Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.03 @ 09:13:25 Player: Vagkalis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (114) 570 Value Destroyed (4088) 4088 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (823) 823 TOTAL SCORE: 10501 Bonus ------- High Alert Combat Kills 390 Follower Combat Kills 256 Met Data Miner 300 Friendly Fire -123 Cogmind --------- Core Integrity 0/1000 Matter 10/550 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Large Storage Unit Matter Compressor Advanced Visual Processing Unit Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Nuclear Core Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Improved Transmission Jammer Experimental Thermal Shield Coil Gun Peak State ------------ > --- POWER ------------ Nuclear Core Micro Fission Core > --- PROPULSION ------- Advanced Treads Medium Treads Armored Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Matter Compressor Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Core Analyzer Hacking Suite System Shield > --- WEAPON ----------- KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Improved Transmission Jammer Phase Shifter Improved Medium Armor Plating Experimental Thermal Shield Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator Proton Missile Launcher Heavy Rocket Launcher [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 8 | . . 2 . 1 1 . . . . 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 137 | 6 13 18 8 19 16 . 3 . 8 15 31 Power 15 | 1 1 2 . 3 1 . . . 1 4 2 Engine 12 | 1 1 2 . 3 1 . . . 1 3 . Core 3 | . . . . . . . . . . 1 2 Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 4 5 . 5 4 . . . . 4 4 Treads 17 | 1 4 2 . 4 3 . . . . 2 1 Leg 2 | . . 2 . . . . . . . . . Wheel 9 | 1 . 1 . 1 1 . . . . 2 3 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 1 2 6 1 3 2 . . . 3 4 7 Device 9 | . . 1 1 1 . . . . 3 2 1 Storage 9 | 1 2 3 . . . . . . . 1 2 Processor 3 | . . . . 1 1 . . . . 1 . Hackware 2 | . . . . . 1 . . . . . 1 Protection 6 | . . 2 . 1 . . . . . . 3 Artifact . | . . . . . . . . . . . . Weapon 65 | 2 6 5 7 8 9 . 3 . 4 3 18 Energy Gun 16 | 2 3 3 1 3 3 . . . 1 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 31 | . 3 2 4 3 5 . 2 . 1 2 9 Ballistic Cannon 3 | . . . . . . . . . 1 1 1 Launcher 15 | . . . 2 2 1 . 1 . 1 . 8 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . . 1 . . Parts Lost 57 | . 4 11 . 2 7 . 1 . 5 2 25 Power 8 | . . 1 . . 1 . . . 2 . 4 Propulsion 17 | . 1 3 . 1 3 . . . 1 1 7 Utility 9 | . . 1 . . 1 . . . . . 7 Weapon 23 | . 3 6 . 1 2 . 1 . 2 1 7 Highest Loss Streak 17 | . 4 6 . 1 4 . 1 . 4 1 17 Average Slot Usage (%) 90 | . 91 93 99 96 82 84 83 84 90 84 91 Engine 9 | . 13 10 11 9 10 7 7 7 13 8 1 Core 1 | . . . . . . . . . . . 7 Treads 11 | . 24 6 11 17 7 7 7 7 7 12 7 Leg 1 | . . 12 . . . . . . . . . Wheel 5 | . 3 2 11 7 6 7 7 7 6 6 5 Device 7 | . . 10 11 9 7 7 7 7 6 8 10 Storage 17 | . 21 22 22 18 15 15 15 15 15 13 14 Processor 9 | . . . . 6 11 15 15 15 15 15 16 Hackware 4 | . . . . . 5 7 7 7 7 6 10 Protection 3 | . . 9 11 9 . . . . . . 1 Energy Gun 5 | . 16 8 4 8 5 . . . 4 . . Ballistic Gun 9 | . 10 11 15 8 8 15 14 15 8 5 5 Ballistic Cannon 1 | . . . . . . . . . 1 4 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 68 | 12 27 49 55 55 59 50 50 50 63 62 68 Greatest Support 56 | 10 40 40 10 40 28 28 28 28 28 56 50 Greatest Overweight (x) 18 | 2 6 4 5 5 2 1 1 1 17 6 18 Average Overweight (x) 2 | 1 . 2 4 2 1 1 1 1 1 3 3 Largest Inventory Capacity 16 | 6 12 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 9 15 16 16 16 16 16 16 16 16 15 Most Carried 16 | 6 11 13 16 16 15 15 16 16 16 16 16 Average Carried 13 | 3 4 9 15 15 11 15 15 16 15 15 15 Final Capacity 16 | 6 12 16 16 16 16 16 16 16 16 16 10 Final Carried 16 | 3 9 13 16 16 15 15 16 16 16 16 8 Class Distribution -------------------- 54% | Mutant 26% | Scavenger-Mutant 14% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Hacker-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Matter Collected 2556 | 206 132 431 197 265 134 19 61 . 181 158 772 Remotely . | . . . . . . . . . . . . Salvage Created 3679 | . 172 640 156 534 282 52 43 . 95 219 1486 Parts 208 | . 12 40 8 23 24 3 4 . 3 18 73 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 8 | . 1 . . . . . . . . . 7 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 3 11 . 12 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 86 | . 8 18 5 9 7 1 3 . 2 5 28 Guns 51 | . 8 18 2 6 3 1 . . 1 1 11 Cannons 4 | . . . . . . . . . . 4 . AOE 31 | . . . 3 3 4 . 3 . 1 . 17 Classes Destroyed 15 | . 2 3 2 2 2 1 . . . . 3 Worker 14 | . . 1 . 1 2 . . . . 1 9 Builder 5 | . . . . . 2 . . . . . 3 Tunneler 1 | . . . 1 . . . . . . . . Recycler 3 | . . . . 1 1 . . . . . 1 Mechanic 1 | . . . . . . . . . . . 1 Operator 2 | . . . . 1 1 . . . . . . Watcher 2 | . . 1 . . . . . . . . 1 Swarmer 32 | . 6 7 3 . 4 . 3 . . . 9 Grunt 24 | . 2 8 1 6 . . . . 1 . 6 Brawler 2 | . . . . . . . . . . . 2 Duelist 3 | . . . 1 1 . . . . . . 1 Protector 1 | . . . . . . . . . . . 1 Sentry 8 | . . 3 . 2 1 . . . . 2 . Hunter 5 | . . . . . . 1 . . 1 . 3 Programmer 11 | . . . . . 2 . . . . 3 6 Best Kill Streak 9 | . 3 6 4 6 8 1 3 . 1 1 9 Combat Bots Only 7 | . 3 6 3 5 2 1 3 . 1 1 7 Max Kills in Single Turn 8 | . 1 2 2 3 8 1 3 . 1 1 4 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . . 1 2 2 . 3 . 1 . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Damage Taken 9289 | . 536 1215 152 767 1215 160 130 . 757 497 3860 Core 2031 | . 83 204 16 103 335 . . . 223 67 1000 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 67 | 100 66 . 45 81 . . . . 20 92 . Volleys Fired 275 | . 30 68 10 25 28 7 1 . 5 18 83 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 2 Hottest 108 | . 90 76 108 108 92 51 67 . 51 78 87 Shots Fired 489 | . 59 119 19 47 50 14 2 . 8 29 142 Gun 400 | . 59 119 13 44 49 14 1 . 6 11 84 Cannon 50 | . . . . . . . . . . 18 32 Launcher 39 | . . . 6 3 1 . 1 . 2 . 26 Special . | . . . . . . . . . . . . Kinetic 325 | . 18 71 9 19 42 14 1 . 6 29 116 Thermal 116 | . 32 48 4 25 7 . . . . . . Explosive 29 | . . . . 3 1 . 1 . 2 . 22 Electromagnetic 19 | . 9 . 6 . . . . . . . 4 Robot Hit Streak 20 | . 12 18 2 8 20 2 . . 6 15 6 Robot Miss Streak 6 | . 3 5 6 2 4 2 1 . 2 2 3 Penetration Max 1 | . . . . . 1 . . . . . 1 Secondary Targets 4 | . 1 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 298 | . 34 82 3 33 38 8 . . 5 25 70 Core Hits 209 | . 15 34 6 20 18 2 3 . 6 12 93 Critical Hits 9 | . 1 1 . . . . . . . . 7 Critical Kills 2 | . . . . . . . . . . . 2 Critical Parts Destroyed 7 | . 1 1 . . . . . . . . 5 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10080 | . 294 888 244 976 1807 101 215 . 212 633 4710 Guns 4369 | . 269 888 60 569 684 101 . . 80 228 1490 Cannons 682 | . . . . . . . . . . 404 278 Explosions 4978 | . 24 . 182 375 1123 . 215 . 124 . 2935 Melee . | . . . . . . . . . . . . Ramming 51 | . 1 . 2 32 . . . . 8 1 7 Kinetic 3988 | . 96 438 41 201 631 101 . . 80 632 1768 Thermal 1993 | . 150 450 19 368 994 . . . . . 12 Explosive 3618 | . . . . 375 182 . 215 . 124 . 2722 Electromagnetic 430 | . 47 . 182 . . . . . . . 201 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . 4 . 1 1 . . . . . 1 12 Average Corruption 2 | . 3 . 1 1 . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . Effects 34 | . 11 . 3 . . . . . . 4 16 Message Errors 14 | . 5 . 1 . . . . . . 4 4 Matter Fused 6 | . 3 . . . . . . . . . 3 Heat Flow Errors 3 | . 2 . . . . . . . . . 1 Energy Discharges 2 | . . . 1 . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 3 | . 1 . 1 . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 226 | . 4 . . 6 154 . 1 . . 7 54 Projectiles 7 | . . . . . . . . . . 7 . Explosions 219 | . 4 . . 6 154 . 1 . . . 54 Melee . | . . . . . . . . . . . . Knockbacks 11 | . . . . 1 . . . . . 5 5 Impact 1 | . . . . 1 . . . . . . . Kinetic 9 | . . . . . . . . . . 5 4 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 834 | . 35 . 31 34 253 . . . 3 . 478 Shots 17 | . 1 . 2 2 4 . . . . . 8 Rammed 10 | . 1 . 2 3 . . . . 2 1 1 Targets Rammed 10 | . 1 . 2 3 . . . . 2 1 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 247 | . 247 23 27 109 25 . . . . 5 116 Average Temperature 48 | . 49 9 15 63 10 . . . . 5 77 Received Heat Transfer 1755 | . 63 321 6 234 72 . 54 . 216 60 729 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . 2 . 2 . . . . . . 1 Heat Transferred 2810 | . 337 1059 37 666 661 . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Peak Influence 1142 | . 335 279 229 221 356 . . . . 125 1142 Initial 90 | . . 39 58 28 90 . . . . . 9 Average 154 | . 145 133 83 95 230 . . . . 34 298 Maximum Alert Level 4 | . 1 1 1 1 1 . . . . . 4 Low Security (%) 76 | 100 68 84 93 85 53 . . . . 100 56 Level 1 18 | . 31 15 6 14 46 . . . . . 15 Level 2 2 | . . . . . . . . . . . 11 Level 3 2 | . . . . . . . . . . . 13 Level 4 . | . . . . . . . . . . . 2 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . 3 1 1 3 3 . . . . 2 8 Investigation 1 | . . . 1 . . . . . . . . Extermination 5 | . . . . . 2 . . . . 1 2 Reinforcement 12 | . 3 1 . 3 1 . . . . 1 3 Assault 2 | . . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Distress Signals 12 | . 1 2 . 4 . . . . . 3 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 204 | . 23 33 10 36 12 3 9 . 10 11 57 Peak Tracking Total 11 | . 4 7 3 6 4 3 5 . 6 4 11 Tactical Retreats 15 | . 4 2 1 3 . . 2 . . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 11 | . 7 . . 3 . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 43 | . . 2 1 . 8 . . . . . 32 Max in Single Turn 8 | . . 1 . . 8 . . . . . 8 Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 15 | . 3 1 2 2 1 . . 4 . 1 1 Terminals 8 | . 3 1 1 2 1 . . . . . . Fabricators 2 | . . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 50 | . 4 2 3 7 1 . . 28 . 1 4 Successful 39 | . 2 1 3 1 . . . 28 . 1 3 Failed 11 | . 2 1 . 6 1 . . . . . 1 Catastrophic 5 | . 2 . . 2 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . . 4 . . . . . . . Terminals 16 | . 4 2 2 7 1 . . . . . . Fabricators 5 | . . . . . . . . . . 1 4 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 35 | . 2 1 3 1 . . . 28 . . . Record 13 | . 1 . 1 . . . . 11 . . . Part Schematic 8 | . . . . . . . . 8 . . . Robot Schematic 6 | . . . . . . . . 6 . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . Open Door 1 | . . . 1 . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 1 3 Load Schematic 1 | . . . . . . . . . . . 1 Build 3 | . . . . . . . . . . 1 2 Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 2 1 . 2 1 . . . . . 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . Robots Built 4 | . . . . . . . . . . 1 3 Matter 591 | . . . . . . . . . . 153 438 Time 314 | . . . . . . . . . . 81 233 Total Robot Build Rating 16 | . . . . . . . . . . 1 15 Part Schematics Acquired 8 | . . . . . . . . 8 . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 Machine Destruction 1 | . . . . . . . . . . . 1 Programmers 3 | . . . . . . . . . . . 3 Robots Rewired 1 | . . . . . . . . . . . 1 Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Total Allies 8 | . . . 2 . . . . . 1 1 4 Largest Group 3 | . . . 2 . . . . . 1 1 3 Highest-Rated Group 94 | . . . 52 . . . . . 94 6 87 Highest-Rated Ally 94 | . . . 31 . . . . . 94 6 49 Total Orders . | . . . . . . . . . . . . Ally Attacks 69 | . . . 18 . . . . . 5 . 46 Total Damage 1119 | . . . 208 . . . . . 234 . 677 Kills 12 | . . . 4 . . . . . 3 . 5 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . 1 2 . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Turns Passed 8898 | 64 1087 1117 692 1003 848 405 408 115 840 947 1372 Spaces Moved 4969 | 52 673 523 479 491 339 318 358 105 477 475 679 Core 42 | 28 8 . . . . . . . 1 . 5 Treads 1939 | . 451 94 . 294 288 50 . . 284 261 217 Legs 247 | . . 247 . . . . . . . . . Wheels 2741 | 24 214 182 479 197 51 268 358 105 192 214 457 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 110 110 110 110 110 130 100 Average Speed 147 | 97 138 157 124 170 187 121 110 110 166 160 147 Slowest Speed 950 | 150 350 240 130 200 200 180 110 110 900 200 950 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 4 72 44 93 48 11 58 57 79 60 18 21 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . . 1 1 . . Known Exits Taken 2 | . . . . 1 . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . . Scrap Searched 2 | . . . 1 . . . 1 . . . . Spaces Dug 22 | . . . . . . . . . . . 22 Terrain Destroyed 266 | . 6 . 3 26 51 1 12 . 12 1 154 Melee . | . . . . . . . . . . . . Projectile 11 | . . . . 1 . 1 . . . 1 8 AOE 255 | . 6 . 3 25 51 . 12 . 12 . 146 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Total 6055 | 63 772 707 553 610 500 324 369 104 512 637 904 Wait 518 | . 36 71 45 47 104 . 4 . 14 108 89 Move 4958 | 51 672 522 478 490 338 317 357 104 476 474 679 Hop . | . . . . . . . . . . . . Pick Up 100 | 6 19 22 5 8 12 . 3 . 2 11 12 Fast Attach 25 | 3 . . 1 7 . . . . 4 3 7 Attach 64 | 3 12 14 1 1 12 . 1 . 1 8 11 Detach 3 | . . . . 1 1 . . . . 1 . Swap 48 | . 1 4 6 11 4 . 2 . 3 4 13 Drop 51 | . 1 6 5 17 1 . 1 . 5 9 6 Fire 275 | . 30 68 10 25 28 7 1 . 5 18 83 Melee . | . . . . . . . . . . . . Ram 6 | . . . 2 . . . . . 2 1 1 Kick . | . . . . . . . . . . . . Crush 4 | . 1 . . 3 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min / [*Sto x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 16) 339 | -10/Materials | Build established: Mutant 348 | -10/Materials | Lost 4 parts (1n3w) 824 | -10/Materials | Discovered new exit (range 9) 1152 | -10/Materials | Entered another Materials area 1152 | -9/Materials | Evolved 2 slots: Utility x2 1172 | -9/Materials | Discovered new exit (range 4) 1436 | -9/Materials | Lost 6 parts (2n4w) 1687 | -9/Materials | Build established: Scavenger-Mutant 1749 | -9/Materials | Discovered new exit (range 14) 2127 | -9/Materials | Discovered new exit (range 12) 2176 | -9/Materials | Discovered new exit (range 7) 2223 | -9/Materials | Core integrity fell below 50% 2269 | -9/Materials | Entered Mines 2281 | -9/Mines | Met a Derelict shopkeep closing up shop 2737 | -9/Mines | Learned location of 1 exit from Materials 2858 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2861 | -9/Mines | Found Prototype Device 2878 | -9/Mines | Learned location of 1 exit from Materials 2949 | -9/Mines | Discovered new exit (range 9) 2961 | -9/Mines | Learned location of Storage (-9) 2961 | -9/Mines | Entered Materials 2961 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2962 | -8/Materials | Identified exit to Factory 3964 | -8/Materials | Entered Factory 3964 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4074 | -7/Factory | Lost 4 parts (2n1u1w) 4241 | -7/Factory | Build established: Mutant 4683 | -7/Factory | Discovered new exit (range 12) 4812 | -7/Factory | Entered Lower Caves 4984 | -7/Lower Caves | Learned location of 1 exit from Factory 5015 | -7/Lower Caves | Spotted B-75 Beast 5204 | -7/Lower Caves | Discovered new exit (range 13) 5217 | -7/Lower Caves | Entered another Lower Caves area 5239 | -7/Lower Caves | Discovered new exit (range 5) 5343 | -7/Lower Caves | Learned Factory trap positions 5358 | -7/Lower Caves | Learned Factory emergency access door positions 5424 | -7/Lower Caves | Encountered a Warlord checkpoint 5442 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5617 | -7/Lower Caves | Discovered new exit (range 2) 5625 | -7/Lower Caves | Entered Data Miner 5625 | -7/Data Miner | Discovered new exit (range 6) 5642 | -7/Data Miner | Met Data Miner 5687 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5687 | -7/Data Miner | Learned location of Section 7 (-2) 5694 | -7/Data Miner | Identified Exp. Sensor Array 5706 | -7/Data Miner | Received God Mode back door access code from Data Miner 5740 | -7/Data Miner | Entered Proximity Caves 5829 | -6/Proximity Caves | Escorted by Enhanced Grunt 6422 | -6/Proximity Caves | Learned location of Zion (-6) 6439 | -6/Proximity Caves | Core integrity fell below 50% 6457 | -6/Proximity Caves | Found Prototype Device 6457 | -6/Proximity Caves | Identified Exp. Thermal Shield 6561 | -6/Proximity Caves | Discovered new exit (range 11) 6580 | -6/Proximity Caves | Entered Factory 6580 | -6/Factory | Evolved 2 slots: Utility x2 6581 | -6/Factory | Identified exit to Lower Caves 6582 | -6/Factory | Loaded intel: 120 trap records 6607 | -6/Factory | Lost 4 parts (2p1n1w) 6867 | -6/Factory | Fabricated K-01 Serf (x1) 7050 | -6/Factory | Spotted B-75 Beast 7511 | -6/Factory | Discovered new exit (range 8) 7525 | -6/Factory | Identified exit to Factory 7527 | -6/Factory | Entered another Factory area 7527 | -5/Factory | Evolved 2 slots: Utility x2 7843 | -5/Factory | Build established: Hacker-Skirmisher 8430 | -5/Factory | Lost 3 parts (1n2w) 8529 | -5/Factory | Fabricated G-50 Soldier (x3) 8639 | -5/Factory | Garrison activated, responded to threat 8727 | -5/Factory | First assault squad dispatched 8730 | -5/Factory | Destroyed 7 combat bots 8826 | -5/Factory | System corruption reached 10% 8853 | -5/Factory | Core integrity fell below 50% 8881 | -5/Factory | Core integrity fell below 20% 8899 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- R-10 Processor collects Hpw. Tractor Beam. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. Slug penetrates Wall. G-67 Veteran destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Com. Wheel destroyed. U-05 Engineer lays Concrete. Acquired Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ?????????? | | ????????????????????????????????????? ????????? | | ???????????????????????????????????? ????????? | | ??????????????????????????????????? ????????? | | ?????????????????#???????????????? ???????? | | ?????????????????# ?????????????? w ???????? | | ?????????????????# ?????????????# %= ???????? | | ??????????????####h############# s[ ""???????? | | ??????????????# u s w ""???????? | | ??????????????# uss % """ ?????? | | ??????????????# "" s% % ?????? | | ?############## "F k ????? | | ?# # """ #????????? | | ?# # """ @**% #????????? | | ?# # u [%%! u #????????? | | ?# # * k ######????????? | | ?# # k% ###???????????? | | ?# # %g # #???????????? | | ?# # "" # ###????????? | | ?# # % R % / ???????? | | ?# # # ??????? | | ?# + u #????????? | | ?# # % #????????? | | ?# # % #????????? | | ############### "" " #????????? | | # ## "" " #######+## | | # # """ " % | | # # | | # # " """ """ """ """" """" | | """ # """ """ ""% """ %""" """" | | """ + "% """ "" """ """" """" | | """ # % %"" # | | # % """" """" # | | # "" # """" "" # | | """ !# % %|% " # | | # """" #### # "#### # | | # #??# !#"G" " # | | ##############??# # " # + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 550 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Plasma Sword | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ K-01 Serf | x1 | -6/Factory | Preloaded G-50 Soldier | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonSigixRay Manual? 0 Play Time 01:03:31 Cumulative 48.4 hours Start 2021.01.04 @ 15:17:34 End 2021.03.03 @ 09:13:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 72x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9fb7dcb6-a6a0-4279-9269-733eed0de1f5