Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 11:51:58 Player: Mylar Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (1558) 1558 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (924) 924 TOTAL SCORE: 6067 Bonus ------- Pacifist 200 Follower Combat Kills 124 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 272/300 Energy 150/150 System Corruption 0% Temperature Cool (7) Movement Hovering (60) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Airjet > --- UTILITY (5) ------ Machine Analyzer Salvage Targeting Computer Salvage Targeting Computer Hacking Drone Bay (1/1) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Heavy Riot Gun Barrage Gun Spear GAL Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Improved Sensor Array Transport Network Coupler Improved Melee Analysis Suite Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Remote Datajack Katana > --- INVENTORY -------- Micro Nuclear Core Hover Unit Energy Filter ECM Suite [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Katana Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 . . 1 . . . Utility 3 | . . 1 . 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 139 | 7 1 34 8 25 38 3 14 9 Power 19 | 1 . 4 . 6 4 1 2 1 Engine 12 | 1 . 4 . 3 2 . 2 . Core 7 | . . . . 3 2 1 . 1 Reactor . | . . . . . . . . . Propulsion 44 | 2 . 11 4 10 14 1 1 1 Treads . | . . . . . . . . . Leg 12 | 2 . 4 4 . 1 . . 1 Wheel 8 | . . . . . 7 . 1 . Hover 20 | . . 3 . 10 6 1 . . Flight 4 | . . 4 . . . . . . Utility 41 | 1 1 10 2 7 11 1 5 3 Device 17 | . . 2 . 6 4 1 3 1 Storage 7 | 1 1 3 . . 1 . 1 . Processor 7 | . . 1 . 1 2 . 1 2 Hackware 1 | . . . . . 1 . . . Protection 9 | . . 4 2 . 3 . . . Artifact . | . . . . . . . . . Weapon 35 | 3 . 9 2 2 9 . 6 4 Energy Gun 13 | 3 . 4 . . 3 . 2 1 Energy Cannon 4 | . . . . 1 3 . . . Ballistic Gun 4 | . . 2 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon 2 | . . . . . 1 . 1 . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 5 | . . 2 . 1 2 . . . Piercing Weapon 5 | . . . . . . . 3 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 27 | . . 4 1 3 14 . . 5 Power 2 | . . . . . 1 . . 1 Propulsion 15 | . . 2 1 2 8 . . 2 Utility 5 | . . 1 . 1 2 . . 1 Weapon 5 | . . 1 . . 3 . . 1 Highest Loss Streak 9 | . . 4 1 2 9 . . 4 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 70 | . 85 90 99 97 88 19 30 56 Engine 6 | . 14 11 11 7 6 . 1 1 Core 4 | . . . . 9 7 6 5 5 Leg 7 | . 28 18 32 . . . . 1 Wheel 3 | . . . . . 14 . 1 4 Hover 9 | . . 6 . 26 10 6 7 7 Device 8 | . . 1 . 17 13 6 9 12 Storage 3 | . 14 7 11 . 3 . . . Processor 5 | . . 5 . 6 8 . 1 15 Protection 7 | . . 12 22 10 7 . . . Energy Gun 3 | . 28 10 . . 1 . 1 2 Energy Cannon 1 | . . . . 6 2 . . . Ballistic Gun 2 | . . 5 9 2 . . . . Slashing Weapon 4 | . . 5 11 9 5 . . . Naked Turns 59 | . . . . . 22 37 . . Heaviest Build 40 | 14 18 40 40 34 38 8 12 15 Greatest Support 45 | 20 20 45 45 43 40 8 12 15 Greatest Overweight (x) 4 | 1 . 4 1 1 4 . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 8 5 5 5 Average Capacity 7 | 7 9 10 15 5 6 5 5 5 Most Carried 15 | 6 7 15 15 14 8 5 5 5 Average Carried 5 | 4 6 8 14 3 5 4 2 3 Final Capacity 15 | 8 10 15 15 5 5 5 5 5 Final Carried 15 | 6 7 15 14 5 2 5 3 5 Class Distribution -------------------- 50% | Mutant 37% | Scavenger-Mutant 11% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Matter Collected 1944 | 270 . 506 103 230 539 36 103 157 Remotely . | . . . . . . . . . Salvage Created 2614 | . . 659 238 767 825 . . 125 Parts 157 | . . 46 16 45 49 . . 1 Haulers Intercepted 3 | . . . . 3 . . . . Recyclers Shooed 4 | . . 3 . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 41 | . . 13 11 10 7 . . . Melee 30 | . . 5 8 10 7 . . . Guns 8 | . . 8 . . . . . . AOE 3 | . . . 3 . . . . . Classes Destroyed 13 | . . 8 . 2 3 . . . Worker 10 | . . 2 . 2 6 . . . Builder 2 | . . 1 . 1 . . . . Tunneler 1 | . . . . 1 . . . . Hauler 3 | . . . . 3 . . . . Recycler 6 | . . 3 . . 3 . . . Operator 5 | . . 1 . 2 2 . . . Watcher 5 | . . 2 . 2 1 . . . Swarmer 16 | . . 7 7 2 . . . . Grunt 17 | . . 4 4 7 2 . . . Brawler 1 | . . . . . 1 . . . Sentry 5 | . . 2 . 1 2 . . . Hunter 1 | . . . . . 1 . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 7 | . . 7 4 5 5 . . . Combat Bots Only 4 | . . 4 4 4 4 . . . Max Kills in Single Turn 3 | . . 2 3 1 1 . . . Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . 3 . . . . . Melee 1 | . . 1 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Hostile Shots Fired 494 | . . 99 90 79 156 9 . 61 Missed 159 | . . 28 17 31 51 6 . 26 Damage Taken 3791 | . . 751 717 447 1381 . . 495 Core 1109 | . . 209 110 87 527 . . 176 Absorbed by Shields 172 | . . . . 172 . . . . Redirected to Shielding 83 | . . 34 18 19 12 . . . Regen/Repaired (Parts) 8 | . . . . 8 . . . . Core Remaining (%) 76 | 100 100 . 20 84 . . . . Volleys Fired 109 | . 3 50 3 9 32 . . 12 Largest 2 | . 1 2 1 1 1 . . 1 Hottest 115 | . 40 115 30 56 65 . . 69 Shots Fired 138 | . 3 79 3 9 32 . . 12 Gun 110 | . 3 79 1 . 15 . . 12 Cannon 20 | . . . . 9 11 . . . Launcher 2 | . . . 2 . . . . . Special 6 | . . . . . 6 . . . Kinetic 9 | . . 6 1 . . . . 2 Thermal 79 | . . 60 . . 9 . . 10 Explosive 2 | . . . 2 . . . . . Electromagnetic 42 | . 3 13 . 9 17 . . . Robot Hit Streak 8 | . 1 8 2 4 8 . . 4 Robot Miss Streak 5 | . 1 5 1 4 1 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 191 | . 1 60 23 41 57 . . 9 Core Hits 87 | . . 28 11 23 21 . . 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . . 2 2 4 2 . . 1 Burn 2 | . . 2 . . . . . . Sever 8 | . . . 2 4 2 . . . Impale 1 | . . . . . . . . 1 Melee Attacks 131 | . . 16 33 44 36 . . 2 Impact . | . . . . . . . . . Slashing 129 | . . 16 33 44 36 . . . Piercing 2 | . . . . . . . . 2 Sneak Attacks 20 | . . 1 . 11 8 . . . Combat Hostiles 2 | . . . . 2 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5772 | . 24 1132 834 1775 1718 . . 289 Guns 1001 | . 24 652 . . 172 . . 153 Cannons 233 | . . . . 139 94 . . . Explosions 231 | . . . 182 49 . . . . Melee 4213 | . . 480 652 1587 1358 . . 136 Ramming 94 | . . . . . 94 . . . Kinetic 26 | . . 26 . . . . . . Thermal 864 | . . 530 . 49 132 . . 153 Explosive 182 | . . . 182 . . . . . Electromagnetic 393 | . 24 96 . 139 134 . . . Impact . | . . . . . . . . . Slashing 4077 | . . 480 652 1587 1358 . . . Piercing 136 | . . . . . . . . 136 Highest Corruption 17 | . . . . . 17 17 17 . Average Corruption 9 | . . . . . 5 17 17 . Corruption Purged 4 | . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . . 14 11 3 . Message Errors 4 | . . . . . 4 . . . Matter Fused 10 | . . . . . 3 6 1 . Heat Flow Errors 2 | . . . . . 1 1 . . Energy Discharges 8 | . . . . . 3 3 2 . Data Loss (minor) 2 | . . . . . 1 1 . . Data Loss (major) 1 | . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 433 | . . 18 38 96 216 . . 65 Projectiles 5 | . . . . 5 . . . . Explosions 19 | . . . 19 . . . . . Melee 409 | . . 18 19 91 216 . . 65 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 59 | . . . 14 . 45 . . . Shots 1 | . . . 1 . . . . . Rammed 11 | . . . . . 11 . . . Targets Rammed 11 | . . . . . 11 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 418 | . . 255 10 48 418 150 . 318 Average Temperature 79 | . . 83 10 17 100 77 . 73 Received Heat Transfer 1209 | . . 243 195 153 186 . . 432 Effects 6 | . . . . . 3 . . 3 Interference 6 | . . . . . 3 . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions 2 | . . . . . 2 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 2148 | . . 1593 . . 259 . . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Peak Influence 341 | . 60 274 336 341 290 . . . Initial 154 | . . 25 48 52 154 . . . Average 153 | . 26 136 213 170 161 . . . Maximum Alert Level 1 | . . 1 1 1 1 . . . Low Security (%) 71 | 100 100 81 31 63 79 . . . Level 1 28 | . . 18 68 36 20 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 2 . 2 3 . . . Investigation 4 | . . 1 . 1 2 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 2 | . . 1 . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Distress Signals 4 | . 1 . . 2 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 92 | . 3 23 13 21 22 1 . 9 Peak Tracking Total 9 | . 4 5 5 7 9 1 . 5 Tactical Retreats 6 | . . 1 1 2 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 5 | . . . . . 5 . . . Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Disabled 2 | . 1 . . 1 . . . . Max in Single Turn 1 | . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Accessed 14 | . . 4 . 4 6 . . . Terminals 9 | . . 3 . 2 4 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 2 | . . 1 . . 1 . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 42 | . . 13 . 13 16 . . . Successful 29 | . . 11 . 9 9 . . . Failed 13 | . . 2 . 4 7 . . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . . . . . 4 . Terminals 31 | . . 12 . 6 13 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 4 | . . . . 4 . . . . Recycling Units 2 | . . 1 . . 1 . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . . 10 . 4 8 . . . Record 6 | . . 5 . 1 . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . Open DSF 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 3 | . . 1 . . 2 . . . Alert Level 4 | . . 2 . 1 1 . . . Locate Traps 1 | . . . . . 1 . . . Reprogram Traps 1 | . . . . . 1 . . . Dispatch Records 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . Registered Components 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . Scan Component 2 | . . . . 2 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 2 | . . 1 . . 1 . . . Report Inventory 2 | . . 1 . . 1 . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . . 1 2 . . . Used 1 | . . . . . 1 . . . Hacking Detections 13 | . . 3 . 4 6 . . . Full Trace Events 5 | . . 1 . 2 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . Non-combat 2 | . . . . . 2 . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 5 | . . . . . 5 . . . parse_system 3 | . . . . . 3 . . . no_distress 1 | . . . . . 1 . . . check_alert 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 153 | . . . . . . . 153 153 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders 2 | . . . . . . . 1 1 RETURN 2 | . . . . . . . 1 1 Ally Attacks 41 | . . . . . . . . 41 Total Damage 1037 | . . . . . . . . 1037 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 1 Drone Launches 2 | . . . . . . . 1 1 Drone Recoveries 2 | . . . . . . . 1 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Turns Passed 5394 | 93 93 1080 416 744 947 285 1321 415 Spaces Moved 5758 | 66 69 885 259 788 998 471 1817 405 Core 145 | 12 . . . . 55 66 . 12 Treads . | . . . . . . . . . Legs 874 | 54 69 418 259 12 13 . . 49 Wheels 884 | . . . . . 419 . 290 175 Hover 3657 | . . 269 . 776 511 405 1527 169 Flight 198 | . . 198 . . . . . . Fastest Speed 34 | 50 120 34 120 48 45 50 60 60 Average Speed 72 | 111 120 86 120 58 65 58 64 86 Slowest Speed 380 | 120 120 380 190 120 250 60 120 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 5 25 33 48 51 16 44 93 29 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . 2 1 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 2 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 24 | . . . 19 5 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 24 | . . . 19 5 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total 6683 | 84 76 1102 307 1002 1210 479 1966 457 Wait 226 | . 1 21 5 72 21 . 98 8 Move 5750 | 65 68 884 258 787 997 470 1816 405 Hop . | . . . . . . . . . Pick Up 168 | 12 2 55 . 30 37 6 18 8 Fast Attach 6 | . . 1 . . 4 . 1 . Attach 66 | 6 1 10 1 7 19 3 11 8 Detach 14 | . . 1 . 2 5 . 3 3 Swap 67 | 1 . 23 7 18 15 . 2 1 Drop 127 | . 1 41 . 33 33 . 17 2 Fire 109 | . 3 50 3 9 32 . . 12 Melee 131 | . . 16 33 44 36 . . 2 Ram 11 | . . . . . 11 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 8 | . . . . . . . . 8 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 13) 187 | -10/Materials | Entered another Materials area 187 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 442 | -9/Materials | Lost 4 parts (2n1u1w) 973 | -9/Materials | Core integrity fell below 50% 1194 | -9/Materials | Discovered new exit (range 15) 1267 | -9/Materials | Entered Mines 1608 | -9/Mines | Discovered new exit (range 8) 1683 | -9/Mines | Entered Materials 1683 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1928 | -8/Materials | Repaired Hover Unit 1992 | -8/Materials | Build established: Scavenger-Mutant 2419 | -8/Materials | Discovered new exit (range 13) 2427 | -8/Materials | Entered Factory 2427 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2524 | -7/Factory | Discovered new exit (range 4) 2828 | -7/Factory | Lost 3 parts (1p2n) 3255 | -7/Factory | System corruption reached 10% 3321 | -7/Factory | Lost 9 parts (5n2u2w) 3352 | -7/Factory | Released all parts (7) 3365 | -7/Factory | Core integrity fell below 50% 3367 | -7/Factory | Discovered new exit (range 15) 3374 | -7/Factory | Entered Lower Caves 3375 | -7/Lower Caves | Encountered a Warlord checkpoint 3385 | -7/Lower Caves | Learned location of Zion (-7) 3386 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3472 | -7/Lower Caves | Spotted B-75 Beast 3659 | -7/Lower Caves | Entered Zion 3663 | -7/Zion | Build established: Mutant 3713 | -7/Zion | Learned Factory garrison access intel 3718 | -7/Zion | System corruption cleaned by Quarantine Array 3750 | -7/Zion | Received a visual enhancement algorithm 3925 | -7/Zion | Found GAL Module 4067 | -7/Zion | Imprinted 4069 | -7/Zion | Declared Zion's savior 4193 | -7/Zion | Given the Hacking Drone Bay 4194 | -7/Zion | Found Prototype Device 4321 | -7/Zion | Learned Factory repair station intel 4597 | -7/Zion | Found Prototype Energy Gun 4659 | -7/Zion | Identified Hacking Drone Bay 4814 | -7/Zion | Discovered new exit (range 11) 4847 | -7/Zion | Given A8's code to call for help 4938 | -7/Zion | Build established: Derelict-Mutant 4980 | -7/Zion | Entered Proximity Caves 4980 | -6/Proximity Caves | Accompanied by 4 allies 5105 | -6/Proximity Caves | Spotted B-75 Beast 5230 | -6/Proximity Caves | Core integrity fell below 20% 5283 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 5395 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5395 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05229_ Arm. Wheel destroyed. 05252_ Carbon-fiber Leg destroyed. 05252_ Hvy. Laser destroyed. 05252_ ECM Suite destroyed. 05270_ Acquired Salvage Targeting Computer. 05274_ Acquired Barrage Gun. 05278_ B2-FRR(M) Imp. Heat Sink blasted off. 05281_ 93-BFR(M) destroyed. 05284_ B2-FRR(M) suffers critical hit (Meltdown). 05290_ Critical hit (Meltdown: +330). 05292_ Overheating: System interference. 05292_ Salvage Targeting Computer temporarily disabled. 05292_ Machine Analyzer temporarily disabled. 05338_ Acquired derelict log, extracted data. World map updated: -7/Factory. 05395_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????############??????????????????????????????? | | ???????# #??????????????????????????????? | | ???????# "" #??????????????????????????????? | | ###????# " """" #??????????????????????????????? | | #????# "" "" #??????????????????????????????? | | ##???# """ #??????????????????????????????? | | ##??# """ " " #??????????????????????????????? | | #?## "" " #??????????????????????????????? | | ### "" #??????????????????????????????? | | ###### ##??????????????????????????????? | | ???# ##???????????????????????????????? | | ???# ##????????????????????????????????? | | ???# ###?????????????????????????????????? | | #### ## ##???????????????????????????????????? | | #####????????????????????????????????????? | | #????????????????????????????????????????? | | ## #############????????????????????????????? | | ### #????????????????????????????? | | ### ########## #????????????????????????????? | | ## #????????# #????????????????????????????? | | ####????????# #?????##?????????????????????? | | ## #???????????# #???## ##????????????????????? | | ??# ##??????????# #???# #????????????????????? | | ??# ####???????# #??##@ #????????????????????? | | ??# ######### #### ##???????????????????? | | ??# #???????????????????? | | #?# "# # #???????????????? | | #?# ### ########## ## #???????????????? | | #?# "?###???????# ##? sl #???????????????? | | ### ####??????? ##?? Y #???????????????? | | #" #??????# #???s b ??????????????? | | #????? ??? ????????????? | | "" #??? ## #??? ????????????? | | #" #??####?# #???# ##????????????? | | #" #???????# ##???? ##?????????????? | | #" # #????? ##????? ##??????????????? | | "" ##???# #?????? ##???????????????? | | #???#### ??????? ???????????????????? | | % ## #??????# ???????????????????????????? | | ## ##?# #??????# ???????????????????????????? | | ?####???# #??????# ???????????????????????????? | | ?????????###???????# ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Core Shielding 20 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 64 Melee Accuracy 6 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Field Propulsion Drive | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Matter Filter | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Deadly Force Dynamic Key Loot Pinata Made in Tau Ceti IV Risk Taker Robot Respite Safety First Storm Trooper System Compromised The One Tourist Challenges ------------ None Game ------ Seed MyomerAutogunRedirector Manual? 0 Play Time 03:45:48 Cumulative 87.5 hours Start 2024.04.29 @ 13:31:59 End 2024.04.30 @ 11:51:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e2b6e02-c9ea-4c4d-8ecc-d9ef9d00d011