Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.20 @ 15:08:35 Player: Shadow Pussy wanter Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (194) 970 Value Destroyed (8883) 8883 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (5359) 5359 TOTAL SCORE: 25932 Bonus ------- High Alert Combat Kills 236 Follower Combat Kills 233 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1130 Friendly Fire -140 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Myomer Leg Centrium Leg Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Assembled Suspension Frame Enhanced Optical Array Assembled Combat Suite Experimental Targeting Computer Assembled Alloy Armor Makeshift Hacking Suite Ghost Barrier GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Vortex Chain Reactor Enhanced Armored Leg Enhanced Armored Leg Improved Matter Compressor Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Layered Medium Armor Plating Layered Medium Armor Plating Thermal Barrier GOLEM Unit GOLEM Unit Heavy Missile Launcher Long-range Missile Launcher Improved Datajack [Rating: 179] Favorites ----------- Power Assembled Flux Generator Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Assembled Nanovents Device Assembled Nanovents Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Ghost Barrier Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Lightning Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 16 | . . . 1 . . . 2 2 . . . . . 1 . . . 2 . . . . 2 2 2 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 173 | 8 3 . 6 6 3 . 8 31 1 4 5 42 1 1 . . . 3 . 2 4 1 2 13 21 8 Power 17 | 1 . . 1 2 . . . 4 . . 1 2 . . . . . . . . . . . . 5 1 Engine 7 | 1 . . 1 2 . . . 3 . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . Reactor 7 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 4 1 Propulsion 19 | 2 . . . . . . 2 3 . . . 4 . . . . . . . . . . . 1 6 1 Treads 13 | 2 . . . . . . 2 3 . . . 3 . . . . . . . . . . . . 2 1 Leg 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Utility 75 | 3 3 . 3 2 2 . 2 12 1 . 1 19 1 1 . . . 3 . 2 4 1 2 7 5 1 Device 30 | 2 . . 1 2 1 . . 6 . . 1 5 1 . . . . 1 . . 1 1 1 4 3 . Storage 15 | 1 3 . . . 1 . . 1 . . . 6 . . . . . 1 . . 1 . . 1 . . Processor 9 | . . . 1 . . . 1 1 . . . . . 1 . . . 1 . 1 1 . . 1 1 . Hackware 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 Protection 17 | . . . 1 . . . 1 4 1 . . 8 . . . . . . . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 62 | 2 . . 2 2 1 . 4 12 . 4 3 17 . . . . . . . . . . . 5 5 5 Energy Gun 18 | . . . . 1 . . 3 4 . 1 . 7 . . . . . . . . . . . . 2 . Energy Cannon 8 | . . . . . 1 . 1 1 . . . . . . . . . . . . . . . 1 . 4 Ballistic Gun 12 | 2 . . 2 . . . . 4 . . 1 . . . . . . . . . . . . . 3 . Ballistic Cannon 6 | . . . . 1 . . . 1 . 1 1 . . . . . . . . . . . . 2 . . Launcher 9 | . . . . . . . . . . . . 8 . . . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 7 | . . . . . . . . 2 . 2 1 2 . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 23 | . . . 1 . 1 . 3 1 . . . 8 . . . . . 2 . . 3 . 1 2 1 . Parts Lost 38 | . . 1 . 1 . . . 2 . 1 . 12 1 . . . 1 . 1 . . . 1 11 3 3 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . 2 Utility 26 | . . 1 . 1 . . . . . . . 9 1 . . . 1 . 1 . . . . 9 2 1 Weapon 6 | . . . . . . . . . . 1 . 2 . . . . . . . . . . 1 1 1 . Highest Loss Streak 5 | . . 1 . 1 . . . 2 . 1 . 5 1 . . . 1 . 1 . . . 1 3 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 90 98 99 99 100 92 99 100 99 98 91 92 86 85 86 85 88 87 87 86 87 88 84 12 9 Engine 1 | . 14 14 11 11 11 11 9 6 . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . 7 7 7 1 . . . . . . . . . . . . . 2 Reactor 3 | . . . . . . . . . . . . 5 7 6 6 6 6 5 5 5 5 5 5 3 1 . Treads 7 | . 28 28 22 22 22 22 18 14 15 15 15 11 . . . . . . . . . . . . 1 . Leg 6 | . . . . . . . . . . . . 3 15 13 12 13 13 11 11 10 11 10 10 8 1 . Device 17 | . 14 5 . 10 10 11 9 18 15 15 15 12 23 23 20 20 20 25 28 27 16 19 21 22 1 . Storage 12 | . 13 14 11 11 11 11 9 9 15 15 15 17 15 13 13 13 12 11 11 11 11 11 10 8 . . Processor 9 | . . . 10 11 11 11 15 16 15 15 15 3 . 2 6 6 6 8 5 6 11 11 10 12 . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 1 5 9 8 1 . Protection 6 | . . . 10 . . . 4 7 7 7 7 13 7 6 6 6 5 5 5 5 9 2 5 3 . . Energy Gun 2 | . . . . 6 2 . 1 2 7 5 . 9 . . . . . . . . . . . . 1 . Energy Cannon 9 | . . . . . 7 11 8 . . . . 4 23 20 20 20 20 17 17 16 15 17 15 13 . . Ballistic Gun 4 | . 28 28 32 20 11 11 8 12 15 9 6 . . . . . . . . . . . . . 1 . Ballistic Cannon 1 | . . . . 6 11 11 9 5 . 6 6 . . . . . . . . . . . . . . . Naked Turns 188 | . . . . . . . . . . . . . . . . . . . . . . . . 1 73 114 Heaviest Build 137 | 12 87 12 18 29 70 70 68 79 70 74 73 104 104 135 134 134 134 135 136 136 136 134 135 137 57 20 Greatest Support 80 | 40 40 40 40 40 40 40 40 50 50 50 50 60 60 60 60 60 60 80 80 60 60 60 80 80 70 12 Greatest Overweight (x) 11 | 3 2 . . . 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 11 1 Average Overweight (x) 1 | 1 . . . . . 1 1 1 1 1 1 1 1 1 2 2 1 1 1 2 1 1 1 . . . Largest Inventory Capacity 25 | 8 25 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 18 | 7 8 8 8 8 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 5 Most Carried 20 | 7 8 8 8 8 9 9 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Carried 17 | 4 7 8 7 7 8 9 16 19 20 19 19 18 20 20 19 20 20 19 20 20 18 18 19 18 3 4 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 7 8 8 8 8 9 9 20 20 20 20 20 20 20 20 20 20 20 20 20 20 17 20 20 5 4 5 Class Distribution -------------------- 30% | Golem 23% | Hacker-Golem 17% | Mutant 9% | Scavenger-Mutant 7% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Golem | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Data Miner Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Hacker-Golem | -4/Proximity Caves Hacker-Golem | -4/Factory Hacker-Golem | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 4371 | 148 285 97 243 107 . 30 430 583 266 127 50 789 20 10 . . . 330 52 74 42 85 53 265 225 60 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9266 | 46 295 117 303 162 . 44 495 569 218 155 . 1295 398 71 317 . 387 305 438 185 530 369 463 2029 75 . Parts 466 | 7 15 19 27 9 . 2 31 26 9 9 . 22 16 2 11 . 14 19 24 8 24 24 23 123 2 . Haulers Intercepted 4 | . . . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . Recyclers Shooed 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 133 | . . . . . . . . . 9 21 4 . 16 . 12 . 17 . 22 8 . 24 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 207 | . 7 3 7 4 . 1 8 13 5 4 . 51 9 . 7 . 6 3 9 5 8 14 7 35 1 . Guns 36 | . 7 3 7 4 . . 4 3 5 1 . 1 . . . . . . . . . . . . 1 . Cannons 116 | . . . . . . . 4 10 . 2 . 1 9 . 7 . 6 3 9 5 8 14 6 32 . . AOE 46 | . . . . . . . . . . . . 42 . . . . . . . . . . 1 3 . . Classes Destroyed 25 | 1 3 1 3 . . 1 2 1 1 1 . 4 . . 1 . 1 . . . 3 1 . . 1 . Worker 10 | . . 5 2 1 . . 2 . . . . . . . . . . . . . . . . . . . Tunneler 3 | 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 4 | . . . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . Recycler 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Watcher 8 | . . . 2 . . . 1 1 . . . . . 2 . . . 1 . . . . 1 . . . Swarmer 44 | . 3 3 4 . . . 2 . . . . . 4 . 3 . 1 . . 4 1 11 . 8 . . Grunt 43 | . 4 . 1 4 . . 4 7 3 3 . . 3 . 3 . 2 1 1 . 3 . . 4 . . Brawler 5 | . . . 1 . . . . 1 . . . . 1 . . . 1 . . . 1 . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 14 | . . . 1 . . . 2 1 . . . . 1 . . . 1 . 1 1 . 1 1 4 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 7 | . . . . . . 1 . 1 1 . . . . . . . . . 2 . . . . 2 . . Programmer 30 | . . . . . . . . 3 . . . . . . . . . 2 2 . . . 6 17 . . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-Light 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Assembled 38 | . . . . . . . . . . . . 38 . . . . . . . . . . . . . . Golem 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Wasp 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 38 | 1 3 5 10 3 . 1 5 4 4 3 . 38 4 1 3 . 3 2 4 4 4 6 2 5 1 . Combat Bots Only 36 | . 3 3 6 3 . 1 3 4 4 3 . 36 4 . 3 . 3 2 4 4 4 6 2 5 1 . Max Kills in Single Turn 25 | 1 1 1 2 1 . 1 2 1 1 1 . 25 1 1 2 . 1 1 1 1 1 2 1 2 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 24 | . . . . . . . . . . . . 24 . . . . . . . . . . 1 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 16732 | . 166 97 181 129 . . 186 797 267 276 . 1809 435 . 209 . 524 35 664 248 826 395 369 4284 2664 2171 Core 4378 | . 18 6 45 14 . . 25 122 . 36 . 125 29 . . . 73 . 22 . 46 29 54 821 1289 1624 Absorbed by Shields 491 | . . . . . . . . 24 72 48 . 347 . . . . . . . . . . . . . . Reduced by Siege Mode 90 | . . . . . . . . . . . . . . . . . . . . . . . . . 90 . Redirected to Shielding 227 | . . . 47 21 . . . . . . . 159 . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 90 . . . 85 95 . . . . . 55 . . . 91 . . . . 90 95 36 11 . Volleys Fired 522 | 3 25 17 11 5 . 2 27 44 12 5 . 52 32 3 11 . 13 14 25 12 12 26 47 112 5 7 Largest 3 | 2 2 2 3 3 . 1 3 3 3 3 . 3 3 3 3 . 3 3 3 3 3 3 3 3 3 1 Hottest 190 | 40 40 40 63 63 . 120 139 165 106 131 . 165 75 75 75 . 75 75 75 75 75 75 75 116 190 120 Shots Fired 1157 | 6 50 34 33 13 . 2 75 113 36 16 . 102 69 9 33 . 38 29 56 26 30 53 83 233 11 7 Gun 362 | 6 50 34 33 13 . . 27 72 36 11 . 69 . . . . . . . . . . . . 11 . Cannon 762 | . . . . . . 2 48 41 . 5 . 3 69 9 33 . 38 29 56 26 30 53 83 230 . 7 Launcher 33 | . . . . . . . . . . . . 30 . . . . . . . . . . . 3 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 342 | 6 50 34 33 13 . . 54 96 24 10 . 6 . . . . . . . . . . . 11 5 . Thermal 707 | . . . . . . 2 21 8 12 6 . . 69 9 33 . 38 29 56 26 30 53 83 219 6 7 Explosive 33 | . . . . . . . . . . . . 30 . . . . . . . . . . . 3 . . Electromagnetic 75 | . . . . . . . . 9 . . . 66 . . . . . . . . . . . . . . Robot Hit Streak 29 | 4 12 6 12 14 . . 20 27 28 5 . 20 22 5 8 . 13 8 12 12 29 8 10 24 3 . Robot Miss Streak 6 | . 3 1 1 . . . 6 3 5 3 . 4 5 1 2 . 3 1 4 2 2 2 2 3 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Shots Hit Robots 703 | 4 29 19 19 13 . . 40 95 29 14 . 76 26 5 18 . 22 8 40 18 20 23 31 148 6 . Core Hits 418 | 3 12 10 14 9 . . 21 32 28 10 . 130 8 2 9 . 11 4 10 6 13 11 12 55 6 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 . . . . . . 1 1 2 . . . . . . . . . . . . . . . . Critical Strikes 9 | . 1 . . . . . . 2 2 2 . 1 . . . . . . . . . . . 1 . . Burn 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Destroy 3 | . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . Blast 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Corrupt 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Melee Attacks 18 | . . . . . . . . 5 . 7 1 4 . . . . . . . . . . . 1 . . Impact 17 | . . . . . . . . 5 . 7 1 4 . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28938 | 44 310 211 285 161 . 76 944 1963 483 456 . 5799 1272 193 1036 . 1113 447 1789 771 970 1188 1689 7518 186 34 Guns 4122 | 44 304 203 273 150 . . 286 1089 483 142 . 972 . . . . . . . . . . . . 176 . Cannons 19120 | . . . . . . 71 635 870 . 83 . 51 1272 193 1036 . 1113 403 1789 771 970 1188 1592 7083 . . Explosions 5188 | . . . . . . . . . . . . 4704 . . . . . . . . . . 97 387 . . Melee 303 | . . . . . . . . . . 231 . 72 . . . . . . . . . . . . . . Ramming 205 | . 6 8 12 11 . 5 23 4 . . . . . . . . . 44 . . . . . 48 10 34 Kinetic 4408 | 44 304 203 273 150 . . 698 1632 288 169 . 113 . . . . . . . . . . . 437 97 . Thermal 17913 | . . . . . . 71 223 158 195 56 . 61 1272 193 1036 . 1113 403 1789 771 970 1188 1689 6646 79 . Explosive 5030 | . . . . . . . . . . . . 4643 . . . . . . . . . . . 387 . . Electromagnetic 1079 | . . . . . . . . 169 . . . 910 . . . . . . . . . . . . . . Impact 303 | . . . . . . . . . . 231 . 72 . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 2 2 2 2 . . . . . . 2 3 3 3 2 7 11 7 5 Average Corruption 2 | . . . . . . . . 1 2 2 2 . . . . . . 1 2 3 2 2 3 4 6 2 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Corruption Blocked 17 | . . . . . . . . . . . . . . . . . . 7 . . . . . . 10 . Effects 218 | . . . . . . . . 14 9 19 . . . . . . . 5 27 28 . 34 24 43 10 5 Message Errors 63 | . . . . . . . . 5 1 5 . . . . . . . 1 7 6 . 8 9 13 6 2 Matter Fused 53 | . . . . . . . . 3 2 5 . . . . . . . 1 6 8 . 12 3 10 2 1 Heat Flow Errors 21 | . . . . . . . . 1 1 2 . . . . . . . . 4 2 . 3 3 5 . . Energy Discharges 27 | . . . . . . . . 1 1 4 . . . . . . . 1 2 2 . 5 2 6 2 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 23 | . . . . . . . . 1 2 2 . . . . . . . . 3 5 . 4 2 4 . . Data Loss (major) 10 | . . . . . . . . . . . . . . . . . . 1 4 2 . 1 2 . . . Misfires 7 | . . . . . . . . . 1 1 . . . . . . . . 1 1 . 1 1 1 . . Alerts 4 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 1 . . Weapon Failures 7 | . . . . . . . . . 1 . . . . . . . . . . 2 . . 1 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1556 | . . . . . . . 9 22 . 82 . 153 132 53 122 . 41 36 108 19 . 148 157 474 . . Projectiles 1318 | . . . . . . . 9 22 . . . . 132 53 122 . 41 33 108 19 . 148 157 474 . . Explosions 153 | . . . . . . . . . . . . 153 . . . . . . . . . . . . . . Melee 85 | . . . . . . . . . . 82 . . . . . . . 3 . . . . . . . . Knockbacks 12 | . . . . . . . . 6 . 1 . 2 . . . . . . . . . . . 3 . . Impact 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Kinetic 9 | . . . . . . . . 5 . 1 . 1 . . . . . . . . . . . 2 . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 359 | . . . . . . . . 44 . . . 164 . . . . . . . . . . 52 81 4 14 Shots 8 | . . . . . . . . 1 . . . 4 . . . . . . . . . . 1 2 . . Rammed 46 | . 2 1 3 3 . 3 4 1 . . . . . . . . . . . . . . . 14 3 12 Targets Rammed 50 | . 2 1 3 4 . 3 5 1 . . . . . . . . . 2 . . . . . 14 3 12 Kicked 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Crushed 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 369 | . 6 . 25 44 . 48 8 123 132 113 . 369 . . . . 2 . 201 223 . 231 237 190 132 72 Average Temperature 68 | . 6 . 15 31 . 24 4 36 80 61 . 71 . . . . 2 . 98 111 . 120 116 87 98 31 Received Heat Transfer 1918 | . 60 . 51 81 . . 45 184 77 35 . 250 99 . 45 . 168 . 54 . 78 . 18 484 144 45 Effects 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Longest Duration 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Robots Corrupted 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Combat Hostiles 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Corruptions 3 | . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . 1 . . 1 . . . . 1 . . . 1 1 . 1 . . 4 . . Heat Transferred 10516 | . . . . . . 160 407 296 444 111 . 50 675 125 550 . 600 200 950 425 562 600 825 3425 111 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 864 | 10 186 106 300 182 . 92 132 300 . . . . . 56 . . . 111 . . . . 328 864 776 441 Initial 486 | . 6 21 40 117 . . . 37 . . . . . . . . . . . . . . 300 73 486 360 Average 160 | 3 78 58 104 92 . 27 44 116 . . . . . 21 . . . 35 . . . . 211 241 584 339 Maximum Alert Level 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 3 3 2 Low Security (%) 70 | 100 100 100 90 100 . 100 100 67 . . . . . 100 . . . 100 . . . . 46 58 . 8 Level 1 16 | . . . 9 . . . . 32 . . . . . . . . . . . . . . 53 7 . 65 Level 2 11 | . . . . . . . . . . . . . . . . . . . . . . . . 29 79 26 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . 4 20 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 . . . . . 1 4 . . . . . . . . . 2 . . . . 5 15 1 3 Investigation 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Extermination 17 | . . . . . . . . 2 . . . . . . . . . 1 . . . . 4 9 . 1 Reinforcement 7 | . 1 . . . . . 1 2 . . . . . . . . . 1 . . . . . 1 1 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 16 | . 2 . . . . . . 4 . . . . . . . . . . . . . 1 . 3 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 366 | . 18 3 12 4 . 1 12 25 5 4 . 61 10 2 7 . 6 3 11 5 36 11 10 64 35 21 Peak Tracking Total 37 | . 5 3 6 3 . 1 4 4 4 3 . 37 4 1 3 . 3 1 4 4 13 5 2 10 16 9 Tactical Retreats 31 | . . . . . . . 2 3 . . . 4 . . 1 . . . 1 . 1 . . 5 10 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 10 | . 1 . . . . . . 1 . . . . . 3 . . . 4 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . 1 . . . . 2 . . 10 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 12 | . . . 1 . . . . 1 . 1 . 3 . . . . . 1 . . . . 3 2 . . Max in Single Turn 2 | . . . 1 . . . . 1 . 1 . 1 . . . . . 1 . . . . 2 1 . . Garrison Access 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 42 | . 2 . 1 1 . . 3 4 . 1 . . . 2 . 4 . 4 . . 6 . 2 7 . 5 Terminals 23 | . 2 . 1 . . . 3 2 . 1 . . . 1 . . . 4 . . . . 1 5 . 3 Fabricators 4 | . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 Total Hacks 124 | . 4 . 4 1 . . 7 6 . 1 . . . 5 . 30 . 10 . . 21 . 4 21 . 10 Successful 78 | . 1 . 1 1 . . 5 3 . 1 . . . 1 . 30 . 5 . . 21 . 2 5 . 2 Failed 46 | . 3 . 3 . . . 2 3 . . . . . 4 . . . 5 . . . . 2 16 . 8 Catastrophic 14 | . . . . . . . 1 2 . . . . . 1 . . . 1 . . . . 1 5 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 51 | . 4 . 4 . 1 . 6 3 . . 5 . . 2 . . . 7 . . 1 . 1 12 . 5 Terminals 58 | . 4 . 4 . . . 7 3 . 1 . . . 2 . . . 10 . . . . 2 18 . 7 Fabricators 9 | . . . . . . . . 2 . . . . . 3 . . . . . . . . 2 2 . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 Terminal Hacks 60 | . . . . 1 . . 3 . . 1 . . . . . 30 . 2 . . 21 . . 1 . 1 Record 29 | . . . . . . . . . . 1 . . . . . 11 . . . . 17 . . . . . Part Schematic 11 | . . . . . . . . . . . . . . . . 11 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . 1 . . . . . . . . 3 . . . . 4 . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Alert Level 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . Network Status 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 13 | . 1 . 1 . . . 2 1 . . . . . 1 . . . 3 . . . . 1 2 . 1 Terminals 12 | . 1 . 1 . . . 2 1 . . . . . 1 . . . 3 . . . . . 2 . 1 Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Botnet 11 | . 1 . 1 . . . 2 1 . . . . . 1 . . . 3 . . . . . 2 . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 2 . 1 . . . 3 3 . . . . . 2 . . . 3 . . . . 1 6 . 5 Full Trace Events 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 4 . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . . . 14 . . . . 11 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . check_alert 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Machine Destruction 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total Allies 8 | . . . . 3 . . . . . . 2 . . . . . 1 . . . . . . 1 . 1 Largest Group 3 | . . . . 3 3 3 2 . . . 2 2 . . . . 1 1 . . . . . 1 . 1 Highest-Rated Group 192 | . . . . 40 40 40 24 . . . 192 192 . . . . 96 96 . . . . . 73 . 45 Highest-Rated Ally 96 | . . . . 16 16 16 16 . . . 96 96 . . . . 96 96 . . . . . 73 . 45 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 92 | . . . . 1 . 24 8 . . . . 50 . . . . 6 . . . . . . 3 . . Total Damage 1523 | . . . . 17 . 268 47 . . . . 986 . . . . 195 . . . . . . 10 . . Kills 11 | . . . . 1 . 3 . . . . . 6 . . . . 1 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . . . 1 1 3 . 1 . . . . . 1 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 36861 | 130 571 164 373 917 685 612 1031 2878 899 1211 2545 5311 1204 481 912 162 1783 1186 1353 1598 1394 2651 1668 4146 485 511 Spaces Moved 15634 | 62 294 67 192 525 352 251 371 972 357 500 1090 2023 600 205 322 78 626 578 520 470 635 545 745 1651 503 1100 Core 1059 | 28 . . . . . . . . . . . . . . . . . . . . . . . 432 356 243 Treads 6598 | 34 294 67 192 525 352 251 371 972 357 500 1090 1532 . . . . . . . . . . . . 61 . Legs 7045 | . . . . . . . . . . . . 491 600 205 322 78 626 578 520 470 635 545 745 1219 11 . Wheels 55 | . . . . . . . . . . . . . . . . . . . . . . . . . 55 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 877 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 857 Fastest Speed 37 | 50 160 160 160 160 160 240 240 232 232 232 232 180 180 180 210 210 180 180 180 210 180 180 180 50 37 37 Average Speed 186 | 160 163 160 160 160 192 240 240 237 232 232 232 219 180 208 210 210 209 180 197 210 206 209 180 153 72 40 Slowest Speed 600 | 200 320 160 160 160 240 240 240 240 232 232 232 240 180 210 210 210 210 210 210 210 210 210 210 210 600 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 49 15 21 88 71 58 29 24 53 68 89 77 67 4 49 69 72 13 62 65 73 68 15 39 22 31 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 6 | . . . . . . . . . . 1 2 . . . . 1 . . . . 2 . . . . . Known Exits Taken 12 | . . . . . . . 1 1 1 1 1 . 1 1 1 1 1 1 . 1 . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . . . . . 1 . . . . . . 1 . 1 1 1 1 1 . Scrap Searched 26 | . . . . 2 . . . . 2 2 3 . 4 . 1 . 3 . 3 2 . 4 . . . . Spaces Dug 101 | . . . . . . . . 7 . . . . 15 . . . . 13 3 . 1 9 15 34 . 4 Terrain Destroyed 425 | . . . . . . . 7 8 . . . 101 39 3 11 . 11 20 18 9 5 29 65 92 . 7 Melee 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Projectile 281 | . . . . . . . 7 3 . . . 1 39 3 11 . 11 20 18 9 5 29 49 69 . 7 AOE 139 | . . . . . . . . . . . . 100 . . . . . . . . . . 16 23 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total 22394 | 83 341 93 235 592 360 255 452 1441 402 526 1108 2787 666 254 535 77 1070 705 805 1061 695 2016 998 3071 607 1159 Wait 5658 | 4 7 9 14 46 . . 11 357 32 9 . 607 32 27 199 . 424 87 255 570 5 1426 191 1249 68 29 Move 15596 | 61 293 66 191 524 351 250 370 971 356 499 1089 2022 599 204 321 77 625 577 519 469 634 544 744 1650 502 1088 Hop 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Pick Up 116 | 7 6 . 5 1 2 . 18 16 . 1 5 15 . 1 1 . . 10 . . 13 1 3 7 3 1 Fast Attach 85 | 7 2 . 3 3 2 . 5 2 . 1 3 18 1 1 . . . 2 . 2 4 1 2 5 17 4 Attach 28 | . . . 3 . . . . 4 . 1 2 8 . . . . . . . . . . . 2 4 4 Detach 67 | . . . . . . . 2 . . . . 7 . 1 1 . 7 1 6 7 3 18 1 4 4 5 Swap 61 | 1 1 . . 3 1 . 3 25 1 2 . 16 . . . . . 1 . . . . 1 6 . . Drop 147 | . 5 . 5 6 4 . 11 16 1 1 8 36 2 2 2 . 1 11 . 1 6 . 4 21 1 3 Fire 522 | 3 25 17 11 5 . 2 27 44 12 5 . 52 32 3 11 . 13 14 25 12 12 26 47 112 5 7 Melee 18 | . . . . . . . . 5 . 7 1 4 . . . . . . . . . . . 1 . . Ram 29 | . . . . . . . . . . . . . . . . . . . . . . . . 14 3 12 Kick 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Crush 19 | . 2 1 3 4 . 3 5 1 . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . 15 . . . . . . . . 5 . . . Rewire 20 | . . . . . . . . . . . . 2 . . . . . . . . 18 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / [*Ext] / Arm) -3/Research (discovered 3 exits: [*Res] / Qua x2) -2/Research -1/Access History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 131 | -11/Junkyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 13) 578 | -10/Materials | Discovered new exit (range 12) 702 | -10/Materials | Entered Mines 755 | -10/Mines | Discovered new exit (range 9) 866 | -10/Mines | Entered Materials 866 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1181 | -9/Materials | Build established: Gunner 1225 | -9/Materials | Discovered new exit (range 8) 1239 | -9/Materials | Entered Mines 1460 | -9/Mines | Excavation squad dispatched 1460 | -9/Mines | A large section of the Mines collapsed 1547 | -9/Mines | Build established: Scavenger-Gunner 1549 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1613 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1716 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1909 | -9/Mines | Build established: Mutant 2017 | -9/Mines | Discovered new exit (range 15) 2058 | -9/Mines | Discovered new exit (range 11) 2150 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2150 | -9/Mines | Discovered new exit (range 5) 2156 | -9/Mines | Entered Exiles 2156 | -9/Exiles | Accompanied by 3 allies 2195 | -9/Exiles | Met 8R-AWN 2224 | -9/Exiles | Met EX-HEX 2267 | -9/Exiles | Met EX-BIN 2286 | -9/Exiles | Aligned with FarCom system 2288 | -9/Exiles | Given EX-Vault access code 2324 | -9/Exiles | Opened EX-Vault 2340 | -9/Exiles | Found Prototype Energy Cannon 2340 | -9/Exiles | Identified Gui. Plasma Cannon 2386 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2432 | -9/Exiles | Met EX-DEC 2812 | -9/Exiles | Discovered new exit (range 14) 2841 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 2841 | -9/Exiles | Entered Mines 2841 | -8/Mines | Accompanied by 3 allies 3421 | -8/Mines | Discovered new exit (range 12) 3453 | -8/Mines | Entered Materials 3453 | -8/Materials | Accompanied by 2 allies 3453 | -8/Materials | Evolved 2 slots: Utility x2 3454 | -8/Materials | Identified exit to Factory 4004 | -8/Materials | Discovered exit to Factory (range 18) 4341 | -8/Materials | Build established: Scavenger-Skirmisher 4484 | -8/Materials | Entered Factory 4484 | -7/Factory | Evolved 2 slots: Utility x2 4847 | -7/Factory | Build established: Scavenger-Tank 5168 | -7/Factory | Discovered new exit (range 11) 5324 | -7/Factory | Identified exit to Factory 5360 | -7/Factory | Build established: Scavenger-Skirmisher 6000 | -7/Factory | Build established: Scavenger-Tank 6743 | -7/Factory | Build established: Tank 6921 | -7/Factory | Discovered new exit (range 7) 6935 | -7/Factory | Identified exit to Lower Caves 7070 | -7/Factory | Build established: Mutant 7362 | -7/Factory | Entered Lower Caves 7521 | -7/Lower Caves | Build established: Scavenger-Tank 7790 | -7/Lower Caves | Learned Factory security intel 8233 | -7/Lower Caves | Discovered new exit (range 15) 8259 | -7/Lower Caves | Identified exit to Lower Caves 8261 | -7/Lower Caves | Entered another Lower Caves area 8880 | -7/Lower Caves | Build established: Tank 9235 | -7/Lower Caves | Encountered a Warlord checkpoint 9371 | -7/Lower Caves | Discovered new exit (range 15) 9402 | -7/Lower Caves | Identified exit to Zion 9419 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9472 | -7/Lower Caves | Entered Zion 9511 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9544 | -7/Zion | System corruption cleaned by Quarantine Array 9720 | -7/Zion | Build established: Mutant 9799 | -7/Zion | Discovered new exit (range 9) 10047 | -7/Zion | Loaded intel: 4 derelict terminal locations 10093 | -7/Zion | Learned location of 1 exit from Lower Caves 10214 | -7/Zion | Learned 4 Factory zone layouts 10447 | -7/Zion | Learned location of Warlord (-5) 10695 | -7/Zion | Build established: Scavenger-Mutant 11316 | -7/Zion | Given A8's code to call for help 11400 | -7/Zion | Identified exit to Deep Caves 11773 | -7/Zion | Rebuked by Imprinter 11968 | -7/Zion | Opened final containment barrier to the Deep Caves 11987 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11997 | -7/Zion | Enhanced Grunt warped into view, answering call for help 12005 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12017 | -7/Zion | Entered Deep Caves 12017 | -7/Deep Caves | Accompanied by 2 allies 12583 | -7/Deep Caves | Attacked by Z-Imprinter 12595 | -7/Deep Caves | Allies destroyed Z-Imprinter 12629 | -7/Deep Caves | Lost 3 parts (3u) 12740 | -7/Deep Caves | Z-Facility disabled 12855 | -7/Deep Caves | Found Prototype Protection 12855 | -7/Deep Caves | Identified Zio. Heavy Carapace 12911 | -7/Deep Caves | Found Prototype Protection 12911 | -7/Deep Caves | Identified Zio. Weapon Casing 13053 | -7/Deep Caves | Build established: Mutant 13541 | -7/Deep Caves | Discovered new exit (range 7) 13599 | -7/Deep Caves | Build established: Tank 13977 | -7/Deep Caves | Spotted as-67535 14161 | -7/Deep Caves | Destroyed as-67535 14474 | -7/Deep Caves | Build established: Scavenger-Tank 14780 | -7/Deep Caves | Spotted as-15337 14833 | -7/Deep Caves | Destroyed as-15337 15121 | -7/Deep Caves | Build established: Scavenger-Mutant 15354 | -7/Deep Caves | Found Zio. Weapon Casing 15637 | -7/Deep Caves | Triggered Deep Caves wall 15637 | -7/Deep Caves | Spotted AS-01218 15637 | -7/Deep Caves | Spotted AS-00923 15639 | -7/Deep Caves | Destroyed AS-00923 15652 | -7/Deep Caves | Destroyed AS-01218 15652 | -7/Deep Caves | Exposed GOLEM chamber 15677 | -7/Deep Caves | Destroyed 36 combat bots 15677 | -7/Deep Caves | Found GOLEM Unit 15684 | -7/Deep Caves | Lost 5 parts (1n3u1w) 15743 | -7/Deep Caves | Found GOLEM Unit 15790 | -7/Deep Caves | Found GOLEM Unit 16083 | -7/Deep Caves | Build established: Golem 17142 | -7/Deep Caves | Found GOLEM Unit 17150 | -7/Deep Caves | Found GOLEM Unit 17328 | -7/Deep Caves | Entered Proximity Caves 18099 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18170 | -6/Proximity Caves | Discovered exit to Factory (range 12) 18280 | -6/Proximity Caves | Learned Factory security intel 18532 | -6/Proximity Caves | Entered Factory 18532 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 18566 | -6/Factory | Discovered new exit (range 15) 18983 | -6/Factory | Identified exit to Lower Caves 19013 | -6/Factory | Entered Lower Caves 19014 | -6/Lower Caves | Identified exit to Lower Caves 19913 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 19921 | -6/Lower Caves | Identified exit to Data Miner 19925 | -6/Lower Caves | Entered Data Miner 19925 | -6/Data Miner | Discovered new exit (range 7) 19965 | -6/Data Miner | Met Data Miner 20005 | -6/Data Miner | Learned location of Section 7 (-2) 20005 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20039 | -6/Data Miner | Received God Mode back door access code from Data Miner 20085 | -6/Data Miner | Identified exit to Proximity Caves 20087 | -6/Data Miner | Entered Proximity Caves 20217 | -5/Proximity Caves | Escorted by Enhanced Grunt 20217 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20898 | -5/Proximity Caves | Spotted B-75 Beast 20910 | -5/Proximity Caves | Destroyed B-75 Beast 21545 | -5/Proximity Caves | Discovered new exit (range 8) 21764 | -5/Proximity Caves | Identified exit to Factory 21870 | -5/Proximity Caves | Entered Factory 21870 | -5/Factory | Accompanied by 1 ally 21870 | -5/Factory | Evolved 2 slots: Utility x2 22279 | -5/Factory | Found Prototype Processor 22279 | -5/Factory | Identified Exp. Targeting Computer 22760 | -5/Factory | Identified exit to Upper Caves 22812 | -5/Factory | Cargo convoy interrupted 23056 | -5/Factory | Entered Upper Caves 23120 | -5/Upper Caves | Spotted B-75 Beast 23318 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23392 | -5/Upper Caves | Ambushed by wild Derelicts 23771 | -5/Upper Caves | Ambushed by research squad 24161 | -5/Upper Caves | Discovered new exit (range 9) 24409 | -5/Upper Caves | Entered another Upper Caves area 25571 | -5/Upper Caves | Identified exit to Warlord 25828 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 26007 | -5/Upper Caves | Entered Warlord 26070 | -5/Warlord | System corruption cleaned by Quarantine Array 26187 | -5/Warlord | Learned location of Command (-1) 26187 | -5/Warlord | Learned Testing trap positions 26187 | -5/Warlord | Learned Testing emergency access door positions 26187 | -5/Warlord | Learned Research stockpile data 26189 | -5/Warlord | Learned 4 Armory zone layouts 26189 | -5/Warlord | Learned 4 Command zone layouts 26191 | -5/Warlord | Learned Research scanalyzer intel 26845 | -5/Warlord | Met Warlord 26870 | -5/Warlord | Warlord's base attacked by MAIN.C 26873 | -5/Warlord | Opened Warlord's prototype stash 26957 | -5/Warlord | Found Prototype Processor 26957 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 26963 | -5/Warlord | Found Prototype Hackware 26963 | -5/Warlord | Identified Ghost Barrier 26974 | -5/Warlord | Found Prototype Reactor 26984 | -5/Warlord | Found Prototype Device 26984 | -5/Warlord | Identified Thermal Barrier 27220 | -5/Warlord | Warlord forces counterattacked 27252 | -5/Warlord | Build established: Hacker-Golem 27321 | -5/Warlord | Spotted Executioner 27325 | -5/Warlord | Destroyed Executioner 27335 | -5/Warlord | Discovered new exit (range 20) 27370 | -5/Warlord | Spotted Striker 27380 | -5/Warlord | Spotted Executioner 27383 | -5/Warlord | Destroyed Striker 27401 | -5/Warlord | Entered Proximity Caves 28131 | -4/Proximity Caves | Spotter reported a threat 28184 | -4/Proximity Caves | Spotter reported a threat 28309 | -4/Proximity Caves | Learned location of 1 exit from Research 28843 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 29016 | -4/Proximity Caves | Spotted B-86 Titan 29186 | -4/Proximity Caves | Discovered new exit (range 10) 29203 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 30052 | -4/Proximity Caves | Entered Factory 30052 | -4/Factory | Evolved 2 slots: Utility x2 30053 | -4/Factory | Identified exit to Armory 30447 | -4/Factory | Discovered new exit (range 5) 30675 | -4/Factory | Discovered new exit (range 20) 31699 | -4/Factory | Garrison activated, responded to threat 31720 | -4/Factory | Entered Research 31720 | -3/Research | Evolved 2 slots: Utility x2 31721 | -3/Research | Identified exit to Quarantine 31724 | -3/Research | Loaded intel: 6 scanalyzer locations 33870 | -3/Research | Lost 3 parts (2u1w) 34575 | -3/Research | Found Gamma Bomb Array 35086 | -3/Research | Garrison activated, responded to threat 35470 | -3/Research | First assault squad dispatched 35590 | -3/Research | Spotted B-86 Titan 35619 | -3/Research | Released all parts (19) 35641 | -3/Research | Incoming assault squad redirected 35789 | -3/Research | Incoming assault squad redirected 35843 | -3/Research | System corruption reached 10% 35854 | -3/Research | Core integrity fell below 50% 35865 | -3/Research | Discovered new exit (range 3) 35866 | -3/Research | Entered another Research area 35866 | -2/Research | Warlord forces began assault on 0b10 35866 | -2/Research | Evolved 2 slots: Utility x2 35976 | -2/Research | Research machine network offline 36025 | -2/Research | Released all parts (2) 36026 | -2/Research | Core integrity fell below 50% 36037 | -2/Research | Spotted B-90 Cyclops 36042 | -2/Research | Build established: Mutant 36050 | -2/Research | Spotted B-90 Cyclops 36071 | -2/Research | Identified Vortex Chain Reactor 36161 | -2/Research | Released all parts (4) 36299 | -2/Research | Spotted Striker 36313 | -2/Research | Released all parts (6) 36315 | -2/Research | Core integrity fell below 20% 36316 | -2/Research | Spotted Executioner 36345 | -2/Research | Spotted Executioner 36349 | -2/Research | Discovered new exit (range 5) 36351 | -2/Research | Entered Access 36351 | -1/Access | Evolved 2 slots: Utility x2 36627 | -1/Access | Incoming investigation squad redirected 36631 | -1/Access | Search patrols dispatched 36727 | -1/Access | Spotted B-99 Colossus 36728 | -1/Access | Spotted B-99 Colossus 36759 | -1/Access | Lost 3 parts (2n1u) 36767 | -1/Access | Core integrity fell below 50% 36841 | -1/Access | Core integrity fell below 20% 36862 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 36827_ Slug penetrates Wall. 36828_ Penetrated by Slug. 36828_ Slug penetrates Wall. 36829_ Acquired 3 matter. 36830_ Penetrated by Slug. 36836_ Slug penetrates K-01 Serf. 36839_ Penetrated by Slug. 36841_ Slammed into H-88 Terminator. 36841_ Penetrated by Slug. 36842_ Slammed into K-01 Serf. 36842_ Slug penetrates Wall. 36842_ Penetrated by Slug. 36843_ 36856_ Slammed into K-01 Serf. 36856_ Destabilizing: Core damaged (-16). 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" ?# #? #?""""""""""""??????????????# | | ??"" # =# #?#"" #??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 55 Energy Capacity 1300 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 20 Armor Coverage 1750 Resistance: KI 30 Resistance: TH 50 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 62 Targeting Accuracy 20 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Mak. Shrapnel Gun | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Wave Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Energy Filter | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Mass Driver | -6/Data Miner | Free Fusion Bomb Launcher | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveMatterRay Manual? 0 Play Time 03:03:27 Cumulative 110.5 hours Start 2023.05.16 @ 20:53:35 End 2023.05.20 @ 15:08:35 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf5ea144-2986-4c99-a781-569d7a73fb6d