Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.14 @ 19:07:11

Player: Raragi

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (133)     665
Value Destroyed (3358)     3358
Prototype IDs (18)         360
Alien Tech Used (1)        200
Bonus (2179)               2179
              TOTAL SCORE: 12862

 Bonus
-------
High Alert Combat Kills    10
Follower Combat Kills      169
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     188/300
Energy                     11/100
System Corruption          20%
Temperature                Cool (0)
Movement                   Flying (21)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Diametric Drive
  Improved Diametric Drive
  Improved Diametric Drive
  Improved Diametric Drive
           Impulse Thruster Array
>          --- UTILITY (11) -----
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
           Core Analyzer
>          --- WEAPON (2) -------
  Enhanced Force Lance
>          --- INVENTORY (5) ----
  Advanced Power Amplifier
  Advanced Melee Analysis Suite
           Energy Filter
           Core Stripper

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Field Propulsion Array
               Field Propulsion Array
               Field Propulsion Array
>              --- UTILITY ----------
      Improved Heat Sink
  Experimental Heat Sink
        Medium Storage Unit
      Advanced Signal Interpreter
               Quantum Capacitor
      Improved Transmission Jammer
      Improved Light Armor Plating
      Improved Light Armor Plating
      Improved Hacking Suite
      Improved System Shield
>              --- WEAPON -----------
               Quantum Rifle
               Power Sword
>              --- INVENTORY --------
               Q-thruster
        Medium Storage Unit
      Advanced Weight Redist. System
       Compact HERF Cannon
               Great Axe
[Rating: 122]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Autogun
  Launcher                 Advanced EMP Blaster
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Flail
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Res Qua 
Slots Evolved              14   | .   .   .   2   2   .   2   .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   1   .   1   .   .   1   .   .   .   .   
  Utility                  9    | .   .   .   1   1   .   1   .   .   .   2   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             219  | .   7   .   23  12  17  33  10  2   19  18  31  29  18  
  Power                    30   | .   1   .   1   1   5   4   .   .   2   2   7   3   4   
    Engine                 9    | .   .   .   1   .   3   2   .   .   2   .   .   .   1   
    Core                   12   | .   1   .   .   1   2   2   .   .   .   2   2   2   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   5   1   3   
  Propulsion               73   | .   2   .   11  2   2   12  5   1   8   4   8   7   11  
    Treads                 6    | .   .   .   3   .   .   2   .   .   .   .   1   .   .   
    Leg                    4    | .   2   .   1   .   .   .   .   .   .   .   1   .   .   
    Wheel                  10   | .   .   .   .   .   .   8   .   .   .   .   2   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Flight                 48   | .   .   .   7   2   2   2   5   1   8   4   4   7   6   
  Utility                  77   | .   2   .   5   2   8   11  4   1   8   7   15  14  .   
    Device                 34   | .   1   .   2   .   5   5   2   .   5   5   7   2   .   
    Storage                10   | .   1   .   2   1   1   1   1   1   .   1   1   .   .   
    Processor              18   | .   .   .   1   1   2   1   .   .   2   1   2   8   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Protection             13   | .   .   .   .   .   .   4   1   .   1   .   3   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | .   2   .   6   7   2   6   1   .   1   5   1   5   3   
    Energy Gun             3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   
    Energy Cannon          3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   2   .   6   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          5    | .   .   .   .   4   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        12   | .   .   .   .   2   1   2   1   .   1   4   1   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   4   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   2   1   2   3   .   .   1   2   1   .   3   
Parts Lost                 72   | .   .   .   .   1   12  13  .   .   .   1   19  6   20  
  Power                    14   | .   .   .   .   .   3   2   .   .   .   .   4   2   3   
  Propulsion               28   | .   .   .   .   1   5   5   .   .   .   1   6   2   8   
  Utility                  26   | .   .   .   .   .   3   4   .   .   .   .   9   2   8   
  Weapon                   4    | .   .   .   .   .   1   2   .   .   .   .   .   .   1   
  Highest Loss Streak      13   | .   .   .   .   1   7   6   .   .   .   1   10  5   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     84   | .   96  100 81  96  81  82  91  87  95  98  68  78  66  
  Engine                   2    | .   2   .   6   .   .   3   .   .   6   1   .   .   .   
  Core                     5    | .   11  14  4   9   6   1   7   7   6   9   4   3   .   
  Treads                   1    | .   .   .   9   .   .   1   6   .   .   .   .   .   .   
  Leg                      5    | .   28  28  1   .   .   .   .   .   .   .   .   .   .   
  Wheel                    5    | .   .   .   .   .   .   27  20  .   .   .   1   .   .   
  Flight                   14   | .   .   .   21  36  31  .   3   38  40  34  16  16  11  
  Device                   13   | .   10  14  10  9   7   11  15  23  23  27  15  9   5   
  Storage                  7    | .   14  14  11  9   7   6   6   2   .   .   5   4   3   
  Processor                8    | .   .   .   7   15  13  6   .   .   8   11  9   13  29  
  Protection               2    | .   .   .   .   .   .   7   14  7   1   .   1   9   .   
  Energy Gun               2    | .   .   .   .   .   .   8   13  .   .   .   .   .   .   
  Ballistic Gun            6    | .   27  28  8   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   8   6   4   .   7   8   11  5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 14  21  21  45  20  26  66  64  25  35  37  43  61  39  
  Greatest Support         75   | 20  26  26  75  20  20  70  54  32  37  37  45  54  51  
  Greatest Overweight (x)  13   | .   1   .   2   .   1   6   1   .   .   1   13  1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  10  10  15  15  5   5   10  10  10  10  
  Average Capacity         10   | 8   9   10  11  10  9   13  14  5   5   5   10  10  9   
  Most Carried             15   | 6   10  10  15  10  10  15  15  5   5   5   10  10  10  
  Average Carried          8    | 6   9   9   8   9   8   10  14  3   4   4   6   8   8   
  Final Capacity           15   | 8   10  10  10  10  5   15  5   5   5   10  10  10  5   
  Final Carried            15   | 6   10  10  10  9   4   15  3   5   5   4   3   7   5   

 Class Distribution 
--------------------
 45% | Mutant
 25% | Scavenger-Sprinter
 19% | Scavenger-Mutant
  4% | Sprinter
  3% | Scavenger-Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
    Scavenger-Scout | -8/Materials
    Scavenger-Scout | -8/Storage
             Mutant | -7/Factory
   Scavenger-Mutant | -7/Lower Caves
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -5/Factory
             Mutant | -4/Factory
 Scavenger-Sprinter | -3/Research
 Scavenger-Sprinter | -3/Quarantine

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  
-----------                Run  | Jun Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Res Qua 
Matter Collected           2670 | 200 310 .   444 201 100 324 69  91  134 246 260 232 59  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            6328 | .   541 .   326 269 309 977 .   .   946 972 848 695 445 
  Parts                    340  | .   42  .   34  11  15  51  .   .   43  41  39  45  19  
Haulers Intercepted        18   | .   2   .   2   3   2   1   .   .   1   3   2   2   .   
Recyclers Shooed           4    | .   .   .   .   .   .   2   .   .   1   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Res Qua 
Combat Hostiles Destroyed  64   | .   8   .   11  1   3   14  .   .   2   4   7   10  4   
  Melee                    37   | .   .   .   .   1   3   6   .   .   2   4   7   10  4   
  Guns                     24   | .   8   .   11  .   .   5   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   7   .   1   1   1   2   .   .   1   .   1   .   1   
  Worker                   12   | .   1   .   .   .   .   4   .   .   3   3   1   .   .   
  Builder                  5    | .   1   .   .   .   .   .   .   .   .   .   1   2   1   
  Hauler                   18   | .   2   .   2   3   2   1   .   .   1   3   2   2   .   
  Recycler                 13   | .   2   .   .   .   .   3   .   .   4   2   1   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Watcher                  17   | .   3   .   .   2   2   .   .   .   4   4   1   1   .   
  Swarmer                  32   | .   6   .   9   .   .   7   .   .   .   .   .   9   1   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Grunt                    11   | .   2   .   2   .   1   .   .   .   .   2   3   .   1   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   9    | .   .   .   .   1   1   4   .   .   .   .   2   1   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   2   .   .   .   2   1   .   2   
Best Kill Streak           12   | .   12  .   7   3   3   6   .   .   5   5   2   6   2   
  Combat Bots Only         8    | .   8   .   6   1   1   5   .   .   2   2   2   4   1   
Max Kills in Single Turn   1    | .   1   .   1   1   1   1   .   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   1   .   .   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -3   
--------                   Run   | Jun  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  Res  Qua  
Damage Taken               10008 | .    263  .    448  40   912  1849 .    10   109  365  2607 1085 2320 
  Core                     2900  | .    65   .    118  15   297  193  .    .    60   76   752  186  1138 
  Absorbed by Shields      57    | .    .    .    .    .    .    47   .    10   .    .    .    .    .    
Core Remaining (%)         72    | 100  .    74   70   .    43   .    .    72   92   92   34   .    .    
Volleys Fired              106   | .    30   .    38   .    .    38   .    .    .    .    .    .    .    
  Largest                  2     | .    2    .    2    .    .    2    .    .    .    .    .    .    .    
  Hottest                  46    | .    46   .    46   .    .    40   .    .    .    .    .    .    .    
Shots Fired                205   | .    60   .    75   .    .    69   1    .    .    .    .    .    .    
  Gun                      198   | .    60   .    75   .    .    62   1    .    .    .    .    .    .    
  Cannon                   7     | .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  135   | .    60   .    75   .    .    .    .    .    .    .    .    .    .    
  Thermal                  70    | .    .    .    .    .    .    69   1    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | .    4    .    11   .    .    20   .    .    .    .    .    .    .    
  Robot Miss Streak        4     | .    3    .    4    .    .    3    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           350   | .    33   .    48   8    24   82   .    .    21   31   46   35   22   
  Core Hits                143   | .    21   .    17   3    5    28   .    .    10   14   17   17   11   
  Critical Kills           2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Critical Strikes         22    | .    .    .    1    2    3    3    .    .    .    1    4    7    1    
    Burn                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Sever                  9     | .    .    .    .    .    3    1    .    .    .    1    4    .    .    
    Impale                 8     | .    .    .    .    .    .    .    .    .    .    .    .    7    1    
Melee Attacks              316   | .    .    .    .    9    28   39   .    .    30   63   70   52   25   
  Impact                   11    | .    .    .    .    5    6    .    .    .    .    .    .    .    .    
  Slashing                 228   | .    .    .    .    4    22   39   .    .    30   63   70   .    .    
  Piercing                 77    | .    .    .    .    .    .    .    .    .    .    .    .    52   25   
  Sneak Attacks            53    | .    .    .    .    5    6    8    .    .    7    12   7    5    3    
    Combat Hostiles        4     | .    .    .    .    .    3    .    .    .    .    .    .    1    .    
  Follow-up Attacks        22    | .    .    .    .    1    4    5    .    .    1    4    2    5    .    
Damage Inflicted           14156 | .    531  .    715  550  950  2314 .    .    1345 2047 2306 2125 1273 
  Guns                     2237  | .    531  .    715  .    .    991  .    .    .    .    .    .    .    
  Cannons                  193   | .    .    .    .    .    .    193  .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    11726 | .    .    .    .    550  950  1130 .    .    1345 2047 2306 2125 1273 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1246  | .    531  .    715  .    .    .    .    .    .    .    .    .    .    
  Thermal                  1184  | .    .    .    .    .    .    1184 .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   556   | .    .    .    .    418  138  .    .    .    .    .    .    .    .    
  Slashing                 7772  | .    .    .    .    132  812  1130 .    .    1345 2047 2306 .    .    
  Piercing                 3398  | .    .    .    .    .    .    .    .    .    .    .    .    2125 1273 
Highest Corruption         20    | .    .    .    2    .    .    4    4    4    .    3    6    .    20   
  Average Corruption       4     | .    .    .    2    .    .    3    4    4    .    2    4    .    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62    | .    .    .    9    .    .    17   11   1    .    6    4    .    14   
    Message Errors         10    | .    .    .    3    .    .    4    .    .    .    .    2    .    1    
    Matter Fused           15    | .    .    .    .    .    .    4    3    .    .    2    2    .    4    
    Heat Flow Errors       13    | .    .    .    1    .    .    2    2    1    .    2    .    .    5    
    Energy Discharges      6     | .    .    .    2    .    .    1    2    .    .    .    .    .    1    
    Data Loss (minor)      13    | .    .    .    2    .    .    5    2    .    .    2    .    .    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1535  | .    .    .    .    199  83   113  .    .    240  375  218  101  206  
  Projectiles              8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1527  | .    .    .    .    199  83   105  .    .    240  375  218  101  206  
Knockbacks                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        335   | .    21   .    335  .    51   152  176  299  277  149  .    2    169  
  Average Temperature      81    | .    7    .    38   .    20   71   68   148  111  61   .    1    86   
  Received Heat Transfer   1038  | .    30   .    132  9    342  182  .    4    .    54   159  18   108  
  Effects                  4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    .    .    .    9    .    .    .    .    .    .    .    
  Heat Transferred         2187  | .    .    .    .    .    .    2187 .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Res Qua 
Peak Influence             472  | .   262 .   443 338 472 389 .   .   267 228 310 466 209 
  Initial                  214  | .   .   .   .   123 142 214 .   .   .   32  73  84  169 
  Average                  165  | .   140 .   203 238 284 280 .   .   97  82  109 256 117 
Maximum Alert Level        2    | .   1   .   2   1   2   1   .   .   1   1   1   2   1   
  Low Security (%)         62   | 100 64  100 57  30  41  2   .   .   90  95  87  43  98  
  Level 1                  34   | .   35  .   40  69  23  97  .   .   9   4   12  33  1   
  Level 2                  3    | .   .   .   2   .   35  .   .   .   .   .   .   22  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   .   3   .   2   3   .   .   4   2   4   1   4   
  Investigation            2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Extermination            5    | .   .   .   .   .   .   2   .   .   .   .   1   .   2   
  Reinforcement            14   | .   .   .   3   .   .   1   .   .   3   2   2   1   2   
  Assault                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  
---------                  Run  | Jun Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Res Qua 
Distress Signals           7    | .   1   .   3   .   .   .   .   .   .   .   2   1   .   
Communications Jammed      21   | .   .   .   .   .   .   .   .   .   .   .   .   21  .   
  Distress Signals         18   | .   .   .   .   .   .   .   .   .   .   .   .   18  .   
Times Spotted              190  | .   13  .   30  6   31  23  .   2   8   14  31  19  13  
  Peak Tracking Total      18   | .   8   .   7   4   18  4   .   2   2   6   11  7   7   
  Tactical Retreats        29   | .   .   .   2   2   4   4   .   .   .   4   7   5   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Res Qua 
Traps Triggered            10   | .   1   .   1   .   .   .   .   .   1   2   2   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  
----------                 Run  | Jun Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Res Qua 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  
---------                  Run  | Jun Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Res Qua 
Machines Accessed          34   | .   5   2   4   2   7   1   1   .   3   1   3   3   2   
  Terminals                30   | .   4   1   4   2   7   1   .   .   3   1   2   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                79   | .   15  4   8   6   13  3   1   .   9   4   6   7   3   
  Successful               40   | .   7   3   3   3   8   .   1   .   5   3   3   2   2   
  Failed                   39   | .   8   1   5   3   5   3   .   .   4   1   3   5   1   
    Catastrophic           5    | .   .   .   .   .   .   2   .   .   1   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   6   2   7   5   7   3   .   .   4   2   4   6   .   
  Terminals                73   | .   12  3   8   6   13  3   .   .   9   4   5   7   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   3   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   3   2   1   1   6   .   1   .   2   2   1   1   2   
  Record                   4    | .   .   .   .   .   .   .   .   .   2   .   1   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                7    | .   .   1   .   .   4   .   1   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   3   1   2   2   2   .   .   .   3   1   1   1   .   
  Terminals                16   | .   3   1   2   2   2   .   .   .   3   1   1   1   .   
    Botnet                 16   | .   3   1   2   2   2   .   .   .   3   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         22   | .   3   1   4   1   4   1   .   .   3   1   2   2   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   9   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  
------------               Run  | Jun Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  
--------                   Run  | Jun Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Res Qua 
Total Allies               4    | .   .   2   .   .   2   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   2   .   .   .   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   41  41  .   62  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   31  .   .   .   .   .   .   .   .   
Total Orders               8    | .   .   .   6   .   2   .   .   .   .   .   .   .   .   
  EXPLORE                  8    | .   .   .   6   .   2   .   .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   21  .   24  .   .   .   .   .   .   .   .   
  Total Damage             648  | .   .   .   342 .   306 .   .   .   .   .   .   .   .   
  Kills                    10   | .   .   .   8   .   2   .   .   .   .   .   .   .   .   
Allies Corrupted           2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -6  -5  -4  -3  -3  
-------                    Run  | Jun Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Res Qua 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   7   .   2   .   .   .   .   .   .   .   .   
  Drone Recoveries         6    | .   .   .   5   .   1   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -3   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  Res  Qua  
Turns Passed               7361 | 8    815  623  807  203  375  1203 460  78   417  509  803  460  600  
Spaces Moved               8037 | 7    562  506  767  306  487  883  502  174  936  960  1009 657  281  
  Core                     35   | .    .    .    1    .    .    7    .    .    .    .    7    .    20   
  Treads                   76   | .    .    .    74   .    .    .    .    .    .    .    2    .    .    
  Legs                     1110 | 7    562  506  32   .    .    .    .    .    .    .    3    .    .    
  Wheels                   1359 | .    .    .    .    .    .    870  404  .    .    .    85   .    .    
  Hover                    145  | .    .    .    .    .    .    .    .    .    .    .    .    .    145  
  Flight                   5312 | .    .    .    660  306  487  6    98   174  936  960  912  657  116  
  Fastest Speed            20   | 120  120  120  29   26   27   40   24   24   23   20   20   28   21   
  Average Speed            56   | 120  124  120  48   26   31   97   87   25   23   21   41   33   83   
  Slowest Speed            700  | 120  190  120  160  27   110  530  101  28   24   76   700  114  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            21   | .    .    .    7    .    14   .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       43   | 2    89   98   67   35   72   21   66   22   28   21   32   15   35   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    .    1    1    1    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    .    1    .    .    .    1    1    1    .    .    .    .    .    
Scrap Searched             4    | .    .    1    .    .    .    .    2    1    .    .    .    .    .    
Spaces Dug                 43   | .    .    .    .    .    .    .    .    .    1    18   13   11   .    
Terrain Destroyed          44   | .    .    .    .    .    .    1    .    .    1    18   13   11   .    
  Melee                    43   | .    .    .    .    .    .    .    .    .    1    18   13   11   .    
  Projectile               1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -6   -5   -4   -3   -3   
---------                  Run   | Jun  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Fac  Fac  Fac  Res  Qua  
Total                      10170 | 6    634  523  1139 419  662  1106 528  206  1087 1188 1281 799  592  
  Wait                     1260  | .    4    14   281  81   137  78   .    29   67   140  138  30   261  
  Move                     7984  | 6    561  505  752  305  460  882  501  173  935  959  1008 656  281  
  Hop                      19    | .    .    .    7    .    12   .    .    .    .    .    .    .    .    
  Pick Up                  83    | .    13   2    11   4    .    19   .    1    12   4    4    11   2    
  Fast Attach              127   | .    5    .    3    5    10   29   2    2    7    11   22   15   16   
  Attach                   57    | .    .    .    14   5    6    4    4    .    3    2    7    9    3    
  Detach                   68    | .    4    .    13   4    6    9    2    1    2    2    8    14   3    
  Swap                     36    | .    2    .    6    2    1    .    4    .    9    5    2    5    .    
  Drop                     134   | .    15   2    14   6    8    14   15   .    23   17   6    12   2    
  Fire                     106   | .    30   .    38   .    .    38   .    .    .    .    .    .    .    
  Melee                    278   | .    .    .    .    7    22   33   .    .    29   48   68   47   24   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    .    18   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-4/Factory
-3/Research
-3/Quarantine

 History 
---------
 Turn | Location       | Event
    1 | -11/Junkyard   | Discovered new exit (range 3)
    9 | -11/Junkyard   | Entered Materials
  144 | -10/Materials  | Destroyed 8 combat bots
  304 | -10/Materials  | Build established: Mutant
  318 | -10/Materials  | Discovered new exit (range 11)
  495 | -10/Materials  | Discovered new exit (range 16)
  521 | -10/Materials  | Identified exit to Mines
  609 | -10/Materials  | Discovered new exit (range 5)
  824 | -10/Materials  | Entered Mines
  951 | -10/Mines      | Discovered new exit (range 7)
 1014 | -10/Mines      | Discovered new exit (range 6)
 1243 | -10/Mines      | Found a hidden stash of uninstalled traps
 1316 | -10/Mines      | Found the Drone Emporium
 1320 | -10/Mines      | Learned Materials emergency access door positions
 1325 | -10/Mines      | Found Prototype Device
 1447 | -10/Mines      | Entered Materials
 1447 | -9/Materials   | Accompanied by 2 allies
 1447 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1452 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
 1503 | -9/Materials   | Identified Sensor Drone Bay
 1788 | -9/Materials   | Identified exit to Materials
 2254 | -9/Materials   | Entered another Materials area
 2254 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2255 | -8/Materials   | Identified exit to Storage
 2337 | -8/Materials   | Discovered new exit (range 15)
 2340 | -8/Materials   | Identified exit to Factory
 2457 | -8/Materials   | Entered Storage
 2590 | -8/Storage     | Met a pair of Derelict thieves
 2763 | -8/Storage     | Lost 4 parts (1p2n1w)
 2793 | -8/Storage     | Core integrity fell below 50%
 2826 | -8/Storage     | Lost 7 parts (2p3n2u)
 2832 | -8/Storage     | Entered Factory
 2832 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3316 | -7/Factory     | Lost 6 parts (1p2n1u2w)
 3537 | -7/Factory     | Lost 4 parts (1p3n)
 4000 | -7/Factory     | Discovered new exit (range 13)
 4035 | -7/Factory     | Entered Lower Caves
 4036 | -7/Lower Caves | Encountered a Warlord checkpoint
 4101 | -7/Lower Caves | Build established: Scavenger-Mutant
 4292 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
 4434 | -7/Lower Caves | Discovered new exit (range 12)
 4495 | -7/Lower Caves | Entered another Lower Caves area
 4541 | -7/Lower Caves | Discovered new exit (range 10)
 4573 | -7/Lower Caves | Entered Factory
 4573 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4868 | -6/Factory     | Build established: Scavenger-Sprinter
 4962 | -6/Factory     | Discovered new exit (range 4)
 4989 | -6/Factory     | Identified exit to Factory
 4990 | -6/Factory     | Entered another Factory area
 4990 | -5/Factory     | Evolved 2 slots: Utility x2
 5142 | -5/Factory     | Spotted B-75 Beast
 5468 | -5/Factory     | Discovered new exit (range 16)
 5476 | -5/Factory     | Identified exit to Factory
 5499 | -5/Factory     | Entered another Factory area
 5499 | -4/Factory     | Evolved 2 slots: Utility x2
 5852 | -4/Factory     | Lost 10 parts (2p5n3u)
 6078 | -4/Factory     | Spotted B-86 Titan
 6092 | -4/Factory     | Crushed by falling debris
 6092 | -4/Factory     | Core integrity fell below 50%
 6196 | -4/Factory     | Spotted B-86 Titan
 6210 | -4/Factory     | Lost 4 parts (1p3u)
 6288 | -4/Factory     | Discovered new exit (range 15)
 6301 | -4/Factory     | Identified exit to Research
 6302 | -4/Factory     | Entered Research
 6302 | -3/Research    | Evolved 2 slots: Utility x2
 6305 | -3/Research    | Identified exit to DSF
 6313 | -3/Research    | Found Quantum Capacitor
 6352 | -3/Research    | Found Enh. Force Lance
 6354 | -3/Research    | Found Enh. Force Lance
 6355 | -3/Research    | Found Enh. Force Lance
 6732 | -3/Research    | Discovered new exit (range 13)
 6737 | -3/Research    | Identified exit to Quarantine
 6762 | -3/Research    | Entered Quarantine
 6793 | -3/Quarantine  | Lost 5 parts (2p1n2u)
 6893 | -3/Quarantine  | Found Alien Impact Weapon
 6893 | -3/Quarantine  | Identified Core Stripper
 7095 | -3/Quarantine  | Core integrity fell below 50%
 7096 | -3/Quarantine  | System corruption reached 10%
 7133 | -3/Quarantine  | Core integrity fell below 20%
 7160 | -3/Quarantine  | Lost 13 parts (1p5n6u1w)
 7203 | -3/Quarantine  | Met incapacitated Sigix Warrior
 7203 | -3/Quarantine  | Lockdown squad dispatched
 7210 | -3/Quarantine  | Acquired the access code to the Sigix quarantine chamber
 7362 | -3/Quarantine  | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
07323_ Scanalyzer disabled.
07323_ Imp. Antigrav System destroyed.
07326_ System corrupted: Matter fused (-8).
07328_ Adv. Melee Analysis Suite destroyed.
07339_ Door malfunctions.
07342_ Imp. Antigrav System destroyed.
07346_ UMEEGPGO14PNH#QUSU|28SOMHBC|
07349_ U-05 Engineer repairs door.
07350_ Med. Storage Unit destroyed.
07351_ Acquired Prototype Flight Unit.
07351_ Identified Imp. Diametric Drive.
07352_ Mic. Antimatter Reactor destroyed.
07354_ Acquired Imp. Diametric Drive.
07355_ Acquired Faulty Imp. Diametric Drive.
07355_ Malfunction: Meltdown.
07355_ Cmb. Antigrav System damaged (-56).
07357_ Acquired Imp. Diametric Drive. <x2>
07361_ System corrupted: Component data lost.
07361_ Dropped Cmb. Antigrav System.
07361_ Acquired Impulse Thruster Array.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ###########+#######??????????????????????????????? |
|                   ???????????????????????????????? |
|                 #?##########?????????????????????? |
|                 #?#        #?????????????????????? |
|                 #?#      @ +?????????????????????? |
|                 ###      = #?????????????????????? |
|                   #  !   = #?????????????????????? |
|                   #w!! =   #?????????????????????? |
| ## #######        p /  =   #?????????????????????? |
| ?# #?????######   # !=!   *#?????????????????????? |
| ?# #??????????#   #        #?????????????????????? |
| ?# #??????????#   #        #?????????????????????? |
| ?# #??????????#   ####+#####?????????????????????? |
| ## ##?????????#   #??? #?????????????????????????? |
| #   #?????????#   #??? #?????????????????????????? |
|     #?????????#   #???+#?????????????????????????? |
| #   #?????????#   #???? ?????????????????????????? |
| ## ##?????????#   #???? ?????????????????????????? |
| ## #??????????+   #???? ?????????????????????????? |
|    #??????????#   #????? ????????????????????????? |
|    #??????????#   #????? ????????????????????????? |
| ?  #??????????     ??????????????????????????????? |
| ?  #?????????? ""  ??????????????????????????????? |
| ?  #????????????? ???????????????????????????????? |
| ?  ??????????????????????????????????????????????? |
| ?  ??????????????????????????????????????????????? |
| ?##??????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Energy Generation          37
Energy Capacity            520
Matter Stores              300
Matter Capacity            500
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Additional Mass Support    9
Base Temperature (-)       100
Armor Coverage             600
Resistance: KI             30
Resistance: TH             20
Utility Shielding          33
Phase Shifting             10
Evasion (%)                80
Melee Accuracy             40
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          12
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Stripper

 Achievements 
--------------
Alien Tech
False Reunion
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              SeismicDataWell
  Manual?         0
Play Time         02:42:42
  Cumulative      27.7 hours
  Start           2023.06.01 @ 23:22:54
  End             2023.06.14 @ 19:07:11
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          32
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bfdba66a-3238-415c-a072-64e485f7315d