Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 15:07:22 Player: Sgt. SmokeWeed Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (121) 605 Value Destroyed (3509) 3509 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (282) 282 TOTAL SCORE: 7676 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 204 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Power Maul > --- INVENTORY (5) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Targeting Computer Advanced Melee Analysis Suite Improved Particle Charger Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Great Axe > --- INVENTORY -------- (None) [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Improved Heat Sink Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Slots Evolved 8 | . . 2 . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 4 | . . . . . 4 . Weapon 2 | . . 2 . . . . Parts Attached 87 | 5 5 7 7 8 24 31 Power 12 | 1 1 . 1 . 3 6 Engine 10 | 1 . . 1 . 2 6 Core 2 | . 1 . . . 1 . Reactor . | . . . . . . . Propulsion 18 | 2 . . 3 1 4 8 Treads 8 | 2 . . 3 1 . 2 Leg 10 | . . . . . 4 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | . 2 3 . . 6 5 Device 11 | . 1 1 . . 5 4 Storage . | . . . . . . . Processor 2 | . . 1 . . . 1 Hackware 2 | . . 1 . . 1 . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 41 | 2 2 4 3 7 11 12 Energy Gun 12 | . . 2 2 3 . 5 Energy Cannon 4 | . . . . . 2 2 Ballistic Gun 11 | 2 . . . 3 4 2 Ballistic Cannon 9 | . 1 2 . 1 3 2 Launcher 3 | . 1 . 1 . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 1 Parts Lost 56 | . . 1 4 8 16 27 Power 7 | . . . 1 . 2 4 Propulsion 12 | . . . 1 1 3 7 Utility 11 | . . . . . 4 7 Weapon 26 | . . 1 2 7 7 9 Highest Loss Streak 8 | . . 1 2 8 6 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 77 | . 89 99 94 71 82 58 Engine 5 | . 3 . 7 11 6 4 Core 2 | . 10 11 . . . . Treads 11 | . 28 22 21 16 7 1 Leg 3 | . . . . . 3 10 Device 8 | . 9 7 . . 14 7 Processor 8 | . . 9 11 11 7 11 Hackware 7 | . . 3 11 11 11 3 Energy Gun 3 | . . 4 13 2 . 4 Ballistic Gun 8 | . 16 . . 3 16 2 Ballistic Cannon 10 | . 4 33 24 12 8 2 Launcher 2 | . 7 5 5 2 1 . Slashing Weapon 1 | . . . . . . 4 Naked Turns . | . . . . . . . Heaviest Build 39 | 7 20 28 21 19 39 37 Greatest Support 65 | 40 40 40 40 40 40 65 Greatest Overweight (x) 11 | . . . . . 11 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | . 4 5 5 5 5 3 Average Carried 2 | . 1 3 4 2 1 . Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 5 2 . 1 Scrap Engine Consumption 5 | . . . . . 5 . Constructs Created 1 | . . . . . 1 . Class Distribution -------------------- 36% | Scavenger-Gunner 18% | Mutant 17% | Gunner 16% | Scavenger-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Commander-Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Matter Collected 2724 | 226 182 258 258 369 805 626 Remotely 774 | . 98 185 . . 481 10 Salvage Created 3654 | . 214 313 466 429 1218 1014 Parts 237 | . 17 38 50 17 74 41 Haulers Intercepted 3 | . 2 1 . . . . Recyclers Shooed 5 | . . . . 2 2 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 87 | . 9 10 18 6 24 20 Melee 15 | . . . . . . 15 Guns 24 | . 3 2 4 1 12 2 Cannons 31 | . 1 5 9 3 10 3 AOE 16 | . 5 3 5 2 1 . Classes Destroyed 15 | . 6 3 1 4 1 . Worker 7 | . 1 2 . . 2 2 Builder 9 | . . 1 1 1 5 1 Tunneler 1 | . . 1 . . . . Hauler 3 | . 2 1 . . . . Recycler 6 | . . . . 4 1 1 Mechanic 1 | . . . . . 1 . Operator 3 | . 1 1 1 . . . Watcher 4 | . 1 2 . . 1 . Swarmer 32 | . 6 6 8 1 3 8 Grunt 34 | . 3 3 5 . 14 9 Duelist 3 | . . 1 . . 1 1 Protector 1 | . . . . 1 . . Sentry 7 | . . . 5 . 1 1 Hunter 2 | . . . . 1 1 . Programmer 8 | . . . . 3 4 1 Best Kill Streak 10 | . 6 10 8 5 10 3 Combat Bots Only 8 | . 4 3 8 4 5 3 Max Kills in Single Turn 4 | . 3 3 4 3 4 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 2 3 1 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Hostile Shots Fired 685 | . 46 17 62 58 210 292 Missed 207 | . 14 3 17 12 82 79 Damage Taken 7207 | . 297 123 559 729 2061 3438 Core 1529 | . 45 14 18 149 448 855 Absorbed by Shields 42 | . . . . 4 38 . Core Remaining (%) 68 | 100 82 . . 54 36 . Volleys Fired 195 | . 37 15 28 26 52 37 Largest 4 | . 2 4 4 3 4 4 Hottest 243 | . 69 162 168 129 225 243 Shots Fired 491 | . 50 53 83 51 175 79 Gun 197 | . 35 4 18 19 87 34 Cannon 274 | . 11 45 61 31 81 45 Launcher 20 | . 4 4 4 1 7 . Special . | . . . . . . . Kinetic 352 | . 46 45 61 32 125 43 Thermal 31 | . . . . . 14 17 Explosive 13 | . 4 4 4 1 . . Electromagnetic 95 | . . 4 18 18 36 19 Robot Hit Streak 18 | . 9 4 11 18 11 7 Robot Miss Streak 6 | . 5 5 6 4 5 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 304 | . 26 16 36 41 102 83 Core Hits 191 | 1 19 20 28 24 61 38 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 12 | . . 1 . 2 2 7 Blast 5 | . . 1 . 2 2 . Smash 3 | . . . . . . 3 Sever 4 | . . . . . . 4 Melee Attacks 49 | . . . . . 2 47 Impact 6 | . . . . . . 6 Slashing 43 | . . . . . 2 41 Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . 1 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9960 | 2 816 818 1213 1010 3223 2878 Guns 1925 | . 274 48 164 147 933 359 Cannons 3916 | . 143 354 552 551 1485 831 Explosions 2333 | . 397 415 481 311 729 . Melee 1733 | . . . . . 66 1667 Ramming 53 | 2 2 1 16 1 10 21 Kinetic 4410 | . 417 354 552 569 1698 820 Thermal 1121 | . 230 . 75 179 406 231 Explosive 975 | . 167 270 406 132 . . Electromagnetic 1668 | . . 193 164 129 1043 139 Impact 208 | . . . . . . 208 Slashing 1525 | . . . . . 66 1459 Piercing . | . . . . . . . Highest Corruption 6 | . . . . 6 3 2 Average Corruption 3 | . . . . 5 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 43 | . . . . 21 14 8 Message Errors 11 | . . . . 6 3 2 Matter Fused 14 | . . . . 6 7 1 Heat Flow Errors 4 | . . . . 2 1 1 Energy Discharges 3 | . . . . 1 1 1 Data Loss (minor) 5 | . . . . 3 . 2 Misfires 4 | . . . . 3 . 1 Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots 7 | . . . . . 7 . Overflow Damage 474 | . 27 23 35 70 100 219 Projectiles 176 | . . 21 13 34 97 11 Explosions 90 | . 27 2 22 36 3 . Melee 208 | . . . . . . 208 Knockbacks 44 | . . 2 2 9 22 9 Impact 1 | . . . . . . 1 Kinetic 39 | . . 2 2 8 20 7 Secondary 4 | . . . . 1 2 1 Self-Inflicted Damage 103 | . . . . 96 . 7 Shots 2 | . . . . 2 . . Rammed 9 | 1 . . 2 1 3 2 Targets Rammed 13 | 1 1 1 2 2 4 2 Kicked 1 | . . . . . 1 . Crushed 3 | . 1 1 . 1 . . Highest Temperature 443 | . 24 276 322 291 443 344 Average Temperature 101 | . 10 98 121 134 101 85 Received Heat Transfer 1744 | . 75 12 123 . 694 840 Effects 6 | . . . 1 . 5 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . 1 . . . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (minor) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 3 | . . . . 1 2 . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1331 | . 200 . 100 150 472 409 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 1 1 1 1 . Alert | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Peak Influence 720 | . 346 460 720 364 418 368 Initial 280 | . . 61 115 280 109 148 Average 176 | . 100 222 398 189 123 188 Maximum Alert Level 3 | . 1 2 3 1 2 1 Low Security (%) 71 | 100 93 39 22 55 88 77 Level 1 24 | . 6 58 19 44 9 22 Level 2 4 | . . 1 49 . 1 . Level 3 . | . . . 8 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . . 1 . 6 5 Investigation 2 | . . . . . 1 1 Extermination 4 | . . . . . 3 1 Reinforcement 5 | . . . 1 . 2 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . 1 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Distress Signals 12 | . 1 1 6 . 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 150 | . 15 15 21 11 54 34 Peak Tracking Total 13 | . 5 5 8 5 13 8 Tactical Retreats 9 | . . . 2 . . 7 Traps | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Disabled 17 | . 3 7 3 . 2 2 Max in Single Turn 3 | . 3 3 1 . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Accessed 14 | . 1 1 6 3 1 2 Terminals 13 | . 1 1 6 3 . 2 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 2 4 11 7 1 3 Successful 8 | . 2 1 2 2 1 . Failed 20 | . . 3 9 5 . 3 Catastrophic 6 | . . 1 3 . . 2 Database Lockouts . | . . . . . . . Manual 18 | . 1 4 9 2 . 2 Terminals 27 | . 2 4 11 7 . 3 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 2 1 2 2 . . Robot Analysis 1 | . 1 . . . . . Open Door 2 | . . . 2 . . . Branch Access Points 2 | . 1 1 . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . 1 1 . 1 . Used . | . . . . . . . Hacking Detections 11 | . 1 . 5 3 . 2 Full Trace Events 4 | . . . 1 2 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 6 | . . . . 6 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Total Allies 9 | . . . . 6 3 . Largest Group 6 | . . . . 6 5 . Highest-Rated Group 97 | . . . . 97 93 . Highest-Rated Ally 34 | . . . . 34 34 . Total Orders . | . . . . . . . Ally Attacks 47 | . . . . 20 27 . Total Damage 762 | . . . . 214 548 . Kills 11 | . . . . 4 7 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Turns Passed 5325 | 73 412 526 357 890 1619 1448 Spaces Moved 2783 | 42 194 286 160 471 732 898 Core 157 | 2 . . . . 4 151 Treads 1878 | 40 194 286 160 471 518 209 Legs 748 | . . . . . 210 538 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 125 50 Average Speed 157 | 154 160 160 160 160 191 126 Slowest Speed 600 | 160 160 160 160 160 600 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 39 31 34 93 23 18 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 120 | . 16 20 50 12 16 6 Melee . | . . . . . . . Projectile 30 | . 1 4 5 . 14 6 AOE 90 | . 15 16 45 12 2 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Total 3254 | 47 245 320 199 563 824 1056 Wait 37 | . . . 1 6 . 30 Move 2778 | 42 193 285 159 470 731 898 Hop . | . . . . . . . Pick Up 15 | . 4 6 . 1 2 2 Fast Attach 57 | 5 4 2 3 5 13 25 Attach 20 | . . 3 2 3 8 4 Detach 10 | . 2 1 1 . 4 2 Swap 10 | . 1 2 2 . 3 2 Drop 23 | . 3 5 1 2 5 7 Fire 195 | . 37 15 28 26 52 37 Melee 49 | . . . . . 2 47 Ram 1 | . . . . . . 1 Kick 1 | . . . . . 1 . Crush 10 | . 1 1 2 2 3 1 Escape Stasis . | . . . . . . . Rewire 48 | . . . . 48 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 14) 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Weapon x2 488 | -9/Materials | Discovered new exit (range 7) 840 | -9/Materials | Identified exit to Mines 840 | -9/Materials | Identified exit to Storage 879 | -9/Materials | Build established: Gunner 1012 | -9/Materials | Entered Storage 1359 | -9/Storage | Destroyed 8 combat bots 1362 | -9/Storage | Used back door to open Recycling access 1362 | -9/Storage | Discovered new exit (range 5) 1369 | -9/Storage | Entered Recycling 1383 | -9/Recycling | Found Scrap Engine 1423 | -9/Recycling | Build established: Scavenger-Gunner 1601 | -9/Recycling | Lost 8 parts (1n7w) 1912 | -9/Recycling | Build established: Commander-Mutant 2176 | -9/Recycling | Discovered new exit (range 15) 2259 | -9/Recycling | Entered Factory 2259 | -7/Factory | Accompanied by 5 allies 2259 | -7/Factory | Evolved 4 slots: Utility x4 2505 | -7/Factory | Build established: Scavenger-Gunner 2756 | -7/Factory | Lost 4 allies 3430 | -7/Factory | Lost 3 parts (1n2u) 3809 | -7/Factory | Lost 6 parts (1p1n1u3w) 3861 | -7/Factory | Discovered new exit (range 13) 3870 | -7/Factory | Cargo convoy interrupted 3873 | -7/Factory | Core integrity fell below 50% 3878 | -7/Factory | Entered another Factory area 3878 | -6/Factory | Evolved 2 slots: Propulsion x2 3907 | -6/Factory | Lost 3 parts (3w) 4247 | -6/Factory | Spotted B-75 Beast 4296 | -6/Factory | Build established: Scavenger-Mutant 4389 | -6/Factory | Lost 7 parts (3n2u2w) 4792 | -6/Factory | Lost 3 parts (1n2w) 4994 | -6/Factory | Core integrity fell below 50% 5034 | -6/Factory | Lost 6 parts (1p1n2u2w) 5056 | -6/Factory | Core integrity fell below 20% 5075 | -6/Factory | Build established: Mutant 5253 | -6/Factory | Garrison activated, responded to threat 5326 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Penetrated by Slug. Adv. Melee Analysis Suite destroyed. Slug penetrates Wall. Critical hit (Burn: +37). R-10 Processor collects Carbon-fiber Leg. G-50 Soldier suffers critical hit (Smash). G-50 Soldier destroyed. R-10 Processor collects Hvy. Laser. Acquired 19 matter. Penetrated by Slug. Slug penetrates Wall. R-10 Processor collects Lgt. Angular Momentum Engine. Slug penetrates Wall. Hvy. Flak Cannon destroyed. Imp. Medium Treads destroyed. Penetrated by Slug. R-10 Processor collects Adv. Heat Sink. Lgt. Ion Engine destroyed. Penetrated by Slug. Hvy. Plasma Cannon destroyed. 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