Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 16:58:29 Player: Kate+Gabe4evr Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (83) 415 Value Destroyed (3220) 3220 Prototype IDs (15) 300 Alien Tech Used (1) 200 Bonus (555) 555 TOTAL SCORE: 9290 Bonus ------- Pacifist 200 High Alert Combat Kills 55 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 86/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Advanced Terrain Scan Processor Targeting Computer Targeting Computer > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Light Angular Momentum Engine Advanced Sensor Array Makeshift Transmission Jammer Improved Field Recycling Unit (0) Heavy Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Visual Processing Unit Advanced Terrain Scan Processor Targeting Computer Targeting Computer ECM Suite System Shield Hacking Drone Bay > --- WEAPON ----------- Heavy Assault Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Advanced Sensor Array Makeshift Transmission Jammer Improved Field Recycling Unit Lightning Gun Heavy Missile Launcher [Rating: 52] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Makeshift Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Cooled Particle Cannon Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . 1 . . . . Utility 6 | . . 2 2 1 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 115 | 7 . 22 26 12 3 3 . 6 9 3 7 2 15 Power 13 | 1 . 2 4 . . 1 . . . 1 1 . 3 Engine 7 | 1 . 2 1 . . . . . . . 1 . 2 Core 6 | . . . 3 . . 1 . . . 1 . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 29 | 3 . 8 5 4 1 . . 2 1 . 1 . 4 Treads 21 | 2 . 7 5 4 1 . . 2 . . . . . Leg 5 | . . 1 . . . . . . . . . . 4 Wheel 1 | 1 . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . . . Flight 1 | . . . . . . . . . . . 1 . . Utility 30 | 1 . 4 8 5 2 . . 1 5 1 . 1 2 Device 11 | . . 1 2 1 1 . . . 3 . . 1 2 Storage 3 | 1 . 1 1 . . . . . . . . . . Processor 4 | . . 1 1 . . . . 1 1 . . . . Hackware 1 | . . . . . . . . . 1 . . . . Protection 11 | . . 1 4 4 1 . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 43 | 2 . 8 9 3 . 2 . 3 3 1 5 1 6 Energy Gun 6 | . . 2 . 1 . . . . . . 1 . 2 Energy Cannon 7 | . . 1 1 2 . 1 . 1 1 . . . . Ballistic Gun 18 | 2 . 4 3 . . . . . 2 1 4 . 2 Ballistic Cannon 4 | . . . 2 . . 1 . 1 . . . . . Launcher 6 | . . 1 3 . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 . . . . . . . 1 1 Corrupted Parts 2 | . . . 1 1 . . . . . . . . . System Corruption 21 | . . . 10 11 . . . . . . . . . Parts Lost 52 | . . 7 9 . 3 1 . 8 . 2 8 . 14 Power 8 | . . 1 2 . . 1 . 1 . 1 1 . 1 Propulsion 15 | . . 3 1 . 1 . . 4 . . 1 . 5 Utility 17 | . . 1 4 . 2 . . 3 . 1 2 . 4 Weapon 12 | . . 2 2 . . . . . . . 4 . 4 Highest Loss Streak 8 | . . 3 3 . 3 1 . 7 . 2 8 . 6 To Critical Strikes 1 | . . . . . . . . 1 . . . . . Average Slot Usage (%) 83 | . 85 88 97 99 99 99 100 52 58 74 65 59 61 Engine 2 | . 14 10 1 . . . . . . . 1 . 2 Core 3 | . . . 7 7 7 6 7 . . 1 . . . Treads 14 | . 28 20 17 22 22 23 23 7 . . . . . Device 10 | . . 9 11 6 11 15 15 7 18 18 10 12 7 Storage 9 | . 14 12 15 15 15 15 15 7 . . . . . Processor 15 | . . 4 11 15 15 15 15 17 23 26 26 26 26 Hackware 1 | . . . . . . . . . 2 6 6 6 4 Protection 7 | . . 7 15 14 10 7 7 . . 1 4 . . Energy Gun 2 | . . 6 . 3 7 5 . . . . . . . Energy Cannon 3 | . . . 5 6 7 7 7 1 3 4 . . . Ballistic Gun 5 | . 28 14 5 3 . . . . 3 7 9 . 3 Ballistic Cannon 1 | . . . 6 . . 1 7 6 . . . . . Peak Build Rating 52 | 6 6 17 26 43 43 47 47 47 38 43 40 31 52 Average Rating 29 | 4 6 13 21 36 42 43 47 21 28 38 30 30 31 On Entrance 25 | . 6 6 13 24 43 42 47 47 6 38 35 21 31 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 52 | 13 13 30 38 43 43 52 52 52 15 22 19 6 22 Greatest Support 84 | 40 40 40 43 84 84 84 84 84 10 10 10 8 75 Greatest Overweight (x) 5 | 2 . 1 . . . . . 1 1 2 1 . 5 Average Overweight (x) . | . . . . . . . . . . 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 8 | 7 8 8 10 10 10 10 10 9 5 5 5 5 5 Most Carried 10 | 4 6 8 10 10 10 10 10 10 5 5 5 5 5 Average Carried 7 | 1 5 6 9 9 8 7 10 9 3 4 4 4 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 4 6 8 9 10 7 10 10 5 5 4 4 5 5 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Matter Collected 2741 | 245 . 575 654 93 288 64 . 190 55 207 148 31 191 Remotely . | . . . . . . . . . . . . . . Salvage Created 3028 | . . 848 771 93 327 53 . 143 55 123 77 . 538 Parts 171 | . . 49 51 4 15 1 . 7 1 14 6 . 23 Haulers Intercepted 1 | . . 1 . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . 19 4 . 8 . 14 6 . 13 Prevented 4 | . . . . . 1 . . . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Combat Hostiles Destroyed 80 | . . 24 20 2 8 1 . 4 2 6 2 . 11 Melee 7 | . . . . . . . . . . . . . 7 Guns 37 | . . 17 6 . 4 1 . . . 6 1 . 2 Cannons 20 | . . . 12 . 3 . . 3 2 . . . . AOE 10 | . . 7 1 . . . . . . . . . 2 Classes Destroyed 12 | . . 4 5 1 . 1 . 1 . . . . . Worker 1 | . . . 1 . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . Swarmer 25 | . . 7 4 . 3 . . 1 1 6 . . 3 Grunt 31 | . . 14 8 . 3 . . . . . . . 6 Duelist 3 | . . . 1 . 1 . . 1 . . . . . Sentry 9 | . . 3 4 1 1 . . . . . . . . Specialist 2 | . . . 2 . . . . . . . . . . Hunter 6 | . . . . . . 1 . 1 . . 2 . 2 Programmer 2 | . . . . 1 . . . . 1 . . . . Heavy 1 | . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . Best Kill Streak 7 | . . 7 5 1 3 1 . 2 1 4 1 . 4 Combat Bots Only 7 | . . 7 5 1 3 1 . 2 1 4 1 . 4 Max Kills in Single Turn 5 | . . 5 2 1 1 1 . 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . 5 1 . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Hostile Shots Fired 724 | . . 144 113 35 56 8 1 125 11 36 65 . 130 Missed 204 | . . 38 37 11 16 2 . 37 3 10 14 . 36 Damage Taken 9393 | . . 1620 1673 285 745 76 48 1820 117 363 908 . 1738 Core 2339 | . . 389 329 38 41 19 . 564 . 59 244 . 656 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 122 | . . . 60 20 42 . . . . . . . . Core Remaining (%) 49 | 100 100 2 40 . . . . 5 . . . . . Volleys Fired 232 | . 4 69 57 9 20 4 . 22 5 8 12 . 22 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 2 . 2 Hottest 143 | . 40 91 112 110 110 110 . 143 58 56 56 . 78 Shots Fired 439 | . 8 136 110 18 38 8 1 43 10 16 23 . 28 Gun 280 | . 8 132 38 9 19 4 . . 5 16 23 . 26 Cannon 150 | . . 3 68 9 19 4 1 41 5 . . . . Launcher 9 | . . 1 4 . . . . 2 . . . . 2 Special . | . . . . . . . . . . . . . . Kinetic 289 | . 8 102 77 5 . . 1 39 5 16 22 . 14 Thermal 131 | . . 33 29 8 38 8 . 2 5 . . . 8 Explosive 3 | . . 1 . . . . . . . . . . 2 Electromagnetic 16 | . . . 4 5 . . . 2 . . 1 . 4 Robot Hit Streak 22 | . 2 18 17 22 14 5 . 15 4 5 7 . 11 Robot Miss Streak 5 | . 4 5 4 2 5 2 . 3 3 5 4 . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 . . . . . . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . . . Shots Hit Robots 341 | . 3 105 80 16 25 6 . 32 7 13 18 . 36 Core Hits 151 | . . 37 34 3 15 2 . 6 5 16 13 . 20 Critical Kills 3 | . . 1 . . . . . 1 . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 6 | . . 3 1 . . . . 1 . . 1 . . Burn 2 | . . 2 . . . . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . Destroy 2 | . . 1 . . . . . . . . 1 . . Blast 1 | . . . 1 . . . . . . . . . . Melee Attacks 29 | . . . . . . . . . . . . . 29 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 29 | . . . . . . . . . . . . . 29 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8019 | . 35 1989 1834 447 635 136 . 1159 174 228 251 . 1131 Guns 3625 | . 35 1449 489 261 397 83 . . 55 228 251 . 377 Cannons 2859 | . . 41 1084 186 238 53 . 1138 119 . . . . Explosions 1124 | . . 499 255 . . . . 21 . . . . 349 Melee 405 | . . . . . . . . . . . . . 405 Ramming 6 | . . . 6 . . . . . . . . . . Kinetic 4185 | . 35 1069 1161 135 . . . 1073 55 228 251 . 178 Thermal 2116 | . . 421 412 194 635 136 . 65 119 . . . 134 Explosive 848 | . . 499 . . . . . . . . . . 349 Electromagnetic 459 | . . . 255 118 . . . 21 . . . . 65 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 405 | . . . . . . . . . . . . . 405 Highest Corruption 11 | . . 2 10 11 11 11 11 11 2 2 2 2 3 Average Corruption 7 | . . 2 10 11 11 11 11 11 2 2 2 2 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 144 | . . 7 22 23 31 14 6 21 1 7 7 2 3 Message Errors 24 | . . 3 3 6 5 2 1 1 1 1 . . 1 Matter Fused 40 | . . 1 6 6 7 6 1 6 . 3 3 1 . Heat Flow Errors 15 | . . . . 3 3 2 1 3 . . 1 1 1 Energy Discharges 22 | . . 1 3 2 5 2 . 5 . 1 2 . 1 Parts Rejected 2 | . . . 1 1 . . . . . . . . . Data Loss (minor) 21 | . . 1 4 5 4 1 2 2 . 2 . . . Data Loss (major) 4 | . . 1 . . 2 1 . . . . . . . Misfires 4 | . . . . . 1 . 1 1 . . 1 . . Alerts 3 | . . . 1 . 1 . . 1 . . . . . Misdirections 2 | . . . 2 . . . . . . . . . . Weapon Failures 7 | . . . 2 . 3 . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 88 | . . 15 14 17 1 . . . 2 . . . 39 Projectiles 20 | . . . . 17 1 . . . 2 . . . . Explosions 61 | . . 15 14 . . . . . . . . . 32 Melee 7 | . . . . . . . . . . . . . 7 Knockbacks 8 | . . . 7 . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 8 | . . . 7 . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 559 | . . 320 98 . . . . 17 . . . . 124 Shots 11 | . . 4 4 . . . . 1 . . . . 2 Rammed 1 | . . . 1 . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 389 | . . 50 389 249 63 159 72 201 . . 116 165 146 Average Temperature 66 | . . 19 86 111 21 81 48 99 . . 63 99 61 Received Heat Transfer 1842 | . . 540 378 66 225 . . 243 . 12 . . 378 Effects 1 | . . . 1 . . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 1 . . 1 . . . . . Combat Hostiles 3 | . . . . 1 1 . . 1 . . . . . Parts Melted 5 | . . . 1 . 1 . . 2 . . . . 1 Heat Transferred 4163 | . . 1110 740 324 1233 249 . 100 148 . . . 259 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Peak Influence 458 | . 20 409 458 222 . . . . 229 . . . . Initial 207 | . . 8 172 207 . . . . 103 . . . . Average 148 | . 13 139 251 98 . . . . 157 . . . . Maximum Alert Level 2 | . . 2 2 1 . . . . 1 . . . . Low Security (%) 59 | 100 100 74 25 64 . . . . 72 . . . . Level 1 33 | . . 21 56 35 . . . . 27 . . . . Level 2 6 | . . 4 18 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 9 | . . 2 3 1 . . . 1 2 . . . . Investigation 1 | . . . . . . . . . 1 . . . . Extermination 1 | . . . . 1 . . . . . . . . . Reinforcement 6 | . . 2 3 . . . . . 1 . . . . Assault 1 | . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Distress Signals 5 | . . 2 2 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 143 | . 3 33 35 5 13 1 2 21 3 10 3 . 14 Peak Tracking Total 14 | . 2 7 10 3 5 1 4 14 6 4 2 . 4 Tactical Retreats 15 | . . 2 2 1 3 . . 2 2 . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Traps Triggered 5 | . . 3 . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 7 | . . . . . 3 2 . . . . 1 . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Disabled 7 | . . 4 1 . . . 1 . . . . . 1 Max in Single Turn 3 | . . 3 1 . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Machines Accessed 13 | . 1 2 4 . . 1 4 . . . . . 1 Terminals 7 | . 1 2 4 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 42 | . 2 4 8 . . 1 26 . . . . . 1 Successful 35 | . 1 1 5 . . 1 26 . . . . . 1 Failed 7 | . 1 3 3 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . 2 4 7 . . . . . . . . . . Terminals 14 | . 2 4 8 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 29 | . . . 1 . . 1 26 . . . . . 1 Record 12 | . . . . . . . 11 . . . . . 1 Part Schematic 8 | . . . . . . . 8 . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 1 4 . . . . . . . . . . Terminals 6 | . 1 1 4 . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . Botnet 5 | . 1 . 4 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 6 | . . 2 4 . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total Allies 1 | . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . . Highest-Rated Group 16 | . . . . . 16 . . . . . . . . Highest-Rated Ally 16 | . . . . . 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . . . . . . Total Damage 13 | . . . . . 13 . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . . . . 1 2 1 . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Turns Passed 7552 | 71 172 1165 983 1127 693 423 170 537 227 543 359 522 560 Spaces Moved 5052 | 39 100 532 452 529 388 252 84 332 251 424 379 936 354 Core 391 | 4 . . . . . . . 114 12 . 147 . 114 Treads 2568 | 32 100 513 452 529 388 252 84 218 . . . . . Legs 137 | . . 19 . . . . . . . . . . 118 Wheels 3 | 3 . . . . . . . . . . . . . Hover 862 | . . . . . . . . . 239 424 199 . . Flight 1091 | . . . . . . . . . . . 33 936 122 Fastest Speed 50 | 50 160 160 160 160 160 160 160 50 50 110 50 55 50 Average Speed 121 | 145 160 161 160 161 160 160 160 137 76 121 82 55 99 Slowest Speed 300 | 160 160 190 165 165 160 160 160 250 110 160 110 55 300 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 47 | 3 28 48 50 16 64 53 71 61 8 70 57 85 46 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . 1 . . . . 2 . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . . . . . . 2 4 4 1 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 67 | . . 20 5 2 3 . . 1 1 . . . 35 Melee . | . . . . . . . . . . . . . . Projectile 13 | . . . 5 2 3 . . 1 1 . . . 1 AOE 54 | . . 20 . . . . . . . . . . 34 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Total 5969 | 51 105 722 606 790 416 263 120 367 273 437 402 943 474 Wait 437 | . . 77 40 220 4 . 37 2 5 1 1 1 49 Move 5039 | 38 99 531 451 528 387 251 83 331 250 423 378 935 354 Hop . | . . . . . . . . . . . . . . Pick Up 48 | 4 2 11 15 7 . 2 . . 2 1 2 2 . Fast Attach 58 | 7 . 6 10 5 . 3 . 1 7 1 3 2 13 Attach 34 | . . 8 10 3 3 . . 3 2 1 2 . 2 Detach 13 | 1 . 1 1 2 . 2 . 2 1 . . 1 2 Swap 24 | . . 8 6 4 . . . 2 . 1 2 . 1 Drop 52 | 1 . 11 15 12 . 1 . 4 1 1 2 2 2 Fire 232 | . 4 69 57 9 20 4 . 22 5 8 12 . 22 Melee 29 | . . . . . . . . . . . . . 29 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 4) 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 847 | -9/Materials | Build established: Scavenger-Mutant 1074 | -9/Materials | Discovered new exit (range 13) 1119 | -9/Materials | Destroyed 7 combat bots 1129 | -9/Materials | Lost 3 parts (2n1u) 1135 | -9/Materials | Core integrity fell below 50% 1192 | -9/Materials | Core integrity fell below 20% 1396 | -9/Materials | Discovered new exit (range 7) 1409 | -9/Materials | Entered another Materials area 1409 | -8/Materials | Evolved 2 slots: Utility x2 1879 | -8/Materials | System corruption reached 10% 2354 | -8/Materials | Discovered new exit (range 5) 2381 | -8/Materials | Core integrity fell below 50% 2392 | -8/Materials | Entered Factory 2392 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2402 | -7/Factory | Lost 3 parts (1p1n1w) 2980 | -7/Factory | System corruption reached 10% 3070 | -7/Factory | Build established: Mutant 3513 | -7/Factory | Discovered new exit (range 5) 3519 | -7/Factory | Entered Lower Caves 3689 | -7/Lower Caves | Learned Factory security intel 3702 | -7/Lower Caves | Spotted B-75 Beast 3774 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3868 | -7/Lower Caves | Lost 3 parts (1n2u) 4199 | -7/Lower Caves | Discovered new exit (range 8) 4212 | -7/Lower Caves | Entered another Lower Caves area 4625 | -7/Lower Caves | Discovered new exit (range 7) 4635 | -7/Lower Caves | Entered Data Miner 4635 | -7/Data Miner | Discovered new exit (range 6) 4663 | -7/Data Miner | Met Data Miner 4695 | -7/Data Miner | Learned location of Section 7 (-2) 4695 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4723 | -7/Data Miner | Received God Mode back door access code from Data Miner 4798 | -7/Data Miner | Data Conduit disabled 4805 | -7/Data Miner | Entered Proximity Caves 4807 | -6/Proximity Caves | Spotted B-75 Beast 4889 | -6/Proximity Caves | Destroyed B-75 Beast 4911 | -6/Proximity Caves | Lost 7 parts (1p4n2u) 5264 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5302 | -6/Proximity Caves | Core integrity fell below 50% 5323 | -6/Proximity Caves | Core integrity fell below 20% 5338 | -6/Proximity Caves | Discovered new exit (range 8) 5342 | -6/Proximity Caves | Entered Factory 5342 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5526 | -6/Factory | Discovered new exit (range 8) 5569 | -6/Factory | Entered Lower Caves 5746 | -6/Lower Caves | Encountered a Warlord checkpoint 6069 | -6/Lower Caves | Discovered new exit (range 12) 6097 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6112 | -6/Lower Caves | Entered another Lower Caves area 6186 | -6/Lower Caves | Learned Factory terminal intel 6382 | -6/Lower Caves | Learned 12 Factory zone layouts 6404 | -6/Lower Caves | Lost 8 parts (1p1n2u4w) 6462 | -6/Lower Caves | Discovered new exit (range 14) 6471 | -6/Lower Caves | Entered Zion 6480 | -6/Zion | Found CR-A16's Pointy Stick 6498 | -6/Zion | Given the Hacking Drone Bay 6498 | -6/Zion | Found Prototype Device 6498 | -6/Zion | Identified Hacking Drone Bay 6509 | -6/Zion | System corruption cleaned by Quarantine Array 6517 | -6/Zion | Learned Factory emergency access door positions 6546 | -6/Zion | Learned Factory security intel 6547 | -6/Zion | Learned location of Warlord (-4) 6913 | -6/Zion | Learned location of Armory (-4) 6955 | -6/Zion | Discovered new exit (range 16) 6993 | -6/Zion | Entered Proximity Caves 7243 | -5/Proximity Caves | Core integrity fell below 50% 7294 | -5/Proximity Caves | Lost 6 parts (1p3n1u1w) 7384 | -5/Proximity Caves | Crushed by falling debris 7410 | -5/Proximity Caves | Core integrity fell below 20% 7415 | -5/Proximity Caves | Lost 5 parts (1n2u2w) 7459 | -5/Proximity Caves | Spotted B-75 Beast 7550 | -5/Proximity Caves | Found Alien Artifact 7550 | -5/Proximity Caves | Identified Dimensional Node Initializer 7550 | -5/Proximity Caves | Initialized slip node 7553 | -5/Proximity Caves | Core destroyed Last Messages --------------- 07498_ Found 44 Matter. 07499_ Acquired Adv. Drone Bay. 07501_ Advanced Drone released from Adv. Drone Bay. 07505_ Acquired 10 matter. 07510_ WS/NR BA MHH0 38X TQ CEBYJK 07524_ Advanced Drone retrieved by Adv. Drone Bay. 07525_ System corrupted: Heat flow error (+183). 07528_ Advanced Drone retrieved by Adv. Drone Bay. 07538_ Dropped Adv. Drone Bay. 07544_ Sealed Doors breached. 07549_ Connecting with Private... 07549_ Current location identified: Proximity Caves >>Record "Note to 6F-MQ2" I took this from a Hauler that was behaving strangely. This was all it had in its inventory, and to be sure I also checked the local manifest, but found it wasn't even listed! See what you can make of it. 07550_ Acquired Alien Artifact. 07550_ Identified Dimensional Node Initializer. 07550_ Initializer activates and latches into the ground. 07553_ Dimensional Slip Node implodes. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????### ?????????????????????? | | ???????????????????????#X ?????????????????????? | | #####?#####????????????# @ ?????????????????????? | | # ### ##???????????#" "#?????????????????????? | | #?############ ##############?####????? | | #?# # # # ?? #????? | | # #### ##?# #?????????# #????? | | ###?## #?????##### ##????????# #????? | | ???## #?????????## ## #????????# #????? | | ???# ##??????????#### ##?# #????????# #????? | | ??## #??????????????# #??# #????????# #????? | | ?##" ##?????????#????# #??# #????????# ##???? | | ## " #?????????? ????# #### %########?" ##??? | | ##" "##?????????? #??# % ! ##""##" #??? | | % =" #?????????? ??###### #??? | | !%=##?????????? ????????## #??? | | %"##????????? ?????????## #""" #??? | | # % "#????????? ??????????## #??# ##?? | | ## ##???????? ???????????## ##??# #?? | | ## #?????### ?????????????###???# ##? | | ####??# ????????????##?????## #" ## | | #?? ??????????## #?????####### # | | ## #??# ?????????## #????## #??## | | ## #??# #????????## #???## #### | | ### #??# #????????# #????# ## | | #?# #??# #????????# #????? # | | ?# #??# #????????# ##???????? ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 300 Core Shielding 20 Utility Shielding 66 Phase Shifting 5 Evasion (%) 59 Targeting Accuracy 10 Recoil Reduction 3 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonForceModule Manual? 0 Play Time 01:01:26 Cumulative 30.3 hours Start 2024.10.14 @ 15:52:56 End 2024.10.14 @ 16:58:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 38 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68a00315-f07f-4df1-b83b-ae28b868d7c6