Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 19:09:41 Player: ZergFTW Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (1829) 1829 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 4708 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 111 Met Imprinter 300 Was Imprinted 300 Friendly Fire -72 Cogmind --------- Core Integrity 0/400 Matter 198/450 Energy 254/265 System Corruption 2% Temperature Critical (554) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ High-capacity Storage Unit Large Matter Pod > --- WEAPON (2) ------- Enhanced Autogun Rocket Launcher > --- INVENTORY (20) --- Light Deuterium Engine Light Treads Light Treads Wheel Structural Scanner Signal Interpreter 0b10 Decoder Chip [Scout] Targeting Computer Hacking Suite Mobile Refinery Mk. CCLXVII Enhanced Autogun Enhanced Autogun Heavy Battle Rifle Grenade Launcher Flail Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Phasing AFG > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Light Treads Wheel Large Matter Pod Improved Sensor Array Signal Interpreter 0b10 Decoder Chip [Scout] Targeting Computer Light Armor Plating Hacking Suite Enhanced Autogun Enhanced Autogun Enhanced Autogun Improved Light Cannon Improved Light Cannon Grenade Launcher Rocket Launcher Flail [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 94 | 7 10 1 36 6 24 10 Power 7 | 1 1 . 4 1 . . Engine 7 | 1 1 . 4 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 3 . 6 3 5 . Treads 19 | 2 3 . 6 3 5 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 2 3 1 4 2 12 2 Device 10 | 1 1 1 1 1 5 . Storage 5 | 1 2 . . . 1 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 11 | . . . 3 1 6 1 Artifact . | . . . . . . . Weapon 42 | 2 3 . 22 . 7 8 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 19 | 1 1 . 11 . 3 3 Ballistic Cannon 8 | . 2 . 4 . . 2 Launcher 10 | . . . 6 . 1 3 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . . . 2 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 2 . 3 . Parts Lost 12 | . 1 . 5 1 . 5 Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 6 | . . . 2 1 . 3 Weapon 4 | . 1 . 1 . . 2 Highest Loss Streak 5 | . 1 . 2 1 . 5 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 99 | . 99 100 99 100 99 98 Engine 12 | . 14 14 10 11 11 11 Treads 30 | . 28 28 32 33 33 33 Device 11 | . 14 14 10 7 11 4 Storage 12 | . 14 14 11 11 11 15 Protection 6 | . . . 11 14 10 12 Energy Gun 1 | . 4 . . . . . Ballistic Gun 13 | . 12 14 8 22 19 6 Ballistic Cannon 8 | . 11 14 12 . . 9 Naked Turns . | . . . . . . . Heaviest Build 64 | 13 52 51 56 62 61 64 Greatest Support 63 | 40 40 40 63 63 63 63 Greatest Overweight (x) 1 | . 1 1 1 1 . 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 Most Carried 20 | 5 20 20 20 20 20 20 Average Carried 17 | 3 14 19 19 20 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 5 20 20 20 20 20 16 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2370 | 289 479 10 1131 220 241 . Remotely . | . . . . . . . Salvage Created 2362 | 144 611 . 1235 256 . 116 Parts 155 | 11 59 . 68 12 . 5 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 45 | . 10 . 24 6 . 5 Guns 21 | . 9 . 5 6 . 1 Cannons 13 | . 1 . 11 . . 1 AOE 11 | . . . 8 . . 3 Classes Destroyed 13 | 3 6 . 1 2 . 1 Worker 7 | 2 1 . 4 . . . Builder 3 | . 2 . 1 . . . Tunneler 2 | 2 . . . . . . Hauler 7 | . 2 . 5 . . . Recycler 4 | 1 1 . 2 . . . Operator 3 | . 1 . 2 . . . Drone 1 | . . . . . . 1 Watcher 7 | . 3 . 4 . . . Swarmer 10 | . 3 . 5 . . 2 Grunt 22 | . 7 . 10 4 . 1 Brawler 1 | . . . . 1 . . Duelist 2 | . . . . 1 . 1 Sentry 9 | . . . 9 . . . Best Kill Streak 5 | 3 4 . 4 4 . 5 Combat Bots Only 5 | . 3 . 3 4 . 5 Max Kills in Single Turn 3 | 1 1 . 2 2 . 3 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . . 2 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 321 | . 71 . 135 40 . 75 Missed 78 | . 14 . 35 14 . 15 Damage Taken 3861 | . 628 . 1367 368 . 1498 Core 548 | . 122 . 135 . . 291 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 332 | . 256 . . . 76 . Core Remaining (%) 75 | 100 . 51 . . . . Volleys Fired 209 | 16 67 . 99 9 . 18 Largest 2 | 2 2 . 2 2 . 2 Hottest 78 | 60 70 . 74 50 . 78 Shots Fired 411 | 32 129 . 197 18 . 35 Gun 245 | 32 112 . 75 18 . 8 Cannon 151 | . 17 . 113 . . 21 Launcher 15 | . . . 9 . . 6 Special . | . . . . . . . Kinetic 328 | 16 77 . 188 18 . 29 Thermal 68 | 16 52 . . . . . Explosive 15 | . . . 9 . . 6 Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 7 15 . 16 5 . 12 Robot Miss Streak 5 | 2 3 . 4 2 . 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 260 | 22 83 . 123 10 . 22 Core Hits 128 | 7 36 . 62 8 . 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 3 . . . Blast 3 | . . . 3 . . . Melee Attacks 4 | . . . 4 . . . Impact 4 | . . . 4 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4851 | 212 869 . 2742 183 . 845 Guns 2064 | 212 691 . 900 183 . 78 Cannons 1676 | . 178 . 1129 . . 369 Explosions 929 | . . . 531 . . 398 Melee 182 | . . . 182 . . . Ramming . | . . . . . . . Kinetic 3257 | 84 514 . 2029 183 . 447 Thermal 483 | 128 355 . . . . . Explosive 929 | . . . 531 . . 398 Electromagnetic . | . . . . . . . Impact 182 | . . . 182 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 Average Corruption 2 | . . . 2 2 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . . . 21 8 4 1 Message Errors 11 | . . . 5 4 2 . Matter Fused 7 | . . . 6 1 . . Heat Flow Errors 5 | . . . 2 1 1 1 Energy Discharges 3 | . . . 2 . 1 . Data Loss (minor) 5 | . . . 4 1 . . Data Loss (major) 1 | . . . 1 . . . Alerts 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 82 | . . . 72 . . 10 Projectiles 12 | . . . 2 . . 10 Explosions 14 | . . . 14 . . . Melee 56 | . . . 56 . . . Knockbacks 15 | . 2 . 7 . . 6 Impact . | . . . . . . . Kinetic 13 | . 2 . 5 . . 6 Secondary 2 | . . . 2 . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 608 | 40 171 . 266 182 116 608 Average Temperature 68 | 19 48 . 38 62 60 289 Received Heat Transfer 1524 | . 294 . 639 213 . 378 Effects 13 | . . . . . . 13 Shutdowns 3 | . . . . . . 3 Interference 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 4 | . . . . . . 4 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1075 | 300 775 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 461 | 25 242 4 461 401 . . Initial 161 | . 16 4 . 161 . . Average 118 | 10 44 1 207 325 . . Maximum Alert Level 2 | . 1 . 2 2 . . Low Security (%) 71 | 100 94 100 44 17 . . Level 1 24 | . 5 . 54 27 . . Level 2 4 | . . . 1 54 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 3 . . 1 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 2 | . . . 1 . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 2 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 16 . 43 11 . 13 Peak Tracking Total 11 | . 4 . 5 6 . 11 Tactical Retreats 4 | . . . 2 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 6 | . 1 . 4 1 . . Max in Single Turn 3 | . 1 . 3 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 14 | . 8 . 6 . . . Terminals 10 | . 5 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 40 | . 23 . 17 . . . Successful 20 | . 14 . 6 . . . Failed 19 | . 8 . 11 . . . Catastrophic 6 | . 2 . 4 . . . Database Lockouts 1 | . 1 . . . . . Manual 29 | . 13 . 16 . . . Terminals 31 | . 15 . 16 . . . Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units 5 | . 4 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 6 . 5 . . . Part Schematic 1 | . . . 1 . . . Robot Analysis 3 | . 3 . . . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 5 | . 4 . 1 . . . Report Inventory 4 | . 3 . 1 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . Used 1 | . 1 . . . . . Hacking Detections 12 | . 7 . 5 . . . Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 6 Highest-Rated Group 212 | . . . . . 212 212 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 49 | . . . . . . 49 Total Damage 649 | . . . . . . 649 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 8471 | 195 2364 966 2435 443 1991 77 Spaces Moved 4034 | 87 957 303 1230 253 1197 7 Core 3 | 3 . . . . . . Treads 4031 | 84 957 303 1230 253 1197 7 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 160 Average Speed 180 | 156 219 240 160 160 160 182 Slowest Speed 240 | 160 240 240 240 240 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 6 97 54 70 55 88 4 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 8 | . . 1 . 2 5 . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 108 | . . . 57 . . 51 Melee 2 | . . . 2 . . . Projectile . | . . . . . . . AOE 106 | . . . 55 . . 51 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4856 | 114 1102 543 1514 278 1270 35 Wait 388 | . 35 238 84 8 23 . Move 4028 | 86 956 302 1229 252 1196 7 Hop . | . . . . . . . Pick Up 72 | 5 24 1 32 . 10 . Fast Attach 20 | 7 . . 4 2 7 . Attach 15 | . 2 . 7 . 2 4 Detach . | . . . . . . . Swap 59 | . 8 1 25 4 15 6 Drop 61 | . 10 1 30 3 17 . Fire 209 | 16 67 . 99 9 . 18 Melee 4 | . . . 4 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 196 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 3) 654 | -10/Materials | Central database locked down 1001 | -10/Materials | Discovered new exit (range 3) 1283 | -10/Materials | Repaired Lgt. Treads 1313 | -10/Materials | Repaired Lgt. Treads 1668 | -10/Materials | Discovered new exit (range 15) 2560 | -10/Materials | Entered Mines 2570 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3493 | -10/Mines | Discovered new exit (range 6) 3526 | -10/Mines | Entered Materials 3526 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3868 | -9/Materials | Identified exit to Mines 5098 | -9/Materials | Discovered new exit (range 16) 5705 | -9/Materials | Discovered new exit (range 13) 5926 | -9/Materials | First assault squad dispatched 5961 | -9/Materials | Entered Mines 5962 | -9/Mines | Assembled infested the area 6389 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6404 | -9/Mines | Entered Zion 6436 | -7/Zion | Given A8's code to call for help 6447 | -7/Zion | Given the Hacking Drone Bay 6448 | -7/Zion | Found Prototype Device 6448 | -7/Zion | Identified Hacking Drone Bay 6528 | -7/Zion | Discovered new exit (range 13) 6645 | -7/Zion | System corruption cleaned by Quarantine Array 6670 | -7/Zion | Learned location of Armory (-4) 6878 | -7/Zion | Found Prototype Device 6879 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7014 | -7/Zion | Found Prototype Device 7014 | -7/Zion | Identified Phasing AFG 7569 | -7/Zion | Imprinted 7571 | -7/Zion | Declared Zion's savior 7714 | -7/Zion | Build established: Scavenger-Mutant 7825 | -7/Zion | Learned Factory non-interactive machine intel 7906 | -7/Zion | Found Unknown Piercing Weapon 7907 | -7/Zion | Identified CR-A16's Pointy Stick 7971 | -7/Zion | Visited the Megawrench Repair Shop 7971 | -7/Zion | Megawrench repaired 4 parts 8062 | -7/Zion | Build established: Mutant 8077 | -7/Zion | Gained Derelict followers 8395 | -7/Zion | Entered Proximity Caves 8395 | -6/Proximity Caves | Accompanied by 6 allies 8404 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8427 | -6/Proximity Caves | Core integrity fell below 50% 8455 | -6/Proximity Caves | Core integrity fell below 20% 8461 | -6/Proximity Caves | Lost 5 allies 8473 | -6/Proximity Caves | Core destroyed Last Messages --------------- 08456_ Overheating: Hcp. Storage Unit damaged (-221). 08456_ Overheating: Imp. Treads damaged (-37). 08456_ Slug penetrates B-48 Gladiator. 08456_ B-48 Gladiator destroyed. 08458_ Overheating: Lrg. Matter Pod damaged (-22). 08458_ Penetrated by Slug. 08461_ Imp. Light Armor Plating destroyed. 08461_ Penetrated by Slug. 08466_ Overheating: System interference. 08466_ Hvy. Battle Rifle temporarily disabled. 08467_ Power failure, Rnf. Ion Engine shutdown. 08468_ System corrupted: Heat flow error (+249). 08469_ Overheating: Lrg. Matter Pod damaged (-8). 08469_ Overheating: Lgt. Treads damaged (-25). 08469_ G-50 Soldier suffers critical hit (Burn). 08469_ G-50 Soldier overheating. 08470_ Overheating: Imp. Treads damaged (-4). 08470_ The unstable cave ceiling collapses. 08470_ G-50 Soldier overheating. 08473_ Overheating: Core damaged (-40). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????? ????????????? | | ???????????????????????? ?????????????? | | ??????????????????????? ??????????????? | | ???????????????????#### ???????????????? | | ??????????????????? ???##???????????? | | ??????????????????? ???? #???????????? | | ???????????????###? %#??? #???????????? | | ??????????????## ## #?? #????????????? | | ??????????????# # ## #?????????????? | | ??????????????#@ # ##????????????? | | ??????????????## % ?????????? | | ??????????????## =!! #????????? | | ??????????????# %=%[ ###??????? | | ??????????????# % !*[=i g % ?????? | | ??????????????## !%!%= %%% ??????? | | ???????????????# !%% = ##????????? | | ???????????????#% / %* # #??????????? | | ???????????????# % ! # ##???????????? | | ???????????????## #?#????????????? | | ???????????????? ##??????????????? | | ???????????????? # #???????????????? | | ???????????????? ???????????????? | | ???????????????? # % # ##??????????????? | | ???????????????? % #???????????????? | | ???????????????? #???????????????? | | ???????????????? #???????????????? | | ???????????????? ???????????????? | | ???????????????? # ???????????????? | | ????????????????##? #?????????????????? | | ??????????????????? #??????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedHackingFilter Manual? 0 Play Time 01:14:52 Cumulative 53.3 hours Start 2024.07.02 @ 15:30:35 End 2024.07.02 @ 19:09:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 40 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 743a9af2-4c5d-41b9-9332-30c5f4def5c3