Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.25 @ 23:29:49 Player: kerapace Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (346) 1730 Value Destroyed (13737) 13737 Prototype IDs (68) 1360 Alien Tech Used (7) 1400 Bonus (8568) 8568 TOTAL SCORE: 37495 Bonus ------- High Alert Combat Kills 1808 Follower Combat Kills 3227 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1048 Win 3000 Friendly Fire -2715 Cogmind --------- Core Integrity 1520/1600 Matter 300/300 Energy 964/1350 System Corruption 5% Temperature Cool (20) Movement Hovering (48) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Quantum Reactor > --- PROPULSION (5) --- Improved Antigrav System Improved Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (15) ----- Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Advanced Coolant Injector Medium Storage Unit Large Storage Unit Large Storage Unit Zionite Biocell Advanced Target Analyzer Advanced Transmission Jammer Zionite Shade Armor EM Disruption Field > --- WEAPON (4) ------- Gamma Rifle Gamma Rifle Sigix Broadsword > --- INVENTORY (20) --- Vortex Chain Reactor Experimental Power Amplifier Zionite Shade Armor Zionite Shade Armor Advanced Force Field High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Gamma Rifle Zionite Phaser-M Zionite Phaser-M Long-range Proton Cannon Disruptor Cannon HERF Cannon HERF Cannon Compact HERF Cannon Fusion Bomb Launcher Core Stripper Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Combat Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Large Storage Unit Large Storage Unit Zionite Biocell Advanced Terrain Scan Processor Advanced Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Centrium Medium Armor Plating Zionite Shade Armor EM Disruption Field Advanced Component Analysis Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Sigix Broadsword > --- INVENTORY -------- Vortex Chain Reactor Experimental Power Amplifier Zionite Shade Carapace Zionite Shade Armor Zionite Shade Armor Improved System Shield High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Gamma Rifle Zionite Phaser-M Zionite Phaser-M Long-range Proton Cannon Fusion Bomb Launcher Core Stripper [Rating: 217] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Mapper Protection Powered Armor Artifact Matter Drive Weapon Precision Assault Rifle Energy Gun Gamma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Bore Cannon Launcher Advanced EMP Blaster Special Weapon Improved Plasma Cutter Impact Weapon CL-ANK's Mallet Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Utility 13 | . . . . . 3 2 . . . . 1 . . . . . . . . . . . 2 . . . . 2 2 . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 421 | 6 6 3 3 5 27 39 12 8 13 4 34 . 5 14 2 11 1 7 5 10 13 4 28 10 7 6 4 31 63 13 27 Power 29 | 1 . 1 . 1 4 2 1 . 1 1 5 . . . . . . 1 . 1 1 . 1 . . 1 . 3 2 . 2 Engine 11 | 1 . 1 . 1 4 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . 1 . . 1 . 2 . . . . . . 1 . . 1 . . . . . . . . . . Reactor 12 | . . . . . . . . . . . 2 . . . . . . . . 1 . . 1 . . 1 . 3 2 . 2 Propulsion 53 | 2 3 . . 2 8 3 . 2 3 . 5 . . . . 1 . 1 . . 2 . 7 1 . . 1 5 5 1 1 Treads 12 | 1 2 . . . 6 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | 1 . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 33 | . . . . . . . . . 3 . 5 . . . . 1 . 1 . . 2 . 7 1 . . 1 5 5 1 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 180 | 1 2 . 3 . 6 16 6 4 9 1 12 . 4 5 . 2 . 2 3 5 6 2 12 6 4 3 1 13 34 5 13 Device 97 | . . . . . . 10 4 1 2 1 9 . 2 3 . 2 . 1 1 3 3 2 5 4 3 1 1 10 20 1 8 Storage 16 | 1 1 . 3 . 1 . . . 3 . 1 . 1 . . . . . . . 1 . 1 . . . . 1 1 . 1 Processor 11 | . 1 . . . 2 1 . 1 2 . . . . . . . . . . . . . 2 . . . . 1 1 . . Hackware 6 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 3 . 1 Protection 49 | . . . . . 3 4 2 2 2 . 2 . 1 2 . . . 1 2 2 2 . 3 2 1 2 . 1 9 3 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 159 | 2 1 2 . 2 9 18 5 2 . 2 12 . 1 9 2 8 1 3 2 4 4 2 8 3 3 2 2 10 22 7 11 Energy Gun 31 | 1 1 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . 5 9 4 7 Energy Cannon 71 | . . . . . 5 8 . 1 . . 8 . 1 5 1 3 . 3 2 4 3 1 5 2 2 2 2 2 10 . 1 Ballistic Gun 7 | 1 . . . . 1 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 29 | . . . . 1 1 8 1 . . 1 1 . . 4 1 2 1 . . . 1 1 1 1 . . . 1 . 1 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 Slashing Weapon 13 | . . . . . . . 1 . . 1 3 . . . . 3 . . . . . . 2 . 1 . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . . 2 3 1 . . . 3 . . . . 2 . 1 1 2 3 . 2 . . 3 . 4 4 2 1 Parts Lost 45 | . 1 1 . 5 2 4 1 . . 1 1 . 1 2 . . . . . . . . 1 1 1 . 2 12 5 . 4 Power 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Utility 20 | . . . . . . 1 1 . . 1 . . . 2 . . . . . . . . . 1 1 . . 7 2 . 4 Weapon 18 | . . 1 . 2 . 3 . . . . 1 . 1 . . . . . . . . . 1 . . . 2 4 3 . . Highest Loss Streak 7 | . 1 1 . 3 1 2 1 . . 1 1 . 1 2 . . . . . . . . 1 1 1 . 2 7 2 . 1 Average Slot Usage (%) 97 | . 99 100 100 99 99 93 89 92 85 97 99 100 99 97 100 99 100 100 100 100 99 100 99 99 99 94 100 98 95 94 91 Engine 4 | . 14 14 14 13 8 5 2 7 3 1 . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . 1 4 . 3 5 . . . . . . . 5 5 4 2 5 5 5 5 5 5 2 . . . Reactor 3 | . . . . . . . . . . . 5 6 6 6 6 6 6 5 5 5 8 5 5 5 5 5 5 6 8 8 7 Treads 6 | . 24 28 28 20 14 7 7 7 3 . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 1 . . 6 12 8 7 7 3 . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . 7 21 25 25 25 25 25 25 25 27 27 27 27 27 24 25 25 25 25 21 20 20 19 Device 12 | . . . . . . 11 12 9 8 14 17 18 21 18 25 25 25 16 16 16 16 16 17 14 14 16 15 23 24 16 26 Storage 17 | . 14 14 20 28 27 23 21 21 16 14 12 12 12 12 12 12 12 11 11 11 11 11 11 15 15 15 15 14 15 16 15 Processor 6 | . 13 14 7 . 9 5 . 5 7 11 6 6 6 6 6 6 6 5 5 5 5 5 11 10 8 5 5 4 6 8 3 Protection 7 | . . . . . 9 8 12 13 10 7 12 12 8 9 6 6 6 10 11 10 9 11 5 5 6 7 10 5 7 12 4 Energy Gun 3 | . 14 18 28 19 1 . . . . . . . . . . . . . . . . . . . . . . 5 5 5 6 Energy Cannon 6 | . . . . . 15 11 . 2 . . 8 12 11 9 11 13 6 7 11 11 10 8 9 10 10 5 10 4 5 . . Ballistic Gun 3 | . 14 9 . . . 1 13 11 14 14 1 . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . 1 3 7 7 6 2 . . 2 . . 5 3 . . . 2 . 1 2 . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 5 6 6 6 6 4 6 5 5 5 5 5 4 3 2 5 5 2 . 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 13 40 41 73 81 118 133 144 147 143 69 88 87 87 88 84 88 83 94 96 96 97 94 106 102 100 106 107 115 129 113 123 Greatest Support 129 | 20 40 40 40 40 40 28 37 37 66 75 88 88 88 88 88 88 88 110 110 110 110 106 115 117 117 117 117 122 129 120 117 Greatest Overweight (x) 20 | . 1 1 1 6 9 9 5 5 20 1 1 . . . . . . . . . . . 1 . . . . 1 1 . 1 Average Overweight (x) . | . . . 1 2 5 4 3 4 2 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | 6 12 12 20 20 28 28 28 28 28 16 16 16 16 16 16 16 16 16 16 16 16 16 20 20 20 20 20 20 20 20 26 Average Capacity 20 | 5 10 12 15 20 27 28 28 28 20 16 16 16 16 16 16 16 16 16 16 16 16 16 17 20 20 20 20 20 20 20 20 Most Carried 28 | 1 12 12 12 16 28 28 28 28 28 16 16 16 16 16 14 16 16 16 16 16 16 16 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 9 11 11 13 25 27 26 27 17 15 15 16 15 14 13 15 15 15 15 16 15 15 16 18 19 19 19 16 19 19 19 Final Capacity 28 | 6 12 12 20 20 28 28 28 28 28 16 16 16 16 16 16 16 16 16 16 16 16 16 20 20 20 20 20 20 20 20 20 Final Carried 28 | 1 12 12 12 13 28 28 28 28 28 16 16 16 15 14 14 16 16 16 16 16 16 16 19 19 19 20 20 17 20 20 20 Class Distribution -------------------- 32% | Hauler-Mutant 19% | Messiah-Mutant 11% | Messiah-Scout 10% | Mutant 6% | Messiah-Tank 4% | Scavenger-Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Tank | -7/Data Miner Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Machinist-Scout | -6/Waste Machinist-Scout | -6/Factory Machinist-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Messiah-Scout | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Mutant | -5/Warlord Messiah-Scout | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Zhirov Messiah-Mutant | -3/Proximity Caves Messiah-Mutant | -3/Research Messiah-Tank | -2/Research Messiah-Mutant | -2/Quarantine Messiah-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Matter Collected 6323 | 189 549 42 . 298 349 601 288 257 70 262 483 . . 273 43 39 111 75 50 80 170 75 293 115 65 . 100 255 551 78 562 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18379 | . 673 116 . 364 2155 1878 241 760 . 193 1113 . 277 625 283 . 360 207 . 310 546 646 1897 337 39 . 219 963 1840 185 2152 Parts 774 | . 39 6 . 18 114 73 23 18 . 8 61 . 11 25 11 . 19 15 . 13 23 20 57 7 2 . 3 42 89 9 68 Haulers Intercepted 13 | . 2 . . . 6 2 . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Recyclers Shooed 12 | . . . . . . 2 . . . . 2 . . . . . . . . 1 . . 3 . . . . 1 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 130 | . . . . . . . 17 7 . 9 . . . 10 8 . 5 . 8 17 37 8 . 2 2 . . . . . . Prevented 85 | . . . . . . . 1 10 . 2 . . . 14 5 . 12 . . 2 24 12 . 2 . . 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Combat Hostiles Destroyed 265 | . 12 3 . 16 30 35 5 14 . 5 16 . 4 14 4 . 8 2 . 3 9 11 9 4 1 . 3 10 18 3 26 Melee 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 8 Guns 46 | . 12 3 . 9 1 . 3 3 . 2 1 . . . . . . . . . . . . . . . . 5 2 . 5 Cannons 95 | . . . . 5 29 18 . 1 . . 3 . 4 2 1 . 2 1 . 3 3 5 3 1 1 . 1 3 9 . . AOE 66 | . . . . 2 . 15 2 7 . 3 4 . . 10 2 . 5 . . . 4 2 . 1 . . 1 . . 1 7 Classes Destroyed 25 | . 7 . . 1 4 2 1 1 . . . . . . . . . 1 . . 3 . . 1 . . . 1 2 . 1 Worker 19 | . 2 . . 1 1 . . . . . 4 . . . . . . 2 . . . . 2 . . . . 4 . 1 2 Builder 12 | . 1 . . . 4 . . . . . 4 . . . . . . . . . . . . . . . . . 2 . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 13 | . 2 . . . 6 2 . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Recycler 18 | . 1 . . 1 4 1 . . . . . . . . . . . . . . . . 9 . . . . 1 . . 1 Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 6 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . Swarmer 60 | . 3 . . 3 3 4 3 3 . 3 5 . . 9 . . 5 1 . . . 5 1 . . . . 3 1 . 8 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 111 | . 9 3 . 4 16 19 . 7 . 2 5 . 2 4 3 . 1 . . . 2 5 2 4 . . 2 6 5 . 10 Brawler 6 | . . . . . 1 2 . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 Duelist 5 | . . . . . . . . 1 . . 1 . 1 . . . 1 . . . . . 1 . . . . . . . . Protector 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 33 | . . . . . 9 4 . 1 . . 4 . . 1 . . 1 1 . . . 1 2 . . . 1 . 6 . 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hunter 14 | . . . . . 1 1 . . . . . . 1 . . . . . . 1 2 . 2 . . . . . . 3 3 Programmer 18 | . . . . . . 4 1 . . . 1 . . . . . . . . 2 . . 1 . 1 . . 1 5 . 2 Behemoth 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Enhanced Grunt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Z-Light 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Assembled 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Savage 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | . 4 2 . 3 5 6 3 3 . 3 6 . 3 4 4 . 5 1 . 2 8 4 4 4 1 . 3 5 4 3 7 Combat Bots Only 8 | . 4 2 . 3 3 6 3 3 . 3 3 . 3 4 4 . 5 1 . 2 8 4 4 4 1 . 3 2 3 3 6 Max Kills in Single Turn 6 | . 1 1 . 2 2 3 2 2 . 2 4 . 1 2 2 . 3 1 . 1 2 1 1 2 1 . 1 2 1 1 6 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 . 3 2 2 . 2 2 . . 2 2 . 3 . . . 2 1 . 1 . . 1 . . 1 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Damage Taken 15046 | . 475 98 . 437 1192 1492 341 525 . 175 740 . 333 747 . . 112 49 . 360 137 409 1086 108 105 . 165 2229 1551 497 1683 Core 1244 | . 77 12 . 53 91 144 24 30 . 7 37 . 40 80 . . 20 30 . . 20 18 85 . . . . 220 176 . 80 Absorbed by Shields 592 | . . . . . . . . . . . 24 . . . . . . . . . 99 364 105 . . . . . . . . Core Remaining (%) 81 | 100 . . . 43 83 . . . . 70 . . . . . . 79 . . . . 93 . . . . 92 76 . 87 95 Volleys Fired 748 | . 64 10 . 43 111 84 19 28 . 12 41 . 9 24 3 . 13 6 2 12 22 24 32 4 5 . 6 49 73 10 42 Largest 3 | . 2 2 . 2 2 2 2 3 . 3 3 . 2 2 2 . 2 2 2 2 2 2 3 2 2 . 2 3 3 3 2 Hottest 308 | . 70 105 . 105 136 137 56 133 . 92 180 . 144 150 144 . 114 156 196 196 162 179 235 162 203 . 203 231 308 225 150 Shots Fired 1474 | . 127 20 . 82 219 160 34 48 . 23 74 . 18 36 6 . 17 12 4 24 42 33 66 8 10 . 11 119 185 15 81 Gun 591 | . 127 20 . 50 21 11 30 23 . 18 22 . . . . . . . . . . . . . . . . 86 93 11 79 Cannon 775 | . . . . 30 195 131 . 8 . . 40 . 18 21 4 . 11 11 4 24 38 26 63 5 10 . 11 33 92 . . Launcher 108 | . . . . 2 3 18 4 17 . 5 12 . . 15 2 . 6 1 . . 4 7 3 3 . . . . . 4 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 215 | . 63 5 . 30 13 11 30 23 . 18 22 . . . . . . . . . . . . . . . . . . . . Thermal 641 | . 64 15 . 50 203 121 . . . . 6 . . . . . . 1 4 24 . 9 41 . 8 . 6 35 54 . . Explosive 19 | . . . . 2 3 7 1 . . . . . . . . . . . . . . . . . . . . . . 4 2 Electromagnetic 598 | . . . . . . 21 3 25 . 5 46 . 18 36 6 . 17 11 . . 42 24 25 8 2 . 5 84 131 10 79 Phasic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Hit Streak 21 | . 16 4 . 4 12 11 20 21 . 19 17 . 4 6 4 . 3 4 5 5 7 7 7 3 6 . 9 7 14 2 8 Robot Miss Streak 11 | . 3 2 . 7 4 3 1 3 . 2 4 . 1 5 1 . 2 1 . 4 3 2 4 1 . . 2 11 5 7 7 Penetration Max 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . 1 Shots Hit Robots 992 | . 90 12 . 31 138 109 24 33 . 17 51 . 13 19 5 . 8 10 4 13 29 20 76 6 5 . 7 58 123 7 84 Core Hits 536 | . 33 6 . 30 60 64 13 20 . 11 33 . 8 24 7 . 10 7 . 6 18 14 35 4 1 . 4 31 46 9 42 Critical Hits 60 | . . . . 9 13 13 . . . . . . . 1 . . . . . . . . 4 . . . . 1 5 1 13 Critical Kills 29 | . . . . 6 8 8 . . . . . . . 1 . . . . . . . . 1 . . . . . 1 1 3 Critical Parts Destroyed 28 | . . . . 3 5 5 . . . . . . . . . . . . . . . . 2 . . . . 1 3 . 9 Melee Attacks 233 | . . . . . . . 5 . . 2 41 . 7 . . . . 8 . 1 7 2 61 1 3 . 7 3 11 23 51 Kinetic 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 3 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 217 | . . . . . . . 5 . . 2 41 . 7 . . . . 8 . 1 7 2 61 1 3 . 7 3 . 20 49 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . . . . . . . 1 . . . . . . 2 . . . . 13 1 . . . . . 1 4 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38747 | . 1025 133 . 787 2934 4403 742 1275 . 564 2029 . 389 1231 298 . 613 469 168 590 1768 918 4185 470 208 . 423 2208 3796 1242 5879 Guns 7746 | . 1025 133 . 374 187 159 478 364 . 311 284 . . . . . . . . . . . . . . . . 1321 1538 44 1528 Cannons 14925 | . . . . 286 2635 2301 . 191 . . 790 . 389 419 117 . 204 226 168 590 810 392 1681 147 208 . 266 847 2258 . . Explosions 9590 | . . . . 127 112 1943 264 720 . 253 837 . . 812 181 . 409 . . . 958 526 241 161 . . 157 . . 766 1123 Melee 6445 | . . . . . . . . . . . 118 . . . . . . 243 . . . . 2262 162 . . . . . 432 3228 Ramming 41 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 40 . . . Kinetic 2500 | . 436 41 . 286 141 159 478 364 . 311 284 . . . . . . . . . . . . . . . . . . . . Thermal 12255 | . 589 92 . 374 2681 2602 24 . . . 182 . . 87 . . 15 . 168 590 617 170 972 . 208 . 289 928 1638 . 29 Explosive 2918 | . . . . 127 112 629 190 . . . . . . . . . . . . . . . . . . . . . . 766 1094 Electromagnetic 14588 | . . . . . . 1013 50 911 . 253 1445 . 389 1144 298 . 598 226 . . 1151 748 950 308 . . 134 1240 2158 44 1528 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6445 | . . . . . . . . . . . 118 . . . . . . 243 . . . . 2262 162 . . . . . 432 3228 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 2 2 2 2 1 6 5 2 . 1 2 . 4 5 3 3 . 1 1 1 2 . . . 1 1 1 . 3 3 5 Average Corruption 1 | . 2 2 2 2 1 2 2 1 . 1 1 . 4 3 3 3 . 1 1 1 1 . . . 1 1 1 . 1 3 4 Corruption Purged 14 | . . . . . . 3 5 2 . . 2 . . 2 . . . . . . . . . . . . . . . . . Effects 120 | . 5 7 5 8 7 16 10 5 . . 4 . 9 10 2 1 . 1 4 . 1 . . . 1 . 1 . 10 10 3 Message Errors 32 | . 3 2 . 2 2 4 1 3 . . 1 . 3 4 . 1 . . 2 . . . . . . . . . 2 2 . Matter Fused 18 | . . . . . . 6 1 . . . . . 1 3 1 . . . . . . . . . . . . . 1 4 1 Heat Flow Errors 11 | . . 2 2 2 . 1 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . Energy Discharges 19 | . . 1 1 1 1 2 4 1 . . 1 . . . 1 . . . 1 . 1 . . . 1 . . . . 2 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 17 | . 1 2 2 2 . . 2 . . . 1 . 1 . . . . 1 1 . . . . . . . . . 3 1 . Targeting Errors 19 | . . . . 1 4 3 . . . . 1 . 3 1 . . . . . . . . . . . . . . 4 1 1 Weapon Failures 3 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1769 | . . . . 11 45 44 . 13 . 6 21 . . 7 . . . 64 . 27 61 12 483 . . . 23 73 130 68 681 Projectiles 354 | . . . . . 45 9 . 10 . . . . . . . . . . . 27 21 . 26 . . . 23 63 130 . . Explosions 207 | . . . . 11 . 35 . 3 . 6 21 . . 7 . . . . . . 40 12 . . . . . . . 10 62 Melee 1208 | . . . . . . . . . . . . . . . . . . 64 . . . . 457 . . . . 10 . 58 619 Knockbacks 8 | . . . . 2 5 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic 6 | . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 388 | . . . . 39 31 . 55 84 . 23 22 . . 47 . . . 16 . . . . . . . . . 20 . 51 . Shots 20 | . . . . 1 2 . 1 4 . 1 2 . . 4 . . . 1 . . . . . . . . . . . 4 . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 498 | . 156 211 178 340 428 334 171 319 . 42 180 . 137 96 18 . 10 189 186 358 114 193 391 15 162 . 1 498 198 . 198 Average Temperature 97 | . 48 87 78 133 131 56 50 119 . 22 41 . 55 29 12 . 5 70 98 147 39 71 105 10 63 . 1 98 91 . 86 Received Heat Transfer 2777 | . 195 54 . 42 540 288 48 198 . 51 204 . 45 156 . . 27 . . . 18 26 189 21 . . 27 249 183 27 189 Effects 20 | . . . . 1 13 . . 2 . . . . . . . . . . . . . . 3 . . . . 1 . . . Shutdowns 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 6 | . . . . . 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Interference 10 | . . . . . 7 . . . . . . . . . . . . . . . . . 3 . . . . . . . . Matter Decay 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 49 | . . . . . . 2 . 3 . . 8 . . 2 1 . 1 1 . . 2 4 4 2 . . 1 3 9 . 6 Combat Hostiles 45 | . . . . . . 2 . 3 . . 8 . . 2 1 . 1 1 . . 2 4 4 2 . . 1 2 7 . 5 Parts Fried 105 | . . . . . . 1 . 4 . 1 9 . 6 9 1 . 3 1 . 1 1 12 4 4 . . . 12 20 1 15 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Parts Melted 39 | . 3 . . . 8 7 . . . . . . . . . . . . . 3 . . 4 . . . . 2 12 . . Heat Transferred 17861 | . 1431 212 . 871 4995 3904 50 . . . 250 . . 100 . . . . 200 800 550 250 1350 . 224 . 287 992 1295 . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 23 | . . . . . . 7 1 1 . 1 3 . . 3 . . 2 . . . 3 . . . . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Peak Influence 1349 | . 280 205 . 168 342 631 . . . . 533 54 240 . . . . 537 . . . . 694 . . . . 507 986 920 1349 Average Influence 288 | . 117 76 . 78 160 342 . . . . 236 51 124 . . . . 290 . . . . 283 . . . . 152 566 723 938 Maximum Alert Level 4 | . 1 1 . . 1 2 . . . . 2 . 1 . . . . 2 . . . . 2 . . . . 2 3 3 4 Low Security (%) 10 | 100 90 82 . 100 59 1 . . . . 54 100 80 . . . . 26 . . . . 44 . . . . 61 . . . Level 1 13 | . 9 17 . . 40 11 . . . . 44 . 19 . . . . 50 . . . . 39 . . . . 25 19 . . Level 2 40 | . . . . . . 87 . . . . 1 . . . . . . 23 . . . . 15 . . . . 12 59 42 27 Level 3 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 57 44 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 3 . . . 1 7 . . . . 4 . 2 . . . . 3 . . . . 4 . . . . 3 3 2 9 Investigation 5 | . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . Extermination 11 | . . . . . . 3 . . . . 1 . 1 . . . . . . . . . 2 . . . . 1 2 . 1 Reinforcement 15 | . 3 . . . . 2 . . . . 3 . . . . . . 1 . . . . 2 . . . . 1 . . 3 Assault 6 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 2 Garrison 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . Haulers Reinforced 4 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Distress Signals 17 | . 5 . . . 4 1 . . . . 2 . . . . . . . . . . . 2 . . . . 2 1 . . Communications Jammed 112 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 46 15 39 Distress Signals 108 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 45 15 36 Times Spotted 549 | . 28 8 . 24 52 47 3 13 . 5 34 7 9 22 4 . 10 6 2 7 31 11 43 7 1 . 6 59 39 16 55 Peak Tracking Total 17 | . 6 3 . 6 7 7 1 3 . 4 5 6 4 8 4 . 5 5 1 3 15 5 12 4 1 . 4 17 6 10 8 Tactical Retreats 56 | . 1 1 . 6 4 3 . 2 . . 6 2 2 3 . . . . . . 2 1 3 1 . . 1 4 3 3 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Traps Triggered 20 | . 3 . . . 1 6 . . . 1 3 . 1 . . . . . . . . . 2 . . . . 2 . . 1 Indirectly 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . 1 . . . . . . . . . . 4 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Disabled 25 | . . 1 . . 1 3 . . . . 1 . 1 . . . . 1 . . 2 . 1 . 2 . 1 3 1 5 2 Max in Single Turn 2 | . . . . . 1 2 . . . . 1 . 1 . . . . 1 . . 1 . 1 . 1 . 1 1 . 1 1 Garrison Access 6 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Accessed 67 | . 3 . . . 12 5 1 . 3 . 19 . 5 . . . . 1 . . . . 5 . 1 4 . 2 3 1 2 Terminals 28 | . 3 . . . 8 2 . . . . 10 . 4 . . . . . . . . . . . 1 . . . . . . Fabricators 8 | . . . . . . 1 . . . . 3 . . . . . . . . . . . 1 . . . . 1 2 . . Repair Stations 8 | . . . . . 1 . . . . . 3 . . . . . . . . . . . 3 . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 2 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 1 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . 1 1 1 1 Total Hacks 176 | . 5 . . . 26 18 1 . 21 . 47 . 10 . . . . 1 . . . . 11 . 3 17 . 3 6 1 6 Successful 119 | . 4 . . . 18 14 1 . 21 . 24 . 4 . . . . . . . . . 5 . 2 17 . 2 3 1 3 Failed 57 | . 1 . . . 8 4 . . . . 23 . 6 . . . . 1 . . . . 6 . 1 . . 1 3 . 3 Catastrophic 10 | . . . . . 2 . . . . . 2 . 1 . . . . 1 . . . . 1 . . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 115 | . 1 . . . 9 5 . . . . 15 . 3 . . . . 14 . . 1 . 24 . 2 . . 6 20 7 8 Terminals 60 | . 5 . . . 14 5 . . . . 27 . 6 . . . . . . . . . . . 3 . . . . . . Fabricators 25 | . . . . . . 7 . . . . 9 . . . . . . . . . . . 2 . . . . 2 5 . . Repair Stations 21 | . . . . . 2 . . . . . 7 . . . . . . . . . . . 8 . . . . . . . 4 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . . . 8 4 . . . . 2 . 4 . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . 2 2 . . . . 2 . . . . . . 1 . . . . 1 . . . . 1 1 1 2 Terminal Hacks 58 | . 4 . . . 5 . 1 . 21 . 7 . 1 . . . . . . . . . . . 2 17 . . . . . Record 12 | . . . . . . . . . 6 . . . . . . . . . . . . . . . 1 5 . . . . . Part Schematic 10 | . . . . . . . . . 4 . 1 . . . . . . . . . . . . . 1 4 . . . . . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 11 | . 3 . . . 1 . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 16 | . . . . . . 6 . . . . 5 . . . . . . . . . . . 1 . . . . 1 3 . . Load Schematic 10 | . . . . . . 3 . . . . 3 . . . . . . . . . . . 1 . . . . 1 2 . . Build 6 | . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 13 | . . . . . 2 . . . . . 4 . . . . . . . . . . . 4 . . . . . . . 3 Scan Component 9 | . . . . . 1 . . . . . 3 . . . . . . . . . . . 3 . . . . . . . 2 Repair 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . . . 8 4 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Insert Component 8 | . . . . . 4 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Analyze 7 | . . . . . 4 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . 1 . 1 . Seal Access 6 | . . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 11 | . . . . . 2 3 . . . . 5 . 1 . . . . . . . . . . . . . . . . . . Terminals 9 | . . . . . 2 2 . . . . 4 . 1 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 8 | . . . . . 2 2 . . . . 3 . 1 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Siphon 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . . . . . 7 5 . . . . 14 . 4 . . . . 1 . . . . 5 . 1 . . 1 3 . 2 Full Trace Events 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . 4 1 . . 4 . 1 . . . . . . . . . . . 8 . 1 4 . . . . . Parts Built 11 | . . . . . . 6 . . . . 4 . . . . . . . . . . . . . . . . . 1 . . Matter 986 | . . . . . . 458 . . . . 316 . . . . . . . . . . . . . . . . . 212 . . Time 559 | . . . . . . 274 . . . . 179 . . . . . . . . . . . . . . . . . 106 . . Total Part Build Rating 52 | . . . . . . 28 . . . . 18 . . . . . . . . . . . . . . . . . 6 . . Parts Repaired 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 Time 157 | . . . . . 50 . . . . . 31 . . . . . . . . . . . 25 . . . . . . . 51 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 4 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Total Allies 48 | . . 3 . 1 . . . . . 1 . . . . . 4 . 5 . . 3 . 8 . . . . 6 11 . 6 Largest Group 7 | . . 3 2 3 . . . . . 1 1 . . . . 4 4 7 7 7 6 1 6 . . . . 4 4 . 3 Highest-Rated Group 424 | . . 40 24 55 . . . . . 94 94 . . . . 155 155 424 424 424 365 60 362 . . . . 315 295 . 336 Highest-Rated Ally 268 | . . 16 16 31 . . . . . 94 94 . . . . 41 41 85 85 85 85 60 103 . . . . 103 268 . 122 Zionite Dispatches 19 | . . . . . . . . . . . . . . . . . . 2 . . . . 4 . . . . 3 7 . 3 Heavy 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 Light 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 Fire 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Total Orders 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 3 . 1 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . DROP 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 3 . 1 Ally Attacks 387 | . . 41 . 30 . . . . . 13 12 . . . . . 11 26 10 20 64 . 35 . . . . 51 39 . 35 Total Damage 16018 | . . 418 . 240 . . . . . 456 471 . . . . . 536 729 249 574 3317 . 1102 . . . . 2878 2783 . 2265 Kills 88 | . . 7 . 4 . . . . . 3 3 . . . . . 2 8 2 4 12 . 10 . . . . 12 11 . 10 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . 1 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 14 | . . 2 . 1 . . . . . 1 . . . 2 . 1 . . 1 1 . 2 . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Turns Passed 22045 | 52 987 905 468 789 2409 1753 1309 1057 252 380 1703 206 255 474 163 788 315 495 553 501 606 368 1017 144 588 113 322 617 1274 441 741 Spaces Moved 19677 | 42 504 521 257 398 1141 915 859 669 173 460 1724 293 297 547 214 1029 328 545 592 601 617 495 1281 208 957 166 481 732 1309 626 696 Core 2 | 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Treads 1788 | 1 386 521 257 221 335 44 23 . . . . . . . . . . . . . . . . . . . . . . . . Legs 27 | . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3587 | 40 91 . . 177 806 871 836 669 97 . . . . . . . . . . . . . . . . . . . . . . Hover 14273 | . . . . . . . . . 75 460 1724 293 297 547 214 1029 328 545 592 601 617 495 1281 208 957 166 481 732 1309 626 696 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 46 | 50 100 160 180 120 116 130 130 130 72 72 68 68 68 68 68 68 68 64 64 64 52 52 52 52 58 58 58 52 46 46 48 Average Speed 86 | 100 148 166 180 161 173 146 142 144 123 72 68 68 68 68 68 68 68 64 64 64 58 52 52 52 58 58 58 52 54 47 48 Slowest Speed 1050 | 160 160 180 180 180 260 290 250 150 1050 142 142 68 68 68 68 68 68 64 64 64 64 52 125 58 58 58 58 114 114 48 114 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 56 | 4 64 81 63 92 81 20 79 69 69 70 39 85 9 63 38 90 56 10 73 70 78 72 29 41 83 61 66 21 31 68 22 Regions Visited 31 Branch Regions 20 Pre-discovered Areas 17 | . . 2 . . . . . . 1 . . . . 1 . 1 . 6 1 . . 1 . 1 . 3 . . . . . Known Exits Taken 5 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . Unknown Exits Taken 24 | 1 1 1 1 1 1 . 1 1 1 1 . . . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 . Scrap Searched 33 | . . 1 . 1 . . 5 4 . 4 . . . 2 . 2 1 . 1 2 . 2 . 3 3 . 2 . . . . Spaces Dug 198 | . . . . 14 5 45 21 . . 7 38 . 6 . . . . 6 . 1 5 2 14 . 3 . 6 3 8 14 . Terrain Destroyed 493 | . . . . 26 19 100 25 7 . 7 55 . 6 9 . . 1 6 . 9 20 6 25 . 4 . 16 6 24 87 35 Melee 107 | . . . . . . . 5 . . 2 38 . 6 . . . . 5 . 1 5 2 12 . 2 . 6 3 6 14 . Projectile 66 | . . . . 12 . . . . . . 3 . . . . . . 1 . 8 . 4 13 . 2 . 2 3 18 . . AOE 320 | . . . . 14 19 100 20 7 . 5 14 . . 9 . . 1 . . . 15 . . . . . 8 . . 73 35 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Total 22998 | 48 617 540 263 461 1361 1172 907 713 212 485 2148 299 324 606 224 1117 403 676 760 689 808 567 1496 228 973 183 500 873 1712 716 917 Wait 1320 | . 23 2 . 10 27 75 . 2 . 3 251 7 3 9 4 61 52 94 160 58 97 40 56 4 . . . 30 163 18 71 Move 19644 | 41 503 520 256 397 1140 914 858 668 172 459 1724 292 296 546 213 1028 327 544 591 600 616 494 1280 207 956 165 480 731 1308 624 694 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 242 | 1 14 2 1 6 32 20 6 2 13 3 20 . 1 7 1 7 5 8 1 2 4 1 17 1 . 5 2 7 31 11 11 Fast Attach 117 | 6 3 1 1 . 4 6 1 1 10 1 4 . 1 1 . 5 . 1 . 4 5 . 10 . 2 3 . 15 22 2 8 Attach 110 | . . 1 1 5 5 8 5 . 3 1 8 . 2 4 . . . 3 1 . . . 3 2 1 3 2 12 21 6 13 Detach 40 | . . . . . 1 1 1 1 3 . 4 . 1 . . . . 1 . . . . . 1 1 . . 2 18 1 4 Swap 198 | . 3 1 1 . 18 25 7 7 . 2 22 . 2 9 2 6 1 3 4 6 8 4 15 8 4 1 2 6 20 5 6 Drop 266 | . 7 3 3 . 23 23 5 4 11 2 24 . 2 6 1 10 5 8 1 6 10 2 15 . 1 6 1 11 45 15 16 Fire 748 | . 64 10 . 43 111 84 19 28 . 12 41 . 9 24 3 . 13 6 2 12 22 24 32 4 5 . 6 49 73 10 42 Melee 233 | . . . . . . . 5 . . 2 41 . 7 . . . . 8 . 1 7 2 61 1 3 . 7 3 11 23 51 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . 16 . . . . 9 . . . . . . . . . . . 6 . . . . 6 . 1 1 Rewire 39 | . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 16) 527 | -10/Materials | Discovered new exit (range 5) 1040 | -10/Materials | Entered Mines 1045 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1221 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1337 | -10/Mines | Learned location of Storage (-9) 1498 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1607 | -10/Mines | Discovered new exit (range 8) 1694 | -10/Mines | Learned Materials terminal intel 1938 | -10/Mines | Discovered new exit (range 5) 1945 | -10/Mines | Entered Exiles 1945 | -10/Exiles | Accompanied by 2 allies 1969 | -10/Exiles | Discovered new exit (range 15) 1990 | -10/Exiles | Met 8R-AWN 2019 | -10/Exiles | Met EX-HEX 2069 | -10/Exiles | Met EX-BIN 2138 | -10/Exiles | Met EX-DEC 2398 | -10/Exiles | Discovered new exit (range 10) 2413 | -10/Exiles | Entered Mines 2413 | -9/Mines | Accompanied by 2 allies 2416 | -9/Mines | Received a Mining Laser from a helpful Derelict 2492 | -9/Mines | Build established: Hauler-Mutant 2577 | -9/Mines | Learned Materials security intel 2685 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2727 | -9/Mines | Assembled infested the area 2732 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2774 | -9/Mines | Discovered new exit (range 7) 2922 | -9/Mines | Discovered new exit (range 12) 3107 | -9/Mines | Core integrity fell below 50% 3139 | -9/Mines | Lost 3 parts (1p1n1w) 3202 | -9/Mines | Entered Materials 3202 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3204 | -8/Materials | Loaded intel: 12 terminal locations 4230 | -8/Materials | Repaired Cmb. Airjet? 4665 | -8/Materials | Discovered new exit (range 15) 5458 | -8/Materials | Discovered new exit (range 15) 5611 | -8/Materials | Entered Factory 5611 | -7/Factory | Evolved 2 slots: Utility x2 6151 | -7/Factory | Found Powered Armor 6401 | -7/Factory | Discovered new exit (range 6) 6409 | -7/Factory | Identified exit to Lower Caves 6811 | -7/Factory | First assault squad dispatched 6834 | -7/Factory | Fabricated Cmb. Airjet (x2) 6935 | -7/Factory | Fabricated Powered Armor? 7081 | -7/Factory | Fabricated Lgt. Fission Core (x2) 7153 | -7/Factory | Discovered new exit (range 11) 7364 | -7/Factory | Entered Lower Caves 7486 | -7/Lower Caves | Encountered a Warlord checkpoint 8019 | -7/Lower Caves | Found Alien Artifact 8019 | -7/Lower Caves | Identified Core Expander 8019 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 8067 | -7/Lower Caves | Spotted B-75 Beast 8126 | -7/Lower Caves | Destroyed B-75 Beast 8311 | -7/Lower Caves | Discovered new exit (range 12) 8673 | -7/Lower Caves | Entered another Lower Caves area 8767 | -7/Lower Caves | Encountered a Warlord checkpoint 9306 | -7/Lower Caves | Discovered new exit (range 4) 9485 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9730 | -7/Lower Caves | Entered Data Miner 9730 | -7/Data Miner | Discovered new exit (range 6) 9759 | -7/Data Miner | Met Data Miner 9773 | -7/Data Miner | Build established: Hauler-Tank 9784 | -7/Data Miner | Learned location of Section 7 (-2) 9784 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9826 | -7/Data Miner | Received God Mode back door access code from Data Miner 9982 | -7/Data Miner | Entered Proximity Caves 10021 | -6/Proximity Caves | Learned Factory stockpile data 10148 | -6/Proximity Caves | Build established: Scout 10197 | -6/Proximity Caves | Escorted by Enhanced Grunt 10267 | -6/Proximity Caves | Discovered new exit (range 16) 10320 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10362 | -6/Proximity Caves | Entered Factory 10362 | -6/Factory | Accompanied by 1 ally 10362 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10446 | -6/Factory | Found Prototype Device 10446 | -6/Factory | Identified Exp. Thermal Shield 10477 | -6/Factory | Discovered new exit (range 4) 10666 | -6/Factory | Spotted B-75 Beast 10926 | -6/Factory | Build established: Scavenger-Mutant 11170 | -6/Factory | Identified exit to Lower Caves 11411 | -6/Factory | Build established: Scavenger-Scout 11619 | -6/Factory | Repaired Antimatter Reactor 11845 | -6/Factory | Fabricated Cmb. Airjet (x2) 11934 | -6/Factory | Fabricated Powered Armor (x2) 12065 | -6/Factory | Sucked down chute 12065 | -6/Factory | Entered Waste 12095 | -6/Waste | Spotted C-40 Crusher 12108 | -6/Waste | Spotted C-40 Crusher 12144 | -6/Waste | Build established: Machinist-Scout 12160 | -6/Waste | Spotted C-40 Crusher 12161 | -6/Waste | Spotted C-40 Crusher 12180 | -6/Waste | Spotted C-40 Crusher 12232 | -6/Waste | Discovered new exit (range 24) 12232 | -6/Waste | Spotted C-40 Crusher 12271 | -6/Waste | Entered Factory 12526 | -6/Factory | Entered Lower Caves 12750 | -6/Lower Caves | Learned Factory trap positions 12893 | -6/Lower Caves | Learned location of Extension (-4) 12966 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12994 | -6/Lower Caves | Discovered new exit (range 9) 13000 | -6/Lower Caves | Entered another Lower Caves area 13155 | -6/Lower Caves | Discovered new exit (range 14) 13163 | -6/Lower Caves | Entered Zion 13185 | -6/Zion | System corruption cleaned by Quarantine Array 13225 | -6/Zion | Build established: Scavenger-Mutant 13363 | -6/Zion | Received a visual enhancement algorithm 13374 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13570 | -6/Zion | Visited the Megawrench Repair Shop 13570 | -6/Zion | Megawrench repaired 14 parts 13708 | -6/Zion | Imprinted 13710 | -6/Zion | Declared Zion's savior 13863 | -6/Zion | Found Prototype Launcher 13863 | -6/Zion | Identified Rocket Array 13869 | -6/Zion | Found Prototype Launcher 13869 | -6/Zion | Identified Gui. Missile Launcher 13895 | -6/Zion | Discovered new exit (range 15) 13951 | -6/Zion | Entered Proximity Caves 13951 | -5/Proximity Caves | Accompanied by 4 allies 14043 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14214 | -5/Proximity Caves | Discovered new exit (range 13) 14250 | -5/Proximity Caves | Build established: Messiah-Scout 14266 | -5/Proximity Caves | Entered Factory 14266 | -5/Factory | Accompanied by 4 allies 14266 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 14267 | -5/Factory | Loaded intel: 96 trap records 14343 | -5/Factory | Retrieved Zion intel report: Branch Access 14343 | -5/Factory | Identified exit to Upper Caves 14442 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14443 | -5/Factory | Zion Light squad teleported in 14581 | -5/Factory | Found Prototype Protection 14589 | -5/Factory | Zion Heavy squad teleported in 14606 | -5/Factory | Garrison activated, responded to threat 14761 | -5/Factory | Entered Upper Caves 14761 | -5/Upper Caves | Accompanied by 7 allies 15102 | -5/Upper Caves | Discovered new exit (range 7) 15103 | -5/Upper Caves | Encountered a Warlord checkpoint 15150 | -5/Upper Caves | Identified Zio. Weapon Casing 15160 | -5/Upper Caves | Spotted B-75 Beast 15169 | -5/Upper Caves | Allies destroyed B-75 Beast 15314 | -5/Upper Caves | Entered another Upper Caves area 15314 | -5/Upper Caves | Accompanied by 7 allies 15351 | -5/Upper Caves | Learned Factory stockpile data 15417 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15448 | -5/Upper Caves | Build established: Messiah-Mutant 15484 | -5/Upper Caves | Encountered a Warlord checkpoint 15602 | -5/Upper Caves | Discovered new exit (range 21) 15810 | -5/Upper Caves | Build established: Messiah-Scout 15815 | -5/Upper Caves | Entered Warlord 15815 | -5/Warlord | Accompanied by 5 allies 15850 | -5/Warlord | System corruption cleaned by Quarantine Array 16101 | -5/Warlord | Rebuked by Warlord 16111 | -5/Warlord | Opened Warlord's prototype stash 16116 | -5/Warlord | Found Prototype Device 16116 | -5/Warlord | Identified Exp. Cloaking Device 16126 | -5/Warlord | Warlord's base attacked by MAIN.C 16132 | -5/Warlord | Found Prototype Reactor 16136 | -5/Warlord | Found Prototype Hackware 16222 | -5/Warlord | Spotted B-86 Titan 16245 | -5/Warlord | Build established: Messiah-Mutant 16337 | -5/Warlord | Warlord forces counterattacked 16351 | -5/Warlord | Destroyed 8 combat bots 16355 | -5/Warlord | Spotted B-86 Titan 16370 | -5/Warlord | Allies destroyed B-86 Titan 16401 | -5/Warlord | Discovered new exit (range 15) 16421 | -5/Warlord | Entered Proximity Caves 16421 | -4/Proximity Caves | Accompanied by 1 ally 16625 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16704 | -4/Proximity Caves | Spotted B-86 Titan 16711 | -4/Proximity Caves | Learned location of Armory (-3) 16720 | -4/Proximity Caves | Learned location of 1 exit from Research 16734 | -4/Proximity Caves | Build established: Messiah-Scout 16768 | -4/Proximity Caves | Discovered new exit (range 14) 16789 | -4/Proximity Caves | Entered Factory 16789 | -4/Factory | Accompanied by 1 ally 16789 | -4/Factory | Evolved 2 slots: Utility x2 16869 | -4/Factory | Discovered new exit (range 15) 16876 | -4/Factory | Identified exit to Upper Caves 17002 | -4/Factory | Repaired Cmb. Airjet 17121 | -4/Factory | Identified System Mapper 17166 | -4/Factory | Zion Hover Resupply teleported in 17185 | -4/Factory | Spotted B-86 Titan 17310 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17335 | -4/Factory | Zion Heavy squad teleported in 17540 | -4/Factory | Retrieved Zion intel report: Branch Access 17540 | -4/Factory | Identified exit to Extension 17544 | -4/Factory | Zion Fire squad teleported in 17574 | -4/Factory | Build established: Messiah-Mutant 17585 | -4/Factory | Found Prototype Slashing Weapon 17585 | -4/Factory | Identified Vibroblade 17680 | -4/Factory | Retrieved Zion intel report: Guard Positions 17681 | -4/Factory | Zion Kinetic Resupply teleported in 17806 | -4/Factory | Entered Upper Caves 17947 | -4/Upper Caves | Discovered new exit (range 5) 17950 | -4/Upper Caves | Entered another Upper Caves area 17975 | -4/Upper Caves | Discovered new exit (range 3) 18476 | -4/Upper Caves | Learned Research stockpile data 18532 | -4/Upper Caves | Discovered new exit (range 13) 18538 | -4/Upper Caves | Entered Zhirov 18538 | -4/Zhirov | Discovered new exit (range 3) 18549 | -4/Zhirov | Met Zhirov 18573 | -4/Zhirov | Learned location of Quarantine (-2) 18573 | -4/Zhirov | Learned location of Testing (-3) 18573 | -4/Zhirov | Learned location of Command (-1) 18581 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18590 | -4/Zhirov | Found Alien Artifact 18590 | -4/Zhirov | Identified Integrated Dissipator 18590 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 18600 | -4/Zhirov | Found Alien Artifact 18651 | -4/Zhirov | Entered Proximity Caves 18690 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18785 | -3/Proximity Caves | Found Alien Artifact 18968 | -3/Proximity Caves | Discovered new exit (range 6) 18973 | -3/Proximity Caves | Entered Research 18973 | -3/Research | Evolved 2 slots: Utility x2 18974 | -3/Research | Identified exit to Armory 18975 | -3/Research | Identified exit to Research 18998 | -3/Research | Zion Hover Resupply teleported in 19175 | -3/Research | Spotted B-86 Titan 19181 | -3/Research | Identified Dimensional Node Initializer 19181 | -3/Research | Initialized slip node 19182 | -3/Research | Identified Transdimensional Reconstructor 19182 | -3/Research | Warped through subspace 19213 | -3/Research | Lost 7 parts (1n4u2w) 19232 | -3/Research | Zion Heavy squad teleported in 19435 | -3/Research | Zion Light squad teleported in 19590 | -3/Research | Entered another Research area 19590 | -2/Research | Evolved 2 slots: Utility x2 19593 | -2/Research | Found Prototype Launcher 19603 | -2/Research | Zion Thermal Resupply teleported in 19613 | -2/Research | Spotted B-90 Cyclops 19625 | -2/Research | Identified Vortex Chain Reactor 19668 | -2/Research | Identified Gui. Micro-nuke Launcher 19692 | -2/Research | Build established: Messiah-Tank 19697 | -2/Research | Zion hero teleported in (CL-ANK) 19743 | -2/Research | Destroyed B-90 Cyclops 19748 | -2/Research | Found Prototype Impact Weapon 19750 | -2/Research | Identified CL-ANK's Mallet 19826 | -2/Research | Zion Experimental squad teleported in 19963 | -2/Research | Zion Explosive Resupply teleported in 19966 | -2/Research | Found Fusion Bomb Launcher 19968 | -2/Research | Found Fusion Bomb Launcher 20168 | -2/Research | Found EM Disruption Field 20298 | -2/Research | Found Prototype Protection 20298 | -2/Research | Identified Zio. Shade Armor 20302 | -2/Research | Found Zio. Shade Armor 20305 | -2/Research | Found Zio. Shade Armor 20309 | -2/Research | Found Zio. Shade Armor 20386 | -2/Research | Zion Hacker squad teleported in 20477 | -2/Research | Fabricated Lrn. Proton Cannon (x1) 20655 | -2/Research | Zion Zionite Resupply teleported in 20681 | -2/Research | Found Zio. Weapon Casing 20688 | -2/Research | Found Prototype Protection 20688 | -2/Research | Identified Zio. Shade Carapace 20734 | -2/Research | Found Prototype Device 20757 | -2/Research | Identified Adv. Kinecellerator 20761 | -2/Research | Zion Fire squad teleported in 20840 | -2/Research | First assault squad dispatched 20855 | -2/Research | Incoming assault squad redirected 20857 | -2/Research | Discovered new exit (range 6) 20864 | -2/Research | Entered Quarantine 20872 | -2/Quarantine | Found Alien Artifact 20881 | -2/Quarantine | Incoming investigation squad redirected 20986 | -2/Quarantine | Found Alien Artifact 20988 | -2/Quarantine | Identified Matter Drive 21037 | -2/Quarantine | Found Alien Slashing Weapon 21037 | -2/Quarantine | Identified Sigix Broadsword 21083 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 21088 | -2/Quarantine | Found Alien Artifact 21114 | -2/Quarantine | First assault squad dispatched 21139 | -2/Quarantine | Found Alien Impact Weapon 21233 | -2/Quarantine | Found Alien Artifact 21272 | -2/Quarantine | Build established: Messiah-Mutant 21297 | -2/Quarantine | Discovered new exit (range 15) 21301 | -2/Quarantine | Spotted Alpha 7 21305 | -2/Quarantine | Entered Access 21305 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 21501 | -1/Access | Repaired Broken Adv. Reaction Control System 21555 | -1/Access | First assault squad dispatched 21556 | -1/Access | Identified Core Stripper 21580 | -1/Access | Zion Heavy squad teleported in 21630 | -1/Access | Garrison activated, responded to threat 21766 | -1/Access | Zion Zionite Resupply teleported in 21768 | -1/Access | Found Zio. Shade Armor 21991 | -1/Access | Zion Light squad teleported in 22011 | -1/Access | P-80 Master assimilated allied RD-QNU(z) 22042 | -1/Access | Discovered new exit (range 5) 22046 | *** | Escaped! Last Messages --------------- 22007_ Slug penetrates Wall. 22008_ P-80 Master resets H-88 Terminator, system corruption cleaned. 22009_ P-80 Master fails to hack RD-QNU(z). 22010_ H-88 Terminator IFF system glitched. 22010_ Penetrated by Slug. 22011_ P-80 Master hacks RD-QNU(z), assimilated. 22011_ H-88 Terminator suffers critical hit. 22011_ Adv. Phase Shifter fried. 22011_ Lgt. Quantum Reactor fried. 22011_ Adv. Targeting Computer fried. 22011_ H-88 Terminator destroyed. 22012_ P-80 Master fails to hack PH-AVF(z). 22015_ P-80 Master hacks PH-AVF(z), rebooting. 22019_ RD-QNU(z) reactivates. 22019_ PH-AVF(z) destroyed. 22019_ Acquired 7 matter. 22042_ System corrupted: Energy discharge (-388). 22042_ Adv. Reaction Control System destroyed. 22042_ Main Access Shell breached. 22042_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ########### #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | " # +???????????????????????????????????? | | """ # #???????????????????????????????????? | | """ # #???????????????????????????????????? | | " # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | " # #???????????????????????????????????? | | " + #???????????????????????????????????? | | #% #???????????????????????????????????? | | # #???????????????????????????????????? | | #####+##### "##??????????????????????????????????? | | ????# #??#"*%"#??????????????????????????????????? | | ????# #??#%!%[######"#######?????????????????????? | | ##### #??#"[!="= """ ??????????????????????? | | #??##[%%=% """ ????????????????????????? | | #####+#???#==[!= " """"""????????????????????? | | ???= ??# *%[ " "????????????????????? | | ??# ## " "" "????????????????????? | | ??# ]## " " @" "????????????????????? | | ??# ## " " "????????????????????? | | ??# ## " """"""????????????????????? | | ??# ## " ?????????????????????????? | | ??######### " ????????????????????????? | | ??????????# #######"#####???????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ######????# #???????????????????????????????????? | | ?? #???????????????????????????????????? | | ?? #???????????????????????????????????? | | #### ##??####???????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | +?????????????????????????????????????????????? | | "? #?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 200 Energy Generation 63 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Power Amplification 40 Additional Mass Support 9 Armor Coverage 850 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 50 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 69 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Cmb. Airjet | -8/Materials | Scanalyzed Lgt. Fission Core | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Powered Armor | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Lrn. Proton Cannon | -6/Factory | Hacked Prc. Matter Filter | -4/Factory | Z-intel Centrium Greatsword | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Adv. Thermal Defense Suite | -4/Factory | Z-intel Exp. Reclamation Unit | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Mni. Smartbomb Launcher | -4/Factory | Z-intel Imp. Energy Well | -4/Factory | Z-intel Cmb. Gravmag System | -4/Upper Caves | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Powered Armor | x2 | -7/Factory Lgt. Fission Core | x2 | -7/Factory Cmb. Airjet | x2 | -6/Factory Powered Armor | x2 | -6/Factory Lrn. Proton Cannon | x1 | -2/Research Alien Tech Used ----------------- Core Expander Integrated Dissipator Dimensional Node Initializer Transdimensional Reconstructor Matter Drive Sigix Broadsword Core Stripper Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed EnergyArcAutogun Manual? 0 Play Time 06:02:27 Cumulative 373.1 hours Start 2020.08.22 @ 00:57:05 End 2020.08.25 @ 23:29:49 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 276 Adventurer 0 Explorer 0 Win Type 0 Total 11 Types 10/0/0/1/0/0/0 Lore% 77 Gallery% 77 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03fe04ad-40e8-4604-b405-2cc787fe9d10