Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.23 @ 16:57:28 // Winter2019/RPGLIKE Player: EREBUS79 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (130) 650 Value Destroyed (4742) 4742 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1646) 1646 TOTAL SCORE: 9678 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1225 Friendly Fire -79 Cogmind --------- Core Integrity 121/1900 Matter 225/400 Energy 0/183 System Corruption 3% Temperature Cool (34) Movement Treading (117) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium-Nuclear Engine > --- PROPULSION (2) --- Treaded Airjet-Compact Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine ECM Suite Hardened Medium Armor Plating Shield Generator > --- WEAPON (5) ------- Hvy. Directed Shock Construct/C Thermal Pulse Construct/G > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium-Nuclear Engine > --- PROPULSION ------- Treaded Airjet-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Target Analyzer Advanced ECM Suite Hardened Medium Armor Plating > --- WEAPON ----------- Mini Grenade Launcher Hvy. Directed Shock Construct/C Burst Thermal Assault Construct/G Thermal Pulse Construct/G > --- INVENTORY -------- (None) [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Constructs Wheel Wheel Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Salvage Targeting Computer Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Constructs Ballistic Gun Shotgun Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 10 | 4 . . 2 4 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 5 | 1 . . 1 3 Weapon 4 | 3 . . . 1 Parts Attached 32 | 9 11 . 5 7 Power 2 | 1 1 . . . Engine 2 | 1 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 2 . . . Treads . | . . . . . Leg . | . . . . . Wheel 3 | 2 1 . . . Hover . | . . . . . Flight 1 | . 1 . . . Utility 14 | 2 2 . 3 7 Device 7 | 2 . . 1 4 Storage . | . . . . . Processor 4 | . 1 . 1 2 Hackware . | . . . . . Protection 3 | . 1 . 1 1 Artifact . | . . . . . Weapon 12 | 4 6 . 2 . Energy Gun 7 | 3 4 . . . Energy Cannon . | . . . . . Ballistic Gun 1 | . . . 1 . Ballistic Cannon . | . . . . . Launcher 3 | . 2 . 1 . Special Weapon 1 | 1 . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 4 | . . 2 1 1 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 2 | . . 1 . 1 Highest Loss Streak 1 | . . 1 1 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 86 | . 99 95 83 78 Engine 8 | . 12 12 10 2 Core 1 | . . . . 5 Leg 1 | . . . . 3 Wheel 8 | . 12 12 12 . Device 13 | . 16 12 10 15 Processor 5 | . 4 . 7 7 Protection 4 | . 3 7 1 6 Energy Gun 25 | . 36 37 31 8 Energy Cannon 3 | . . . . 11 Launcher 9 | . 8 12 8 7 Peak Build Rating 57 | 10 14 14 36 57 Average Rating 27 | 6 12 13 20 51 On Entrance 14 | . 10 14 12 36 Naked Turns . | . . . . . Heaviest Build 35 | 10 23 23 20 35 Greatest Support 37 | 21 15 15 36 37 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity . | . . . . . Average Capacity . | . . . . . Most Carried . | . . . . . Average Carried . | . . . . . Final Capacity . | . . . . . Final Carried . | . . . . . Scrap Engine Consumption 98 | . . . 25 73 Constructs Created 5 | . . . 5 . Constructs Modified 28 | . . . 3 25 Class Distribution -------------------- 40% | Gunner 36% | Hacker-Construct 23% | Hacker-Gunner Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Subcaves Hacker-Gunner | -9/Recycling Hacker-Construct | -7/Factory Resources | -11 -10 -10 -9 -7 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1966 | 290 418 116 374 768 Remotely . | . . . . . Salvage Created 3387 | 219 600 187 1219 1162 Parts 205 | 14 46 11 40 94 Haulers Intercepted 3 | . . . 1 2 Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 14 | . . 14 . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 75 | . 14 12 14 35 Guns 38 | . 10 11 10 7 Cannons 12 | . . . . 12 AOE 25 | . 4 1 4 16 Classes Destroyed 17 | 3 5 1 7 1 Worker 14 | 2 5 . 3 4 Builder 5 | . 1 . 1 3 Tunneler 7 | 5 . . . 2 Hauler 3 | . . . 1 2 Recycler 15 | 1 4 . 8 2 Mechanic 2 | . . . . 2 Operator 3 | . 2 . . 1 Watcher 6 | . 3 . . 3 Swarmer 15 | . 6 2 . 7 Grunt 31 | . 8 2 2 19 Duelist 4 | . . . 2 2 Sentry 8 | . . . 4 4 Demolisher 2 | . . . 2 . Programmer 4 | . . . 1 3 Subdweller 8 | . . 8 . . Scientist 2 | . . . 2 . Scrapper 3 | . . . 3 . Best Kill Streak 12 | 8 7 2 12 6 Combat Bots Only 7 | . 3 2 7 5 Max Kills in Single Turn 5 | 1 3 1 5 4 Gunslinging 1 | . . . 1 . Exploded 3 | . 2 1 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 395 | . 49 53 21 272 Missed 128 | . 9 14 4 101 Damage Taken 3225 | . 401 800 419 1605 Core 2385 | . 320 601 326 1138 Absorbed by Shields 246 | . . . . 246 Redirected to Core 1994 | . 245 432 292 1025 Redirected to Shielding 13 | . . . 13 . Ignored by Resistances 223 | . . . . 223 Regen/Repaired (Parts) 118 | . . . . 118 Core Remaining (%) 58 | 100 . . 16 . Volleys Fired 301 | 14 62 35 62 128 Largest 4 | 4 4 4 4 4 Hottest 295 | 230 295 225 225 199 Shots Fired 1022 | 43 230 122 217 410 Gun 666 | 42 186 105 191 142 Cannon 207 | . . . . 207 Launcher 130 | . 26 17 26 61 Special 19 | 1 18 . . . Kinetic 56 | . . . 5 51 Thermal 734 | 43 204 105 186 196 Explosive 130 | . 26 17 26 61 Electromagnetic 102 | . . . . 102 Robot Hit Streak 41 | 4 15 36 41 22 Robot Miss Streak 8 | 3 8 4 4 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 341 | 17 76 65 66 117 Core Hits 436 | 9 86 65 133 143 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 . . 2 Burn 2 | . 2 . . . Corrupt 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10248 | 224 1423 1203 1992 5406 Guns 3834 | 200 982 862 1167 623 Cannons 1358 | . . . . 1358 Explosions 4905 | . 321 341 825 3418 Melee . | . . . . . Ramming 7 | . . . . 7 Kinetic 367 | . . . 22 345 Thermal 4935 | 224 1102 862 1145 1602 Explosive 4574 | . 321 341 825 3087 Electromagnetic 365 | . . . . 365 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 2 | . . . . 2 Matter Fused 3 | . . . . 3 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 102 | . . 9 18 75 Projectiles . | . . . . . Explosions 102 | . . 9 18 75 Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 129 | . 6 . . 123 Shots 8 | . 2 . . 6 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 476 | 325 476 60 245 242 Average Temperature 89 | 114 133 20 53 57 Received Heat Transfer 1123 | . 174 180 168 601 Effects 4 | . 4 . . . Shutdowns 2 | . 2 . . . Energy Bleed 1 | . 1 . . . Matter Decay 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | 1 2 1 1 4 Heat Transferred 6486 | 571 1880 1100 1125 1810 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Peak Influence 2613 | 40 507 . 543 2613 Initial 199 | . 26 . 40 199 Average 644 | 13 199 . 284 1260 Maximum Alert Level 5 | . 2 . 2 5 Low Security (%) 30 | 100 59 . 40 3 Level 1 14 | . 23 . 14 8 Level 2 25 | . 16 . 44 13 Level 3 6 | . . . . 17 Level 4 10 | . . . . 25 Level 5 9 | . . . . 24 High Security 2 | . . . . 7 Max Security . | . . . . . Squads Dispatched 18 | . 3 . . 15 Investigation 2 | . 2 . . . Extermination 3 | . . . . 3 Reinforcement 4 | . 1 . . 3 Assault 9 | . . . . 9 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 120 | . 20 18 8 74 Peak Tracking Total 22 | . 5 6 4 22 Tactical Retreats 8 | . 1 1 1 5 Traps | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 5 | . 3 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -7 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 125 | . 19 . 29 77 Max in Single Turn 6 | . 2 . 3 6 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 29 | . 7 . 14 8 Terminals 19 | . 7 . 6 6 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 7 | . . . 6 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 101 | . 16 . 57 28 Successful 70 | . 6 . 48 16 Failed 31 | . 10 . 9 12 Catastrophic 3 | . 1 . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 57 | . 16 . 16 25 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 16 | . . . 15 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 59 | . 6 . 38 15 Record 29 | . 1 . 28 . Prototype ID Bank 5 | . 1 . 2 2 Level Access Points 1 | . . . . 1 Emergency Access Points 2 | . . . . 2 Scanalyzer Index 2 | . . . 1 1 Alert Level 2 | . . . 2 . Unreport Threat 2 | . 2 . . . Locate Traps 3 | . 1 . . 2 Dispatch Records 1 | . . . 1 . Security Status 2 | . . . 1 1 Surveillance Status 1 | . . . . 1 Reinforcement Status 3 | . . . . 3 Registered Components 2 | . . . 1 1 Zone Layout 2 | . 1 . . 1 Release Object 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 11 | . . . 10 1 Report Inventory 2 | . . . 2 . Retrieve Matter 2 | . . . 2 . Retrieve Components 7 | . . . 6 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 20 | . 5 . 9 6 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 7 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -7 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -7 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 6659 | 133 1193 1088 2049 2196 Spaces Moved 5187 | 84 869 860 1749 1625 Core 3 | 2 1 . . . Treads 178 | . . . . 178 Legs 714 | . . . . 714 Wheels 3629 | 82 868 860 1749 70 Hover 663 | . . . . 663 Flight . | . . . . . Fastest Speed 50 | 50 80 95 80 80 Average Speed 92 | 81 92 95 91 91 Slowest Speed 177 | 100 100 95 116 177 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 5 84 46 99 37 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 4 | . . 4 . . Spaces Dug 4 | . 4 . . . Terrain Destroyed 1159 | . 226 124 189 620 Melee . | . . . . . Projectile 5 | . 2 . . 3 AOE 1154 | . 224 124 189 617 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Total 6333 | 111 1069 1043 2054 2056 Wait 751 | 4 111 147 218 271 Move 5183 | 83 868 859 1748 1625 Hop . | . . . . . Pick Up . | . . . . . Fast Attach 27 | 8 7 . 5 7 Attach . | . . . . . Detach 4 | . 1 . . 3 Swap 5 | 1 4 . . . Drop 18 | 1 8 . 7 2 Fire 301 | 14 62 35 62 128 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 43 | . 8 2 14 19 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x3) 14 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Gunner 411 | -10/Materials | Discovered new exit (range 16) 441 | -10/Materials | Discovered new exit (range 13) 537 | -10/Materials | Discovered new exit (range 14) 833 | -10/Materials | Reached level 2 975 | -10/Materials | Discovered new exit (range 16) 1128 | -10/Materials | Reached level 3 1327 | -10/Materials | Entered Subcaves 1452 | -10/Subcaves | Learned Materials garrison access intel 1837 | -10/Subcaves | Core integrity fell below 50% 1897 | -10/Subcaves | Reached level 4 1914 | -10/Subcaves | Discovered new exit (range 7) 1995 | -10/Subcaves | Identified exit to Recycling 2015 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2023 | -10/Subcaves | Core integrity fell below 20% 2198 | -10/Subcaves | Ambushed by Subdweller buried in earth 2415 | -10/Subcaves | Entered Recycling 2467 | -9/Recycling | Scanned before Scraplab entrance 2656 | -9/Recycling | Reached level 5 2662 | -9/Recycling | Upgraded with Utility slot (x1) 2978 | -9/Recycling | Build established: Hacker-Gunner 3359 | -9/Recycling | Discovered new exit (range 16) 3415 | -9/Recycling | Reached level 6 3542 | -9/Recycling | Destroyed 7 combat bots 3767 | -9/Recycling | Upgraded with Propulsion slot (x1) 3776 | -9/Recycling | Entered Scraplab 3787 | -9/Recycling | Discovered new exit (range 3) 3792 | -9/Recycling | Angered Scraplab inhabitants 3854 | -9/Recycling | Found Prototype Device 3854 | -9/Recycling | Identified Scrap Engine 4464 | -9/Recycling | Entered Factory 4465 | -7/Factory | Core integrity fell below 50% 4465 | -7/Factory | Core integrity fell below 20% 4466 | -7/Factory | Reached level 7 4469 | -7/Factory | Upgraded with Utility slot (x1) 4546 | -7/Factory | Build established: Hacker-Construct 4577 | -7/Factory | Reached level 8 4864 | -7/Factory | First assault squad dispatched 4907 | -7/Factory | Reached level 9 4911 | -7/Factory | Upgraded with Utility slot (x1) 4949 | -7/Factory | Identified exit to Factory 5095 | -7/Factory | Reached level 10 5492 | -7/Factory | Reached level 11 5868 | -7/Factory | Reached level 12 6115 | -7/Factory | Reached level 13 6164 | -7/Factory | Upgraded with Utility slot (x1) 6217 | -7/Factory | Reached level 14 6220 | -7/Factory | Upgraded with Weapon slot (x1) 6505 | -7/Factory | High security lockdown imminent 6580 | -7/Factory | Reached level 15 6585 | -7/Factory | High security lockdown engaged 6660 | -7/Factory | Self-destructed Last Messages --------------- 06639_ Scrap Engine modifies Cld. Thermic Particle Construct/C: Range +2, Targeting +6, Max Damage +5, Energy Cost +4, Instability -7 Renamed Thermal Pulse Construct/G. 06639_ C-30 ARC bursts open, deploying its payload. 06639_ G-50 Soldier unfolds itself. 06639_ G-47 Trooper unfolds itself. 06639_ L-41 Fighter unfolds itself. 06639_ I-36 Angel unfolds itself. 06645_ C-30 ARC bursts open, deploying its payload. 06645_ G-50 Soldier unfolds itself. 06645_ B-48 Gladiator unfolds itself. 06645_ M-28 Smith unfolds itself. 06648_ The unstable cave ceiling collapses. 06649_ Upgraded: Core Integrity (+50) 06653_ Critical hit (Burn: +27). 06657_ The unstable cave ceiling collapses. 06657_ G-47 Trooper crushed by falling debris. [Achievement: Hunted] 06657_ Mni. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????? * #????? | | ????????????????????????? ##### | | ?????????????????????????""" """ """ """ | | ???????????????????????? 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Y ^?? | | ????????? ###########+############### | | ??????????## T## ?????# #### # | | ???????????????####+#??????# """ "" ## ## | | ???????????????????????????#= """ ! #! | | ???????????????????????????# "" " | | ???????????????????????????# " " " | | ???????????????????????????# | | ?????????????????? ## " | | ?????????????????? """ ## " " | | ?????????????????? """ ## " " | | ?????????????????? """ ## " " | | ?????????????????? ## " " | | ?????????????????? ## " " | | ?????????????????? ## # | | ?????????????????? ##########/### | | ??????????????????########## # #?####+###### | | ???????????????????????????# ! # ###??# #????# | | ############??????????????## # T#??# #????# | | #??????????????# ""#??# #????# | | !! #??#########???# = * ###??# #????# | | !! #??# #???# =%###??# #????# | | !! #??# ###?# !!! ####+###### | | #??# # ## + # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 18 Energy Capacity 334 Matter Stores 400 Matter Capacity 400 Sight Range 17 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 10 Resistance: TH 10 Power Shielding 33 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Levels Raised 14 | . 2 1 2 9 XP Earned 24259 | 3000 3218 1450 4165 12426 XP Spent 23775 | 3000 3000 300 4200 13275 Upgrades 70 | 5 11 6 12 36 Propulsion Slot 1 | . . . 1 . Utility Slot 5 | 1 . . 1 3 Weapon Slot 4 | 3 . . . 1 Core Integrity 26 | . . 6 4 16 Heat Dissipation 5 | . 5 . . . Energy Generation 1 | . 1 . . . Matter Storage 2 | . . . . 2 Mass Support 3 | 1 . . 1 1 Sight Range 1 | . . . . 1 Sensor Range 8 | . 1 . . 7 Ranged Accuracy 4 | . 4 . . . Hack Attack % 4 | . . . 3 1 Hack Defense % 2 | . . . 2 . KI Resistance % 2 | . . . . 2 TH Resistance % 2 | . . . . 2 Protomatter Created 823 | . 74 39 181 529 Integrity Restored 606 | . 108 27 189 282 Core 606 | . 108 27 189 282 Protomatter Decayed 59 | . . 37 . 22 Game ------ Seed ThermalSmallAmplifier Manual? 0 Play Time 00:54:44 Cumulative 6.9 hours Start 2025.04.23 @ 15:56:21 End 2025.04.23 @ 16:57:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 14/Terminus Map View 36x27 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3c96e02-9016-4306-bb8a-34df9951f6d5