Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.08 @ 21:06:12 Player: Cowslanlr Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (522) 522 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (958) 958 TOTAL SCORE: 3140 Bonus ------- Follower Combat Kills 366 Met Imprinter 300 Was Imprinted 300 Friendly Fire -8 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Light Ion Engine Advanced Treads Medium Treads Improved Heat Sink Improved Heat Sink Experimental Sensor Array Signal Interpreter Improved Targeting Computer Makeshift Armor Plating EM Disruption Field EM Pulse Gun Light Assault Rifle Rocket Launcher Datajack Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Beam Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Light Ion Engine Advanced Treads Medium Treads Improved Heat Sink Improved Heat Sink Experimental Sensor Array Signal Interpreter Improved Targeting Computer Makeshift Armor Plating EM Disruption Field EM Pulse Gun Light Assault Rifle Rocket Launcher Datajack Ripper [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 54 | 7 16 25 1 1 4 Power 11 | 1 4 4 . . 2 Engine 10 | 1 3 4 . . 2 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 22 | 2 7 12 . . 1 Treads 6 | . . 6 . . . Leg 15 | 2 7 5 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 7 | 1 2 3 . 1 . Device 3 | . 1 1 . 1 . Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 14 | 3 3 6 1 . 1 Energy Gun 6 | 2 2 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 1 3 1 . . Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . 7 . . 5 Power 4 | . . 2 . . 2 Propulsion 4 | . . 2 . . 2 Utility . | . . . . . . Weapon 4 | . . 3 . . 1 Highest Loss Streak 5 | . . 5 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 88 94 100 100 98 Engine 10 | . 8 8 11 11 10 Treads 1 | . . 11 . . . Leg 30 | . 25 20 33 33 32 Device 10 | . 9 10 11 11 11 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 10 11 11 11 Energy Gun 10 | . 12 6 11 11 10 Ballistic Gun 10 | . 13 8 11 11 10 Naked Turns . | . . . . . . Heaviest Build 37 | 11 30 34 30 30 37 Greatest Support 60 | 20 20 60 39 39 41 Greatest Overweight (x) 11 | 1 7 11 . . 2 Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 Average Carried 14 | 3 11 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 894 | 237 140 244 86 141 46 Remotely . | . . . . . . Salvage Created 545 | . 30 433 82 . . Parts 47 | . 2 37 8 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . . 16 6 . . Guns 11 | . . 5 6 . . Cannons 11 | . . 11 . . . Classes Destroyed 4 | . 1 3 . . . Watcher 2 | . 1 1 . . . Swarmer 13 | . . 7 6 . . Grunt 5 | . . 5 . . . Sentry 4 | . . 4 . . . Best Kill Streak 7 | . 1 7 3 . . Combat Bots Only 7 | . . 7 3 . . Max Kills in Single Turn 2 | . 1 2 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2014 | . . 1326 202 . 486 Core 409 | . . 201 42 . 166 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 48 | . . . . 48 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 75 | . 3 50 19 . 3 Largest 2 | . 2 2 2 . 2 Hottest 95 | . 60 95 76 . 76 Shots Fired 126 | . 6 76 38 . 6 Gun 88 | . 6 38 38 . 6 Cannon 38 | . . 38 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 88 | . 3 63 19 . 3 Thermal 35 | . . 13 19 . 3 Explosive . | . . . . . . Electromagnetic 3 | . 3 . . . . Robot Hit Streak 9 | . 2 9 5 . 2 Robot Miss Streak 6 | . 1 3 6 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 80 | . 4 52 18 . 6 Core Hits 35 | . 2 24 8 . 1 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 6 | . . 3 3 . . Burn 3 | . . . 3 . . Destroy 2 | . . 2 . . . Blast 1 | . . 1 . . . Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing 3 | . . . . . 3 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1217 | . 44 824 226 . 123 Guns 604 | . 44 289 212 . 59 Cannons 531 | . . 531 . . . Explosions . | . . . . . . Melee 64 | . . . . . 64 Ramming 18 | . . 4 14 . . Kinetic 784 | . 24 695 51 . 14 Thermal 331 | . . 125 161 . 45 Explosive . | . . . . . . Electromagnetic 20 | . 20 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 64 | . . . . . 64 Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 4 | . . 4 . . . Projectiles 4 | . . 4 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . 6 . . . Impact . | . . . . . . Kinetic 6 | . . 6 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . 1 1 . . Kicked 2 | . . 1 1 . . Crushed . | . . . . . . Highest Temperature 109 | . 20 109 102 . 40 Average Temperature 35 | . 13 28 48 . 21 Received Heat Transfer 360 | . . 291 . . 69 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 1 1 . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1036 | . . 296 629 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 291 | . 37 290 291 . . Initial 99 | . . 1 99 . . Average 97 | . 7 118 216 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 80 | 100 100 70 60 . . Level 1 19 | . . 29 39 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 2 22 7 . 11 Peak Tracking Total 7 | . 1 7 3 . 4 Tactical Retreats 3 | . . 1 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 7 | . 7 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 1 2 1 . . Terminals 4 | . 1 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 3 11 3 . . Successful 14 | . 2 9 3 . . Failed 3 | . 1 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 17 | . 3 11 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 2 9 3 . . Record 5 | . . 3 2 . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Repair Station Index 1 | . . 1 . . . Patrol Status 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Assault Status 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 2 1 . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 14 | . . . . 14 . Largest Group 14 | . . . . 14 14 Highest-Rated Group 425 | . . . . 425 425 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 80 | . . . . . 80 Total Damage 1872 | . . . . . 1872 Kills 13 | . . . . . 13 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5733 | 130 527 549 405 2726 1396 Spaces Moved 3991 | 99 245 232 278 2166 971 Core 19 | 12 5 2 . . . Treads 80 | . . 80 . . . Legs 3892 | 87 240 150 278 2166 971 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 125 | 115 190 138 120 120 120 Slowest Speed 600 | 120 400 600 120 120 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 43 23 57 90 89 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 7 | . . . 1 5 1 Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . 2 . . . Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4594 | 111 296 388 316 2296 1187 Wait 401 | . 14 55 13 123 196 Move 3986 | 98 244 231 277 2165 971 Hop . | . . . . . . Pick Up 40 | 6 12 12 2 3 5 Fast Attach 24 | 6 10 8 . . . Attach 6 | . 1 4 . . 1 Detach 2 | . 1 1 . . . Swap 24 | 1 5 13 1 1 3 Drop 31 | . 6 13 3 4 5 Fire 75 | . 3 50 19 . 3 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick 2 | . . 1 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 16) 658 | -10/Materials | Entered another Materials area 658 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 962 | -9/Materials | Destroyed 7 combat bots 964 | -9/Materials | Lost 5 parts (1p2n2w) 1162 | -9/Materials | Core integrity fell below 50% 1199 | -9/Materials | Discovered new exit (range 7) 1206 | -9/Materials | Identified exit to Mines 1207 | -9/Materials | Entered Mines 1263 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1266 | -9/Mines | Identified exit to Zion 1294 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1335 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1338 | -9/Mines | Found Prototype Device 1612 | -9/Mines | Entered Zion 1660 | -7/Zion | Discovered new exit (range 16) 1785 | -7/Zion | Identified exit to Proximity Caves 2184 | -7/Zion | Learned Factory emergency access door positions 2201 | -7/Zion | Learned location of Recycling (-7) 2251 | -7/Zion | Received a visual enhancement algorithm 2409 | -7/Zion | Learned location of Quarantine (-2) 2535 | -7/Zion | Found CR-A16's Pointy Stick 2680 | -7/Zion | Gained Derelict followers 2956 | -7/Zion | Gained Derelict followers 3992 | -7/Zion | Imprinted 3994 | -7/Zion | Declared Zion's savior 4338 | -7/Zion | Entered Proximity Caves 4338 | -6/Proximity Caves | Accompanied by 14 allies 4630 | -6/Proximity Caves | Discovered new exit (range 8) 4640 | -6/Proximity Caves | Identified exit to Factory 4970 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5666 | -6/Proximity Caves | Spotted B-75 Beast 5732 | -6/Proximity Caves | Core integrity fell below 20% 5734 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 05139_ Acquired 3 matter. 05201_ Acquired 10 matter. 05375_ Acquired derelict log, extracted data. Data stored: Extension entrances (x1). 05540_ Dropped Imp. Aluminum Leg. 05541_ Acquired Imp. Deuterium Engine. 05566_ Acquired 10 matter. 05674_ SV-61P(g) destroyed. 05710_ Acquired 3 matter. 05711_ Carbon-fiber Leg destroyed. 05717_ Imp. Aluminum Leg destroyed. 05720_ Z7-OSG(M) destroyed. 05725_ B-75 Beast IFF system glitched. 05725_ Chain reaction triggered in Rnf. Deuterium Engine. 05725_ Beam Rifle destroyed. 05728_ RL-OKZ(M) destroyed. 05731_ Knocked back. 05734_ Imp. Deuterium Engine destroyed. 05734_ KE-BVJ(M) Arm. Treads blasted off. 05734_ KE-BVJ(M) destroyed. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | ##?????????########????????????????????????????? | | # ######???## #######??????????????????????? | | # ##### #??????????????????????? | | # ## < #??????????????????????? | | #### ##??????????????????????? | | ###### #??### ##???????????????????????? | | ###### ##????###????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #####????????????????????????????????? | | # ##???????????????? ???????????????????? | | # ####???????????????? ????????????????? | | # ##??????????????????? ???????????????? | | ## #???????????????????? ????????????????? | | ?### #???????????????????? ?????????????????? | | ???## ##??????????????????? #?????????????????? | | ????###???????????????????? #?????????????????? | | ??????????????????????????? ##????????????????? | | ???????????????######??#### ????? #??????????? | | ??####????????## #??# ???# #???????????? | | ?## #????##### #?? #?? #???????????? | | ## #???## #???# ## ###?????????? | | ##??# ##???#; ????????? | | ##?# ####????#; ????????? | | #### ##??????##%@BB ????????? | | ### ##????###; BB #????????????? | | ## ######% #????????????? | | ####### #### ## ## #??????????? | | #?????# ##?# %! #### ##???????????????? | | ??????## ###% !/%= #????#????????????????? | | ???????## ###|%!= #?????????????????????? | | ????????# #|*=*[% ##?????????????????????? | | ????????# =%*%Mb #??????????????????????? | | ????????# !%%[ #?????????????????????? | | ????????# =;# #?????????????????????? | | ????????## ### ##?????????????????????? | | ?????????## ##?# ##??????????????????????? | | ??????????### ##??## ##???????????????????????? | | ????????????####????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed DerelictAutogunMembrane Manual? 0 Play Time 01:57:51 Cumulative 10.3 hours Start 2023.01.08 @ 14:08:47 End 2023.01.08 @ 21:06:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cf8dc34-43b5-4803-bed4-a7dfeb5f7e7a