Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.27 @ 12:17:43 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (105) 525 Value Destroyed (2997) 2997 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 6267 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 35 Friendly Fire -34 Cogmind --------- Core Integrity 625/700 Matter 4/300 Energy 243/280 System Corruption 1% Temperature Cool (488) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Cooled Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Visual Processing Unit Signal Interpreter Improved Signal Interpreter Light Regenerative Plating > --- WEAPON (3) ------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY (8) ---- Improved Ion Engine Improved Aluminum Leg Utility Shielding System Shield Minigun Minigun Gauss Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Signal Interpreter Improved Signal Interpreter Light Regenerative Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg Utility Shielding System Shield Minigun Minigun Gauss Cannon [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power 1 | . 1 . . . . Propulsion 2 | . . . . 2 . Utility 3 | . . 2 . . 1 Weapon 1 | . . . . . 1 Parts Attached 60 | 7 1 12 19 11 10 Power 12 | 1 1 4 5 1 . Engine 12 | 1 1 4 5 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 . 3 4 4 3 Treads . | . . . . . . Leg 16 | 2 . 3 4 4 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 . 2 5 2 1 Device 4 | . . 1 2 1 . Storage 1 | 1 . . . . . Processor 3 | . . 1 . 1 1 Hackware . | . . . . . . Protection 4 | 1 . . 3 . . Artifact . | . . . . . . Weapon 20 | 2 . 3 5 4 6 Energy Gun 2 | 2 . . . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 12 | . . 2 5 4 1 Ballistic Cannon 5 | . . . . . 5 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 1 . Parts Lost 4 | . . 2 . . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 3 | . . 2 . . 1 Highest Loss Streak 2 | . . 2 . . 2 Average Slot Usage (%) 98 | . 100 97 97 99 98 Engine 18 | . 25 19 19 16 14 Leg 24 | . 25 19 19 32 26 Device 5 | . . 10 9 2 . Storage 9 | . 12 10 10 8 7 Processor 12 | . . 10 10 13 21 Protection 9 | . 12 10 9 8 7 Energy Gun 2 | . 25 3 . . . Ballistic Gun 15 | . . 14 19 15 17 Naked Turns . | . . . . . . Heaviest Build 49 | 17 22 30 35 35 49 Greatest Support 63 | 20 20 23 26 58 63 Greatest Overweight (x) 1 | 1 1 1 1 . 1 Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 5 5 8 8 8 8 Average Carried 7 | 2 4 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 5 5 8 8 8 7 Class Distribution -------------------- 79% | Hacker-Mutant 20% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 2082 | 270 10 359 486 543 414 Remotely . | . . . . . . Salvage Created 4093 | 113 141 1104 1139 894 702 Parts 264 | 2 13 78 76 62 33 Haulers Intercepted 6 | . 1 1 2 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 72 | . . 21 21 16 14 Guns 66 | . . 19 21 16 10 Cannons 6 | . . 2 . . 4 Classes Destroyed 13 | 2 4 5 . 1 1 Worker 5 | . 1 2 2 . . Builder 4 | . 1 . . 2 1 Tunneler 1 | 1 . . . . . Hauler 6 | . 1 1 2 2 . Recycler 4 | 1 . 1 . 1 1 Operator 6 | . . 2 1 3 . Watcher 7 | . 1 3 2 1 . Swarmer 13 | . . 5 2 6 . Grunt 35 | . . 8 12 7 8 Duelist 1 | . . 1 . . . Sentry 20 | . . 7 7 2 4 Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 8 | 1 3 8 6 4 5 Combat Bots Only 7 | . . 7 5 3 5 Max Kills in Single Turn 2 | 1 1 1 2 2 2 Gunslinging 1 | . . . 1 1 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 2560 | . 28 712 366 555 899 Core 365 | . 14 136 64 76 75 Absorbed by Shields 10 | . . . 10 . . Core Remaining (%) 82 | 100 94 . 50 86 . Volleys Fired 270 | 3 15 84 56 66 46 Largest 3 | 2 2 2 2 2 3 Hottest 144 | 80 80 83 46 50 144 Shots Fired 551 | 6 30 146 112 132 125 Gun 498 | 6 30 137 112 132 81 Cannon 53 | . . 9 . . 44 Launcher . | . . . . . . Special . | . . . . . . Kinetic 475 | . . 106 112 132 125 Thermal 43 | 3 15 25 . . . Explosive . | . . . . . . Electromagnetic 33 | 3 15 15 . . . Robot Hit Streak 44 | 4 14 21 44 35 25 Robot Miss Streak 2 | 1 1 2 1 1 2 Penetration Max . | . . . . . . Secondary Targets 12 | . . 1 3 4 4 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 445 | 5 24 120 87 111 98 Core Hits 172 | 3 6 48 40 44 31 Critical Hits 7 | . . 1 . . 6 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 5 | . . 1 . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7067 | 58 349 1602 1266 1681 2111 Guns 5861 | 58 329 1444 1266 1681 1083 Cannons 1149 | . . 121 . . 1028 Explosions 57 | . 20 37 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 6225 | . . 1167 1266 1681 2111 Thermal 458 | 33 133 292 . . . Explosive . | . . . . . . Electromagnetic 384 | 25 216 143 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 1 2 . 1 Average Corruption 1 | . . 1 1 . 1 Corruption Purged . | . . . . . . Effects 11 | . . 1 10 . . Message Errors 1 | . . . 1 . . Energy Discharges 6 | . . . 6 . . Data Loss (minor) 1 | . . . 1 . . Targeting Errors 2 | . . . 2 . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 527 | 18 248 278 108 126 527 Average Temperature 92 | 12 119 94 22 33 160 Received Heat Transfer 1099 | . 24 339 220 270 246 Effects 16 | . . 1 . . 15 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Interference 4 | . . 1 . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 934 | 75 300 559 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 558 | 10 43 379 385 313 558 Initial 72 | . 4 12 46 4 72 Average 159 | 2 18 133 149 130 287 Maximum Alert Level 2 | . . 1 1 1 2 Low Security (%) 67 | 100 100 84 63 73 35 Level 1 26 | . . 15 36 26 34 Level 2 6 | . . . . . 29 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . 4 5 3 5 Investigation 7 | . . 1 3 2 1 Extermination 2 | . . . . . 2 Reinforcement 6 | . . 3 1 1 1 Assault . | . . . . . . Garrison 2 | . . . 1 . 1 Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 3 | . . 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 3 30 29 25 20 Peak Tracking Total 7 | . 1 7 3 6 4 Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 8 | . . 1 4 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . . . 3 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 25 | . 1 5 11 5 3 Terminals 17 | . 1 3 8 4 1 Fabricators 2 | . . . . . 2 Repair Stations 5 | . . 2 2 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 98 | . 3 17 42 23 13 Successful 77 | . 3 14 31 20 9 Failed 21 | . . 3 11 3 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 1 3 1 . . Terminals 57 | . 3 9 23 19 3 Fabricators 10 | . . . . . 10 Repair Stations 30 | . . 8 18 4 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 39 | . 2 5 13 16 3 Record 4 | . . . 1 3 . Robot Schematic 1 | . . . 1 . . Prototype ID Bank 3 | . . . . 2 1 Open Door 2 | . . . 2 . . Level Access Points 1 | . . . 1 . . Branch Access Points 2 | . . 1 . 1 . Emergency Access Points 2 | . . . . 1 1 Repair Station Index 1 | . 1 . . . . Alert Level 2 | . . . 1 1 . Locate Traps 3 | . . 1 1 1 . Disarm Traps 1 | . . . . 1 . Maintenance Status 2 | . . . 1 1 . Surveillance Status 1 | . . . 1 . . Patrol Status 2 | . . 1 . 1 . Investigation Status 1 | . . . . 1 . Hauler Manifests 3 | . 1 . . 2 . Registered Components 1 | . . . . 1 . Zone Layout 7 | . . 2 4 . 1 Fabricator Hacks 6 | . . . . . 6 Load Schematic 2 | . . . . . 2 Build 4 | . . . . . 4 Repair Station Hacks 28 | . . 7 17 4 . Scan Component 15 | . . 4 9 2 . Repair 13 | . . 3 8 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 3 | . 1 2 . . . Terminals 3 | . 1 2 . . . Assimilate 1 | . 1 . . . . Botnet 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . . 1 . 2 . Used 2 | . . . . 2 . Hacking Detections 18 | . 1 4 8 3 2 Full Trace Events 14 | . 1 4 6 2 1 Feedback Events 3 | . . 1 1 . 1 Corruption 3 | . . 1 1 . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . 1 . . Robots Built 4 | . . . . . 4 Matter 153 | . . . . . 153 Time 40 | . . . . . 40 Total Robot Build Rating 4 | . . . . . 4 Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 13 | . . 3 8 2 . Time 376 | . . 80 238 58 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies 4 | . . . . . 4 Largest Group 4 | . . . . . 4 Highest-Rated Group 20 | . . . . . 20 Highest-Rated Ally 5 | . . . . . 5 Total Orders . | . . . . . . Ally Attacks 35 | . . . . . 35 Total Damage 223 | . . . . . 223 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 4126 | 83 271 936 1208 764 864 Spaces Moved 1999 | 54 149 409 440 375 572 Core 11 | 11 . . . . . Treads . | . . . . . . Legs 1988 | 43 149 409 440 375 572 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 150 120 120 120 122 Average Speed 134 | 109 150 146 149 121 122 Slowest Speed 150 | 120 150 150 150 122 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 30 51 73 30 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . 3 2 . . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 5 | . 3 2 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 2920 | 68 167 605 874 559 647 Wait 547 | . . 97 334 104 12 Move 1994 | 53 148 408 439 374 572 Hop . | . . . . . . Pick Up 19 | 5 2 2 6 . 4 Fast Attach 30 | 7 . 5 14 4 . Attach 10 | . 1 3 . 2 4 Detach 1 | . . 1 . . . Swap 20 | . . 4 5 5 6 Drop 20 | . 1 1 11 4 3 Fire 270 | 3 15 84 56 66 46 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 9 | . . . 9 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Power x1 315 | -10/Materials | Build established: Hacker-Mutant 346 | -10/Materials | Identified exit to Materials 346 | -10/Materials | Discovered exit to Materials (range 6) 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Utility x2 606 | -9/Materials | Repaired Imp. Ion Engine 721 | -9/Materials | Destroyed 7 combat bots 785 | -9/Materials | Repaired Imp. Aluminum Leg 818 | -9/Materials | Repaired Imp. Ion Engine 998 | -9/Materials | Identified exit to Mines 998 | -9/Materials | Discovered exit to Mines (range 13) 1090 | -9/Materials | Discovered exit to Mines (range 16) 1090 | -9/Materials | Identified exit to Storage 1291 | -9/Materials | Entered Storage 1554 | -9/Storage | Repaired Imp. Ion Engine 1588 | -9/Storage | Repaired Imp. Ion Engine 1621 | -9/Storage | Repaired Hvy. Assault Rifle 1655 | -9/Storage | Repaired Hvy. Assault Rifle 1682 | -9/Storage | Repaired Sensor Array 1823 | -9/Storage | Repaired Aluminum Leg 1857 | -9/Storage | Repaired Imp. Aluminum Leg 1884 | -9/Storage | Repaired Utility Shielding 2010 | -9/Storage | Garrison activated, responded to threat 2145 | -9/Storage | Found Prototype Protection 2146 | -9/Storage | Identified Lgt. Regenerative Plating 2301 | -9/Storage | Identified exit to Materials 2499 | -9/Storage | Entered Materials 2499 | -8/Materials | Evolved 2 slots: Propulsion x2 2557 | -8/Materials | Repaired Sensor Array 2591 | -8/Materials | Repaired Hvy. Assault Rifle 3188 | -8/Materials | Identified exit to Factory 3188 | -8/Materials | Discovered exit to Factory (range 10) 3263 | -8/Materials | Entered Factory 3263 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3512 | -7/Factory | Fabricated S-10 Pest? 3568 | -7/Factory | Local fabrication network quarantined 3573 | -7/Factory | Build established: Hacker-Skirmisher 3596 | -7/Factory | Identified exit to Lower Caves 3596 | -7/Factory | Discovered exit to Lower Caves (range 5) 4096 | -7/Factory | Garrison activated, responded to threat 4127 | -7/Factory | Self-destructed Last Messages --------------- 04105_ Imp. Signal Interpreter temporarily disabled. 04105_ Gauss Cannon temporarily disabled. 04106_ Y-54 Guardian destroyed. 04111_ Hvy. Ion Engine permanently disabled. 04111_ Overheating: Short circuit. 04112_ Power failure, Cld. Ion Engine shutdown. 04113_ Overheating: Energy bleed (-68). 04116_ P-60 Hacker suffers critical hit. 04116_ Destroyed Lgt. Angular Momentum Engine. 04117_ Overheating: Gauss Cannon damaged (-59). 04118_ Gauss Cannon permanently disabled. 04118_ Overheating: Short circuit. 04119_ Overheating: Cld. Ion Engine damaged (-12). 04121_ Overheating: System interference. 04121_ Gauss Cannon temporarily disabled. 04123_ P-60 Hacker suffers critical hit. 04123_ P-60 Hacker destroyed. 04125_ Overheating: Matter decay (-3). 04125_ L-41 Fighter knocked back. 04126_ Power failure, Cld. Ion Engine shutdown. 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" " #???????????? | | ??????????????????????????? """ #???????????? | | ??????????????????????????? ?? ? #???????????? | | ??????????????????????????? ?????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ S-10 Pest | -9/Storage | Hacked Fabricated ------------ S-10 Pest | x4 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyBladeCoupler Manual? 0 Play Time 00:38:29 Cumulative 925.1 hours Start 2021.02.27 @ 10:49:51 End 2021.02.27 @ 12:17:43 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 696 Rogue 62 Adventurer 0 Explorer 634 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9f840c4-bdbc-4dd8-9136-8d7d0adb7c59