Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 03:38:52 Player: JohnnyDongs Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (97) 485 Value Destroyed (2931) 2931 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1253) 1253 TOTAL SCORE: 10609 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 258 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 255/300 Energy 100/100 System Corruption 7% Temperature Cool (10) Movement Flying (45) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Field Propulsion Drive > --- UTILITY (10) ----- Experimental Melee Analysis Suite Advanced Target Analyzer > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Enhanced Fission Core Advanced Actuator Array Advanced Actuator Array Force Field Power Sword Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Improved Signal Interpreter Experimental Terrain Scan Processor Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Heavy Mace Power Sword > --- INVENTORY -------- VTOL Module VTOL Module Field Propulsion Drive Advanced Actuator Array Advanced Actuator Array [Rating: 90] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Flight Unit VTOL Module Utility Advanced Melee Analysis Suite Device Advanced Weight Redist. System Storage Lightpack 2.0 Processor Advanced Melee Analysis Suite Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 8 | . . . 2 . . . . 2 2 . . . . 2 Weapon 2 | . . . . . . . 2 . . . . . . . Parts Attached 138 | 1 3 6 17 14 2 8 21 5 11 6 8 10 5 21 Power 14 | . . . . 1 . . 4 . 1 . 1 . 1 6 Engine 6 | . . . . 1 . . 2 . 1 . . . . 2 Core 8 | . . . . . . . 2 . . . 1 . 1 4 Reactor . | . . . . . . . . . . . . . . . Propulsion 9 | . . . . . . . . . . . . . . 9 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . . . . 9 Utility 56 | . 1 1 9 4 2 2 6 3 7 5 4 7 2 3 Device 25 | . 1 1 2 2 1 1 3 2 3 3 4 . 1 1 Storage 2 | . . . . . 1 . 1 . . . . . . . Processor 16 | . . . 3 . . . 1 1 2 1 . 6 1 1 Hackware 4 | . . . . . . . . . 2 . . 1 . 1 Protection 9 | . . . 4 2 . 1 1 . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 59 | 1 2 5 8 9 . 6 11 2 3 1 3 3 2 3 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 22 | 1 . 3 6 3 . 2 7 . . . . . . . Ballistic Cannon 2 | . 1 1 . . . . . . . . . . . . Launcher 7 | . . . . 4 . 2 1 . . . . . . . Special Weapon 2 | . . 1 . . . . . . . . 1 . . . Impact Weapon 17 | . . . 2 2 . 2 3 2 3 . 1 1 1 . Slashing Weapon 9 | . 1 . . . . . . . . 1 1 2 1 3 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . . . . . . 4 . 1 Parts Lost 43 | . . 2 1 2 . 3 6 . 9 2 2 . 1 15 Power 6 | . . . . . . 1 1 . 2 . . . . 2 Propulsion 5 | . . . . . . . . . 1 . . . . 4 Utility 19 | . . 1 1 2 . . . . 5 2 2 . 1 5 Weapon 13 | . . 1 . . . 2 5 . 1 . . . . 4 Highest Loss Streak 8 | . . 1 1 2 . 2 3 . 4 2 1 . 1 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 59 | . 10 25 56 64 45 48 54 40 45 49 54 64 81 78 Engine 2 | . . . . 9 11 10 4 . 2 . . . . 1 Core 1 | . . . . . . . . 7 . . 3 . 2 2 Device 7 | . . 1 8 13 14 8 8 21 9 11 10 7 2 3 Storage 2 | . . . . . 6 11 8 7 5 . . . . . Processor 22 | . . . 30 22 7 . . . 10 23 26 35 45 42 Hackware 2 | . . . . . . . . . 10 6 6 6 3 4 Ballistic Gun 6 | . . 20 10 1 . 4 27 . . . . . . . Impact Weapon 3 | . . . 3 6 6 2 2 3 4 2 . 1 6 4 Slashing Weapon 5 | . 4 . . . . . . . . 3 5 11 20 9 Peak Build Rating 90 | 1 2 3 15 13 39 42 47 52 63 33 44 70 73 90 Average Rating 42 | . . 1 13 12 28 39 41 49 55 29 33 48 69 77 On Entrance 28 | . 1 2 3 13 12 38 37 42 49 23 33 32 70 71 Naked Turns 11 | . 11 . . . . . . . . . . . . . Heaviest Build 26 | 1 3 3 7 12 11 17 26 14 17 8 10 11 16 22 Greatest Support 22 | 3 3 3 9 9 9 9 12 12 12 3 12 3 12 22 Greatest Overweight (x) 8 | . . . 2 2 1 5 8 1 3 2 1 3 5 1 Average Overweight (x) . | . . . . . . . . . . . . 1 1 . Largest Inventory Capacity 40 | 5 5 5 5 5 40 40 40 40 40 5 5 5 5 5 Average Capacity 14 | 5 5 5 5 5 28 40 39 40 39 5 5 5 5 5 Most Carried 33 | . 1 5 5 5 12 19 30 31 33 5 5 5 5 5 Average Carried 8 | . . 3 4 4 8 13 21 27 29 4 4 4 4 4 Final Capacity 40 | 5 5 5 5 5 40 40 40 40 5 5 5 5 5 5 Final Carried 31 | . 1 4 4 5 12 18 26 31 5 5 5 5 3 5 Class Distribution -------------------- 42% | Mutant 27% | Gladiator 16% | Hauler-Mutant 11% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Gladiator | -5/Proximity Caves Gladiator | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 1976 | 210 . 182 251 235 . 79 283 108 69 119 120 85 90 145 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2949 | . . 218 307 372 . 151 398 108 165 52 179 . 143 856 Parts 166 | . . 19 24 21 . 18 17 4 2 1 9 . 9 42 Haulers Intercepted 4 | . . . 1 . . . 1 1 . . . . . 1 Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . 6 . 17 . Prevented 7 | . . . . . . . . . . 1 . . 6 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 77 | . . 8 12 18 . 8 5 1 3 1 4 . 3 14 Melee 26 | . . . 1 3 . . 1 . . 1 3 . 3 14 Guns 15 | . . 5 7 . . 1 2 . . . . . . . Cannons 3 | . . 3 . . . . . . . . . . . . AOE 22 | . . . 1 14 . 7 . . . . . . . . Classes Destroyed 16 | . . 4 3 2 . . 3 . . . 2 . . 2 Worker 2 | . . 1 . . . . . . . . . . . 1 Builder 7 | . . . 1 1 . . 3 . . . . . . 2 Tunneler 5 | . . 2 . . . 2 1 . . . . . . . Hauler 4 | . . . 1 . . . 1 1 . . . . . 1 Recycler 1 | . . . . . . . 1 . . . . . . . Operator 1 | . . . . . . . . . . . . . . 1 Watcher 1 | . . . . . . . 1 . . . . . . . Swarmer 33 | . . 6 10 8 . 4 . . . . . . 1 4 Cutter 3 | . . . . . . . . . . . . . . 3 Grunt 23 | . . 2 . 8 . 4 1 . 3 . . . 2 3 Brawler 1 | . . . . 1 . . . . . . . . . . Sentry 7 | . . . 2 . . . 1 1 . 1 . . . 2 Hunter 5 | . . . . . . . 3 . . . 2 . . . Programmer 3 | . . . . . . . . . . . 1 . . 2 Thief 1 | . . . . . . . . . . . 1 . . . Assembled 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 6 | . . 3 4 6 . 5 5 1 3 1 2 . 2 4 Combat Bots Only 6 | . . 3 3 6 . 4 1 1 3 1 2 . 2 4 Max Kills in Single Turn 5 | . . 1 2 3 . 5 2 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . 1 3 . 4 . . . . . . . . Melee 1 | . . . 1 1 . . 1 . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 594 | . 3 41 79 29 . 15 103 9 85 50 34 . 14 132 Missed 186 | . . 8 16 16 . 5 21 3 27 19 11 . 5 55 Damage Taken 5992 | . 40 354 617 294 . 194 1115 49 939 210 253 . 188 1739 Core 2659 | . . 187 258 57 . 47 433 15 327 117 157 . 57 1004 Absorbed by Shields 28 | . . . . . . . . . . 28 . . . . Ignored by Resistances 25 | . . . 8 . . . . . . . 17 . . . Regen/Repaired (Parts) 15 | . . . . . . . . . . . . . . 15 Core Remaining (%) 45 | 100 . 25 . . . 9 21 97 . . . . 22 . Volleys Fired 107 | . . 31 31 12 . 14 18 . . . 1 . . . Largest 4 | . . 2 2 1 . 2 4 . . . 1 . . . Hottest 96 | . . 40 40 33 . 63 96 . . . 5 . . . Shots Fired 195 | . . 53 45 12 . 18 66 . . . 1 . . . Gun 158 | . . 43 45 2 . 6 62 . . . . . . . Cannon 10 | . . 10 . . . . . . . . . . . . Launcher 26 | . . . . 10 . 12 4 . . . . . . . Special 1 | . . . . . . . . . . . 1 . . . Kinetic 168 | . . 53 45 2 . 6 62 . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 26 | . . . . 10 . 12 4 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 12 | . . 10 7 5 . 7 12 . . . . . . . Robot Miss Streak 4 | . . 3 4 3 . 2 4 . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Shots Hit Robots 236 | . . 36 35 12 . 10 64 3 9 5 12 . 12 38 Core Hits 124 | . . 20 16 19 . 19 17 1 . 1 4 . 6 21 Critical Kills 1 | . . . . . . . . . . 1 . . . . Critical Parts Destroyed 12 | . . . 2 3 . . 2 1 2 1 . . . 1 Critical Strikes 21 | . . 2 2 3 . . 3 1 2 2 1 . 3 2 Blast 2 | . . 2 . . . . . . . . . . . . Smash 14 | . . . 2 3 . . 3 1 2 2 . . . 1 Sever 5 | . . . . . . . . . . . 1 . 3 1 Melee Attacks 239 | . 4 . 17 21 . 3 44 7 17 7 21 1 13 84 Impact 130 | . . . 17 21 . 3 44 7 17 6 1 . 1 13 Slashing 109 | . 4 . . . . . . . . 1 20 1 12 71 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . 1 1 . 1 3 1 . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . 1 . . . 2 4 Damage Inflicted 8319 | . . 342 675 1076 . 941 1601 186 425 205 502 . 486 1880 Guns 948 | . . 222 277 34 . 74 341 . . . . . . . Cannons 120 | . . 120 . . . . . . . . . . . . Explosions 1902 | . . . 108 678 . 801 315 . . . . . . . Melee 5349 | . . . 290 364 . 66 945 186 425 205 502 . 486 1880 Ramming . | . . . . . . . . . . . . . . . Kinetic 1068 | . . 342 277 34 . 74 341 . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 1902 | . . . 108 678 . 801 315 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 2652 | . . . 290 364 . 66 945 186 425 205 59 . 29 83 Slashing 2697 | . . . . . . . . . . . 443 . 457 1797 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . 1 1 . . . . 2 . . . 1 1 1 7 Average Corruption 1 | . 1 1 . . . . 1 . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 15 | . . 2 . . . . 6 . . . 1 . 1 5 Message Errors 6 | . . 1 . . . . 4 . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . . . . . . 1 2 Energy Discharges 1 | . . . . . . . 1 . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . 1 . . . 1 . . . Misfires 1 | . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 803 | . . . 76 192 . 23 131 50 158 46 24 . . 103 Projectiles . | . . . . . . . . . . . . . . . Explosions 39 | . . . . . . 23 16 . . . . . . . Melee 764 | . . . 76 192 . . 115 50 158 46 24 . . 103 Knockbacks 9 | . . 2 . 1 . . 1 . 4 . . . . 1 Impact 7 | . . . . 1 . . 1 . 4 . . . . 1 Kinetic 2 | . . 2 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 130 | . . . 27 70 . 33 . . . . . . . . Shots 6 | . . . 1 3 . 2 . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 190 | . . 20 2 4 . 22 158 . . . . . 190 152 Average Temperature 48 | . . 6 2 3 . 9 59 . . . . . 100 68 Received Heat Transfer 971 | . 21 126 63 54 . 99 180 18 138 56 . . 45 171 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . 3 2 . . 3 1 3 . 1 . . . Combat Hostiles 11 | . . . 3 1 . . 2 1 3 . 1 . . . Parts Fried 12 | . . . 1 2 . . 3 2 3 . 1 . . . Impact Corruptions 29 | . . . 4 6 . . 8 1 7 1 1 . . 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . . . . 4 . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 888 | . 49 203 453 888 . 289 357 349 257 . . . . 278 Initial 170 | . . 18 78 109 . . 108 162 170 . . . . 73 Average 190 | . 18 152 208 586 . 105 127 287 187 . . . . 125 Maximum Alert Level 3 | . . 1 2 3 . 1 1 1 1 . . . . 1 Low Security (%) 68 | 100 100 89 52 7 . 76 82 33 80 . . . . 79 Level 1 23 | . . 10 37 27 . 23 17 66 20 . . . . 20 Level 2 3 | . . . 9 23 . . . . . . . . . . Level 3 4 | . . . . 41 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . . . 1 2 2 . . . . 6 Investigation 4 | . 1 . . . . . . . . . . . . 3 Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 5 | . . . . . . . 1 . 2 . . . . 2 Assault 1 | . . . . . . . . 1 . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 10 | . 1 2 2 1 . . . . 2 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 155 | . 4 8 15 22 . 10 14 1 9 7 8 . 14 43 Peak Tracking Total 17 | . 3 3 6 3 . 4 7 1 6 4 3 . 5 17 Tactical Retreats 19 | . 1 . 1 3 . 1 2 . 2 2 . . 4 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 3 | . . . . . . . 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 22 | . . . 1 16 . 3 1 1 . . . . . . Max in Single Turn 14 | . . . 1 14 . 2 1 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 20 | . 2 . 5 . 1 . 4 2 . . 1 . . 5 Terminals 12 | . 2 . 5 . . . 3 1 . . . . . 1 Fabricators 3 | . . . . . . . . 1 . . . . . 2 Repair Stations 1 | . . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 49 | . 8 . 15 . 1 . 10 3 . . 1 . . 11 Successful 23 | . 3 . 7 . 1 . 3 . . . 1 . . 8 Failed 26 | . 5 . 8 . . . 7 3 . . . . . 3 Catastrophic 3 | . . . . . . . 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 38 | . 3 . 8 . 1 . 4 2 . . . 1 . 19 Terminals 32 | . 8 . 15 . . . 5 2 . . . . . 2 Fabricators 4 | . . . . . . . . 1 . . . . . 3 Repair Stations 2 | . . . . . . . . . . . . . . 2 Recycling Units 5 | . . . . . . . 5 . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . 4 Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 8 | . 2 . 3 . 1 . . . . . 1 . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . 4 Insert Component 2 | . . . . . . . . . . . . . . 2 Analyze 2 | . . . . . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . 4 . . . 1 . . . . . . 1 Terminals 6 | . 1 . 4 . . . 1 . . . . . . . Botnet 6 | . 1 . 4 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 5 . . . 4 2 . . . . . 5 Full Trace Events 5 | . 1 . 1 . . . 1 . . . . . . 2 Feedback Events 2 | . 1 . . . . . . . . . . . . 1 Corruption 2 | . 1 . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 2 . 3 Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . . 15 . 2 Parts Built 2 | . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . 117 Total Part Build Rating 14 | . . . . . . . . . . . . . . 14 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 170 | . . . . . . . 170 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 10 | . . . . . . . . . . . . 4 . 6 Largest Group 4 | . . . . . . . . . . . . 4 4 3 Highest-Rated Group 219 | . . . . . . . . . . . . 157 157 219 Highest-Rated Ally 96 | . . . . . . . . . . . . 40 40 96 Zionite Dispatches 2 | . . . . . . . . . . . . . . 2 Hacker 1 | . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 50 | . . . . . . . . . . . . . 32 18 Total Damage 1458 | . . . . . . . . . . . . . 882 576 Kills 10 | . . . . . . . . . . . . . 8 2 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . 1 2 2 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . 3 Branch Access 1 | . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 5630 | 18 69 325 415 371 178 393 783 112 175 250 339 901 457 844 Spaces Moved 5787 | 33 102 468 329 477 312 317 425 136 156 403 511 697 280 1141 Core 4799 | 33 102 468 329 477 312 317 425 136 156 403 511 697 280 153 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 988 | . . . . . . . . . . . . . . 988 Fastest Speed 30 | 50 50 50 50 50 50 50 50 50 50 50 50 50 100 30 Average Speed 72 | 50 50 50 76 52 54 76 95 56 70 51 55 124 144 54 Slowest Speed 450 | 50 50 50 150 150 100 300 450 100 200 150 100 200 300 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 31 97 34 85 52 56 32 4 4 63 67 83 50 29 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . . 1 . 3 . . Known Exits Taken 7 | . 1 . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . . . . . Scrap Searched 8 | . . 1 . . . 1 . . . 1 1 2 2 . Spaces Dug 44 | . 3 . 1 . . 8 10 . 5 1 2 . . 14 Terrain Destroyed 285 | . 3 . 41 109 . 79 31 . 5 1 2 . . 14 Melee 38 | . 3 . 1 . . 2 10 . 5 1 2 . . 14 Projectile . | . . . . . . . . . . . . . . . AOE 247 | . . . 40 109 . 77 21 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total 6733 | 33 110 512 421 541 321 446 709 160 197 435 545 732 316 1255 Wait 307 | . . 2 5 13 . 87 143 . 4 16 . 11 18 8 Move 5765 | 32 101 467 328 476 311 316 424 135 155 402 510 696 279 1133 Hop 4 | . . . . . . . . . . . . . . 4 Pick Up 101 | . 1 5 6 2 3 13 37 10 8 1 3 5 . 7 Fast Attach 59 | 1 2 1 11 2 2 . 7 1 . 3 3 7 3 16 Attach 57 | . . 2 3 4 . 8 8 4 11 3 5 3 2 4 Detach 32 | . . . 2 3 1 5 6 3 3 2 2 1 . 4 Swap 22 | . 1 3 3 8 . . 6 . . . . . . 1 Drop 57 | . 1 . 15 . 4 . 16 . . . . 8 3 10 Fire 107 | . . 31 31 12 . 14 18 . . . 1 . . . Melee 220 | . 4 . 17 21 . 3 44 7 16 7 21 1 11 68 Ram 1 | . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 19 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Identified exit to Mines 87 | -10/Materials | Discovered new exit (range 9) 88 | -10/Materials | Entered Mines 257 | -10/Mines | Core integrity fell below 50% 295 | -10/Mines | Discovered new exit (range 8) 303 | -10/Mines | Build established: Mutant 307 | -10/Mines | Discovered new exit (range 6) 344 | -10/Mines | Learned Materials stockpile data 413 | -10/Mines | Entered Materials 413 | -9/Materials | Evolved 2 slots: Utility x2 794 | -9/Materials | Core integrity fell below 50% 821 | -9/Materials | Discovered new exit (range 13) 828 | -9/Materials | Entered Mines 861 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 889 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 940 | -9/Mines | Discovered new exit (range 5) 1076 | -9/Mines | Excavation squad dispatched 1076 | -9/Mines | A large section of the Mines collapsed 1197 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1197 | -9/Mines | Discovered new exit (range 5) 1199 | -9/Mines | Entered Exiles 1212 | -9/Exiles | Met 8R-AWN 1221 | -9/Exiles | Met EX-HEX 1237 | -9/Exiles | Met EX-BIN 1243 | -9/Exiles | Aligned with FarCom system 1243 | -9/Exiles | Given EX-Vault access code 1255 | -9/Exiles | Opened EX-Vault 1260 | -9/Exiles | Found Lightpack 2.0 1269 | -9/Exiles | Found XL Autogun Array 1290 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1306 | -9/Exiles | Found Superbattery 1333 | -9/Exiles | Met EX-DEC 1371 | -9/Exiles | Discovered new exit (range 15) 1377 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Superbattery, XL Autogun Array 1377 | -9/Exiles | Entered Mines 1572 | -8/Mines | Build established: Hauler-Mutant 1591 | -8/Mines | Core integrity fell below 20% 1767 | -8/Mines | Discovered new exit (range 6) 1770 | -8/Mines | Entered Materials 1770 | -8/Materials | Evolved 2 slots: Weapon x2 2071 | -8/Materials | Build established: Hauler-Skirmisher 2345 | -8/Materials | Lost 3 parts (1p2w) 2413 | -8/Materials | Core integrity fell below 50% 2525 | -8/Materials | Lost 3 parts (3w) 2546 | -8/Materials | Discovered new exit (range 14) 2553 | -8/Materials | Entered Factory 2553 | -7/Factory | Evolved 2 slots: Utility x2 2555 | -7/Factory | FarCom data flow suspended 2645 | -7/Factory | Discovered new exit (range 15) 2657 | -7/Factory | Identified exit to Factory 2665 | -7/Factory | Entered another Factory area 2665 | -6/Factory | Evolved 2 slots: Utility x2 2672 | -6/Factory | Spotted B-75 Beast 2808 | -6/Factory | Lost 3 parts (1p2u) 2818 | -6/Factory | Discovered new exit (range 5) 2838 | -6/Factory | Identified exit to Lower Caves 2840 | -6/Factory | Entered Lower Caves 2846 | -6/Lower Caves | Learned location of Zion (-6) 2866 | -6/Lower Caves | Lost 4 parts (1n2u1w) 2916 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3022 | -6/Lower Caves | Core integrity fell below 50% 3085 | -6/Lower Caves | Discovered new exit (range 11) 3090 | -6/Lower Caves | Identified exit to Lower Caves 3090 | -6/Lower Caves | Entered another Lower Caves area 3130 | -6/Lower Caves | Build established: Mutant 3239 | -6/Lower Caves | Learned Factory trap positions 3322 | -6/Lower Caves | Spotted 6D-KH5(f) 3324 | -6/Lower Caves | Spotted VX-9V8(f) 3325 | -6/Lower Caves | Encountered a Master Thief 3326 | -6/Lower Caves | Encountered a Master Thief 3328 | -6/Lower Caves | Imp. Shield Generator stolen by Master Thief 3328 | -6/Lower Caves | Spotted VI-MYW(f) 3329 | -6/Lower Caves | Encountered a Master Thief 3334 | -6/Lower Caves | Lgt. Fission Core stolen by Master Thief 3340 | -6/Lower Caves | Remote Datajack stolen by Master Thief 3422 | -6/Lower Caves | Discovered new exit (range 5) 3426 | -6/Lower Caves | Identified exit to Zion 3429 | -6/Lower Caves | Entered Zion 3545 | -6/Zion | System corruption cleaned by Quarantine Array 3575 | -6/Zion | Learned Factory terminal intel 3728 | -6/Zion | Met Imprinter 3747 | -6/Zion | Imprinted 3749 | -6/Zion | Declared Zion's savior 3854 | -6/Zion | Received a visual enhancement algorithm 3932 | -6/Zion | Found Prototype Processor 3932 | -6/Zion | Identified Exp. Terrain Scan Processor 3934 | -6/Zion | Found Prototype Processor 3934 | -6/Zion | Identified Exp. Targeting Computer 3938 | -6/Zion | Found Prototype Processor 3938 | -6/Zion | Identified Exp. Core Analyzer 3947 | -6/Zion | Found Prototype Processor 3947 | -6/Zion | Identified Exp. Melee Analysis Suite 4074 | -6/Zion | Given A8's code to call for help 4224 | -6/Zion | Build established: Gladiator 4278 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4294 | -6/Zion | Discovered new exit (range 16) 4322 | -6/Zion | Identified exit to Proximity Caves 4330 | -6/Zion | Entered Proximity Caves 4330 | -5/Proximity Caves | Accompanied by 4 allies 4508 | -5/Proximity Caves | Learned Factory terminal intel 4602 | -5/Proximity Caves | Lost 4 allies 4775 | -5/Proximity Caves | Discovered new exit (range 14) 4786 | -5/Proximity Caves | Identified exit to Factory 4787 | -5/Proximity Caves | Entered Factory 4787 | -5/Factory | Evolved 2 slots: Utility x2 4788 | -5/Factory | Loaded intel: 111 trap records 4789 | -5/Factory | Loaded intel: 26 terminal locations 4833 | -5/Factory | Zion Hacking Resupply teleported in 5094 | -5/Factory | Fabricated Adv. Actuator Array? 5178 | -5/Factory | Lost 3 parts (2n1w) 5287 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5291 | -5/Factory | Enhanced Grunt warped into view, answering call for help 5313 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 5323 | -5/Factory | Retrieved Zion intel report: Branch Access 5323 | -5/Factory | Identified exit to Upper Caves 5487 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5488 | -5/Factory | Zion Hacker squad teleported in 5503 | -5/Factory | Cargo convoy interrupted 5543 | -5/Factory | Lost 3 allies 5581 | -5/Factory | Core integrity fell below 50% 5617 | -5/Factory | Core integrity fell below 20% 5631 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05598_ Knocked back. 05600_ Acquired Power Sword. 05601_ Destroyed Imp. Surge Thruster. 05603_ Imp. Surge Thruster destroyed. 05606_ Exp. Core Analyzer destroyed. 05607_ Adv. Melee Analysis Suite severed. 05609_ Power Sword severed. 05610_ Imp. Signal Interpreter destroyed. 05611_ Acquired Power Sword. 05613_ C-35 Carver destroyed. 05614_ System corrupted: Power Sword rejected. 05615_ Acquired Power Sword. 05617_ C-35 Carver destroyed. 05621_ Acquired Power Sword. 05626_ Connecting with Repair Station... [Achievement: Brute Force] >>Force(Patch) PATCHED[Power Sword] 05626_ ALERT: Suspicious activity at Repair Station F001. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ?????# " !! #??????????????????????????????????? | | ?????# " ! ###########????????????????????????? | | ?????# " ^ ?^?????????????????????? | | ?????# " /! ???????????????????????? | | ?????+ " /! ! ^ ???????????????????????? | | ?????# ""??^?????????????????????? | | ?????# ^ ""????????????????????????? | | ?????####+########## "?????????????????????????? | | ?????# #??????? "?????????????????????????? | | ?????# " #??????^? ??????????????????????????? | | ?????# """ #???????????????????????????????????? | | ?????# G #???????????????????????????????????? | | ?????# """ #??????????????????#????????????????? | | ?????# " = #????????????????? #????????????????? | | ???### #????????????????? #????????????????? | | ???# #???????????????? #####????????????? | | ???# #???????????????? ???????????? | | ???# #??????????????? g ???????????? | | ???# """ #??????????????? A ????????????? | | #### #?????????????? ?????????????? | | %= #?????????????? ???????????????? | | #### !#????????????? #????????????????? | | ???### ######+#####+##### #????????????????? | | ?????? g k #????????????????? | | ?????? g #????????????????? | | ?????? """g @ #????????????????? | | ??????!!! """ #????????????????? | | ??????!!! """ g #????????????????? | | ??????!!! """ m#####+###########????????????????? | | ###### # #??????????????????????? | | # """ """ #??????????????????????? | | #### # """ """ #??????????????????????? | | #??# # """ """ #??????????????????????? | | #??# # #^?????????????????????? | | #??# # " "" #??????????????????????? | | ########??# # "R"" ! #??????????????????????? | | ^^^^#???##???## # """ #??????????????????????? | | ##### #### #########??????????????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | / % #????????????????????????????? | | # / !#????????????????????????????? | | # */! #????????????????????????????? | | # [ !% ! #????????????????????????????? | | # /% #????????????????????????????? | | # * *#????????????????????????????? | | # ! #????????????????????????????? | | # #????????????????????????????? | | #################????????????????????????????? | | +###?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 10 Evasion (%) 64 Melee Accuracy 28 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 40 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Antigrav System | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Adv. Target Analyzer | -5/Factory | Scanalyzed Actuator Array | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive K-01 Serf | -6/Zion | Archive R-10 Processor | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel Y-64 Sentinel | -5/Factory | Z-intel Fabricated ------------ Adv. Actuator Array | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force Help From High Places I'm Back, Baby! It Was An Accident, I Swear Omniscient Cartographer Packrat Quantum Hacking Challenges ------------ None Game ------ Seed SpliceHugeTerrabomb Manual? 0 Play Time 02:43:46 Cumulative 29.7 hours Start 2024.08.24 @ 18:25:18 End 2024.08.25 @ 03:38:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c17850a9-16b0-493f-8fbc-c3c7ad9d2130