Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.22 @ 00:41:34 Player: PhenomPhear Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (3380) 3380 TOTAL SCORE: 8400 Bonus ------- Pacifist 2880 Entered DSFs 500 Cogmind --------- Core Integrity 675/1150 Matter 119/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Advanced Power Amplifier Improved Cooling System Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Nuclear Pulse Thruster Cooled Cesium-ion Thruster Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Cooling System Advanced System Shield [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion VTOL Module Flight Unit VTOL Module Utility Hacking Suite Device Advanced Terrain Scanner Processor Enhanced Optical Array Hackware Hacking Suite Protection Reflective Plating Weapon None Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . 2 2 Power . | . . . . . . . . . . . Propulsion 8 | . . 2 2 1 1 . . . 1 1 Utility 4 | . . . . 1 1 . . . 1 1 Weapon . | . . . . . . . . . . . Parts Attached 21 | . . . 3 5 4 2 . . 7 . Power 4 | . . . . 1 1 . . . 2 . Engine 3 | . . . . 1 1 . . . 1 . Core 1 | . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 6 | . . . 1 2 1 1 . . 1 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6 | . . . 1 2 1 1 . . 1 . Utility 11 | . . . 2 2 2 1 . . 4 . Device 3 | . . . . . . 1 . . 2 . Storage . | . . . . . . . . . . . Processor 3 | . . . 1 . 1 . . . 1 . Hackware 3 | . . . 1 1 . . . . 1 . Protection 2 | . . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 11 | . . . . . 1 1 . . 9 . Power 2 | . . . . . . 1 . . 1 . Propulsion 5 | . . . . . 1 . . . 4 . Utility 4 | . . . . . . . . . 4 . Weapon . | . . . . . . . . . . . Highest Loss Streak 9 | . . . . . 1 1 . . 9 . Average Slot Usage (%) 25 | . . . 18 35 46 49 41 40 28 . Flight 8 | . . . 3 12 14 20 20 20 9 . Processor 5 | . . . 9 7 6 6 6 6 9 . Hackware 7 | . . . 6 14 13 13 13 13 5 . Naked Turns 224 | . 38 110 3 . . . . . 14 59 Heaviest Build 8 | . . . . 4 7 7 3 . 8 . Greatest Support 18 | 3 3 3 4 8 14 18 18 18 18 3 Greatest Overweight (x) 2 | . . . . . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 1 4 5 5 5 5 5 5 3 Average Carried 3 | . 1 1 2 3 3 5 4 5 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 1 4 5 5 5 5 5 3 3 Class Distribution -------------------- 52% | Mutant 37% | Hacker-Sprinter 5% | Hacker-Scout 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Matter Collected 37 | . . . . . . . . . 37 . Remotely . | . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . Parts . | . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Damage Taken 2430 | . 179 345 89 61 74 44 . 151 1012 475 Core 2085 | . 179 345 87 37 20 44 . 151 747 475 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 59 | 100 28 13 84 94 . . . 74 25 . Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . Core Hits 3 | . . 2 . . . . . . 1 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 116 | . . 29 10 . . . . . 57 20 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 116 | . . 29 10 . . . . . 57 20 Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . 2 . 10 10 10 4 2 Average Corruption 4 | . . . . 2 . 10 10 10 3 2 Corruption Purged . | . . . . . . . . . . . Effects 5 | . . . . 1 . . . 2 2 . Matter Fused 1 | . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 53 | . . 12 5 . . . . . 27 9 Shots . | . . . . . . . . . . . Rammed 24 | . . 8 2 . . . . . 9 5 Targets Rammed 24 | . . 8 2 . . . . . 9 5 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 129 | . 2 . . 129 . . . . . 51 Average Temperature 45 | . 2 . . 64 . . . . . 20 Received Heat Transfer 413 | . 51 69 18 9 6 . . . 72 188 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Peak Influence 195 | . 30 96 123 160 113 59 41 28 195 155 Initial 95 | . . 12 40 55 78 39 41 28 14 95 Average 77 | . 9 69 80 84 92 43 41 28 98 110 Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 3 1 3 2 . . . 1 3 1 Investigation 4 | . 1 . 1 2 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 10 | . 2 1 2 . . . . 1 3 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Distress Signals 3 | . 1 . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 97 | . 12 13 13 7 5 5 . 2 27 13 Peak Tracking Total 13 | . 10 11 12 5 4 5 . 2 13 13 Tactical Retreats 8 | . . . . 2 . . . . 5 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Traps Triggered 3 | . . . 1 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Machines Accessed 13 | . 1 1 1 3 2 . 1 . 3 1 Terminals 11 | . 1 1 1 3 2 . 1 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 22 | . 3 2 1 5 2 . 1 . 6 2 Successful 8 | . . 1 1 . . . 1 . 3 2 Failed 14 | . 3 1 . 5 2 . . . 3 . Catastrophic 6 | . 1 . . 3 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 3 2 1 5 2 . . . 3 . Terminals 18 | . 3 2 1 5 2 . 1 . 4 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 2 2 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . . 1 1 . . . 1 . 1 . Open DSF 2 | . . . . . . . 1 . 1 . Level Access Points 2 | . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . 2 2 Process 2 | . . . . . . . . . 1 1 Retrieve Matter 2 | . . . . . . . . . 1 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 1 . 3 2 . . . 1 . Full Trace Events 3 | . 1 . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 67 | . . . . . . . . . 48 19 Retrieved Matter 67 | . . . . . . . . . 48 19 Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Turns Passed 842 | 14 38 110 59 165 75 25 58 23 216 59 Spaces Moved 2043 | 26 76 203 114 470 219 73 181 77 497 107 Core 647 | 26 76 203 61 . . . . . 174 107 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1396 | . . . 53 470 219 73 181 77 323 . Fastest Speed 29 | 50 50 50 35 32 29 30 30 30 30 50 Average Speed 37 | 50 50 50 43 33 30 30 30 30 38 50 Slowest Speed 150 | 50 50 50 50 35 32 32 30 30 150 50 Overloaded Moves 30 | . . . . . . . . . 30 . Propulsion Burnouts 1 | . . . . . . . . . 1 . Robots Hopped 12 | . . . 2 7 2 . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 3 30 21 16 19 9 76 9 91 25 6 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Total 2093 | 26 75 210 121 471 223 74 185 76 520 112 Wait 5 | . . . . . . . . . 5 . Move 2011 | 25 75 202 110 455 215 72 180 76 494 107 Hop 12 | . . . 2 7 2 . . . 1 . Pick Up 14 | 1 . . 4 3 2 . 2 . 2 . Fast Attach 6 | . . . 1 1 1 2 . . 1 . Attach 13 | . . . 2 3 2 . . . 6 . Detach 4 | . . . 1 1 . . . . 2 . Swap 2 | . . . . 1 1 . . . . . Drop 3 | . . . . . . . 3 . . . Fire . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ram 23 | . . 8 1 . . . . . 9 5 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 15 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Core integrity fell below 50% 46 | -10/Materials | Discovered new exit (range 16) 53 | -10/Materials | Entered another Materials area 53 | -9/Materials | Evolved 2 slots: Propulsion x2 90 | -9/Materials | Identified exit to Materials 145 | -9/Materials | Core integrity fell below 50% 158 | -9/Materials | Core integrity fell below 20% 163 | -9/Materials | Entered another Materials area 163 | -8/Materials | Evolved 2 slots: Propulsion x2 185 | -8/Materials | Identified exit to Factory 222 | -8/Materials | Entered Factory 222 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 384 | -7/Factory | Discovered new exit (range 9) 387 | -7/Factory | Entered another Factory area 387 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 462 | -6/Factory | Sucked down chute 462 | -6/Factory | Entered Waste 470 | -6/Waste | Spotted C-40 Crusher 470 | -6/Waste | Spotted C-40 Crusher 471 | -6/Waste | Spotted C-40 Crusher 472 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 473 | -6/Waste | Spotted C-40 Crusher 477 | -6/Waste | EMP discharged 477 | -6/Waste | System corruption reached 10% 480 | -6/Waste | Spotted C-40 Crusher 481 | -6/Waste | Discovered new exit (range 21) 487 | -6/Waste | Entered Factory 545 | -6/Factory | Identified exit to DSF 545 | -6/Factory | Entered DSF 562 | -6/DSF | Additional patrols routed to DSF 564 | -6/DSF | Discovered new exit (range 14) 568 | -6/DSF | Entered Factory 568 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 578 | -5/Factory | Build established: Hacker-Sprinter 730 | -5/Factory | Lost 9 parts (1p4n4u) 767 | -5/Factory | Core integrity fell below 50% 778 | -5/Factory | Discovered new exit (range 12) 784 | -5/Factory | Entered another Factory area 784 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 843 | -4/Factory | Self-destructed Last Messages --------------- 00799_ Critical hit (Burn: +37). 00799_ Critical hit (Burn: +50). 00810_ Penetrated by Slug. 00811_ Slammed into Y-64 Sentinel. 00813_ Destabilizing: System corrupted (+2). 00813_ Penetrated by Slug. 00822_ Slammed into K-01 Serf. 00828_ U-05 Engineer builds a Wall. 00828_ H-71 Marshal calls for reinforcements. 00828_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 00828_ Slug penetrates U-05 Engineer. 00828_ U-05 Engineer destroyed. 00829_ K-01 Serf destroyed. 00831_ U-05 Engineer builds a Wall. 00831_ Slug penetrates Wall. 00833_ K-01 Serf collects debris. 00834_ Slug penetrates Wall. 00834_ Penetrated by Slug. 00834_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????? ??? ### | | ????????????????????????? ?? |* #?? | | ????????????????????????? ??? =%=% #?? | | ????????????????????????? ?????? #####! =##+#?? | | ????????????????????????? ?????? #???# !%# * ? | | ????????????????????????# ??########### *# # | | ????????????????????????# ??# # # # | | ????????????????????????# #?# # # =? | | ????????????????????????# #?# # # # | | ????????????????????????# #?# + # /# | | ????????????????????????# #?# # # !!# | | ????????????????????????# ### # #! # | | ????????????????????????# + # ###### | | ????????????????????????# # # ???? | | ????????????????????????# ########### ?? | | ????????????????????????# | | ????????????????????????# ########????# | | ????????????????????????# #???????????# | | ??????????????######????# #???????????############ | | ??????????????# ! ]??# #??????????????????????? | | ??????????????# ! # #??????????????????????? | | ??????????????# = + #??????????????????????? | | ??????????????# # #??????????????????????? | | ?????????? ##+######## ##+#########???????????? | | ?????????? u ""?????????? | | ?????????????????## @ ""?????????? | | ??????????????????# /// """ ????????? | | ??????????????????+ /// """?????????????? | | ??????????????????#### // """?????????????? | | ?????????????????????# ????????????? | | ?????????????????????# ???????????? | | ?????????????????????###"F ""##########??????????? | | ???????????????????????#"""""#???????????????????? | | ???????????????????????#"""""#???????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 14 Energy Capacity 140 Matter Stores 130 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 150 Resistance: TH 10 Evasion (%) 64 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedSkeletonManipulator Manual? 0 Play Time 00:23:14 Cumulative 1119.5 hours Start 2021.12.22 @ 00:19:43 End 2021.12.22 @ 00:41:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 721 Rogue 708 Adventurer 5 Explorer 8 Win Type - Total 19 Types 10/1/4/4/0/0/0/0/0 Lore% 87 Gallery% 91 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d8f0b61-e5cd-4bf4-b89f-2b936476b629