Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.17 @ 16:05:35

Player: mat

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (62)      310
Value Destroyed (3095)     3095
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1679)               1679
              TOTAL SCORE: 8604

 Bonus
-------
High Alert Combat Kills    79
Entered Garrisons          600
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
                VTOL Module
                Relay Coupler [Sentry] (24)
                Gauss Cannon
                Datajack
                Datajack
                Remote Datajack
                Greatsword
                Greatsword
                Greatsword

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
>               --- WEAPON -----------
          Heavy EM Shotgun
          Heavy Laser
          Light Assault Rifle
                Remote Datajack
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
       Improved Deuterium Engine
         Medium Treads
  High-capacity Storage Unit
  High-capacity Storage Unit
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Proton Missile Launcher
                Datajack
                Datajack
[Rating: 39]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               Heavy Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             60   | 6   4   .   2   .   18  3   3   5   15  4   
  Power                    9    | 1   .   .   .   .   2   1   1   .   3   1   
    Engine                 3    | 1   .   .   .   .   1   .   .   .   1   .   
    Core                   6    | .   .   .   .   .   1   1   1   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   .   .   2   1   2   .   4   1   
    Treads                 9    | 2   .   .   .   .   2   1   2   .   2   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  15   | 1   4   .   .   .   4   1   .   1   4   .   
    Device                 3    | .   .   .   .   .   1   1   .   1   .   .   
    Storage                6    | 1   4   .   .   .   .   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   3   .   
    Protection             3    | .   .   .   .   .   3   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   .   2   .   10  .   .   4   4   2   
    Energy Gun             8    | .   .   .   .   .   5   .   .   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   .   .   1   .   5   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   2   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   .   
Parts Lost                 43   | .   .   .   .   .   10  1   .   6   15  11  
  Power                    5    | .   .   .   .   .   1   .   .   .   2   2   
  Propulsion               9    | .   .   .   .   .   1   1   .   .   4   3   
  Utility                  9    | .   .   .   .   .   1   .   .   2   4   2   
  Weapon                   20   | .   .   .   .   .   7   .   .   4   5   4   
  Highest Loss Streak      11   | .   .   .   .   .   6   1   .   5   6   11  
Average Slot Usage (%)     90   | .   99  100 100 100 95  100 100 96  63  49  
  Engine                   6    | .   14  14  14  14  7   .   .   .   3   3   
  Core                     3    | .   .   .   .   .   1   9   9   9   3   1   
  Treads                   18   | .   28  28  28  28  17  18  18  18  8   .   
  Device                   5    | .   .   .   .   .   8   9   9   9   3   .   
  Storage                  21   | .   27  28  28  28  18  18  18  18  22  23  
  Protection               4    | .   .   .   .   .   7   9   9   4   .   .   
  Energy Gun               6    | .   .   .   .   .   9   9   9   14  6   .   
  Ballistic Gun            20   | .   28  28  27  28  23  27  27  21  2   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   6   11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             88   | 11  71  71  71  71  86  79  81  84  88  88  
  Greatest Support         56   | 40  40  40  40  40  40  40  56  56  56  36  
  Greatest Overweight (x)  29   | 1   1   1   1   1   3   1   2   1   29  27  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   1   1   2   3   
Largest Inventory Capacity 20   | 6   20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 5   16  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 5   13  14  15  18  20  20  20  20  20  20  
  Average Carried          16   | 1   5   13  14  17  18  19  19  18  15  18  
  Final Capacity           20   | 6   20  20  20  20  20  20  20  20  20  12  
  Final Carried            20   | 1   13  14  15  18  15  20  20  17  20  12  

 Class Distribution 
--------------------
 36% | Hauler-Mutant
 18% | Hauler-Tank
 17% | Scavenger-Tank
  8% | Bothacker-Gunner
  7% | Bothacker-Tank
  6% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -10/Mines
    Hauler-Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
      Hauler-Tank | -8/Materials
   Scavenger-Tank | -8/Garrison
   Bothacker-Tank | -8/Materials
 Bothacker-Gunner | -8/Garrison
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Matter Collected           1697 | 154 115 15  .   .   897 193 105 121 97  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2675 | .   242 .   .   .   998 352 307 366 360 50  
  Parts                    130  | .   19  .   .   .   47  20  19  10  9   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   1   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Combat Hostiles Destroyed  56   | .   8   .   .   .   18  9   6   7   6   2   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Guns                     48   | .   8   .   .   .   18  7   6   6   3   .   
  AOE                      4    | .   .   .   .   .   .   2   .   1   1   .   
Classes Destroyed          10   | .   2   .   .   .   5   1   .   .   2   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   .   1   .   .   .   
  Swarmer                  13   | .   3   .   .   .   3   3   2   .   .   2   
  Grunt                    33   | .   5   .   .   .   9   5   3   7   4   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   1   .   
  Sentry                   7    | .   .   .   .   .   6   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | .   3   .   .   .   5   3   3   5   5   2   
  Combat Bots Only         5    | .   3   .   .   .   4   3   3   5   4   2   
Max Kills in Single Turn   3    | .   1   .   .   .   3   2   1   1   2   1   
  Gunslinging              1    | .   .   .   .   .   1   1   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   1   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Damage Taken               5668 | .    145  .    .    .    1298 269  139  640  1530 1647 
  Core                     966  | .    11   .    .    .    161  6    .    80   223  485  
  Absorbed by Shields      29   | .    .    .    .    .    .    12   .    17   .    .    
Core Remaining (%)         83   | 100  .    .    .    95   .    .    .    55   .    .    
Volleys Fired              181  | .    25   1    .    .    62   20   15   23   35   .    
  Largest                  4    | .    2    2    .    .    4    4    4    4    4    .    
  Hottest                  204  | .    40   40   .    .    174  103  103  162  204  .    
Shots Fired                559  | .    50   2    .    .    219  74   60   86   68   .    
  Gun                      542  | .    50   2    .    .    219  74   60   86   51   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 13   | .    .    .    .    .    .    .    .    .    13   .    
  Special                  4    | .    .    .    .    .    .    .    .    .    4    .    
  Kinetic                  392  | .    50   2    .    .    165  56   45   56   18   .    
  Thermal                  82   | .    .    .    .    .    54   .    .    8    20   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          81   | .    .    .    .    .    .    18   15   22   26   .    
  Robot Hit Streak         16   | .    15   1    .    .    16   10   16   11   9    .    
  Robot Miss Streak        4    | .    3    1    .    .    4    3    1    1    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    .    .    .    .    2    2    1    2    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    1    1    1    .    
Shots Hit Robots           397  | .    39   1    4    .    141  53   44   62   50   3    
  Core Hits                149  | .    15   .    .    .    47   25   14   26   20   2    
  Critical Hits            2    | .    1    .    .    .    .    .    .    1    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              15   | .    .    .    4    .    .    .    .    .    3    8    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    .    .    .    .    .    3    8    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    2    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5322 | .    482  13   .    .    1835 681  487  842  828  154  
  Guns                     4552 | .    482  13   .    .    1835 526  487  665  544  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               526  | .    .    .    .    .    .    155  .    177  194  .    
  Melee                    243  | .    .    .    .    .    .    .    .    .    89   154  
  Ramming                  1    | .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  2754 | .    482  13   .    .    1145 357  306  343  108  .    
  Thermal                  1467 | .    .    .    .    .    690  155  .    251  371  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          857  | .    .    .    .    .    .    169  181  248  259  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 243  | .    .    .    .    .    .    .    .    .    89   154  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    .    .    8    9    
  Average Corruption       7    | .    .    .    .    .    .    .    .    .    6    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    .    .    .    .    13   4    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    1    1    
    Matter Fused           7    | .    .    .    .    .    .    .    .    .    5    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    3    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            149  | .    .    .    .    .    .    .    .    67   82   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               149  | .    .    .    .    .    .    .    .    67   82   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      458  | .    .    .    .    .    .    .    .    55   248  155  
  Shots                    7    | .    .    .    .    .    .    .    .    1    5    1    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        375  | .    2    .    .    .    333  6    6    305  375  .    
  Average Temperature      99   | .    2    .    .    .    78   3    3    121  173  .    
  Received Heat Transfer   1448 | .    54   .    .    .    612  108  54   332  288  .    
  Effects                  7    | .    .    .    .    .    5    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    
    Interference           5    | .    .    .    .    .    4    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             7    | .    .    .    .    .    2    .    .    .    5    .    
  Heat Transferred         2428 | .    .    .    .    .    1394 100  .    279  655  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    .    1    .    2    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Peak Influence             563  | .   275 106 .   .   315 563 446 440 299 125 
  Initial                  289  | .   .   106 .   .   .   128 274 289 231 .   
  Average                  191  | .   88  106 .   .   103 427 318 358 190 69  
Maximum Alert Level        2    | .   1   .   .   .   1   2   2   2   1   .   
  Low Security (%)         59   | 100 83  100 .   100 87  15  .   .   53  100 
  Level 1                  28   | .   16  .   .   .   12  23  92  67  46  .   
  Level 2                  12   | .   .   .   .   .   .   60  7   32  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   1   .   2   .   2   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            4    | .   2   .   .   .   1   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Distress Signals           3    | .   1   .   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              88   | .   16  .   .   .   26  10  8   9   11  8   
  Peak Tracking Total      6    | .   5   .   .   .   3   3   4   6   5   6   
  Tactical Retreats        8    | .   1   .   .   .   2   1   1   1   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Traps Triggered            7    | .   .   .   .   .   1   6   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Machines Disabled          14   | .   .   .   .   .   1   4   .   1   6   2   
  Max in Single Turn       4    | .   .   .   .   .   1   2   .   1   4   2   
  Garrison Relay           3    | .   .   .   .   .   .   2   .   1   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Machines Accessed          4    | .   .   .   .   .   1   .   2   .   1   .   
  Terminals                1    | .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   
Total Hacks                6    | .   .   .   .   .   2   .   3   .   1   .   
  Successful               3    | .   .   .   .   .   1   .   1   .   1   .   
  Failed                   3    | .   .   .   .   .   1   .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   2   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   .   1   .   1   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   1   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   1   .   1   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   2   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   2   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   2   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   .   2   .   
Relay Couplers Released    11   | .   .   .   .   .   .   8   .   3   .   .   
  Machine Destruction      11   | .   .   .   .   .   .   8   .   3   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Total Allies               2    | .   .   .   .   .   .   .   .   .   2   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      20   | .   .   .   .   .   .   .   .   .   20  .   
  Highest-Rated Ally       20   | .   .   .   .   .   .   .   .   .   20  .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   2   .   
  AID                      2    | .   .   .   .   .   .   .   .   .   2   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   4   .   
  Total Damage             79   | .   .   .   .   .   .   .   .   .   79  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  
Turns Passed               4982 | 61   357  134  597  240  1361 638  222  387  856  129  
Spaces Moved               2183 | 44   160  72   326  129  550  307  90   167  302  36   
  Core                     31   | 20   .    .    .    .    .    .    .    .    10   1    
  Treads                   2032 | 24   160  72   326  129  550  307  90   167  207  .    
  Legs                     119  | .    .    .    .    .    .    .    .    .    85   34   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1    | .    .    .    .    .    .    .    .    .    .    1    
  Fastest Speed            50   | 50   160  180  180  180  180  180  180  180  180  180  
  Average Speed            189  | 112  163  180  180  180  191  180  183  180  236  251  
  Slowest Speed            1500 | 160  180  180  180  180  220  180  200  180  1500 1400 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    33   18   73   38   47   66   10   39   9    14   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          131  | .    .    .    .    .    .    .    .    7    49   75   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      131  | .    .    .    .    .    .    .    .    7    49   75   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar 
Total                      2641 | 55  205 75  332 137 718 354 118 206 381 60  
  Wait                     101  | .   .   .   .   6   66  .   1   8   9   11  
  Move                     2176 | 43  159 71  325 128 550 306 90  166 302 36  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  70   | 6   15  2   1   3   14  9   3   3   12  2   
  Fast Attach              4    | 1   .   .   .   .   3   .   .   .   .   .   
  Attach                   44   | 5   1   .   .   .   13  1   .   5   15  4   
  Detach                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Swap                     12   | .   3   .   2   .   2   2   3   .   .   .   
  Drop                     22   | .   2   1   .   .   7   4   6   1   1   .   
  Fire                     181  | .   25  1   .   .   62  20  15  23  35  .   
  Melee                    14   | .   .   .   4   .   .   .   .   .   3   7   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Escape Stasis            12   | .   .   .   .   .   .   12  .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   .   2   .   
  Trap                     1    | .   .   .   .   .   1   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  388 | -10/Materials | Discovered new exit (range 15)
  419 | -10/Materials | Entered Mines
  542 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  544 | -10/Mines     | Discovered new exit (range 5)
  553 | -10/Mines     | Entered Exiles
  597 | -10/Exiles    | Met 8R-AWN
  627 | -10/Exiles    | Met EX-HEX
  639 | -10/Exiles    | Build established: Hauler-Mutant
  785 | -10/Exiles    | Met EX-DEC
  822 | -10/Exiles    | Visited The Gauntlet
 1134 | -10/Exiles    | Discovered new exit (range 11)
 1150 | -10/Exiles    | Entered Mines
 1208 | -9/Mines      | Found a hidden stash of uninstalled traps
 1370 | -9/Mines      | Learned Materials terminal intel
 1377 | -9/Mines      | Discovered new exit (range 6)
 1390 | -9/Mines      | Entered Materials
 1390 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 1391 | -8/Materials  | Loaded intel: 12 terminal locations
 1852 | -8/Materials  | Build established: Hauler-Tank
 2220 | -8/Materials  | Discovered new exit (range 3)
 2610 | -8/Materials  | Lost 6 parts (1p1n1u3w)
 2751 | -8/Materials  | Identified exit to Garrison
 2751 | -8/Materials  | Entered Garrison
 2790 | -8/Garrison   | Build established: Scavenger-Tank
 2814 | -8/Garrison   | Triggered checkpoint
 2849 | -8/Garrison   | Garrison Relay disabled
 2921 | -8/Garrison   | Triggered checkpoint
 3014 | -8/Garrison   | Triggered checkpoint
 3060 | -8/Garrison   | Garrison Relay disabled
 3143 | -8/Garrison   | Discovered new exit (range 12)
 3345 | -8/Garrison   | Discovered new exit (range 13)
 3378 | -8/Garrison   | Installed Relay Interface Framework
 3389 | -8/Garrison   | Entered Materials
 3485 | -8/Materials  | Garrison activated, responded to threat
 3611 | -8/Materials  | Identified exit to Garrison
 3611 | -8/Materials  | Entered Garrison
 3620 | -8/Garrison   | Expanded RIF knowledge: Structural Interface
 3741 | -8/Garrison   | Build established: Bothacker-Tank
 3745 | -8/Garrison   | Garrison Relay disabled
 3788 | -8/Garrison   | Triggered checkpoint
 3813 | -8/Garrison   | Triggered checkpoint
 3843 | -8/Garrison   | Triggered checkpoint
 3912 | -8/Garrison   | Lost 5 parts (1u4w)
 3969 | -8/Garrison   | Discovered new exit (range 15)
 3998 | -8/Garrison   | Entered Factory
 3998 | -7/Factory    | Evolved 2 slots: Utility x2
 4160 | -7/Factory    | Lost 3 parts (1n1u1w)
 4171 | -7/Factory    | Build established: Bothacker-Gunner
 4299 | -7/Factory    | P-60 Hacker assimilated allied Gladiator 4a
 4354 | -7/Factory    | Lost 6 parts (1p1n2u2w)
 4444 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 4580 | -7/Factory    | Build established: Hauler-Mutant
 4854 | -7/Factory    | Identified exit to Garrison
 4854 | -7/Factory    | Entered Garrison
 4887 | -7/Garrison   | Phase Generator disabled
 4946 | -7/Garrison   | Core integrity fell below 50%
 4975 | -7/Garrison   | Core integrity fell below 20%
 4983 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
The unstable cave ceiling collapses.
S-27 Virus destroyed.
8SKE8IXGM2OEJEUQ91FZ,:ZDG9 
The unstable cave ceiling collapses. <x2>
Flexi-carbon Leg destroyed.
Greatsword destroyed. <x2>
The unstable cave ceiling collapses.
Arm. Leg destroyed.
System corrupted: Matter fused (-5).
Acquired VTOL Module.
Greatsword destroyed.
Lgt. Nuclear Core destroyed.
Critical hit.
Greatsword destroyed.
VTOL Module destroyed.
Acquired VTOL Module.
System corrupted: Matter fused (-8).
The unstable cave ceiling collapses.
Hcp. Storage Unit destroyed.
Hcp. Matter Pod destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????   ???????????????????????? |
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| ???????????????????????#  #??????????????????????? |
| ???????????????????????# !##### ###### #?????????? |
| ???????????????????????#!@%s        ^^ #?????????? |
| ???????????????????????#[!*%           #?????????? |
| ????????????????????#####*###########      ??????? |
| ???????????????????### #      ##????#  #?????????? |
| ??????????????????##     s#    ##???#  #?????????? |
| ??????????????????#             #???#  #?????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          16
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EM             15
Weapon Shielding           66
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10
Relay Coupler Types        35
Relay Coupler Value        2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeightDerelictLauncher
  Manual?         0
Play Time         00:45:12
  Cumulative      122.7 hours
  Start           2021.05.17 @ 15:06:55
  End             2021.05.17 @ 16:05:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          198
  Rogue           196
  Adventurer      2
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          54
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 522150d5-137e-4295-9b1a-5943ef2db07f