Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.24 @ 22:11:57 Player: KeepAwake2 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (3489) 3489 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1695) 1695 TOTAL SCORE: 9184 Bonus ------- Pacifist 200 High Alert Combat Kills 6 Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -151 Cogmind --------- Core Integrity 0/700 Matter 15/300 Energy 1093/1100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Zionite Composite Leg I > --- UTILITY (5) ------ Zionite Biocell Improved Targeting Computer Focal Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Zionite Light DM Reactor Particle Charger Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Zionite Composite Leg I > --- UTILITY ---------- Large Storage Unit Zionite Biocell Improved Targeting Computer Zionite Light Carapace Hacking Drone Bay > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S Heavy Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Improved Heat Sink Particle Charger Kinecellerator Focal Shield Hardlight Generator Makeshift Hacking Suite Makeshift Hacking Suite Enhanced Autogun Rocket Array [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . 2 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 145 | 5 1 42 25 49 4 1 17 1 Power 12 | 1 . 4 3 3 . . 1 . Engine 5 | 1 . 2 . 2 . . . . Core 6 | . . 2 3 1 . . . . Reactor 1 | . . . . . . . 1 . Propulsion 41 | 2 . 14 11 11 . . 3 . Treads . | . . . . . . . . . Leg 41 | 2 . 14 11 11 . . 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | . 1 7 4 12 1 1 6 1 Device 15 | . . 2 1 9 1 1 . 1 Storage 6 | . 1 4 . . . . 1 . Processor 4 | . . 1 2 1 . . . . Hackware . | . . . . . . . . . Protection 8 | . . . 1 2 . . 5 . Artifact . | . . . . . . . . . Weapon 59 | 2 . 17 7 23 3 . 7 . Energy Gun 20 | 1 . 7 1 8 1 . 2 . Energy Cannon 6 | . . 3 2 1 . . . . Ballistic Gun 18 | 1 . 2 2 9 1 . 3 . Ballistic Cannon . | . . . . . . . . . Launcher 11 | . . 1 2 5 1 . 2 . Special Weapon 4 | . . 4 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 17 | . . 3 2 4 . 1 7 . Parts Lost 16 | . . 1 3 2 3 . 3 4 Power 1 | . . . 1 . . . . . Propulsion 4 | . . . 2 . 1 . . 1 Utility 3 | . . . . 1 . . 1 1 Weapon 8 | . . 1 . 1 2 . 2 2 Highest Loss Streak 4 | . . 1 1 2 2 . 1 4 Average Slot Usage (%) 96 | . 85 94 96 99 96 92 97 78 Engine 4 | . 14 5 4 3 7 7 1 . Core 2 | . . 5 4 3 . . . . Leg 31 | . 28 40 34 30 27 23 28 26 Device 10 | . . 4 5 19 7 7 7 7 Storage 8 | . 14 10 9 7 7 7 12 14 Processor 9 | . . 5 11 7 15 15 9 7 Protection 4 | . . . 9 2 7 7 7 . Energy Gun 6 | . 14 7 . 9 4 . 6 1 Energy Cannon 2 | . . 7 9 . . . . . Ballistic Gun 8 | . 14 4 3 10 10 15 6 7 Launcher 3 | . . . 2 . 6 7 8 3 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 9 13 32 38 47 48 48 52 43 Greatest Support 74 | 20 20 40 53 65 50 50 74 74 Greatest Overweight (x) 1 | 1 . . 1 1 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 4 6 10 10 10 10 10 10 10 Average Capacity 9 | 4 6 7 10 10 10 10 10 9 Most Carried 10 | 2 2 8 10 10 10 10 10 9 Average Carried 8 | 1 1 5 8 9 8 8 9 8 Final Capacity 10 | 4 6 10 10 10 10 10 10 4 Final Carried 10 | 2 2 7 9 10 7 10 9 4 Class Distribution -------------------- 48% | Mutant 19% | Scavenger-Mutant 18% | Gunner 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Dee Pro Matter Collected 2599 | 203 . 612 352 900 238 10 284 . Remotely . | . . . . . . . . . Salvage Created 3880 | . . 992 680 1389 468 . 351 . Parts 187 | . . 65 20 70 14 . 18 . Haulers Intercepted 3 | . . 2 . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . 14 . . 1 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Pro Combat Hostiles Destroyed 80 | . . 21 15 22 7 . 15 . Guns 48 | . . 16 3 19 6 . 4 . Cannons 6 | . . 1 5 . . . . . AOE 26 | . . 4 7 3 1 . 11 . Classes Destroyed 15 | . . 6 4 2 1 . 2 . Builder 3 | . . 2 1 . . . . . Tunneler 1 | . . . . 1 . . . . Hauler 3 | . . 2 . 1 . . . . Recycler 4 | . . . 1 3 . . . . Watcher 3 | . . 2 . 1 . . . . Swarmer 10 | . . 4 . 3 3 . . . Grunt 35 | . . 13 11 8 3 . . . Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 2 . . . . . Sentry 10 | . . 4 . 6 . . . . Hunter 2 | . . . 1 1 . . . . Programmer 4 | . . . . 4 . . . . Behemoth 1 | . . . . . 1 . . . Z-Light 11 | . . . . . . . 11 . Assembled 3 | . . . . . . . 3 . Butcher 1 | . . . . . . . 1 . Best Kill Streak 6 | . . 6 6 3 6 . 6 . Combat Bots Only 6 | . . 6 5 3 6 . 6 . Max Kills in Single Turn 3 | . . 2 3 2 1 . 3 . Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . 1 3 1 1 . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Dee Pro Damage Taken 6100 | . . 1101 998 955 658 . 1737 651 Core 1165 | . . 282 174 121 102 . 315 171 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 74 | 100 100 29 68 . . . . . Volleys Fired 250 | . . 78 37 68 21 . 42 4 Largest 3 | . . 2 2 3 3 . 3 2 Hottest 168 | . . 168 136 154 127 . 124 85 Shots Fired 537 | . . 143 67 188 55 . 78 6 Gun 412 | . . 106 9 182 50 . 59 6 Cannon 75 | . . 22 51 2 . . . . Launcher 37 | . . 2 7 4 5 . 19 . Special 13 | . . 13 . . . . . . Kinetic 219 | . . 37 9 99 37 . 33 4 Thermal 240 | . . 89 51 85 13 . 2 . Explosive 37 | . . 2 7 4 5 . 19 . Electromagnetic 15 | . . 15 . . . . . . Phasic 26 | . . . . . . . 24 2 Robot Hit Streak 23 | . . 11 9 23 8 . 6 1 Robot Miss Streak 5 | . . 5 2 3 2 . 4 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 312 | . . 72 45 125 33 . 34 3 Core Hits 205 | . . 37 33 51 17 . 64 3 Critical Hits 8 | . . 1 6 1 . . . . Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed 6 | . . 1 5 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9438 | . . 1376 1595 3021 723 . 2682 41 Guns 4479 | . . 940 83 2552 444 . 425 35 Cannons 958 | . . 164 716 78 . . . . Explosions 3963 | . . 272 764 391 279 . 2257 . Melee . | . . . . . . . . . Ramming 38 | . . . 32 . . . . 6 Kinetic 2309 | . . 237 83 1337 324 . 293 35 Thermal 2946 | . . 817 716 1293 120 . . . Explosive 3860 | . . 169 764 391 279 . 2257 . Electromagnetic 153 | . . 153 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Phasic 132 | . . . . . . . 132 . Highest Corruption 4 | . . 4 . 1 1 1 . 1 Average Corruption 1 | . . 4 . 1 1 1 . 1 Corruption Purged . | . . . . . . . . . Effects 38 | . . 28 . 10 . . . . Message Errors 12 | . . 6 . 6 . . . . Matter Fused 8 | . . 8 . . . . . . Heat Flow Errors 3 | . . 3 . . . . . . Energy Discharges 5 | . . 4 . 1 . . . . Data Loss (minor) 2 | . . 1 . 1 . . . . Targeting Errors 5 | . . 4 . 1 . . . . Weapon Failures 3 | . . 2 . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 100 | . . . 41 . . . 59 . Projectiles . | . . . . . . . . . Explosions 100 | . . . 41 . . . 59 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 178 | . . 82 56 9 29 . . 2 Shots 6 | . . 2 2 1 1 . . . Rammed 4 | . . . 1 . . . . 3 Targets Rammed 7 | 1 . . 3 . . . . 3 Kicked 3 | 1 . . 2 . . . . . Crushed . | . . . . . . . . . Highest Temperature 381 | . . 381 319 240 72 . 242 78 Average Temperature 85 | . . 86 125 54 26 . 98 39 Received Heat Transfer 1583 | . . 375 288 249 111 . 371 189 Effects 2 | . . . 1 . . . 1 . Energy Bleed 2 | . . . 1 . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 2 2 2 . . . . Heat Transferred 5330 | . . 1704 1295 2109 222 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Pro Peak Influence 443 | . . 361 372 443 . . . . Initial 114 | . . . 37 114 . . . . Average 173 | . . 105 225 200 . . . . Maximum Alert Level 2 | . . 1 1 2 . . . . Low Security (%) 60 | 100 100 87 24 56 . . . . Level 1 36 | . . 12 75 37 . . . . Level 2 3 | . . . . 6 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 3 3 8 . . . 1 Investigation 3 | . . 1 . 2 . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 5 | . . 2 3 . . . . . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Pro Distress Signals 5 | . . 4 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 1 33 26 33 7 . 19 14 Peak Tracking Total 12 | . 1 9 7 5 3 . 5 12 Tactical Retreats 6 | . . 1 3 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Pro Traps Triggered 4 | . . . . 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Dee Pro Machines Disabled 6 | . . 1 2 2 . . 1 . Max in Single Turn 1 | . . 1 1 1 . . 1 . Garrison Access 2 | . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Pro Machines Accessed 36 | . . 8 5 23 . . . . Terminals 17 | . . 4 4 9 . . . . Fabricators 4 | . . . . 4 . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 4 | . . 2 . 2 . . . . Scanalyzers 6 | . . 2 1 3 . . . . Garrison Access 3 | . . . . 3 . . . . Total Hacks 103 | . . 29 9 65 . . . . Successful 57 | . . 22 4 31 . . . . Failed 46 | . . 7 5 34 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . . . . . 5 . . Terminals 44 | . . 12 7 25 . . . . Fabricators 9 | . . . . 9 . . . . Repair Stations 5 | . . . . 5 . . . . Recycling Units 7 | . . 5 . 2 . . . . Scanalyzers 32 | . . 12 2 18 . . . . Garrison Access 6 | . . . . 6 . . . . Terminal Hacks 22 | . . 8 4 10 . . . . Record 1 | . . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 3 | . . 2 1 . . . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . Alert Level 5 | . . 1 2 2 . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . Maintenance Status 1 | . . . . 1 . . . . Hauler Manifests 2 | . . 1 . 1 . . . . Registered Components 2 | . . 1 . 1 . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 5 | . . . . 5 . . . . Load Schematic 1 | . . . . 1 . . . . Build 4 | . . . . 4 . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 2 | . . . . 2 . . . . Recycling Unit Hacks 5 | . . 3 . 2 . . . . Report Inventory 3 | . . 1 . 2 . . . . Retrieve Components 2 | . . 2 . . . . . . Scanalyzer 21 | . . 11 . 10 . . . . Insert Component 10 | . . 6 . 4 . . . . Analyze 11 | . . 5 . 6 . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Seal Access 2 | . . . . 2 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . . 5 4 20 . . . . Full Trace Events 3 | . . 1 . 2 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . 5 . 3 . . . . Parts Built 5 | . . . . 5 . . . . Matter 570 | . . . . 570 . . . . Time 285 | . . . . 285 . . . . Total Part Build Rating 23 | . . . . 23 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . . 13 . . . . . . Parts Scanalyzed 9 | . . 5 . 4 . . . . Part Schematics Acquired 8 | . . 5 . 3 . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Dee Pro Total Allies 11 | . . . . 3 . 8 . . Largest Group 8 | . . . . 3 . 8 4 . Highest-Rated Group 267 | . . . . 93 . 267 114 . Highest-Rated Ally 41 | . . . . 31 . 41 31 . Total Orders 11 | . . . . . . . 7 4 ROAM 1 | . . . . . . . 1 . EXPLORE 10 | . . . . . . . 6 4 Ally Attacks 39 | . . . . 10 . . 29 . Total Damage 1081 | . . . . 170 . . 911 . Kills 9 | . . . . 1 . . 8 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Pro Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . . Drone Launches 10 | . . . . . . . 6 4 Drone Recoveries 10 | . . . . . . . 6 4 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Dee Pro Turns Passed 8275 | 50 124 1458 1017 2798 551 922 1248 107 Spaces Moved 5430 | 34 102 706 699 1866 350 721 872 80 Core 9 | 4 . . . . . . . 5 Treads . | . . . . . . . . . Legs 5421 | 30 102 706 699 1866 350 721 872 75 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 120 50 Average Speed 122 | 114 120 120 120 122 138 123 120 114 Slowest Speed 150 | 120 120 120 150 150 150 123 123 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 3 20 52 44 50 57 84 91 25 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 2 . . Known Exits Taken 5 | . . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . 1 . Scrap Searched 3 | . . . . . 1 2 . . Spaces Dug 27 | . . 16 5 6 . . . . Terrain Destroyed 277 | . . 46 57 37 36 . 99 2 Melee . | . . . . . . . . . Projectile 25 | . . 16 1 . . . 6 2 AOE 252 | . . 30 56 37 36 . 93 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Pro Total 6567 | 42 103 1140 806 2256 379 756 992 93 Wait 600 | 1 . 282 20 211 4 32 50 . Move 5422 | 33 101 705 698 1865 349 720 871 80 Hop . | . . . . . . . . . Pick Up 41 | 2 1 9 10 17 . 2 . . Fast Attach 50 | 5 . 13 4 16 . 1 11 . Attach 23 | . 1 3 9 5 2 . 2 1 Detach 14 | . . 4 2 4 . 1 2 1 Swap 72 | . . 26 12 28 2 . 4 . Drop 83 | . . 20 11 37 1 . 10 4 Fire 250 | . . 78 37 68 21 . 42 4 Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick 4 | 1 . . 3 . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 8 exits: *Fac x4 / Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion (discovered 2 exits: *Dee / Pro) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 14) 170 | -10/Materials | Discovered new exit (range 4) 175 | -10/Materials | Entered another Materials area 175 | -9/Materials | Evolved 2 slots: Propulsion x2 300 | -9/Materials | Build established: Mutant 798 | -9/Materials | Build established: Scavenger-Mutant 1000 | -9/Materials | Core integrity fell below 50% 1069 | -9/Materials | Discovered new exit (range 4) 1073 | -9/Materials | Identified exit to Materials 1253 | -9/Materials | Discovered exit to Materials (range 6) 1633 | -9/Materials | Entered another Materials area 1633 | -8/Materials | Evolved 2 slots: Utility x2 2027 | -8/Materials | Discovered new exit (range 7) 2080 | -8/Materials | Build established: Mutant 2480 | -8/Materials | Discovered new exit (range 4) 2482 | -8/Materials | Identified exit to Factory 2650 | -8/Materials | Entered Factory 2650 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2754 | -7/Factory | Fabricated Focal Shield (x2) 3142 | -7/Factory | Build established: Gunner 3450 | -7/Factory | Fabricated Reaction Control System? 3569 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 3889 | -7/Factory | Allied Derelicts emerged from ambush trap array 3968 | -7/Factory | Discovered new exit (range 8) 3973 | -7/Factory | Identified exit to Factory 4370 | -7/Factory | Identified exit to Storage 4370 | -7/Factory | Identified exit to Lower Caves 4545 | -7/Factory | Build established: Scavenger-Gunner 4941 | -7/Factory | Found Prototype Launcher 4941 | -7/Factory | Identified Rocket Array 4945 | -7/Factory | Found Rocket Array 5216 | -7/Factory | Garrison activated, responded to threat 5448 | -7/Factory | Entered Lower Caves 5609 | -7/Lower Caves | Build established: Mutant 5634 | -7/Lower Caves | Identified exit to Lower Caves 5679 | -7/Lower Caves | Spotted B-75 Beast 5695 | -7/Lower Caves | Destroyed B-75 Beast 5749 | -7/Lower Caves | Learned Factory interactive machine intel 5996 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5998 | -7/Lower Caves | Identified exit to Zion 5999 | -7/Lower Caves | Entered Zion 6065 | -7/Zion | System corruption cleaned by Quarantine Array 6084 | -7/Zion | Given the Hacking Drone Bay 6084 | -7/Zion | Found Prototype Device 6084 | -7/Zion | Identified Hacking Drone Bay 6134 | -7/Zion | Learned 4 Factory zone layouts 6188 | -7/Zion | Learned location of Recycling (-7) 6206 | -7/Zion | Gained Derelict followers 6264 | -7/Zion | Visited the Megawrench Repair Shop 6264 | -7/Zion | Megawrench repaired 9 parts 6505 | -7/Zion | Identified exit to Proximity Caves 6511 | -7/Zion | Learned location of Quarantine (-2) 6687 | -7/Zion | Learned Factory fabricator intel 6695 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6769 | -7/Zion | Imprinted 6771 | -7/Zion | Declared Zion's savior 6885 | -7/Zion | Opened final containment barrier to the Deep Caves 6905 | -7/Zion | Discovered new exit (range 3) 6905 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6908 | -7/Zion | Identified exit to Deep Caves 6921 | -7/Zion | Entered Deep Caves 6921 | -7/Deep Caves | Accompanied by 8 allies 7162 | -7/Deep Caves | Attacked by Z-Imprinter 7172 | -7/Deep Caves | Z-Facility disabled 7183 | -7/Deep Caves | Destroyed Z-Imprinter 7249 | -7/Deep Caves | Found Prototype Protection 7249 | -7/Deep Caves | Identified Zio. Weapon Casing 7253 | -7/Deep Caves | Found Zio. Weapon Casing 7304 | -7/Deep Caves | Core integrity fell below 50% 7894 | -7/Deep Caves | Discovered new exit (range 7) 8094 | -7/Deep Caves | Spotted as-23965 8169 | -7/Deep Caves | Entered Proximity Caves 8186 | -6/Proximity Caves | Core integrity fell below 20% 8191 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8276 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hacking Drone released from Hacking Drone Bay. Y-64 Sentinel: "REQUESTING BACKUP." S-27 Virus destroyed. Hvy. Missile Launcher destroyed. Hacking Drone retrieved by Hacking Drone Bay. Hacking Drone released from Hacking Drone Bay. Hacking Drone retrieved by Hacking Drone Bay. Hacking Drone released from Hacking Drone Bay. Imp. Titanium Leg destroyed. Hacking Drone retrieved by Hacking Drone Bay. Hacking Drone released from Hacking Drone Bay. Hacking Drone retrieved by Hacking Drone Bay. Dropped Carbon-fiber Leg. Dropped Lrg. Storage Unit. Dropped Enh. Autogun. Slammed into G-50 Soldier. Destabilizing: System corrupted (+1). Slammed into G-50 Soldier. Hacking Drone Bay destroyed. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ???????????????????????? ####?????# ??????????? | | ???????????????????????? ###### ???????????? | | ???????????????????????? ?????????????? | | ???? ???????????????????# ??????????????? | | ???? ??????????????????# ???????????????? | | ??? #??????????????????# #????????????????? | | ??? #??????????????????# #?????????????????? | | ??? #?????????????????## ####??????????????? | | ???$ #?????????????????#" ###????????????? | | ??? #??????????????????# ## ???????? | | ??? #??????????????????### ??????? | | ##? #????????????######## ??????? | | ## #????????????# ??????? | | ######???????# #### #???????? | | ?????# ###### ##?????## #???????? | | ### #??????????# #????## ######??????????????? | | ### ##?????????# #?????## ## ##?????????????? | | ##????????# ######?#### #?????????????? | | #????????# #?#[! #??????????????? | | ## #????????##### #??#=!] #??????????????? | | ### ##????????????# #??#=!! ###????????????? | | ??# #?????????????# #??##! ##???????????? | | ### ##???????????## #??## ##??????????? | | ####?####??## #### #??????????? | | ### ##?# ##gg ##?????????? | | ## #?# @g g g #?????????? | | #?# gg ### #?????????? | | #### ###??# ##?????????? | | ### ## #### ####??#####??????????? | | ##?## ### #### ####??????????????? | | ##????########?## #### #??????????????? | | ????????????????# ### #??????????????? | | ????????????????# #??????????????? | | ????????????????# #??????????????? | | ????????????????## ## #?????????????? | | ?????????????????## ##?# #???????????? | | ??????????????????# ## #???#C ????????? | | ??????????????????#### #???? ?????? | | ?????????????????????# #????? ??????? | | ???????????????????? ####??????## #??????? | | ?????????????????? ##???????????? #???????? | | ????????????????# ##?????????????? #???????? | | ????????????????## ##???????????????? ????????? | | ?????????????????#####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 20 Weapon Shielding 100 Evasion (%) 46 Targeting Accuracy 6 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Nuclear Core | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Rocket Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Focal Shield | x2 | -7/Factory | Preloaded Reaction Control System | x1 | -7/Factory | Preloaded Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed ModifiedArchitectGuard Manual? 0 Play Time 02:50:56 Cumulative 64.1 hours Start 2021.12.22 @ 18:37:32 End 2021.12.24 @ 22:11:57 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 66479a04-4418-46cc-8dc2-4e9fb60ab3b1