Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.24 @ 02:35:45 Player: Rathgar Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (641) 641 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3666 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 683/700 Matter 15/300 Energy 0/100 System Corruption 0% Temperature Cool (53) Movement Walking (130) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Shield Generator > --- WEAPON (4) ------- Assault Rifle Flak Cannon Improved Grenade Launcher > --- INVENTORY (4) ---- Autogun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Weapon Shielding Hardlight Generator Improved Shield Generator > --- WEAPON ----------- Heavy Particle Cannon Assault Rifle Flak Cannon Improved Grenade Launcher > --- INVENTORY -------- Autogun Rocket Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Utility Improved Weapon Shielding Device Hardlight Generator Processor Improved Signal Interpreter Protection Improved Weapon Shielding Weapon Assault Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . . 1 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 26 | 5 3 . 9 8 . 1 Power 4 | 1 . . 3 . . . Engine 4 | 1 . . 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . . . 3 . . Treads . | . . . . . . . Leg 3 | . . . . 3 . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . 2 . 3 2 . . Device 4 | . 1 . 1 2 . . Storage . | . . . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 10 | 2 1 . 3 3 . 1 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 3 | 2 . . 1 . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 5 | . 1 . 1 3 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 5 | . . . . . . 5 Power 2 | . . . . . . 2 Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . . . . . . 4 Average Slot Usage (%) 92 | . 85 100 97 89 84 83 Engine 17 | . 14 14 19 18 15 14 Leg 3 | . . . . 2 23 23 Wheel 17 | . 28 28 22 16 . . Device 13 | . 7 14 10 16 15 10 Processor 1 | . 7 14 2 . . . Protection 7 | . . . 8 9 7 6 Energy Cannon 7 | . . . 8 9 7 7 Ballistic Gun 10 | . 19 14 13 9 7 7 Launcher 9 | . 8 14 11 9 7 7 Naked Turns . | . . . . . . . Heaviest Build 41 | 6 9 9 28 35 35 41 Greatest Support 60 | 20 20 20 20 60 40 40 Greatest Overweight (x) 1 | . . . 1 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 2 3 4 4 4 3 3 Average Carried 2 | . . 3 1 2 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | . 2 4 1 3 3 2 Class Distribution -------------------- 71% | Mutant 22% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Matter Collected 664 | 250 7 46 184 153 . 24 Remotely . | . . . . . . . Salvage Created 468 | 32 27 9 163 178 . 59 Parts 31 | . 2 2 13 14 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 19 | 1 1 2 6 7 . 2 Guns 6 | 1 . . 4 1 . . Cannons 2 | . . . 1 . . 1 AOE 11 | . 1 2 1 6 . 1 Classes Destroyed 5 | 1 . 1 1 2 . . Watcher 2 | . . . . 2 . . Swarmer 8 | . . 2 2 4 . . Grunt 6 | 1 1 . . 2 . 2 Sentry 4 | . . . 4 . . . Hunter 1 | . . . . 1 . . Best Kill Streak 4 | 1 1 3 2 4 . 2 Combat Bots Only 4 | 1 1 3 2 4 . 2 Max Kills in Single Turn 3 | 1 1 2 1 3 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 2 1 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Damage Taken 919 | 9 . 4 262 112 . 532 Core 20 | . . . 3 . . 17 Absorbed by Shields 253 | . . . 69 45 . 139 Core Remaining (%) 99 | 100 . 100 99 100 . . Volleys Fired 50 | 1 1 1 26 11 . 10 Largest 4 | 2 2 2 3 3 . 4 Hottest 175 | 40 50 50 125 125 . 175 Shots Fired 108 | 2 2 2 51 25 . 26 Gun 59 | 2 1 1 34 11 . 10 Cannon 20 | . . . 4 7 . 9 Launcher 29 | . 1 1 13 7 . 7 Special . | . . . . . . . Kinetic 65 | 2 1 1 34 11 . 16 Thermal 14 | . . . 4 7 . 3 Explosive 29 | . 1 1 13 7 . 7 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 1 3 . 14 14 . 15 Robot Miss Streak 3 | . . 2 2 1 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 76 | 1 2 . 34 19 . 20 Core Hits 41 | 1 2 2 11 14 . 11 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2181 | 15 39 97 580 750 . 700 Guns 527 | 15 12 . 308 91 . 101 Cannons 393 | . . . 50 125 . 218 Explosions 1261 | . 27 97 222 534 . 381 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 670 | 15 12 . 308 91 . 244 Thermal 333 | . . . 50 208 . 75 Explosive 1178 | . 27 97 222 451 . 381 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 121 | . . . 35 86 . . Projectiles . | . . . . . . . Explosions 121 | . . . 35 86 . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 40 | . . . 12 . . 28 Shots 3 | . . . 1 . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 346 | 6 . . 114 193 . 346 Average Temperature 71 | 6 . . 25 62 . 149 Received Heat Transfer 264 | 6 . . 54 42 . 162 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 420 | . . . 74 235 . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Peak Influence 207 | 20 31 74 124 207 83 100 Average Influence 59 | 1 13 73 64 60 80 76 Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 99 | 100 100 100 100 98 100 100 Level 1 . | . . . . 1 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 1 1 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | 1 1 3 11 14 . 8 Peak Tracking Total 5 | 1 1 3 5 5 . 5 Tactical Retreats 3 | . . . 2 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Machines Disabled 2 | . . . 1 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Machines Accessed 6 | . 1 . 1 3 1 . Terminals 4 | . 1 . . 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 12 | . 1 . 2 8 1 . Successful 12 | . 1 . 2 8 1 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 9 | . 1 . . 8 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 9 | . 1 . . 8 . . Record 6 | . . . . 6 . . Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Turns Passed 2421 | 88 91 157 775 1097 37 176 Spaces Moved 1274 | 86 101 169 441 337 29 111 Core 22 | 22 . . . . . . Treads . | . . . . . . . Legs 212 | . . . . 72 29 111 Wheels 1040 | 64 101 169 441 265 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 90 130 130 Average Speed 92 | 72 80 80 86 98 130 130 Slowest Speed 160 | 80 80 80 90 160 130 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 7 21 39 23 26 1 34 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 3 | . 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 203 | . 3 6 95 70 . 29 Melee . | . . . . . . . Projectile 4 | . . . 2 2 . . AOE 199 | . 3 6 93 68 . 29 Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Total 2435 | 109 109 188 796 1083 28 122 Wait 1043 | 13 . 17 304 709 . . Move 1268 | 85 100 168 440 336 28 111 Hop . | . . . . . . . Pick Up 28 | 5 4 2 7 10 . . Fast Attach . | . . . . . . . Attach 26 | 5 3 . 9 8 . 1 Detach 6 | . 1 . 2 3 . . Swap . | . . . . . . . Drop 14 | . . . 8 6 . . Fire 50 | 1 1 1 26 11 . 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 13) 179 | -10/Materials | Identified exit to Mines 180 | -10/Materials | Entered Mines 223 | -10/Mines | Learned location of Mines (-9) 310 | -10/Mines | Build established: Mutant 323 | -10/Mines | Discovered new exit (range 15) 336 | -10/Mines | Identified exit to Materials 337 | -10/Mines | Entered Materials 337 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 780 | -9/Materials | Build established: Tank 1094 | -9/Materials | Discovered new exit (range 9) 1112 | -9/Materials | Entered another Materials area 1112 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1597 | -8/Materials | Build established: Mutant 2191 | -8/Materials | Discovered new exit (range 5) 2209 | -8/Materials | Entered Factory 2209 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2210 | -7/Factory | Identified exit to Storage 2245 | -7/Factory | Identified exit to Garrison 2246 | -7/Factory | Entered Garrison 2306 | -7/Garrison | Triggered checkpoint 2404 | -7/Garrison | Triggered checkpoint 2411 | -7/Garrison | Triggered checkpoint 2422 | -7/Garrison | Self-destructed Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE 02306_ Beams of light sweep through the air. An alarm sounds. 02312_ G-47 Trooper destroyed. 02316_ G-47 Trooper knocked back. 02318_ Hardlight Generator destroyed. 02319_ G-47 Trooper destroyed. 02323_ Destroyed Particle Gun. 02327_ The unstable cave ceiling collapses. 02331_ Acquired 24 matter. 02404_ Beams of light sweep through the air. An alarm sounds. 02412_ Lgt. Ion Engine destroyed. 02414_ The unstable cave ceiling collapses. 02415_ Imp. Ion Engine destroyed. 02417_ Imp. Weapon Shielding destroyed. 02421_ The unstable cave ceiling collapses. 02421_ Hvy. Particle Cannon destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 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Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Safety First Challenges ------------ None Game ------ Seed ScanSkeletonExoskeleton Manual? 0 Play Time 00:29:51 Cumulative 2.8 hours Start 2019.12.24 @ 02:05:03 End 2019.12.24 @ 02:35:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2c49d85-bc4f-4d2e-8f07-23c612d16a7f