Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.17 @ 01:40:23 // AFD2020/Player2 Player: DEAD Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (81) 405 Value Destroyed (1910) 1910 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2132) 2132 TOTAL SCORE: 9607 Bonus ------- High Alert Combat Kills 227 Follower Combat Kills 1727 Aligned with FarCom 300 Friendly Fire -122 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 90/100 System Corruption 3% Temperature Cool (12) Movement Flying (29) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (5) ------ Medium Storage Unit Advanced Melee Analysis Suite Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Actuator Array Phasing AFG Makeshift Axe Makeshift Axe Greatsword GAL Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core Makeshift Power Source > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Weight Redist. System Zionite Weapon Casing Focal Shield > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Actuator Array Makeshift Hacking Suite Makeshift System Shield Phasing AFG Makeshift Axe Makeshift Axe Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry GAL Module [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Zionite Weapon Casing Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Slots Evolved 8 | . . . . . 4 . 2 . . . . . 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . Utility 3 | . . . . . 2 . . . . . . . 1 Weapon 2 | . . . . . 1 . . . . . . . 1 Parts Attached 104 | 15 18 6 1 6 17 6 7 1 3 7 7 1 9 Power 16 | 2 3 . . . 4 . 4 . 1 1 . . 1 Engine 12 | 2 3 . . . 3 . 2 . . 1 . . 1 Core 4 | . . . . . 1 . 2 . 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 16 | 4 . 2 . . 4 5 1 . . . . . . Treads 2 | 2 . . . . . . . . . . . . . Leg 9 | 2 . 2 . . 3 2 . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5 | . . . . . 1 3 1 . . . . . . Utility 31 | 2 4 1 . . 2 1 2 1 2 4 5 1 6 Device 19 | 1 3 1 . . 1 . 1 . 1 4 4 1 2 Storage 3 | 1 1 . . . 1 . . . . . . . . Processor 4 | . . . . . . . 1 . 1 . . . 2 Hackware 3 | . . . . . . 1 . . . . . . 2 Protection 2 | . . . . . . . . 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 41 | 7 11 3 1 6 7 . . . . 2 2 . 2 Energy Gun 20 | 5 5 1 1 2 4 . . . . 1 1 . . Energy Cannon 3 | . 2 . . 1 . . . . . . . . . Ballistic Gun 2 | . . . . . 1 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 7 | . 2 1 . 3 1 . . . . . . . . Special Weapon 5 | 2 1 1 . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . 1 . . . . . . . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . . . 1 1 . . Parts Lost 11 | . . . . . 1 . . . . . . . 10 Power 6 | . . . . . 1 . . . . . . . 5 Propulsion 1 | . . . . . . . . . . . . . 1 Utility 2 | . . . . . . . . . . . . . 2 Weapon 2 | . . . . . . . . . . . . . 2 Highest Loss Streak 5 | . . . . . 1 . . . . . . . 5 Average Slot Usage (%) 98 | . 100 99 100 100 94 100 94 100 100 99 100 100 91 Engine 7 | . 14 14 14 14 7 9 7 7 2 3 7 7 10 Core 5 | . . . . . 1 . 2 7 11 10 7 7 1 Leg 9 | . 28 28 28 28 26 25 . . . . . . . Flight 19 | . . . . . . 1 30 30 30 30 30 30 26 Device 15 | . 14 14 14 14 13 16 9 15 15 21 17 15 4 Storage 9 | . 14 14 14 14 18 18 7 7 7 7 7 7 6 Hackware 1 | . . . . . . 1 4 . . . . . 10 Protection 1 | . . . . . . . . 7 2 . 4 7 5 Energy Gun 20 | . 23 . 14 10 18 27 23 23 23 22 23 23 19 Energy Cannon 2 | . 2 20 14 14 4 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 47 | 15 22 20 20 21 27 25 26 28 28 29 47 28 29 Greatest Support 40 | 40 20 20 20 20 30 40 29 29 29 29 29 29 29 Greatest Overweight (x) 2 | 1 1 . . 1 . 1 . . . 2 2 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 8 8 9 9 8 9 8 9 10 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 8 10 10 10 10 10 8 10 10 10 10 10 10 7 Class Distribution -------------------- 52% | Sprinter 18% | Mutant 10% | Scavenger-Mutant 8% | Skirmisher 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -7/Deep Caves Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Matter Collected 1330 | 350 176 56 . 71 251 60 40 40 30 54 61 35 106 Remotely 330 | 280 50 . . . . . . . . . . . . Salvage Created 2932 | 193 278 101 . 26 575 733 30 105 112 84 113 176 406 Parts 171 | 10 16 13 . 4 34 38 . 6 4 7 9 12 18 Haulers Intercepted 6 | . 1 . . . 2 3 . . . . . . . Recyclers Shooed 5 | . 1 . . 1 1 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . 9 5 . . 19 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Combat Hostiles Destroyed 49 | . 3 2 . 5 9 7 1 3 2 1 4 4 8 Guns 37 | . 3 . . . 5 7 1 3 2 1 4 4 7 Cannons 4 | . . 1 . 1 2 . . . . . . . . AOE 7 | . . 1 . 4 2 . . . . . . . . Classes Destroyed 17 | 2 6 . . 1 2 1 . 1 1 1 1 . 1 Worker 4 | . 1 . . . 2 . . . . . . . 1 Builder 3 | . 2 . . . . 1 . . . . . . . Tunneler 7 | 5 . 1 . . . . . . . . . . 1 Hauler 6 | . 1 . . . 2 3 . . . . . . . Recycler 5 | 1 . . . . 2 2 . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . . . Operator 2 | . 1 . . . . 1 . . . . . . . Watcher 4 | . 1 . . . 1 . . . . . . . 2 Swarmer 18 | . . . . 5 4 . 1 3 1 . . 1 3 Grunt 12 | . 3 2 . . 2 2 . . . . . 1 2 Brawler 1 | . . . . . 1 . . . . . . . . Sentry 7 | . . . . . 2 4 . . . . . 1 . Hunter 3 | . . . . . . 1 . . . . . 1 1 Programmer 2 | . . . . . . . . . 1 . . . 1 Heavy 1 | . . . . . . . . . . . . . 1 Zionite 4 | . . . . . . . . . . 4 . . . Z-Technician 4 | . . . . . . . . . . . 4 . . Packrat 1 | . . . . . . . . . 1 . . . . Assembled 4 | . . . . . . . . . . . 4 . . Best Kill Streak 7 | 2 3 3 . 5 6 7 1 2 1 2 4 1 4 Combat Bots Only 5 | . 2 2 . 5 4 2 1 2 1 1 2 1 3 Max Kills in Single Turn 2 | 1 2 2 . 2 2 2 1 1 1 1 1 1 1 Gunslinging 1 | . . . . . 1 1 . . . . . . . Exploded 2 | . . 1 . 2 2 . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Damage Taken 1738 | . 62 11 . 7 195 126 32 45 39 . 29 85 1107 Core 426 | . 22 . . . 64 7 18 . . . . . 315 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . . . 54 . 85 . . . . . 81 . Volleys Fired 229 | 29 26 4 . 6 38 22 4 11 6 19 12 12 40 Largest 3 | 1 2 1 . 2 3 3 3 3 3 3 3 3 3 Hottest 183 | 50 120 100 . 125 183 183 183 183 183 183 183 183 183 Shots Fired 530 | 29 48 4 . 7 89 66 12 33 18 49 36 36 103 Gun 483 | 29 33 . . 1 67 66 12 33 18 49 36 36 103 Cannon 37 | . 14 2 . 3 18 . . . . . . . . Launcher 8 | . . 1 . 3 4 . . . . . . . . Special 2 | . 1 1 . . . . . . . . . . . Kinetic 10 | . . . . . 3 . . . . . . . 7 Thermal 482 | 29 18 3 . 4 82 66 12 33 18 49 36 36 96 Explosive 8 | . . 1 . 3 4 . . . . . . . . Electromagnetic 30 | . 30 . . . . . . . . . . . . Robot Hit Streak 12 | 4 8 10 . 1 12 12 11 8 4 5 7 8 6 Robot Miss Streak 8 | 3 7 . . 1 3 3 1 3 2 3 6 4 8 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . 1 1 . . . 1 . . 1 Max Gunslinging Chain 1 | . . . . . 1 1 . . . 1 . . 1 Shots Hit Robots 270 | 17 22 2 . 2 54 33 10 22 8 20 12 19 49 Core Hits 132 | 7 12 3 . 5 24 18 2 8 4 8 8 9 24 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 25 | 2 1 . . . 4 1 . 1 1 3 2 . 10 Burn 25 | 2 1 . . . 4 1 . 1 1 3 2 . 10 Melee Attacks 33 | . 2 . . . . . . . . 30 1 . . Impact . | . . . . . . . . . . . . . . Slashing 33 | . 2 . . . . . . . . 30 1 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6079 | 218 412 140 . 234 1292 680 200 498 165 420 360 418 1042 Guns 4850 | 218 237 . . . 752 680 200 498 165 420 220 418 1042 Cannons 488 | . 157 35 . 35 261 . . . . . . . . Explosions 568 | . . 99 . 199 270 . . . . . . . . Melee 140 | . . . . . . . . . . . 140 . . Ramming 33 | . 18 6 . . 9 . . . . . . . . Kinetic 114 | . . . . . 27 . . . . . . . 87 Thermal 5104 | 218 182 35 . 127 986 680 200 498 165 420 220 418 955 Explosive 476 | . . 99 . 107 270 . . . . . . . . Electromagnetic 212 | . 212 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 140 | . . . . . . . . . . . 140 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . . 3 Average Corruption 2 | . . . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 3 | . . . . . 3 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 3 | . . . . . 3 . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 8 | . 3 2 . . 3 . . . . . . . . Kicked 8 | . 3 2 . . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 379 | . 120 . . 21 189 126 174 341 261 204 125 261 379 Average Temperature 84 | . 37 . . 14 30 30 94 105 96 64 50 96 131 Received Heat Transfer 213 | . 30 6 . . 81 36 . . . . . 18 42 Effects 6 | . . . . . . . . 2 2 . . . 2 Shutdowns 2 | . . . . . . . . 1 . . . . 1 Energy Bleed 2 | . . . . . . . . 1 . . . . 1 Interference 2 | . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 17 | 1 1 . . 2 3 4 . 1 . 1 2 . 2 Heat Transferred 11043 | 777 481 74 . 224 2257 1332 370 962 370 635 555 740 2266 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Peak Influence 1380 | 30 303 262 . 236 403 568 100 . . . . . 1380 Initial 131 | . 19 112 . . 91 105 64 . . . . . 131 Average 233 | 20 154 158 . 218 231 341 72 . . . . . 475 Maximum Alert Level 4 | . 1 1 . 1 2 2 . . . . . . 4 Low Security (%) 47 | 100 63 72 . 7 34 23 100 . . . . . 9 Level 1 36 | . 36 27 . 92 62 35 . . . . . . 32 Level 2 12 | . . . . . 2 41 . . . . . . 45 Level 3 . | . . . . . . . . . . . . . 1 Level 4 2 | . . . . . . . . . . . . . 10 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . 4 . . . . 2 . . . . . . 9 Investigation 4 | . 2 . . . . 1 . . . . . . 1 Extermination . | . . . . . . . . . . . . . . Reinforcement 10 | . 2 . . . . 1 . . . . . . 7 Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Distress Signals 10 | . 1 . . . 1 2 . . . . . . 6 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 148 | . 22 3 . 6 17 13 4 8 6 7 5 13 44 Peak Tracking Total 14 | . 3 2 . 4 4 4 3 3 4 2 3 4 14 Tactical Retreats 9 | . 2 . . 1 . . 1 . 1 2 . 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Traps Triggered 2 | . 1 . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Machines Disabled 9 | . . . . 1 1 1 . . . 4 2 . . Max in Single Turn 1 | . . . . 1 1 1 . . . 1 1 . . Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Machines Accessed 29 | . 6 1 2 1 1 2 6 1 . . . . 9 Terminals 17 | . 4 1 . 1 . 2 5 . . . . . 4 Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations 3 | . . . . . . . 1 . . . . . 2 Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 77 | . 13 4 2 4 1 13 15 1 . . . . 24 Successful 38 | . 9 3 2 2 . 6 4 1 . . . . 11 Failed 39 | . 4 1 . 2 1 7 11 . . . . . 13 Catastrophic 6 | . 2 . . . . . 1 . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 34 | . 6 4 1 4 . 9 7 . . . . . 3 Terminals 56 | . 11 4 . 4 . 13 13 . . . . . 11 Fabricators 6 | . . . . . . . . . . . . . 6 Repair Stations 7 | . . . . . . . 2 . . . . . 5 Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 Terminal Hacks 29 | . 7 3 2 2 . 5 3 1 . . . . 6 Record 1 | . . . 1 . . . . . . . . . . Part Schematic 5 | . . . . 2 . 1 1 . . . . . 1 Robot Schematic 2 | . 1 1 . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . Branch Access Points 4 | . 1 . . . . 1 1 . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . 1 Repair Station Index 1 | . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . 1 Registered Components 2 | . 1 . . . . . . . . . . . 1 Zone Layout 2 | . . 1 . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . . . . . . . 2 Refit 2 | . . . . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 4 | . 2 . . . . 1 1 . . . . . . Terminals 2 | . . . . . . 1 1 . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 4 1 . 1 1 2 6 . . . . . 7 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . 1 1 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 2 . 1 1 . . . . . 1 Parts Built 2 | . . . . . . . . . . . . . 2 Matter 168 | . . . . . . . . . . . . . 168 Time 42 | . . . . . . . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . . . . . . . 8 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Total Allies 1 | . 1 . . . . . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 104 | . 57 57 57 58 73 76 83 89 89 89 89 89 104 Highest-Rated Ally 104 | . 57 57 57 58 73 76 83 89 89 89 89 89 104 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 214 | . 25 11 . 8 16 18 1 10 4 8 5 16 92 Total Damage 8975 | . 346 205 . 99 444 436 53 615 269 510 129 1053 4816 Kills 89 | . 10 2 . 2 8 7 2 5 2 5 2 7 37 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . . . . . . . . . 3 Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 1 . 1 . 3 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Turns Passed 10025 | 272 1109 347 434 221 887 415 465 568 466 2560 736 681 864 Spaces Moved 8791 | 138 586 183 324 140 288 197 598 493 550 1876 898 888 1632 Core 233 | 10 . . . . . . . . . 73 150 . . Treads 65 | 65 . . . . . . . . . . . . . Legs 1760 | 63 586 183 324 140 288 176 . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 6733 | . . . . . . 21 598 493 550 1803 748 888 1632 Fastest Speed 26 | 50 120 120 120 120 120 99 26 26 26 26 26 26 26 Average Speed 49 | 134 122 120 120 120 120 117 26 26 26 30 46 26 26 Slowest Speed 200 | 200 200 120 120 200 120 120 26 26 26 150 150 26 96 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 36 | . . . . . . . 4 1 . 1 1 2 27 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 6 65 25 69 32 25 43 11 71 60 81 76 72 28 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 6 | . 2 . 1 . . . . . . 2 . 1 . Known Exits Taken 3 | . 1 . . . . 1 1 . . . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . . 2 3 4 . 1 . Spaces Dug 33 | . 1 8 . 10 11 . . . . 3 . . . Terrain Destroyed 90 | . 1 8 . 41 37 . . . . 3 . . . Melee 3 | . . . . . . . . . . 3 . . . Projectile 5 | . 1 1 . . 3 . . . . . . . . AOE 82 | . . 7 . 41 34 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Total 13951 | 190 923 305 370 182 753 331 894 908 859 3791 1180 1311 1954 Wait 4661 | . 261 100 38 29 391 99 280 396 298 1843 261 400 265 Move 8713 | 137 585 182 323 139 287 196 590 490 549 1873 895 884 1583 Hop 29 | . . . . . . . 3 1 . 1 1 1 22 Pick Up 57 | 5 10 4 4 1 6 2 4 4 . 7 1 6 3 Fast Attach 44 | 10 7 . . . 10 2 4 1 2 2 1 . 5 Attach 15 | 1 . 1 . . 4 3 2 . . 2 . . 2 Detach 15 | 4 2 . . . . . 3 1 . 3 . . 2 Swap 45 | 4 11 5 1 6 3 1 1 . 1 3 6 1 2 Drop 84 | . 16 7 4 1 11 6 3 4 3 8 2 7 12 Fire 229 | 29 26 4 . 6 38 22 4 11 6 19 12 12 40 Melee 33 | . 2 . . . . . . . . 30 1 . . Ram . | . . . . . . . . . . . . . . Kick 8 | . 3 2 . . 3 . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . 18 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 273 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 928 | -10/Materials | Discovered new exit (range 15) 1021 | -10/Materials | Identified exit to Mines 1382 | -10/Materials | Entered Mines 1382 | -10/Mines | Accompanied by 1 ally 1389 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1476 | -10/Mines | Learned location of 1 exit from Materials 1632 | -10/Mines | Discovered new exit (range 10) 1632 | -10/Mines | Discovered new exit (range 10) 1691 | -10/Mines | Assembled infested the area 1729 | -10/Mines | Entered Exiles 1729 | -10/Exiles | Accompanied by 1 ally 1760 | -10/Exiles | Met 8R-AWN 1781 | -10/Exiles | Met EX-HEX 1850 | -10/Exiles | Met EX-DEC 1869 | -10/Exiles | Learned location of Zion (-7) 1950 | -10/Exiles | Met EX-BIN 1966 | -10/Exiles | Aligned with FarCom system 1968 | -10/Exiles | Given EX-Vault access code 1977 | -10/Exiles | Build established: Scavenger-Mutant 1996 | -10/Exiles | Opened EX-Vault 2004 | -10/Exiles | Found Deploy-a-Sentry 2006 | -10/Exiles | Found Deploy-a-Sentry 2008 | -10/Exiles | Found Deploy-a-Sentry 2035 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2111 | -10/Exiles | Discovered new exit (range 12) 2163 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 2163 | -10/Exiles | Entered Mines 2163 | -9/Mines | Accompanied by 1 ally 2279 | -9/Mines | Met a Derelict testing a Signal Generator 2349 | -9/Mines | Discovered new exit (range 6) 2384 | -9/Mines | Entered Materials 2384 | -8/Materials | Accompanied by 1 ally 2384 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2385 | -8/Materials | Identified exit to Factory 3006 | -8/Materials | Discovered new exit (range 5) 3070 | -8/Materials | Build established: Skirmisher 3271 | -8/Materials | Entered Storage 3271 | -8/Storage | Accompanied by 1 ally 3630 | -8/Storage | Identified exit to Recycling 3661 | -8/Storage | Discovered exit to Factory (range 16) 3686 | -8/Storage | Entered Factory 3686 | -7/Factory | Accompanied by 1 ally 3686 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3849 | -7/Factory | Identified exit to Lower Caves 3956 | -7/Factory | Discovered new exit (range 7) 4013 | -7/Factory | Build established: Sprinter 4151 | -7/Factory | Entered Lower Caves 4151 | -7/Lower Caves | Accompanied by 1 ally 4155 | -7/Lower Caves | Learned Factory emergency access door positions 4171 | -7/Lower Caves | Spotted B-75 Beast 4268 | -7/Lower Caves | Allies destroyed B-75 Beast 4691 | -7/Lower Caves | Discovered new exit (range 11) 4719 | -7/Lower Caves | Entered another Lower Caves area 4719 | -7/Lower Caves | Accompanied by 1 ally 4723 | -7/Lower Caves | Discovered new exit (range 15) 5049 | -7/Lower Caves | Discovered new exit (range 14) 5185 | -7/Lower Caves | Entered Zion 5185 | -7/Zion | Accompanied by 1 ally 5212 | -7/Zion | Discovered new exit (range 16) 5270 | -7/Zion | Found Prototype Device 5284 | -7/Zion | Learned location of Data Miner (-6) 5288 | -7/Zion | Received a visual enhancement algorithm 5295 | -7/Zion | Given A8's code to call for help 5306 | -7/Zion | Learned location of Extension (-5) 5813 | -7/Zion | Discovered new exit (range 5) 5860 | -7/Zion | Found GAL Module 6033 | -7/Zion | Identified Phasing AFG 6266 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6336 | -7/Zion | Attacked by Zionites 7727 | -7/Zion | Destroyed Imprinter 7731 | -7/Zion | Extracted access codes from Imprinter's data core 7745 | -7/Zion | Entered Deep Caves 7745 | -7/Deep Caves | Accompanied by 1 ally 7831 | -7/Deep Caves | Z-Facility disabled 7985 | -7/Deep Caves | Found Prototype Protection 7985 | -7/Deep Caves | Identified Zio. Weapon Casing 8039 | -7/Deep Caves | Discovered new exit (range 6) 8481 | -7/Deep Caves | Entered Proximity Caves 8481 | -6/Proximity Caves | Accompanied by 1 ally 8676 | -6/Proximity Caves | Learned location of 1 exit from Factory 8694 | -6/Proximity Caves | Learned location of 1 exit from Factory 8720 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8726 | -6/Proximity Caves | Spotted B-75 Beast 8750 | -6/Proximity Caves | Allies destroyed B-75 Beast 9118 | -6/Proximity Caves | Discovered new exit (range 8) 9162 | -6/Proximity Caves | Entered Factory 9162 | -6/Factory | Accompanied by 1 ally 9162 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9163 | -6/Factory | Identified exit to Lower Caves 9163 | -6/Factory | Identified exit to Factory 9230 | -6/Factory | Garrison activated, responded to threat 9462 | -6/Factory | Discovered exit to Factory (range 8) 9579 | -6/Factory | Build established: Hacker-Sprinter 9689 | -6/Factory | Fabricated Greatsword (x2) 9916 | -6/Factory | Cargo convoy interrupted 9917 | -6/Factory | DAS Turret deployed 9920 | -6/Factory | DAS Turret deployed 9922 | -6/Factory | DAS Turret deployed 9956 | -6/Factory | Core integrity fell below 50% 9968 | -6/Factory | Mak. System Shield fried by hacking feedback 9973 | -6/Factory | Core integrity fell below 20% 9999 | -6/Factory | Lost 5 parts (3p2u) 10026 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10017_ Adv. Beam Rifle destroyed. 10017_ Penetrated by Slug. 10017_ K-01 Serf collects debris. 10019_ Backup Power III destroyed. 10020_ Slug penetrates Wall. 10020_ Penetrated by Slug. 10020_ Autogun destroyed. 10021_ K-01 Serf collects debris. Player 2: "Thinking about swapping in my Proton Cannon and Hvy. Flak Cannon..." 10022_ K-01 Serf collects debris. 10022_ H-66 Slayer system corrupted by crushing effect. 10023_ K-01 Serf collects debris. 10023_ Imp. VTOL Module destroyed. 10023_ Slug penetrates Player 2. 10024_ K-01 Serf collects debris. 10025_ ALERT: Security rotation in progress. 10025_ K-01 Serf collects debris. 10025_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 10026_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????+???????????????? ?????????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????#A #??=????????????????? | | ?????????????????????# #? ?????????????????? | | ?????????????????????# u#? ?????????????????? | | ?????????????????????# # ??????????????????? | | ?????????????????????# # ??????????????????? | | ?????????????????????+ u/???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# p k #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# ##############??????? | | ?????????????????????# u ??????? | | ?????????????????????# ?????? | | ?????????????????????# @ ?????? | | ?????????????????????#k u ????? | | ?????????????????????# %% ????? | | ?????????????????????# uhw ????? | | ?????????????????????#A @ ????? | | ?????+??+????????????# ########### ????? | | ?????????????????????# #???????????????????? | | ???????????????????? #%% ###########?????????? | | ????????????????? ? # # #?????????? | | ???????????????? # # #?????????? | | ???????????"????" ? #!! + """"????????????? | | ???????????? """ ? #%% u # """"????????????? | | ????????????? """ ?[ #![u % # """" ???????????? | | ?????????????? ?? #u%= # """" #?????????? | | ??????????????? ?? # ! k# """" #?????????? | | ??###############+#### % # """" #?????????? | | ?? % ![ + #?????????? | | ? !%! # """" #?????????? | | ? ] % % # """" #?????????? | | % %# """" ??????????? | | % % % % # """" +?????????? | | % %t% %% %%# """" #?????????? | | %% % k% k # """" #?????????? | | ????### #########+#####%kk#### #?????????? | | ??????# ## %^= %%[#%%k# ###########?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 25 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Weapon Shielding 100 Evasion (%) 64 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Arm. Wheel | -9/Mines | Hacked Huge Storage Unit | -9/Mines | Hacked Imp. Titanium Leg | -8/Storage | Hacked Arm. Treads | -7/Factory | Hacked Greatsword | -6/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked O-16 Technician | -10/Mines | Hacked Fabricated ------------ Greatsword | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Slots Evolved 8 | . . . . 4 . 2 . . . . . 2 . Power 1 | . . . . 1 . . . . . . . . . Propulsion 3 | . . . . 2 . . . . . . . 1 . Utility 2 | . . . . 1 . . . . . . . 1 . Weapon 2 | . . . . . . 2 . . . . . . . Parts Attached 62 | . 12 1 . 1 15 7 3 6 . 1 . 2 14 Parts Lost 21 | . 1 . . . . 1 . 2 . . . 3 14 Damage Taken 3944 | . 215 125 . 85 . 319 . 397 71 104 8 372 2248 Core 756 | . 47 35 . 9 . 8 . 62 11 9 . 27 548 Player 2/Cogmind (%) 63 | . 68 100 . 100 . 53 . 100 100 100 . 100 63 Absorbed by Shields 222 | . . . . . . . . 14 26 40 3 139 . Damage Inflicted 6636 | . 346 205 . 99 444 436 53 615 269 510 129 1053 2477 Player 2/Cogmind (%) 52 | . 45 59 . 29 25 39 20 55 61 54 26 71 70 Combat Hostiles Destroyed 55 | . 8 2 . 2 3 5 . 5 2 1 2 7 18 Player 2/Cogmind (%) 52 | . 72 50 . 28 25 41 . 62 50 50 33 63 69 Game ------ Seed ZioniteTrackerBoosters Manual? 0 Play Time 01:24:13 Cumulative 1972.2 hours Start 2021.07.17 @ 00:01:06 End 2021.07.17 @ 01:40:23 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 2594 Rogue 2586 Adventurer 0 Explorer 8 Win Type - Total 216 Types 42/28/83/3/3/5/49/2/1 Lore% 99 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ecc203f-f3cd-46ba-b012-0f56328fc580