Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.22 @ 13:27:49 Player: Shadow Pussy wanter Result: Destroyed by as-59686 with Assembled Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (50) 250 Value Destroyed (2202) 2202 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2577) 2577 TOTAL SCORE: 8969 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -23 Cogmind --------- Core Integrity 0/700 Matter 24/300 Energy 96/100 System Corruption 7% Temperature Cool (79) Movement Core (400) Ox7 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (3) ------- Phasing Sabre > --- INVENTORY (15) --- Improved Heat Sink Improved Terrain Scanner Advanced Terrain Scan Processor Zionite Phaser-S Gauss Rifle Gauss Rifle Flak Gun Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Zionite Biocell 0b10 Alert Chip Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- Lightning Gun Lightning Gun EM Pulse Cannon > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Improved Heat Sink Zionite Biocell Large Matter Pod Improved Terrain Scanner Advanced Terrain Scan Processor Layered Light Armor Plating Zionite Phaser-S Gauss Rifle Gauss Rifle Flak Gun Heavy Rocket Launcher Heavy Rocket Launcher Phasing Sabre [Rating: 76] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Carbon-fiber Leg Utility Targeting Computer Device Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . . . . 3 2 . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 88 | 7 4 . . . 17 13 1 9 37 Power 10 | 1 . . . . 2 3 . . 4 Engine 2 | 1 . . . . . 1 . . . Core 5 | . . . . . 2 2 . . 1 Reactor 3 | . . . . . . . . . 3 Propulsion 13 | 2 . . . . 4 4 . . 3 Treads 7 | 2 . . . . 2 2 . . 1 Leg 6 | . . . . . 2 2 . . 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 2 2 . . . 7 6 . 3 12 Device 11 | 1 1 . . . 2 2 . 3 2 Storage 4 | 1 1 . . . . . . . 2 Processor 3 | . . . . . 2 1 . . . Hackware 1 | . . . . . . 1 . . . Protection 13 | . . . . . 3 2 . . 8 Artifact . | . . . . . . . . . . Weapon 33 | 2 2 . . . 4 . 1 6 18 Energy Gun 5 | . . . . . . . . . 5 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 18 | 2 2 . . . 4 . 1 4 5 Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . . . . . . 1 5 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 1 . . 8 Parts Lost 30 | . . . . . 1 2 . . 27 Power 5 | . . . . . . . . . 5 Propulsion 5 | . . . . . . 1 . . 4 Utility 13 | . . . . . 1 1 . . 11 Weapon 7 | . . . . . . . . . 7 Highest Loss Streak 17 | . . . . . 1 1 . . 17 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 100 100 98 99 100 99 87 Engine 1 | . 14 14 14 14 2 . . . . Core 5 | . . . . . 6 6 7 7 3 Treads 11 | . 28 28 28 28 10 . 15 15 9 Leg 5 | . . . . . 7 14 . . 3 Device 10 | . 14 14 14 14 9 8 7 8 12 Storage 8 | . 14 14 14 14 9 7 7 7 10 Processor 14 | . . . . . 16 23 23 21 5 Hackware 3 | . . . . . . 5 7 7 1 Protection 7 | . . . . . 9 7 7 7 13 Energy Gun 2 | . . . . . . . . . 8 Ballistic Gun 19 | . 28 28 28 28 27 23 23 22 5 Naked Turns . | . . . . . . . . . . Heaviest Build 68 | 12 31 31 31 31 43 47 43 55 68 Greatest Support 56 | 40 40 40 40 40 40 56 56 56 56 Greatest Overweight (x) 13 | . . . . . 1 2 . . 13 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 Average Carried 14 | 4 11 15 14 15 14 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 15 15 15 15 15 15 15 15 7 Class Distribution -------------------- 56% | Gunner 26% | Mutant 9% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Dee Matter Collected 2058 | 238 147 32 . 16 468 495 22 139 501 Remotely . | . . . . . . . . . . Salvage Created 2276 | 26 213 39 . . 536 545 . . 917 Parts 114 | 5 17 5 . . 34 30 . . 23 Haulers Intercepted 2 | . 1 . . . . 1 . . . Recyclers Shooed 3 | . . . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Dee Combat Hostiles Destroyed 83 | . 8 3 . . 11 10 . . 51 Melee 4 | . . . . . . . . . 4 Guns 36 | . 8 3 . . 11 10 . . 4 AOE 41 | . . . . . . . . . 41 Classes Destroyed 15 | 1 3 . . . 4 3 . . 4 Worker 1 | . . . . . . 1 . . . Tunneler 1 | 1 . . . . . . . . . Hauler 2 | . 1 . . . . 1 . . . Watcher 2 | . . . . . 2 . . . . Swarmer 9 | . 6 3 . . . . . . . Grunt 10 | . 2 . . . 4 4 . . . Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . . . . . 1 . . . Sentry 6 | . . . . . 5 1 . . . Hunter 2 | . . . . . 1 1 . . . Programmer 3 | . . . . . . 3 . . . Z-Light 8 | . . . . . . . . . 8 Assembler 1 | . . . . . . . . . 1 Assembled 40 | . . . . . . . . . 40 Golem 2 | . . . . . . . . . 2 Best Kill Streak 35 | 1 5 3 . . 4 4 . . 35 Combat Bots Only 35 | . 5 3 . . 3 4 . . 35 Max Kills in Single Turn 9 | 1 2 2 . . 1 1 . . 9 Gunslinging 1 | . 1 1 . . . . . . . Exploded 9 | . . . . . . . . . 9 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Dee Damage Taken 5603 | . 87 61 . 128 364 705 . . 4258 Core 816 | . 19 10 . 15 61 67 . . 644 Absorbed by Shields 298 | . 36 25 . 47 127 63 . . . Redirected to Shielding 435 | . . . . . . . . . 435 Regen/Repaired (Parts) 35 | . . . . . . 35 . . . Core Remaining (%) 90 | 100 . . . 82 88 . . . . Volleys Fired 118 | 3 9 4 . 2 25 33 . . 42 Largest 3 | 2 2 2 . 2 3 3 . . 3 Hottest 173 | 40 46 46 . 46 84 84 . . 173 Shots Fired 283 | 6 18 8 . 4 75 100 . . 72 Gun 244 | 6 18 8 . 4 75 100 . . 33 Cannon 9 | . . . . . . . . . 9 Launcher 30 | . . . . . . . . . 30 Special . | . . . . . . . . . . Kinetic 234 | 6 18 8 . 4 75 100 . . 23 Thermal . | . . . . . . . . . . Explosive 30 | . . . . . . . . . 30 Electromagnetic 18 | . . . . . . . . . 18 Phasic 1 | . . . . . . . . . 1 Robot Hit Streak 20 | 2 9 3 . 2 9 20 . . 13 Robot Miss Streak 4 | 1 2 4 . 3 3 4 . . 3 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 3 | . 1 1 . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . Shots Hit Robots 216 | 4 13 6 . 3 61 67 . . 62 Core Hits 197 | 3 13 4 . 1 35 25 . . 116 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 3 | . 1 . . . 1 1 . . . Critical Strikes 6 | . 1 . . . 2 1 . . 2 Destroy 4 | . 1 . . . 2 1 . . . Sever 2 | . . . . . . . . . 2 Melee Attacks 16 | . . . . . . . . 1 15 Impact . | . . . . . . . . . . Slashing 16 | . . . . . . . . 1 15 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8118 | 55 219 83 . 41 899 1502 . . 5319 Guns 3148 | 55 211 75 . 30 895 1484 . . 398 Cannons 158 | . . . . . . . . . 158 Explosions 4247 | . . . . . . . . . 4247 Melee 516 | . . . . . . . . . 516 Ramming 49 | . 8 8 . 11 4 18 . . . Kinetic 3018 | 55 211 75 . 30 895 1484 . . 268 Thermal . | . . . . . . . . . . Explosive 4247 | . . . . . . . . . 4247 Electromagnetic 255 | . . . . . . . . . 255 Impact . | . . . . . . . . . . Slashing 516 | . . . . . . . . . 516 Piercing . | . . . . . . . . . . Phasic 33 | . . . . . . . . . 33 Highest Corruption 7 | . . . . . . 7 7 7 7 Average Corruption 3 | . . . . . . 2 7 7 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . . . . . 28 7 . 1 Message Errors 7 | . . . . . . 6 1 . . Matter Fused 8 | . . . . . . 6 2 . . Heat Flow Errors 8 | . . . . . . 7 . . 1 Energy Discharges 6 | . . . . . . 5 1 . . Data Loss (minor) 2 | . . . . . . 1 1 . . Data Loss (major) 3 | . . . . . . 1 2 . . Misfires 1 | . . . . . . 1 . . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 233 | . . . . . . . . . 233 Projectiles . | . . . . . . . . . . Explosions 233 | . . . . . . . . . 233 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 233 | . . . . . . . . . 233 Shots 7 | . . . . . . . . . 7 Rammed 8 | . 3 3 . 1 1 . . . . Targets Rammed 11 | . 3 3 . 1 1 3 . . . Kicked 3 | . . . . . . 3 . . . Crushed . | . . . . . . . . . . Highest Temperature 396 | . . . . 10 126 254 . . 396 Average Temperature 77 | . . . . 5 31 49 . . 123 Received Heat Transfer 1053 | . 16 . . 65 131 168 . . 673 Effects 3 | . . . . . . . . . 3 Interference 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Dee Peak Influence 213 | 5 213 89 . 16 196 112 . . . Initial 22 | . 3 4 . . 5 22 . . . Average 43 | 2 60 82 . 9 70 27 . . . Maximum Alert Level 1 | . 1 . . . . . . . . Low Security (%) 99 | 100 96 100 . 100 100 100 . . . Level 1 . | . 4 . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 . . . . 5 . . . Investigation 2 | . 1 . . . . 1 . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 1 | . 1 . . . . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Dee Distress Signals 5 | . . . . . 5 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 8 3 . 20 14 13 . . 63 Peak Tracking Total 37 | . 4 3 . 17 5 4 . . 37 Tactical Retreats 2 | . . . . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Dee Traps Triggered 3 | . . . . . 1 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 5 | . . . . . 5 . . . . Reused 2 | . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Dee Machines Disabled 2 | . . . . . . 1 . . 1 Max in Single Turn 1 | . . . . . . 1 . . 1 Garrison Access 2 | . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Dee Machines Accessed 18 | . 2 . 1 . 7 8 . . . Terminals 14 | . 2 . . . 7 5 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Total Hacks 48 | . 8 . 1 . 23 16 . . . Successful 22 | . 2 . 1 . 9 10 . . . Failed 26 | . 6 . . . 14 6 . . . Catastrophic 10 | . 4 . . . 4 2 . . . Database Lockouts . | . . . . . . . . . . Manual 42 | . 8 . 1 . 18 11 . 4 . Terminals 43 | . 8 . . . 23 12 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 7 | . 1 . 1 . 4 1 . . . Part Schematic 2 | . . . . . 2 . . . . Branch Access Points 2 | . 1 . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . Reprogram Traps 1 | . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . Seal Access 2 | . . . . . . 2 . . . Unauthorized Hacks 11 | . 1 . . . 5 5 . . . Terminals 11 | . 1 . . . 5 5 . . . Assimilate 1 | . . . . . . 1 . . . Botnet 10 | . 1 . . . 5 4 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 2 . . . 6 6 . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 2 . . 14 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 38 | . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Dee Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 . . . Highest-Rated Group 10 | . . . . . . 10 . . . Highest-Rated Ally 10 | . . . . . . 10 . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Dee Turns Passed 9037 | 123 400 190 445 53 1050 2144 199 2262 2171 Spaces Moved 4569 | 69 211 104 277 29 441 985 124 1398 931 Core 16 | 13 . . . . . . . . 3 Treads 3194 | 56 211 104 277 29 229 41 124 1398 725 Legs 1359 | . . . . . 212 944 . . 203 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 110 Average Speed 176 | 139 160 160 160 160 195 188 160 160 193 Slowest Speed 700 | 160 160 160 160 160 240 260 160 160 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 6 30 33 69 15 37 17 24 88 66 Regions Visited 9 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . 1 1 . Scrap Searched 5 | . . 1 . . . . 1 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 143 | . . . . . . 1 . . 142 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 142 | . . . . . . . . . 142 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Zio Dee Total 5308 | 87 261 118 280 31 585 1196 125 1421 1204 Wait 384 | 2 5 8 . . 65 136 . 5 163 Move 4560 | 68 210 103 276 28 440 984 123 1397 931 Hop . | . . . . . . . . . . Pick Up 60 | 7 17 . 2 . 14 13 . 2 5 Fast Attach 35 | 7 . . . . 6 4 . 5 13 Attach 23 | . 1 . . . 3 6 . 1 12 Detach 3 | . 1 . . . 1 . . . 1 Swap 30 | . 3 . . . 8 3 1 3 12 Drop 68 | . 12 . 2 . 22 14 1 7 10 Fire 118 | 3 9 4 . 2 25 33 . . 42 Melee 16 | . . . . . . . . 1 15 Ram . | . . . . . . . . . . Kick 3 | . . . . . . 3 . . . Crush 8 | . 3 3 . 1 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 124 | -11/Junkyard | Entered Materials 236 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 524 | -10/Materials | Entered Mines 524 | -10/Mines | Discovered new exit (range 7) 706 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 708 | -10/Mines | Discovered new exit (range 5) 714 | -10/Mines | Entered Exiles 735 | -10/Exiles | Discovered new exit (range 15) 758 | -10/Exiles | Met 8R-AWN 782 | -10/Exiles | Met EX-HEX 830 | -10/Exiles | Met EX-BIN 847 | -10/Exiles | Aligned with FarCom system 849 | -10/Exiles | Given EX-Vault access code 887 | -10/Exiles | Opened EX-Vault 897 | -10/Exiles | Found 0b10 Alert Chip 932 | -10/Exiles | Warned to stay clear of 0b10 Research branches 974 | -10/Exiles | Met EX-DEC 1140 | -10/Exiles | Discovered new exit (range 14) 1159 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1159 | -10/Exiles | Entered Mines 1176 | -9/Mines | Assembled infested the area 1181 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1196 | -9/Mines | Discovered new exit (range 11) 1212 | -9/Mines | Entered Materials 1212 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1625 | -8/Materials | Build established: Gunner 1991 | -8/Materials | Discovered new exit (range 10) 2262 | -8/Materials | Entered Factory 2262 | -7/Factory | Evolved 2 slots: Utility x2 2567 | -7/Factory | Build established: Skirmisher 2969 | -7/Factory | Garrison activated, responded to threat 2978 | -7/Factory | Build established: Gunner 3309 | -7/Factory | Identified exit to Lower Caves 3612 | -7/Factory | Repaired Lgt. Nuclear Core 3954 | -7/Factory | P-60 Hacker assimilated allied Technician 4a 4406 | -7/Factory | Entered Lower Caves 4576 | -7/Lower Caves | Learned location of 1 exit from Factory 4599 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4605 | -7/Lower Caves | Entered Zion 4657 | -6/Zion | System corruption cleaned by Quarantine Array 4773 | -6/Zion | Discovered new exit (range 16) 5059 | -6/Zion | Received a visual enhancement algorithm 5367 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5661 | -6/Zion | Learned Factory terminal intel 5815 | -6/Zion | Learned Factory garrison access intel 6061 | -6/Zion | Rebuked by Imprinter 6836 | -6/Zion | Opened final containment barrier to the Deep Caves 6862 | -6/Zion | Discovered new exit (range 3) 6862 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6867 | -6/Zion | Entered Deep Caves 7171 | -6/Deep Caves | Build established: Mutant 7221 | -6/Deep Caves | Attacked by Z-Imprinter 7230 | -6/Deep Caves | Destroyed Z-Imprinter 7735 | -6/Deep Caves | Found Prototype Protection 7735 | -6/Deep Caves | Identified Zio. Weapon Casing 7787 | -6/Deep Caves | Found Zio. Weapon Casing 8029 | -6/Deep Caves | Spotted as-53021 8087 | -6/Deep Caves | Destroyed as-53021 8111 | -6/Deep Caves | Lost 8 parts (2p2n4u) 8480 | -6/Deep Caves | Found Zio. Weapon Casing 8483 | -6/Deep Caves | Found Prototype Protection 8483 | -6/Deep Caves | Identified Zio. Heavy Carapace 8522 | -6/Deep Caves | Found Zio. Heavy Carapace 8771 | -6/Deep Caves | Build established: Tank 8830 | -6/Deep Caves | Spotted as-04109 8921 | -6/Deep Caves | Destroyed as-04109 8945 | -6/Deep Caves | Triggered Deep Caves wall 8952 | -6/Deep Caves | Exposed GOLEM chamber 8961 | -6/Deep Caves | Core integrity fell below 50% 8978 | -6/Deep Caves | Spotted AS-78430 8978 | -6/Deep Caves | Spotted AS-79706 9012 | -6/Deep Caves | Destroyed 35 combat bots 9019 | -6/Deep Caves | Core integrity fell below 20% 9020 | -6/Deep Caves | Destroyed AS-78430 9038 | -6/Deep Caves | Destroyed by as-59686 with Assembled Gauss Rifle Last Messages --------------- 09022_ as-82091 destroyed. 09023_ Penetrated by Slug. 09023_ Zio. Light DM Reactor destroyed. 09025_ Penetrated by Slug. 09027_ as-11489 heat spikes uncontrollably. 09028_ Exp. Heat Sink destroyed. 09028_ System corrupted by crushing effect (+3). 09028_ Penetrated by Slug. 09030_ EM Pulse Cannon destroyed. 09030_ System corrupted by crushing effect (+4). 09030_ Penetrated by Slug. 09031_ as-11489 heat damages Asb. P-torch. 09031_ Penetrated by Slug. 09032_ as-52730 released from Mobile Assembly Unit. 09033_ as-11489 heat damages core (-8). 09033_ Penetrated by Slug. 09034_ System corrupted: Heat flow error (+195). 09034_ as-95261 destroyed. 09034_ Zio. Light DM Reactor destroyed. 09037_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | ?????????"########???????????????? | | ????????? ???????????????? | | ?????????? ???????????????? | | ????????""" ???????????????? | | ????????" #####???????????? | | ????????" # # #???????????? | | ????????"" # # #???????????? | | ????????" # #?##????????? | | ????????"" # #? #????????? | | ????????" #? #????????? | | ????????""" #? #????????? | | ????????" ## #????????? | | ????????" # #####????? | | ????????" #????? | | ????????# ] ###????? | | ????????"" ##??????? | | ?????????" ###???????? | | ????????"" #???????? | | ???????""G #####??????? | | ???????"G ;## #??????? | | ??????###! ### ####???? | | ????""" a*! / # #???? | | ??" !@ ! ####???? | | ??" G !=! "##???? | | ??" a a #???? | | ??" "##???? | | ??" ""#???? | | ??" ##???? | | ??" M = #????? | | ??""""" #????? | | ??????### #????? | | ????????"" = ! #????? | | ?????????" =aA= #????? | | ?????????" * #????? | | ?????????? * ##???? | | ?????????? g =[ #???? | | ?????????? = #???? | | ????????? #???# | | ????????? [ ##### | | ????????? =[ | | ????????""" = [ | | ????????" | | ?????????" "#### | | ????????" "#??? | | ?????????" ###??? | | ????????" # " "#???? | | ????????" #### #" ## ###???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Grenade Launcher | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Imp. Coolant Injector | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Energy Well | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive X-67 Chaingunner | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableTrapPick Manual? 0 Play Time 00:53:08 Cumulative 111.0 hours Start 2023.05.22 @ 12:35:06 End 2023.05.22 @ 13:27:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60abc8fb-12ef-464f-9d12-6dc5f63db767