Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.11 @ 18:48:32 Player: Emma Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (1178) 1178 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3728 Bonus ------- None Cogmind --------- Core Integrity 646/700 Matter 101/300 Energy 131/265 System Corruption 0% Temperature Critical (680) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Small Storage Unit Visual Processing Unit Visual Processing Unit Terrain Scan Processor Weapon Cycler > --- WEAPON (3) ------- Spread Laser Heavy Particle Cannon Assault Cannon > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Cooling System Improved Light Cannon Improved Light Cannon Improved Light Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Visual Processing Unit Terrain Scan Processor Weapon Cycler > --- WEAPON ----------- Spread Laser Heavy Particle Cannon Assault Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Cooling System Particle Gun Improved Light Cannon Improved Light Cannon Improved Light Cannon Remote Datajack [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Weapon Cycler Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 53 | 7 4 13 19 10 Power 6 | 1 1 2 2 . Engine 5 | 1 1 2 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 21 | 2 . 6 9 4 Treads . | . . . . . Leg 17 | . . 4 9 4 Wheel 4 | 2 . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 4 4 2 Device 1 | . . . . 1 Storage 2 | 1 . . 1 . Processor 5 | . . 2 2 1 Hackware . | . . . . . Protection 4 | . 1 2 1 . Artifact . | . . . . . Weapon 14 | 3 2 1 4 4 Energy Gun 6 | 1 . 1 1 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | 2 2 . 2 . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . 3 4 . Power 1 | . . 1 . . Propulsion 3 | . . 1 2 . Utility 1 | . . . 1 . Weapon 2 | . . 1 1 . Highest Loss Streak 3 | . . 3 3 . To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 91 98 93 97 Engine 6 | . 14 10 2 7 Core 1 | . . . 3 . Leg 22 | . . 8 32 30 Wheel 6 | . 28 13 . . Storage 9 | . 14 11 9 7 Processor 14 | . . 11 15 23 Protection 11 | . 7 21 11 . Energy Gun 6 | . . 6 5 13 Ballistic Gun 12 | . 27 15 12 . Ballistic Cannon 1 | . . . . 7 Peak Build Rating 34 | 6 7 13 18 34 Average Rating 15 | 4 6 9 15 27 On Entrance 8 | . 6 7 13 18 Naked Turns . | . . . . . Heaviest Build 27 | 10 13 21 23 27 Greatest Support 61 | 20 20 32 40 61 Greatest Overweight (x) 1 | . . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 6 8 8 8 8 Average Carried 7 | 3 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 6 8 8 2 8 Class Distribution -------------------- 39% | Mutant 39% | Scavenger-Mutant 8% | Gunner 7% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 936 | 189 52 266 375 54 Remotely . | . . . . . Salvage Created 1331 | . 52 549 653 77 Parts 81 | . 5 37 36 3 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 31 | . 1 13 16 1 Guns 28 | . 1 13 14 . Cannons 2 | . . . 1 1 AOE 1 | . . . 1 . Classes Destroyed 7 | . 2 3 1 1 Worker 1 | . . . . 1 Watcher 2 | . 1 . . 1 Swarmer 7 | . . 3 4 . Grunt 18 | . 1 7 9 1 Brawler 1 | . . 1 . . Sentry 4 | . . 2 2 . Hunter 1 | . . . 1 . Best Kill Streak 8 | . 1 8 3 3 Combat Bots Only 8 | . 1 8 3 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 274 | . 4 81 131 58 Missed 81 | . 1 22 45 13 Damage Taken 1868 | . 26 563 952 327 Core 192 | . . 74 64 54 Absorbed by Shields . | . . . . . Redirected to Shielding 47 | . 6 41 . . Ignored by Resistances 557 | . 8 169 278 102 Core Remaining (%) 92 | 100 100 81 88 . Volleys Fired 119 | . 8 41 60 10 Largest 3 | . 2 2 2 3 Hottest 184 | . 40 60 109 184 Shots Fired 240 | . 16 80 114 30 Gun 214 | . 16 80 106 12 Cannon 26 | . . . 8 18 Launcher . | . . . . . Special . | . . . . . Kinetic 179 | . 16 65 88 10 Thermal 22 | . . . 2 20 Explosive . | . . . . . Electromagnetic 39 | . . 15 24 . Robot Hit Streak 40 | . 6 20 40 21 Robot Miss Streak 4 | . 3 3 2 4 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 199 | . 10 65 100 24 Core Hits 90 | . 5 29 36 20 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . . 1 1 1 Burn 1 | . . . . 1 Destroy 1 | . . . 1 . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2543 | . 85 643 1346 469 Guns 1981 | . 85 597 1136 163 Cannons 402 | . . . 96 306 Explosions 154 | . . 40 114 . Melee . | . . . . . Ramming 6 | . . 6 . . Kinetic 1616 | . 85 440 910 181 Thermal 358 | . . 40 30 288 Explosive 114 | . . . 114 . Electromagnetic 449 | . . 157 292 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . 2 . . Matter Fused 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 51 | . . 6 32 13 Projectiles 28 | . . . 15 13 Explosions 23 | . . 6 17 . Melee . | . . . . . Knockbacks 5 | . . . 1 4 Impact . | . . . . . Kinetic 4 | . . . 1 3 Secondary 1 | . . . . 1 Self-Inflicted Damage 104 | . . 35 69 . Shots 2 | . . 1 1 . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 693 | . 12 39 322 693 Average Temperature 86 | . 9 10 81 198 Received Heat Transfer 1017 | . 18 264 522 213 Effects 8 | . . . 3 5 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Interference 3 | . . . 3 . Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 632 | . . 50 74 508 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 346 | . 71 250 346 205 Initial 134 | . . 25 90 134 Average 129 | . 35 150 143 144 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 81 | 100 100 55 81 98 Level 1 18 | . . 44 18 1 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 1 5 1 Investigation 4 | . 1 1 2 . Extermination 1 | . . . . 1 Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 2 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 3 15 28 8 Peak Tracking Total 10 | . 1 6 10 7 Tactical Retreats 6 | . . . 6 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 2 1 1 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 2 3 4 2 Terminals 10 | . 2 3 4 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 7 10 7 4 Successful 10 | . 1 5 3 1 Failed 18 | . 6 5 4 3 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual 3 | . . . 3 . Terminals 26 | . 7 10 7 2 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 1 5 3 . Prototype ID Bank 2 | . 1 1 . . Level Access Points 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Unreport Threat 2 | . . 1 1 . Assault Status 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 2 4 1 Full Trace Events 5 | . 2 1 2 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1537 | 46 162 359 666 304 Spaces Moved 904 | 37 109 217 334 207 Core 1 | 1 . . . . Treads . | . . . . . Legs 579 | . . 38 334 207 Wheels 324 | 36 109 179 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 120 120 Average Speed 108 | 79 80 99 120 120 Slowest Speed 190 | 80 80 190 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 15 | 4 27 17 23 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 36 | . . 4 32 . Melee . | . . . . . Projectile . | . . . . . AOE 36 | . . 4 32 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1262 | 51 172 294 501 244 Wait 116 | . 41 3 72 . Move 900 | 36 108 216 333 207 Hop . | . . . . . Pick Up 41 | 7 6 10 8 10 Fast Attach 12 | 5 3 1 1 2 Attach 18 | 2 . 6 9 1 Detach 2 | 1 . 1 . . Swap 23 | . 1 6 9 7 Drop 30 | . 5 9 9 7 Fire 119 | . 8 41 60 10 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 16) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 400 | -9/Materials | Lost 3 parts (1p1n1w) 401 | -9/Materials | Destroyed 8 combat bots 501 | -9/Materials | Identified exit to Materials 568 | -9/Materials | Entered another Materials area 568 | -8/Materials | Evolved 2 slots: Propulsion x2 648 | -8/Materials | Garrison activated, responded to threat 836 | -8/Materials | Build established: Scavenger-Mutant 1204 | -8/Materials | Discovered new exit (range 7) 1234 | -8/Materials | Entered Factory 1234 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1235 | -7/Factory | Lost 3 parts (1n1u1w) 1538 | -7/Factory | Self-destructed Last Messages --------------- Destroyed Imp. Hover Unit. W-25 Informer knocked back. K-01 Serf collects debris. W-25 Informer destroyed. Subcomponent Replicator disabled. K-01 Serf collects debris. Acquired 21 matter. Imp. Carbon-fiber Leg broken. Overheating: Short circuit. R-06 Scavenger collects Lgt. Deuterium Engine. G-47 Trooper destroyed. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Nuclear Core. Critical hit (Burn: +37). Overheating: Energy bleed (-53). Overheating: Energy bleed (-39). Critical hit (Burn: +37). Power failure, Imp. Ion Engine shutdown. K-01 Serf collects debris. Overheating: Matter decay (-33). 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""" """???????????? | | ???????????????????????????? ????????????? | | ???????????????????????????? ! ? ???????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? #####??????????????? | | ???????????????????????????# ???????????????????? | | ???????????????????????????# ???????????????????? | | ???????????????????????????# ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugAssembledDeflector Manual? 0 Play Time 00:40:25 Cumulative 4.7 hours Start 2024.08.08 @ 02:01:02 End 2024.08.11 @ 18:48:32 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 4 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 12a46b05-8d29-4b8b-b5ae-ebc78993f3dc