Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.03 @ 20:40:23 Player: Ari Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (2093) 2093 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (294) 294 TOTAL SCORE: 4757 Bonus ------- High Alert Combat Kills 94 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Targeting Computer Armor Integrity Analyzer Improved Light Armor Plating Lightning Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Armored Treads Armored Treads Aluminum Leg Aluminum Leg Targeting Computer Armor Integrity Analyzer Utility Shielding Light Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Assault Rifle [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 59 | 7 4 1 17 10 20 Power 5 | 1 . . 1 1 2 Engine 3 | 1 . . 1 1 . Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 22 | 2 2 . 9 3 6 Treads 17 | . 2 . 6 3 6 Leg 5 | 2 . . 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 2 . 1 2 5 Device . | . . . . . . Storage 4 | 2 2 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 7 | . . . . 2 5 Artifact . | . . . . . . Weapon 20 | 2 . 1 6 4 7 Energy Gun 7 | . . . 2 2 3 Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 . 1 4 2 4 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 32 | . . . 7 3 22 Power 4 | . . . . 1 3 Propulsion 9 | . . . 3 . 6 Utility 6 | . . . . 1 5 Weapon 13 | . . . 4 1 8 Highest Loss Streak 11 | . . . 3 3 11 Average Slot Usage (%) 91 | . 100 100 89 100 80 Engine 8 | . 14 14 11 9 . Core 1 | . . . . . 4 Treads 23 | . 22 28 23 27 21 Storage 20 | . 28 28 22 18 16 Processor 4 | . . . 10 5 . Protection 6 | . . . . 12 14 Energy Gun 3 | . . . 2 6 6 Ballistic Gun 20 | . 28 28 19 20 16 Naked Turns 77 | . . . . . 77 Heaviest Build 56 | 16 40 40 45 56 55 Greatest Support 60 | 20 40 40 60 60 60 Greatest Overweight (x) 2 | 1 . . 2 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 8 16 16 16 16 16 Average Capacity 15 | 5 14 16 16 16 15 Most Carried 16 | 7 16 16 16 16 16 Average Carried 14 | 4 12 15 15 15 13 Final Capacity 16 | 8 16 16 16 16 4 Final Carried 16 | 7 16 16 16 16 4 Class Distribution -------------------- 50% | Mutant 19% | Scavenger-Mutant 17% | Tank 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1441 | 279 126 57 330 275 374 Remotely . | . . . . . . Salvage Created 2526 | 86 234 112 758 495 841 Parts 143 | 2 17 12 45 24 43 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 3 | . 1 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 56 | . 6 3 14 10 23 Guns 55 | . 6 3 14 9 23 AOE 1 | . . . . 1 . Classes Destroyed 12 | 1 3 1 5 1 1 Worker 2 | . . . 1 1 . Builder 3 | . 1 1 . 1 . Hauler 1 | . . . . 1 . Recycler 2 | 1 1 . . . . Operator 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 18 | . 3 2 . 3 10 Grunt 22 | . 3 . 8 5 6 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 13 | . . 1 4 2 6 Hunter 1 | . . . . . 1 Best Kill Streak 7 | 1 4 2 6 4 7 Combat Bots Only 7 | . 3 2 4 4 7 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging 1 | . . . . 1 1 Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 5521 | . 278 110 914 1023 3196 Core 762 | . 87 17 97 22 539 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 58 75 . . Volleys Fired 206 | 3 24 11 60 27 81 Largest 3 | 2 2 2 2 3 3 Hottest 130 | 40 40 40 79 107 130 Shots Fired 481 | 6 48 22 117 80 208 Gun 481 | 6 48 22 117 80 208 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 401 | 6 48 22 86 60 179 Thermal 70 | . . . 31 20 19 Explosive . | . . . . . . Electromagnetic 10 | . . . . . 10 Robot Hit Streak 35 | 2 13 3 22 35 24 Robot Miss Streak 6 | 3 6 4 3 3 2 Penetration Max . | . . . . . . Secondary Targets 16 | . 2 1 2 1 10 Max Gunslinging Chain 2 | . 1 1 1 1 2 Shots Hit Robots 337 | 2 31 10 98 56 140 Core Hits 127 | 2 14 6 34 24 47 Critical Hits 5 | . . . 3 1 1 Critical Kills 4 | . . . 2 1 1 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4234 | 16 318 132 1196 974 1598 Guns 4123 | 16 318 132 1169 909 1579 Cannons . | . . . . . . Explosions 57 | . . . . 57 . Melee . | . . . . . . Ramming 54 | . . . 27 8 19 Kinetic 3147 | 16 318 132 833 589 1259 Thermal 836 | . . . 336 320 180 Explosive 57 | . . . . 57 . Electromagnetic 140 | . . . . . 140 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Effects 1 | . . . 1 . . Matter Fused 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 56 | . . . . 47 9 Shots 1 | . . . . 1 . Rammed 11 | . . . 3 1 7 Targets Rammed 11 | . . . 3 1 7 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 437 | . 12 . 148 338 437 Average Temperature 137 | . 8 . 41 157 163 Received Heat Transfer 1650 | . 78 . 360 369 843 Effects 10 | . . . . 4 6 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . 1 1 Interference 2 | . . . . 1 1 Matter Decay 1 | . . . . 1 . Damage (minor) 4 | . . . . 1 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 1 1 . 2 Heat Transferred 1924 | . . . 925 592 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 643 | 5 168 105 292 235 643 Average Influence 185 | 1 69 77 86 90 459 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 69 | 100 100 100 87 91 10 Level 1 11 | . . . 12 8 20 Level 2 19 | . . . . . 69 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 2 1 . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 2 | . . . 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 11 | . 1 . 5 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 105 | . 9 5 32 18 41 Peak Tracking Total 8 | . 4 3 8 4 6 Tactical Retreats 14 | . . . 6 1 7 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 4 | . 1 . 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 3 | . . . . 2 1 Max in Single Turn 2 | . . . . 2 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 4 | . . . 2 2 . Terminals 3 | . . . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 6 | . . . 3 3 . Successful 3 | . . . . 3 . Failed 3 | . . . 3 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 5 | . . . 3 2 . Terminals 5 | . . . 3 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 2 | . . . . 2 . Terminals 2 | . . . . 2 . Track 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . . 2 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 3986 | 116 420 272 1254 821 1103 Spaces Moved 1952 | 77 210 143 573 395 554 Core 151 | 12 . . . . 139 Treads 1675 | . 149 143 573 395 415 Legs 126 | 65 61 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 50 Average Speed 159 | 111 148 160 176 169 144 Slowest Speed 210 | 120 160 160 200 170 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 31 18 32 24 77 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . . . . 30 . Melee . | . . . . . . Projectile . | . . . . . . AOE 30 | . . . . 30 . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 2471 | 102 275 176 713 494 711 Wait 92 | . 23 . 16 31 22 Move 1944 | 76 209 142 572 394 551 Hop . | . . . . . . Pick Up 99 | 15 12 11 27 18 16 Fast Attach . | . . . . . . Attach 41 | 7 . 1 9 5 19 Detach . | . . . . . . Swap 18 | . 4 . 8 5 1 Drop 60 | 1 3 11 18 13 14 Fire 206 | 3 24 11 60 27 81 Melee . | . . . . . . Ram 7 | . . . . . 7 Kick . | . . . . . . Crush 4 | . . . 3 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 14) 117 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 16) 537 | -10/Materials | Entered Mines 671 | -10/Mines | Discovered new exit (range 14) 711 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 809 | -10/Mines | Entered Materials 809 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1036 | -9/Materials | Lost 3 parts (1n2w) 1277 | -9/Materials | Build established: Scavenger-Mutant 1603 | -9/Materials | Build established: Mutant 2019 | -9/Materials | Discovered new exit (range 14) 2063 | -9/Materials | Entered another Materials area 2063 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2371 | -8/Materials | Build established: Gunner 2641 | -8/Materials | Lost 3 parts (1p1u1w) 2865 | -8/Materials | Build established: Tank 2883 | -8/Materials | Identified exit to Garrison 2884 | -8/Materials | Entered Garrison 3014 | -8/Garrison | Triggered checkpoint 3030 | -8/Garrison | Triggered checkpoint 3083 | -8/Garrison | Destroyed 7 combat bots 3174 | -8/Garrison | Triggered checkpoint 3221 | -8/Garrison | Garrison Relay disabled 3254 | -8/Garrison | Triggered checkpoint 3314 | -8/Garrison | Lost 4 parts (1n2u1w) 3374 | -8/Garrison | Triggered checkpoint 3566 | -8/Garrison | Build established: Scavenger-Mutant 3638 | -8/Garrison | Spotted B-75 Beast 3692 | -8/Garrison | Lost 11 parts (2p3n1u5w) 3762 | -8/Garrison | Discovered new exit (range 14) 3792 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3900 | -8/Garrison | Lost 3 parts (1n1u1w) 3906 | -8/Garrison | Triggered checkpoint 3940 | -8/Garrison | Discovered new exit (range 10) 3945 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3950 | -8/Garrison | Build established: Mutant 3960 | -8/Garrison | Triggered checkpoint 3961 | -8/Garrison | Core integrity fell below 50% 3972 | -8/Garrison | Core integrity fell below 20% 3987 | -8/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 03865_ Lgt. Treads destroyed. 03869_ Lgt. Assault Rifle destroyed. 03899_ G-47 Trooper misfires. 03906_ Beams of light sweep through the air. An alarm sounds. 03907_ Dropped Arm. Treads. 03907_ Dropped Lgt. Treads. 03908_ Dropped Lrg. Storage Unit. 03909_ Dropped Med. Armor Plating. 03910_ Dropped Hrd. Light Armor Plating. 03910_ Dropped Lightning Gun. 03912_ G-47 Trooper destroyed. 03940_ EXIT=FOUND 03945_ Attempting to access garrison exit controls... 03945_ Remote lockdown engaged. 03960_ Beams of light sweep through the air. An alarm sounds. 03968_ Slammed into L-31 Rogue. 03971_ Slammed into B-36 Bruiser. 03972_ Destabilizing: Core damaged (-5). 03973_ Slammed into B-36 Bruiser. 03976_ Knocked back. 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