Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.26 @ 21:56:27 Player: Razrazz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (736) 736 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3406 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 267/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Target Analyzer > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Compact Wheel Flight Unit Flight Unit Flight Unit Flight Unit Small Storage Unit Compact Matter Pod (85) Light Armor Plating Hacking Suite EM Shotgun EM Shotgun Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Target Analyzer > --- WEAPON ----------- Heavy Assault Rifle Maul > --- INVENTORY -------- Compact Wheel Flight Unit Flight Unit Flight Unit Flight Unit Small Storage Unit Compact Matter Pod Hacking Suite Assault Rifle Light Cannon Improved Light Cannon [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Target Analyzer Weapon Light Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 6 | . . . . . 6 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Parts Attached 19 | 7 4 1 1 6 . Power 2 | 1 . . . 1 . Engine 2 | 1 . . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . . 2 . Treads 4 | 2 . . . 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 2 2 1 . . . Device 1 | 1 . . . . . Storage 3 | 1 2 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 2 . 1 3 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . . 2 . Ballistic Cannon 2 | . 1 . 1 . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . 1 1 4 . Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility 1 | . . 1 . . . Weapon 2 | . . . 1 1 . Highest Loss Streak 2 | . . 1 1 2 . To Critical Strikes . | . . . . . . Average Backups 10 | 2 7 11 10 11 12 Power . | . 1 1 1 . . Propulsion 4 | . 4 5 5 5 5 Utility 2 | . . 3 3 3 4 Weapon 1 | . 1 2 1 2 3 Tool/Special . | . . . . . . Unused Backups 14 | . 1 1 . . 12 Power . | . . . . . . Propulsion 5 | . . . . . 5 Utility 5 | . . 1 . . 4 Weapon 4 | . 1 . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 100 98 99 98 53 Engine 13 | . 14 14 14 14 7 Treads 27 | . 28 27 28 27 15 Device 2 | . 14 9 . . . Storage 13 | . 14 14 14 14 7 Processor 11 | . . 4 14 14 7 Ballistic Gun 8 | . 4 . . 25 15 Ballistic Cannon 14 | . 11 13 23 1 . Launcher 4 | . 12 13 4 . . Peak Build Rating 12 | 7 8 11 10 12 12 Average Rating 9 | 5 7 8 9 11 12 On Entrance 7 | . 7 8 10 10 12 Naked Turns . | . . . . . . Heaviest Build 30 | 12 30 30 29 29 29 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . 1 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 14 | 4 11 14 11 13 12 Average Carried 10 | 2 7 11 10 11 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 12 | 3 11 11 10 12 12 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -7 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 912 | 156 118 168 141 329 . Remotely . | . . . . . . Salvage Created 716 | 75 376 78 34 153 . Parts 49 | 6 18 11 6 8 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . 10 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 26 | . 8 8 7 3 . Melee 1 | . . . . 1 . Guns 1 | . . . . 1 . Cannons 2 | . . 1 1 . . AOE 21 | . 8 7 6 . . Classes Destroyed 8 | 1 4 1 1 1 . Worker 2 | . 2 . . . . Tunneler 3 | 3 . . . . . Recycler 1 | . 1 . . . . Turret 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 13 | . . 6 7 . . Grunt 10 | . 8 2 . . . Sentry 3 | . . . . 3 . Best Kill Streak 8 | 2 8 3 3 2 . Combat Bots Only 5 | . 5 3 3 2 . Max Kills in Single Turn 3 | 1 2 3 3 1 . Gunslinging . | . . . . . . Exploded 3 | . 2 3 3 . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -7 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 100 | . 3 19 23 55 . Missed 29 | . 1 5 7 16 . Hits 71 | . 2 14 16 39 . Projectile 71 | . 2 14 16 39 . Critical Strikes 2 | . . . . 2 . Damage Taken 963 | . 88 208 120 547 . Core 165 | . 11 46 14 94 . Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 100 . . . 34 . Volleys Fired 60 | 13 13 16 12 6 . Largest 2 | 2 1 1 2 2 . Hottest 60 | 40 30 30 60 43 . Shots Fired 86 | 25 13 16 20 12 . Gun 37 | 25 . . . 12 . Cannon 30 | . 4 9 17 . . Launcher 19 | . 9 7 3 . . Special . | . . . . . . Kinetic 67 | 25 4 9 17 12 . Thermal . | . . . . . . Explosive 19 | . 9 7 3 . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | 4 7 6 7 8 . Robot Miss Streak 5 | 2 . 5 1 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 47 | 13 6 6 5 17 . Core Hits 43 | 5 17 8 10 3 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 2 | . . . . 2 . Smash 2 | . . . . 2 . Melee Attacks 9 | . . . . 9 . Impact 9 | . . . . 9 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1821 | 137 582 479 311 312 . Guns 270 | 137 . . . 133 . Cannons 262 | . 69 103 90 . . Explosions 1110 | . 513 376 221 . . Melee 179 | . . . . 179 . Ramming . | . . . . . . Kinetic 532 | 137 69 103 90 133 . Thermal . | . . . . . . Explosive 999 | . 402 376 221 . . Electromagnetic 111 | . 111 . . . . Impact 179 | . . . . 179 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . 2 14 11 . Message Errors 6 | . . . 3 3 . Matter Fused 8 | . . . 3 5 . Heat Flow Errors 2 | . . . 1 1 . Energy Discharges 5 | . . 1 4 . . Data Loss (minor) 2 | . . . 1 1 . Data Loss (major) 3 | . . 1 1 1 . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 82 | . . 19 14 49 . Projectiles 14 | . . . 14 . . Explosions 19 | . . 19 . . . Melee 49 | . . . . 49 . Knockbacks 2 | . 1 1 . . . Impact . | . . . . . . Kinetic 2 | . 1 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 101 | . 68 33 . . . Shots 4 | . 2 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 138 | . 1 4 74 138 . Average Temperature 29 | . 1 1 40 46 . Received Heat Transfer 324 | . 12 60 54 198 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 2 | . . . . 2 . Impact Corruptions 3 | . . . . 3 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Maximum Alert Level 1 | . 1 . . . . Low Security (%) 96 | 100 82 100 . 100 100 Level 1 3 | . 17 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 226 | 5 226 153 . 30 50 Initial 72 | . . 72 . . 50 Average 35 | 1 99 80 . 1 49 Influence Increases 879 | 15 318 241 180 75 50 Destroy 0b10 Robot/C 540 | . 160 160 160 60 . Destroy 0b10 Robot/NC 35 | 15 20 . . . . Destroy Leader 82 | . 32 30 20 . . Successful Hack 32 | . 12 5 . 15 . Disable Machine 45 | . 45 . . . . Destroy Structure 95 | . 49 46 . . . Advance Influence 50 | . . . . . 50 Influence Decreases 839 | 15 132 420 187 75 10 Entered New Map 118 | . . 114 4 . . Time Decay 573 | 15 132 178 173 65 10 Lost Part 30 | . . 10 10 10 . Purge Threat 118 | . . 118 . . . Squads Dispatched 3 | . 3 . . . . Investigation 3 | . 3 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -7 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 8 6 6 3 . Peak Tracking Total 4 | . 4 3 3 2 . Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -7 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled 3 | . 3 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -7 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed 12 | . 3 2 . 6 1 Terminals 11 | . 3 1 . 6 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 12 7 . 14 3 Successful 14 | . 4 4 . 4 2 Failed 22 | . 8 3 . 10 1 Catastrophic 5 | . 1 . . 4 . Database Lockouts . | . . . . . . Manual 19 | . 7 3 . 9 . Terminals 35 | . 12 6 . 14 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 4 4 . 4 2 Record 2 | . . . . 1 1 Open Door 1 | . . 1 . . . Branch Access Points 2 | . 1 . . 1 . Unreport Threat 2 | . . 1 . 1 . Locate Traps 1 | . 1 . . . . Investigation Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 4 | . 1 1 . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . . 5 1 Full Trace Events 4 | . 3 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -7 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -7 ------- Run | Yrd Mat Min Sub Rec Fac Active Infowar (turns) 613 | 12 327 274 . . . Seismic 613 | 12 327 274 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -7 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 3399 | 141 327 402 1470 1039 20 Spaces Moved 1950 | 60 178 220 883 597 12 Core 3 | 3 . . . . . Treads 1947 | 57 178 220 883 597 12 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 160 | 154 160 161 160 161 160 Slowest Speed 240 | 160 160 240 160 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 36 56 24 94 . Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 128 | . 61 52 15 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 128 | . 61 52 15 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -7 --------- Run | Yrd Mat Min Sub Rec Fac Total 2118 | 83 208 251 920 644 12 Wait 48 | . 2 5 25 16 . Move 1945 | 59 177 219 882 596 12 Hop . | . . . . . . Pick Up 23 | 4 8 4 . 7 . Fast Attach 12 | 6 1 3 . 2 . Attach 5 | 1 . 1 1 2 . Detach 1 | . 1 . . . . Swap 6 | . 3 . . 3 . Drop 9 | . 3 3 . 3 . Fire 60 | 13 13 16 12 6 . Melee 9 | . . . . 9 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Subcaves -9/Recycling -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Entered Mines 711 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 833 | -10/Mines | Discovered new exit (range 10) 871 | -10/Mines | Entered Subcaves 872 | -10/Subcaves | Approached by a straggling Scientist 1305 | -10/Subcaves | Learned location of 1 exit from Materials 1315 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 1329 | -10/Subcaves | Discovered new exit (range 13) 1368 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2030 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2341 | -10/Subcaves | Entered Recycling 2342 | -9/Recycling | Met a Zionite searching for Scraptown 2424 | -9/Recycling | Core integrity fell below 50% 3236 | -9/Recycling | Build established: Scavenger-Mutant 3326 | -9/Recycling | Discovered new exit (range 16) 3380 | -9/Recycling | Entered Factory 3380 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3400 | -7/Factory | Self-destructed Last Messages --------------- of the modal part interface ('p' menu) will also automatically open and close it when necessary. 03400_ Connecting with Terminal... 03400_ Current location identified: Factory >>Layout(Zone) Retrieving Zone 3P layout... Downloaded map data. >>Query(The Assembled) Given this name by the Derelicts, these robots of integrated construction are created seemingly at random by larger mobile factories. They form sudden groups, often in the most unexpected of places, and attack almost everything. I can discern no pattern in their behavior, though as their hostility is not directed solely towards [Complex 0b10] and my robots it seems that their creator's intent is to instigate something larger while disrupting my own operations. 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