Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 17:00:59 Player: Scared Dad Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (1255) 1255 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3130 Bonus ------- None Cogmind --------- Core Integrity 355/550 Matter 209/300 Energy 89/265 System Corruption 0% Temperature Hot (245) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (5) ------ Heat Sink Small Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Beam Rifle Advanced Beam Rifle > --- INVENTORY (8) ---- Light Treads Light Treads Light Treads Light Treads Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink Small Storage Unit Improved Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Shotgun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Beam Rifle Heavy Assault Rifle [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Advanced Beam Rifle Ballistic Gun Shotgun Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 43 | 6 3 22 12 Power 8 | 1 2 3 2 Engine 7 | 1 2 3 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 6 | 2 . 3 1 Treads 6 | 2 . 3 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 . 8 3 Device 7 | . . 4 3 Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware 1 | . . 1 . Protection 2 | . . 2 . Artifact . | . . . . Weapon 17 | 2 1 8 6 Energy Gun 6 | . 1 1 4 Energy Cannon . | . . . . Ballistic Gun 11 | 2 . 7 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 12 | . 1 4 7 Power 3 | . . 2 1 Propulsion . | . . . . Utility 4 | . . 1 3 Weapon 5 | . 1 1 3 Highest Loss Streak 4 | . 1 2 4 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 85 96 88 Engine 9 | . 14 11 2 Treads 22 | . 28 22 18 Device 8 | . . 10 11 Storage 11 | . 14 11 9 Processor 5 | . . 6 9 Hackware 3 | . . 5 . Protection 6 | . . 7 8 Energy Gun 2 | . 1 1 4 Ballistic Gun 21 | . 26 20 21 Peak Build Rating 25 | 6 7 19 25 Average Rating 14 | 4 6 15 21 On Entrance 7 | . 6 7 16 Naked Turns . | . . . . Heaviest Build 28 | 11 13 27 28 Greatest Support 46 | 40 40 43 46 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 8 8 8 8 Average Carried 6 | 4 6 7 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 8 6 5 Class Distribution -------------------- 75% | Mutant 10% | Tank 8% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1174 | 260 106 588 220 Remotely . | . . . . Salvage Created 1402 | . 248 627 527 Parts 77 | . 17 36 24 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 30 | . 5 13 12 Guns 30 | . 5 13 12 Classes Destroyed 6 | . 3 2 1 Worker 2 | . . 1 1 Operator 1 | . 1 . . Watcher 2 | . 1 1 . Swarmer 2 | . . . 2 Grunt 21 | . 5 7 9 Sentry 7 | . . 6 1 Best Kill Streak 4 | . 2 3 4 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 240 | . 48 111 81 Missed 51 | . 11 23 17 Damage Taken 2671 | . 453 1242 976 Core 381 | . 46 140 195 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 81 65 . Volleys Fired 113 | . 30 57 26 Largest 3 | . 2 2 3 Hottest 142 | . 60 60 142 Shots Fired 247 | . 59 113 75 Gun 247 | . 59 113 75 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 214 | . 57 102 55 Thermal 33 | . 2 11 20 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | . 14 10 17 Robot Miss Streak 5 | . 5 4 4 Penetration Max . | . . . . Secondary Targets 4 | . 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 180 | . 39 86 55 Core Hits 75 | . 16 29 30 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Burn 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2706 | . 410 1268 1028 Guns 2704 | . 410 1267 1027 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 2 | . . 1 1 Kinetic 2246 | . 410 1178 658 Thermal 458 | . . 89 369 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 3 | 1 . 1 1 Targets Rammed 3 | 1 . 1 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 245 | . 33 60 245 Average Temperature 35 | . 12 16 81 Received Heat Transfer 1386 | . 288 549 549 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 1014 | . . 200 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 333 | . 157 271 333 Initial 87 | . . 12 87 Average 84 | . 66 67 167 Maximum Alert Level 1 | . . 1 1 Low Security (%) 93 | 100 100 95 79 Level 1 6 | . . 4 20 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 1 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 60 | . 10 30 20 Peak Tracking Total 6 | . 3 5 6 Tactical Retreats 4 | . . 3 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 13 | . 6 6 1 Terminals 10 | . 4 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 12 14 1 Successful 16 | . 6 9 1 Failed 11 | . 6 5 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 20 | . 6 14 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 6 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 3 9 . Record 2 | . . 2 . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . . 1 . Locate Traps 1 | . . 1 . Dispatch Records 1 | . . 1 . Zone Layout 5 | . 2 3 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 3 . 1 Retrieve Components 4 | . 3 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 9 | . 5 4 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 15 | . 12 . 3 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2475 | 103 532 1347 493 Spaces Moved 1238 | 65 263 673 237 Core 18 | 18 . . . Treads 1220 | 47 263 673 237 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 158 | 129 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 4 55 69 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1554 | 83 323 849 299 Wait 78 | . 15 51 12 Move 1236 | 65 262 672 237 Hop . | . . . . Pick Up 54 | 12 8 25 9 Fast Attach . | . . . . Attach 27 | 6 1 12 8 Detach 1 | . . 1 . Swap 16 | . 2 10 4 Drop 27 | . 5 20 2 Fire 113 | . 30 57 26 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . 1 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 6) 588 | -10/Materials | Discovered new exit (range 16) 636 | -10/Materials | Entered another Materials area 636 | -9/Materials | Evolved 2 slots: Utility x2 918 | -9/Materials | Identified exit to Mines 1161 | -9/Materials | Discovered new exit (range 15) 1924 | -9/Materials | Discovered new exit (range 11) 1982 | -9/Materials | Identified exit to Materials 1983 | -9/Materials | Entered another Materials area 1983 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2454 | -8/Materials | Garrison activated, responded to threat 2476 | -8/Materials | Self-destructed Last Messages --------------- 02454_ ALERT: Activating Garrison Access M001. 02455_ Hrd. Light Armor Plating destroyed. 02457_ G-47 Trooper suffers critical hit (Burn). 02457_ Imp. Heat Sink melted. 02457_ Aluminum Leg melted. 02457_ G-47 Trooper destroyed. 02457_ Switching to secondary target: G-47 Trooper. 02459_ K-01 Serf collects debris. 02460_ C-30 ARC bursts open, deploying its payload. 02460_ G-50 Soldier unfolds itself. 02460_ G-47 Trooper unfolds itself. 02461_ Lgt. Nuclear Core destroyed. 02463_ K-01 Serf collects debris. 02467_ Enh. Autogun destroyed. 02467_ Imp. Heat Sink melted. 02467_ G-47 Trooper destroyed. 02469_ K-01 Serf collects debris. 02473_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | # ! # # === # #??# #?????????? | | ###+########## + === # #??# = #?????????? | | % # == # #### #?????????? | | # + + #?????????? | | % # # # #?????????? | | ###+######+### # # # #?????????? | | ! % # ## # # ########?????????? | | """ # ## ###########/# #????????????????? | | """ # ## # ! # #????????????????? | | """ # ## # + #????????????????? | | # ## # " """"" ## #????????????????? | | """ # ## # """"""""" ## #????????????????? | | """ # ## # """ """ ## #????????????????? | | ! """ ###### # #? #????????????????? | | #????# # #? #????????????????? | | #######?###### #######+###### ##???????????????? | | ??????? k #???????????????? | | ??????? / * +???????????????? | | ??????? #???????????????? | | ?????????############## #???????????????? | | ?????????????? # #???###?????????? | | ??????????????""" """ #k !! #! ##????????? | | ????????????# """ """ + g !! ???????? | | ????????????# """ """ # gY ???????? | | ????????????# # g % ???????? | | ????????????# # @######## #?????????? | | ????????????# ! # #????????##????????????? | | ????????????# # #??????????????????????? | | ????????????########### #??????????????????????? | | ??????????????????????#k%g#??????????????????????? | | ?????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ???????????????????? ?????????????????????? | | ????????????????????####+###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteChipStick Manual? 0 Play Time 00:16:07 Cumulative 93.4 hours Start 2025.02.09 @ 11:23:55 End 2025.03.08 @ 17:00:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 817e19f8-8858-4a45-800d-b86cd32aca4f