Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.13 @ 18:46:54 Player: Exeight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (463) 463 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1538 Bonus ------- None Cogmind --------- Core Integrity 392/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (9) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Heavy Ion Engine Heavy Ion Engine Aluminum Leg Medium Storage Unit Large Storage Unit Large Storage Unit EM Pulse Gun Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Heavy Ion Engine Improved Aluminum Leg Improved Aluminum Leg Medium Storage Unit Large Storage Unit Large Storage Unit EM Pulse Gun Heavy EM Pulse Gun Rocket Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Storage High-capacity Storage Unit Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 35 | 7 25 3 Power 4 | . 4 . Engine 4 | . 4 . Core . | . . . Reactor . | . . . Propulsion 18 | 4 12 2 Treads 3 | 2 1 . Leg 10 | 2 6 2 Wheel . | . . . Hover 4 | . 4 . Flight 1 | . 1 . Utility 6 | 1 5 . Device . | . . . Storage 6 | 1 5 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 4 1 Energy Gun 6 | 1 4 1 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 1 4 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 4 | . 1 3 Highest Loss Streak 2 | . 1 2 Average Slot Usage (%) 92 | . 94 83 Engine 13 | . 14 11 Treads 1 | . 2 . Leg 26 | . 25 30 Storage 22 | . 22 22 Energy Gun 26 | . 28 20 Naked Turns . | . . . Heaviest Build 75 | 7 75 75 Greatest Support 40 | 40 40 39 Greatest Overweight (x) 3 | 2 3 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 6 20 20 Average Capacity 12 | 5 11 20 Most Carried 13 | 6 13 11 Average Carried 7 | 4 6 9 Final Capacity 20 | 6 20 20 Final Carried 11 | 5 11 10 Class Distribution -------------------- 74% | Mutant 25% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 532 | 201 261 70 Remotely . | . . . Salvage Created 591 | . 408 183 Parts 44 | . 25 19 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 16 | . 9 7 Guns 16 | . 9 7 Classes Destroyed 5 | . 4 1 Hauler 1 | . 1 . Watcher 2 | . 2 . Swarmer 8 | . 3 5 Grunt 7 | . 6 1 Sentry 1 | . . 1 Best Kill Streak 5 | . 5 3 Combat Bots Only 5 | . 5 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 508 | . 295 213 Core 33 | . 25 8 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 90 . Volleys Fired 45 | . 26 19 Largest 2 | . 2 2 Hottest 90 | . 90 90 Shots Fired 81 | . 52 29 Gun 81 | . 52 29 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 3 | . 3 . Explosive . | . . . Electromagnetic 78 | . 49 29 Robot Hit Streak 10 | . 6 10 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 49 | . 30 19 Core Hits 22 | . 14 8 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 805 | . 542 263 Guns 688 | . 425 263 Cannons . | . . . Explosions 116 | . 116 . Melee . | . . . Ramming 1 | . 1 . Kinetic . | . . . Thermal 129 | . 129 . Explosive . | . . . Electromagnetic 675 | . 412 263 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Effects 1 | . 1 . Message Errors 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 51 | . 51 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 180 | . 180 123 Average Temperature 49 | . 56 33 Received Heat Transfer 99 | . 72 27 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 187 | . 187 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 157 | . 157 130 Average Influence 46 | . 49 41 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 1 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 20 12 Peak Tracking Total 6 | . 3 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 4 | . . 4 Reprogrammed 1 | . 1 . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 4 | . 4 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 6 | . 5 1 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 7 2 Successful 7 | . 5 2 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 8 | . 6 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 4 2 Prototype ID Bank 2 | . 2 . Emergency Access Points 2 | . 1 1 Disarm Traps 1 | . . 1 Reprogram Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1605 | 64 1316 225 Spaces Moved 871 | 51 723 97 Core 30 | 28 2 . Treads 60 | 4 56 . Legs 778 | 19 662 97 Wheels . | . . . Hover 3 | . 3 . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 145 | 96 147 158 Slowest Speed 200 | 160 200 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 37 | 4 93 16 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 4 | . 4 . Melee . | . . . Projectile . | . . . AOE 4 | . 4 . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1122 | 63 920 139 Wait 129 | . 111 18 Move 869 | 50 722 97 Hop . | . . . Pick Up 28 | 6 20 2 Fast Attach 7 | 4 3 . Attach 7 | 1 3 3 Detach . | . . . Swap 21 | 2 19 . Drop 15 | . 15 . Fire 45 | . 26 19 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 10) 681 | -10/Materials | Discovered new exit (range 15) 1280 | -10/Materials | Discovered new exit (range 12) 1381 | -10/Materials | Entered another Materials area 1381 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1504 | -9/Materials | Build established: Hauler-Mutant 1606 | -9/Materials | Self-destructed Last Messages --------------- Found 1 emergency access door: (45,61) Map updated. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. Connecting with Terminal... W-16 Scout sends out distress signal. G-34 Mercenary destroyed. Acquired Aluminum Leg. Imp. Ion Engine fried. Y-45 Defender destroyed. Acquired 16 matter. Acquired Hvy. Assault Rifle. W-16 Scout sends out distress signal. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. Hvy. EM Pulse Gun destroyed. S-10 Pest destroyed. K-01 Serf collects debris. W-16 Scout sends out distress signal. Hvy. EM Pulse Gun destroyed. 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""""" #*= | | ?????????????????????????????????????????""""" # | | ????????????????????????????????????????? # | | ????????????????????????????????????????##+##### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakHackingWell Manual? 0 Play Time 00:24:43 Cumulative 5.6 hours Start 2019.12.13 @ 18:13:42 End 2019.12.13 @ 18:46:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: da495b91-41fa-4ab9-bbbf-f06182ca3ae8