Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.14 @ 19:12:54 Player: IEP Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (983) 983 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3138 Bonus ------- None Cogmind --------- Core Integrity 245/550 Matter 291/300 Energy 280/280 System Corruption 2% Temperature Cool (4) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Heavy Laser Heavy Assault Rifle > --- INVENTORY (8) ---- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Insulated Plating Shock Bomb Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter System Shield > --- WEAPON ----------- Heavy Laser EM Pulse Cannon > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Aluminum Leg Improved Heat Sink Cooling System Heavy Assault Rifle Improved Datajack [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 40 | 6 . 2 7 2 23 Power 7 | 1 . 1 . . 5 Engine 6 | 1 . . . . 5 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 11 | 2 . . 2 . 7 Treads . | . . . . . . Leg 11 | 2 . . 2 . 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 . 1 1 2 7 Device 4 | . . 1 . 2 1 Storage 1 | 1 . . . . . Processor 2 | . . . . . 2 Hackware 2 | . . . . . 2 Protection 3 | . . . 1 . 2 Artifact . | . . . . . . Weapon 10 | 2 . . 4 . 4 Energy Gun 6 | 1 . . 3 . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 3 | 1 . . 1 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . . . 2 1 12 Power 3 | . . . . . 3 Propulsion 5 | . . . 1 1 3 Utility 3 | . . . . . 3 Weapon 4 | . . . 1 . 3 Highest Loss Streak 8 | . . . 1 1 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 85 92 87 81 86 Engine 3 | . 14 6 . . 4 Core 7 | . . 7 11 11 3 Leg 27 | . 28 28 32 26 25 Device 4 | . . 7 9 5 . Storage 10 | . 14 14 11 11 9 Processor 4 | . . . . . 12 Hackware 3 | . . . . . 9 Protection 3 | . . . 1 5 4 Energy Gun 10 | . 14 14 10 11 8 Ballistic Gun 10 | . 14 14 11 11 8 Peak Build Rating 29 | 6 6 11 15 15 29 Average Rating 15 | 3 6 8 12 13 22 On Entrance 8 | . 6 6 11 15 13 Naked Turns . | . . . . . . Heaviest Build 20 | 11 11 14 18 18 20 Greatest Support 51 | 20 20 20 30 30 51 Greatest Overweight (x) 3 | 3 . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 5 4 8 8 8 8 Average Carried 7 | 2 2 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 4 8 7 8 8 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 801 | 166 . 125 62 52 396 Remotely . | . . . . . . Salvage Created 1111 | . . 79 221 108 703 Parts 63 | . . 8 16 9 30 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 27 | . . 4 7 2 14 Guns 23 | . . 4 6 2 11 Cannons 1 | . . . . . 1 AOE 3 | . . . 1 . 2 Classes Destroyed 3 | . . 1 2 . . Swarmer 7 | . . 4 3 . . Grunt 13 | . . . 2 . 11 Sentry 7 | . . . 2 2 3 Best Kill Streak 6 | . . 3 5 1 6 Combat Bots Only 6 | . . 3 5 1 6 Max Kills in Single Turn 2 | . . 1 2 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 236 | . . 29 56 8 143 Missed 69 | . . 11 16 2 40 Damage Taken 2327 | . . 142 433 85 1667 Core 482 | . . 31 146 . 305 Absorbed by Shields . | . . . . . . Redirected to Shielding 211 | . . . . 26 185 Core Remaining (%) 83 | 100 . 87 . 63 . Volleys Fired 100 | . . 11 22 5 62 Largest 2 | . . 2 2 2 2 Hottest 132 | . . 70 70 79 132 Shots Fired 182 | . . 22 39 10 111 Gun 171 | . . 22 39 10 100 Cannon 11 | . . . . . 11 Launcher . | . . . . . . Special . | . . . . . . Kinetic 93 | . . 11 22 5 55 Thermal 66 | . . 11 5 5 45 Explosive . | . . . . . . Electromagnetic 23 | . . . 12 . 11 Robot Hit Streak 15 | . . 3 6 11 15 Robot Miss Streak 6 | . . 4 6 . 3 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 3 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 124 | . . 11 24 9 80 Core Hits 58 | . . 5 14 4 35 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | . . . . . 5 Burn 4 | . . . . . 4 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2049 | . . 114 369 132 1434 Guns 1570 | . . 114 257 131 1068 Cannons 210 | . . . . . 210 Explosions 253 | . . . 112 . 141 Melee . | . . . . . . Ramming 16 | . . . . 1 15 Kinetic 797 | . . 40 104 60 593 Thermal 898 | . . 74 137 71 616 Explosive . | . . . . . . Electromagnetic 338 | . . . 128 . 210 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 2 Average Corruption 2 | . . . 2 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . 4 4 5 Message Errors 4 | . . . 1 1 2 Matter Fused 2 | . . . 1 . 1 Energy Discharges 3 | . . . 2 . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 33 | . . . . . 33 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 3 | . . . . 1 2 Kicked 3 | . . . . 1 2 Crushed . | . . . . . . Highest Temperature 461 | . . 80 6 54 461 Average Temperature 92 | . . 31 4 27 121 Received Heat Transfer 1017 | . . . 108 18 891 Effects 2 | . . . . . 2 Shutdowns 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 2385 | . . 222 274 185 1704 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 393 | . . 90 274 160 393 Initial 115 | . . . 35 115 5 Average 74 | . . 67 126 45 79 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 87 | 100 100 100 72 100 80 Level 1 12 | . . . 27 . 19 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . 1 . 6 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 6 | . . . 1 1 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . . 5 12 5 27 Peak Tracking Total 10 | . . 3 6 2 10 Tactical Retreats 3 | . . . . 1 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 4 | . . . 1 2 1 Terminals 4 | . . . 1 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . . . 2 5 3 Successful 5 | . . . . 3 2 Failed 5 | . . . 2 2 1 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 6 | . . . 2 2 2 Terminals 10 | . . . 2 5 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . . 3 2 Record 1 | . . . . . 1 Branch Access Points 2 | . . . . 1 1 Unreport Threat 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . 1 2 1 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked 1 | . . . . . 1 Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 2033 | 59 20 343 358 485 768 Spaces Moved 1104 | 37 16 232 154 366 299 Core 26 | 24 . . . . 2 Treads . | . . . . . . Legs 1078 | 13 16 232 154 366 297 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 123 120 120 120 120 120 Slowest Speed 200 | 200 120 120 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 7 63 14 49 22 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 11 | . . . 3 . 8 Melee . | . . . . . . Projectile . | . . . . . . AOE 11 | . . . 3 . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 1638 | 50 17 276 294 402 599 Wait 327 | . . 27 98 23 179 Move 1099 | 36 15 231 153 365 299 Hop . | . . . . . . Pick Up 48 | 8 2 5 7 3 23 Fast Attach 4 | . . . 1 . 3 Attach 26 | 6 . 1 3 . 16 Detach . | . . . . . . Swap 10 | . . 1 3 2 4 Drop 21 | . . . 7 3 11 Fire 100 | . . 11 22 5 62 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . . 1 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 7) 80 | -10/Materials | Entered Mines 81 | -10/Mines | Assembled infested the area 86 | -10/Mines | Assisted by a Guerilla fighting off Assembled 133 | -10/Mines | Met a Derelict bent on vengeance 168 | -10/Mines | Learned Materials non-interactive machine intel 187 | -10/Mines | Learned location of Zion (-6) 313 | -10/Mines | Build established: Mutant 369 | -10/Mines | Discovered new exit (range 15) 423 | -10/Mines | Entered Materials 423 | -9/Materials | Evolved 2 slots: Propulsion x2 424 | -9/Materials | Loaded intel: 28 non-interactive machine locations 766 | -9/Materials | Discovered new exit (range 7) 781 | -9/Materials | Entered Storage 840 | -9/Storage | Identified exit to Recycling 1004 | -9/Storage | Build established: Scavenger-Mutant 1112 | -9/Storage | Discovered new exit (range 16) 1266 | -9/Storage | Entered Materials 1266 | -8/Materials | Evolved 2 slots: Utility x2 1622 | -8/Materials | Lost 8 parts (3p2n2u1w) 1802 | -8/Materials | Garrison activated, responded to threat 2034 | -8/Materials | Core integrity fell below 50% 2034 | -8/Materials | Self-destructed Last Messages --------------- 02020_ K-01 Serf cleans the Terminal. 02025_ W-25 Informer sends out distress signal. 02027_ Connecting with Terminal... 02027_ Current location identified: Materials >>Access(Branch) No branch access points found. >>Query(Garrison Access) Heavy doorways serving as points of entry and exit from [Garrison] corridor networks. To ensure safe passage of response squads entering a potential hostile fire zone, the installation itself is reinforced against explosives and kinetic weaponry that might otherwise inflict excessive collateral damage. Corresponding defensive measures have rendered it somewhat weak against thermal attacks. For emergency situations where an area has been overrun, or a garrison has been infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. Feedback blocked by System Shield. 02027_ ALERT: Suspicious activity at Terminal M008. Dispatching Investigation squad. 02027_ K-01 Serf cleans the Terminal. 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