Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 17:54:28 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (931) 931 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2341 Bonus ------- None Cogmind --------- Core Integrity 318/400 Matter 268/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (215) Ox9 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (4) ------ Heat Sink Huge Storage Unit Improved Terrain Scanner > --- WEAPON (2) ------- Improved Medium Laser Improved Medium Laser > --- INVENTORY (25) --- Light Treads Wheel Wheel Wheel Compact Wheel Compact Wheel Improved Heat Sink Cooling System Large Storage Unit EM Pulse Gun Improved Medium Laser Improved Medium Laser Light EM Pulse Cannon Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Shotgun Shotgun Improved Assault Rifle Light Cannon Grenade Launcher Grenade Launcher Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Heat Sink Huge Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Light Treads Wheel Wheel Wheel Compact Wheel Compact Wheel Improved Heat Sink Cooling System Large Storage Unit EM Pulse Gun Improved Medium Laser Improved Medium Laser Light EM Pulse Cannon Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Shotgun Shotgun Improved Assault Rifle Light Cannon Grenade Launcher Grenade Launcher Grenade Launcher Mining Laser [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 46 | 9 14 18 5 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 11 | 4 4 3 . Treads 3 | . 2 1 . Leg 2 | 2 . . . Wheel 6 | 2 2 2 . Hover . | . . . . Flight . | . . . . Utility 9 | 2 5 . 2 Device 4 | 1 1 . 2 Storage 5 | 1 4 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 24 | 2 4 15 3 Energy Gun 10 | 2 2 4 2 Energy Cannon . | . . . . Ballistic Gun 10 | . 2 7 1 Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon 2 | . . 2 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 11 | . 5 5 1 Power 1 | . 1 . . Propulsion 5 | . 2 3 . Utility 1 | . . . 1 Weapon 4 | . 2 2 . Highest Loss Streak 3 | . 3 3 1 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 98 89 85 Engine 13 | . 13 14 11 Treads 3 | . . 3 11 Wheel 20 | . 26 15 11 Device 15 | . 14 14 19 Storage 13 | . 14 14 11 Energy Gun 16 | . 21 17 3 Ballistic Gun 9 | . 6 7 18 Naked Turns . | . . . . Heaviest Build 93 | 15 90 92 93 Greatest Support 20 | 20 20 20 10 Greatest Overweight (x) 9 | 2 8 9 9 Average Overweight (x) 4 | . 3 7 8 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 22 | 7 21 25 25 Most Carried 25 | 8 22 23 25 Average Carried 17 | 5 15 21 20 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 8 22 18 25 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 973 | 290 168 251 264 Remotely . | . . . . Salvage Created 1272 | 160 579 246 287 Parts 100 | 7 51 17 25 Haulers Intercepted 3 | . 2 . 1 Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 28 | . 12 11 5 Guns 22 | . 12 7 3 Cannons 1 | . . 1 . AOE 5 | . . 3 2 Classes Destroyed 10 | 2 6 1 1 Worker 5 | . 2 . 3 Builder 2 | . 1 . 1 Tunneler 3 | 3 . . . Hauler 3 | . 2 . 1 Recycler 2 | 1 . . 1 Watcher 5 | . 3 . 2 Swarmer 10 | . 3 3 4 Grunt 15 | . 9 6 . Sentry 1 | . . . 1 Assembled 2 | . . 2 . Best Kill Streak 9 | 3 7 3 9 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 7 | 1 2 2 7 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1305 | . 619 474 212 Core 251 | . 119 50 82 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 79 | . 79 . . Core Remaining (%) 66 | 100 . 32 . Volleys Fired 116 | 8 55 29 24 Largest 2 | 2 2 2 2 Hottest 120 | 100 100 120 76 Shots Fired 225 | 16 110 51 48 Gun 215 | 16 110 41 48 Cannon 3 | . . 3 . Launcher 2 | . . 2 . Special 5 | . . 5 . Kinetic 90 | . 8 35 47 Thermal 115 | 16 84 14 1 Explosive 2 | . . 2 . Electromagnetic 18 | . 18 . . Robot Hit Streak 10 | 3 10 9 9 Robot Miss Streak 5 | 3 5 2 3 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 134 | 9 68 34 23 Core Hits 68 | 5 31 19 13 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 9 | 2 6 1 . Burn 6 | 2 4 . . Destroy 1 | . . 1 . Corrupt 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2776 | 114 1138 643 881 Guns 1792 | 114 907 462 309 Cannons 31 | . . 31 . Explosions 927 | . 231 124 572 Melee . | . . . . Ramming . | . . . . Kinetic 830 | . 96 425 309 Thermal 1453 | 114 673 94 572 Explosive 355 | . 231 124 . Electromagnetic 138 | . 138 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 3 . Average Corruption 2 | . 2 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 32 | . 16 16 . Message Errors 6 | . 5 1 . Matter Fused 10 | . 4 6 . Heat Flow Errors 5 | . 2 3 . Energy Discharges 4 | . 2 2 . Data Loss (minor) 4 | . 2 2 . Data Loss (major) 1 | . . 1 . Alerts 2 | . 1 1 . Overload Shots . | . . . . Overflow Damage 150 | . 53 23 74 Projectiles . | . . . . Explosions 150 | . 53 23 74 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 51 | . . . 51 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 309 | 138 309 155 . Average Temperature 66 | 52 71 54 . Received Heat Transfer 414 | . 207 171 36 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | 2 5 1 . Heat Transferred 3286 | 481 2220 235 350 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 412 | 20 412 121 291 Initial 13 | . 13 12 . Average 120 | 6 128 74 194 Maximum Alert Level 2 | . 2 . 1 Low Security (%) 74 | 100 68 100 45 Level 1 25 | . 30 . 54 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 18 13 6 Peak Tracking Total 4 | . 4 3 3 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 9 | . 3 . 6 Max in Single Turn 6 | . 1 . 6 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 13 | . 10 . 3 Terminals 10 | . 7 . 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 42 | . 35 . 7 Successful 25 | . 21 . 4 Failed 16 | . 13 . 3 Catastrophic 1 | . 1 . . Database Lockouts 1 | . 1 . . Manual 30 | . 28 . 2 Terminals 36 | . 29 . 7 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 8 . 3 Robot Analysis 6 | . 4 . 2 Prototype ID Bank 1 | . . . 1 Terminal Index 1 | . 1 . . Locate Traps 3 | . 3 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 9 . 1 Terminals 9 | . 8 . 1 Track 4 | . 3 . 1 Assimilate 2 | . 2 . . Botnet 2 | . 2 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 9 . 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 13 | . 13 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 . Highest-Rated Group 10 | . 10 10 . Highest-Rated Ally 10 | . 10 10 . Total Orders 8 | . . 8 . STAY 4 | . . 4 . FOLLOW 4 | . . 4 . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted 1 | . . 1 . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 6 | . 4 . 2 Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3251 | 168 1582 865 636 Spaces Moved 1747 | 112 982 395 258 Core 5 | 5 . . . Treads . | . . . . Legs 66 | 66 . . . Wheels 1676 | 41 982 395 258 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 140 200 Average Speed 152 | 108 127 190 211 Slowest Speed 215 | 190 200 215 215 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 8 96 54 27 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 48 | . 15 12 21 Melee . | . . . . Projectile 1 | . . 1 . AOE 47 | . 15 11 21 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2086 | 140 1203 442 301 Wait 127 | . 127 . . Move 1744 | 111 981 394 258 Hop . | . . . . Pick Up 44 | 10 22 1 11 Fast Attach 8 | 7 . . 1 Attach 15 | 2 6 5 2 Detach . | . . . . Swap 23 | . 8 13 2 Drop 9 | 2 4 . 3 Fire 116 | 8 55 29 24 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 1 exit: *Min) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 169 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 10) 511 | -10/Materials | Discovered new exit (range 16) 667 | -10/Materials | Lost 3 parts (1p1n1w) 730 | -10/Materials | Discovered new exit (range 16) 753 | -10/Materials | Discovered new exit (range 16) 927 | -10/Materials | Central database locked down 1092 | -10/Materials | Discovered new exit (range 5) 1213 | -10/Materials | Repaired Assault Rifle 1751 | -10/Materials | Entered Mines 1751 | -10/Mines | Accompanied by 1 ally 1793 | -10/Mines | Learned Materials machine intel 1908 | -10/Mines | Core integrity fell below 50% 2223 | -10/Mines | Discovered new exit (range 14) 2323 | -10/Mines | Excavation squad dispatched 2323 | -10/Mines | A large section of the Mines collapsed 2364 | -10/Mines | Lost 3 parts (1n2w) 2616 | -10/Mines | Entered Materials 2616 | -9/Materials | Evolved 2 slots: Utility x2 2617 | -9/Materials | Identified exit to Mines 2618 | -9/Materials | Loaded intel: 67 machine locations 3219 | -9/Materials | Build established: Scavenger-Mutant 3252 | -9/Materials | Self-destructed Last Messages --------------- 03000_ Connecting with Repair Station... 03018_ W-16 Scout destroyed. 03027_ Acquired 29 matter. 03037_ R-06 Scavenger collects Lgt. Ion Engine. 03041_ R-06 Scavenger collects Hover Unit. 03104_ A-02 Transporter destroyed. 03126_ Dropped Lrg. Storage Unit. 03131_ Acquired Prototype Energy Gun. 03137_ Acquired Prototype Ballistic Gun. 03144_ Identified Imp. Assault Rifle. 03144_ Malfunction: Energy drain (-156). 03145_ Dropped Faulty Imp. Assault Rifle. 03148_ Acquired Prototype Energy Gun. 03148_ Identified Imp. Medium Laser. 03149_ Dropped Faulty Imp. Assault Rifle. 03152_ Acquired Imp. Medium Laser. 03153_ W-16 Scout destroyed. 03158_ Acquired 11 matter. 03164_ Acquired 48 matter. 03185_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ??????????""?"""??????????????????S""????????????? | | ????????? "T?"""??????????????????""????????"""""" | | ???????#??""?"""????????????????????????????"""""" | | ???#????????????????????????????????????????"""""" | | ???????????? 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