Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.06 @ 03:12:30 Player: swetpototo Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (47) 235 Value Destroyed (1400) 1400 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 9735 Bonus ------- Entered DSFs 500 Registered with UFD 300 Cogmind --------- Core Integrity 0/1450 Matter 288/300 Energy 99/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter Experimental Gyrokinetic Inverter Improved Hacking Suite Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Experimental Optical Array Advanced Signal Interpreter Hacking Suite Advanced Corruption Screen > --- WEAPON ----------- Improved Remote Datajack Mace > --- INVENTORY -------- Nuclear Pulse Thruster Large Matter Pod Improved Sensor Array Hypervelocity Gauss Cannon [Rating: 86] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Biometal Heavy Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon Shotgun Energy Gun Backup Laser III Energy Cannon Enhanced Nova Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Special Weapon Improved Remote Datajack Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac DSF Res Res Slots Evolved 16 | . . 2 . . . 6 . . 2 . . 2 . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . . . . 2 . . . . . 2 . . 2 Utility 8 | . . 2 . . . 2 . . 2 . . . . 2 . Weapon 1 | . . . . . . 1 . . . . . . . . . Parts Attached 102 | . 11 6 8 3 . 25 6 1 2 1 5 4 7 8 15 Power 15 | . 2 . . 2 . 4 . . . . 1 1 2 . 3 Engine 7 | . 1 . . 2 . 4 . . . . . . . . . Core 2 | . 1 . . . . . . . . . 1 . . . . Reactor 6 | . . . . . . . . . . . . 1 2 . 3 Propulsion 27 | . 4 . 2 . . 6 2 1 . . 2 . 4 1 5 Treads 3 | . . . . . . . . . . . . . . . 3 Leg 12 | . 4 . 2 . . 6 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . 1 . . . . . . . 2 Flight 9 | . . . . . . . 1 1 . . 2 . 4 1 . Utility 27 | . . 2 2 1 . 9 3 . 2 1 1 2 . 1 3 Device 11 | . . 1 . . . 5 1 . . . . 2 . . 2 Storage 3 | . . 1 1 . . . . . 1 . . . . . . Processor 5 | . . . . . . 2 1 . . 1 . . . 1 . Hackware 2 | . . . . . . . . . . . 1 . . . 1 Protection 6 | . . . 1 1 . 2 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 33 | . 5 4 4 . . 6 1 . . . 1 1 1 6 4 Energy Gun 1 | . . . . . . . . . . . . . . . 1 Energy Cannon 3 | . . . . . . . . . . . . . . . 3 Ballistic Gun 13 | . 2 4 2 . . 4 1 . . . . . . . . Ballistic Cannon 11 | . 3 . 1 . . 2 . . . . . . . 5 . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . Impact Weapon 3 | . . . 1 . . . . . . . . 1 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . Unidentified Prototypes 4 | . . 1 . . . . 1 . . . . 1 . . 1 Parts Lost 38 | . . . 3 1 . 9 6 . . . . . 7 1 11 Power 7 | . . . 1 . . 3 1 . . . . . . . 2 Propulsion 15 | . . . 1 . . . 3 . . . . . 6 1 4 Utility 9 | . . . 1 1 . 4 . . . . . . . . 3 Weapon 7 | . . . . . . 2 2 . . . . . 1 . 2 Highest Loss Streak 7 | . . . 2 1 . 5 6 . . . . . 7 1 6 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 89 95 89 92 100 91 68 33 45 38 54 52 48 7 8 Engine 6 | . 9 . . 4 11 11 7 . 5 5 5 1 . . . Core 1 | . 3 11 4 . . . . . . . 3 5 3 . . Leg 18 | . 26 22 18 22 22 24 15 . . . . . . . . Flight 1 | . . . . . . . 1 6 5 5 13 15 17 2 . Device 8 | . . 7 11 11 11 15 14 6 5 . . . . . 1 Storage 13 | . 14 21 22 22 22 7 3 . 5 5 3 . . . . Processor 2 | . . . . . . 5 6 13 11 14 17 15 12 3 . Protection 6 | . 5 11 10 10 11 3 3 . . . . . . . . Ballistic Gun 14 | . 17 19 19 22 22 13 8 . . . . . . . . Ballistic Cannon 2 | . 9 1 1 . . 5 3 . . . . . . . . Peak Build Rating 86 | . 9 15 14 13 14 64 64 36 38 38 60 64 86 20 73 Average Rating 23 | . 6 13 12 11 13 49 44 35 32 31 49 57 53 9 19 On Entrance 24 | 6 6 9 14 11 13 14 64 36 29 38 34 60 56 2 7 Naked Turns 74 | . . . . . . . . . . . . . 13 20 41 Heaviest Build 57 | 12 16 20 22 29 29 57 54 1 12 12 20 20 36 1 29 Greatest Support 225 | 20 20 20 20 20 20 64 64 12 8 8 20 20 42 6 225 Greatest Overweight (x) 1 | . 1 . 1 1 1 1 1 . 1 1 . . . . 1 Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 10 10 10 10 10 5 5 5 5 5 5 5 5 Average Capacity 8 | . 8 8 8 10 10 10 7 5 5 5 5 5 5 5 5 Most Carried 10 | . 8 8 9 10 10 10 10 5 5 5 5 5 5 5 5 Average Carried 8 | . 7 7 8 9 9 8 7 5 4 4 4 4 4 4 4 Final Capacity 10 | 8 8 8 10 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 8 8 9 10 10 10 5 5 5 5 5 4 5 5 3 Class Distribution -------------------- 39% | Scavenger-Mutant 37% | Mutant 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scout | -6/Factory Skirmisher | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Sprinter | -4/DSF Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac DSF Res Res Matter Collected 2375 | 200 187 192 176 506 . 659 . . . . 164 . 2 18 271 Remotely 473 | . . . . . . 473 . . . . . . . . . Salvage Created 2160 | . 237 351 218 484 . 709 . . . . . . . 18 143 Parts 96 | . 14 19 15 22 . 16 . . . . . . . 1 9 Haulers Intercepted 4 | . . 3 1 . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac DSF Res Res Combat Hostiles Destroyed 33 | . 10 8 4 4 . 5 . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 23 | . 6 8 3 4 . 2 . . . . . . . . . Cannons 8 | . 4 . 1 . . 3 . . . . . . . . . Classes Destroyed 10 | . 2 2 . 1 . 2 . . . . . . . . 3 Worker 1 | . . . . . . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . . . . . 1 Hauler 4 | . . 3 1 . . . . . . . . . . . . Recycler 6 | . . . . 2 . 4 . . . . . . . . . Operator 2 | . . . . . . 1 . . . . . . . 1 . Swarmer 7 | . 3 4 . . . . . . . . . . . . . Grunt 13 | . 7 3 2 . . 1 . . . . . . . . . Sentry 9 | . . 1 2 4 . 2 . . . . . . . . . Hunter 2 | . . . . . . 2 . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . 2 Best Kill Streak 6 | . 4 6 3 1 . 4 . . . . . . . 1 2 Combat Bots Only 4 | . 4 4 2 1 . 1 . . . . . . . . 2 Max Kills in Single Turn 2 | . 1 2 2 1 . 1 . . . . . . . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac DSF Res Res Hostile Shots Fired 762 | . 68 18 33 24 . 262 8 9 . 3 . . 46 32 259 Missed 266 | . 16 7 10 5 . 97 2 8 . 3 . . 16 11 91 Damage Taken 8680 | . 526 113 290 276 . 1890 271 6 . . . . 929 429 3950 Core 2947 | . 78 24 61 28 . 221 94 6 . . . . 606 375 1454 Absorbed by Shields 52 | . . . . . . . . . . . . . 52 . . Regen/Repaired (Parts) 95 | . 85 . . . . 10 . . . . . . . . . Core Remaining (%) 74 | 100 68 . . . 71 . . 62 . . 100 . 47 71 . Volleys Fired 161 | . 38 22 15 21 . 41 . . . . . . . 9 15 Largest 3 | . 2 2 2 2 . 3 . . . . . . . 1 1 Hottest 120 | . 55 46 62 46 . 100 . . . . . . . 61 120 Shots Fired 326 | . 72 44 29 42 . 114 . . . . . . . 9 16 Gun 222 | . 35 44 24 42 . 76 . . . . . . . . 1 Cannon 104 | . 37 . 5 . . 38 . . . . . . . 9 15 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 310 | . 72 44 29 42 . 114 . . . . . . . 9 . Thermal 15 | . . . . . . . . . . . . . . . 15 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . . . 1 Robot Hit Streak 21 | . 14 6 5 11 . 21 . . . . . . . 8 3 Robot Miss Streak 6 | . 2 4 4 3 . 6 . . . . . . . 2 2 Penetration Max 1 | . . . . . . 1 . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . Shots Hit Robots 222 | . 43 34 20 37 . 74 . . . . . . . 6 8 Core Hits 108 | . 16 19 11 17 . 43 . . . . . . . 1 1 Critical Kills 4 | . . . 1 . . . . . . . . . . 1 2 Critical Parts Destroyed 7 | . . 1 . 1 . 3 . . . . . . . 2 . Critical Strikes 16 | . 1 1 1 1 . 7 . . . . . . . 3 2 Meltdown 2 | . . . . . . . . . . . . . . . 2 Destroy 11 | . . 1 1 1 . 5 . . . . . . . 3 . Blast 3 | . 1 . . . . 2 . . . . . . . . . Melee Attacks 9 | . . . 7 . . . . . . . . 1 . 1 . Impact 8 | . . . 7 . . . . . . . . 1 . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 3778 | . 667 437 333 533 . 1226 . . . . . . . 90 492 Guns 2257 | . 303 434 258 533 . 724 . . . . . . . . 5 Cannons 1368 | . 364 . 39 . . 502 . . . . . . . 64 399 Explosions . | . . . . . . . . . . . . . . . . Melee 34 | . . . 34 . . . . . . . . . . . . Ramming 119 | . . 3 2 . . . . . . . . . . 26 88 Kinetic 3221 | . 667 434 297 533 . 1226 . . . . . . . 64 . Thermal 399 | . . . . . . . . . . . . . . . 399 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . . . 5 Impact 34 | . . . 34 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . . . . 8 8 . . . 28 Average Corruption 9 | . . . . . . . . . . 8 8 . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 21 | . . . . . . . . . . . 2 . . . 19 Matter Fused 4 | . . . . . . . . . . . 1 . . . 3 Heat Flow Errors 4 | . . . . . . . . . . . . . . . 4 Energy Discharges 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 54 | . . . . . . . . . . . . . . 2 52 Projectiles 54 | . . . . . . . . . . . . . . 2 52 Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 18 | . 11 . . . . 5 . . . . . . . 1 1 Impact 2 | . . . . . . . . . . . . . . 1 1 Kinetic 15 | . 10 . . . . 5 . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 41 | . . . . . . . . . . . . . . 12 29 Shots . | . . . . . . . . . . . . . . . . Rammed 37 | . . . . . . . . . . . . . . 3 34 Targets Rammed 43 | . . 3 1 . . . . . . . . . . 3 36 Kicked 4 | . . 3 1 . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . 2 Highest Temperature 471 | . 86 4 9 19 . 445 . . . . . . . . 471 Average Temperature 115 | . 21 1 6 8 . 180 . . . . . . . . 198 Received Heat Transfer 921 | . 234 33 144 117 . 195 . . . . . . . 135 63 Effects 6 | . . . . . . 3 . . . . . . . . 3 Shutdowns 3 | . . . . . . 1 . . . . . . . . 2 Interference 1 | . . . . . . . . . . . . . . . 1 Matter Decay 2 | . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 6 | . . . . . . . . . . . . . . . 6 Heat Transferred 296 | . . . . . . . . . . . . . . . 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac DSF Res Res Peak Influence 281 | . 168 281 262 152 . 160 30 36 33 26 47 24 49 100 134 Initial 118 | . . 70 118 102 . . 23 21 17 11 18 22 19 . 56 Average 64 | . 58 116 212 63 . 38 18 25 25 14 42 22 18 35 72 Maximum Alert Level 1 | . . 1 1 . . . . . . . . . . . . Low Security (%) 95 | . 100 82 45 100 . 100 100 100 100 100 100 100 100 100 100 Level 1 4 | . . 17 54 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 2 1 2 . . 5 . 1 . . . . 2 2 7 Investigation 8 | . 1 . 1 . . 2 . 1 . . . . . 1 2 Extermination 2 | . . . . . . 1 . . . . . . . . 1 Reinforcement 9 | . 1 1 1 . . . . . . . . . 2 1 3 Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 2 | . . . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac DSF Res Res Distress Signals 5 | . 2 1 1 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 102 | . 14 10 5 4 . 8 6 1 . 4 . . 11 16 23 Peak Tracking Total 15 | . 4 4 2 1 . 2 6 1 . 4 . . 9 8 15 Tactical Retreats 9 | . . . 1 . . . 1 . . . . . 1 3 3 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac DSF Res Res Traps Triggered 11 | . 1 . . . . 1 . 1 1 . . . 4 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac DSF Res Res Machines Disabled 3 | . . . 1 . . 2 . . . . . . . . . Max in Single Turn 1 | . . . 1 . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac DSF Res Res Machines Accessed 29 | . 4 . 2 7 1 4 . 2 1 . 2 1 . . 5 Terminals 18 | . 3 . 1 3 . 2 . 2 . . 2 1 . . 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . 1 . . . . . . Recycling Units 4 | . . . 1 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . . . 1 Total Hacks 73 | . 15 . 6 18 1 10 . 5 2 . 4 1 . . 11 Successful 34 | . 8 . 3 10 1 3 . 1 1 . 1 1 . . 5 Failed 39 | . 7 . 3 8 . 7 . 4 1 . 3 . . . 6 Catastrophic 6 | . . . 1 . . 4 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 26 | . 4 . 1 5 . 6 . . . . 4 . . . 6 Terminals 45 | . 11 . 2 8 . 5 . 5 . . 4 1 . . 9 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 6 | . 4 . . . . . . . 2 . . . . . . Recycling Units 13 | . . . 4 9 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 5 . . . . . . . . 2 Terminal Hacks 13 | . 3 . 1 2 1 2 . 1 . . . 1 . . 2 Record 1 | . . . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . Level Access Points 3 | . 1 . . . . . . 1 . . . . . . 1 Alert Level 3 | . 1 . . . . 1 . . . . . . . . 1 Zone Layout 1 | . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 3 . . . . . . . 1 . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . Refit 2 | . 1 . . . . . . . 1 . . . . . . Recycling Unit Hacks 9 | . . . 2 7 . . . . . . . . . . . Process 2 | . . . 1 1 . . . . . . . . . . . Report Inventory 4 | . . . 1 3 . . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . 1 Seal Access 2 | . . . . . . 1 . . . . . . . . 1 Unauthorized Hacks 6 | . 2 . . 1 . . . . . . 1 . . . 2 Terminals 6 | . 2 . . 1 . . . . . . 1 . . . 2 Botnet 6 | . 2 . . 1 . . . . . . 1 . . . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . Hacking Detections 23 | . 3 . 1 6 . 3 . 1 1 . 2 1 . . 5 Full Trace Events 6 | . . . 1 2 . 2 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 327 | . . . 323 4 . . . . . . . . . . . Retrieved Matter 4 | . . . . 4 . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac DSF Res Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac DSF Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac DSF Res Res Turns Passed 5785 | . 626 285 323 881 1218 1113 159 116 39 56 103 71 96 177 522 Spaces Moved 4292 | 1 294 145 139 417 641 652 171 167 51 126 245 160 85 308 690 Core 723 | . . . . . . . 60 . . . . . 40 144 479 Treads 21 | . . . . . . . . . . . . . . . 21 Legs 2351 | 1 277 145 139 417 641 652 79 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 411 | . 17 . . . . . 32 157 14 1 . . . . 190 Flight 786 | . . . . . . . . 10 37 125 245 160 45 164 . Fastest Speed 26 | 120 76 120 120 190 190 120 50 40 40 40 37 37 26 40 50 Average Speed 108 | 120 121 120 163 190 190 124 86 68 72 40 37 37 39 44 58 Slowest Speed 190 | 120 190 120 190 190 190 190 190 70 160 160 40 37 50 50 145 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . 2 . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 2 50 13 29 80 46 20 79 6 1 81 6 4 83 6 16 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . . . . 1 . . 1 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . . . . . . . 1 . Scrap Searched 1 | . . . . . 1 . . . . . . . . . . Spaces Dug 6 | . . . 3 . . . . . . . . 1 . . 2 Terrain Destroyed 11 | . . . 3 . . . . . . . . 1 . . 7 Melee 4 | . . . 3 . . . . . . . . 1 . . . Projectile 7 | . . . . . . . . . . . . . . . 7 AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Fac Was Fac Fac DSF Res Res Total 5080 | . 493 212 191 465 643 858 178 168 55 131 253 168 144 339 782 Wait 344 | . 136 29 17 18 . 123 2 . . . . . . 6 13 Move 4274 | . 293 144 138 416 640 652 170 166 51 125 244 155 84 306 690 Hop 3 | . . . . . . . . . . . . 2 . 1 . Pick Up 22 | . 1 2 2 4 1 7 . . . . 1 . . . 4 Fast Attach 62 | . 7 5 2 1 . 13 6 1 . 1 5 3 5 2 11 Attach 21 | . . . . 1 . 6 . . 2 . . 1 1 6 4 Detach 18 | . . . . . . 3 . . 2 1 1 1 1 6 3 Swap 19 | . 4 1 6 1 . 6 . . . . . . 1 . . Drop 53 | . 14 6 3 3 2 7 . 1 . 4 2 5 . . 6 Fire 161 | . 38 22 15 21 . 41 . . . . . . . 9 15 Melee 9 | . . . 7 . . . . . . . . 1 . 1 . Ram 22 | . . . . . . . . . . . . . . 2 20 Kick 4 | . . 3 1 . . . . . . . . . . . . Crush 16 | . . . . . . . . . . . . . . . 16 Escape Stasis 52 | . . . . . . . . . . . . . 52 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -9/Recycling -9/Scraptown -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory -4/Factory -4/DSF -3/Research -2/Research (discovered 3 exits: Acc x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 376 | -10/Materials | Repaired Lgt. Cannon 482 | -10/Materials | Discovered new exit (range 11) 604 | -10/Materials | Identified exit to Materials 627 | -10/Materials | Entered another Materials area 627 | -9/Materials | Evolved 2 slots: Utility x2 891 | -9/Materials | Discovered new exit (range 8) 912 | -9/Materials | Entered Storage 1211 | -9/Storage | Found Prototype Launcher 1227 | -9/Storage | Used back door to open Recycling access 1227 | -9/Storage | Discovered new exit (range 5) 1235 | -9/Storage | Entered Recycling 1396 | -9/Recycling | Build established: Scavenger-Mutant 2070 | -9/Recycling | Scanned before Scraplab entrance 2097 | -9/Recycling | Entered Scraplab 2112 | -9/Recycling | Discovered new exit (range 2) 2116 | -9/Recycling | Entered Scraptown 2187 | -9/Scraptown | Visited The Evicted 2320 | -9/Scraptown | Visited UFD Registry 2324 | -9/Scraptown | Registered with UFD as "Steamhead" 2365 | -9/Scraptown | Visited Chapter 10 2413 | -9/Scraptown | Visited Observation Area 2757 | -9/Scraptown | Visited Abandonware Association 2905 | -9/Scraptown | Visited Research Penetration Think Tank 2960 | -9/Scraptown | Visited Curators Association 3036 | -9/Scraptown | Visited Science Guys 3242 | -9/Scraptown | Found Scrap Suit 3325 | -9/Scraptown | Discovered new exit (range 5) 3334 | -9/Scraptown | Entered Factory 3334 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3464 | -6/Factory | Lost 5 parts (1p3u1w) 3859 | -6/Factory | Identified Scatter Rocket Array 4010 | -6/Factory | Build established: Scavenger-Skirmisher 4251 | -6/Factory | Garrison activated, responded to threat 4447 | -6/Factory | Sucked down chute 4447 | -6/Factory | Entered Waste 4486 | -6/Waste | Spotted C-40 Crusher 4527 | -6/Waste | Spotted C-40 Crusher 4529 | -6/Waste | Spotted C-40 Crusher 4532 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4535 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4540 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4540 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4543 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4547 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4563 | -6/Waste | Spotted C-40 Crusher 4564 | -6/Waste | Spotted C-40 Crusher 4578 | -6/Waste | Lost 6 parts (1p3n2w) 4582 | -6/Waste | Spotted C-40 Crusher 4586 | -6/Waste | Discovered new exit (range 11) 4597 | -6/Waste | Identified exit to Factory 4606 | -6/Waste | Entered Factory 4678 | -6/Factory | Identified exit to Factory 4722 | -6/Factory | Entered another Factory area 4722 | -5/Factory | Evolved 2 slots: Utility x2 4761 | -5/Factory | Sucked down chute 4761 | -5/Factory | Entered Waste 4761 | -5/Waste | Spotted C-40 Crusher 4771 | -5/Waste | Spotted C-40 Crusher 4774 | -5/Waste | Spotted C-40 Crusher 4776 | -5/Waste | EMP discharged 4802 | -5/Waste | Spotted C-40 Crusher 4806 | -5/Waste | Spotted C-40 Crusher 4808 | -5/Waste | Spotted C-40 Crusher 4810 | -5/Waste | Discovered new exit (range 14) 4816 | -5/Waste | Identified exit to Factory 4817 | -5/Waste | Entered Factory 4911 | -5/Factory | Discovered new exit (range 12) 4919 | -5/Factory | Identified exit to Factory 4920 | -5/Factory | Entered another Factory area 4920 | -4/Factory | Evolved 2 slots: Propulsion x2 4991 | -4/Factory | Identified exit to DSF 4991 | -4/Factory | Entered DSF 5018 | -4/DSF | Additional patrols routed to DSF 5080 | -4/DSF | Discovered new exit (range 15) 5087 | -4/DSF | Core integrity fell below 50% 5087 | -4/DSF | Entered Research 5087 | -3/Research | Evolved 2 slots: Utility x2 5098 | -3/Research | Lost 7 parts (6n1w) 5242 | -3/Research | Discovered new exit (range 12) 5264 | -3/Research | Entered another Research area 5264 | -2/Research | Evolved 2 slots: Propulsion x2 5318 | -2/Research | Found Prototype Hackware 5318 | -2/Research | Identified Exp. Hacking Suite 5363 | -2/Research | Build established: Mutant 5534 | -2/Research | Identified exit to Access 5689 | -2/Research | System corruption reached 10% 5755 | -2/Research | Core integrity fell below 50% 5777 | -2/Research | Core integrity fell below 20% 5786 | -2/Research | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 05765_ Slug penetrates Wall. 05765_ K-01 Serf destroyed. 05766_ U-05 Engineer works on Meson Extractor. 05766_ U-05 Engineer destroyed. 05768_ Slug penetrates O-32 Director. 05768_ Antigrav System destroyed. 05770_ U-05 Engineer works on Meson Extractor. 05775_ System corrupted: Matter fused (-9). 05778_ Slug penetrates Wall. 05778_ Penetrated by Slug. 05779_ Slug penetrates Wall. 05782_ Penetrated by Slug. 05783_ Slug penetrates Wall. 05784_ Slammed into U-05 Engineer. 05785_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05785_ Penetrated by Slug. 05786_ Slug penetrates Wall. 05786_ Penetrated by Slug. 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T# ""?????# """" ????????????????????? | | !%! ""# """????#! ?" #???????????????????? | | =* ""# ?????? ????? #???????????????????? | | ""# ?????????????? #???????????????????? | | ######?????????##############????????????? | | #??????????????# #????????????? | | #??????????????# =[ #????????????? | | #?##???????????? =[ #????????????? | | #########?????????? = ??????????????? | | # %%!!!#???????????? ????????????????? | | + =!= !###############+##????????????????? | | ##### # !=!*==+! #########????????? | | ????# ###################### # %!* #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 35 Energy Capacity 540 Matter Stores 400 Matter Capacity 450 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Corruption Block 13 Armor Coverage 225 Resistance: EM 20 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Challenges ------------ None Game ------ Seed BiometalCooledLog Manual? 0 Play Time 01:02:05 Cumulative 92.6 hours Start 2025.02.28 @ 11:47:24 End 2025.03.06 @ 03:12:30 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 45 Adventurer 54 Explorer 16 Win Type - Total 9 Types 8/0/1/0/0/0/0/0/0 Lore% 31 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f26d53c-108e-41f3-a227-6222320217f6