Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 00:32:11 Player: Zedx Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (122) 610 Value Destroyed (4638) 4638 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (844) 844 TOTAL SCORE: 10292 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 211 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 127/300 Energy 165/220 System Corruption 7% Temperature Critical (4849) Movement Core (950) Ox18 Location -5/DSF Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Armored Huge Wheel > --- UTILITY (6) ------ Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON (5) ------- KE Penetrator Mass Driver Enhanced Gauss Cannon Great Axe > --- INVENTORY (5) ---- Improved Shock Absorption System Point Defense System KE Penetrator KE Penetrator Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Weapon Cycler Improved Shock Absorption System > --- WEAPON ----------- Proton Cannon Improved Heavy Machine Gun Advanced Assault Cannon Mass Driver Heavy Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Flexi-carbon Leg Surge Thruster Advanced Heat Sink Advanced Heat Sink Matter Compressor Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Layered Heavy Armor Plating Shock Absorption System [Rating: 83] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Surge Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Autogun Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 . 2 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . . . . 1 . Utility 4 | . . 1 . 1 1 1 . . Weapon 3 | . . . . 1 . 1 1 . Parts Attached 173 | 7 6 18 32 18 5 63 7 17 Power 31 | 1 1 2 2 4 1 12 1 7 Engine 20 | 1 1 2 2 4 1 6 . 3 Core 11 | . . . . . . 6 1 4 Reactor . | . . . . . . . . . Propulsion 57 | 2 2 8 19 5 1 16 1 3 Treads 8 | . . . . . . 8 . . Leg 45 | 2 2 8 19 5 1 5 . 3 Wheel 1 | . . . . . . . 1 . Hover . | . . . . . . . . . Flight 3 | . . . . . . 3 . . Utility 36 | 1 3 2 2 5 3 14 3 3 Device 18 | . 1 1 1 3 1 7 2 2 Storage 4 | 1 1 . . . 1 . 1 . Processor 4 | . . 1 . . 1 2 . . Hackware . | . . . . . . . . . Protection 10 | . 1 . 1 2 . 5 . 1 Artifact . | . . . . . . . . . Weapon 49 | 3 . 6 9 4 . 21 2 4 Energy Gun 5 | 1 . . . 1 . 2 . 1 Energy Cannon 4 | . . . 1 . . 3 . . Ballistic Gun 32 | 2 . 6 8 3 . 12 . 1 Ballistic Cannon 4 | . . . . . . 2 1 1 Launcher 3 | . . . . . . 2 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 . 3 . . Corrupted Parts 3 | . . . . . . 3 . . System Corruption 17 | . . . . . . 17 . . Parts Lost 48 | . . 2 2 . . 29 . 15 Power 11 | . . 1 . . . 5 . 5 Propulsion 9 | . . . 1 . . 7 . 1 Utility 12 | . . 1 1 . . 6 . 4 Weapon 16 | . . . . . . 11 . 5 Highest Loss Streak 13 | . . 1 1 . . 13 . 10 To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 93 | . 98 99 98 99 100 88 86 70 Engine 9 | . 13 10 11 9 15 6 5 3 Core 2 | . . . . . . 6 4 3 Treads 2 | . . . . . . 8 . . Leg 21 | . 27 33 32 27 23 5 . 8 Device 10 | . 5 20 9 12 15 10 12 10 Storage 10 | . 14 11 11 9 15 9 7 2 Processor 7 | . . 1 11 5 7 9 11 7 Protection 3 | . 8 . . 9 . 5 . 2 Energy Gun 1 | . . . . 6 7 2 . . Energy Cannon 1 | . . . . . . 4 5 1 Ballistic Gun 18 | . 28 22 21 19 15 13 5 4 Ballistic Cannon 1 | . . . . . . 1 6 8 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 13 33 35 36 45 53 66 79 83 Greatest Support 90 | 20 20 30 30 37 37 90 28 40 Greatest Overweight (x) 26 | . 2 1 1 1 1 21 26 18 Average Overweight (x) 1 | . . . . 1 1 1 3 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 9 Most Carried 15 | 4 15 15 15 15 15 15 15 15 Average Carried 13 | 2 12 14 14 14 14 13 12 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 2 15 15 15 15 15 11 14 5 Class Distribution -------------------- 25% | Scavenger-Mutant 23% | Scavenger-Gunner 21% | Mutant 8% | Gunner 8% | Tank 6% | Scavenger-Tank 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Matter Collected 4534 | 216 225 486 700 396 154 1728 . 629 Remotely . | . . . . . . . . . Salvage Created 5034 | . 212 486 634 445 154 2295 16 792 Parts 285 | . 25 36 45 34 6 116 . 23 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Combat Hostiles Destroyed 105 | . 9 13 17 9 3 43 . 11 Guns 82 | . 9 13 17 9 3 26 . 5 Cannons 17 | . . . . . . 13 . 4 AOE 5 | . . . . . . 4 . 1 Classes Destroyed 15 | . 4 1 . 1 . 9 . . Worker 5 | . 1 . 1 1 . 2 . . Builder 1 | . . . . . . 1 . . Tunneler 2 | . . . . . . 2 . . Mechanic 1 | . . . . . . 1 . . Operator 1 | . . . . 1 . . . . Watcher 7 | . 2 1 . 3 1 . . . Swarmer 25 | . 8 4 4 3 . 3 . 3 Cutter 3 | . . . . . . 3 . . Grunt 40 | . 1 6 9 3 3 16 . 2 Duelist 1 | . . . . . . 1 . . Sentry 16 | . . 3 4 3 . 6 . . Specialist 7 | . . . . . . 3 . 4 Hunter 7 | . . . . . . 6 . 1 Programmer 4 | . . . . . . 4 . . Heavy 2 | . . . . . . 1 . 1 Best Kill Streak 6 | . 6 5 4 3 3 5 . 4 Combat Bots Only 5 | . 5 4 4 3 3 4 . 4 Max Kills in Single Turn 3 | . 1 1 2 1 1 3 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Hostile Shots Fired 952 | . 64 74 108 43 12 487 . 164 Missed 274 | . 18 9 27 14 2 152 . 52 Damage Taken 10523 | . 370 753 880 390 154 5369 . 2607 Core 2110 | . 101 120 105 72 . 683 . 1029 Absorbed by Shields 390 | . . . . . . . . 390 Redirected to Shielding 67 | . . . . 67 . . . . Ignored by Resistances 7 | . . . . . . 7 . . Regen/Repaired (Parts) 184 | . 112 . 10 62 . . . . Core Remaining (%) 67 | 100 59 . 43 86 100 19 . . Volleys Fired 316 | . 39 47 47 38 8 108 1 28 Largest 4 | . 2 2 2 3 3 4 3 3 Hottest 233 | . 40 46 46 111 111 233 138 161 Shots Fired 848 | . 78 94 94 105 25 376 3 73 Gun 697 | . 78 94 94 105 25 269 1 31 Cannon 140 | . . . . . . 102 2 36 Launcher 11 | . . . . . . 5 . 6 Special . | . . . . . . . . . Kinetic 690 | . 78 94 94 82 17 261 2 62 Thermal 118 | . . . . 23 8 87 . . Explosive 7 | . . . . . . 1 . 6 Electromagnetic 33 | . . . . . . 27 1 5 Robot Hit Streak 15 | . 5 12 11 7 12 15 1 12 Robot Miss Streak 6 | . 5 6 3 5 2 3 3 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 10 | . 3 2 3 1 . 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . Shots Hit Robots 498 | . 34 57 58 54 18 230 1 46 Core Hits 229 | . 16 21 25 26 11 106 . 24 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 2 . 2 Critical Strikes 9 | . . . . 1 1 3 . 4 Burn 2 | . . . . 1 1 . . . Destroy 4 | . . . . . . 2 . 2 Blast 3 | . . . . . . 1 . 2 Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10976 | . 345 855 915 946 299 6056 20 1540 Guns 7484 | . 326 850 900 940 299 3653 . 516 Cannons 2486 | . . . . . . 1855 20 611 Explosions 942 | . . . . . . 534 . 408 Melee . | . . . . . . . . . Ramming 64 | . 19 5 15 6 . 14 . 5 Kinetic 7523 | . 326 850 900 661 195 3503 20 1068 Thermal 2148 | . . . . 279 104 1676 . 89 Explosive 347 | . . . . . . 28 . 319 Electromagnetic 894 | . . . . . . 835 . 59 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . . 1 19 . 7 Average Corruption 13 | . . . . . 1 17 . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 87 | . . . . . 3 72 . 12 Message Errors 19 | . . . . . 1 17 . 1 Matter Fused 18 | . . . . . 1 15 . 2 Heat Flow Errors 8 | . . . . . . 7 . 1 Energy Discharges 12 | . . . . . . 10 . 2 Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 8 | . . . . . . 6 . 2 Data Loss (major) 2 | . . . . . . 2 . . Misfires 7 | . . . . . 1 4 . 2 Alerts 4 | . . . . . . 3 . 1 Weapon Failures 8 | . . . . . . 7 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 97 | . . . . . . 80 . 17 Projectiles 38 | . . . . . . 21 . 17 Explosions 59 | . . . . . . 59 . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . 1 . . . 3 Impact 1 | . . . . 1 . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 225 | . . . . . . 133 . 92 Shots 7 | . . . . . . 5 . 2 Rammed 4 | . . . . . . 4 . . Targets Rammed 14 | . 3 1 3 2 . 4 . 1 Kicked 10 | . 3 1 3 2 . . . 1 Crushed . | . . . . . . . . . Highest Temperature 4849 | . 12 36 45 126 149 221 94 4849 Average Temperature 220 | . 5 6 7 36 69 49 51 917 Received Heat Transfer 1707 | . 18 258 285 117 108 816 . 105 Effects 49 | . . . . . . . . 49 Shutdowns 12 | . . . . . . . . 12 Energy Bleed 9 | . . . . . . . . 9 Interference 5 | . . . . . . . . 5 Matter Decay 4 | . . . . . . . . 4 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 9 | . . . . . . . . 9 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . 1 1 2 . 1 Heat Transferred 3936 | . . . . 666 296 2824 . 150 Parts Sabotaged 2 | . . . . . . 2 . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Peak Influence 557 | . 199 317 300 224 165 557 286 510 Initial 271 | . . 18 70 126 57 80 271 203 Average 166 | . 69 82 109 154 117 254 285 333 Maximum Alert Level 2 | . . 1 1 1 . 2 1 2 Low Security (%) 63 | 100 100 95 77 67 100 35 . 2 Level 1 31 | . . 4 22 32 . 53 100 61 Level 2 5 | . . . . . . 10 . 35 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 30 | . 1 1 5 1 1 19 . 2 Investigation 9 | . 1 . 5 . 1 2 . . Extermination 3 | . . . . . . 3 . . Reinforcement 12 | . . 1 . 1 . 8 . 2 Assault . | . . . . . . . . . Garrison 6 | . . . . . . 6 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 3 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Distress Signals 9 | . . 1 2 4 . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 182 | . 18 18 41 21 4 62 . 18 Peak Tracking Total 11 | . 7 4 8 7 3 11 . 5 Tactical Retreats 15 | . 2 1 3 . . 5 . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Traps Triggered 7 | . 1 . 4 . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . 5 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Machines Disabled 11 | . . 1 . 2 . 5 1 2 Max in Single Turn 1 | . . 1 . 1 . 1 1 1 Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Machines Accessed 38 | . 8 5 11 4 1 6 3 . Terminals 26 | . 6 5 7 1 1 4 2 . Fabricators . | . . . . . . . . . Repair Stations 6 | . 1 . 2 2 . 1 . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 3 | . . . 1 . . 1 1 . Total Hacks 95 | . 25 15 25 11 1 12 6 . Successful 49 | . 16 6 13 6 . 6 2 . Failed 46 | . 9 9 12 5 1 6 4 . Catastrophic 12 | . 3 2 3 . 1 1 2 . Database Lockouts . | . . . . . . . . . Manual 28 | . 10 8 3 1 1 3 2 . Terminals 67 | . 16 15 19 2 1 9 5 . Fabricators . | . . . . . . . . . Repair Stations 13 | . 5 . 3 4 . 1 . . Recycling Units 5 | . 4 . 1 . . . . . Scanalyzers 5 | . . . . 5 . . . . Garrison Access 5 | . . . 2 . . 2 1 . Terminal Hacks 33 | . 9 6 9 1 . 6 2 . Record 5 | . . 1 1 . . 2 1 . Robot Analysis 2 | . 1 . 1 . . . . . Open Door 1 | . . . 1 . . . . . Open DSF 3 | . . . . . . 2 1 . Level Access Points 2 | . . 1 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Alert Level 7 | . 2 3 2 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 3 | . 2 . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . Patrol Status 1 | . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . Zone Layout 5 | . 1 1 1 . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . 4 . 2 2 . . . . Scan Component 4 | . 2 . 1 1 . . . . Repair 4 | . 2 . 1 1 . . . . Recycling Unit Hacks 4 | . 3 . 1 . . . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . Scanalyzer 3 | . . . . 3 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 34 | . 8 5 9 4 1 5 2 . Full Trace Events 6 | . 1 . 2 . 1 2 . . Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 2 . 1 1 . . . . Time 110 | . 52 . 26 32 . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 52 | . 52 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Total Allies 13 | . . . 10 . . 3 . . Largest Group 10 | . . . 10 . . 3 . . Highest-Rated Group 93 | . . . 88 . . 93 . . Highest-Rated Ally 31 | . . . 16 . . 31 . . Total Orders 7 | . . . . 2 2 3 . . EXPLORE 3 | . . . . 1 1 1 . . RETURN 4 | . . . . 1 1 2 . . Ally Attacks 71 | . . . 60 . . 11 . . Total Damage 697 | . . . 492 . . 205 . . Kills 9 | . . . 8 . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 5 | . . . . 2 1 2 . . Drone Recoveries 5 | . . . . 2 1 2 . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Turns Passed 9503 | 50 1148 893 2587 861 384 2691 241 648 Spaces Moved 3656 | 36 502 380 845 340 167 1020 134 232 Core 42 | 12 . . . . . 24 . 6 Treads 471 | . . . . . . 471 . . Legs 2886 | 24 502 380 845 340 167 508 . 120 Wheels 215 | . . . . . . . 109 106 Hover . | . . . . . . . . . Flight 42 | . . . . . . 17 25 . Fastest Speed 50 | 50 120 120 120 186 186 160 130 115 Average Speed 188 | 96 184 172 189 187 186 197 167 208 Slowest Speed 1100 | 120 260 190 190 190 186 1100 1085 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 75 28 89 26 6 20 2 84 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 51 | . . . . . . 9 . 42 Melee . | . . . . . . . . . Projectile 9 | . . . . . . 4 . 5 AOE 42 | . . . . . . 5 . 37 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Total 5789 | 50 654 573 1777 509 234 1495 148 349 Wait 1272 | . 74 68 779 79 36 197 . 39 Move 3646 | 35 501 379 842 339 166 1019 133 232 Hop 1 | . . . 1 . . . . . Pick Up 224 | 8 25 32 38 18 10 67 6 20 Fast Attach . | . . . . . . . . . Attach 89 | 6 4 4 6 4 4 41 5 15 Detach 6 | . . . . 1 1 2 1 1 Swap 84 | 1 2 14 26 14 1 22 2 2 Drop 133 | . 6 28 32 14 8 35 . 10 Fire 316 | . 39 47 47 38 8 108 1 28 Melee 1 | . . . . . . . . 1 Ram 3 | . . . . . . 3 . . Kick 10 | . 3 1 3 2 . . . 1 Crush 1 | . . . . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . 3 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 5 exits: Mat x3 / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 889 | -10/Materials | Identified exit to Mines 953 | -10/Materials | Repaired Lgt. Armor Plating 980 | -10/Materials | Repaired Ion Engine 1095 | -10/Materials | Discovered new exit (range 3) 1199 | -10/Materials | Entered another Materials area 1199 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1633 | -9/Materials | Discovered new exit (range 18) 1903 | -9/Materials | Discovered new exit (range 16) 1913 | -9/Materials | Identified exit to Materials 2039 | -9/Materials | Build established: Scavenger-Mutant 2039 | -9/Materials | Identified exit to Storage 2092 | -9/Materials | Entered Storage 3226 | -9/Storage | Repaired Sensor Array 3864 | -9/Storage | Core integrity fell below 50% 3911 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4210 | -9/Storage | Build established: Commander-Mutant 4467 | -9/Storage | Lost 4 allies 4679 | -9/Storage | Entered Materials 4679 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4860 | -8/Materials | Repaired Imp. Ion Engine 4985 | -8/Materials | Build established: Scavenger-Tank 5525 | -8/Materials | Discovered new exit (range 4) 5540 | -8/Materials | Entered Factory 5540 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5665 | -7/Factory | Discovered new exit (range 10) 5853 | -7/Factory | Build established: Scavenger-Gunner 5924 | -7/Factory | Entered another Factory area 5924 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6244 | -6/Factory | Build established: Gunner 6486 | -6/Factory | Allied Derelicts emerged from ambush trap array 6544 | -6/Factory | Lost 3 allies 6769 | -6/Factory | Garrison activated, responded to threat 6921 | -6/Factory | Build established: Tank 7119 | -6/Factory | Cargo convoy interrupted 7207 | -6/Factory | Core integrity fell below 50% 7231 | -6/Factory | System corruption reached 10% 7236 | -6/Factory | Lost 13 parts (1p5n3u4w) 7558 | -6/Factory | Build established: Scavenger-Gunner 8316 | -6/Factory | Discovered new exit (range 9) 8391 | -6/Factory | Core integrity fell below 20% 8412 | -6/Factory | Lost 6 parts (2p1n1u2w) 8615 | -6/Factory | Entered another Factory area 8615 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8856 | -5/Factory | Identified exit to DSF 8856 | -5/Factory | Entered DSF 8997 | -5/DSF | Additional patrols routed to DSF 9117 | -5/DSF | Lost 10 parts (3p1n2u4w) 9139 | -5/DSF | Discovered new exit (range 15) 9293 | -5/DSF | Sterilization system engaged 9313 | -5/DSF | Ambient heat levels rising (+10) 9328 | -5/DSF | Ambient heat levels rising (+10) 9343 | -5/DSF | Ambient heat levels rising (+10) 9358 | -5/DSF | Ambient heat levels rising (+10) 9373 | -5/DSF | Ambient heat levels rising (+10) 9388 | -5/DSF | Ambient heat levels rising (+10) 9403 | -5/DSF | Ambient heat levels rising (+10) 9418 | -5/DSF | Ambient heat levels rising (+10) 9433 | -5/DSF | Ambient heat levels rising (+10) 9448 | -5/DSF | Ambient heat levels rising (+10) 9450 | -5/DSF | Core integrity fell below 50% 9463 | -5/DSF | Ambient heat levels rising (+10) 9478 | -5/DSF | Ambient heat levels rising (+10) 9486 | -5/DSF | Core integrity fell below 20% 9493 | -5/DSF | Ambient heat levels rising (+10) 9505 | -5/DSF | Core destroyed Last Messages --------------- 09494_ Overheating: Energy bleed (-22). 09497_ Overheating: Great Axe damaged (-9). 09498_ Overheating: Matter decay (-26). 09500_ Power failure, Lgt. Nuclear Core shutdown. 09500_ Overheating: KE Penetrator damaged (-5). 09500_ Overheating: Lgt. Nuclear Core damaged (-8). 09500_ Overheating: Broken Mass Driver damaged (-16). 09500_ Overheating: Lgt. Nuclear Core damaged (-26). 09501_ Overheating: Lgt. Nuclear Core damaged (-9). 09502_ Overheating: Energy bleed (-52). 09504_ Overheating: Energy bleed (-35). 09505_ Power failure, Lgt. Nuclear Core shutdown. 09505_ Overheating: Core damaged (-130). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????##?????????? | | ???????????????????????#""?????????? | | ???????????????????????#"#?????????? | | ??????#########???????##"####??????? | | ####### !!!!!#########"""""#??????? | | ] #[[[# !!!!!#!! # ##" """#??????? | | == ^^ =! <%%##"????? | | [ ! 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"""""????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 80 Energy Generation 31 Energy Capacity 700 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: EX 50 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Maybe Next Time I'll Detach My Launcher Oops System Compromised Challenges ------------ None Game ------ Seed SubdwellerMappingPod Manual? 0 Play Time 02:08:44 Cumulative 11.0 hours Start 2024.04.13 @ 20:58:30 End 2024.04.16 @ 00:32:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f94a6d9-51d0-4799-8516-898e114bf340