Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.19 @ 01:20:09 Player: Loganathor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (89) 445 Value Destroyed (2873) 2873 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1144) 1144 TOTAL SCORE: 8862 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 529 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 170/170 System Corruption 7% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Melee Analysis Suite > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Zionite Composite Leg I Zionite Composite Leg I Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Large Battery Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Beamcaster Heavy Machine Gun > --- INVENTORY -------- Advanced Gravity Neutralizer Experimental Optical Array Hardened Medium Armor Plating Mobile Refinery Mk. CCLXVII Beamcaster Battle Rifle Gauss Cannon Bore Cannon Bore Cannon Rocket Launcher CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Plasma Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 2 | . . . . . . 2 . . . Propulsion 4 | . . 2 . . . 2 . . . Utility 3 | . . . . . . 2 . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 117 | 6 4 6 . . 7 10 3 36 45 Power 17 | 2 . . . . 1 2 2 5 5 Engine 8 | 2 . . . . 1 2 . 2 1 Core 4 | . . . . . . . . 1 3 Reactor 5 | . . . . . . . 2 2 1 Propulsion 35 | 2 . 3 . . 3 4 . 14 9 Treads 2 | . . . . . 2 . . . . Leg 12 | 2 . 3 . . . . . 4 3 Wheel 14 | . . . . . . 4 . 7 3 Hover 4 | . . . . . . . . 3 1 Flight 3 | . . . . . 1 . . . 2 Utility 23 | 1 3 1 . . 1 2 1 5 9 Device 10 | . . 1 . . . 1 . 2 6 Storage 7 | 1 3 . . . 1 . . . 2 Processor 1 | . . . . . . . . . 1 Hackware . | . . . . . . . . . . Protection 5 | . . . . . . 1 1 3 . Artifact . | . . . . . . . . . . Weapon 42 | 1 1 2 . . 2 2 . 12 22 Energy Gun 9 | . 1 2 . . . 1 . . 5 Energy Cannon 5 | . . . . . 1 . . . 4 Ballistic Gun 7 | 1 . . . . . 1 . 2 3 Ballistic Cannon 7 | . . . . . . . . 4 3 Launcher 6 | . . . . . . . . 4 2 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon 4 | . . . . . . . . 1 3 Piercing Weapon 2 | . . . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 2 1 Parts Lost 57 | . . 1 . . 5 . . 23 28 Power 8 | . . . . . . . . 4 4 Propulsion 20 | . . 1 . . 4 . . 7 8 Utility 14 | . . . . . . . . 6 8 Weapon 15 | . . . . . 1 . . 6 8 Highest Loss Streak 11 | . . 1 . . 4 . . 8 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 80 | . 98 91 100 100 93 69 86 66 43 Engine 8 | . 14 11 11 11 11 13 9 8 . Reactor 1 | . . . . . . . 10 3 . Leg 22 | . 28 35 44 44 36 . . 7 . Wheel 4 | . . . . . . 7 26 11 2 Device 7 | . . 6 11 11 8 5 6 1 9 Storage 11 | . 27 15 11 11 13 13 13 12 4 Protection 1 | . . . . . . 5 6 2 . Energy Gun 11 | . 13 14 22 22 17 5 6 1 3 Energy Cannon 1 | . . . . . 2 . . . 3 Ballistic Gun 2 | . 14 7 . . . 5 6 2 3 Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 12 32 33 33 33 37 60 85 91 48 Greatest Support 72 | 20 20 40 40 40 48 52 52 72 32 Greatest Overweight (x) 12 | . 1 1 . . 12 1 1 6 12 Average Overweight (x) . | . . . . . . . 1 1 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 10 Most Carried 15 | 4 12 14 12 15 15 13 15 15 10 Average Carried 11 | 2 8 11 11 13 13 10 11 12 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 12 12 10 15 11 9 13 11 1 Class Distribution -------------------- 72% | Mutant 18% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Was Fac Fac Matter Collected 2266 | 225 71 302 . . 55 62 70 859 622 Remotely 48 | . . . . . . . . . 48 Salvage Created 3170 | . 83 365 108 . 214 145 . 1218 1037 Parts 175 | . 16 33 13 . 10 9 . 58 36 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . 3 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . . . . Prevented 4 | . . . . . 4 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 67 | . 6 9 6 . 7 . . 22 17 Melee 10 | . . . . . . . . 1 9 Guns 26 | . 6 8 4 . 1 . . 4 3 Cannons 21 | . . . . . 5 . . 11 5 AOE 9 | . . 1 2 . . . . 6 . Classes Destroyed 11 | . 1 4 . . 1 2 . 3 . Worker 6 | . . 1 1 . . 1 . 2 1 Builder 3 | . . . . . . 1 . 2 . Recycler 5 | . . . . . . 1 . 2 2 Watcher 8 | . . 4 . . . . . 3 1 Swarmer 32 | . 6 6 6 . 6 . . 3 5 Grunt 16 | . . 2 . . . . . 9 5 Brawler 2 | . . . . . . . . 2 . Duelist 2 | . . . . . . . . 1 1 Sentry 2 | . . 1 . . . . . 1 . Hunter 5 | . . . . . 1 . . 2 2 Programmer 8 | . . . . . . . . 4 4 Best Kill Streak 6 | . 3 5 4 . 4 2 . 6 5 Combat Bots Only 6 | . 3 2 3 . 4 . . 6 5 Max Kills in Single Turn 2 | . 2 1 1 . 1 1 . 2 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . 1 1 . . . . 2 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Was Fac Fac Damage Taken 7922 | . 148 294 42 . 482 . 6 3522 3428 Core 1940 | . . 59 6 . 35 . . 839 1001 Absorbed by Shields 188 | . . 50 18 . 65 . 3 52 . Regen/Repaired (Parts) 54 | . . . . . . . . . 54 Core Remaining (%) 69 | 100 100 . . . 75 . . 1 . Volleys Fired 179 | . 8 31 8 . 20 3 . 68 41 Largest 3 | . 2 2 2 . 2 2 . 2 3 Hottest 171 | . 70 90 90 . 110 111 . 114 171 Shots Fired 302 | . 16 62 16 . 27 6 . 101 74 Gun 189 | . 16 62 16 . 12 6 . 43 34 Cannon 102 | . . . . . 15 . . 48 39 Launcher 11 | . . . . . . . . 10 1 Special . | . . . . . . . . . . Kinetic 139 | . 8 23 . . . 3 . 76 29 Thermal 97 | . 8 23 . . 15 3 . 15 33 Explosive 11 | . . . . . . . . 10 1 Electromagnetic 55 | . . 16 16 . 12 . . . 11 Robot Hit Streak 18 | . 5 9 5 . 12 16 . 17 18 Robot Miss Streak 6 | . 2 6 3 . 1 . . 3 3 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 3 | . 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 235 | . 9 36 11 . 22 4 . 71 82 Core Hits 131 | . 6 17 7 . 10 4 . 47 40 Critical Kills 12 | . . . . . . . . 12 . Critical Parts Destroyed 6 | . . . . . . . . 6 . Critical Strikes 28 | . . . . . . . . 20 8 Burn 4 | . . . . . . . . 1 3 Destroy 19 | . . . . . . . . 19 . Blast 4 | . . . . . . . . . 4 Sever 1 | . . . . . . . . . 1 Melee Attacks 32 | . . . . . . . . 6 26 Impact 2 | . . . . . . . . . 2 Slashing 27 | . . . . . . . . 3 24 Piercing 3 | . . . . . . . . 3 . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 6679 | . 109 544 174 . 521 89 . 2543 2699 Guns 2036 | . 109 481 97 . 142 89 . 541 577 Cannons 2105 | . . . . . 379 . . 794 932 Explosions 1225 | . . 63 77 . . . . 983 102 Melee 1313 | . . . . . . . . 225 1088 Ramming . | . . . . . . . . . . Kinetic 2011 | . 72 180 . . . 20 . 1110 629 Thermal 1629 | . 37 200 77 . 379 69 . 225 642 Explosive 1085 | . . . . . . . . 983 102 Electromagnetic 641 | . . 164 97 . 142 . . . 238 Impact 83 | . . . . . . . . . 83 Slashing 1137 | . . . . . . . . 132 1005 Piercing 93 | . . . . . . . . 93 . Highest Corruption 7 | . . . . . . . . 3 7 Average Corruption 3 | . . . . . . . . 1 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . . . . . . . 8 19 Message Errors 8 | . . . . . . . . 2 6 Matter Fused 4 | . . . . . . . . 1 3 Heat Flow Errors 3 | . . . . . . . . 2 1 Energy Discharges 2 | . . . . . . . . 1 1 Data Loss (minor) 6 | . . . . . . . . 2 4 Data Loss (major) 3 | . . . . . . . . . 3 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 171 | . . . . . 1 . . 85 85 Projectiles 15 | . . . . . 1 . . . 14 Explosions 76 | . . . . . . . . 76 . Melee 80 | . . . . . . . . 9 71 Knockbacks 12 | . . . . . . . . 8 4 Impact . | . . . . . . . . . . Kinetic 12 | . . . . . . . . 8 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 120 | . . 32 9 . . . . 79 . Shots 4 | . . 1 1 . . . . 2 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 746 | . 36 54 84 . 135 60 . 746 245 Average Temperature 115 | . 15 14 32 . 52 34 . 164 49 Received Heat Transfer 1394 | . . 84 . . 42 . . 749 519 Effects 35 | . . . . . . . . 35 . Shutdowns 12 | . . . . . . . . 12 . Energy Bleed 4 | . . . . . . . . 4 . Interference 6 | . . . . . . . . 6 . Matter Decay 2 | . . . . . . . . 2 . Short Circuit 2 | . . . . . . . . 2 . Damage (minor) 3 | . . . . . . . . 3 . Damage (major) 4 | . . . . . . . . 4 . Damage (core) 2 | . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . 1 . . 3 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 2875 | . 111 457 50 . 518 111 . 444 1184 Parts Sabotaged 5 | . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 2 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Was Fac Fac Peak Influence 457 | . 148 297 224 . . 15 10 457 162 Initial 72 | . . 5 60 . . . . . 72 Average 134 | . 64 132 148 . . 9 . 291 71 Maximum Alert Level 2 | . . 1 1 . . . . 2 . Low Security (%) 73 | 100 100 80 63 . . 100 100 24 100 Level 1 21 | . . 19 36 . . . . 59 . Level 2 4 | . . . . . . . . 15 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . 1 1 . . 1 . 5 3 Investigation 3 | . . . 1 . . . . 1 1 Extermination 3 | . . . . . . . . 2 1 Reinforcement 4 | . . 1 . . . 1 . 2 . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Was Fac Fac Distress Signals 2 | . . 2 . . . . . . . Communications Jammed 23 | . . . . . . . . . 23 Distress Signals 22 | . . . . . . . . . 22 Times Spotted 121 | . 7 17 8 . 10 1 . 48 30 Peak Tracking Total 7 | . 3 4 4 . 4 1 . 7 7 Tactical Retreats 11 | . . 4 1 . . . . 5 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Was Fac Fac Traps Triggered 4 | . . . . . . 1 . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Was Fac Fac Machines Disabled 15 | . . 1 . . . . . 14 . Max in Single Turn 3 | . . 1 . . . . . 3 . Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Was Fac Fac Machines Accessed 12 | . 2 2 2 . 1 . . 2 3 Terminals 6 | . 2 1 1 . 1 . . 1 . Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 2 | . . 1 . . . . . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . 6 4 3 . 1 . . 4 11 Successful 20 | . 3 3 3 . 1 . . 2 8 Failed 9 | . 3 1 . . . . . 2 3 Catastrophic 3 | . 2 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 10 | . . . . 2 . 2 . 4 2 Terminals 13 | . 6 3 2 . 1 . . 1 . Fabricators 4 | . . . . . . . . . 4 Repair Stations 4 | . . . . . . . . . 4 Recycling Units 3 | . . . . . . . . . 3 Scanalyzers 4 | . . 1 . . . . . 3 . Garrison Access . | . . . . . . . . . . Terminal Hacks 10 | . 3 2 3 . 1 . . 1 . Record 6 | . 3 2 . . 1 . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 Load Schematic 2 | . . . . . . . . . 2 Build 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . . . . . . 3 Process 2 | . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . 1 Scanalyzer 2 | . . 1 . . . . . 1 . Insert Component 2 | . . 1 . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 1 1 . . . . 1 2 Full Trace Events 2 | . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . 12 . . . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 95 | . . . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . . . 10 Parts Repaired 1 | . . . . . . . . . 1 Time 44 | . . . . . . . . . 44 Parts Recycled . | . . . . . . . . . . Recycled Matter 110 | . . . . . . . . . 110 Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Was Fac Fac Total Allies 13 | . . . . 4 . 2 3 4 . Largest Group 6 | . . . . 4 4 2 3 6 . Highest-Rated Group 406 | . . . . 151 151 70 101 406 . Highest-Rated Ally 85 | . . . . 40 40 35 35 85 . Zionite Dispatches 3 | . . . . . . 1 . 2 . Heavy 2 | . . . . . . . . 2 . Demo 1 | . . . . . . 1 . . . Total Orders . | . . . . . . . . . . Ally Attacks 67 | . . . . . 27 . 1 39 . Total Damage 2685 | . . . . . 364 . 82 2239 . Kills 19 | . . . . . 3 . 1 15 . Allies Corrupted 2 | . . . . . 2 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Was Fac Fac Turns Passed 9287 | 62 459 522 443 1928 1713 461 437 1628 1634 Spaces Moved 5226 | 47 217 250 339 1271 1156 258 356 878 454 Core 119 | 12 . . . . 5 . . . 102 Treads 143 | . . . . . 20 123 . . . Legs 3567 | 35 217 250 339 1271 1113 . . 307 35 Wheels 1068 | . . . . . . 135 356 357 220 Hover 281 | . . . . . . . . 214 67 Flight 48 | . . . . . 18 . . . 30 Fastest Speed 50 | 50 120 120 120 120 120 90 105 101 50 Average Speed 145 | 102 188 139 120 120 137 161 105 146 269 Slowest Speed 835 | 120 190 190 120 120 755 245 105 430 835 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 39 30 73 90 89 6 97 18 8 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . 1 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 183 | . . 5 4 . . . . 164 10 Melee . | . . . . . . . . . . Projectile 13 | . . . . . . . . 12 1 AOE 170 | . . 5 4 . . . . 152 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Was Fac Fac Total 6552 | 60 252 365 361 1675 1252 299 422 1111 755 Wait 835 | . 12 67 7 394 59 19 47 78 152 Move 5218 | 46 216 249 338 1270 1155 258 355 877 454 Hop . | . . . . . . . . . . Pick Up 113 | 8 11 7 3 8 4 6 10 27 29 Fast Attach 14 | . . . . . . . . 10 4 Attach 85 | 5 3 6 . . 6 9 3 20 33 Detach 5 | . 1 1 . . 2 1 . . . Swap 18 | 1 1 . . . 1 1 . 6 8 Drop 53 | . . 4 5 3 5 2 6 19 9 Fire 179 | . 8 31 8 . 20 3 . 68 41 Melee 31 | . . . . . . . . 6 25 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 63 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 13) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Propulsion x2 990 | -9/Materials | Discovered new exit (range 9) 1044 | -9/Materials | Entered Mines 1048 | -9/Mines | Met a Derelict bent on vengeance 1128 | -9/Mines | Discovered new exit (range 12) 1267 | -9/Mines | Learned Materials emergency access door positions 1328 | -9/Mines | Discovered new exit (range 3) 1397 | -9/Mines | Met a Derelict shopkeep closing up shop 1480 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1487 | -9/Mines | Entered Zion 1898 | -7/Zion | Imprinted 1900 | -7/Zion | Declared Zion's savior 2038 | -7/Zion | Given A8's code to call for help 2274 | -7/Zion | Learned location of Recycling (-7) 2375 | -7/Zion | Found CR-A16's Pointy Stick 2402 | -7/Zion | Discovered new exit (range 15) 2606 | -7/Zion | Found Prototype Device 2676 | -7/Zion | Received a visual enhancement algorithm 3415 | -7/Zion | Entered Proximity Caves 3415 | -6/Proximity Caves | Accompanied by 4 allies 3700 | -6/Proximity Caves | Learned 4 Factory zone layouts 4840 | -6/Proximity Caves | Lost 4 parts (3n1w) 5063 | -6/Proximity Caves | Discovered new exit (range 10) 5128 | -6/Proximity Caves | Entered Factory 5128 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x2 5379 | -6/Factory | Zion Demo squad teleported in 5589 | -6/Factory | Sucked down chute 5589 | -6/Factory | Entered Waste 5589 | -6/Waste | The area was eerily silent 5589 | -6/Waste | Met up with 2 allies sucked down the chute earlier 5590 | -6/Waste | Met a frightened Derelict 5656 | -6/Waste | Discovered new exit (range 15) 5743 | -6/Waste | Build established: Scavenger-Mutant 5970 | -6/Waste | A Compactor rumbled back to life 5970 | -6/Waste | Allies destroyed C-40 Crusher 6026 | -6/Waste | Entered Factory 6026 | -6/Factory | Accompanied by 3 allies 6064 | -6/Factory | Zion Heavy squad teleported in 6320 | -6/Factory | Zion Heavy squad teleported in 6587 | -6/Factory | Lost 7 parts (2p2n2u1w) 6866 | -6/Factory | Discovered new exit (range 14) 7022 | -6/Factory | Build established: Mutant 7459 | -6/Factory | Cargo convoy interrupted 7459 | -6/Factory | Core integrity fell below 50% 7485 | -6/Factory | Found Prototype Launcher 7489 | -6/Factory | Found Prototype Launcher 7493 | -6/Factory | Lost 8 parts (1p3n1u3w) 7632 | -6/Factory | Core integrity fell below 20% 7654 | -6/Factory | Entered another Factory area 7654 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7671 | -5/Factory | Lost 4 parts (1n1u2w) 7732 | -5/Factory | Lost 3 parts (1p1n1w) 8082 | -5/Factory | Build established: Gunner 8513 | -5/Factory | Lost 4 parts (1n1u2w) 8971 | -5/Factory | Cargo convoy interrupted 9010 | -5/Factory | Core integrity fell below 50% 9052 | -5/Factory | Lost 11 parts (2p1n4u4w) 9176 | -5/Factory | Repaired Plasma Sword 9206 | -5/Factory | Fabricated Mak. Hover Unit (x2) 9255 | -5/Factory | Core integrity fell below 20% 9288 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-10 Processor collects Gauss Rifle. Critical hit (Burn: +37). R-10 Processor collects Adv. Heat Sink. G-50 Soldier suffers critical hit (Burn). Carbon-fiber Leg destroyed. R-10 Processor collects Imp. Hover Unit. System corrupted: Substantial component data lost. Penetrated by Slug. G-50 Soldier heat damages Lgt. Angular Momentum Engine, Carbon-fiber Leg. G-50 Soldier heat damages Adv. Heat Sink. Slug penetrates Matter Pump. Matter Pump disabled. Carbon-fiber Leg destroyed. R-10 Processor destroyed. Acquired 10 matter. Acquired Lgt. Antimatter Reactor. K-01 Serf collects debris. K-01 Serf cleans the Matter Pump. K-01 Serf collects debris. K-01 Serf cleans the Matter Pump. Map ----- +----------------------------------------------------+ | ???????????????????????????# # " | | ???????????????????????????# # " | | ???????????????????????????# # | | ???????????????????????????# # "" | | ???????????????????????????# # "Y | | ???????????????????????????# # "" | | ???????????????????????????# # | | ???????????????????????????######+#+############+# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ??????????????????????########### | | ??????????????????????# # ## T####### | | ??????????????????????# # ##### ?#% | | ??????????????????????# ] # #??? ###+ | | ??????????????????????# # #??? ???# | | ??????????????????????# # #???????# | | ??????????????????????# + #???????# | | ??????????????????????# # #???????# | | ??????????????????????# # #???????# | | ??????????????################### #???????# | | ???????????# k #?! ????# | | ???????????# # ????# | | ???????????????"" """ """ """ """ # ?????# | | ??????????????""" """ """@""" """ / ??????# | | ??????????????""" """ """g""" """ #???????# | | ???????????# gg #???????# | | ???????????# """ """ """ """ """ ############ | | ???????????# """ """ """h""" """ | | ??????? # "%" """ """%""" """ | | ???????? + k=k= | | ???????????# | | ???????????# ! / | | ???????????#####+##= %!= #####+############# | | ???????????# # %% % ## #???#! | | ???????????# "" %#%[""""%""" ## #???# | | ???????????# "" "+% "F " """ ## #???# | | ???????????# """ # == """ ## #???# | | ???????????# """ # %!= ##"""" ! #???# | | ???????????# """ !# = ##"""" #???# """ | | ???????????# ######### ###"""" #???# """ | | ???????????+ # ## #?#"""" #???# """ | | ???????????# """ # ## #?# #???##### | | ???????????# "R # ## " #?##########???????? | | ???????????# """ # ##"%"##?????????????????? | | ???????????# """ # ] # " #?????????????????? | | ???????????# # # #?????????????????? | | ???????????######## ! %+ #?????????????????? | | ??????????????????# ! %% #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 57 Energy Capacity 940 Matter Stores 331 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Mak. Axe | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Gravmag System | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Fabricated ------------ Mak. Hover Unit | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Close Call I'm Back, Baby! Just What I Needed Novice Programmer Please Form A Line Robot Respite Safety First Serviceable Loadout The More The Merrier The One Total Silence Universal Adapter Challenges ------------ None Game ------ Seed CooledBiocellThermoblaster Manual? 0 Play Time 01:52:18 Cumulative 5.9 hours Start 2024.02.18 @ 23:29:16 End 2024.02.19 @ 01:20:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 5 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 893e8eb5-cc3f-4357-9f3b-2023bf2f400a