Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.27 @ 12:40:47 Player: Heclapar Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (158) 790 Value Destroyed (4618) 4618 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (130) 130 TOTAL SCORE: 10298 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 135 Friendly Fire -101 Cogmind --------- Core Integrity 0/1000 Matter 241/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Light Fission Core Compact Wheel Medium Battery (150) Precision Energy Filter Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Improved Heavy Armor Plating > --- WEAPON ----------- Lightning Gun High-powered Shock Rifle Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Wheel Wheel Wheel Advanced Heat Sink Advanced Signal Interpreter Improved Cloaking Device Experimental Weapon Shielding Improved Heavy Armor Plating Heavy Beamcaster Gauss Rifle Proton Missile Launcher Proton Missile Launcher [Rating: 70] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Compact Ion Cannon Ballistic Gun Enhanced Autogun Launcher Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . . . 2 . . . . 1 Utility 4 | . . . . . 2 . . . 2 . Weapon 2 | . . . . . . 2 . . . . Parts Attached 169 | . 16 . 1 . 27 7 14 25 43 36 Power 16 | . 3 . . . 2 . 2 1 4 4 Engine 9 | . 2 . . . . . . . 4 3 Core 4 | . 1 . . . 2 . . . . 1 Reactor 3 | . . . . . . . 2 1 . . Propulsion 55 | . 4 . . . 12 1 . 14 15 9 Treads 9 | . . . . . . . . 1 6 2 Leg 16 | . 1 . . . 6 1 . 4 4 . Wheel 30 | . 3 . . . 6 . . 9 5 7 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 48 | . 2 . 1 . 7 3 6 7 10 12 Device 24 | . 1 . . . 2 1 3 4 6 7 Storage 5 | . 1 . 1 . 1 . . . . 2 Processor 5 | . . . . . 1 1 1 . . 2 Hackware . | . . . . . . . . . . . Protection 14 | . . . . . 3 1 2 3 4 1 Artifact . | . . . . . . . . . . . Weapon 50 | . 7 . . . 6 3 6 3 14 11 Energy Gun 31 | . 4 . . . 5 3 4 2 6 7 Energy Cannon 1 | . . . . . . . . . 1 . Ballistic Gun 12 | . 3 . . . 1 . . 1 3 4 Ballistic Cannon . | . . . . . . . . . . . Launcher 6 | . . . . . . . 2 . 4 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 1 1 1 1 1 Corrupted Parts 4 | . . . . . . . . . 1 3 System Corruption 22 | . . . . . . . . . 9 13 Parts Lost 69 | . 2 . . . 13 . . 6 28 20 Power 7 | . 1 . . . 1 . . 1 2 2 Propulsion 28 | . . . . . 8 . . 4 9 7 Utility 15 | . . . . . 1 . . 1 8 5 Weapon 19 | . 1 . . . 3 . . . 9 6 Highest Loss Streak 11 | . 2 . . . 5 . . 3 11 9 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 89 | . 95 100 100 100 95 100 99 95 91 36 Engine 4 | . 13 14 14 14 5 . . . 2 4 Core 1 | . . . . . 2 7 . . . 1 Reactor 2 | . . . . . . . 6 6 3 . Treads 1 | . . . . . . . . . 6 . Leg 12 | . 21 . . . 5 30 30 5 1 . Wheel 12 | . 6 28 28 28 26 . . 20 16 11 Device 9 | . 9 14 14 14 13 7 7 7 11 1 Storage 8 | . 16 14 14 14 9 7 7 7 5 3 Processor 4 | . . . . . 4 7 7 7 5 2 Protection 4 | . . . . . 9 5 5 5 8 1 Energy Gun 18 | . 15 28 28 28 16 23 16 24 19 5 Ballistic Gun 4 | . 11 . . . . 7 4 5 4 1 Launcher 1 | . . . . . . . 9 . . . Naked Turns 157 | . . . . . . . . . 16 141 Heaviest Build 93 | 14 22 18 28 28 57 60 88 83 93 50 Greatest Support 68 | 20 32 26 26 26 52 40 40 52 68 56 Greatest Overweight (x) 22 | . 1 . 1 1 5 1 2 8 22 9 Average Overweight (x) . | . . . . 1 . 1 1 1 2 . Largest Inventory Capacity 20 | . 10 10 15 15 20 20 20 20 20 10 Average Capacity 16 | . 9 10 13 15 17 20 20 20 19 7 Most Carried 20 | . 10 10 11 15 20 20 20 20 20 10 Average Carried 15 | . 9 9 10 12 15 19 19 19 18 5 Final Capacity 20 | 8 10 10 15 15 20 20 20 20 5 5 Final Carried 20 | 6 9 10 11 15 19 20 20 20 5 5 Class Distribution -------------------- 28% | Scavenger-Mutant 26% | Scavenger-Gunner 23% | Mutant 19% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Matter Collected 2664 | 200 220 . . 20 277 166 445 349 578 409 Remotely . | . . . . . . . . . . . Salvage Created 8092 | . 762 . . . 1551 612 692 1204 2169 1102 Parts 382 | . 41 . . . 85 28 . 61 108 59 Haulers Intercepted 8 | . 2 . . . 3 1 . 1 1 . Recyclers Shooed 13 | . 1 . . . 1 . . 2 4 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 95 | . 11 . . . 24 8 1 15 25 11 Guns 84 | . 11 . . . 21 8 . 14 21 9 Cannons 1 | . . . . . . . . . 1 . AOE 7 | . . . . . 3 . 1 . 2 1 Classes Destroyed 19 | . 6 . . . 5 2 1 2 3 . Worker 12 | . . . . . . 1 . 4 3 4 Builder 10 | . 2 . . . 1 . . 1 2 4 Tunneler 3 | . . . . . 1 . . 1 1 . Hauler 8 | . 2 . . . 3 1 . 1 1 . Recycler 17 | . 1 . . . 4 2 . 3 4 3 Mechanic 2 | . . . . . 1 . . . 1 . Operator 2 | . 1 . . . 1 . . . . . Watcher 9 | . 1 . . . 1 2 . . 3 2 Swarmer 25 | . . . . . 7 3 . 4 4 7 Cutter 2 | . . . . . . . . . 2 . Grunt 41 | . 11 . . . 13 4 . 2 8 3 Brawler 1 | . . . . . . . . . 1 . Protector 1 | . . . . . . . . . 1 . Sentry 7 | . . . . . 3 . . 4 . . Specialist 5 | . . . . . . . . 2 3 . Hunter 3 | . . . . . 1 . . 1 . 1 Programmer 7 | . . . . . . 1 . 1 5 . Heavy 2 | . . . . . . . . 1 1 . Compactor 1 | . . . . . . . 1 . . . Best Kill Streak 8 | . 2 . . . 6 6 1 8 8 7 Combat Bots Only 8 | . 2 . . . 6 4 1 4 8 5 Max Kills in Single Turn 3 | . 1 . . . 2 1 1 3 3 2 Gunslinging 2 | . . . . . 1 . . 2 1 . Exploded 2 | . . . . . 2 . 1 . 2 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Damage Taken 10761 | . 739 . . 143 1332 436 69 876 4332 2834 Core 2254 | . 196 . . 39 257 105 . 122 527 1008 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 190 | . . . . . 47 50 . 13 80 . Regen/Repaired (Parts) 39 | . . . . . . . . . 39 . Core Remaining (%) 52 | 100 . . . 6 53 . . 67 38 . Volleys Fired 396 | . 70 . . 2 86 34 12 40 85 67 Largest 4 | . 2 . . 2 2 4 4 4 4 4 Hottest 324 | . 100 . . 80 110 196 324 237 277 160 Shots Fired 1005 | . 139 . . 4 171 111 45 150 258 127 Gun 968 | . 139 . . 4 171 111 25 150 241 127 Cannon 8 | . . . . . . . . . 8 . Launcher 29 | . . . . . . . 20 . 9 . Special . | . . . . . . . . . . . Kinetic 206 | . 55 . . . 10 24 6 32 53 26 Thermal 580 | . 66 . . 4 139 87 19 115 121 29 Explosive 20 | . . . . . . . 20 . . . Electromagnetic 199 | . 18 . . . 22 . . 3 84 72 Robot Hit Streak 22 | . 12 . . 1 20 7 13 22 14 17 Robot Miss Streak 6 | . 3 . . 2 4 5 1 2 3 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 19 | . 1 . . . 3 1 . 6 5 3 Max Gunslinging Chain 2 | . 1 . . . 1 1 . 2 1 1 Shots Hit Robots 665 | . 96 . . 1 122 50 38 100 173 85 Core Hits 292 | . 40 . . 1 63 25 8 38 75 42 Critical Kills 3 | . . . . . . . . . . 3 Critical Parts Destroyed 2 | . . . . . . . . . 1 1 Critical Strikes 38 | . 4 . . . 2 2 1 10 12 7 Burn 27 | . 4 . . . . 2 1 10 7 3 Destroy 5 | . . . . . . . . . 1 4 Corrupt 6 | . . . . . 2 . . . 4 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14461 | . 1092 . . 12 2098 1018 2155 2158 4362 1566 Guns 11485 | . 1038 . . 12 1913 1018 478 2158 3549 1319 Cannons 166 | . . . . . . . . . 166 . Explosions 2799 | . 54 . . . 185 . 1677 . 640 243 Melee . | . . . . . . . . . . . Ramming 11 | . . . . . . . . . 7 4 Kinetic 1939 | . 342 . . . 145 168 80 369 666 169 Thermal 8265 | . 576 . . 12 1662 850 398 1726 2401 640 Explosive 1677 | . . . . . . . 1677 . . . Electromagnetic 2569 | . 174 . . . 291 . . 63 1288 753 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . 1 1 1 1 . 2 1 2 16 15 Average Corruption 2 | . 1 1 1 1 . 1 1 1 2 10 Corruption Purged 5 | . . . . . . 2 1 2 . . Corruption Blocked . | . . . . . . . . . . . Effects 47 | . 1 . 2 1 . . 7 1 10 25 Message Errors 7 | . . . . . . . 1 . 1 5 Matter Fused 13 | . 1 . 1 . . . 3 . 3 5 Heat Flow Errors 7 | . . . . . . . 3 1 2 1 Energy Discharges 2 | . . . . 1 . . . . . 1 Parts Rejected 4 | . . . . . . . . . 1 3 Data Loss (minor) 6 | . . . 1 . . . . . 3 2 Data Loss (major) 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 90 | . 3 . . . 21 . . . 29 37 Projectiles 3 | . . . . . . . . . 3 . Explosions 87 | . 3 . . . 21 . . . 26 37 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 956 | . 80 . . . 53 . 70 . 603 150 Shots 22 | . 2 . . . 2 . 2 . 13 3 Rammed 5 | . . . . . . . . . 3 2 Targets Rammed 5 | . . . . . . . . . 3 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 529 | . 411 . . . 166 337 319 299 529 419 Average Temperature 121 | . 157 . . . 45 110 130 93 131 146 Received Heat Transfer 2397 | . 357 . . . 738 126 . 195 486 495 Effects 21 | . . . . . . 2 . 1 12 6 Shutdowns 4 | . . . . . . 1 . . 1 2 Energy Bleed 6 | . . . . . . . . 1 3 2 Interference 8 | . . . . . . 1 . . 5 2 Matter Decay 2 | . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Fried 15 | . 1 . . . 2 . . . 6 6 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 35 | . 2 . . . 5 3 . 6 18 1 Heat Transferred 16389 | . 1796 . . 25 3279 1739 740 3663 3998 1149 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . 1 . . . 2 . . . 3 3 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Peak Influence 455 | . 204 70 . 35 455 332 91 281 450 378 Initial 182 | . . 70 . . 13 151 53 . 133 182 Average 141 | . 67 70 . 8 183 171 27 140 182 247 Maximum Alert Level 2 | . 1 . . . 2 1 . 1 2 1 Low Security (%) 72 | . 99 100 . 100 62 71 100 67 64 26 Level 1 25 | . . . . . 22 28 . 32 30 73 Level 2 2 | . . . . . 14 . . . 4 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 2 . . . 4 2 . 4 8 5 Investigation 2 | . . . . . 2 . . . . . Extermination 7 | . . . . . . 1 . 1 4 1 Reinforcement 12 | . 2 . . . 2 1 . 2 4 1 Assault . | . . . . . . . . . . . Garrison 4 | . . . . . . . . 1 . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Distress Signals 9 | . 2 . . . 3 1 . . 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 189 | . 24 . . 2 35 15 1 16 48 48 Peak Tracking Total 15 | . 3 . . 2 4 5 1 5 10 15 Tactical Retreats 22 | . 1 . . . 3 1 . . 6 11 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Traps Triggered 10 | . 2 . . . 1 2 . 1 4 . Indirectly 3 | . 1 . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Machines Disabled 14 | . 4 . . . 1 2 . . 7 . Max in Single Turn 2 | . 2 . . . 1 1 . . 2 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Machines Accessed 18 | . 4 . 4 . 3 1 . 1 3 2 Terminals 11 | . 4 . . . 3 1 . 1 1 1 Fabricators 2 | . . . . . . . . . 1 1 Repair Stations 1 | . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 36 | . 9 . 4 . 12 1 . 3 4 3 Successful 27 | . 5 . 4 . 9 1 . 2 4 2 Failed 9 | . 4 . . . 3 . . 1 . 1 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . Terminals 28 | . 9 . . . 12 1 . 3 1 2 Fabricators 2 | . . . . . . . . . 1 1 Repair Stations 2 | . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 23 | . 5 . 4 . 9 1 . 2 1 1 Record 6 | . . . 4 . 2 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . 2 . . . . . Alert Level 3 | . . . . . 2 . . 1 . . Locate Traps 2 | . . . . . 1 . . . . 1 Dispatch Records 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 1 Network Status 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . 1 . Repair 1 | . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 3 . . . 1 1 . . 2 1 Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . Authchips . | . . . . . . . . . . . Time 152 | . . . . . . . . . 152 . Total Robot Build Rating 15 | . . . . . . . . . 15 . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . Time 62 | . . . . . . . . . 62 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Total Allies 6 | . . . . 3 . . . . 3 . Largest Group 3 | . . . . 3 1 . . . 3 . Highest-Rated Group 87 | . . . . 40 16 . . . 87 . Highest-Rated Ally 29 | . . . . 16 16 . . . 29 . Total Orders . | . . . . . . . . . . . Ally Attacks 63 | . . . . 8 10 . . . 45 . Total Damage 793 | . . . . 101 144 . . . 548 . Kills 4 | . . . . 2 . . . . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Turns Passed 8106 | . 1147 46 403 249 937 1007 1023 654 1694 946 Spaces Moved 4424 | 1 754 50 395 215 410 460 383 326 701 729 Core 432 | . . . . . . . . . 31 401 Treads 183 | . . . . . . . . 8 162 13 Legs 1466 | 1 575 . . . 19 460 383 16 12 . Wheels 2343 | . 179 50 395 215 391 . . 302 496 315 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 90 90 90 105 85 190 190 105 50 50 Average Speed 131 | 120 115 90 101 105 109 190 243 127 150 76 Slowest Speed 1150 | 120 190 90 105 105 470 190 260 410 1150 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 1 85 12 71 44 28 13 96 9 16 21 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . 1 . . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 43 | . . . . . . . . . 43 . Terrain Destroyed 197 | . 4 . . . 11 . 88 . 78 16 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 AOE 196 | . 4 . . . 11 . 88 . 78 15 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Fac Total 5908 | . 902 50 398 234 734 526 446 468 1157 993 Wait 675 | . 43 . . 14 163 11 10 36 286 112 Move 4415 | . 753 49 394 214 409 460 382 325 700 729 Hop . | . . . . . . . . . . . Pick Up 138 | . 7 1 2 4 32 8 13 21 22 28 Fast Attach 33 | . 10 . . . 3 1 2 4 3 10 Attach 76 | . 2 . . . 18 2 . 6 24 24 Detach 6 | . . . . . 1 . . . . 5 Swap 61 | . 4 . 1 . 7 4 12 15 16 2 Drop 93 | . 13 . 1 . 15 6 15 21 18 4 Fire 396 | . 70 . . 2 86 34 12 40 85 67 Melee . | . . . . . . . . . . . Ram 5 | . . . . . . . . . 3 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 10 | . . . . . . . . . . 10 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 5) 254 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 15) 537 | -10/Materials | Discovered new exit (range 14) 701 | -10/Materials | Discovered new exit (range 4) 1003 | -10/Materials | Build established: Scavenger-Mutant 1075 | -10/Materials | Core integrity fell below 50% 1148 | -10/Materials | Entered Mines 1155 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1190 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1190 | -10/Mines | Discovered new exit (range 5) 1194 | -10/Mines | Entered Exiles 1194 | -10/Exiles | Found Exiles lab abandoned 1363 | -10/Exiles | Build established: Mutant 1585 | -10/Exiles | Discovered new exit (range 12) 1597 | -10/Exiles | Entered Mines 1598 | -9/Mines | Learned location of Storage (-7) 1606 | -9/Mines | Discovered new exit (range 10) 1651 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1681 | -9/Mines | Met a Derelict bent on vengeance 1731 | -9/Mines | Assembled infested the area 1736 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1784 | -9/Mines | Core integrity fell below 20% 1846 | -9/Mines | Entered Materials 1846 | -8/Materials | Accompanied by 1 ally 1846 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2140 | -8/Materials | Build established: Scavenger-Mutant 2335 | -8/Materials | Discovered new exit (range 15) 2630 | -8/Materials | Lost 3 parts (2n1w) 2730 | -8/Materials | Identified exit to Factory 2779 | -8/Materials | Lost 5 parts (1p3n1u) 2783 | -8/Materials | Entered Factory 2783 | -7/Factory | Evolved 2 slots: Weapon x2 3081 | -7/Factory | Build established: Scavenger-Tank 3790 | -7/Factory | Sucked down chute 3790 | -7/Factory | Entered Waste 3790 | -7/Waste | The area was eerily silent 4070 | -7/Waste | A Compactor rumbled back to life 4071 | -7/Waste | Spotted C-40 Crusher 4077 | -7/Waste | Build established: Scavenger-Gunner 4078 | -7/Waste | Destroyed C-40 Crusher 4197 | -7/Waste | Found Imp. Powered Armor 4458 | -7/Waste | Discovered new exit (range 15) 4813 | -7/Waste | Entered Factory 5176 | -7/Factory | Garrison activated, responded to threat 5229 | -7/Factory | Lost 3 parts (1p2n) 5352 | -7/Factory | Discovered new exit (range 10) 5386 | -7/Factory | Lost 3 parts (2n1u) 5467 | -7/Factory | Entered another Factory area 5467 | -6/Factory | Evolved 2 slots: Utility x2 5582 | -6/Factory | Repaired Imp. Cloaking Device 5718 | -6/Factory | Build established: Scavenger-Tank 5941 | -6/Factory | Fabricated G-50 Soldier (x3) 6299 | -6/Factory | Identified exit to Factory 6423 | -6/Factory | Build established: Scavenger-Gunner 6948 | -6/Factory | Cargo convoy interrupted 7043 | -6/Factory | Destroyed 8 combat bots 7050 | -6/Factory | Lost 11 parts (5n4u2w) 7121 | -6/Factory | System corruption reached 10% 7145 | -6/Factory | Released all parts (5) 7159 | -6/Factory | Core integrity fell below 50% 7161 | -6/Factory | Entered another Factory area 7161 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7168 | -5/Factory | Lost 11 parts (1p3n2u5w) 7258 | -5/Factory | Garrison activated, responded to threat 7631 | -5/Factory | Build established: Scavenger-Mutant 7777 | -5/Factory | System corruption reached 10% 7905 | -5/Factory | Lost 5 parts (4n1w) 7995 | -5/Factory | Released all parts (3) 8015 | -5/Factory | Lost 9 parts (2p2n2u3w) 8065 | -5/Factory | Core integrity fell below 50% 8095 | -5/Factory | Core integrity fell below 20% 8107 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07995_ ALERT: Rogue bot located, Programmers report to Factory Zone 1K. 07995_ Released Enh. Optical Array. 07995_ Released Med. Storage Unit. 07995_ Released Targeting Computer. 08005_ System corrupted: Component data lost. 08041_ Acquired Adv. System Restoration Module. 08049_ YXOFJMRH2S7HWT8SZSN=N&|QVP3Z KSFE1UDE4Z 08050_ Slug penetrates Wall. 08062_ Slammed into S-27 Virus. 08063_ Destabilizing: System corrupted (+2). 08066_ K-01 Serf cleans the Pressure Siphon. 08068_ Adv. System Restoration Module destroyed. 08070_ System corrupted: Substantial component data lost. 08089_ System corrupted: Matter fused (-7). 08091_ Penetrated by Slug. 08091_ Slug penetrates Wall. 08091_ Slug penetrates H-66 Slayer. 08092_ K-01 Serf cleans the DSF Access. 08094_ Critical hit (Burn: +37). 08095_ K-01 Serf cleans the DSF Access. 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""""""""" ???? | | ??# #???# # ???? | | ??###########???# """ """ """ # """"""""" ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 600 Resistance: EX 50 Weapon Shielding 90 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed BiocellPowerNanovents Manual? 0 Play Time 01:34:31 Cumulative 27.6 hours Start 2022.08.27 @ 11:07:27 End 2022.08.27 @ 12:40:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa516b53-eb63-40e5-bb8c-1a6d7bff6b67