Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 12:23:30

Player: Sunvar

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (43)      215
Value Destroyed (1032)     1032
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (2800)               2800
              TOTAL SCORE: 8487

 Bonus
-------
Delivered SUBCON Basin     2000
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             985/1000
Matter                     274/300
Energy                     150/150
System Corruption          5%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
>              --- PROPULSION (5) ---
               VTOL Module
               Cesium-ion Thruster
               Field Propulsion Drive
>              --- UTILITY (8) ------
      Advanced Cooling System
      Enhanced Optical Array
      Advanced Hacking Suite
               Tech Extrapolator
>              --- WEAPON (2) -------
               Powered Hammer
               Spear
>              --- INVENTORY (5) ----
         Micro Antimatter Reactor
  Experimental Terrain Scan Processor
               Transmission Jammer
          Mini Grenade Launcher
               CPS Tube (2)

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Antimatter Reactor
>              --- PROPULSION -------
               VTOL Module
               Cesium-ion Thruster
               Nuclear Pulse Thruster
               Field Propulsion Drive
      Improved Q-thruster
>              --- UTILITY ----------
      Advanced Cooling System
      Enhanced Optical Array
      Enhanced Optical Array
     Precision Matter Filter
               ECM Suite
      Advanced Hacking Suite
               Tech Extrapolator
>              --- WEAPON -----------
               Powered Hammer
               Spear
>              --- INVENTORY --------
         Micro Antimatter Reactor
               Power Amplifier
  Experimental Terrain Scan Processor
          Mini Grenade Launcher
               CPS Tube
[Rating: 86]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Tech Extrapolator
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac 
Slots Evolved              10   | .   .   .   .   .   .   10  .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   .   3   .   .   
  Utility                  6    | .   .   .   .   .   .   6   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             69   | .   12  3   15  3   6   21  1   8   
  Power                    9    | .   1   .   2   .   2   4   .   .   
    Engine                 5    | .   1   .   2   .   1   1   .   .   
    Core                   3    | .   .   .   .   .   1   2   .   .   
    Reactor                1    | .   .   .   .   .   .   1   .   .   
  Propulsion               15   | .   4   .   3   .   .   6   1   1   
    Treads                 7    | .   4   .   3   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   6   1   .   
  Utility                  28   | .   6   .   4   .   1   10  .   7   
    Device                 16   | .   2   .   .   .   1   8   .   5   
    Storage                2    | .   2   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   1   .   2   
    Hackware               2    | .   .   .   1   .   .   1   .   .   
    Protection             5    | .   2   .   3   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   17   | .   1   3   6   3   3   1   .   .   
    Energy Gun             2    | .   .   .   .   1   1   .   .   .   
    Energy Cannon          2    | .   1   .   1   .   .   .   .   .   
    Ballistic Gun          5    | .   .   1   3   .   .   1   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   2   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   2   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   1   3   
Parts Lost                 16   | .   .   .   6   .   .   5   .   5   
  Power                    2    | .   .   .   2   .   .   .   .   .   
  Propulsion               6    | .   .   .   2   .   .   2   .   2   
  Utility                  7    | .   .   .   1   .   .   3   .   3   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   3   .   .   3   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Backups            10   | .   11  15  11  .   13  5   5   4   
  Power                    .    | .   1   1   .   .   1   .   1   1   
  Propulsion               2    | .   4   4   2   .   3   .   .   .   
  Utility                  3    | .   2   6   5   .   4   1   2   1   
  Weapon                   2    | .   2   3   3   .   1   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             35   | .   15  2   7   .   6   1   .   4   
  Power                    3    | .   1   .   .   .   1   .   .   1   
  Propulsion               10   | .   6   1   2   .   1   .   .   .   
  Utility                  10   | .   4   .   3   .   2   .   .   1   
  Weapon                   9    | .   4   1   2   .   .   1   .   1   
  Tool/Special             3    | .   .   .   .   .   2   .   .   1   
Average Slot Usage (%)     94   | .   99  100 98  84  91  87  74  82  
  Engine                   7    | .   14  14  12  .   .   1   .   .   
  Core                     1    | .   .   .   .   .   5   6   5   5   
  Treads                   25   | .   26  28  27  28  28  .   .   .   
  Flight                   1    | .   .   .   .   .   .   26  27  25  
  Device                   6    | .   6   14  4   .   5   27  11  11  
  Storage                  12   | .   14  14  13  14  14  .   .   .   
  Protection               7    | .   7   .   9   14  8   .   .   .   
  Energy Gun               6    | .   6   .   .   13  16  .   .   .   
  Energy Cannon            5    | .   7   .   12  .   .   .   .   .   
  Ballistic Gun            4    | .   14  .   8   .   .   .   .   .   
  Launcher                 2    | .   .   27  .   .   .   .   .   .   
  Impact Weapon            5    | .   .   .   5   13  5   5   5   5   
  Piercing Weapon          1    | .   .   .   .   .   5   5   5   5   
Peak Build Rating          86   | .   11  11  31  32  27  77  69  86  
  Average Rating           20   | .   10  11  14  25  21  65  65  73  
  On Entrance              25   | 6   6   11  11  29  14  27  59  69  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             42   | 12  37  32  37  32  42  26  22  22  
  Greatest Support         46   | 20  46  46  46  43  43  27  31  31  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  5   5   
  Average Capacity         13   | .   12  15  14  15  15  5   5   5   
  Most Carried             15   | .   15  15  15  15  15  14  5   5   
  Average Carried          12   | .   11  14  12  9   13  5   5   4   
  Final Capacity           15   | 8   15  15  15  15  15  5   5   5   
  Final Carried            15   | 6   15  15  15  1   15  5   5   5   

 Class Distribution 
--------------------
 92% | Mutant
  4% | Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Subcaves
               Mutant | -7/Recycling
               Mutant | -7/Scraptown
 Infiltrator-Sprinter | -5/Factory
             Sprinter | -5/Waste
             Sprinter | -5/Factory

 Resources                      | -11 -10 -10 -10 -7  -7  -5  -5  -5  
-----------                Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac 
Matter Collected           1434 | 146 314 32  353 229 48  211 .   101 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1670 | .   463 14  421 367 .   304 .   101 
  Parts                    88   | .   38  5   29  3   .   10  .   3   
Haulers Intercepted        5    | .   1   .   .   .   .   3   .   1   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   16  .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac 
Combat Hostiles Destroyed  25   | .   7   4   14  .   .   .   .   .   
  Guns                     6    | .   3   .   3   .   .   .   .   .   
  Cannons                  11   | .   4   .   7   .   .   .   .   .   
  AOE                      8    | .   .   4   4   .   .   .   .   .   
Classes Destroyed          11   | .   6   1   3   1   .   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   .   3   .   1   
  Recycler                 5    | .   .   .   .   5   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Turret                   2    | .   .   .   2   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   .   1   .   .   
  Swarmer                  7    | .   .   3   4   .   .   .   .   .   
  Grunt                    8    | .   7   1   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   .   
  Subdweller               9    | .   .   .   9   .   .   .   .   .   
Best Kill Streak           4    | .   2   3   4   2   .   1   .   1   
  Combat Bots Only         4    | .   2   3   4   .   .   .   .   .   
Max Kills in Single Turn   2    | .   1   2   2   1   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -7   -7   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  
Hostile Shots Fired        192  | .    38   7    127  .    .    9    .    11   
  Missed                   67   | .    11   3    44   .    .    5    .    4    
  Hits                     125  | .    27   4    83   .    .    4    .    7    
    Melee                  1    | .    .    .    .    .    .    .    .    1    
    Projectile             124  | .    27   4    83   .    .    4    .    6    
    AOE                    2    | .    .    .    2    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    .    .    .    1    .    .    
Damage Taken               2004 | .    335  65   1301 .    .    167  .    136  
  Core                     195  | .    34   .    146  .    .    15   .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   45   | .    .    .    .    .    .    .    .    45   
Core Remaining (%)         64   | 100  .    .    .    .    28   .    .    .    
Volleys Fired              96   | .    42   5    48   1    .    .    .    .    
  Largest                  2    | .    2    2    2    1    .    .    .    .    
  Hottest                  93   | .    80   60   93   80   .    .    .    .    
Shots Fired                185  | .    84   10   90   1    .    .    .    .    
  Gun                      99   | .    68   .    30   1    .    .    .    .    
  Cannon                   73   | .    16   .    57   .    .    .    .    .    
  Launcher                 13   | .    .    10   3    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  85   | .    42   .    43   .    .    .    .    .    
  Thermal                  87   | .    42   .    44   1    .    .    .    .    
  Explosive                13   | .    .    10   3    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    9    .    20   3    .    .    .    .    
  Robot Miss Streak        4    | .    4    2    2    1    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           129  | .    46   .    67   6    .    9    .    1    
  Core Hits                57   | .    22   4    25   2    .    3    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    1    .    1    .    .    
    Smash                  1    | .    .    .    .    1    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    1    .    .    
Melee Attacks              75   | .    .    .    32   10   .    20   .    13   
  Impact                   57   | .    .    .    32   10   .    6    .    9    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 18   | .    .    .    .    .    .    14   .    4    
  Sneak Attacks            9    | .    .    .    .    5    .    3    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    1    .    .    
Damage Inflicted           3499 | .    641  359  1421 565  .    427  .    86   
  Guns                     861  | .    468  .    370  23   .    .    .    .    
  Cannons                  943  | .    173  .    770  .    .    .    .    .    
  Explosions               634  | .    .    353  281  .    .    .    .    .    
  Melee                    1055 | .    .    .    .    542  .    427  .    86   
  Ramming                  6    | .    .    6    .    .    .    .    .    .    
  Kinetic                  833  | .    268  .    565  .    .    .    .    .    
  Thermal                  971  | .    373  .    575  23   .    .    .    .    
  Explosive                634  | .    .    353  281  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   668  | .    .    .    .    542  .    126  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 387  | .    .    .    .    .    .    301  .    86   
Highest Corruption         7    | .    .    .    .    .    .    1    7    7    
  Average Corruption       5    | .    .    .    .    .    .    1    5    6    
  Corruption Purged        6    | .    .    .    .    .    .    .    .    6    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    .    2    6    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    
    Matter Fused           2    | .    .    .    .    .    .    .    1    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            514  | .    .    47   30   342  .    95   .    .    
  Projectiles              12   | .    .    .    12   .    .    .    .    .    
  Explosions               65   | .    .    47   18   .    .    .    .    .    
  Melee                    437  | .    .    .    .    342  .    95   .    .    
Knockbacks                 5    | .    .    .    2    2    .    1    .    .    
  Impact                   3    | .    .    .    .    2    .    1    .    .    
  Kinetic                  1    | .    .    .    1    .    .    .    .    .    
  Secondary                1    | .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      93   | .    .    29   64   .    .    .    .    .    
  Shots                    4    | .    .    2    2    .    .    .    .    .    
  Rammed                   3    | .    .    3    .    .    .    .    .    .    
Targets Rammed             3    | .    .    3    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        283  | .    283  12   4    40   .    12   .    259  
  Average Temperature      66   | .    76   9    1    21   .    5    .    116  
  Received Heat Transfer   522  | .    204  12   297  .    .    9    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    2    .    2    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    2    .    2    .    .    
  Impact Corruptions       12   | .    .    .    .    10   .    2    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    2    .    4    .    .    .    .    .    
  Heat Transferred         2233 | .    962  .    1221 50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | .   100 100 .   100 .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Peak Influence             109  | .   71  109 .   69  .   63  15  31  
  Initial                  64   | .   .   .   .   64  .   .   3   10  
  Average                  17   | .   13  25  .   17  .   16  2   7   
Influence Increases        1081 | .   275 157 230 163 .   150 15  91  
  Destroy 0b10 Robot/C     360  | .   140 80  140 .   .   .   .   .   
  Destroy 0b10 Robot/NC    80   | .   30  .   .   25  .   20  .   5   
  Destroy Leader           66   | .   46  10  .   .   .   8   .   2   
  Successful Hack          72   | .   13  .   .   14  .   5   .   40  
  Select Force Hacks       150  | .   30  .   .   120 .   .   .   .   
  Disable Machine          30   | .   .   15  .   .   .   .   .   15  
  Destroy Structure        83   | .   1   52  .   4   .   12  .   14  
  Partial Spotted          75   | .   .   .   .   .   .   60  15  .   
  Lose Combat Pursuer      165  | .   15  .   90  .   .   45  .   15  
Influence Decreases        1081 | .   275 104 147 299 .   140 10  106 
  Entered New Map          113  | .   .   .   29  72  .   .   7   5   
  Time Decay               872  | .   260 104 98  227 .   98  3   82  
  Lost Part                81   | .   .   .   20  .   .   42  .   19  
  Purge Threat             15   | .   15  .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   .   1   .   4   
  Investigation            3    | .   1   .   .   .   .   .   .   2   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            2    | .   1   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  -7  -5  -5  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              64   | .   12  4   21  .   .   12  6   9   
  Peak Tracking Total      6    | .   3   3   4   .   .   6   6   6   
  Tactical Retreats        6    | .   1   .   2   .   .   2   .   1   

 Traps                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac 
Traps Triggered            6    | .   2   .   .   .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  -7  -5  -5  -5  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac 
Machines Disabled          5    | .   .   1   3   .   .   .   .   1   
  Max in Single Turn       3    | .   .   1   3   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  -7  -5  -5  -5  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac 
Machines Accessed          30   | .   6   .   3   9   2   3   .   7   
  Terminals                14   | .   5   .   .   5   .   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   
  Recycling Units          5    | .   1   .   .   4   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   1   .   2   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   
Total Hacks                60   | .   16  .   6   14  3   5   .   16  
  Successful               37   | .   12  .   6   5   3   4   .   7   
  Failed                   23   | .   4   .   .   9   .   1   .   9   
    Catastrophic           8    | .   1   .   .   3   .   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   12  .   .   9   .   .   .   6   
  Terminals                33   | .   15  .   .   10  .   1   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   
  Recycling Units          5    | .   1   .   .   4   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   3   .   7   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   
Terminal Hacks             12   | .   3   .   6   .   3   .   .   .   
  Record                   6    | .   .   .   4   .   2   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   .   1   .   .   .   
  Release Object           1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   3   .   3   
  Insert Component         5    | .   .   .   .   .   .   2   .   3   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   1   
  Seal Access              2    | .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         17   | .   9   .   .   5   .   .   .   3   
  Terminals                11   | .   8   .   .   1   .   .   .   2   
    Assimilate             2    | .   .   .   .   .   .   .   .   2   
    Botnet                 3    | .   2   .   .   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   
    Skim                   5    | .   5   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   
    Patch                  1    | .   .   .   .   .   .   .   .   1   
  Recycling Units          5    | .   1   .   .   4   .   .   .   .   
    Tunnel                 5    | .   1   .   .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   4   .   .   5   .   1   .   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   4   1   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   1   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -10 -7  -7  -5  -5  -5  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -7  -7  -5  -5  -5  
--------                   Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   .   26  
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   .   26  
Total Orders               1    | .   .   .   .   .   .   .   .   1   
  STAY                     1    | .   .   .   .   .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -7  -7  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Was Fac 
Active Infowar (turns)     2667 | .   487 872 887 .   1   157 .   263 
  Optics                   263  | .   .   .   .   .   .   .   .   263 
  Sensors                  23   | .   23  .   .   .   .   .   .   .   
  Seismic                  2330 | .   464 872 887 .   .   107 .   .   
  Cloaking                 1    | .   .   .   .   .   .   1   .   .   
  Jamming                  141  | .   .   .   .   .   1   58  .   82  
  ECM                      68   | .   .   .   .   .   .   68  .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -7   -7   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  
Turns Passed               8283 | .    1112 872  2747 1038 1927 246  53   288  
Spaces Moved               5737 | 1    584  528  1532 612  1052 565  168  695  
  Core                     .    | .    .    .    .    .    .    .    .    .    
  Treads                   4264 | .    540  528  1532 612  1052 .    .    .    
  Legs                     45   | 1    44   .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   1428 | .    .    .    .    .    .    565  168  695  
  Fastest Speed            25   | 120  120  160  160  160  160  25   27   27   
  Average Speed            126  | 120  158  160  160  160  160  26   27   28   
  Slowest Speed            190  | 120  190  160  160  160  160  29   29   32   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    .    3    .    4    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60   | 2    83   95   67   94   84   19   83   21   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     8    | .    2    1    1    4    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             8    | .    .    1    3    .    4    .    .    .    
Spaces Dug                 40   | .    .    15   8    4    .    6    .    7    
Terrain Destroyed          115  | .    .    74   24   4    .    6    .    7    
  Melee                    25   | .    .    .    8    4    .    6    .    7    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      90   | .    .    74   16   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -7   -7   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Was  Fac  
Total                      6466 | .    700  543  1699 655  1300 635  173  761  
  Wait                     341  | .    17   .    38   19   209  15   5    38   
  Move                     5716 | .    583  527  1531 611  1051 559  167  687  
  Hop                      7    | .    .    .    .    .    .    3    .    4    
  Pick Up                  59   | .    20   2    8    4    21   2    .    2    
  Fast Attach              35   | .    7    .    3    2    4    10   1    8    
  Attach                   22   | .    1    .    6    .    2    11   .    2    
  Detach                   12   | .    3    .    1    .    1    4    .    3    
  Swap                     36   | .    6    4    21   1    1    3    .    .    
  Drop                     71   | .    21   2    11   7    11   12   .    7    
  Fire                     96   | .    42   5    48   1    .    .    .    .    
  Melee                    68   | .    .    .    32   10   .    16   .    10   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    3    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 4 exits: [*Mat x2] / *Rec / *Scr)
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory
-5/Waste
-5/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 4)
  418 | -10/Materials | Discovered new exit (range 12)
  527 | -10/Materials | Discovered new exit (range 4)
  726 | -10/Materials | Discovered new exit (range 11)
  804 | -10/Materials | Learned Storage trap positions
  864 | -10/Materials | Learned Storage emergency access door positions
  872 | -10/Materials | Discovered new exit (range 6)
  912 | -10/Materials | Learned location of Recycling (-7)
 1113 | -10/Materials | Entered Mines
 1153 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1419 | -10/Mines     | Discovered new exit (range 10)
 1433 | -10/Mines     | Found a Scrap Suit stashed away for nefarious purposes
 1484 | -10/Mines     | Learned location of Zion (-7)
 1489 | -10/Mines     | Found a hidden stash of uninstalled traps
 1955 | -10/Mines     | Discovered new exit (range 14)
 1985 | -10/Mines     | Entered Subcaves
 1986 | -10/Subcaves  | Approached by a straggling Scientist
 1990 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 2054 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2256 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 2268 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Hacking Suite
 2703 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2745 | -10/Subcaves  | Discovered new exit (range 9)
 2799 | -10/Subcaves  | Scientist uncovered a shortcut to Scraptown
 2833 | -10/Subcaves  | Visited Clippyterm
 2834 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 2837 | -10/Subcaves  | Learned location of Section 7 (-3)
 2914 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3160 | -10/Subcaves  | Core integrity fell below 50%
 3207 | -10/Subcaves  | Discovered new exit (range 10)
 3217 | -10/Subcaves  | Lost 3 parts (1n1u1w)
 3775 | -10/Subcaves  | Disturbed a concealed Subdweller
 4099 | -10/Subcaves  | Discovered new exit (range 16)
 4538 | -10/Subcaves  | Found SUBCON Basin
 4732 | -10/Subcaves  | Entered Recycling
 5223 | -7/Recycling  | Discovered new exit (range 7)
 5301 | -7/Recycling  | Scanned before Scraplab entrance
 5324 | -7/Recycling  | Entered Scraplab
 5767 | -7/Recycling  | Discovered new exit (range 3)
 5770 | -7/Recycling  | Entered Scraptown
 6176 | -7/Scraptown  | Received an X-ray algorithm
 6312 | -7/Scraptown  | Discovered new exit (range 13)
 6420 | -7/Scraptown  | Visited Fellowship of the Rings
 6443 | -7/Scraptown  | Visited IN-MT5's Study
 6513 | -7/Scraptown  | Visited Red Mages
 6582 | -7/Scraptown  | Visited Comm Corps
 6646 | -7/Scraptown  | Visited UFD Registry
 6646 | -7/Scraptown  | Registered with UFD as "Cargowarp"
 6728 | -7/Scraptown  | Visited Scrapoid Research Area
 6753 | -7/Scraptown  | Visited Junk Cannon Lab
 6780 | -7/Scraptown  | Visited Infowarlord's Domain
 6794 | -7/Scraptown  | Found Exp. Terrain Scan Processor
 6825 | -7/Scraptown  | Visited Curators Association
 6868 | -7/Scraptown  | Visited Junk Repository
 6959 | -7/Scraptown  | Visited Research Penetration Think Tank
 7012 | -7/Scraptown  | Visited Junk Repository
 7064 | -7/Scraptown  | Visited Science Guys
 7607 | -7/Scraptown  | Met Optimus
 7607 | -7/Scraptown  | Accepted into 0bPrime
 7691 | -7/Scraptown  | Discovered new exit (range 5)
 7697 | -7/Scraptown  | Entered Factory
 7697 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x3, Utility x6
 7861 | -5/Factory    | Tech Extrapolator generated special schematic: Deep Structural Scanner
 7943 | -5/Factory    | Sucked down chute
 7943 | -5/Factory    | Entered Waste
 7944 | -5/Waste      | Lost 3 parts (1n2u)
 7946 | -5/Waste      | Spotted C-40 Crusher
 7954 | -5/Waste      | Spotted C-40 Crusher
 7954 | -5/Waste      | Spotted C-40 Crusher
 7958 | -5/Waste      | EMP discharged
 7975 | -5/Waste      | Spotted C-40 Crusher
 7978 | -5/Waste      | Spotted C-40 Crusher
 7990 | -5/Waste      | Spotted C-40 Crusher
 7990 | -5/Waste      | Discovered new exit (range 14)
 7996 | -5/Waste      | Entered Factory
 8213 | -5/Factory    | Build established: Sprinter
 8284 | -5/Factory    | Self-destructed

 Last Messages 
---------------
08234_ Administrator 6a reveals location of hidden door.
08247_ K-01 Serf cleans the Terminal.
08251_ U-05 Engineer builds a Wall.
08254_ System Restoration Module purges 1% system corruption (5%).
08255_ System Restoration Module purges 1% system corruption (4%).
08256_ System Restoration Module purges 1% system corruption (3%).
08256_ PMNUXBA8B L#6A1 /:KBSKEJAQLM,
08261_ System Restoration Module purges 1% system corruption (2%).
08264_ System Restoration Module purges 1% system corruption (1%).
08264_ System Restoration Module expended.
08280_ Penetrated by Slug.
08280_ System Restoration Module destroyed.
08283_ Slug penetrates Wall.
08283_ Nuclear Pulse Thruster destroyed.
08283_ Dropped Mic. Antimatter Reactor.
08283_ Triggered Ambush Trap.
08283_ B-60 Warrior emerges from a hatch in the floor. <x2>
08283_ S-27 Virus emerges from a hatch in the floor.
08284_ Enh. Optical Array destroyed.
08284_ System corrupted by crushing effect (+4).

 Map 
-----
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| ?????????????????????# k   #  [ """ # """ """ """  |
| ?????????????????????#     #        # """ """ """  |
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| ?????????????????????#     #          """"" #????? |
| ?????????????????????#     #  !!!     """   #????? |
| ?????????????????????#     #  !!!           #????? |
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| ?????????????????????#     #         ""F""" #????? |
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| ????????????????????????????????????????# #??????? |
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| ????????????????????????????????????????# ######## |
| ????????????????????????????????????????#          |
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| ???????????????????????????????##########"         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          40
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Power Amplification        60
Armor Coverage             225
Resistance: TH             20
Evasion (%)                65
Recoil Reduction           2
Offensive Hacking          14

 Item Schematics 
-----------------
 Exp. Terrain Scan Processor | -5/Factory | Scanalyzed
            Mak. Flight Unit | -5/Factory | Extrapolated
     Deep Structural Scanner | -5/Factory | Extrapolated
                  Mak. Spear | -5/Factory | Extrapolated
        Mak. Coolant Network | -5/Waste   | Extrapolated
                    Humpback | -5/Factory | Extrapolated
          Mak. Hacking Suite | -5/Factory | Extrapolated
                 Bore Cannon | -5/Factory | Extrapolated

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompanionEnhancedProtection
  Manual?         0
Play Time         01:01:03
  Cumulative      196.8 hours
  Start           2025.06.08 @ 10:54:49
  End             2025.06.08 @ 12:23:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          131
  Rogue           131
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           7/0/2/3/0/0/0/0/0/0
Lore%             69
Gallery%          62
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: f38d1e77-3ff2-449c-a656-6991040ba042