Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.28 @ 13:42:01 Player: Perseus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (120) 600 Value Destroyed (2528) 2528 Prototype IDs (222) 4440 Alien Tech Used (0) 0 Bonus (3318) 3318 TOTAL SCORE: 14386 Bonus ------- High Alert Combat Kills 18 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 58/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Sensor Array Advanced Signal Interpreter Terrain Scan Processor > --- WEAPON (3) ------- Heavy EM Shotgun > --- INVENTORY (4) ---- Deuterium Engine Makeshift System Restoration Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Cooled Pulse Rifle Autogun Flak Gun > --- INVENTORY -------- Deuterium Engine Nuclear Core Aluminum Leg System Backup Module Beam Rifle Heavy Ion Cannon Heavy Assault Rifle Autogun Mini Grenade Launcher Improved Datajack [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Signal Interpreter Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Autogun Energy Gun Makeshift Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . . . . 2 2 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 121 | 7 18 6 3 17 13 40 4 6 3 4 Power 11 | 1 3 2 . 1 . 3 . . . 1 Engine 11 | 1 3 2 . 1 . 3 . . . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 18 | 2 4 . . 4 1 5 1 1 . . Treads . | . . . . . . . . . . . Leg 17 | 2 4 . . 4 1 4 1 1 . . Wheel 1 | . . . . . . 1 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 41 | 2 3 . 1 3 7 19 1 4 . 1 Device 27 | 1 1 . . 3 3 13 1 4 . 1 Storage 5 | 1 2 . . . 1 1 . . . . Processor 6 | . . . . . 2 4 . . . . Hackware 2 | . . . 1 . . 1 . . . . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 51 | 2 8 4 2 9 5 13 2 1 3 2 Energy Gun 9 | . 2 . . . . 3 1 . 1 2 Energy Cannon 3 | . 2 . . . . 1 . . . . Ballistic Gun 25 | 2 3 2 1 5 3 6 1 1 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 12 | . . 2 . 4 2 3 . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 . . . . Parts Lost 19 | . . 2 . . . 4 1 . 12 . Power 1 | . . . . . . . . . 1 . Propulsion 4 | . . . . . . 1 . . 3 . Utility 7 | . . 1 . . . 3 . . 3 . Weapon 7 | . . 1 . . . . 1 . 5 . Highest Loss Streak 12 | . . 1 . . . 2 1 . 12 . Average Slot Usage (%) 97 | . 99 96 98 99 97 97 100 99 95 27 Engine 8 | . 13 14 14 14 9 7 7 7 6 1 Leg 23 | . 28 28 28 28 27 20 23 23 20 . Device 13 | . 14 10 . 13 12 13 15 14 14 7 Storage 8 | . 14 14 14 14 9 7 7 7 7 . Processor 14 | . . . . . 9 16 23 23 23 15 Energy Gun 4 | . 2 . . . . 4 7 7 5 2 Energy Cannon 4 | . 2 8 . . . 1 7 6 . . Ballistic Gun 13 | . 22 14 20 25 26 16 7 7 9 . Naked Turns . | . . . . . . . . . . . Heaviest Build 44 | 13 20 21 20 21 30 42 42 44 36 14 Greatest Support 53 | 20 20 20 20 20 30 53 53 53 53 3 Greatest Overweight (x) 4 | . . 1 . 1 . 2 . . 2 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 6 8 8 8 8 14 16 10 10 10 4 Average Capacity 9 | 5 7 8 8 8 9 10 10 10 9 4 Most Carried 10 | 4 8 8 8 8 10 10 10 10 10 3 Average Carried 8 | 1 7 7 7 7 8 9 9 9 6 2 Final Capacity 10 | 6 8 8 8 8 10 10 10 10 4 4 Final Carried 10 | 2 8 8 8 8 10 10 10 10 4 2 Class Distribution -------------------- 35% | Mutant 28% | Skirmisher 22% | Scavenger-Skirmisher 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 3512 | 438 484 152 113 412 224 1164 333 192 . . Remotely . | . . . . . . . . . . . Salvage Created 4269 | 358 823 421 . 389 199 1567 219 293 . . Parts 279 | 35 62 16 . 33 13 101 12 7 . . Haulers Intercepted 5 | . 2 . . . . 3 . . . . Recyclers Shooed 3 | . 1 . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 9 2 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 71 | . 13 19 . 13 1 20 4 1 . . Guns 35 | . 13 1 . 6 1 12 1 1 . . Cannons 8 | . . 3 . . . 2 3 . . . AOE 28 | . . 15 . 7 . 6 . . . . Classes Destroyed 17 | 3 6 1 . 1 1 3 1 1 . . Worker 14 | 4 1 . . 2 3 4 . . . . Builder 8 | . 4 . . . . 4 . . . . Tunneler 12 | 9 . 1 . . . 2 . . . . Hauler 5 | . 2 . . . . 3 . . . . Recycler 13 | 1 2 2 . 1 1 6 . . . . Minesweeper 1 | . . . . . . . 1 . . . Mechanic 1 | . . . . . . 1 . . . . Operator 3 | . 1 . . . 2 . . . . . Watcher 4 | . 3 . . . . 1 . . . . Swarmer 22 | . 6 3 . 7 . 6 . . . . Grunt 24 | . 7 4 . 4 . 5 4 . . . Brawler 3 | . . . . 2 . 1 . . . . Sentry 2 | . . . . . 1 1 . . . . Hunter 2 | . . . . . . 2 . . . . Programmer 6 | . . . . . . 5 . 1 . . Decomposer 5 | . . . . . . . . 5 . . Packrat 1 | . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . 1 . . Assembled 12 | . . 12 . . . . . . . . Best Kill Streak 12 | 4 3 12 . 4 4 5 3 1 . . Combat Bots Only 12 | . 3 12 . 4 1 3 3 1 . . Max Kills in Single Turn 4 | 1 2 3 . 3 2 4 1 1 . . Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . 3 . 3 . 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 3724 | . 481 295 . 350 51 1060 203 15 1125 144 Core 909 | . 109 28 . 68 . 121 48 15 376 144 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 72 | 100 . . . 18 100 . . . . . Volleys Fired 424 | 42 148 22 . 45 18 103 23 19 2 2 Largest 3 | 2 2 2 . 2 3 3 3 3 3 1 Hottest 138 | 40 63 83 . 56 63 125 138 138 103 50 Shots Fired 851 | 84 224 34 . 80 40 274 51 58 4 2 Gun 713 | 84 206 15 . 69 33 236 27 38 3 2 Cannon 101 | . 18 9 . . . 30 24 20 . . Launcher 37 | . . 10 . 11 7 8 . . 1 . Special . | . . . . . . . . . . . Kinetic 558 | 84 146 15 . 69 33 179 11 20 1 . Thermal 248 | . 78 9 . . . 81 40 38 2 . Explosive 37 | . . 10 . 11 7 8 . . 1 . Electromagnetic 8 | . . . . . . 6 . . . 2 Robot Hit Streak 17 | 9 10 4 . 5 9 10 17 11 2 6 Robot Miss Streak 7 | 5 6 2 . 4 1 7 2 2 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 442 | 42 91 14 4 36 22 174 27 29 1 2 Core Hits 247 | 17 38 35 . 23 14 95 11 11 . 3 Critical Hits 5 | 1 2 . . . . 2 . . . . Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 4 | 1 1 . . . . 2 . . . . Melee Attacks 8 | . 4 . 4 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . 4 . 4 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8973 | 430 1163 1286 . 909 222 3828 477 585 16 57 Guns 5411 | 430 1110 76 . 558 222 2391 259 292 16 57 Cannons 1128 | . 53 107 . . . 457 218 293 . . Explosions 2434 | . . 1103 . 351 . 980 . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 4058 | 430 987 76 . 558 222 1620 72 93 . . Thermal 2490 | . 176 148 . . . 1253 405 492 16 . Explosive 2338 | . . 1062 . 351 . 925 . . . . Electromagnetic 87 | . . . . . . 30 . . . 57 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . 7 7 7 . . Average Corruption 5 | . . . . . . 2 7 5 . . Corruption Purged 11 | . . . . . . 4 . 7 . . Effects 153 | . . . . . . 16 103 34 . . Message Errors 36 | . . . . . . 4 24 8 . . Matter Fused 37 | . . . . . . 1 29 7 . . Heat Flow Errors 14 | . . . . . . . 11 3 . . Energy Discharges 16 | . . . . . . 1 9 6 . . Data Loss (minor) 18 | . . . . . . 1 13 4 . . Data Loss (major) 7 | . . . . . . . 4 3 . . Misfires 9 | . . . . . . 1 5 3 . . Targeting Errors 15 | . . . . . . 8 7 . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots 5 | . . . . . . 5 . . . . Effects 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . . . Overflow Damage 193 | . . 108 . . . 33 14 38 . . Projectiles 55 | . . . . . . 3 14 38 . . Explosions 138 | . . 108 . . . 30 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 232 | . . 40 . 64 26 54 . . 48 . Shots 6 | . . 1 . 2 1 1 . . 1 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 265 | . 124 126 . 10 20 245 265 240 . . Average Temperature 50 | . 30 48 . 5 9 54 85 42 . . Received Heat Transfer 732 | . 120 81 . 78 9 150 117 . 138 39 Effects 3 | . . . . . . . 3 . . . Interference 3 | . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . . . Heat Transferred 4125 | . 386 272 . . . 1987 666 777 37 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 531 | 70 299 254 . 270 206 531 . . . . Initial 105 | . . 31 . . 105 9 . . . . Average 111 | 40 137 142 . 116 110 98 . . . . Maximum Alert Level 2 | . 1 1 . 1 1 2 . . . . Low Security (%) 89 | 100 88 79 . 93 97 87 . . . . Level 1 8 | . 11 20 . 6 2 6 . . . . Level 2 2 | . . . . . . 5 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 4 . . . 3 10 . . . . Investigation 3 | . 2 . . . 1 . . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 7 | . 2 . . . 2 3 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 2 | . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 110 | . 29 17 . 11 5 36 5 1 4 2 Peak Tracking Total 6 | . 3 6 . 4 2 4 4 1 4 2 Tactical Retreats 10 | . 6 . . . . 3 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered 4 | . 1 . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . Installed 4 | . . . . . . . . . 4 . Triggered 1 | . . . . . . . 1 . . . Exploded 1 | . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled 14 | . . 2 . 7 . 5 . . . . Max in Single Turn 2 | . . 2 . 2 . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 28 | . 7 . . . 4 13 1 . 3 . Terminals 15 | . 5 . . . 3 7 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 4 | . 2 . . . . 2 . . . . Scanalyzers 2 | . . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 109 | . 20 . . . 21 42 1 . 25 . Successful 79 | . 11 . . . 17 25 1 . 25 . Failed 30 | . 9 . . . 4 17 . . . . Catastrophic 4 | . . . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . Manual 56 | . 14 . . . 11 31 . . . . Terminals 53 | . 17 . . . 12 24 . . . . Fabricators 5 | . . . . . . 5 . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 10 | . 3 . . . . 7 . . . . Scanalyzers 13 | . . . . . 9 4 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 37 | . 3 . . . 3 5 1 . 25 . Record 6 | . . . . . . . . . 6 . Part Schematic 11 | . . . . . . 3 . . 8 . Robot Schematic 8 | . . . . . . . . . 8 . Robot Analysis 2 | . 1 . . . . 1 . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 1 . . . . Terminal Index 1 | . . . . . 1 . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 13 | . . . . . 9 4 . . . . Insert Component 5 | . . . . . 4 1 . . . . Analyze 8 | . . . . . 5 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 26 | . 8 . . . 5 13 . . . . Terminals 16 | . 5 . . . 5 6 . . . . Track 1 | . 1 . . . . . . . . . Assimilate 2 | . 1 . . . . 1 . . . . Botnet 10 | . 2 . . . 3 5 . . . . Operators 3 | . 1 . . . 2 . . . . . Fabricators 2 | . . . . . . 2 . . . . Report 1 | . . . . . . 1 . . . . Haulers 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 3 . . . . 5 . . . . Monitor 1 | . . . . . . 1 . . . . Reject 3 | . 1 . . . . 2 . . . . Recyclers 2 | . 1 . . . . 1 . . . . Mask 1 | . . . . . . 1 . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 6 . . . 4 12 . . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 4 4 . . 8 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 40 | . . . . . . 40 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 4 1 . . . . Part Schematics Acquired 5 | . . . . . 4 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 6 | . 2 . 4 . . . . . . . Non-combat 5 | . 2 . 3 . . . . . . . Combat 1 | . . . 1 . . . . . . . Robot Hacks Applied 6 | . 2 . 4 . . . . . . . parse_system 4 | . . . 4 . . . . . . . no_distress 2 | . 2 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 2 | . . 1 . . . 1 . . . . Largest Group 1 | . . 1 . . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . 26 . . . . Highest-Rated Ally 31 | . . 31 . . . 26 . . . . Total Orders 8 | . . . . . . 8 . . . . STAY 4 | . . . . . . 4 . . . . FOLLOW 4 | . . . . . . 4 . . . . Ally Attacks 6 | . . 6 . . . . . . . . Total Damage 84 | . . 84 . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 117 | . 1 . . . . 1 . . 115 . Derelict Logs Recovered 5 | . . . . 1 . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 12279 | 404 1392 511 461 792 497 2343 3114 2367 136 262 Spaces Moved 7715 | 154 795 356 373 526 352 1512 1608 1574 104 361 Core 381 | 8 . . . . . . . . 12 361 Treads . | . . . . . . . . . . . Legs 6898 | 146 795 356 373 526 352 1076 1608 1574 92 . Wheels 436 | . . . . . . 436 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 110 123 123 50 50 Average Speed 118 | 116 120 122 120 120 120 121 123 123 115 67 Slowest Speed 250 | 120 120 150 120 150 120 150 123 123 150 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 64 | 6 81 77 65 98 27 39 92 95 77 47 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 28 | . 1 . . 1 . . . . 26 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 11 | . . 1 . 2 . . 4 4 . . Spaces Dug 28 | . . . . . 22 3 3 . . . Terrain Destroyed 375 | . . 86 . 82 82 112 6 4 3 . Melee . | . . . . . . . . . . . Projectile 14 | . . . . . . 4 6 4 . . AOE 361 | . . 86 . 82 82 108 . . 3 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total 10103 | 302 1016 397 382 606 397 1827 2712 1967 117 380 Wait 1712 | 92 27 8 . 5 4 142 1061 362 . 11 Move 7705 | 153 794 355 372 525 351 1511 1607 1573 103 361 Hop . | . . . . . . . . . . . Pick Up 53 | 8 10 3 2 4 7 10 8 1 . . Fast Attach 35 | 1 8 . . 2 2 17 1 4 . . Attach 25 | 6 . 1 2 2 5 2 1 . 2 4 Detach 3 | . . . . . 1 . . . . 2 Swap 61 | . 10 5 1 13 6 21 2 2 1 . Drop 73 | . 15 3 1 10 3 21 9 6 5 . Fire 424 | 42 148 22 . 45 18 103 23 19 2 2 Melee 8 | . 4 . 4 . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 4 | . . . . . . . . . 4 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 405 | -11/Scrapyard | Entered Materials 406 | -10/Materials | Build established: Mutant 988 | -10/Materials | Discovered new exit (range 4) 1256 | -10/Materials | Discovered new exit (range 9) 1478 | -10/Materials | Build established: Scavenger-Mutant 1717 | -10/Materials | Discovered new exit (range 9) 1797 | -10/Materials | Entered Mines 1804 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1879 | -10/Mines | Discovered new exit (range 13) 1995 | -10/Mines | Received a Mining Laser from a helpful Derelict 2018 | -10/Mines | Build established: Mutant 2165 | -10/Mines | Assembled infested the area 2190 | -10/Mines | Core integrity fell below 50% 2221 | -10/Mines | Destroyed 12 combat bots 2303 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2303 | -10/Mines | Discovered new exit (range 5) 2308 | -10/Mines | Entered Exiles 2352 | -10/Exiles | Met 8R-AWN 2369 | -10/Exiles | Met EX-HEX 2477 | -10/Exiles | Met EX-DEC 2523 | -10/Exiles | Met EX-BIN 2628 | -10/Exiles | Build established: Scavenger-Mutant 2752 | -10/Exiles | Discovered new exit (range 14) 2769 | -10/Exiles | Entered Mines 3090 | -9/Mines | Build established: Mutant 3206 | -9/Mines | Discovered new exit (range 7) 3407 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3410 | -9/Mines | Found Prototype Device 3410 | -9/Mines | Identified Exp. Sensor Array 3482 | -9/Mines | Discovered new exit (range 10) 3531 | -9/Mines | Core integrity fell below 20% 3561 | -9/Mines | Entered Materials 3561 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3845 | -8/Materials | Build established: Scavenger-Skirmisher 4050 | -8/Materials | Discovered new exit (range 3) 4052 | -8/Materials | Identified exit to Factory 4058 | -8/Materials | Entered Factory 4058 | -7/Factory | Evolved 2 slots: Utility x2 4389 | -7/Factory | Discovered new exit (range 15) 4407 | -7/Factory | Identified exit to Factory 4596 | -7/Factory | Repaired Exp. Sensor Array 5476 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 5733 | -7/Factory | Garrison activated, responded to threat 6099 | -7/Factory | Identified exit to Lower Caves 6401 | -7/Factory | Entered Lower Caves 6402 | -7/Lower Caves | Encountered a Warlord checkpoint 6610 | -7/Lower Caves | Build established: Skirmisher 7165 | -7/Lower Caves | Identified exit to Lower Caves 7277 | -7/Lower Caves | Learned Factory stockpile data 7344 | -7/Lower Caves | Build established: Scavenger-Skirmisher 7716 | -7/Lower Caves | Build established: Mutant 9351 | -7/Lower Caves | Build established: Skirmisher 9515 | -7/Lower Caves | Entered another Lower Caves area 9569 | -7/Lower Caves | Encountered a Warlord checkpoint 9609 | -7/Lower Caves | Learned Factory emergency access door positions 9670 | -7/Lower Caves | Discovered exit to Factory (range 15) 11661 | -7/Lower Caves | Discovered new exit (range 14) 11675 | -7/Lower Caves | Identified exit to Data Miner 11882 | -7/Lower Caves | Entered Data Miner 11882 | -7/Data Miner | Discovered new exit (range 6) 11932 | -7/Data Miner | Met Data Miner 11953 | -7/Data Miner | Learned location of Section 7 (-3) 11953 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11974 | -7/Data Miner | Received God Mode back door access code from Data Miner 11983 | -7/Data Miner | Interfaced with the Data Conduit 12009 | -7/Data Miner | Core integrity fell below 50% 12017 | -7/Data Miner | Identified exit to Proximity Caves 12018 | -7/Data Miner | Entered Proximity Caves 12043 | -6/Proximity Caves | Lost 12 parts (1p3n3u5w) 12206 | -6/Proximity Caves | Spotted B-75 Beast 12207 | -6/Proximity Caves | Core integrity fell below 20% 12280 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11997_ The unstable cave ceiling collapses. 11997_ Imp. Carbon-fiber Leg destroyed. 11998_ Mak. Laser destroyed. 12004_ Imp. Deuterium Engine destroyed. 12005_ Hvy. Assault Rifle destroyed. 12005_ Imp. Heat Sink destroyed. 12007_ Imp. Titanium Leg destroyed. 12008_ Carbon-fiber Leg destroyed. 12011_ Dropped Lrg. Storage Unit. 12012_ Exp. Sensor Array destroyed. 12012_ Mni. Grenade Launcher destroyed. 12012_ Beam Rifle destroyed. 12012_ Autogun destroyed. 12012_ Imp. Signal Interpreter destroyed. 12014_ Enhanced Grunt reactivates. 12017_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 12249_ Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? & ?????????????????? | | ????????????????????????????# ?? ??????????????? | | ?????????????????????????### ?? #????????????? | | ????????????????????????# & ?? ????????????? | | ????????? ?????????????? ? ???????????? | | ?????? ????????????? ? ????????????? | | ?????? #????????????? ? #?????????????? | | ?????# #????????????? ? #?????????????? | | ?????# #???????????## ? #??????????????? | | ###### ###????????## #?? #???????????????? | | # #???????## m#? #???????????????? | | # #??????## #?# #???????????????? | | # " #?????## ## #???????????????? | | # "" ####??# g @ #???????????????? | | # "" # #### #???????????????? | | "" ## #???????????????? | | " "" ## ##???????????????? | | "" "" ## ###????????????????? | | # """ " ???????????????? | | # " ??????????????? | | # "" #### #######?????????????? | | # " ## #### #?## ####???????????????????? | | # " ## #??## #?# #??????????????????????? | | # ## #???# ##?# ?????????????????????? | | # #????###??# ????????????????????? | | ### ###?????????# ???????????????????? | | ??## #?????????? ### ??????????????????? | | ???## #?????????? #??##??????????????????? | | ????# ##?????????? ??????????????????????? | | #???? ##??????????? ??????????????????????? | | ???? ##???????????? ???????????????????????? | | ???? #????????????????????????????????????????? | | ?????####????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Hvy. Ion Cannon | -7/Factory | Scanalyzed Adv. Terrain Scan Processor | -7/Factory | Hacked Lrn. Terrain Scanner | -7/Factory | Hacked Exp. Terrain Scan Processor | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalPotentialBattery Manual? 0 Play Time 01:53:06 Cumulative 132.8 hours Start 2020.11.28 @ 08:44:44 End 2020.11.28 @ 13:42:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 18 Adventurer 23 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 80 Gallery% 80 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3d86b77-9ee9-428b-ba1f-f4370202f606