Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 02:30:15 Player: Kitarik02 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (3399) 3399 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (683) 683 TOTAL SCORE: 7792 Bonus ------- High Alert Combat Kills 177 Follower Combat Kills 87 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -81 Cogmind --------- Core Integrity 0/550 Matter 56/300 Energy 159/160 System Corruption 1% Temperature Critical (566) Movement Treading (170) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Treads Armored Treads > --- UTILITY (4) ------ Small Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (8) ---- Lightpack 2.0 Flak Cannon Mini Grenade Launcher Improved Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Improved Terrain Scan Processor Advanced Targeting Computer Matter Filter > --- WEAPON ----------- Missile Launcher Missile Launcher > --- INVENTORY -------- Lightpack 2.0 Heavy EM Shotgun Flak Cannon Flak Cannon Mini Grenade Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Matter Filter Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . . . . 1 . Utility 2 | . . . 1 . . . 1 . Weapon . | . . . . . . . . . Parts Attached 75 | 6 6 7 19 6 . . 26 5 Power 12 | 1 1 1 3 1 . . 4 1 Engine 8 | 1 1 1 3 1 . . 1 . Core 4 | . . . . . . . 3 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 2 2 6 . . . 9 . Treads 10 | . 2 . 3 . . . 5 . Leg 6 | . . 2 . . . . 4 . Wheel 5 | 2 . . 3 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 1 2 6 1 . . 5 . Device 3 | . 1 . 1 . . . 1 . Storage 3 | 1 . . 2 . . . . . Processor 3 | . . . . . . . 3 . Hackware . | . . . . . . . . . Protection 7 | . . 2 3 1 . . 1 . Artifact . | . . . . . . . . . Weapon 26 | 2 2 2 4 4 . . 8 4 Energy Gun 3 | . 1 2 . . . . . . Energy Cannon 5 | . . . 2 2 . . 1 . Ballistic Gun 6 | 2 1 . 2 . . . 1 . Ballistic Cannon 5 | . . . . . . . 3 2 Launcher 7 | . . . . 2 . . 3 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 19 | . 4 1 5 1 . . 4 4 Power 6 | . 1 . 2 1 . . 1 1 Propulsion 4 | . 2 . 1 . . . . 1 Utility 6 | . 1 . 1 . . . 2 2 Weapon 3 | . . 1 1 . . . 1 . Highest Loss Streak 4 | . 4 1 2 1 . . 1 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 91 99 94 99 100 100 94 99 Engine 13 | . 13 14 20 21 22 22 5 . Core 5 | . . . . . . . 12 17 Treads 21 | . 22 21 16 22 22 22 23 26 Leg 1 | . . 6 4 . . . 1 . Device 3 | . 6 . 4 . . . 5 8 Storage 8 | . 14 . 2 11 11 11 9 9 Processor 4 | . . . . . . . 13 9 Protection 14 | . 1 28 24 21 22 22 5 8 Energy Gun 1 | . 11 13 . . . . . . Energy Cannon 10 | . . . 13 21 22 22 5 . Ballistic Gun 4 | . 16 14 7 . . . . . Ballistic Cannon 2 | . . . . . . . 3 17 Launcher 2 | . . . . . . . 8 . Peak Build Rating 36 | 6 8 10 20 20 22 22 36 36 Average Rating 21 | 4 6 9 17 18 20 22 30 35 On Entrance 15 | . 6 8 9 19 19 22 22 36 Naked Turns . | . . . . . . . . . Heaviest Build 38 | 13 14 19 38 36 36 36 36 32 Greatest Support 60 | 26 40 40 40 40 40 40 60 60 Greatest Overweight (x) 3 | 2 2 . 3 . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 5 5 8 8 8 8 8 Most Carried 8 | 6 8 7 5 5 7 7 8 8 Average Carried 5 | 3 6 3 4 4 5 7 6 7 Final Capacity 8 | 8 8 5 8 8 8 8 8 8 Final Carried 7 | 6 7 3 5 4 7 7 7 7 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 2333 | 183 274 131 643 223 . 69 651 159 Remotely . | . . . . . . . . . Salvage Created 3335 | . 530 202 1297 54 . 5 957 290 Parts 244 | . 42 10 101 7 . 3 64 17 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 3 | . 1 . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 80 | . 12 4 25 4 . . 23 12 Guns 31 | . 12 4 13 . . . 2 . Cannons 34 | . . . 12 . . . 11 11 AOE 15 | . . . . 4 . . 10 1 Classes Destroyed 16 | . 5 1 2 3 . 1 3 1 Worker 15 | . . 1 9 . . . 5 . Builder 4 | . 2 . . . . . 2 . Tunneler 3 | . . . . . . 1 2 . Hauler 1 | . . . . . . . 1 . Recycler 5 | . 2 . 2 . . . 1 . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . . . . . 1 . Watcher 8 | . 1 . 4 . . . 3 . Swarmer 14 | . 6 . 8 . . . . . Grunt 43 | . 6 4 8 1 . . 18 6 Brawler 1 | . . . . 1 . . . . Duelist 3 | . . . . 1 . . . 2 Protector 1 | . . . . 1 . . . . Sentry 15 | . . . 9 . . . 4 2 Hunter 2 | . . . . . . . 1 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 8 | . 8 2 6 4 . 1 5 5 Combat Bots Only 8 | . 8 2 4 4 . . 4 5 Max Kills in Single Turn 3 | . 1 1 2 2 . 1 3 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . 2 . . 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 406 | . 100 47 112 2 . . 91 54 Missed 106 | . 30 13 36 . . . 17 10 Damage Taken 5142 | . 702 602 1348 92 . . 1305 1093 Core 990 | . 134 30 272 . . . 189 365 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 102 | . . . . . . . . 102 Regen/Repaired (Parts) 541 | . . . . . . . 541 . Core Remaining (%) 55 | 100 . 34 . . . 32 . . Volleys Fired 276 | . 77 27 80 5 . . 56 31 Largest 2 | . 2 2 2 2 . . 2 2 Hottest 150 | . 60 65 150 72 . . 150 88 Shots Fired 506 | . 150 50 141 10 1 1 93 60 Gun 288 | . 150 50 81 . . . 7 . Cannon 181 | . . . 60 . 1 1 65 54 Launcher 37 | . . . . 10 . . 21 6 Special . | . . . . . . . . . Kinetic 324 | . 118 27 81 . . . 44 54 Thermal 132 | . 32 10 60 . 1 1 28 . Explosive 37 | . . . . 10 . . 21 6 Electromagnetic 13 | . . 13 . . . . . . Robot Hit Streak 13 | . 12 8 13 3 . . 10 10 Robot Miss Streak 10 | . 6 3 5 2 . 1 7 10 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 2 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 338 | . 86 34 89 4 . . 70 55 Core Hits 272 | . 34 15 57 12 . 2 90 62 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . Destroy 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8113 | . 888 378 1970 726 . 47 2838 1266 Guns 2320 | . 888 378 1000 . . . 54 . Cannons 3025 | . . . 800 . . . 1279 946 Explosions 2615 | . . . 109 726 . . 1460 320 Melee . | . . . . . . . . . Ramming 153 | . . . 61 . . 47 45 . Kinetic 3572 | . 628 140 1000 . . . 858 946 Thermal 1603 | . 260 68 800 . . . 475 . Explosive 2615 | . . . 109 726 . . 1460 320 Electromagnetic 170 | . . 170 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . 8 8 8 8 1 1 Average Corruption 6 | . . . 7 8 8 8 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 149 | . . . 63 30 23 21 5 7 Message Errors 36 | . . . 13 10 6 6 . 1 Matter Fused 38 | . . . 21 5 8 3 1 . Heat Flow Errors 21 | . . . 4 6 4 3 2 2 Energy Discharges 20 | . . . 9 2 4 4 . 1 Data Loss (minor) 20 | . . . 10 5 . 3 . 2 Data Loss (major) 6 | . . . 1 2 . 1 1 1 Misfires 6 | . . . 3 . 1 1 1 . Weapon Failures 2 | . . . 2 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 78 | . . . 5 28 . . 45 . Projectiles 8 | . . . 5 . . . 3 . Explosions 70 | . . . . 28 . . 42 . Melee . | . . . . . . . . . Knockbacks 36 | . . . 1 . . . 12 23 Impact 2 | . . . 1 . . . 1 . Kinetic 32 | . . . . . . . 10 22 Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 196 | . . . 66 36 . . 94 . Shots 4 | . . . 1 1 . . 2 . Rammed 15 | . . . 7 . . 4 4 . Targets Rammed 21 | . . . 9 . . 5 7 . Kicked 1 | . . . 1 . . . . . Crushed 5 | . . . 1 . . 1 3 . Highest Temperature 624 | . 40 296 363 239 279 221 624 568 Average Temperature 122 | . 11 126 120 81 103 97 153 184 Received Heat Transfer 1710 | . 297 231 282 30 . . 576 294 Effects 47 | . . 3 6 . . . 21 17 Shutdowns 13 | . . . 2 . . . 7 4 Energy Bleed 3 | . . 1 1 . . . 1 . Interference 10 | . . 2 3 . . . 2 3 Matter Decay 5 | . . . . . . . 2 3 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 6 | . . . . . . . 6 . Damage (major) 4 | . . . . . . . 2 2 Damage (core) 5 | . . . . . . . 1 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 2 . . . 2 . Heat Transferred 2637 | . 600 150 1184 . . . 703 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Peak Influence 593 | . 247 170 449 327 . 15 524 593 Initial 323 | . . 17 . 174 . . 1 323 Average 166 | . 68 117 220 164 . 5 138 417 Maximum Alert Level 2 | . 1 . 2 1 . . 2 2 Low Security (%) 59 | 100 86 100 32 69 . 100 68 . Level 1 30 | . 13 . 56 30 . . 18 61 Level 2 10 | . . . 10 . . . 12 38 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 3 . 5 1 . . 6 . Investigation 3 | . . . 2 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 11 | . 3 . 3 . . . 5 . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 6 | . . . 3 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 24 9 40 5 . . 30 12 Peak Tracking Total 5 | . 4 2 4 5 . . 5 4 Tactical Retreats 2 | . . 1 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 3 | . . . 1 . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 8 | . . . 3 2 . 1 2 . Max in Single Turn 1 | . . . 1 1 . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 25 | . 5 . 8 . 5 . 6 1 Terminals 11 | . 2 . 6 . . . 2 1 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 2 . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 94 | . 9 . 26 . 43 . 14 2 Successful 66 | . 5 . 9 . 43 . 9 . Failed 28 | . 4 . 17 . . . 5 2 Catastrophic 10 | . 1 . 7 . . . 2 . Database Lockouts . | . . . . . . . . . Manual 28 | . 5 . 18 . 2 . 3 . Terminals 26 | . 3 . 17 . . . 4 2 Fabricators . | . . . . . . . . . Repair Stations 12 | . 3 . 4 . . . 5 . Recycling Units 3 | . 3 . . . . . . . Scanalyzers 8 | . . . 5 . . . 3 . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 51 | . 2 . 5 . 43 . 1 . Record 43 | . . . . . 42 . 1 . Prototype ID Bank 1 | . . . 1 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . Zone Layout 2 | . . . 2 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 1 . 1 . . . 4 . Scan Component 3 | . . . 1 . . . 2 . Repair 2 | . . . . . . . 2 . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 6 | . . . 3 . . . 3 . Insert Component 4 | . . . 1 . . . 3 . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 3 . 8 . . . 5 1 Full Trace Events 5 | . 1 . 4 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . Time 76 | . . . . . . . 76 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies 4 | . . 3 . 1 . . . . Largest Group 3 | . . 3 . 1 . . . . Highest-Rated Group 40 | . . 40 . 31 . . . . Highest-Rated Ally 31 | . . 16 . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . 17 . 4 . . . . Total Damage 261 | . . 161 . 100 . . . . Kills 3 | . . 2 . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 11129 | 59 1260 411 2678 1018 868 734 3222 879 Spaces Moved 4320 | 44 294 215 974 570 511 335 1003 374 Core 8 | 7 1 . . . . . . . Treads 3777 | . 165 157 754 570 511 335 911 374 Legs 330 | . . 58 180 . . . 92 . Wheels 205 | 37 128 . 40 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 120 95 170 170 170 120 170 Average Speed 165 | 95 129 149 174 170 170 170 165 170 Slowest Speed 330 | 150 160 160 330 170 170 170 190 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 56 | 4 68 30 69 97 91 70 47 30 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . Scrap Searched 4 | . . . . 3 . 1 . . Spaces Dug 23 | . . . . . . . 23 . Terrain Destroyed 317 | . . . 30 68 . . 186 33 Melee . | . . . . . . . . . Projectile 29 | . . . 20 . . . 9 . AOE 288 | . . . 10 68 . . 177 33 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 7807 | 61 1040 259 1810 606 511 496 2466 558 Wait 3027 | . 655 4 700 24 . 157 1341 146 Move 4313 | 43 293 214 973 569 510 334 1003 374 Hop . | . . . . . . . . . Pick Up 60 | 12 7 3 16 1 1 . 19 1 Fast Attach 8 | . . . 6 . . . 2 . Attach 33 | 6 6 1 6 2 . . 11 1 Detach . | . . . . . . . . . Swap 34 | . . 6 7 4 . . 13 4 Drop 35 | . 2 4 13 1 . . 14 1 Fire 276 | . 77 27 80 5 . . 56 31 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush 20 | . . . 8 . . 5 7 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: [*Fac] / *Sto x2 / Gar) -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 44 | -11/Scrapyard | Discovered new exit (range 12) 60 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 10) 189 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Lost 4 parts (1p2n1u) 310 | -10/Materials | Destroyed 8 combat bots 317 | -10/Materials | Build established: Mutant 1250 | -10/Materials | Discovered new exit (range 12) 1253 | -10/Materials | Identified exit to Mines 1293 | -10/Materials | Core integrity fell below 50% 1320 | -10/Materials | Entered Mines 1476 | -10/Mines | Discovered new exit (range 7) 1539 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1571 | -10/Mines | Discovered new exit (range 5) 1662 | -10/Mines | Assembled infested the area 1721 | -10/Mines | Lost 3 allies 1731 | -10/Mines | Entered Materials 1731 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2391 | -9/Materials | Crushed by falling debris 2727 | -9/Materials | Discovered new exit (range 5) 2792 | -9/Materials | Identified exit to Mines 4108 | -9/Materials | Core integrity fell below 50% 4139 | -9/Materials | Build established: Scavenger-Mutant 4213 | -9/Materials | Discovered new exit (range 16) 4409 | -9/Materials | Entered Mines 4417 | -9/Mines | Met a Derelict testing a Signal Generator 4455 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4644 | -9/Mines | Learned location of Storage (-8) 4775 | -9/Mines | Discovered new exit (range 9) 4842 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5018 | -9/Mines | Learned Materials emergency access door positions 5029 | -9/Mines | Discovered new exit (range 6) 5420 | -9/Mines | Discovered new exit (range 5) 5427 | -9/Mines | Entered Exiles 5451 | -9/Exiles | Discovered new exit (range 15) 5473 | -9/Exiles | Met 8R-AWN 5507 | -9/Exiles | Met EX-HEX 5562 | -9/Exiles | Met EX-BIN 5648 | -9/Exiles | Aligned with FarCom system 5650 | -9/Exiles | Given EX-Vault access code 5732 | -9/Exiles | Opened EX-Vault 5739 | -9/Exiles | Found Lightpack 2.0 5774 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5821 | -9/Exiles | Met EX-DEC 5831 | -9/Exiles | Learned location of Zion (-6) 5946 | -9/Exiles | Visited The Gauntlet 6267 | -9/Exiles | Discovered new exit (range 12) 6295 | -9/Exiles | Left Exiles lab with Lightpack 2.0 6295 | -9/Exiles | Entered Mines 7012 | -8/Mines | Discovered new exit (range 11) 7029 | -8/Mines | Entered Materials 7029 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7030 | -8/Materials | Identified exit to Storage 7925 | -8/Materials | Repaired Arm. Treads 8619 | -8/Materials | Build established: Mutant 8873 | -8/Materials | Discovered new exit (range 16) 10008 | -8/Materials | Discovered exit to Storage (range 15) 10197 | -8/Materials | Repaired Arm. Treads 10251 | -8/Materials | Identified exit to Garrison 10251 | -8/Materials | Entered Garrison 10483 | -8/Garrison | Triggered checkpoint 10836 | -8/Garrison | Spotted B-75 Beast 10844 | -8/Garrison | Destroyed B-75 Beast 11033 | -8/Garrison | Triggered checkpoint 11047 | -8/Garrison | Spotted B-75 Beast 11117 | -8/Garrison | Triggered checkpoint 11118 | -8/Garrison | Core integrity fell below 50% 11123 | -8/Garrison | Core integrity fell below 20% 11131 | -8/Garrison | Core destroyed Last Messages --------------- alarm sounds. 11117_ Lgt. Nuclear Core destroyed. 11118_ Overheating: Core damaged (-93). 11120_ Adv. Targeting Computer broken. 11120_ Overheating: Short circuit. 11121_ Overheating: Matter decay (-20). 11122_ Overheating: Core damaged (-77). 11123_ Overheating: Core damaged (-60). 11123_ Matter Filter destroyed. 11123_ Acquired 23 matter. 11124_ G-50 Soldier knocked back. 11126_ Power failure, Lgt. Nuclear Core shutdown. 11127_ Arm. Treads destroyed. 11129_ Overheating: Matter decay (-14). 11130_ Overheating: Sml. Storage Unit damaged (-37). 11130_ Overheating: Flak Cannon damaged (-70). 11130_ G-50 Soldier destroyed. 11131_ Overheating: Core damaged (-82). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ??????????????????????## #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? +??????????????????????? | | ??????????????????????? %#??????"???????????????? | | ?????????????? ???#????# [#????? #???????????????? | | ?????????????# ####+#### [##### ######??????????? | | ?????????????# %!% ???????????? | | ?????????????# % ???????????????? | | ?????????????# ??? = * ???????????????????? | | ?????????????# ??????#=@#??????????????????????? | | ?????????????# ??????# #??????????????????????? | | ?????????????# #?????# #??????????????????????? | | ?????????????# #?????# #??????????????????????? | | ?????????????# #?????# #??????????????????????? | | ?????????????# #?????# #??????????????????????? | | ?????????lb??# #?????# #??????????????????????? | | ??# ##""""## #?????# #????????####??????????? | | ??# ####### #####!!! !!!#??????????? | | ??# #??????????? | | ??# #??????????? | | ??? ???# ## ############## #??????????? | | ??# ## ## #??????????????? #??????????? | | ??" ????????????????? ???????????? | | ??" #?????????????????????????????? | | ??" ##########????????????????????? | | ??" # # ##???????????????????? | | ??# ## ## ###?# =# ##???????????????????? | | ??# ## ## ##### ## ## ##################### | | ??# # | | ??# # | | ??# ##### ## ################## # | | ??# ##""""######??# # # # #???????????????# # | | ????????????????????## ## # ##???????????????# # | | ?????????????????????## ###????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Coolant Potential 50 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed Meow Manual? 1 Play Time 01:15:04 Cumulative 10.8 hours Start 2024.09.24 @ 21:18:06 End 2024.09.25 @ 02:30:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5523be2-b253-4406-8d56-1e34856b9eb2