Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.22 @ 13:27:49

Player: Shadow Pussy wanter

Result: Destroyed by as-59686 with Assembled Gauss Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (50)      250
Value Destroyed (2202)     2202
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (2577)               2577
              TOTAL SCORE: 8969

 Bonus
-------
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/700
Matter                     24/300
Energy                     96/100
System Corruption          7%
Temperature                Cool (79)
Movement                   Core (400) Ox7
Location                   -6/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (7) ------
     Large Storage Unit
>          --- WEAPON (3) -------
           Phasing Sabre
>          --- INVENTORY (15) ---
  Improved Heat Sink
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
   Zionite Phaser-S
           Gauss Rifle
           Gauss Rifle
           Flak Gun

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
       Zionite Composite Leg I
       Zionite Composite Leg I
>              --- UTILITY ----------
  Experimental Heat Sink
         Large Storage Unit
       Zionite Biocell
               0b10 Alert Chip
       Zionite Weapon Casing
       Zionite Heavy Carapace
>              --- WEAPON -----------
               Lightning Gun
               Lightning Gun
               EM Pulse Cannon
>              --- INVENTORY --------
       Zionite Light DM Reactor
       Zionite Light DM Reactor
      Improved Heat Sink
       Zionite Biocell
         Large Matter Pod
      Improved Terrain Scanner
      Advanced Terrain Scan Processor
       Layered Light Armor Plating
       Zionite Phaser-S
               Gauss Rifle
               Gauss Rifle
               Flak Gun
         Heavy Rocket Launcher
         Heavy Rocket Launcher
               Phasing Sabre
[Rating: 76]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Improved Carbon-fiber Leg
Utility                    Targeting Computer
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Lightning Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   3   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             88   | 7   4   .   .   .   17  13  1   9   37  
  Power                    10   | 1   .   .   .   .   2   3   .   .   4   
    Engine                 2    | 1   .   .   .   .   .   1   .   .   .   
    Core                   5    | .   .   .   .   .   2   2   .   .   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   3   
  Propulsion               13   | 2   .   .   .   .   4   4   .   .   3   
    Treads                 7    | 2   .   .   .   .   2   2   .   .   1   
    Leg                    6    | .   .   .   .   .   2   2   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 2   2   .   .   .   7   6   .   3   12  
    Device                 11   | 1   1   .   .   .   2   2   .   3   2   
    Storage                4    | 1   1   .   .   .   .   .   .   .   2   
    Processor              3    | .   .   .   .   .   2   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             13   | .   .   .   .   .   3   2   .   .   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   2   .   .   .   4   .   1   6   18  
    Energy Gun             5    | .   .   .   .   .   .   .   .   .   5   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          18   | 2   2   .   .   .   4   .   1   4   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   .   .   1   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   .   1   .   .   8   
Parts Lost                 30   | .   .   .   .   .   1   2   .   .   27  
  Power                    5    | .   .   .   .   .   .   .   .   .   5   
  Propulsion               5    | .   .   .   .   .   .   1   .   .   4   
  Utility                  13   | .   .   .   .   .   1   1   .   .   11  
  Weapon                   7    | .   .   .   .   .   .   .   .   .   7   
  Highest Loss Streak      17   | .   .   .   .   .   1   1   .   .   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 100 100 100 98  99  100 99  87  
  Engine                   1    | .   14  14  14  14  2   .   .   .   .   
  Core                     5    | .   .   .   .   .   6   6   7   7   3   
  Treads                   11   | .   28  28  28  28  10  .   15  15  9   
  Leg                      5    | .   .   .   .   .   7   14  .   .   3   
  Device                   10   | .   14  14  14  14  9   8   7   8   12  
  Storage                  8    | .   14  14  14  14  9   7   7   7   10  
  Processor                14   | .   .   .   .   .   16  23  23  21  5   
  Hackware                 3    | .   .   .   .   .   .   5   7   7   1   
  Protection               7    | .   .   .   .   .   9   7   7   7   13  
  Energy Gun               2    | .   .   .   .   .   .   .   .   .   8   
  Ballistic Gun            19   | .   28  28  28  28  27  23  23  22  5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 12  31  31  31  31  43  47  43  55  68  
  Greatest Support         56   | 40  40  40  40  40  40  56  56  56  56  
  Greatest Overweight (x)  13   | .   .   .   .   .   1   2   .   .   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  15  15  15  15  
  Most Carried             15   | 7   15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 4   11  15  14  15  14  14  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 7   15  15  15  15  15  15  15  15  7   

 Class Distribution 
--------------------
 56% | Gunner
 26% | Mutant
  9% | Tank
  4% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Gunner | -8/Materials
 Gunner | -7/Factory
 Gunner | -7/Lower Caves
 Gunner | -6/Zion
 Mutant | -6/Deep Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-----------                Run  | Jun Mat Min Exi Min Mat Fac Low Zio Dee 
Matter Collected           2058 | 238 147 32  .   16  468 495 22  139 501 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2276 | 26  213 39  .   .   536 545 .   .   917 
  Parts                    114  | 5   17  5   .   .   34  30  .   .   23  
Haulers Intercepted        2    | .   1   .   .   .   .   1   .   .   .   
Recyclers Shooed           3    | .   .   .   .   1   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   2   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Zio Dee 
Combat Hostiles Destroyed  83   | .   8   3   .   .   11  10  .   .   51  
  Melee                    4    | .   .   .   .   .   .   .   .   .   4   
  Guns                     36   | .   8   3   .   .   11  10  .   .   4   
  AOE                      41   | .   .   .   .   .   .   .   .   .   41  
Classes Destroyed          15   | 1   3   .   .   .   4   3   .   .   4   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   
  Swarmer                  9    | .   6   3   .   .   .   .   .   .   .   
  Grunt                    10   | .   2   .   .   .   4   4   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   .   .   5   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   8   
  Assembler                1    | .   .   .   .   .   .   .   .   .   1   
  Assembled                40   | .   .   .   .   .   .   .   .   .   40  
  Golem                    2    | .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           35   | 1   5   3   .   .   4   4   .   .   35  
  Combat Bots Only         35   | .   5   3   .   .   3   4   .   .   35  
Max Kills in Single Turn   9    | 1   2   2   .   .   1   1   .   .   9   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   
  Exploded                 9    | .   .   .   .   .   .   .   .   .   9   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Dee  
Damage Taken               5603 | .    87   61   .    128  364  705  .    .    4258 
  Core                     816  | .    19   10   .    15   61   67   .    .    644  
  Absorbed by Shields      298  | .    36   25   .    47   127  63   .    .    .    
  Redirected to Shielding  435  | .    .    .    .    .    .    .    .    .    435  
  Regen/Repaired (Parts)   35   | .    .    .    .    .    .    35   .    .    .    
Core Remaining (%)         90   | 100  .    .    .    82   88   .    .    .    .    
Volleys Fired              118  | 3    9    4    .    2    25   33   .    .    42   
  Largest                  3    | 2    2    2    .    2    3    3    .    .    3    
  Hottest                  173  | 40   46   46   .    46   84   84   .    .    173  
Shots Fired                283  | 6    18   8    .    4    75   100  .    .    72   
  Gun                      244  | 6    18   8    .    4    75   100  .    .    33   
  Cannon                   9    | .    .    .    .    .    .    .    .    .    9    
  Launcher                 30   | .    .    .    .    .    .    .    .    .    30   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  234  | 6    18   8    .    4    75   100  .    .    23   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                30   | .    .    .    .    .    .    .    .    .    30   
  Electromagnetic          18   | .    .    .    .    .    .    .    .    .    18   
  Phasic                   1    | .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         20   | 2    9    3    .    2    9    20   .    .    13   
  Robot Miss Streak        4    | 1    2    4    .    3    3    4    .    .    3    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        3    | .    1    1    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    1    .    .    .    
Shots Hit Robots           216  | 4    13   6    .    3    61   67   .    .    62   
  Core Hits                197  | 3    13   4    .    1    35   25   .    .    116  
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    .    1    1    .    .    .    
  Critical Strikes         6    | .    1    .    .    .    2    1    .    .    2    
    Destroy                4    | .    1    .    .    .    2    1    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    .    2    
Melee Attacks              16   | .    .    .    .    .    .    .    .    1    15   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 16   | .    .    .    .    .    .    .    .    1    15   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8118 | 55   219  83   .    41   899  1502 .    .    5319 
  Guns                     3148 | 55   211  75   .    30   895  1484 .    .    398  
  Cannons                  158  | .    .    .    .    .    .    .    .    .    158  
  Explosions               4247 | .    .    .    .    .    .    .    .    .    4247 
  Melee                    516  | .    .    .    .    .    .    .    .    .    516  
  Ramming                  49   | .    8    8    .    11   4    18   .    .    .    
  Kinetic                  3018 | 55   211  75   .    30   895  1484 .    .    268  
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                4247 | .    .    .    .    .    .    .    .    .    4247 
  Electromagnetic          255  | .    .    .    .    .    .    .    .    .    255  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 516  | .    .    .    .    .    .    .    .    .    516  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Phasic                   33   | .    .    .    .    .    .    .    .    .    33   
Highest Corruption         7    | .    .    .    .    .    .    7    7    7    7    
  Average Corruption       3    | .    .    .    .    .    .    2    7    7    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    .    .    28   7    .    1    
    Message Errors         7    | .    .    .    .    .    .    6    1    .    .    
    Matter Fused           8    | .    .    .    .    .    .    6    2    .    .    
    Heat Flow Errors       8    | .    .    .    .    .    .    7    .    .    1    
    Energy Discharges      6    | .    .    .    .    .    .    5    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    1    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    1    2    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            233  | .    .    .    .    .    .    .    .    .    233  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               233  | .    .    .    .    .    .    .    .    .    233  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      233  | .    .    .    .    .    .    .    .    .    233  
  Shots                    7    | .    .    .    .    .    .    .    .    .    7    
  Rammed                   8    | .    3    3    .    1    1    .    .    .    .    
Targets Rammed             11   | .    3    3    .    1    1    3    .    .    .    
  Kicked                   3    | .    .    .    .    .    .    3    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        396  | .    .    .    .    10   126  254  .    .    396  
  Average Temperature      77   | .    .    .    .    5    31   49   .    .    123  
  Received Heat Transfer   1053 | .    16   .    .    65   131  168  .    .    673  
  Effects                  3    | .    .    .    .    .    .    .    .    .    3    
    Interference           1    | .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    2    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Zio Dee 
Peak Influence             213  | 5   213 89  .   16  196 112 .   .   .   
  Initial                  22   | .   3   4   .   .   5   22  .   .   .   
  Average                  43   | 2   60  82  .   9   70  27  .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   .   
  Low Security (%)         99   | 100 96  100 .   100 100 100 .   .   .   
  Level 1                  .    | .   4   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   .   5   .   .   .   
  Investigation            2    | .   1   .   .   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Zio Dee 
Distress Signals           5    | .   .   .   .   .   5   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              121  | .   8   3   .   20  14  13  .   .   63  
  Peak Tracking Total      37   | .   4   3   .   17  5   4   .   .   37  
  Tactical Retreats        2    | .   .   .   .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Zio Dee 
Traps Triggered            3    | .   .   .   .   .   1   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   5   .   .   .   .   
  Reused                   2    | .   .   .   .   .   2   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Zio Dee 
Machines Disabled          2    | .   .   .   .   .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Zio Dee 
Machines Accessed          18   | .   2   .   1   .   7   8   .   .   .   
  Terminals                14   | .   2   .   .   .   7   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   
Total Hacks                48   | .   8   .   1   .   23  16  .   .   .   
  Successful               22   | .   2   .   1   .   9   10  .   .   .   
  Failed                   26   | .   6   .   .   .   14  6   .   .   .   
    Catastrophic           10   | .   4   .   .   .   4   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   8   .   1   .   18  11  .   4   .   
  Terminals                43   | .   8   .   .   .   23  12  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             7    | .   1   .   1   .   4   1   .   .   .   
  Part Schematic           2    | .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   2   .   .   .   
Unauthorized Hacks         11   | .   1   .   .   .   5   5   .   .   .   
  Terminals                11   | .   1   .   .   .   5   5   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   
    Botnet                 10   | .   1   .   .   .   5   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   .   .   .   6   6   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   2   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   
  Time                     38   | .   .   .   .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Zio Dee 
Total Allies               1    | .   .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   10  .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Dee  
Turns Passed               9037 | 123  400  190  445  53   1050 2144 199  2262 2171 
Spaces Moved               4569 | 69   211  104  277  29   441  985  124  1398 931  
  Core                     16   | 13   .    .    .    .    .    .    .    .    3    
  Treads                   3194 | 56   211  104  277  29   229  41   124  1398 725  
  Legs                     1359 | .    .    .    .    .    212  944  .    .    203  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  160  110  
  Average Speed            176  | 139  160  160  160  160  195  188  160  160  193  
  Slowest Speed            700  | 160  160  160  160  160  240  260  160  160  700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 6    30   33   69   15   37   17   24   88   66   
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    1    .    1    1    .    
Scrap Searched             5    | .    .    1    .    .    .    .    1    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          143  | .    .    .    .    .    .    1    .    .    142  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      142  | .    .    .    .    .    .    .    .    .    142  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Zio  Dee  
Total                      5308 | 87   261  118  280  31   585  1196 125  1421 1204 
  Wait                     384  | 2    5    8    .    .    65   136  .    5    163  
  Move                     4560 | 68   210  103  276  28   440  984  123  1397 931  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60   | 7    17   .    2    .    14   13   .    2    5    
  Fast Attach              35   | 7    .    .    .    .    6    4    .    5    13   
  Attach                   23   | .    1    .    .    .    3    6    .    1    12   
  Detach                   3    | .    1    .    .    .    1    .    .    .    1    
  Swap                     30   | .    3    .    .    .    8    3    1    3    12   
  Drop                     68   | .    12   .    2    .    22   14   1    7    10   
  Fire                     118  | 3    9    4    .    2    25   33   .    .    42   
  Melee                    16   | .    .    .    .    .    .    .    .    1    15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    3    .    .    .    
  Crush                    8    | .    3    3    .    1    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Junkyard   | Discovered new exit (range 15)
  124 | -11/Junkyard   | Entered Materials
  236 | -10/Materials  | Identified exit to Mines
  309 | -10/Materials  | Build established: Mutant
  524 | -10/Materials  | Entered Mines
  524 | -10/Mines      | Discovered new exit (range 7)
  706 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  708 | -10/Mines      | Discovered new exit (range 5)
  714 | -10/Mines      | Entered Exiles
  735 | -10/Exiles     | Discovered new exit (range 15)
  758 | -10/Exiles     | Met 8R-AWN
  782 | -10/Exiles     | Met EX-HEX
  830 | -10/Exiles     | Met EX-BIN
  847 | -10/Exiles     | Aligned with FarCom system
  849 | -10/Exiles     | Given EX-Vault access code
  887 | -10/Exiles     | Opened EX-Vault
  897 | -10/Exiles     | Found 0b10 Alert Chip
  932 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  974 | -10/Exiles     | Met EX-DEC
 1140 | -10/Exiles     | Discovered new exit (range 14)
 1159 | -10/Exiles     | Left Exiles lab with 0b10 Alert Chip
 1159 | -10/Exiles     | Entered Mines
 1176 | -9/Mines       | Assembled infested the area
 1181 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1196 | -9/Mines       | Discovered new exit (range 11)
 1212 | -9/Mines       | Entered Materials
 1212 | -8/Materials   | Evolved 4 slots: Utility x3, Weapon x1
 1625 | -8/Materials   | Build established: Gunner
 1991 | -8/Materials   | Discovered new exit (range 10)
 2262 | -8/Materials   | Entered Factory
 2262 | -7/Factory     | Evolved 2 slots: Utility x2
 2567 | -7/Factory     | Build established: Skirmisher
 2969 | -7/Factory     | Garrison activated, responded to threat
 2978 | -7/Factory     | Build established: Gunner
 3309 | -7/Factory     | Identified exit to Lower Caves
 3612 | -7/Factory     | Repaired Lgt. Nuclear Core
 3954 | -7/Factory     | P-60 Hacker assimilated allied Technician 4a
 4406 | -7/Factory     | Entered Lower Caves
 4576 | -7/Lower Caves | Learned location of 1 exit from Factory
 4599 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 4605 | -7/Lower Caves | Entered Zion
 4657 | -6/Zion        | System corruption cleaned by Quarantine Array
 4773 | -6/Zion        | Discovered new exit (range 16)
 5059 | -6/Zion        | Received a visual enhancement algorithm
 5367 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 5661 | -6/Zion        | Learned Factory terminal intel
 5815 | -6/Zion        | Learned Factory garrison access intel
 6061 | -6/Zion        | Rebuked by Imprinter
 6836 | -6/Zion        | Opened final containment barrier to the Deep Caves
 6862 | -6/Zion        | Discovered new exit (range 3)
 6862 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 6867 | -6/Zion        | Entered Deep Caves
 7171 | -6/Deep Caves  | Build established: Mutant
 7221 | -6/Deep Caves  | Attacked by Z-Imprinter
 7230 | -6/Deep Caves  | Destroyed Z-Imprinter
 7735 | -6/Deep Caves  | Found Prototype Protection
 7735 | -6/Deep Caves  | Identified Zio. Weapon Casing
 7787 | -6/Deep Caves  | Found Zio. Weapon Casing
 8029 | -6/Deep Caves  | Spotted as-53021
 8087 | -6/Deep Caves  | Destroyed as-53021
 8111 | -6/Deep Caves  | Lost 8 parts (2p2n4u)
 8480 | -6/Deep Caves  | Found Zio. Weapon Casing
 8483 | -6/Deep Caves  | Found Prototype Protection
 8483 | -6/Deep Caves  | Identified Zio. Heavy Carapace
 8522 | -6/Deep Caves  | Found Zio. Heavy Carapace
 8771 | -6/Deep Caves  | Build established: Tank
 8830 | -6/Deep Caves  | Spotted as-04109
 8921 | -6/Deep Caves  | Destroyed as-04109
 8945 | -6/Deep Caves  | Triggered Deep Caves wall
 8952 | -6/Deep Caves  | Exposed GOLEM chamber
 8961 | -6/Deep Caves  | Core integrity fell below 50%
 8978 | -6/Deep Caves  | Spotted AS-78430
 8978 | -6/Deep Caves  | Spotted AS-79706
 9012 | -6/Deep Caves  | Destroyed 35 combat bots
 9019 | -6/Deep Caves  | Core integrity fell below 20%
 9020 | -6/Deep Caves  | Destroyed AS-78430
 9038 | -6/Deep Caves  | Destroyed by as-59686 with Assembled Gauss Rifle

 Last Messages 
---------------
09022_ as-82091 destroyed.
09023_ Penetrated by Slug.
09023_ Zio. Light DM Reactor destroyed.
09025_ Penetrated by Slug. <x2>
09027_ as-11489 heat spikes uncontrollably.
09028_ Exp. Heat Sink destroyed.
09028_ System corrupted by crushing effect (+3).
09028_ Penetrated by Slug. <x2>
09030_ EM Pulse Cannon destroyed.
09030_ System corrupted by crushing effect (+4).
09030_ Penetrated by Slug.
09031_ as-11489 heat damages Asb. P-torch.
09031_ Penetrated by Slug.
09032_ as-52730 released from Mobile Assembly Unit.
09033_ as-11489 heat damages core (-8).
09033_ Penetrated by Slug.
09034_ System corrupted: Heat flow error (+195).
09034_ as-95261 destroyed.
09034_ Zio. Light DM Reactor destroyed.
09037_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          27
Energy Capacity            1300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             1200
Weapon Shielding           100
Evasion (%)                55
Targeting Accuracy         10
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
           Imp. Grenade Launcher | -8/Materials | Hacked
           Mni. Grenade Launcher | -8/Materials | Hacked
           Imp. Coolant Injector | -6/Zion      | Archive
                   Proton Cannon | -6/Zion      | Archive
                   Neutrino Core | -6/Zion      | Archive
                Hvy. Machine Gun | -6/Zion      | Archive
                   Hyp. Coil Gun | -6/Zion      | Archive
                     Energy Well | -6/Zion      | Archive
              Arm. Medium Treads | -6/Zion      | Archive
              Enh. Optical Array | -6/Zion      | Archive
               Imp. System Guard | -6/Zion      | Archive
                Flexi-carbon Leg | -6/Zion      | Archive
                     HERF Cannon | -6/Zion      | Archive
               Hvy. Phase Cannon | -6/Zion      | Archive
                   Thermic Laser | -6/Zion      | Archive
 Imp. Launcher Guidance Computer | -6/Zion      | Archive

 Robot Schematics 
------------------
   R-10 Processor | -6/Zion | Archive
 X-67 Chaingunner | -6/Zion | Archive
    H-77 Assassin | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VariableTrapPick
  Manual?         0
Play Time         00:53:08
  Cumulative      111.0 hours
  Start           2023.05.22 @ 12:35:06
  End             2023.05.22 @ 13:27:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          168
  Rogue           168
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          63
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60abc8fb-12ef-464f-9d12-6dc5f63db767