Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.31 @ 23:22:15 Player: Runia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (655) 655 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 2435 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 417/550 Matter 181/300 Energy 240/240 System Corruption 3% Temperature Cool (0) Movement Walking (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Sensor Array Signal Interpreter Matter Filter Utility Shielding > --- WEAPON (2) ------- Heavy Assault Rifle Shock Bomb Launcher > --- INVENTORY (10) --- Nuclear Core Aluminum Leg Carbon-fiber Leg Medium Matter Pod (86) Terrain Scanner Improved Terrain Scan Processor Light Armor Plating Particle Gun Heavy Ion Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter Matter Filter Utility Shielding > --- WEAPON ----------- Heavy Assault Rifle Shock Bomb Launcher > --- INVENTORY -------- Nuclear Core Aluminum Leg Carbon-fiber Leg Medium Matter Pod Terrain Scanner Improved Terrain Scan Processor Light Armor Plating Particle Gun Heavy Ion Cannon Heavy Assault Rifle [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 30 | . 11 4 15 Power 4 | . . 1 3 Engine 3 | . . 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | . 5 1 4 Treads . | . . . . Leg 10 | . 5 1 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | . 2 2 3 Device 4 | . 1 1 2 Storage 1 | . 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 9 | . 4 . 5 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 6 | . 4 . 2 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 3 | . . . 3 Parts Lost 6 | . . . 6 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 2 | . . . 2 Average Slot Usage (%) 97 | . 93 100 99 Engine 10 | . 14 11 7 Leg 28 | . 27 33 26 Device 13 | . 9 11 18 Storage 11 | . 14 11 9 Processor 6 | . . 11 9 Protection 3 | . . . 9 Ballistic Gun 20 | . 27 22 14 Naked Turns . | . . . . Heaviest Build 31 | 12 20 24 31 Greatest Support 41 | 20 26 39 41 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | . 10 10 10 Average Capacity 9 | . 9 10 10 Most Carried 10 | . 10 10 10 Average Carried 9 | . 8 9 8 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 6 10 10 10 Class Distribution -------------------- 88% | Mutant 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 729 | 200 78 76 375 Remotely . | . . . . Salvage Created 919 | . 130 76 713 Parts 68 | . 10 7 51 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 22 | . 2 1 19 Guns 14 | . 2 1 11 AOE 8 | . . . 8 Classes Destroyed 8 | . 3 1 4 Worker 2 | . 1 . 1 Builder 2 | . . . 2 Tunneler 1 | . . . 1 Watcher 3 | . 1 1 1 Swarmer 12 | . . . 12 Grunt 6 | . 2 . 4 Sentry 3 | . . 1 2 Hunter 1 | . . . 1 Best Kill Streak 10 | . 3 1 10 Combat Bots Only 6 | . 1 1 6 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1222 | . 111 69 1042 Core 147 | . 14 . 133 Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 94 100 . Volleys Fired 79 | . 11 6 62 Largest 2 | . 2 2 2 Hottest 88 | . 40 46 88 Shots Fired 135 | . 22 12 101 Gun 123 | . 22 12 89 Cannon . | . . . . Launcher 12 | . . . 12 Special . | . . . . Kinetic 120 | . 22 12 86 Thermal 3 | . . . 3 Explosive . | . . . . Electromagnetic 12 | . . . 12 Robot Hit Streak 25 | . 10 4 25 Robot Miss Streak 4 | . 1 1 4 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 96 | . 17 6 73 Core Hits 45 | . 7 3 35 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1761 | . 226 90 1445 Guns 1271 | . 226 90 955 Cannons . | . . . . Explosions 490 | . . . 490 Melee . | . . . . Ramming . | . . . . Kinetic 1241 | . 226 90 925 Thermal 70 | . . . 70 Explosive . | . . . . Electromagnetic 450 | . . . 450 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Effects 2 | . . . 2 Matter Fused 1 | . . . 1 Energy Discharges 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 7 | . . . 7 Projectiles . | . . . . Explosions 7 | . . . 7 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 51 | . . . 51 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 23 | . 2 1 23 Average Temperature 6 | . 2 1 7 Received Heat Transfer 300 | . 66 9 225 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 124 | . . . 124 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 462 | . 96 107 462 Initial 44 | . . 40 44 Average 134 | . 43 61 241 Maximum Alert Level 2 | . . . 2 Low Security (%) 73 | . 100 100 40 Level 1 19 | . . . 44 Level 2 6 | . . . 14 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . . 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . . . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 6 6 30 Peak Tracking Total 8 | . 4 3 8 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . 4 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 2 1 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 6 1 . Successful 3 | . 3 . . Failed 4 | . 3 1 . Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 7 | . 6 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1037 | . 351 232 454 Spaces Moved 605 | 1 235 173 196 Core . | . . . . Treads . | . . . . Legs 605 | 1 235 173 196 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 120 | 120 120 120 120 Slowest Speed 200 | 120 200 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 2 47 18 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . . 3 Melee . | . . . . Projectile . | . . . . AOE 3 | . . . 3 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 784 | . 285 185 314 Wait 29 | . 4 . 25 Move 602 | . 234 172 196 Hop . | . . . . Pick Up 24 | . 12 2 10 Fast Attach 5 | . 5 . . Attach 11 | . 1 2 8 Detach . | . . . . Swap 14 | . 5 2 7 Drop 20 | . 13 1 6 Fire 79 | . 11 6 62 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 7) 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 571 | -9/Materials | Discovered new exit (range 3) 583 | -9/Materials | Identified exit to Materials 584 | -9/Materials | Entered another Materials area 584 | -8/Materials | Evolved 2 slots: Utility x2 1038 | -8/Materials | Self-destructed Last Messages --------------- Flight Unit fried. S-10 Pest destroyed. U-05 Engineer lays Concrete. S-10 Pest IFF system glitched. U-05 Engineer lays Concrete. Destroyed Flight Unit. ALERT: Construction progress impeded, dispatching reinforcements to local area. S-10 Pest IFF system glitched. Door malfunctions. U-05 Engineer lays Concrete. Door malfunctions. U-05 Engineer lays Concrete. S-10 Pest destroyed. U-05 Engineer lays Concrete. Imp. Aluminum Leg destroyed. G-47 Trooper destroyed. System corrupted: Matter fused (-8). W-25 Informer sends out distress signal. U-05 Engineer lays Concrete. 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