Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 01:44:56 Player: techknight Result: Destroyed self with Tactical Quantum Warhead Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (147) 735 Value Destroyed (6395) 6395 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2855) 2855 TOTAL SCORE: 17825 Bonus ------- High Alert Combat Kills 1848 Follower Combat Kills 768 Registered with UFD 300 Friendly Fire -61 Cogmind --------- Core Integrity 0/1450 Matter 92/300 Energy 94/100 System Corruption 9% Temperature Cool (0) Movement Core (300) Ox5 Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Target Analyzer Graphene Brace Advanced Hacking Suite > --- WEAPON (4) ------- Tactical Quantum Warhead > --- INVENTORY (5) ---- Advanced VSS Leg Biometal Leg Biometal Leg Centrium Leg Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Quantum Capacitor Advanced Phase Shifter Centrium Heavy Armor Plating Advanced Powered Armor Experimental Force Field > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Perforator > --- INVENTORY -------- Myomer Leg Advanced Heat Sink Enhanced Quantum Rifle Enhanced Quantum Rifle Tactical Quantum Warhead [Rating: 194] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Antigrav System Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Array Utility Advanced Visual Processing Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Centrium Heavy Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Slug Cannon Launcher Heavy Proton Missile Launcher Special Weapon Molecular Deconstructor Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Slots Evolved 16 | . . 2 2 2 . . . 4 . . 2 . . 2 . 2 Power 2 | . . . 1 . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . . 1 . . . . . 1 . . Utility 9 | . . 1 . 2 . . . 3 . . 1 . . 1 . 1 Weapon 2 | . . 1 . . . . . . . . 1 . . . . . Parts Attached 266 | 5 5 5 14 13 23 24 16 10 3 . 16 10 6 6 32 78 Power 38 | 1 . . 3 3 7 3 2 . . . . 5 . 3 4 7 Engine 12 | 1 . . 2 1 2 2 2 . . . . 2 . . . . Core 9 | . . . 1 2 5 1 . . . . . . . . . . Reactor 17 | . . . . . . . . . . . . 3 . 3 4 7 Propulsion 63 | 2 . 2 3 5 5 5 2 1 1 . 6 1 . 1 6 23 Treads 1 | . . . . . . 1 . . . . . . . . . . Leg 18 | . . . . . 2 . . . 1 . . . . . . 15 Wheel 14 | 2 . . . . . 4 2 1 . . 2 . . . 2 1 Hover 26 | . . 2 3 5 3 . . . . . 4 1 . 1 2 5 Flight 4 | . . . . . . . . . . . . . . . 2 2 Utility 75 | . 3 1 3 3 4 4 3 7 2 . 7 2 3 1 7 25 Device 48 | . 2 . . 2 2 3 2 4 1 . 5 2 3 1 5 16 Storage 4 | . . . . . 1 1 . 1 . . . . . . . 1 Processor 12 | . 1 1 3 1 . . 1 . . . 1 . . . 1 3 Hackware 2 | . . . . . . . . . . . 1 . . . . 1 Protection 9 | . . . . . 1 . . 2 1 . . . . . 1 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 90 | 2 2 2 5 2 7 12 9 2 . . 3 2 3 1 15 23 Energy Gun 36 | 2 2 1 2 2 5 4 . 1 . . . . . . 5 12 Energy Cannon 7 | . . . 3 . . 1 . . . . 1 . . . . 2 Ballistic Gun 12 | . . . . . . 3 8 . . . . . . 1 . . Ballistic Cannon 6 | . . . . . . . 1 . . . . 1 1 . . 3 Launcher 10 | . . 1 . . . . . 1 . . . . . . 3 5 Special Weapon 18 | . . . . . 2 4 . . . . 1 1 2 . 7 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 2 1 1 . . 2 . . 1 . 1 . 7 7 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . System Corruption 1 | . . . . . 1 . . . . . . . . . . . Parts Lost 60 | . . 1 . 1 4 1 . 5 2 . . . . 2 12 32 Power 6 | . . . . . . . . . . . . . . 1 . 5 Propulsion 24 | . . . . 1 4 1 . . 1 . . . . 1 6 10 Utility 19 | . . . . . . . . 2 1 . . . . . 2 14 Weapon 11 | . . 1 . . . . . 3 . . . . . . 4 3 Highest Loss Streak 11 | . . 1 . 1 1 1 . 3 1 . . . . 2 7 11 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 86 | . 86 97 89 91 87 93 94 76 79 82 86 93 85 76 67 71 Engine 3 | . 14 11 9 6 . . 6 5 5 5 5 3 5 . . . Core 4 | . . . . 1 7 9 7 5 5 5 5 1 . . . . Reactor 1 | . . . . . . . . . . . . 4 5 6 3 7 Leg 3 | . . . . . 4 9 . . . 5 . . . . . 14 Wheel 6 | . 28 5 . . . 6 17 11 10 5 11 . . . 3 . Hover 8 | . . 16 27 22 12 . . . . . 2 21 21 21 12 . Device 17 | . 9 22 18 22 21 15 14 17 17 17 15 21 21 19 17 14 Storage 4 | . . . . . . 7 7 6 5 5 5 5 5 4 4 1 Processor 13 | . 5 8 9 15 15 15 15 11 11 11 14 15 15 14 12 12 Protection 1 | . . . . . . . . 1 3 5 . . . . . 6 Energy Gun 9 | . 28 32 2 22 22 19 2 3 . . 1 5 1 . 3 6 Energy Cannon 1 | . . . 16 . . . . . . . 4 5 1 . . . Ballistic Gun 4 | . . . . . . 2 16 4 4 5 5 5 2 3 1 . Ballistic Cannon 1 | . . . . . . . 3 4 . . . 3 2 . . 3 Launcher 1 | . . . 7 . . . . . 5 5 5 1 . . . . Peak Build Rating 194 | 5 10 16 33 47 50 41 47 73 76 71 99 105 106 109 120 194 Average Rating 66 | 3 6 14 27 41 41 37 43 66 73 71 80 100 98 101 98 149 On Entrance 54 | . 5 10 16 33 46 34 39 47 70 71 71 99 101 93 102 82 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 140 | 7 10 12 22 29 32 37 45 54 53 53 67 81 70 56 54 140 Greatest Support 142 | 20 20 20 22 26 27 42 44 56 56 28 48 45 45 56 45 142 Greatest Overweight (x) 13 | . . 1 . 1 3 1 13 . 1 1 5 1 1 . 2 5 Average Overweight (x) . | . . . . . . . . . . 1 1 1 . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 7 Most Carried 10 | 3 5 5 5 5 6 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 1 4 4 4 4 5 9 9 9 9 9 9 9 9 8 9 6 Final Capacity 10 | 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 5 5 5 5 6 10 10 9 10 10 10 10 10 9 9 4 Class Distribution -------------------- 23% | Commander-Skirmisher 19% | Scavenger-Skirmisher 13% | Skirmisher 11% | Scavenger-Gunner 10% | Scout 8% | Scavenger-Assassin 6% | Derelict-Skirmisher 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scout | -7/Factory Scavenger-Skirmisher | -7/Storage Scavenger-Skirmisher | -7/Recycling Commander-Skirmisher | -7/Scraptown Commander-Skirmisher | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Derelict-Skirmisher | -4/Upper Caves Scout | -4/Upper Caves Scavenger-Scout | -3/Research Skirmisher | -3/Testing Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Matter Collected 5207 | 250 40 60 120 175 220 426 169 287 203 26 41 367 132 . 314 2377 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7052 | 49 181 99 288 386 758 696 . 307 120 . 41 81 . . 536 3510 Parts 344 | . 10 9 15 21 36 26 . 4 5 . 4 5 . . 40 169 Haulers Intercepted 6 | . 1 . . . 2 . . . . . . . . . . 3 Recyclers Shooed 6 | . . . . 1 . . . . . . . . . . 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 14 . . 5 . . . . Prevented 6 | . . . . . . . . . 6 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Combat Hostiles Destroyed 91 | 1 2 2 5 4 12 6 . 3 3 . . 4 . . 9 40 Melee 1 | . . . . . . . . . 1 . . . . . . . Guns 43 | . 2 2 . 3 12 6 . 1 . . . 3 . . 5 9 Cannons 29 | . . . 3 . . . . 2 . . . 1 . . 1 22 AOE 13 | 1 . . 2 1 . . . . 2 . . . . . 1 6 Classes Destroyed 15 | 1 2 1 3 3 1 . . 1 . . . . . . . 3 Worker 15 | . . . . 1 1 . . . . . 2 . . . 1 10 Builder 12 | . . . 1 . . 1 . . . . . . . . . 10 Hauler 6 | . 1 . . . 2 . . . . . . . . . . 3 Recycler 9 | . . . . 1 . 4 . 1 . . . . . . . 3 Mechanic 2 | . . . . . . . . 1 . . . . . . . 1 Operator 2 | . . 1 . . . . . . . . . . . . 1 . Watcher 10 | . 1 . 2 1 2 . . . . . . . . . . 4 Swarmer 12 | . . . . . 3 . . . 1 . . 4 . . . 4 Saboteur 1 | . . . . . . . . . . . . . . . . 1 Grunt 34 | 1 2 2 3 . 4 1 . 2 2 . . . . . 4 13 Duelist 1 | . . . 1 . . . . . . . . . . . . . Sentry 14 | . . . 1 1 4 4 . 1 . . . . . . . 3 Hunter 7 | . . . . . . . . . . . . . . . . 7 Programmer 20 | . . . . 2 1 1 . . . . . . . . 5 11 Behemoth 1 | . . . . . . . . . . . . . . . . 1 Thug 1 | . . . . 1 . . . . . . . . . . . . Best Kill Streak 22 | 1 2 3 3 3 5 3 . 2 3 . 2 4 . . 3 22 Combat Bots Only 9 | 1 2 2 2 2 4 3 . 2 3 . . 4 . . 3 9 Max Kills in Single Turn 8 | 1 1 1 2 2 2 1 . 2 2 . 1 1 . . 2 8 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | 1 . . 2 1 . . . . 2 . . . . . 1 3 Melee 1 | . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Hostile Shots Fired 1074 | 4 10 10 4 34 92 70 . 110 9 . . 23 . 10 176 522 Missed 374 | 2 5 4 1 9 38 27 . 21 4 . . 7 . 2 68 186 Damage Taken 13524 | 22 61 66 45 251 498 357 . 1499 149 . . 234 . 176 2111 8055 Core 2083 | . . 11 . 36 93 34 . 178 . . . . . . 225 1506 Absorbed by Shields 345 | . . . . . . 5 . 335 . . . . . . 5 . Redirected to Shielding 132 | . . . . . . . . . 40 . . . . . . 92 Ignored by Resistances 6 | . . . . . . . . . . . . . . . 6 . Regen/Repaired (Parts) 216 | . . . . . . . 169 9 8 . 10 . . . 20 . Core Remaining (%) 92 | 100 100 97 100 . . . 76 . . 82 . . 100 . 82 . Volleys Fired 386 | 3 13 7 18 13 33 53 . 32 4 . 28 6 8 4 48 116 Largest 4 | 2 2 3 2 3 3 3 . 3 2 . 3 4 3 1 2 4 Hottest 315 | 80 80 155 160 109 120 128 . 157 73 . 134 272 94 . 95 315 Shots Fired 772 | 6 26 21 31 39 95 89 . 77 8 . 51 17 11 4 57 240 Gun 534 | 6 26 21 . 39 93 55 . 45 4 . 10 8 2 . 39 186 Cannon 132 | . . . 28 . . . . 30 . . 15 9 1 . . 49 Launcher 16 | . . . 3 . . . . 2 4 . . . . . 2 5 Special 90 | . . . . . 2 34 . . . . 26 . 8 4 16 . Kinetic 130 | . . . . . . 2 . 60 4 . 10 13 3 . 3 35 Thermal 479 | . . 14 28 27 79 53 . 15 . . 26 4 . . 33 200 Explosive 10 | . . . 3 . . . . . . . . . . . 2 5 Electromagnetic 95 | 6 26 7 . 12 14 . . 2 4 . 15 . . . 9 . Robot Hit Streak 28 | 4 6 8 8 7 18 22 . 4 1 . . 5 . . 19 28 Robot Miss Streak 8 | 1 1 1 2 3 3 2 . 6 2 . . 2 . . 1 8 Penetration Max 3 | . . . . . . . . 1 . . . . . . 1 3 Secondary Targets . | . . . . . . . . . . . . . . . . . Capacitor 42 | . . . . . . . . . . . . . . . . 42 Shots Hit Robots 474 | 5 18 15 21 22 66 71 . 34 3 . 2 7 . . 47 163 Core Hits 302 | 1 6 6 12 13 36 27 . 17 4 . 1 4 . . 20 155 Critical Kills 32 | . . . . . . . . 1 . . . . . . 3 28 Critical Parts Destroyed 59 | . . . . . . . . 2 . . . . . . 5 52 Critical Strikes 113 | . . 1 . 1 3 . . 3 . . . 1 . . 8 96 Burn 6 | . . 1 . 1 3 . . . . . . 1 . . . . Destroy 107 | . . . . . . . . 3 . . . . . . 8 96 Melee Attacks 4 | . . . . . . . . . 2 . 2 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . 2 . 2 . . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 15509 | 106 283 212 673 621 1387 873 . 1095 505 . 170 189 . . 1684 7711 Guns 8996 | 66 240 212 . 563 1329 873 . 543 25 . . 96 . . 890 4159 Cannons 1941 | . . . 486 . . . . 391 . . . 93 . . . 971 Explosions 4154 | 40 43 . 187 58 58 . . 151 412 . . . . . 690 2515 Melee 238 | . . . . . . . . . 68 . 170 . . . . . Ramming 80 | . . . . . . . . 10 . . . . . . 4 66 Kinetic 1700 | . . . . . . . . 838 25 . . 131 . . 77 629 Thermal 9000 | 40 43 142 486 483 1133 873 . 96 252 . . 58 . . 893 4501 Explosive 3392 | . . . 187 . . . . . . . . . . . 690 2515 Electromagnetic 1099 | 66 240 70 . 138 254 . . 151 160 . . . . . 20 . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 238 | . . . . . . . . . 68 . 170 . . . . . Highest Corruption 9 | . . . . . 1 1 1 8 8 8 2 2 2 . 9 9 Average Corruption 2 | . . . . . 1 1 1 8 8 8 2 2 2 . 4 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 97 | . . . . . 1 14 . 4 20 11 1 8 6 . 12 20 Message Errors 23 | . . . . . . 6 . 1 4 1 . 2 . . 4 5 Matter Fused 20 | . . . . . . 2 . 1 4 5 . 3 2 . 1 2 Heat Flow Errors 8 | . . . . . 1 . . 1 2 1 . . 1 . . 2 Energy Discharges 15 | . . . . . . . . . 5 4 . . . . 2 4 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . . . 1 . . . 1 Data Loss (minor) 9 | . . . . . . 1 . . 2 . 1 . 2 . 2 1 Data Loss (major) 9 | . . . . . . 4 . 1 2 . . 1 . . 1 . Misfires 5 | . . . . . . 1 . . 1 . . 1 1 . . 1 Alerts 3 | . . . . . . . . . . . . . . . 1 2 Weapon Failures 2 | . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 199 | . 13 . 21 . . . . . 6 . 48 . . . 23 88 Projectiles 41 | . . . 21 . . . . . . . . . . . 3 17 Explosions 110 | . 13 . . . . . . . 6 . . . . . 20 71 Melee 48 | . . . . . . . . . . . 48 . . . . . Knockbacks 34 | . . . . . . . . 3 . . . 2 . . . 29 Impact . | . . . . . . . . . . . . . . . . . Kinetic 31 | . . . . . . . . 2 . . . 1 . . . 28 Secondary 3 | . . . . . . . . 1 . . . 1 . . . 1 Self-Inflicted Damage 341 | . 5 . . . . . . 5 20 . . . . . 57 254 Shots 6 | . 1 . . . . . . . 1 . . . . . 1 3 Rammed 4 | . . . . . . . . 1 . . . . . . 1 2 Targets Rammed 6 | . . . . . . . . 1 . . . . . . 1 4 Kicked 2 | . . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 450 | 60 207 229 219 198 199 189 . 251 254 191 . 384 66 10 35 450 Average Temperature 89 | 34 82 123 76 77 67 58 . 100 136 103 . 247 39 10 16 97 Received Heat Transfer 1748 | 12 51 36 27 36 117 96 . 347 30 . . . . 42 144 810 Effects 6 | . . . . . . . . . . . . 3 . . . 3 Shutdowns 4 | . . . . . . . . . . . . 1 . . . 3 Interference 2 | . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | 1 . . . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 3 Parts Melted 24 | . . . 2 5 1 4 . . . . . . . . 1 11 Heat Transferred 13396 | 100 50 481 950 864 2440 1701 . 148 150 . . 148 . . 1221 5143 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | 1 1 . . 1 1 . . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Peak Influence 1992 | 20 130 233 236 177 353 165 . 409 . . 49 . . 30 359 1992 Initial 201 | . 13 54 47 . 79 65 . . . . 35 . . . 16 201 Average 231 | 2 52 99 80 25 244 34 . 211 . . 25 . . 9 140 905 Maximum Alert Level 5 | . . 1 1 . 1 . . 2 . . . . . . 1 5 Low Security (%) 70 | 100 100 91 91 100 24 100 . 51 . . 100 . . 100 79 . Level 1 13 | . . 8 8 . 75 . . 47 . . . . . . 20 9 Level 2 4 | . . . . . . . . 1 . . . . . . . 24 Level 3 8 | . . . . . . . . . . . . . . . . 46 Level 4 . | . . . . . . . . . . . . . . . . 4 Level 5 2 | . . . . . . . . . . . . . . . . 15 High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . 2 1 2 2 . . 5 . . 1 . . 1 5 13 Investigation 4 | . . 1 . . . . . . . . . . . . . 3 Extermination 8 | . . . . 1 . . . . . . 1 . . . 2 4 Reinforcement 11 | . . 1 1 1 1 . . 3 . . . . . 1 2 1 Assault 4 | . . . . . . . . . . . . . . . . 4 Garrison 5 | . . . . . 1 . . 2 . . . . . . 1 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Distress Signals 14 | . . 3 . 1 2 . . . . . . . . . 3 5 Communications Jammed 29 | . . . . . . . . 29 . . . . . . . . Distress Signals 29 | . . . . . . . . 29 . . . . . . . . Times Spotted 216 | 1 5 11 7 13 18 9 . 17 7 . . 4 . 3 36 85 Peak Tracking Total 15 | 1 3 5 4 4 4 3 . 5 6 . 1 5 . 2 7 15 Tactical Retreats 21 | . . 4 . 2 1 . . 3 . . . 1 . 1 5 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Traps Triggered 5 | . . 1 . . . . . . . . 1 . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Machines Disabled 24 | . 1 . 1 . . . . 2 2 . . 1 1 . 6 10 Max in Single Turn 1 | . 1 . 1 . . . . 1 1 . . 1 1 . 1 1 Garrison Access 3 | . . . . . 1 . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 7 | . . . . . . . . . . . . 1 1 . 5 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Machines Accessed 37 | . 3 2 1 2 4 11 5 1 . . . 1 . . 3 4 Terminals 20 | . 3 2 1 1 3 5 . 1 . . . . . . 2 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 4 . . . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . 1 1 Total Hacks 105 | . 5 3 1 9 5 48 23 1 . . . 1 . . 3 6 Successful 74 | . 3 2 . 6 3 32 23 1 . . . 1 . . 2 1 Failed 31 | . 2 1 1 3 2 16 . . . . . . . . 1 5 Catastrophic 12 | . 1 . . . . 7 . . . . . . . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 10 | . 1 . . 2 2 3 . . . . . . 1 . . 1 Terminals 36 | . 5 3 1 2 4 15 . 1 . . . . . . 2 3 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . 8 . . . . . . . . . 1 Scanalyzers 7 | . . . . 7 . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . 1 2 Terminal Hacks 60 | . 3 2 . . 2 27 23 1 . . . 1 . . 1 . Record 52 | . 1 1 . . . 26 22 1 . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . . 1 . . . . . . . . . Release Object 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . . 5 . . . . . . . . . . Report Inventory 4 | . . . . . . 4 . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . 1 . Seal Access 2 | . . . . . 1 . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . 1 . 3 9 . 1 . . . . . . 1 3 Full Trace Events 8 | . . . . . . 6 . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . 2 . . . . . . . . . . . Non-combat 2 | . . . . . 2 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . . . . . . . . . . . no_distress 2 | . . . . . 2 . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . 16 . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Total Allies 22 | . . . . . . 16 . 1 . . . . . . . 5 Largest Group 17 | . . . . . . 16 16 17 . . . . . . . 5 Highest-Rated Group 413 | . . . . . . 382 383 413 . . . . . . . 320 Highest-Rated Ally 64 | . . . . . . 40 40 40 . . . . . . . 64 Total Orders 17 | . . . . . . 4 13 . . . . . . . . . STAY 1 | . . . . . . . 1 . . . . . . . . . ROAM 1 | . . . . . . . 1 . . . . . . . . . FOLLOW 4 | . . . . . . . 4 . . . . . . . . . AID 4 | . . . . . . 4 . . . . . . . . . . PICKUP 2 | . . . . . . . 2 . . . . . . . . . COLLECT 5 | . . . . . . . 5 . . . . . . . . . Ally Attacks 155 | . . . . . . 11 . 70 . . . . . . . 74 Total Damage 4403 | . . . . . . 303 . 1794 . . . . . . . 2306 Kills 27 | . . . . . . 2 . 17 . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Turns Passed 14540 | 65 231 460 869 969 834 2138 2497 397 588 311 663 1202 609 123 926 1658 Spaces Moved 10888 | 62 177 568 692 986 436 1121 1992 232 494 268 466 1002 404 213 668 1107 Core 137 | 26 . . . . . . 16 . . . . . . . . 95 Treads 45 | . . . . . . 45 . . . . . . . . . . Legs 1386 | . . . . . 106 596 . . . . . . . . . 684 Wheels 4327 | 36 177 129 . . . 480 1976 232 494 268 399 . . . 133 3 Hover 4556 | . . 439 692 986 330 . . . . . 67 1002 404 213 346 77 Flight 437 | . . . . . . . . . . . . . . . 189 248 Fastest Speed 31 | 50 80 56 48 48 48 93 93 100 100 115 101 108 48 44 42 31 Average Speed 93 | 67 80 61 48 48 106 150 107 100 101 115 105 108 85 45 58 95 Slowest Speed 700 | 80 80 120 52 111 260 240 700 100 115 115 360 108 108 48 130 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 40 | 7 32 31 39 21 35 99 95 5 71 26 8 89 40 4 59 30 Regions Visited 16 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 13 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . Scrap Searched 17 | . . . . . . . 9 . 2 2 . 1 3 . . . Spaces Dug 4 | . . . . . . . . . . . 2 . . . . 2 Terrain Destroyed 439 | . 3 . 27 5 3 . . 7 5 . 2 8 1 . 100 278 Melee . | . . . . . . . . . . . . . . . . . Projectile 37 | . . . 6 . . . . 7 . . 1 8 1 . 1 13 AOE 373 | . 3 . 21 5 3 . . . 5 . . . . . 99 237 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Upp Upp Res Tes Res Total 14544 | 78 239 664 1198 1450 728 1505 2347 336 570 271 562 1104 646 228 1100 1518 Wait 2533 | 3 35 74 444 417 222 240 300 47 60 . 27 63 216 4 270 111 Move 10870 | 61 176 567 691 985 435 1120 1991 231 493 267 465 1001 403 212 665 1107 Hop 1 | . . . . . . . . . . . . . . . 1 . Pick Up 151 | 6 6 7 12 8 5 13 12 6 4 2 6 5 . 2 9 48 Fast Attach 91 | . 4 . 7 5 8 6 7 4 1 . 11 3 1 . 9 25 Attach 98 | 5 . 5 4 5 7 7 . 5 1 . 4 1 1 3 16 34 Detach 34 | . . . 1 2 4 2 1 3 . . . . 2 . 10 9 Swap 77 | . 1 . 3 3 8 11 9 1 1 . 1 6 4 3 7 19 Drop 190 | . 4 4 18 12 6 13 27 5 3 2 17 12 6 . 16 45 Fire 386 | 3 13 7 18 13 33 53 . 32 4 . 28 6 8 4 48 116 Melee 4 | . . . . . . . . . 2 . 2 . . . . . Ram 4 | . . . . . . . . 1 . . . . . . 1 2 Kick 2 | . . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . . 17 . Rewire 41 | . . . . . . 40 . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 45 | . . . . . . . . . 1 . 1 7 5 . 31 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 66 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 592 | -9/Materials | Build established: Skirmisher 743 | -9/Materials | Discovered new exit (range 18) 757 | -9/Materials | Entered another Materials area 757 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1524 | -8/Materials | Discovered new exit (range 16) 1625 | -8/Materials | Identified exit to Factory 1626 | -8/Materials | Entered Factory 1626 | -7/Factory | Evolved 2 slots: Utility x2 1934 | -7/Factory | Build established: Scout 2473 | -7/Factory | P-60 Hacker assimilated allied EO-QW1(g) 2517 | -7/Factory | Discovered new exit (range 19) 2527 | -7/Factory | Discovered new exit (range 19) 2581 | -7/Factory | Identified exit to Storage 2590 | -7/Factory | Identified exit to Factory 2595 | -7/Factory | Entered Storage 2655 | -7/Storage | Garrison activated, responded to threat 3368 | -7/Storage | Used back door to open Recycling access 3368 | -7/Storage | Discovered new exit (range 5) 3427 | -7/Storage | Identified exit to Recycling 3429 | -7/Storage | Entered Recycling 3430 | -7/Recycling | Met a Zionite searching for Scraptown 3472 | -7/Recycling | Build established: Scavenger-Skirmisher 4628 | -7/Recycling | Discovered new exit (range 20) 4662 | -7/Recycling | Identified exit to Factory 5350 | -7/Recycling | Build established: Commander-Skirmisher 5408 | -7/Recycling | Scanned before Scraplab entrance 5435 | -7/Recycling | Discovered new exit (range 3) 5436 | -7/Recycling | Identified exit to Scraptown 5567 | -7/Recycling | Entered Scraptown 5567 | -7/Scraptown | Accompanied by 16 allies 5571 | -7/Scraptown | System corruption cleaned by C-Scrubber 5635 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5863 | -7/Scraptown | Visited SPCMW 5939 | -7/Scraptown | Discovered exit to Factory (range 5) 6023 | -7/Scraptown | Visited Fellowship of the Rings 6057 | -7/Scraptown | Visited Bundlers 6142 | -7/Scraptown | Visited Red Mages 6294 | -7/Scraptown | Visited The Evicted 6320 | -7/Scraptown | Visited UFD Registry 6346 | -7/Scraptown | Visited TADAMA 6367 | -7/Scraptown | Visited CR-KLE's Repair Center 6373 | -7/Scraptown | CR-KLE repaired 9 parts 6598 | -7/Scraptown | Registered with UFD as "Quantumcutter" 6648 | -7/Scraptown | Visited DA-N13 Charitable Foundation 6658 | -7/Scraptown | Found DCF Scrap (30 items) 6915 | -7/Scraptown | Visited Junk Repository 6951 | -7/Scraptown | Visited Science Testing Area 6973 | -7/Scraptown | Visited Curators Association 7026 | -7/Scraptown | Visited Scrap Suit Storage 7041 | -7/Scraptown | Found Scrap Suit 7114 | -7/Scraptown | Visited Derelict Rescue Squad 7136 | -7/Scraptown | Found DRS Beacon 7291 | -7/Scraptown | Discovered exit to Factory (range 5) 7370 | -7/Scraptown | Found Scrap Suit 7426 | -7/Scraptown | Visited Science Guys 7472 | -7/Scraptown | Visited LU-1G1's Boring Crew 7540 | -7/Scraptown | Visited Scrapoid Pod Storage 7559 | -7/Scraptown | Visited Junk Repository 8064 | -7/Scraptown | Entered Factory 8064 | -5/Factory | Accompanied by 16 allies 8064 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 8065 | -5/Factory | Garrison activated, responded to threat 8227 | -5/Factory | Garrison activated, responded to threat 8362 | -5/Factory | Crushed by falling debris 8402 | -5/Factory | Lost 3 parts (2u1w) 8441 | -5/Factory | Lost 15 allies 8441 | -5/Factory | Discovered new exit (range 13) 8460 | -5/Factory | Identified exit to Upper Caves 8461 | -5/Factory | Entered Upper Caves 8467 | -5/Upper Caves | Activated DRS Beacon 8491 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8694 | -5/Upper Caves | Spotted B-75 Beast 8791 | -5/Upper Caves | Build established: Scavenger-Assassin 8841 | -5/Upper Caves | Discovered new exit (range 19) 8859 | -5/Upper Caves | Identified exit to Upper Caves 8928 | -5/Upper Caves | Learned Factory stockpile data 8963 | -5/Upper Caves | Attracted the attention of an 0b10 base 9049 | -5/Upper Caves | Entered another Upper Caves area 9110 | -5/Upper Caves | Discovered new exit (range 11) 9121 | -5/Upper Caves | Identified exit to Factory 9360 | -5/Upper Caves | Entered Factory 9360 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9900 | -4/Factory | Discovered new exit (range 4) 9903 | -4/Factory | Identified exit to Upper Caves 10023 | -4/Factory | Entered Upper Caves 10107 | -4/Upper Caves | Build established: Scavenger-Skirmisher 10468 | -4/Upper Caves | Found DCF Scrap (12 items) 10572 | -4/Upper Caves | Learned Research interactive machine intel 10781 | -4/Upper Caves | Build established: Derelict-Skirmisher 11214 | -4/Upper Caves | Discovered new exit (range 6) 11218 | -4/Upper Caves | Identified exit to Upper Caves 11225 | -4/Upper Caves | Entered another Upper Caves area 11327 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 11364 | -4/Upper Caves | Found Prototype Special Weapon 11364 | -4/Upper Caves | Identified Molecular Deconstructor 11832 | -4/Upper Caves | Discovered new exit (range 3) 11833 | -4/Upper Caves | Identified exit to Research 11834 | -4/Upper Caves | Entered Research 11834 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11835 | -3/Research | Identified exit to Testing 11836 | -3/Research | Loaded intel: 44 interactive machine locations 11957 | -3/Research | Entered Testing 12044 | -3/Testing | Garrison activated, responded to threat 12053 | -3/Testing | Found Prototype Launcher 12053 | -3/Testing | Identified Tactical Quantum Warhead 12074 | -3/Testing | Found Prototype Device 12074 | -3/Testing | Identified Exp. Thermal Shield 12127 | -3/Testing | Spotted Striker 12128 | -3/Testing | Spotted Striker 12311 | -3/Testing | Found Prototype Energy Gun 12311 | -3/Testing | Identified Warp Gun 12353 | -3/Testing | Build established: Skirmisher 12637 | -3/Testing | Found Prototype Energy Gun 12637 | -3/Testing | Identified Tachyon Dispersion Ray 12726 | -3/Testing | Lost 7 parts (3n1u3w) 12749 | -3/Testing | Found Prototype Device 12750 | -3/Testing | Identified Exp. EM Disruption Field 12755 | -3/Testing | Found Prototype Protection 12785 | -3/Testing | Identified Centrium Heavy Armor Plating 12818 | -3/Testing | Found Prototype Ballistic Cannon 12879 | -3/Testing | Discovered new exit (range 5) 12881 | -3/Testing | Identified exit to Research 12883 | -3/Testing | Entered Research 12883 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12883 | -2/Research | Identified Perforator 12960 | -2/Research | Spotted B-90 Cyclops 12997 | -2/Research | Spotted B-90 Cyclops 13015 | -2/Research | Scrapoid reinforcements arrived 13017 | -2/Research | Found Prototype Device 13018 | -2/Research | Identified Exp. Thermal Defense Suite 13070 | -2/Research | Allies destroyed B-90 Cyclops 13072 | -2/Research | Lost 3 parts (1p2u) 13094 | -2/Research | Found Scrap Suit 13130 | -2/Research | Lost 5 allies 13175 | -2/Research | Found Quantum Capacitor 13195 | -2/Research | Destroyed B-90 Cyclops 13371 | -2/Research | Build established: Scavenger-Gunner 13409 | -2/Research | Found Adv. Powered Armor 13491 | -2/Research | Lost 3 parts (2n1u) 13840 | -2/Research | Found Prototype Device 13840 | -2/Research | Identified Exp. Force Field 14164 | -2/Research | Garrison activated, responded to threat 14174 | -2/Research | First assault squad dispatched 14302 | -2/Research | Destroyed 9 combat bots 14402 | -2/Research | Lost 11 parts (3p2n5u1w) 14484 | -2/Research | Core integrity fell below 50% 14514 | -2/Research | Lost 11 parts (1p5n3u2w) 14520 | -2/Research | Found Prototype Device 14520 | -2/Research | Identified Beam Splitter 14532 | -2/Research | Core integrity fell below 20% 14541 | -2/Research | Destroyed self with Tactical Quantum Warhead Last Messages --------------- ALERT: Rogue bot located, Programmers report to Research Zone 8S. Acquired Adv. Hacking Suite. Acquired Prototype Device. Identified Beam Splitter. C-30 ARC bursts open, deploying its payload. G-73 Enforcer unfolds itself. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Beam Splitter destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slug penetrates H-88 Terminator. Slug penetrates G-73 Enforcer. Slug penetrates Wall. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | """ """ #???????????? | | "T """ ##?#######???? | | """ #? ????? | | "" #? ?????? | | # """ ????? | | # """ ???? | | ![ + """ ???? | | # !] # ??? | | ##################### # T? | | #???????????????????# #? """ ""? | | ########?????######?# #? """ ""? | | # #????? #?# #??""" ""? | | # | #????# ### # # | | =*# #????+ + # | | + #????# ### #######??????? | | # #????? ###+#####????????? | | # #?????# ## #????????? | | ########?????# ## #????????? | | =#?????######## ## """#????????? | | %#?????# # " ## """#????????? | | !#?????# #"%"## """#????????? | | #?????# # " ## ????????? | | #?????# # ## #????????? | | #?????# / ## ! ########## | | #?????# ! # ## ## # | | ############## ## @ # | | # #??# ## Y # # | | # #??# ##l### g# # | | # """ #??# m g # ! # | | # """ #??# h + # | | + """ #??# g h # | | ] # #??##+###+##### # # | | # #???# # # =!] # | | # #???# + # =!] # | | ###########???# """"" #### !] # | | #?????????????# """"" #??######### | | #?????????????# """"" #??????????? | | = #?????????????# #??????????? | | #?????????????# #??????????? | | #?????????????# #??????????? | | #?????????????###########??????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ##########?????????????????????????? | | #! #?????????????????????????? | | # #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Coolant Potential 100 Energy Generation 65 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Base Temperature (-) 200 EM Shielding 4 Armor Coverage 1000 Resistance: TH 30 Resistance: EM 20 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Datajack | -7/Factory | Scanalyzed Med. Storage Unit | -7/Factory | Scanalyzed Imp. Hover Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend Brute Force Dangerous Findings Deconstruction Hey, That's Mine! I Spy It's Just You Knowing Is Half The Battle Librarian Made in Tau Ceti IV More Dakka Please Oh No You Don't! Ooh, Shiny! Oops Please Form A Line Remodeling Respectable Loadout Rockin' Loadout Serviceable Loadout Significant Disruption The More The Merrier Total Silence Tourist Troublemaker Universal Adapter Unlikely Earthworm \\IAMDERELICT Challenges ------------ None Game ------ Seed CombatExoskeletonWell Manual? 0 Play Time 05:29:15 Cumulative 6.1 hours Start 2024.11.15 @ 00:37:52 End 2024.11.18 @ 01:44:56 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a22cec71-d1d4-4aac-8c0a-bb5ce0407e49