Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.01 @ 14:26:45 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (360) 360 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1520 Bonus ------- None Cogmind --------- Core Integrity 237/400 Matter 293/300 Energy 125/125 System Corruption 0% Temperature Cool (4) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Aluminum Leg Improved Aluminum Leg Heat Sink Heavy Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Aluminum Leg EM Pulse Gun Small Laser [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 14 | 6 4 4 . Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 2 1 . Treads . | . . . . Leg 3 | . 2 1 . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 . 1 . Device . | . . . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 5 | 2 2 1 . Energy Gun 3 | 2 . 1 . Energy Cannon . | . . . . Ballistic Gun 2 | . 2 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 1 3 Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 71 | . 83 64 68 Engine 9 | . 14 5 11 Leg 23 | . 24 22 22 Storage 12 | . 14 11 11 Protection 2 | . . 3 5 Energy Gun 5 | . 4 4 11 Ballistic Gun 18 | . 23 17 8 Naked Turns . | . . . . Heaviest Build 16 | 13 16 16 16 Greatest Support 26 | 20 26 26 26 Greatest Overweight (x) 4 | . 4 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 5 | 4 3 5 5 Average Carried 2 | . 1 3 5 Final Capacity 8 | 8 8 8 8 Final Carried 5 | . 2 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 550 | 233 138 179 . Remotely . | . . . . Salvage Created 418 | . 138 280 . Parts 21 | . 2 19 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 12 | . 3 9 . Guns 12 | . 3 9 . Classes Destroyed 3 | . 1 2 . Swarmer 4 | . . 4 . Grunt 6 | . 3 3 . Sentry 2 | . . 2 . Best Kill Streak 4 | . 2 4 . Combat Bots Only 4 | . 2 4 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 788 | . 202 446 140 Core 199 | . 36 127 36 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 85 . . Volleys Fired 46 | . 14 28 4 Largest 2 | . 2 2 2 Hottest 63 | . 46 63 63 Shots Fired 92 | . 28 56 8 Gun 92 | . 28 56 8 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 79 | . 28 47 4 Thermal . | . . . . Explosive . | . . . . Electromagnetic 13 | . . 9 4 Robot Hit Streak 27 | . 5 27 3 Robot Miss Streak 2 | . 2 2 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 68 | . 19 44 5 Core Hits 21 | . 6 14 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1058 | . 289 698 71 Guns 1058 | . 289 698 71 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 977 | . 289 653 35 Thermal . | . . . . Explosive . | . . . . Electromagnetic 81 | . . 45 36 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 10 | . 10 1 6 Average Temperature 3 | . 3 1 3 Received Heat Transfer 249 | . 111 114 24 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 279 | . 110 279 108 Initial 108 | . . 46 108 Average 105 | . 58 162 102 Maximum Alert Level 1 | . . 1 . Low Security (%) 85 | 100 100 68 100 Level 1 15 | . . 31 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 5 13 2 Peak Tracking Total 6 | . 2 6 2 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . 1 . . Successful 1 | . 1 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 520 | 60 174 251 35 Spaces Moved 302 | 62 105 116 19 Core 14 | 13 1 . . Treads . | . . . . Legs 218 | . 83 116 19 Wheels 70 | 49 21 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 120 120 Average Speed 108 | 73 113 120 120 Slowest Speed 250 | 80 250 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 12 | 3 23 13 12 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 402 | 76 132 171 23 Wait 24 | 3 2 19 . Move 299 | 61 104 115 19 Hop . | . . . . Pick Up 16 | 6 5 5 . Fast Attach . | . . . . Attach 10 | 6 2 2 . Detach . | . . . . Swap 4 | . 2 2 . Drop 3 | . 3 . . Fire 46 | . 14 28 4 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 17) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 449 | -9/Materials | Discovered new exit (range 15) 486 | -9/Materials | Entered Mines 521 | -9/Mines | Self-destructed Last Messages --------------- 00435_ Acquired 9 matter. 00436_ U-05 Engineer lays Concrete. 00438_ Acquired 9 matter. 00439_ U-05 Engineer lays Concrete. 00449_ EXIT=FOUND 00449_ U-05 Engineer lays Concrete. 00453_ Acquired Lgt. Ion Engine. 00464_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00465_ O-16 Technician uses terminal to summon reinforcements. 00465_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 00465_ O-16 Technician locks terminal. 00482_ Acquired Mining Laser. LOCATION=UNKNOWN GOAL=ESCAPE 00500_ C-30 ARC bursts open, deploying its payload. 00500_ L-31 Rogue unfolds itself. 00504_ Lgt. Armor Plating destroyed. 00519_ Hvy. Assault Rifle destroyed. 00521_ EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????# ??? | | ????????????????????????????? ???? | | ????????????????????????????# #???? | | ???????????????????????????? #???? | | ??????????????????????????## #???? | | ?????????????????????????## #???? | | ????????????????????????## #???? | | ???????????????????????## #???? | | ??????????????????????## #???? | | ?????????????????????## #???? | | ????????????????????## #???? | | ??????????????## #### #????? | | ??????????????# #?????? | | ??????????????# ##?????? | | ?????????????# ##### ##??????? | | ?????????????????????## ##??????? | | ??????????????????????## ##?????? | | ?????????????????#######% #?????? | | ?????????????????# #?????? | | ?????????????????# ## ### ##?????? | | ????????????????????# #?## ##??????? | | ????????????????????# #??# #???????? | | ????????????????????# #### #???????? | | ?????????????##### ## g #???????? | | ???????????# ### #??? | | ??????????????### ## l@ #?? | | ???????????????????## #?? | | ????????????????????### ##?? | | ??????????????????????## ##??? | | ???????????????????????## ##???? | | ????????????????????????########????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedArchitectScanner Manual? 0 Play Time 00:05:29 Cumulative 50.1 hours Start 2023.01.01 @ 14:19:38 End 2023.01.01 @ 14:26:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1839a73a-a559-4d5f-829a-81a476402970