Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.17 @ 16:17:28 Player: the Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (300) 1500 Value Destroyed (11756) 11756 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (5039) 5039 TOTAL SCORE: 24695 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3220 Follower Combat Kills 1022 Met Imprinter 300 Was Imprinted 300 Friendly Fire -303 Cogmind --------- Core Integrity 0/1150 Matter 20/300 Energy 100/100 System Corruption 36% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Graviton Reactor Experimental Energy Well (600) Advanced Drone Bay (2/2) PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Graviton Reactor Graviton Reactor > --- PROPULSION ------- Improved Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Experimental Energy Well Advanced Targeting Computer Layered Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Improved Matter Neutralizer Hardcell Cannon Hardcell Cannon Point Singularity Launcher > --- INVENTORY -------- Neutrino Core Neutrino Core Graviton Reactor Improved Heat Sink Advanced Heat Sink Experimental Energy Well Advanced Trap Extractor Advanced Drone Bay Advanced Variable Charge Gun Hardcell Cannon Hardcell Cannon Rocket Array Powered Hammer PL-3XN's Ring of Power [Rating: 144] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Graviton Reactor Propulsion Armored Treads Treads Armored Treads Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hardcell Cannon Launcher Rocket Array Special Weapon Enhanced Flamer Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 4 | . . 1 . . . . . 1 . . . . . 2 Utility 5 | . . 1 . 1 1 . . 1 . . . . 1 . Weapon 2 | . . . . 1 1 . . . . . . . . . Parts Attached 266 | 7 10 29 16 47 37 7 . 4 6 4 1 4 50 44 Power 23 | 1 1 3 4 1 2 . . . 2 . . . 6 3 Engine 12 | 1 . 3 4 1 1 . . . 2 . . . . . Core 4 | . 1 . . . 1 . . . . . . . 2 . Reactor 7 | . . . . . . . . . . . . . 4 3 Propulsion 59 | 2 2 11 6 8 12 2 . 3 1 1 . 1 8 2 Treads 58 | 2 2 11 6 7 12 2 . 3 1 1 . 1 8 2 Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . . Utility 69 | 2 5 4 2 15 3 3 . 1 1 1 . 2 15 15 Device 41 | 1 4 1 1 10 3 2 . 1 . 1 . 1 7 9 Storage 10 | 1 1 2 . 1 . . . . 1 . . 1 2 1 Processor 4 | . . 1 . 1 . . . . . . . . 1 1 Hackware . | . . . . . . . . . . . . . . . Protection 14 | . . . 1 3 . 1 . . . . . . 5 4 Artifact . | . . . . . . . . . . . . . . . Weapon 115 | 2 2 11 4 23 20 2 . . 2 2 1 1 21 24 Energy Gun 41 | 2 1 8 1 11 1 2 . . . . . . 11 4 Energy Cannon 27 | . . . 1 7 14 . . . 1 . . . 2 2 Ballistic Gun 5 | . . 3 2 . . . . . . . . . . . Ballistic Cannon 20 | . 1 . . . 1 . . . 1 1 1 1 3 11 Launcher 16 | . . . . 3 2 . . . . 1 . . 3 7 Special Weapon 2 | . . . . . . . . . . . . . 2 . Impact Weapon 2 | . . . . . 2 . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 2 2 4 4 . . . . . . . 10 4 Corrupted Parts 2 | . . . . . . . . . . . . . 2 . System Corruption 14 | . . . . . . . . . . . . . 14 . Parts Lost 49 | . 2 2 1 . 1 1 . . 3 3 . . 17 19 Power 8 | . . . 1 . . . . . . . . . 4 3 Propulsion 10 | . . . . . . . . . 1 1 . . 5 3 Utility 16 | . 1 . . . 1 . . . . . . . 5 9 Weapon 15 | . 1 2 . . . 1 . . 2 2 . . 3 4 Highest Loss Streak 11 | . 1 1 1 . 1 1 . . 2 2 . . 11 9 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 99 98 100 99 99 99 100 100 99 99 100 100 91 80 Engine 5 | . 7 10 11 9 2 . . . 5 6 6 6 3 . Core 2 | . 6 . . . 4 7 7 6 . . . . 3 . Reactor 1 | . . . . . . . . . . . . . 3 9 Treads 24 | . 28 33 33 26 22 23 23 26 26 25 26 26 18 14 Device 17 | . 13 11 7 15 23 22 23 26 21 20 20 20 14 18 Storage 9 | . 14 11 11 9 7 7 7 6 10 13 13 13 10 6 Processor 6 | . . 10 11 9 7 7 7 6 6 6 6 6 9 4 Protection 1 | . . . 3 2 . . . . . . . . 1 3 Energy Gun 8 | . 20 15 4 20 6 4 15 13 3 . . . 15 4 Energy Cannon 8 | . . . . 5 22 25 15 13 19 9 6 2 1 4 Ballistic Gun 1 | . . 2 17 . . . . . . . . . . . Ballistic Cannon 5 | . 7 3 . . . . . . 3 12 13 17 2 10 Launcher 1 | . . . . . . . . . . 3 6 6 . . Peak Build Rating 144 | 7 10 28 28 38 48 51 50 58 59 59 58 59 129 144 Average Rating 54 | 4 8 17 27 34 45 49 50 57 57 56 57 58 83 135 On Entrance 44 | . 7 10 28 27 38 47 50 50 58 59 57 58 59 119 Naked Turns 3 | . . . . . . . . . . . . . . 3 Heaviest Build 133 | 15 16 36 39 44 67 68 54 55 62 62 63 63 98 133 Greatest Support 235 | 40 40 69 68 68 69 73 73 93 93 90 80 88 160 235 Greatest Overweight (x) 17 | 4 . . . . 17 1 . . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 7 9 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 5 9 14 14 14 14 15 14 14 12 14 14 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 15 15 15 15 15 15 15 15 13 15 15 14 5 Class Distribution -------------------- 40% | Scavenger-Gunner 33% | Gunner 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Matter Collected 6321 | 218 377 476 880 481 433 78 . 40 97 159 10 137 897 2038 Remotely 2922 | . 107 . . . . . . . . 106 10 137 607 1955 Salvage Created 11215 | 12 694 1086 1636 2089 571 647 . 371 413 429 . 46 1304 1917 Parts 534 | 3 38 71 103 100 30 29 . 8 11 16 . 7 39 79 Haulers Intercepted 24 | . 1 4 6 5 4 . . . . . . . 1 3 Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . Parts Field Recycled 24 | . . . . . . . . . . . . . . 24 Retrieved Matter 486 | . . . . . . . . . . . . . . 486 Parts Self-Destructed 53 | . . . . . . 29 . . 10 11 . 3 . . Prevented 1 | . . . . . . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 234 | . 13 22 27 43 6 13 . 6 10 9 . 3 25 57 Melee 1 | . . . . . . . . . . . . . . 1 Guns 95 | . 9 15 27 26 . 1 . 1 1 . . . 12 3 Cannons 82 | . 3 6 . 6 5 11 . 3 9 6 . . 3 30 AOE 37 | . . 1 . 4 . . . . . 3 . 3 6 20 Classes Destroyed 22 | 1 5 4 3 . 2 3 . 1 . . . . 2 1 Worker 11 | . 1 1 3 2 2 . . . . . . . . 2 Builder 8 | . . 2 1 . . . . . . . . . 2 3 Tunneler 2 | 1 . . . . . . . . . . . . . 1 Hauler 24 | . 1 4 6 5 4 . . . . . . . 1 3 Recycler 5 | . 2 1 . 1 . . . . . . . . 1 . Minesweeper 1 | . . . . . . 1 . . . . . . . . Mechanic 3 | . . 1 . . . . . . . . . . . 2 Watcher 11 | . 2 2 2 3 . . . . . . . . . 2 Swarmer 44 | . . 9 . 13 . 4 . . 5 . . 3 3 7 Saboteur 3 | . . . . . . . . . . . . . . 3 Grunt 94 | . 13 8 14 20 . 6 . 1 3 6 . . 2 21 Brawler 10 | . . . 1 1 . . . . . . . . 1 7 Duelist 7 | . . . 3 1 . 1 . . . . . . . 2 Protector 3 | . . . 1 1 . . . . . . . . 1 . Sentry 33 | . . 5 8 7 2 . . 2 1 1 . . 2 5 Specialist 4 | . . . . . . . . . . . . . 1 3 Hunter 11 | . . . . . . . . 3 . . . . 5 3 Programmer 19 | . . . . . 3 . . . . 2 . . 8 6 Heavy 2 | . . . . . 1 . . . . . . . 1 . Behemoth 3 | . . . . . . 1 . . 1 . . . 1 . Z-Light 1 | . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 15 | 1 5 6 10 8 4 4 . 3 3 5 . 3 13 15 Combat Bots Only 10 | . 2 5 6 8 1 4 . 3 3 5 . 3 10 8 Max Kills in Single Turn 7 | 1 1 2 2 3 2 1 . 1 1 4 . 3 7 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . . 1 . 3 . . . . . 3 . 3 5 3 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1158 | . 65 110 82 125 47 46 . 46 49 28 . . 196 364 Missed 340 | . 20 38 21 33 23 12 . 11 11 7 . . 47 117 Damage Taken 15603 | . 558 790 822 1339 436 521 . 520 631 448 . 32 3299 6207 Core 2273 | . 141 87 76 97 6 81 . 33 128 32 . . 438 1154 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 394 | . . . . . . . . . . . . . 156 238 Ignored by Resistances 23 | . . . . . . . . . . . . . 23 . Regen/Repaired (Parts) 370 | . . . . 126 244 . . . . . . . . . Core Remaining (%) 72 | 100 43 . 59 82 . . 87 . . . . 77 56 . Volleys Fired 568 | 1 63 75 93 93 16 25 . 12 18 10 1 4 55 102 Largest 4 | 2 2 2 2 3 4 4 . 4 4 4 1 4 4 4 Hottest 340 | 100 100 112 93 186 275 294 . 294 294 258 65 203 340 338 Shots Fired 1555 | 2 125 145 184 265 63 98 . 48 70 37 1 11 171 335 Gun 801 | 2 90 117 182 195 . 18 . 24 11 . . . 128 34 Cannon 721 | . 35 28 2 65 62 80 . 24 59 36 1 9 33 287 Launcher 29 | . . . . 5 1 . . . . 1 . 2 6 14 Special 4 | . . . . . . . . . . . . . 4 . Kinetic 500 | . 35 28 147 . . . . . 7 19 . 9 24 231 Thermal 1011 | 2 90 102 37 260 62 98 . 48 63 17 1 . 141 90 Explosive 29 | . . . . 5 1 . . . . 1 . 2 6 14 Electromagnetic 15 | . . 15 . . . . . . . . . . . . Robot Hit Streak 26 | 1 9 10 13 24 17 9 . 14 20 9 . 7 26 11 Robot Miss Streak 6 | 1 4 4 5 6 1 2 . 2 5 3 . 3 4 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 9 | . . 1 5 . . . . . . . . . 3 . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . 1 . Shots Hit Robots 965 | 1 76 94 120 178 44 58 . 34 43 19 . 6 105 187 Core Hits 510 | 1 33 42 52 77 14 20 . 18 22 31 . 4 85 111 Critical Kills 7 | . . . . 2 1 . . . . . . . . 4 Critical Parts Destroyed 3 | . . . . . . . . . . . . 1 2 . Critical Strikes 65 | . 9 8 3 18 1 . . . . 1 . 1 13 11 Burn 41 | . 6 6 3 16 . . . . . . . . 10 . Meltdown 7 | . . . . 2 1 . . . . . . . . 4 Destroy 3 | . . . . . . . . . . . . 1 2 . Blast 14 | . 3 2 . . . . . . . 1 . . 1 7 Melee Attacks 9 | . . . . 5 4 . . . . . . . . . Impact 4 | . . . . . 4 . . . . . . . . . Slashing 5 | . . . . 5 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 32006 | 12 1120 1538 2217 3974 1345 1582 . 799 1208 954 . 501 4191 12565 Guns 10154 | 12 750 1191 2176 2609 . 244 . 490 248 . . . 1819 615 Cannons 13495 | . 367 313 41 794 1305 1338 . 309 960 609 . 144 510 6805 Explosions 8297 | . . 34 . 568 40 . . . . 345 . 357 1814 5139 Melee . | . . . . . . . . . . . . . . . Ramming 25 | . 3 . . 3 . . . . . . . . 13 6 Kinetic 8513 | . 367 313 1690 . . . . . 118 228 . 144 322 5331 Thermal 15643 | 12 750 1058 527 3403 1305 1582 . 799 1090 381 . . 2042 2694 Explosive 7631 | . . . . 568 40 . . . . 345 . 357 1814 4507 Electromagnetic 194 | . . 167 . . . . . . . . . . . 27 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 36 | . . 4 4 . 1 1 1 . . . . . 30 36 Average Corruption 5 | . . 2 4 . 1 1 1 . . . . . 15 8 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 96 | . . 6 28 . 2 8 . . . . . . 25 27 Message Errors 19 | . . 1 6 . 1 2 . . . . . . 4 5 Matter Fused 21 | . . 1 6 . 1 1 . . . . . . 6 6 Heat Flow Errors 9 | . . 1 3 . . 2 . . . . . . 1 2 Energy Discharges 10 | . . . 5 . . . . . . . . . 3 2 Parts Rejected 3 | . . . 1 . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 9 | . . 1 4 . . 1 . . . . . . 1 2 Data Loss (major) 7 | . . 1 1 . . 1 . . . . . . 3 1 Misfires 3 | . . . . . . 1 . . . . . . . 2 Alerts 3 | . . . 1 . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . . . . . 2 . Weapon Failures 9 | . . 1 1 . . . . . . . . . 2 5 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1034 | . . 12 . 34 35 98 . . . . . . 3 852 Projectiles 359 | . . 12 . 7 35 98 . . . . . . . 207 Explosions 675 | . . . . 27 . . . . . . . . 3 645 Melee . | . . . . . . . . . . . . . . . Knockbacks 51 | . 4 3 . . . . . . . 2 . . 6 36 Impact 1 | . . . . . . . . . . . . . 1 . Kinetic 47 | . 4 3 . . . . . . . 2 . . 5 33 Secondary 3 | . . . . . . . . . . . . . . 3 Self-Inflicted Damage 636 | . . 12 . 55 36 . . . . 49 . . 15 469 Shots 12 | . . 1 . 2 1 . . . . 2 . . 1 5 Rammed 6 | . 4 . . 1 . . . . . . . . 1 . Targets Rammed 8 | . 4 . . 1 . . . . . . . . 1 2 Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . 2 Highest Temperature 561 | 39 275 144 380 339 196 199 . 198 340 399 . . 561 414 Average Temperature 107 | 20 85 26 118 87 85 121 . 103 125 185 . . 164 94 Received Heat Transfer 2819 | . 306 174 345 495 36 194 . 39 99 174 . 9 327 621 Effects 21 | . . . 2 1 . . . . . 2 . . 15 1 Shutdowns 5 | . . . 1 . . . . . . . . . 3 1 Energy Bleed 1 | . . . 1 . . . . . . . . . . . Interference 5 | . . . . . . . . . . 2 . . 3 . Matter Decay 1 | . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . . 1 . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . 1 . Damage (major) 5 | . . . . . . . . . . . . . 5 . Damage (core) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 23 | . 1 . . 8 2 1 . 2 . . . . 5 4 Combat Hostiles 19 | . 1 . . 7 1 1 . 2 . . . . 4 3 Parts Melted 109 | . 4 5 6 20 12 8 . 10 7 1 . . 29 7 Heat Transferred 31185 | 37 2604 2830 1311 7863 1832 2553 . 1593 1852 596 . . 5403 2711 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Peak Influence 2867 | 5 178 470 690 1285 576 . . 194 . . . . 658 2867 Initial 546 | . 3 14 150 291 546 . . 19 . . . . 27 315 Average 502 | . 60 229 419 847 219 . . 72 . . . . 412 1246 Maximum Alert Level 5 | . . 2 2 4 2 . . . . . . . 2 5 Low Security (%) 32 | 100 100 40 3 . 57 . . 100 . . . . 8 . Level 1 21 | . . 51 39 4 21 . . . . . . . 40 9 Level 2 25 | . . 8 57 14 20 . . . . . . . 50 40 Level 3 10 | . . . . 65 . . . . . . . . . 3 Level 4 4 | . . . . 15 . . . . . . . . . 10 Level 5 1 | . . . . . . . . . . . . . . 6 High Security 4 | . . . . . . . . . . . . . . 29 Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 62 | . 3 3 6 6 4 . . 4 . . . . 8 28 Investigation 11 | . 2 2 1 1 . . . 1 . . . . 3 1 Extermination 7 | . . . . . 2 . . . . . . . 3 2 Reinforcement 16 | . 1 1 3 2 2 . . . . . . . 2 5 Assault 22 | . . . 2 3 . . . . . . . . . 17 Garrison 6 | . . . . . . . . 3 . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Distress Signals 15 | . . 3 2 3 . . . 1 . . . . 1 5 Communications Jammed 67 | . . . . 65 2 . . . . . . . . . Distress Signals 65 | . . . . 65 . . . . . . . . . . Times Spotted 391 | . 23 31 33 60 10 14 1 9 11 8 . 6 48 137 Peak Tracking Total 32 | . 3 6 9 9 2 4 4 3 3 5 . 4 13 32 Tactical Retreats 19 | . 2 2 . 2 . . . 1 2 . . . 2 8 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Traps Triggered 13 | . 2 4 1 . 5 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Machines Disabled 32 | . 1 1 1 2 1 1 . . . . . . 3 22 Max in Single Turn 5 | . 1 1 1 1 1 1 . . . . . . 1 5 Garrison Access 1 | . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Machines Accessed 45 | . 4 6 4 9 8 . . 4 . 2 . . 4 4 Terminals 25 | . 4 6 3 7 4 . . 1 . . . . . . Fabricators 7 | . . . . . 1 . . 2 . . . . 1 3 Repair Stations 5 | . . . . 1 2 . . 1 . . . . 1 . Recycling Units 1 | . . . 1 . . . . . . . . . . . Scanalyzers 3 | . . . . 1 1 . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . . . . 1 1 Total Hacks 124 | . 10 14 9 23 31 . . 8 . 7 . . 13 9 Successful 62 | . 6 5 2 6 21 . . 3 . 7 . . 8 4 Failed 62 | . 4 9 7 17 10 . . 5 . . . . 5 5 Catastrophic 13 | . 2 3 1 4 1 . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 46 | . 8 11 1 8 6 . . . . . 1 . 6 5 Terminals 63 | . 10 14 5 17 15 . . 2 . . . . . . Fabricators 15 | . . . . . 1 . . 4 . . . . 2 8 Repair Stations 14 | . . . . 3 6 . . 2 . . . . 3 . Recycling Units 4 | . . . 4 . . . . . . . . . . . Scanalyzers 19 | . . . . 3 9 . . . . . . . 7 . Garrison Access 2 | . . . . . . . . . . . . . 1 1 Terminal Hacks 27 | . 4 4 2 3 6 . . 1 . 7 . . . . Record 7 | . . . . . 1 . . . . 6 . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . Prototype ID Bank 3 | . 1 1 . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . Unreport Threat 3 | . 2 . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . . 2 . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . Zone Layout 4 | . 1 1 1 . 1 . . . . . . . . . Fabricator Hacks 9 | . . . . . 1 . . 2 . . . . 2 4 Network Status 2 | . . . . . 1 . . . . . . . . 1 Load Schematic 3 | . . . . . . . . 1 . . . . 1 1 Build 4 | . . . . . . . . 1 . . . . 1 2 Repair Station Hacks 7 | . . . . 2 4 . . . . . . . 1 . Scan Component 4 | . . . . 1 2 . . . . . . . 1 . Repair 3 | . . . . 1 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 12 | . . . . 1 7 . . . . . . . 4 . Insert Component 7 | . . . . 1 4 . . . . . . . 2 . Analyze 5 | . . . . . 3 . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 6 | . 2 1 . . 3 . . . . . . . . . Terminals 6 | . 2 1 . . 3 . . . . . . . . . Botnet 5 | . 2 1 . . 2 . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 38 | . 3 6 4 9 7 . . 3 . . . . 3 3 Full Trace Events 7 | . 1 1 . 1 . . . 1 . . . . 2 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . Robots Built 2 | . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . 152 Total Robot Build Rating 10 | . . . . . . . . . . . . . . 10 Part Schematics Acquired 20 | . . . 1 . 3 . . . . . 14 . 2 . Parts Built 6 | . . . . . . . . 2 . . . . 2 2 Authchips . | . . . . . . . . . . . . . . . Time 252 | . . . . . . . . 73 . . . . 73 106 Total Part Build Rating 24 | . . . . . . . . 6 . . . . 6 12 Parts Repaired 3 | . . . . 1 2 . . . . . . . . . Time 86 | . . . . 32 54 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . 1 4 . . . . . . . 2 . Part Schematics Acquired 5 | . . . . . 3 . . . . . . . 2 . Parts Damaged 3 | . . . . 1 2 . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . 2 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Total Allies 19 | . . . 2 . . . . . . . 7 . 3 7 Largest Group 7 | . . . 2 1 . . . . . . 7 7 5 4 Highest-Rated Group 398 | . . . 62 31 . . . . . . 227 227 210 398 Highest-Rated Ally 103 | . . . 31 31 . . . . . . 41 41 70 103 Zionite Dispatches 3 | . . . . . . . . . . . . . 1 2 Heavy 1 | . . . . . . . . . . . . . . 1 Light 2 | . . . . . . . . . . . . . 1 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 174 | . . . 30 5 . . . . . . . 16 35 88 Total Damage 6143 | . . . 395 60 . . . . . . . 319 860 4509 Kills 37 | . . . 4 1 . . . . . . . 2 10 20 Allies Corrupted 2 | . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 . . 1 3 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 20 | . . . . . . . . . . . . . 20 . Traps 3 | . . . . . . . . . . . . . 3 . Items 14 | . . . . . . . . . . . . . 14 . Machines 3 | . . . . . . . . . . . . . 3 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Turns Passed 15018 | 76 1039 1326 1127 1624 1927 997 27 515 655 423 1838 594 1155 1695 Spaces Moved 7457 | 39 476 617 565 719 982 542 17 261 329 223 1066 335 506 780 Core 14 | 13 . . . . 1 . . . . . . . . . Treads 7443 | 26 476 617 565 719 981 542 17 261 329 223 1066 335 506 780 Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 145 145 155 160 163 163 165 165 167 170 167 160 160 Average Speed 162 | 154 160 158 147 157 162 164 163 165 166 171 170 169 167 160 Slowest Speed 900 | 250 160 160 155 166 900 243 163 165 167 250 170 170 250 240 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 80 47 75 79 23 71 7 7 60 46 90 58 13 25 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . 1 . . . 1 3 . . . Known Exits Taken 4 | . . 1 . . 1 . . . . 1 . 1 . . Unknown Exits Taken 10 | 1 1 . 1 1 . 1 1 1 1 . 1 . 1 . Scrap Searched 17 | . . . . . . 2 . . 7 3 3 2 . . Spaces Dug 30 | . . . . 5 3 . . . . . . 18 . 4 Terrain Destroyed 500 | . . 4 . 58 11 8 . 2 9 21 . 28 76 283 Melee 8 | . . . . 5 3 . . . . . . . . . Projectile 139 | . . . . 1 2 8 . 2 9 5 . 3 13 96 AOE 353 | . . 4 . 52 6 . . . . 16 . 25 63 187 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Zio Pro Fac Fac Total 9185 | 50 625 834 739 1002 1261 587 16 313 391 239 1093 352 690 993 Wait 591 | . 61 58 29 85 185 8 . 33 32 2 19 5 41 33 Move 7443 | 38 475 616 564 718 981 541 16 260 328 222 1065 334 505 780 Hop . | . . . . . . . . . . . . . . . Pick Up 131 | 4 7 24 16 21 18 2 . 2 4 1 4 1 14 13 Fast Attach 51 | 7 1 3 1 4 13 2 . . 1 . . . 13 6 Attach 46 | . 1 3 3 3 3 1 . 2 3 3 . . 12 12 Detach 4 | . . . 1 . . . . . . . . . 3 . Swap 170 | . 8 23 13 40 21 4 . 2 2 1 1 4 25 26 Drop 164 | . 5 32 19 32 20 4 . 2 3 . 3 4 21 19 Fire 568 | 1 63 75 93 93 16 25 . 12 18 10 1 4 55 102 Melee 9 | . . . . 5 4 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 8 | . 4 . . 1 . . . . . . . . 1 2 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 16) 809 | -10/Materials | Discovered new exit (range 16) 907 | -10/Materials | Core integrity fell below 50% 992 | -10/Materials | Discovered new exit (range 11) 1041 | -10/Materials | Discovered new exit (range 16) 1116 | -10/Materials | Entered another Materials area 1116 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1431 | -9/Materials | Discovered new exit (range 15) 2253 | -9/Materials | Identified exit to Mines 2253 | -9/Materials | Identified exit to Storage 2442 | -9/Materials | Entered Storage 3310 | -9/Storage | Met a pair of Derelict thieves 3395 | -9/Storage | Discovered new exit (range 7) 3569 | -9/Storage | Entered Materials 3569 | -8/Materials | Accompanied by 1 ally 3569 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3736 | -8/Materials | Destroyed 7 combat bots 3876 | -8/Materials | Build established: Gunner 4138 | -8/Materials | Repaired Imp. Treads 4369 | -8/Materials | First assault squad dispatched 5004 | -8/Materials | Destroyed 8 combat bots 5148 | -8/Materials | Discovered new exit (range 14) 5161 | -8/Materials | Found Prototype Launcher 5161 | -8/Materials | Identified Rocket Array 5166 | -8/Materials | Found Rocket Array 5179 | -8/Materials | Found Rocket Array 5193 | -8/Materials | Entered Factory 5193 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5665 | -7/Factory | Discovered new exit (range 5) 6150 | -7/Factory | Cargo convoy interrupted 6696 | -7/Factory | Repaired Arm. Treads 6775 | -7/Factory | Identified exit to Lower Caves 6875 | -7/Factory | Repaired Imp. Treads 7120 | -7/Factory | Entered Lower Caves 7149 | -7/Lower Caves | Encountered a Warlord checkpoint 7342 | -7/Lower Caves | Spotted B-75 Beast 7347 | -7/Lower Caves | Destroyed B-75 Beast 7668 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8101 | -7/Lower Caves | Discovered new exit (range 11) 8102 | -7/Lower Caves | Build established: Scavenger-Gunner 8117 | -7/Lower Caves | Entered another Lower Caves area 8121 | -7/Lower Caves | Discovered new exit (range 12) 8144 | -7/Lower Caves | Ambushed by wild Derelicts 8144 | -7/Lower Caves | Entered Factory 8144 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8300 | -6/Factory | Garrison activated, responded to threat 8343 | -6/Factory | Fabricated Arm. Treads (x2) 8538 | -6/Factory | Discovered new exit (range 8) 8645 | -6/Factory | Build established: Gunner 8659 | -6/Factory | Entered Lower Caves 8784 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8836 | -6/Lower Caves | Learned Factory emergency access door positions 8979 | -6/Lower Caves | Spotted B-75 Beast 8996 | -6/Lower Caves | Build established: Scavenger-Gunner 9047 | -6/Lower Caves | Destroyed B-75 Beast 9292 | -6/Lower Caves | Discovered new exit (range 15) 9314 | -6/Lower Caves | Entered another Lower Caves area 9320 | -6/Lower Caves | Learned Factory non-interactive machine intel 9348 | -6/Lower Caves | Identified exit to Factory 9438 | -6/Lower Caves | Identified exit to Zion 9512 | -6/Lower Caves | Learned Armory trap positions 9512 | -6/Lower Caves | Learned Research security intel 9512 | -6/Lower Caves | Learned Factory garrison access intel 9737 | -6/Lower Caves | Entered Zion 9907 | -6/Zion | Discovered new exit (range 15) 9921 | -6/Zion | Learned Factory emergency access door positions 10060 | -6/Zion | Learned location of Armory (-4) 10089 | -6/Zion | Received a hallucinogenic algorithm 10325 | -6/Zion | Gained Derelict followers 10459 | -6/Zion | Met Imprinter 10672 | -6/Zion | Given A8's code to call for help 10899 | -6/Zion | Learned location of Quarantine (-2) 11156 | -6/Zion | Imprinted 11158 | -6/Zion | Declared Zion's savior 11575 | -6/Zion | Entered Proximity Caves 11575 | -5/Proximity Caves | Accompanied by 7 allies 12060 | -5/Proximity Caves | Spotted B-75 Beast 12079 | -5/Proximity Caves | Allies destroyed B-75 Beast 12142 | -5/Proximity Caves | Discovered exit to Factory (range 9) 12169 | -5/Proximity Caves | Entered Factory 12169 | -5/Factory | Accompanied by 5 allies 12169 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12171 | -5/Factory | Loaded intel: 199 non-interactive machine locations 12172 | -5/Factory | Loaded intel: 4 garrison access locations 12350 | -5/Factory | Fabricated Arm. Treads? 12460 | -5/Factory | Discovered new exit (range 15) 12754 | -5/Factory | Zion Light squad teleported in 12769 | -5/Factory | Found Prototype Protection 12769 | -5/Factory | Identified Zio. Weapon Casing 12868 | -5/Factory | Cargo convoy interrupted 12871 | -5/Factory | Spotted B-75 Beast 12897 | -5/Factory | System corruption reached 10% 12899 | -5/Factory | Destroyed B-75 Beast 12940 | -5/Factory | Destroyed 10 combat bots 12949 | -5/Factory | Lost 11 parts (2p5n4u) 12957 | -5/Factory | Found PL-3XN's Ring of Power 13038 | -5/Factory | Found Prototype Launcher 13038 | -5/Factory | Identified Point Singularity Launcher 13242 | -5/Factory | System corruption reached 30% 13324 | -5/Factory | Entered another Factory area 13324 | -4/Factory | Evolved 2 slots: Propulsion x2 13416 | -4/Factory | Garrison activated, responded to threat 13574 | -4/Factory | First assault squad dispatched 13753 | -4/Factory | Fabricated E-15 Imp? 13823 | -4/Factory | Fabricated Adv. Field Recycling Unit? 14115 | -4/Factory | Build established: Gunner 14163 | -4/Factory | Zion Light squad teleported in 14169 | -4/Factory | Spotted B-86 Titan 14174 | -4/Factory | Allies destroyed B-86 Titan 14336 | -4/Factory | Zion Heavy squad teleported in 14466 | -4/Factory | Destroyed 8 combat bots 14470 | -4/Factory | Found Prototype Protection 14470 | -4/Factory | Identified Zio. Weapon Casing 14471 | -4/Factory | Spotted B-86 Titan 14516 | -4/Factory | Build established: Scavenger-Gunner 14526 | -4/Factory | High security lockdown imminent 14575 | -4/Factory | Found Zio. Weapon Casing 14606 | -4/Factory | High security lockdown engaged 14717 | -4/Factory | System corruption reached 10% 14964 | -4/Factory | Lost 7 parts (1p1n3u2w) 15017 | -4/Factory | Core integrity fell below 50% 15017 | -4/Factory | System corruption reached 30% 15019 | -4/Factory | Core integrity fell below 20% 15019 | -4/Factory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 15011_ Imp. Matter Neutralizer blown off. 15011_ Med. Treads blown off. 15011_ M-36 Artificer repairs L-61 Swordsman. 15012_ The unstable cave ceiling collapses. 15013_ Zio. Light DM Reactor destroyed. 15013_ Penetrated by Slug. 15014_ Rocket Array severed. 15014_ Adv. Cooling System destroyed. 15014_ E-15 Imp destroyed. 15014_ Slug penetrates Assembly Bed. 15016_ System corrupted: Matter fused (-5). 15016_ Lrg. Storage Unit destroyed. 15016_ Zio. Light DM Reactor destroyed. 15016_ System corrupted by crushing effect (+4). 15016_ System corrupted by crushing effect (+5). 15016_ Slug penetrates H-77 Assassin. 15017_ M-36 Artificer repairs G-73 Enforcer. 15019_ Penetrated by Slug. [Achievement: Back For More] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??????????# ############# #???? | | ??????????# #???????????# #???? | | ???????#+## #???????????###%## #???? | | ???????# #?????????????#"#??????? | | ???????######+#/######????????# #??????? | | ?????# ! #????????# #??????? | | ?????# #????????# #??????? | | ?????# ] #????????# #??????? | | ?????# #????????# #??????? | | ?????# #????????# #??????? | | ?????# #????????# #??????? | | ?????# #????????# #??????? | | ?????# #????????# #??????? | | ?????# #????????# #??????? | | ?????# #????????# #??????? | | ?????#################????????# #??????? | | ??????????????????##?########## #??????? | | ??????????????????# ##% %" i% #??????? | | ?????????????????## # %##;#####??????? | | ?????????????????## # #;;###????????? | | ?????????????????# g #????????? | | ?????????????????# #????????? | | ?????????????????# l mgmh #????????? | | ?????????????????# g g/ ####?????? | | ?????????????????# gghllll ; #?????? | | ?????????????????# hb@b #????????? | | ?????????? /Y b]/ #????????? | | ????????? # " #????????? | | ?????????? ?????# " "" #????????? | | ?????????????????# " "" #????????? | | ?????????????????# "" " !#????????? | | ?????????????????# #????????? | | ?????????????????##############????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Coolant Potential 115 Energy Generation 53 Energy Capacity 1180 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Corruption Containment 12 Armor Coverage 400 Resistance: KI 20 Resistance: EM 15 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 6 Particle Charging 15 Item Schematics ----------------- Hvy. Particle Cannon | -9/Storage | Hacked Mni. Assault Cannon | -7/Factory | Scanalyzed Prc. Grenade Launcher | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Adv. Heat Sink | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Focal Shield | -6/Zion | Archive Point Defense System | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Thermic Laser | -5/Factory | Scanalyzed Rocket Array | -5/Factory | Scanalyzed Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Arm. Treads | x2 | -6/Factory Arm. Treads | x2 | -5/Factory E-15 Imp | x2 | -4/Factory | Preloaded Adv. Field Recycling Unit | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Hard Hitter Oh No You Don't! Ooh, Shiny! Quick And Dirty Respectable Loadout This Is Interesting... Treasure Hunter Challenges ------------ None Game ------ Seed CoordinationMatterDrive Manual? 0 Play Time 03:03:51 Cumulative 60.1 hours Start 2025.04.17 @ 12:18:25 End 2025.04.17 @ 16:17:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 37 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d9903c7-fc6c-4704-93a4-45b5462ece9d