Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 21:53:40 Player: blelm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1839) 1839 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4739 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 272/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- Heavy Particle Gun Precision Beam Rifle Heavy Assault Rifle > --- INVENTORY (22) --- Light Treads Light Treads Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Terrain Scan Processor Hardened Light Armor Plating Field Recycling Unit (0) Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Particle Cannon Particle Cannon Particle Cannon Assault Rifle Heavy Assault Rifle Improved Assault Rifle Flak Cannon Mini Grenade Launcher Mining Laser Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy Particle Gun Precision Beam Rifle Improved Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Improved Heat Sink Improved Sensor Array Improved Terrain Scan Processor Hardened Light Armor Plating Field Recycling Unit Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Particle Cannon Particle Cannon Particle Cannon Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Mini Grenade Launcher Mining Laser Hammer [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 . 1 1 Weapon 2 | . . 1 . . 1 Parts Attached 53 | 8 6 17 5 17 . Power 4 | 2 . 2 . . . Engine 4 | 2 . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 3 1 2 . 3 . Treads 8 | 2 1 2 . 3 . Leg . | . . . . . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 2 4 . 3 . Device 4 | . 1 2 . 1 . Storage 4 | 1 1 1 . 1 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 30 | 2 3 9 5 11 . Energy Gun 6 | 2 . 2 . 2 . Energy Cannon 12 | . 2 3 3 4 . Ballistic Gun 3 | . . 1 . 2 . Ballistic Cannon . | . . . . . . Launcher 8 | . 1 3 2 2 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . Average Slot Usage (%) 99 | . 98 99 100 99 . Engine 11 | . 14 11 11 9 . Treads 24 | . 26 21 22 26 . Device 10 | . 9 10 11 9 . Storage 21 | . 17 22 22 24 . Energy Gun 4 | . 6 5 . 5 . Energy Cannon 22 | . 21 23 32 14 . Ballistic Gun 2 | . . 3 . 6 . Naked Turns . | . . . . . . Heaviest Build 67 | 12 31 52 52 67 . Greatest Support 60 | 40 40 40 40 60 . Greatest Overweight (x) 1 | . . 1 1 1 . Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 22 | 6 12 16 16 22 . Average Capacity 15 | 5 10 16 16 20 . Most Carried 21 | 3 10 16 16 21 . Average Carried 13 | 1 8 13 15 17 . Final Capacity 22 | 6 10 16 16 22 22 Final Carried 21 | 3 10 16 16 21 21 Class Distribution -------------------- 45% | Gunner 28% | Mutant 12% | Scavenger-Gunner 7% | Hauler-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 908 | 266 70 192 85 295 . Remotely . | . . . . . . Salvage Created 2354 | 88 459 638 260 909 . Parts 141 | 2 30 41 24 44 . Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 49 | . 8 11 11 19 . Guns 5 | . 1 1 . 3 . Cannons 26 | . 4 8 5 9 . AOE 18 | . 3 2 6 7 . Classes Destroyed 10 | 1 6 1 . 2 . Worker 1 | . . . . 1 . Builder 1 | . 1 . . . . Hauler 3 | . 1 2 . . . Recycler 4 | 1 2 1 . . . Operator 1 | . 1 . . . . Watcher 5 | . 1 2 . 2 . Swarmer 15 | . 6 3 6 . . Grunt 25 | . 2 3 5 15 . Brawler 1 | . . . . 1 . Sentry 8 | . . 5 . 3 . Best Kill Streak 5 | 1 5 2 3 5 . Combat Bots Only 5 | . 3 2 3 5 . Max Kills in Single Turn 3 | 1 3 1 3 2 . Gunslinging . | . . . . . . Exploded 3 | . 3 1 3 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 974 | . 164 286 38 486 . Core 161 | . 32 44 . 85 . Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 87 . 89 84 . Volleys Fired 101 | 4 21 29 9 38 . Largest 3 | 2 2 3 3 3 . Hottest 204 | 90 136 204 204 204 . Shots Fired 249 | 8 41 77 21 102 . Gun 70 | 8 6 19 . 37 . Cannon 163 | . 34 55 18 56 . Launcher 16 | . 1 3 3 9 . Special . | . . . . . . Kinetic 28 | . . 5 . 23 . Thermal 204 | 8 40 68 18 70 . Explosive 16 | . 1 3 3 9 . Electromagnetic 1 | . . 1 . . . Robot Hit Streak 14 | 5 5 10 14 11 . Robot Miss Streak 3 | 2 3 2 1 3 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 139 | 5 23 42 13 56 . Core Hits 96 | 2 16 19 15 44 . Critical Hits 4 | . . 1 1 2 . Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 2 | . . 1 . 1 . Melee Attacks 3 | . . . . 3 . Impact 3 | . . . . 3 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3882 | 67 552 925 428 1910 . Guns 533 | 60 48 152 . 273 . Cannons 2033 | . 408 574 269 782 . Explosions 1270 | . 93 181 155 841 . Melee . | . . . . . . Ramming 46 | 7 3 18 4 14 . Kinetic 98 | . . . . 98 . Thermal 2432 | 60 456 690 269 957 . Explosive 1270 | . 93 181 155 841 . Electromagnetic 36 | . . 36 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 53 | . 2 13 2 36 . Projectiles 27 | . 2 8 2 15 . Explosions 26 | . . 5 . 21 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 20 | . . 20 . . . Shots 1 | . . 1 . . . Rammed 9 | 4 1 1 1 2 . Targets Rammed 9 | 4 1 1 1 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 410 | 60 303 387 303 410 . Average Temperature 91 | 31 108 98 108 77 . Received Heat Transfer 330 | . 18 72 15 225 . Effects 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 3 2 . 5 . Heat Transferred 4638 | 161 888 1332 481 1776 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 317 | 5 143 175 160 317 . Initial 144 | . 3 . 40 54 144 Average 94 | 1 91 81 44 164 . Maximum Alert Level 1 | . . . . 1 . Low Security (%) 89 | 100 100 100 100 60 . Level 1 10 | . . . . 39 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 . . 2 . Investigation 3 | . 2 . . 1 . Extermination . | . . . . . . Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 4 | . . 1 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 11 14 9 30 . Peak Tracking Total 5 | . 3 3 3 5 . Tactical Retreats 3 | . . 2 . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 5 | . 2 1 . 2 . Max in Single Turn 1 | . 1 1 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 14 | . 7 4 . 3 . Terminals 8 | . 5 1 . 2 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 29 | . 14 8 . 7 . Successful 16 | . 10 4 . 2 . Failed 13 | . 4 4 . 5 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 10 | . 7 3 . . . Terminals 18 | . 11 2 . 5 . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 6 | . 3 3 . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 6 | . 5 . . 1 . Record 2 | . 2 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . . . 1 . Recall Investigation 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 1 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 4 1 . . . Terminals 4 | . 4 . . . . Track 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Recyclers 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 5 2 . 2 . Full Trace Events 3 | . 2 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 13 | . 4 9 . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3641 | 153 809 1009 737 933 . Spaces Moved 1757 | 94 458 441 385 379 . Core 4 | 4 . . . . . Treads 1648 | 49 394 441 385 379 . Legs . | . . . . . . Wheels 105 | 41 64 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 180 180 160 . Average Speed 168 | 129 151 180 180 175 . Slowest Speed 180 | 160 160 180 180 180 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 6 53 36 88 26 . Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 107 | . 7 18 39 43 . Melee 2 | . . . . 2 . Projectile . | . . . . . . AOE 105 | . 7 18 39 41 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2211 | 111 531 598 411 560 . Wait 230 | . 31 82 8 109 . Move 1752 | 93 457 440 384 378 . Hop . | . . . . . . Pick Up 39 | 2 11 17 2 7 . Fast Attach 12 | 6 1 2 . 3 . Attach 4 | . . 2 . 2 . Detach . | . . . . . . Swap 37 | 2 5 13 5 12 . Drop 24 | . 4 12 2 6 . Fire 101 | 4 21 29 9 38 . Melee 3 | . . . . 3 . Ram . | . . . . . . Kick . | . . . . . . Crush 9 | 4 1 1 1 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 14) 963 | -10/Materials | Entered another Materials area 963 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1009 | -9/Materials | Repaired Lgt. Treads 1274 | -9/Materials | Build established: Gunner 1497 | -9/Materials | Discovered new exit (range 16) 1525 | -9/Materials | Identified exit to Materials 1778 | -9/Materials | Discovered new exit (range 6) 1972 | -9/Materials | Entered Mines 1985 | -9/Mines | Met a Derelict bent on vengeance 2671 | -9/Mines | Discovered exit to Materials (range 4) 2709 | -9/Mines | Entered Materials 2709 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3486 | -8/Materials | Build established: Scavenger-Gunner 3616 | -8/Materials | Discovered new exit (range 8) 3642 | -8/Materials | Entered Factory 3642 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3642 | -7/Factory | Self-destructed Last Messages --------------- 03593_ U-05 Engineer lays Concrete. 03593_ K-01 Serf collects debris. 03593_ U-05 Engineer lays Concrete. 03596_ U-05 Engineer builds a Wall. 03596_ U-05 Engineer lays Concrete. 03598_ K-01 Serf collects debris. 03599_ U-05 Engineer lays Concrete. 03602_ U-05 Engineer builds a Wall. 03603_ K-01 Serf collects debris. 03607_ U-05 Engineer builds a Wall. 03607_ U-05 Engineer lays Concrete. 03610_ U-05 Engineer builds a Wall. 03611_ U-05 Engineer lays Concrete. 03613_ U-05 Engineer builds a Wall. 03616_ EXIT=FOUND 03623_ Acquired Lrg. Storage Unit. [Achievement: Made in Tau Ceti IV] PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????+ +??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ??????????????????????### #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# @ #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????####+####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control GoHome() Made in Tau Ceti IV Novice Programmer One Hack Too Far Risk Taker True Hacker Challenges ------------ None Game ------ Seed DisruptionDroneSuite Manual? 0 Play Time 01:00:04 Cumulative 1.9 hours Start 2020.10.18 @ 20:19:25 End 2020.10.18 @ 21:53:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81a625c5-3cda-4e5d-b6c9-e3bc8cf1f5a0