Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.28 @ 22:20:54

Player: CrossedViper

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (40)      200
Value Destroyed (1506)     1506
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (111)                111
              TOTAL SCORE: 4837

 Bonus
-------
Follower Combat Kills      111

 Cogmind 
---------
Core Integrity             0/700
Matter                     34/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (7) ------
         Coolant Injector
         Visual Processing Unit
         Hacking Suite
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (4) ----
   Heavy Deuterium Engine
         Quantum Capacitor
  Medium Reactive Plating

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
                Visual Processing Unit
                Quantum Capacitor
>               --- WEAPON -----------
                Plasma Cannon
          Heavy Assault Rifle
                Gauss Rifle
>               --- INVENTORY --------
       Enhanced Nuclear Core
       Enhanced Nuclear Core
          Light Angular Momentum Engine
        Armored Treads
        Armored Treads
     Long-range Terrain Scanner
       Hardened Medium Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
          Heavy Assault Rifle
          Heavy Assault Rifle
                Rocket Launcher
                Rocket Launcher
                Katana
[Rating: 49]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Combat Gravmag System
Utility                    Large Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   2   2   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             67   | 7   2   11  .   5   19  11  12  
  Power                    6    | 1   .   2   .   .   1   1   1   
    Engine                 3    | 1   .   2   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 3   1   2   .   .   3   4   3   
    Treads                 11   | 2   .   2   .   .   3   3   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  2    | 1   1   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   1   2   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  26   | 1   .   3   .   5   9   3   5   
    Device                 12   | .   .   3   .   1   4   1   3   
    Storage                4    | 1   .   .   .   2   1   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             8    | .   .   .   .   2   3   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   1   4   .   .   6   3   3   
    Energy Gun             3    | 1   1   1   .   .   .   .   .   
    Energy Cannon          3    | .   .   1   .   .   2   .   .   
    Ballistic Gun          10   | 1   .   2   .   .   4   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   2   .   1   
Parts Lost                 24   | .   2   3   .   .   4   7   8   
  Power                    3    | .   1   .   .   .   .   1   1   
  Propulsion               6    | .   .   .   .   .   1   2   3   
  Utility                  6    | .   .   1   .   .   1   2   2   
  Weapon                   9    | .   1   2   .   .   2   2   2   
  Highest Loss Streak      7    | .   2   3   .   .   2   7   6   
Average Slot Usage (%)     85   | .   81  78  100 96  99  42  50  
  Engine                   3    | .   10  6   11  9   1   .   .   
  Core                     3    | .   .   .   .   .   5   3   5   
  Treads                   13   | .   14  21  22  18  14  6   .   
  Wheel                    1    | .   14  .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   1   9   
  Device                   12   | .   .   18  22  18  14  8   6   
  Storage                  11   | .   14  11  11  12  15  5   .   
  Processor                4    | .   .   .   .   .   6   7   7   
  Protection               9    | .   .   .   .   11  15  2   5   
  Energy Gun               1    | .   14  4   .   .   .   .   .   
  Energy Cannon            6    | .   .   2   11  9   10  1   .   
  Ballistic Gun            12   | .   14  13  22  18  10  4   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             83   | 11  11  21  21  52  79  83  26  
  Greatest Support         40   | 40  12  40  40  40  40  40  36  
  Greatest Overweight (x)  6    | 2   1   .   .   1   1   2   6   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   
Largest Inventory Capacity 18   | 6   6   6   6   16  18  18  4   
  Average Capacity         11   | 4   6   6   6   9   17  9   4   
  Most Carried             16   | 2   6   6   6   6   14  16  4   
  Average Carried          6    | .   4   5   6   5   8   7   3   
  Final Capacity           18   | 6   6   6   6   16  18  4   4   
  Final Carried            14   | 2   5   6   6   6   14  3   4   

 Class Distribution 
--------------------
 52% | Tank
 39% | Mutant
  8% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -9/Mines
   Tank | -8/Materials
   Tank | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac Was Fac 
Matter Collected           1057 | 176 117 256 6   126 376 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1804 | .   197 453 .   248 881 .   25  
  Parts                    83   | .   6   21  .   7   48  .   1   
Haulers Intercepted        3    | .   .   2   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  33   | .   5   6   .   5   16  .   1   
  Guns                     22   | .   5   6   .   4   6   .   1   
  Cannons                  11   | .   .   .   .   1   10  .   .   
Classes Destroyed          11   | .   1   4   .   1   4   .   1   
  Worker                   2    | .   .   2   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Hauler                   3    | .   .   2   .   .   1   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Swarmer                  1    | .   .   .   .   .   .   .   1   
  Grunt                    24   | .   5   5   .   4   10  .   .   
  Brawler                  2    | .   .   1   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   1    | .   .   .   .   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   
Best Kill Streak           5    | .   3   3   .   3   5   .   1   
  Combat Bots Only         4    | .   3   2   .   3   4   .   1   
Max Kills in Single Turn   1    | .   1   1   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  
Damage Taken               3741 | .    329  306  .    291  935  396  1484 
  Core                     845  | .    64   55   .    23   62   309  332  
  Absorbed by Shields      251  | .    .    .    .    .    251  .    .    
Core Remaining (%)         88   | 100  74   .    86   95   .    .    .    
Volleys Fired              138  | .    16   30   .    13   56   15   8    
  Largest                  3    | .    2    3    .    3    3    2    2    
  Hottest                  148  | .    70   114  .    114  148  80   56   
Shots Fired                277  | .    30   51   .    39   133  14   10   
  Gun                      166  | .    30   44   .    26   54   2    10   
  Cannon                   110  | .    .    7    .    13   79   11   .    
  Launcher                 1    | .    .    .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  146  | .    16   38   .    26   54   2    10   
  Thermal                  123  | .    7    13   .    13   79   11   .    
  Explosive                1    | .    .    .    .    .    .    1    .    
  Electromagnetic          7    | .    7    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    11   14   .    15   14   13   15   
  Robot Miss Streak        4    | .    2    2    .    2    4    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
  Capacitor                11   | .    .    .    .    .    .    11   .    
Shots Hit Robots           191  | .    24   32   .    28   88   14   5    
  Core Hits                67   | .    9    14   .    9    32   2    1    
  Critical Hits            8    | .    .    .    .    1    7    .    .    
  Critical Kills           3    | .    .    .    .    .    3    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    1    4    .    .    
Melee Attacks              2    | .    .    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    2    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3441 | .    371  441  .    460  1665 417  87   
  Guns                     1629 | .    317  418  .    274  495  38   87   
  Cannons                  1608 | .    .    20   .    186  1141 261  .    
  Explosions               158  | .    54   .    .    .    .    104  .    
  Melee                    14   | .    .    .    .    .    .    14   .    
  Ramming                  32   | .    .    3    .    .    29   .    .    
  Kinetic                  1401 | .    150  357  .    274  495  38   87   
  Thermal                  1801 | .    132  81   .    186  1141 261  .    
  Explosive                104  | .    .    .    .    .    .    104  .    
  Electromagnetic          89   | .    89   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 14   | .    .    .    .    .    .    14   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    5    5    .    4    14   18   
  Average Corruption       6    | .    .    5    5    .    2    12   15   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  60   | .    .    10   4    .    18   6    22   
    Message Errors         12   | .    .    2    2    .    4    .    4    
    Matter Fused           10   | .    .    3    1    .    3    1    2    
    Heat Flow Errors       7    | .    .    .    .    .    3    .    4    
    Energy Discharges      5    | .    .    .    .    .    3    .    2    
    Parts Rejected         4    | .    .    1    .    .    .    1    2    
    Data Loss (minor)      2    | .    .    .    1    .    1    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    .    .    
    Alerts                 3    | .    .    .    .    .    .    1    2    
    Misdirections          7    | .    .    .    .    .    .    1    6    
    Targeting Errors       6    | .    .    2    .    .    4    .    .    
    Weapon Failures        3    | .    .    1    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            10   | .    4    .    .    .    6    .    .    
  Projectiles              6    | .    .    .    .    .    6    .    .    
  Explosions               4    | .    4    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      81   | .    37   .    .    .    .    44   .    
  Shots                    2    | .    1    .    .    .    .    1    .    
  Rammed                   5    | .    .    .    .    .    1    .    4    
Targets Rammed             6    | .    .    1    .    .    1    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    
Highest Temperature        324  | .    52   30   .    197  324  180  191  
  Average Temperature      97   | .    24   12   .    75   125  93   81   
  Received Heat Transfer   726  | .    135  138  .    135  231  .    87   
  Effects                  1    | .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    .    .    .    4    .    .    
  Heat Transferred         3411 | .    322  198  .    333  2058 500  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac 
Peak Influence             286  | .   203 269 104 274 286 36  176 
  Initial                  124  | .   .   85  104 40  124 36  .   
  Average                  113  | .   109 163 104 163 128 11  27  
Maximum Alert Level        1    | .   1   1   .   1   1   .   .   
  Low Security (%)         87   | 100 93  63  100 83  87  100 100 
  Level 1                  12   | .   6   36  .   16  12  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   1   .   1   5   .   2   
  Investigation            4    | .   1   .   .   1   1   .   1   
  Extermination            2    | .   .   .   .   .   2   .   .   
  Reinforcement            6    | .   2   1   .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac 
Distress Signals           5    | .   .   3   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              75   | .   10  12  .   9   17  4   23  
  Peak Tracking Total      12   | .   3   4   .   3   4   4   12  
  Tactical Retreats        8    | .   1   .   .   1   .   .   6   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac 
Traps Triggered            3    | .   .   .   .   .   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac 
Machines Disabled          4    | .   .   1   .   .   3   .   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac 
Machines Accessed          9    | .   3   1   .   1   1   .   3   
  Terminals                6    | .   2   1   .   .   1   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                22   | .   8   4   .   2   4   .   4   
  Successful               8    | .   4   2   .   1   1   .   .   
  Failed                   14   | .   4   2   .   1   3   .   4   
    Catastrophic           3    | .   .   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   14   | .   8   .   .   2   4   .   .   
  Terminals                18   | .   7   4   .   .   4   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   2   .   .   1   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   
    Tunnel                 2    | .   1   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   1   .   1   1   .   3   
  Full Trace Events        2    | .   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Was Fac 
Total Allies               3    | .   .   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   3   3   1   .   .   
  Highest-Rated Group      40   | .   .   .   40  40  16  .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               41   | .   .   .   .   37  4   .   .   
  Total Damage             336  | .   .   .   .   323 13  .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  
Turns Passed               2752 | 48   213  381  85   264  1258 111  392  
Spaces Moved               1747 | 38   171  177  54   129  563  96   519  
  Core                     218  | 17   .    .    .    .    .    71   130  
  Treads                   923  | 4    .    166  54   129  563  7    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   199  | 17   171  11   .    .    .    .    .    
  Hover                    407  | .    .    .    .    .    .    18   389  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   160  160  180  50   50   
  Average Speed            126  | 93   90   155  160  165  184  68   66   
  Slowest Speed            350  | 160  90   160  160  180  190  210  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 4    43   22   12   20   19   87   24   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     2    | .    1    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          6    | .    2    .    .    .    .    4    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      6    | .    2    .    .    .    .    4    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac 
Total                      2041 | 47  199 236 53  150 671 136 549 
  Wait                     21   | .   6   6   .   .   4   5   .   
  Move                     1741 | 37  170 176 53  128 563 95  519 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  38   | 3   4   8   .   1   17  2   3   
  Fast Attach              32   | 5   .   5   .   3   7   2   10  
  Attach                   25   | 1   1   6   .   1   6   8   2   
  Detach                   4    | .   .   .   .   .   .   4   .   
  Swap                     10   | 1   1   .   .   1   6   1   .   
  Drop                     24   | .   1   4   .   3   11  2   3   
  Fire                     138  | .   16  30  .   13  56  15  8   
  Melee                    2    | .   .   .   .   .   .   2   .   
  Ram                      2    | .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    4    | .   .   1   .   .   1   .   2   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: [*Fac] / Low x2)
-7/Waste
-7/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   49 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Discovered new exit (range 16)
  262 | -10/Materials | Entered another Materials area
  262 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  309 | -9/Materials  | Build established: Mutant
  425 | -9/Materials  | Lost 3 parts (1u2w)
  611 | -9/Materials  | Discovered new exit (range 15)
  643 | -9/Materials  | Entered Mines
  687 | -9/Mines      | Discovered new exit (range 15)
  712 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  728 | -9/Mines      | Entered Materials
  728 | -8/Materials  | Accompanied by 3 allies
  728 | -8/Materials  | Evolved 2 slots: Utility x2
  929 | -8/Materials  | Discovered new exit (range 16)
  992 | -8/Materials  | Entered Factory
  992 | -7/Factory    | Accompanied by 1 ally
  992 | -7/Factory    | Evolved 2 slots: Utility x2
 1062 | -7/Factory    | Build established: Tank
 1305 | -7/Factory    | Identified exit to Lower Caves
 1511 | -7/Factory    | Discovered new exit (range 13)
 2250 | -7/Factory    | Sucked down chute
 2250 | -7/Factory    | Entered Waste
 2264 | -7/Waste      | Found Quantum Capacitor
 2265 | -7/Waste      | EMP discharged
 2265 | -7/Waste      | System corruption reached 10%
 2269 | -7/Waste      | Spotted C-40 Crusher
 2281 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2284 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2287 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2290 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2293 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 2296 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 2299 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 2302 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 2303 | -7/Waste      | Core integrity fell below 50%
 2311 | -7/Waste      | Spotted C-40 Crusher
 2318 | -7/Waste      | Spotted C-40 Crusher
 2328 | -7/Waste      | Spotted C-40 Crusher
 2329 | -7/Waste      | Spotted C-40 Crusher
 2332 | -7/Waste      | Spotted C-40 Crusher
 2333 | -7/Waste      | Lost 7 parts (1p2n2u2w)
 2353 | -7/Waste      | Discovered new exit (range 11)
 2361 | -7/Waste      | Entered Factory
 2548 | -7/Factory    | Build established: Mutant
 2686 | -7/Factory    | Core integrity fell below 20%
 2721 | -7/Factory    | Lost 6 parts (1p2n2u1w)
 2750 | -7/Factory    | Discovered exit to Lower Caves (range 14)
 2753 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
02679_ Slug penetrates Wall.
02682_ Dropped Gauss Rifle.
02682_ Slammed into S-27 Virus. <x2>
02686_ U-05 Engineer builds a Door.
02690_ Cmb. Gravmag System destroyed.
02691_ XPM G>CZXIKOBZPOQG7QUFUK3
02697_ Acquired Med. Reactive Plating.
02706_ System corrupted: Matter fused (-10).
02716_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02723_ O-24 Administrator uses terminal to summon reinforcements.
02723_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F009.
02723_ O-24 Administrator locks terminal.
02728_ Critical hit.
02728_ Arm. Treads destroyed.
02729_ System corrupted: IFF burst signal emitted.
02740_ K-01 Serf cleans the Power Conduit.
02745_ System corrupted: Matter fused (-8).
02750_ EXIT=FOUND: LOWER CAVES
02751_ Slammed into K-01 Serf. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ???????????????????????? < ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????#Y#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ???????????????????????? uk??????????????????????? |
| ????????????????????????#Y#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????#@#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ####+#############+###### ##?????????????????????? |
|                         s  #?????????????????????? |
|                            #?????????????????????? |
|                            #?????????????????????? |
|           """""""""        #?????????????????????? |
|                            #?????????????????????? |
| ########  """""""""        #?????????????????????? |
|        #                   #?????????????????????? |
|        #  """""""""            /    ?????????????? |
|     """#                            ?????????????? |
|     """#  " "           ""G""       ?????????????? |
|     """#  "Y"          g " "        ?????????????? |
|        #  """                       ?????????????? |
|  !  """###############            ##?????????????? |
|     """#?????????????#            #??????????????? |
|     """#?????????????#            #??????????????? |
| ! [    #?????????????#           ????????????????? |
|        #??????????????     """" ?????????????????? |
| ####/###??????????????     """"??????????????????? |
| ???# #????????????????     ""????????????????????? |
| ???# #????????????????     "?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          100
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Evasion (%)                51
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChromaticReclamationPod
  Manual?         0
Play Time         00:20:52
  Cumulative      415.0 hours
  Start           2021.05.28 @ 21:54:16
  End             2021.05.28 @ 22:20:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          320
  Rogue           313
  Adventurer      0
  Explorer        7
Win Type          -
  Total           17
  Types           7/1/9/0/0/0/0/0/0
Lore%             80
Gallery%          93
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 570f6567-0bbd-4fa9-8278-1d6fd10b8b8e