Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.17 @ 02:22:40 Player: Apothem Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1231) 1231 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5411 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 31/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Coolant Injector Improved Core Shielding > --- WEAPON (3) ------- Shock Maul > --- INVENTORY (4) ---- Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Hover Unit Improved Gravmag System Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Bomb Factory No. 2 > --- WEAPON ----------- Light EM Pulse Cannon Improved Light Cannon Chainsword > --- INVENTORY -------- Armored Wheel Coolant Injector Advanced Weight Redist. System Experimental Targeting Computer Experimental Targeting Computer Precision Rocket Launcher [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Improved Core Shielding Weapon Improved Light Cannon Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 4 | . . . . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 92 | 4 12 39 3 4 2 28 Power 10 | 1 2 4 . . 1 2 Engine 8 | 1 2 3 . . 1 1 Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 36 | 2 4 19 . . 1 10 Treads 9 | 2 2 4 . . . 1 Leg 2 | . . . . . . 2 Wheel 2 | . . . . . . 2 Hover 14 | . . 10 . . 1 3 Flight 9 | . 2 5 . . . 2 Utility 18 | 1 1 2 1 4 . 9 Device 13 | . 1 1 1 4 . 6 Storage 2 | 1 . 1 . . . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 28 | . 5 14 2 . . 7 Energy Gun 7 | . 2 5 . . . . Energy Cannon 5 | . . 4 . . . 1 Ballistic Gun 7 | . 2 4 . . . 1 Ballistic Cannon 3 | . . 1 1 . . 1 Launcher 2 | . . . 1 . . 1 Special Weapon 1 | . 1 . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 1 2 . 4 Parts Lost 35 | . . 6 . . 3 26 Power 3 | . . . . . . 3 Propulsion 15 | . . 4 . . 2 9 Utility 7 | . . . . . . 7 Weapon 10 | . . 2 . . 1 7 Highest Loss Streak 19 | . . 3 . . 2 19 Average Slot Usage (%) 86 | . 94 84 100 100 90 69 Engine 5 | . 14 5 . . . 4 Core 4 | . . 5 11 11 10 1 Treads 7 | . 26 6 . . . . Hover 20 | . . 19 44 44 38 11 Flight 2 | . 1 6 . . . 3 Device 11 | . 10 11 11 11 11 14 Storage 10 | . 14 11 11 11 11 4 Processor 1 | . . . . . . 5 Energy Gun 2 | . 9 2 . . . . Energy Cannon 2 | . . 6 7 . . 4 Ballistic Gun 5 | . 17 8 . . . . Ballistic Cannon 5 | . . . 11 11 11 9 Launcher 2 | . . . 3 11 7 . Naked Turns 2 | . . . . . . 2 Heaviest Build 69 | 9 16 22 22 22 22 69 Greatest Support 60 | 3 40 60 24 24 24 32 Greatest Overweight (x) 5 | 2 3 5 1 1 1 5 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 7 Most Carried 8 | 6 6 8 8 8 8 8 Average Carried 6 | 4 5 7 8 7 7 4 Final Capacity 8 | 6 6 8 8 8 8 4 Final Carried 8 | 6 6 8 8 8 7 2 Class Distribution -------------------- 82% | Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1326 | 207 163 479 37 30 157 253 Remotely . | . . . . . . . Salvage Created 1556 | . 182 866 . . 172 336 Parts 104 | . 12 71 . . 9 12 Haulers Intercepted 3 | . 1 1 . . . 1 Recyclers Shooed 4 | . 1 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 38 | . 5 22 . . 6 5 Melee 1 | . . . . . . 1 Guns 21 | . 5 16 . . . . Cannons 10 | . . 6 . . 3 1 AOE 5 | . . . . . 3 2 Classes Destroyed 8 | . 4 3 . . . 1 Builder 3 | . . 2 . . . 1 Hauler 3 | . 1 1 . . . 1 Recycler 2 | . 1 1 . . . . Watcher 2 | . . 2 . . . . Swarmer 19 | . 3 12 . . 4 . Grunt 12 | . 2 6 . . 1 3 Sentry 6 | . . 4 . . 1 1 Hunter 1 | . . . . . . 1 Best Kill Streak 7 | . 3 7 . . 5 3 Combat Bots Only 6 | . 3 6 . . 5 2 Max Kills in Single Turn 2 | . 1 2 . . 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4675 | . 176 1314 . . 369 2816 Core 1236 | . 28 302 . . 49 857 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 88 . . . 12 . Volleys Fired 123 | . 16 58 . . 21 28 Largest 3 | . 2 2 . . 2 3 Hottest 134 | . 130 130 . . 72 134 Shots Fired 184 | . 32 91 . . 28 33 Gun 98 | . 32 64 . . . 2 Cannon 69 | . . 27 . . 21 21 Launcher 17 | . . . . . 7 10 Special . | . . . . . . . Kinetic 90 | . 10 52 . . 21 7 Thermal 36 | . 22 14 . . . . Explosive 10 | . . . . . . 10 Electromagnetic 48 | . . 25 . . 7 16 Robot Hit Streak 27 | . 16 27 . . 7 13 Robot Miss Streak 5 | . 2 5 . . 2 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 151 | . 27 72 . . 20 32 Core Hits 106 | . 24 50 . . 13 19 Critical Hits 1 | . . . . . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 3 | . . . . . . 3 Impact 2 | . . . . . . 2 Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3175 | . 391 1328 . . 417 1039 Guns 988 | . 391 573 . . . 24 Cannons 1206 | . . 538 . . 323 345 Explosions 887 | . . 212 . . 94 581 Melee 83 | . . . . . . 83 Ramming 11 | . . 5 . . . 6 Kinetic 908 | . 90 442 . . 323 53 Thermal 584 | . 301 283 . . . . Explosive 660 | . . 79 . . . 581 Electromagnetic 929 | . . 519 . . 94 316 Impact 45 | . . . . . . 45 Slashing 38 | . . . . . . 38 Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . 1 1 Average Corruption 1 | . 1 . . . 1 1 Corruption Purged . | . . . . . . . Effects 2 | . . . . . 1 1 Targeting Errors 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 77 | . . 64 . . 8 5 Projectiles 8 | . . . . . 8 . Explosions 69 | . . 64 . . . 5 Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact . | . . . . . . . Kinetic 1 | . . 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 150 | . . 104 . . 16 30 Shots 6 | . . 2 . . 3 1 Rammed 4 | . . 1 . . . 3 Targets Rammed 4 | . . 1 . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 190 | . 190 173 . . 65 98 Average Temperature 54 | . 107 55 . . 23 32 Received Heat Transfer 948 | . 78 282 . . 102 486 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . 2 . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 825 | . 385 440 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 376 | . 79 376 76 . . 126 Initial 76 | . . 27 76 . . 71 Average 90 | . 27 199 76 . . 53 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 81 | 100 100 37 100 . . 100 Level 1 18 | . . 62 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . 1 . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 2 | . . . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 7 29 . . 8 14 Peak Tracking Total 7 | . 4 7 . . 4 6 Tactical Retreats 4 | . . 1 . . 2 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed 4 | . . . . . . 4 Triggered 1 | . . . . . . 1 Fabricated Traps 4 | . . . . . . 4 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 3 | . . 1 . . . 2 Max in Single Turn 1 | . . 1 . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 12 | . 6 3 . 1 . 2 Terminals 7 | . 5 2 . . . . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 41 | . 14 17 . 4 . 6 Successful 30 | . 8 13 . 4 . 5 Failed 11 | . 6 4 . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 10 | . . . . . . 10 Terminals 20 | . 12 8 . . . . Fabricators 5 | . . . . . . 5 Repair Stations 9 | . . 9 . . . . Recycling Units 3 | . 2 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 6 5 . 4 . . Part Schematic 4 | . . . . 4 . . Alert Level 1 | . 1 . . . . . Unreport Threat 3 | . . 3 . . . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . . 1 . . . . Patrol Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . 1 . . . . Fabricator Hacks 4 | . . . . . . 4 Load Schematic 2 | . . . . . . 2 Build 2 | . . . . . . 2 Repair Station Hacks 8 | . . 8 . . . . Scan Component 4 | . . 4 . . . . Repair 4 | . . 4 . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 Report Inventory 2 | . 1 . . . . 1 Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 2 . . . 1 Full Trace Events 2 | . 1 1 . . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . . 4 . 15 Parts Built 3 | . . . . . . 3 Matter 292 | . . . . . . 292 Time 146 | . . . . . . 146 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired 4 | . . 4 . . . . Time 104 | . . 104 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 . . Highest-Rated Group 150 | . . . . 150 . . Highest-Rated Ally 39 | . . . . 39 . . Zionite Dispatches 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 1 2 2 . Drone Launches 3 | . . . . . . 3 Drone Recoveries 1 | . . . . . . 1 Zionite Intel Received 2 | . . . . . . 2 Component Schematics 1 | . . . . . . 1 Active Terminals 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 3082 | 58 623 686 136 458 336 785 Spaces Moved 2826 | 51 344 438 232 856 498 407 Core 209 | 51 17 . . . . 141 Treads 394 | . 321 67 . . . 6 Legs 15 | . . . . . . 15 Wheels 197 | . . . . . . 197 Hover 1873 | . . 239 232 856 498 48 Flight 138 | . 6 132 . . . . Fastest Speed 34 | 50 37 34 48 48 48 50 Average Speed 81 | 92 158 73 56 51 57 129 Slowest Speed 480 | 150 200 480 112 112 116 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . 1 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 3 50 42 39 85 62 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 2 3 . Spaces Dug 7 | . . . . . . 7 Terrain Destroyed 91 | . . 45 . . . 46 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 91 | . . 45 . . . 46 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3431 | 60 389 717 237 877 522 629 Wait 277 | . . 134 . 9 . 134 Move 2818 | 50 343 435 231 855 497 407 Hop 1 | . . 1 . . . . Pick Up 53 | 6 9 21 1 2 1 13 Fast Attach 27 | 4 2 10 1 4 . 6 Attach 48 | . 4 22 . . 2 20 Detach 15 | . 1 11 . . . 3 Swap 17 | . 6 7 2 . . 2 Drop 41 | . 8 17 2 7 1 6 Fire 123 | . 16 58 . . 21 28 Melee 3 | . . . . . . 3 Ram 4 | . . 1 . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 4 | . . . . . . 4 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 611 | -10/Materials | Discovered new exit (range 15) 682 | -10/Materials | Entered another Materials area 682 | -9/Materials | Evolved 2 slots: Propulsion x2 929 | -9/Materials | Core integrity fell below 50% 982 | -9/Materials | Lost 3 parts (1n2w) 1236 | -9/Materials | Repaired Hover Unit 1264 | -9/Materials | Repaired Hover Unit 1291 | -9/Materials | Repaired Hover Unit 1320 | -9/Materials | Repaired Hover Unit 1351 | -9/Materials | Discovered new exit (range 11) 1368 | -9/Materials | Entered Mines 1411 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1453 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1454 | -9/Mines | Found Prototype Device 1454 | -9/Mines | Identified Exp. Sensor Array 1466 | -9/Mines | Assembled infested the area 1504 | -9/Mines | Entered Zion 1553 | -7/Zion | Found Prototype Device 1614 | -7/Zion | Learned 8 Factory zone layouts 1682 | -7/Zion | Imprinted 1684 | -7/Zion | Declared Zion's savior 1742 | -7/Zion | Learned Factory emergency access door positions 1755 | -7/Zion | Found Prototype Device 1755 | -7/Zion | Identified Phasing AFG 1786 | -7/Zion | Given the Hacking Drone Bay 1804 | -7/Zion | Found Prototype Device 1804 | -7/Zion | Identified Hacking Drone Bay 1901 | -7/Zion | Given A8's code to call for help 1957 | -7/Zion | Discovered new exit (range 11) 1962 | -7/Zion | Entered Proximity Caves 1964 | -6/Proximity Caves | Learned Factory stockpile data 2036 | -6/Proximity Caves | Learned Factory stockpile data 2067 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2136 | -6/Proximity Caves | Core integrity fell below 20% 2284 | -6/Proximity Caves | Discovered new exit (range 15) 2298 | -6/Proximity Caves | Entered Factory 2298 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 2298 | -6/Factory | Identified Bomb Factory No. 2 2608 | -6/Factory | Build established: Skirmisher 2608 | -6/Factory | Retrieved Zion intel report: Component Schematics 2741 | -6/Factory | Fabricated Coolant Injector (x2) 2844 | -6/Factory | Found Prototype Processor 2849 | -6/Factory | Found Prototype Processor 2859 | -6/Factory | Identified Exp. Targeting Computer (x2) 2927 | -6/Factory | Spotted B-75 Beast 2929 | -6/Factory | Core integrity fell below 50% 2952 | -6/Factory | Retrieved Zion intel report: Active Terminals 2953 | -6/Factory | Zion Recon squad teleported in 2963 | -6/Factory | Lost 19 parts (3p7n4u5w) 2971 | -6/Factory | Fabricated Battle Rifle? 3026 | -6/Factory | Core integrity fell below 20% 3047 | -6/Factory | Lost 5 parts (2n2u1w) 3071 | -6/Factory | Build established: Mutant 3083 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03022_ Acquired Shock Maul. 03023_ Slug penetrates Wall. 03025_ Penetrated by Slug. 03028_ K-01 Serf cleans the Power Conduit. 03035_ Penetrated by Slug. 03035_ Slug penetrates Wall. 03037_ Slug penetrates H-66 Slayer. 03040_ Slug penetrates Wall. 03043_ Slug penetrates Power Conduit. 03052_ Slug penetrates Wall. 03069_ Penetrated by Slug. 03073_ Slug penetrates Wall. 03077_ Penetrated by Slug. 03077_ Slug penetrates Wall. 03079_ Shock Maul destroyed. 03079_ Penetrated by Slug. 03082_ U-05 Engineer builds a Wall. 03082_ Penetrated by Slug. 03082_ Fusion Compressor destroyed. 03082_ Penetrated by Slug. 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Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Energy Well | -6/Factory | Z-intel Imp. Signal Interpreter | -6/Factory | Z-intel Mace | -6/Factory | Z-intel Proton Missile Launcher | -6/Factory | Z-intel Imp. Thermal Generator | -6/Factory | Z-intel Adv. Signal Interpreter | -6/Factory | Z-intel Microactuators | -6/Factory | Z-intel Maneuvering Thrusters | -6/Factory | Z-intel Dynamic Insulation System | -6/Factory | Z-intel Plasma Rifle | -6/Factory | Z-intel Med. Treads | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Coolant Injector | -6/Factory | Z-intel Lrg. Matter Pod | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Coolant Injector | x2 | -6/Factory Battle Rifle | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadHeartBoomstick Manual? 0 Play Time 00:44:13 Cumulative 87.9 hours Start 2021.09.12 @ 14:32:25 End 2021.09.17 @ 02:22:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 63 Rogue 0 Adventurer 63 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b5feab9-1867-41ad-8dbb-222d7e77fb7d