2 . . 4 . . . . 2 . . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . . 3 . . . . . . . . Utility 5 | . . 2 . . 1 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 119 | 7 8 20 12 . 7 5 5 2 13 10 12 17 1 Power 13 | 1 1 4 2 . . 1 1 . 1 . . 2 . Engine 10 | 1 . 4 2 . . . . . 1 . . 2 . Core 3 | . 1 . . . . 1 1 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 36 | 2 3 7 4 . 5 1 . . 3 5 1 5 . Treads . | . . . . . . . . . . . . . . Leg 27 | 2 3 6 4 . . . . . 2 4 1 5 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 9 | . . 1 . . 5 1 . . 1 1 . . . Utility 29 | 2 1 4 . . 1 1 3 . 2 3 6 5 1 Device 15 | 1 . 1 . . . 1 2 . . 2 4 3 1 Storage 2 | 1 1 . . . . . . . . . . . . Processor 6 | . . 1 . . 1 . . . . 1 2 1 . Hackware 2 | . . 2 . . . . . . . . . . . Protection 4 | . . . . . . . 1 . 2 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 41 | 2 3 5 6 . 1 2 1 2 7 2 5 5 . Energy Gun 5 | . . . 1 . . . . . 1 2 . 1 . Energy Cannon 6 | . . . 2 . . 1 . . . . 1 2 . Ballistic Gun 6 | 2 1 1 1 . . . . . . . . 1 . Ballistic Cannon 9 | . 2 1 2 . 1 . . . 3 . . . . Launcher 6 | . . 3 . . . 1 . . 1 . . 1 . Special Weapon 2 | . . . . . . . . 1 . . 1 . . Impact Weapon 2 | . . . . . . . . . 2 . . . . Slashing Weapon 3 | . . . . . . . 1 1 . . 1 . . Piercing Weapon 2 | . . . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 3 . . . . 1 . . . . . Corrupted Parts 1 | . . . 1 . . . . . . . . . . System Corruption 4 | . . . 4 . . . . . . . . . . Parts Lost 45 | . 1 4 2 . 1 2 2 . 9 . 7 7 10 Power 6 | . . 1 . . . 1 1 . 1 . . 1 1 Propulsion 16 | . 1 1 2 . . 1 . . 2 . 1 3 5 Utility 14 | . . . . . 1 . 1 . 3 . 4 2 3 Weapon 9 | . . 2 . . . . . . 3 . 2 1 1 Highest Loss Streak 10 | . 1 2 1 . 1 2 2 . 8 . 6 3 10 To Critical Strikes 2 | . . . . . . . . . . . . 2 . Average Slot Usage (%) 88 | . 99 81 94 100 88 91 93 92 86 89 80 89 88 Engine 3 | . 5 8 11 11 7 1 . . . 6 . 2 5 Core 2 | . 8 2 . . . 4 6 7 6 . . . . Leg 20 | . 27 21 21 22 1 . . . . 23 28 32 31 Flight 9 | . . . . . 34 33 38 38 35 8 2 . . Device 9 | . 14 3 . . . 4 9 15 11 8 10 15 12 Storage 7 | . 14 11 11 11 7 7 7 7 7 6 6 6 6 Processor 10 | . . 5 11 11 8 15 15 15 11 7 13 11 12 Hackware 5 | . . 16 22 22 12 7 2 . . . . . . Protection 2 | . . . . . . . 1 . 1 13 5 5 5 Energy Gun 1 | . . . 4 11 1 . . . . 6 2 2 . Energy Cannon 3 | . . . 6 11 7 6 3 . . . 2 5 6 Ballistic Gun 2 | . 20 2 2 . . . . . . . . 1 . Ballistic Cannon 2 | . 7 10 4 . 5 7 3 . 2 . . . . Peak Build Rating 60 | 8 10 16 21 21 34 38 41 42 42 60 60 60 59 Average Rating 36 | 5 9 14 18 21 31 34 38 41 37 49 46 53 55 On Entrance 30 | . 8 10 14 21 21 34 38 41 42 36 60 47 59 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 43 | 11 20 23 23 22 25 25 27 27 36 40 40 43 43 Greatest Support 80 | 20 20 20 23 23 25 26 31 31 31 80 80 75 60 Greatest Overweight (x) 3 | 3 1 1 2 . . . 1 . 2 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 4 9 9 9 10 7 9 9 9 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 10 10 8 10 7 10 10 9 5 Class Distribution -------------------- 36% | Scavenger-Mutant 30% | Mutant 15% | Scavenger-Sprinter 8% | Derelict-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Hacker-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Matter Collected 2269 | 260 211 409 195 . 83 170 76 20 252 55 158 380 . Remotely . | . . . . . . . . . . . . . . Salvage Created 2494 | 141 271 478 368 . . 249 45 . 208 55 179 500 . Parts 133 | 9 21 37 20 . . 8 4 . 3 6 5 20 . Haulers Intercepted 6 | . 2 1 3 . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 7 4 . 12 . 4 2 . Prevented 18 | . . . . . . . . . 8 . . 10 . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Combat Hostiles Destroyed 54 | . 7 13 4 . . 7 3 . 7 1 3 9 . Melee 6 | . . . . . . . . . 1 1 3 1 . Guns 6 | . 5 1 . . . . . . . . . . . Cannons 26 | . 2 7 3 . . 4 3 . 5 . . 2 . AOE 13 | . . 5 . . . 3 . . . . . 5 . Classes Destroyed 13 | 2 4 3 1 . . 1 . . 2 . . . . Worker 1 | . . . 1 . . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 6 | . 2 1 3 . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . Operator 3 | . 1 2 . . . . . . . . . . . Watcher 2 | . . 2 . . . . . . . . . . . Swarmer 8 | . 3 . . . . . 3 . . . . 2 . Grunt 35 | . 4 12 2 . . 6 . . 4 . 3 4 . Brawler 2 | . . . . . . 1 . . 1 . . . . Duelist 1 | . . . . . . . . . 1 . . . . Sentry 3 | . . 1 2 . . . . . . . . . . Hunter 3 | . . . . . . . . . 1 1 . 1 . Thug 1 | . . . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . . . 1 . Best Kill Streak 5 | 4 3 5 3 . . 4 3 . 4 1 2 2 . Combat Bots Only 5 | . 3 5 2 . . 4 3 . 4 1 2 2 . Max Kills in Single Turn 2 | 1 1 2 1 . . 1 1 . 1 1 1 2 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . 1 . . . . . 2 . Melee 1 | . . . . . . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Hostile Shots Fired 475 | . 53 68 13 . 9 26 17 . 87 9 83 76 34 Missed 136 | . 11 16 4 . 5 5 5 . 22 2 26 26 14 Damage Taken 6466 | . 463 724 278 . 92 328 185 . 923 99 1456 980 938 Core 1609 | . 70 186 61 . 22 73 . . 334 . 322 101 440 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 144 | . . . . . . . 19 . 11 13 101 . . Regen/Repaired (Parts) 37 | . . . 14 . . . . 23 . . . . . Core Remaining (%) 62 | 100 72 . . 38 . . . . 38 . . . . Volleys Fired 180 | 9 36 41 18 . 1 15 6 . 18 . 7 28 1 Largest 2 | 2 2 2 2 . 2 2 2 . 2 . 2 2 1 Hottest 165 | 40 55 69 113 . 116 116 116 . 96 . 155 165 43 Shots Fired 293 | 18 72 53 33 . 2 30 12 . 24 . 10 37 2 Gun 112 | 18 53 7 9 . . . . . . . 7 18 . Cannon 160 | . 19 41 24 . 2 26 12 . 22 . . 13 1 Launcher 18 | . . 5 . . . 4 . . 2 . . 6 1 Special 3 | . . . . . . . . . . . 3 . . Kinetic 196 | 18 72 48 8 . 1 15 6 . 22 . . 6 . Thermal 61 | . . . 17 . 1 11 6 . . . 7 19 . Explosive 11 | . . 5 . . . 4 . . 2 . . . . Electromagnetic 22 | . . . 8 . . . . . . . . 12 2 Robot Hit Streak 17 | 10 17 8 11 . 12 6 3 . 5 . 5 4 4 Robot Miss Streak 4 | 3 3 2 2 . 1 2 1 . 2 . 4 2 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 223 | 13 50 33 21 . 1 20 7 . 19 1 27 29 2 Core Hits 116 | 7 19 27 9 . . 14 3 . 11 1 6 17 2 Critical Kills 1 | . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 9 | . 1 1 1 . . 1 1 . 1 . 2 1 . Burn 1 | . . . . . . . . . . . . 1 . Meltdown 1 | . . . 1 . . . . . . . . . . Blast 5 | . 1 1 . . . 1 1 . 1 . . . . Impale 2 | . . . . . . . . . . . 2 . . Melee Attacks 47 | . . . . . . . . . 8 2 32 5 . Impact 7 | . . . . . . . . . 5 2 . . . Slashing 8 | . . . . . . . . . 3 . 5 . . Piercing 32 | . . . . . . . . . . . 27 5 . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5493 | 108 539 1043 430 . 20 680 169 . 805 59 654 953 33 Guns 908 | 108 323 45 125 . . . . . . . 125 182 . Cannons 2444 | . 216 557 305 . 20 409 169 . 463 . . 303 2 Explosions 1270 | . . 441 . . . 271 . . 227 . . 300 31 Melee 837 | . . . . . . . . . 115 59 527 136 . Ramming 34 | . . . . . . . . . . . 2 32 . Kinetic 2278 | 108 539 602 118 . . 267 128 . 463 . . 53 . Thermal 852 | . . . 203 . 20 142 41 . . . 125 321 . Explosive 939 | . . 441 . . . 271 . . 227 . . . . Electromagnetic 553 | . . . 109 . . . . . . . . 411 33 Impact 143 | . . . . . . . . . 84 59 . . . Slashing 65 | . . . . . . . . . 31 . 34 . . Piercing 629 | . . . . . . . . . . . 493 136 . Highest Corruption 16 | . 1 . 4 4 . . . . 3 . 11 16 16 Average Corruption 10 | . 1 . 4 4 . . . . 3 . 8 15 16 Corruption Purged 4 | . . . . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 117 | . 1 . 8 2 . . . . 2 . 24 72 8 Message Errors 23 | . . . . . . . . . . . 6 16 1 Matter Fused 33 | . 1 . 4 . . . . . 1 . 4 20 3 Heat Flow Errors 16 | . . . 1 . . . . . . . 5 9 1 Energy Discharges 11 | . . . 1 1 . . . . . . 2 7 . Parts Rejected 3 | . . . . . . . . . 1 . 1 1 . Data Loss (minor) 15 | . . . . . . . . . . . 4 10 1 Data Loss (major) 8 | . . . 1 1 . . . . . . 2 4 . Misfires 3 | . . . . . . . . . . . . 2 1 Alerts 2 | . . . 1 . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 96 | . 15 32 . . . . 3 . 22 . . 24 . Projectiles 64 | . 15 22 . . . . 3 . . . . 24 . Explosions 16 | . . 10 . . . . . . 6 . . . . Melee 16 | . . . . . . . . . 16 . . . . Knockbacks 14 | . 3 7 . . . 2 . . 2 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 14 | . 3 7 . . . 2 . . 2 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . 1 . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 11 | . . . . . . . . . . . 1 10 . Kicked 11 | . . . . . . . . . . . 1 10 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 422 | . 210 74 237 . 42 422 142 . 135 . 241 370 245 Average Temperature 83 | . 75 18 65 . 13 158 77 . 43 . 103 109 105 Received Heat Transfer 1806 | . 243 411 36 . 36 198 . . 225 . 465 192 . Effects 2 | . . . . . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Fried 2 | . . . . . . . . . . . . 2 . Impact Corruptions 1 | . . . . . . . . . 1 . . . . Robots Melted 2 | . . . 1 . . . . . . . . 1 . Combat Hostiles 2 | . . . 1 . . . . . . . . 1 . Parts Melted 3 | . . . 1 . . . . . 1 . . 1 . Heat Transferred 1611 | . . . 370 . 37 259 74 . . . 275 596 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Peak Influence 522 | 20 282 338 522 145 124 . . . . 45 . . . Initial 145 | . 13 36 104 145 60 . . . . . . . . Average 183 | 8 130 215 370 145 88 . . . . 28 . . . Maximum Alert Level 2 | . 1 1 2 . . . . . . . . . . Low Security (%) 56 | 100 71 30 14 100 100 . . . . 100 . . . Level 1 34 | . 28 69 34 . . . . . . . . . . Level 2 9 | . . . 50 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 6 | . 1 2 1 . . . . . 2 . . . . Investigation 3 | . . . 1 . . . . . 2 . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 3 | . 1 2 . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Distress Signals 8 | . 1 5 . . 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 101 | . 9 31 7 . 2 7 3 . 13 2 12 11 4 Peak Tracking Total 8 | . 4 8 1 . 2 4 3 . 4 2 3 3 4 Tactical Retreats 5 | . . . . . . 1 . . 1 . 2 1 . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Traps Triggered 4 | . 1 . 2 . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Machines Disabled 8 | . 2 2 2 . . . . . 1 . 1 . . Max in Single Turn 2 | . 2 1 1 . . . . . 1 . 1 . . Garrison Access 2 | . . . 1 . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Machines Accessed 27 | . 3 7 5 . 5 . . . 1 1 . 1 4 Terminals 18 | . 3 7 3 . 5 . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . . . Total Hacks 77 | . 9 20 8 . 10 . . . 1 2 . 1 26 Successful 58 | . 4 15 5 . 5 . . . 1 1 . 1 26 Failed 19 | . 5 5 3 . 5 . . . . 1 . . . Catastrophic 4 | . 1 1 . . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 16 | . . 6 2 . . . . 3 1 4 . . . Terminals 43 | . 9 20 4 . 10 . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . 2 . . . . . . 2 . . . Terminal Hacks 53 | . 4 15 2 . 5 . . . . . . 1 26 Record 9 | . . . . . . . . . . . . . 9 Part Schematic 10 | . . . . . . . . . . . . . 10 Robot Schematic 4 | . . . . . . . . . . . . . 4 Robot Analysis 1 | . . . . . 1 . . . . . . . . Prototype ID Bank 5 | . . 2 . . . . . . . . . . 3 Open Door 3 | . . . 2 . . . . . . . . 1 . Open DSF 1 | . . . . . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Emergency Access Points 3 | . 1 2 . . . . . . . . . . . Terminal Index 2 | . . 1 . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . Locate Traps 3 | . 1 1 . . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . Hauler Manifests 3 | . 1 2 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 5 | . . 4 . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . 1 . . . Unauthorized Hacks 2 | . . . 1 . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Download 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . Jam 1 | . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 3 4 2 . 4 . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 2 . . . . 4 Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 1 . . . 10 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . 3 . . Non-combat . | . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . 3 . . Robot Hacks Applied 3 | . . . . . . . . . . . 3 . . parse_system 3 | . . . . . . . . . . . 3 . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Total Allies 16 | . . . 10 . . . . 6 . . . . . Largest Group 10 | . . . 10 . . . . 6 6 . . . . Highest-Rated Group 215 | . . . 88 . . . . 215 215 . . . . Highest-Rated Ally 39 | . . . 16 . . . . 39 39 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 61 | . . . 34 . . . . . 27 . . . . Total Damage 1135 | . . . 291 . . . . . 844 . . . . Kills 7 | . . . 4 . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Robot Analysis Total 146 | . . . . . 1 . . . . . . . 145 Derelict Logs Recovered 6 | . . . . . . . 1 1 2 . 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Turns Passed 7505 | 123 514 985 570 115 375 174 142 630 425 321 1255 1725 151 Spaces Moved 6728 | 68 292 676 313 95 677 330 363 1390 622 224 681 875 122 Core 24 | 17 . . . . . . . . . . . . 7 Treads . | . . . . . . . . . . . . . . Legs 3338 | 51 292 676 313 95 12 . . . 4 224 681 875 115 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3366 | . . . . . 665 330 363 1390 618 . . . . Fastest Speed 27 | 50 120 120 120 120 28 27 27 27 27 120 120 120 50 Average Speed 78 | 112 121 121 150 120 29 29 27 27 32 127 142 121 117 Slowest Speed 260 | 200 190 190 260 120 120 31 99 27 260 190 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . 6 . . 1 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 49 | 4 39 54 47 35 15 64 57 91 60 4 70 78 78 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 30 | . . . . . . . 1 . 1 . . . 28 Known Exits Taken 9 | . . 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . Scrap Searched 17 | . . . . . . 1 2 3 4 . 4 3 . Spaces Dug 1 | . . . . . . . . . . . 1 . . Terrain Destroyed 101 | . 40 26 . . 1 21 1 . . . 1 11 . Melee 1 | . . . . . . . . . . . 1 . . Projectile 10 | . . 2 . . 1 4 1 . . . . 2 . AOE 90 | . 40 24 . . . 17 . . . . . 9 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Total 8614 | 97 392 794 383 96 843 373 390 1642 806 256 922 1489 131 Wait 1433 | 8 38 40 23 2 156 22 14 248 140 11 185 546 . Move 6701 | 67 291 675 312 94 664 329 362 1387 621 223 680 874 122 Hop 7 | . . . . . 6 . . 1 . . . . . Pick Up 47 | 6 10 5 5 . 6 1 1 2 2 4 3 2 . Fast Attach 54 | 7 4 4 5 . 1 2 . 2 8 5 6 10 . Attach 28 | . . 4 . . 5 1 3 . 4 2 4 4 1 Detach 10 | . . 3 . . . . 1 . 1 1 1 2 1 Swap 37 | . 4 12 7 . 1 2 2 . 1 3 2 3 . Drop 56 | . 9 10 10 . 3 1 1 2 3 5 1 5 6 Fire 180 | 9 36 41 18 . 1 15 6 . 18 . 7 28 1 Melee 47 | . . . . . . . . . 8 2 32 5 . Ram . | . . . . . . . . . . . . . . Kick 11 | . . . . . . . . . . . 1 10 . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 3 | . . . 3 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat x2] / Min / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner (discovered 1 exit: *Pro) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 16) 638 | -10/Materials | Entered another Materials area 638 | -9/Materials | Evolved 2 slots: Utility x2 1142 | -9/Materials | Discovered new exit (range 17) 1163 | -9/Materials | Build established: Scavenger-Mutant 1219 | -9/Materials | Identified exit to Mines 1219 | -9/Materials | Identified exit to Storage 1616 | -9/Materials | Discovered new exit (range 6) 1623 | -9/Materials | Entered Storage 1637 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1804 | -9/Storage | Core integrity fell below 50% 1826 | -9/Storage | Repaired Structural Scanner 1834 | -9/Storage | Lost 5 allies 2163 | -9/Storage | Used back door to open Recycling access 2163 | -9/Storage | Discovered new exit (range 5) 2193 | -9/Storage | Entered Recycling 2194 | -9/Recycling | Joined Warlord attack on 0b10 via Recycling 2295 | -9/Recycling | Discovered new exit (range 12) 2308 | -9/Recycling | Entered Factory 2308 | -7/Factory | Evolved 4 slots: Propulsion x3, Utility x1 2378 | -7/Factory | 7 allies followed out of Recycling 2630 | -7/Factory | Discovered new exit (range 14) 2634 | -7/Factory | Identified exit to Factory 2643 | -7/Factory | Discovered new exit (range 17) 2647 | -7/Factory | Identified exit to Lower Caves 2683 | -7/Factory | Entered Lower Caves 2855 | -7/Lower Caves | Discovered new exit (range 9) 2857 | -7/Lower Caves | Identified exit to Lower Caves 2857 | -7/Lower Caves | Entered another Lower Caves area 2953 | -7/Lower Caves | Learned location of Zion (-7) 2955 | -7/Lower Caves | Discovered new exit (range 7) 2956 | -7/Lower Caves | Identified exit to Zion 2999 | -7/Lower Caves | Entered Zion 3021 | -7/Zion | Discovered new exit (range 10) 3023 | -7/Zion | Identified exit to Proximity Caves 3051 | -7/Zion | Build established: Scavenger-Sprinter 3106 | -7/Zion | Learned Factory terminal intel 3119 | -7/Zion | Found Prototype Special Weapon 3119 | -7/Zion | Identified RU-N14's Throwing Claymores 3184 | -7/Zion | Received a hallucinogenic algorithm 3194 | -7/Zion | Gained Derelict followers 3279 | -7/Zion | Met Imprinter 3300 | -7/Zion | Imprinted 3302 | -7/Zion | Declared Zion's savior 3629 | -7/Zion | Entered Proximity Caves 3629 | -6/Proximity Caves | Accompanied by 6 allies 3697 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3850 | -6/Proximity Caves | Spotted B-75 Beast 3851 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 3903 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 3923 | -6/Proximity Caves | Lost 6 allies 3998 | -6/Proximity Caves | Core integrity fell below 50% 4035 | -6/Proximity Caves | Lost 8 parts (1p2n2u3w) 4054 | -6/Proximity Caves | Entered Factory 4054 | -6/Factory | Evolved 2 slots: Utility x2 4055 | -6/Factory | Loaded intel: 26 terminal locations 4147 | -6/Factory | Discovered new exit (range 5) 4371 | -6/Factory | Identified exit to Lower Caves 4375 | -6/Factory | Entered Lower Caves 4655 | -6/Lower Caves | Build established: Mutant 4860 | -6/Lower Caves | Crushed by falling debris 4860 | -6/Lower Caves | System corruption reached 10% 4895 | -6/Lower Caves | Lost 6 parts (1n4u1w) 5230 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5476 | -6/Lower Caves | Encountered a Warlord checkpoint 5540 | -6/Lower Caves | Discovered new exit (range 11) 5544 | -6/Lower Caves | Build established: Derelict-Mutant 5557 | -6/Lower Caves | Identified exit to Lower Caves 5630 | -6/Lower Caves | Entered another Lower Caves area 5777 | -6/Lower Caves | Lost 3 parts (1p1n1w) 6015 | -6/Lower Caves | Learned Factory trap positions 6071 | -6/Lower Caves | Build established: Scavenger-Mutant 6079 | -6/Lower Caves | Discovered new exit (range 11) 6090 | -6/Lower Caves | Identified exit to Factory 6427 | -6/Lower Caves | Lost 3 parts (2n1u) 7249 | -6/Lower Caves | Discovered new exit (range 7) 7255 | -6/Lower Caves | Identified exit to Data Miner 7355 | -6/Lower Caves | Entered Data Miner 7355 | -6/Data Miner | Discovered new exit (range 6) 7367 | -6/Data Miner | Identified exit to Proximity Caves 7383 | -6/Data Miner | Met Data Miner 7437 | -6/Data Miner | Learned location of Section 7 (-2) 7437 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7455 | -6/Data Miner | Received God Mode back door access code from Data Miner 7479 | -6/Data Miner | Interfaced with the Data Conduit 7490 | -6/Data Miner | Core integrity fell below 50% 7504 | -6/Data Miner | Core integrity fell below 20% 7506 | -6/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- Downloaded encryption format records. Connection remotely terminated. [Achievement: Unlimited Data] 07485_ Flexi-carbon Leg destroyed. 07488_ Lgt. Angular Momentum Engine destroyed. 07491_ Dropped Broken KE Penetrator. 07491_ Dropped Remote Datajack. 07492_ Hrd. Light Armor Plating destroyed. 07492_ Dropped Imp. Flight Unit. 07492_ Imp. Titanium Leg destroyed. 07493_ Dropped KE Penetrator. 07496_ Imp. Sensor Array destroyed. 07496_ Salvage Targeting Computer destroyed. 07496_ Flexi-carbon Leg destroyed. 07498_ System corrupted: Matter fused (-5). 07501_ Flexi-carbon Leg destroyed. 07501_ Imp. Titanium Leg destroyed. 07501_ Dropped Med. Storage Unit. 07502_ Lrn. Proton Cannon destroyed. 07502_ Dropped Imp. Proton Missile Launcher. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????####????????? | | ???################????#####?#?#?### #????????? | | ???"""""""""""""""###### # # # ### #????????? | | ??""""""""" """"" # # # # ## > ##????????? | | ??""""""""" g ######???? | | ??"""""" gg g #???? | | ?""""""" #???? | | ?"""""" | #???? | | ?""""""" [= @ ##???? | | ??"""""" [ ] " " """""""""""#####????? | | ??""""""" ! """"###############????????? | | ??""""""" """""###??????????????????????? | | ???"""""""" "#####????????????????????????? | | ???#######"#" "#????????????????????????????? | | ?????????#"### "#????????????????????????????? | | ?????????#"### "#????????????????????????????? | | ?????????#"## "#????????????????????????????? | | ??????????"## "#????????????????????????????? | | ???????????# "#????????????????????????????? | | ???????????### "#????????????????????????????? | | ?????????????# "##???????????????????????????? | | ????????????## ""#???????????????????????????? | | ?????????#?## ""#???????????????????????????? | | ???????"##"#"X ""#???????????????????????????? | | ???????"""""" "####????????????????????????? | | ???????#""""" X"""""????????????????????????? | | ???????###"#"X "##"#????????????????????????? | | ?????????#?## X""""#????????????????????????? | | ????????????## "##"#????????????????????????? | | ?????????????#######???????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 64 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Adv. Force Field | -6/Proximity Caves | Downloaded Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Lance | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Brute Force Unlimited Data Challenges ------------ None Game ------ Seed RecyclingPulseProcessor Manual? 0 Play Time 01:59:09 Cumulative 43.7 hours Start 2025.02.08 @ 09:34:40 End 2025.02.10 @ 21:57:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abdcadc4-87fd-4905-a291-ac4a6c83d9e5